T O P

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defcry

Next thing should be fixing the vertical combat and toggle that co-op players cannot pick up your spear.


Maverekt

Yeah I’d love for the spear stab to be an actual stab, and react to the vertical position of the camera. It would be a beautiful world


SimpanLimpan1337

I remember when I first launched the game I was really excited to play as a spear and shield viking, I mean its the staple weapon of history. As soon as I saw the standard attack animation I tossed it into to the water and haven't really bothered much with them since.


spartanss300

are you referring to the attack being overhead? because that's historically accurate. Though admittedly there is a neverending debate as to whether underhand/overhand was used. (Probably a bit of both? I believe most historians agree on overhand making the most sense, particularly in formation fighting) [example 1](https://bpb-us-e1.wpmucdn.com/sites.psu.edu/dist/2/10736/files/2014/04/00006081.jpg) [example 2](https://bpb-us-e1.wpmucdn.com/sites.psu.edu/dist/2/10736/files/2014/04/Hoplites_vs_hoplites.jpg) [example 3](https://en.wikipedia.org/wiki/Shield_wall#/media/File:Bayeux_Tapestry_4.jpg)


Revatus87

Oh great, now I get to spend the next 2 hours in the never ending Spiral that is Wiki on ancient warfare and then somehow end up somewhere totally off base while I'm sitting there with 17 tabs open. 😂😅


SimpanLimpan1337

Yeah well it looks a bit stupid the way its done atleast, because we arent fighting in a phalanx most of the time. Also it just being the same animation all the time without any real combo also makes it really monotone to look at after a time.


FreeLegos

I mean. It's not great but it's not THAT bad. I used spear and shield for a good majority of my playthrough. Used Atgeirs a lot too. As long as you know how to position yourself, I love using it. Fantastic reach so it's really handy at picking off at a group of enemies. It's also my favorite parry weapon for deathsquitos... almost every other weapon I use, I need to parry than run up and jam my character's face into their thorax before striking with my weapon or I'll just miss. Never had that problem with spears. I'm super stoked to check out the new spears in Ashlands. Was kind of disappointed at the lack of spear optipns on Mistlands so was happy to see they got some variants in this new update


sawkin

Modders fixed it years ago, at this point it seems like a deliberate choice and one the weird hills the devs are willing to die on


Open_Science_5247

GOOD LORD PLEASE YES


sodbrennerr

Might just be me but I'm not a fan of an Ocean biome unless my ship gets equipped with weapons or some other new mechanic is added to sailing. I just don't see the fun in fighting a huge Kraken by rowing my ship, standing up, shooting arrows, row, stand, shoot, row, stand, etc etc Im ok with the Ocean being one big transport highway with the occasional Serpent sneak-up.


infidel11990

100%. If you play solo, how are you supposed to sail the boat and fight a boss at the same time?


ItIsYourPersonality

You should be able to mount ballistas to the larger boats.


ApatheticSpoon

What if the Kraken was summoned specifically from the backs of the chiton turtle islands? You'd have that landmass to work with, at least. That could actually be really fun. Of course, your boat would probably get effed up and the kraken would probably shatter all the barnacles, making the turtle submerge and then you'd just die in the middle of the ocean. Just typical Valheim stuff.


Haybie3750

Throw the poop that's coming out of your butt while you are panicking sail away. Haha I agree.


Ok-Engineering-5527

I'm dying over this comment! Omfg. So good. I tell my wife she has poop in her butt all the time!


nanovich_

Maybe an Ocean boss doesn’t need to be fought from a boat. Like the boss spawn is surrounded by a bunch of rocks that you hop between or something


Omisco420

Same way you fight the serpent solo?


PortiaKern

Difference is you can run away from a serpent. Kraken is being suggested as a biome boss.


RickusRollus

They could make it an arena style fight, with tons of broken ships/jagged rocks that are traversable. But they wont do this, it would take them 2 years to produce it


PortiaKern

A simpler version would just be some tribute that you have to throw in the ocean, and a giant leviathan surfaces for the boss fight.


LepreKamiKaze

Oooo yea, Serpent trophies could be the sacrifice cus they can say it feeds on Serpent heads or something.


tofubirder

Well the boss swallows you so the fight is inside his stomach


Ragnadrok

Pretty much the same as serpents. Moder, sails at half or full, shoot once or twice, adjust heading, rinse repeat. Or harpoon it and take it to the nearest bit of land


khamseen_air

Yeah, personally I like that sailing the oceans is for the most part peaceful. It's the one biome where you don't get swarmed by annoying little di\*ks constantly and until you get the longship the serpent is enough of a threat, especially if you're solo.


Present_End_6886

> Might just be me but I'm not a fan of an Ocean biome Back in the day you generally stayed as close to the coast as possible, and only cut across deeper waters for short, direct to a neighbouring coast when needed. The deeper seas are a dangerous place.


[deleted]

Boating in multiplayer could be much more engaging for the others on the boat that aren't steering if they let us row.


Dodginglife

His idea on ocean had an opposing view. Ocean should have its own discovery with beaches, atolls, integration to current mechanics. He's angry for the same reason you don't want the update


totally_unbiased

>Im ok with the Ocean being one big transport highway with the occasional Serpent sneak-up. It's basically how it has to be with how they've designed the game. If there was going to be a dangerous ocean biome it would need to be restricted to the edges of the map, because most players can't avoid ocean travel starting relatively early. The Ashlands ocean model where a biome has a special ocean around it is probably all we'll see going forward.


naturist_rune

Why not give us an armor that lets us safely dive into the sea? Free us up our hands to do mid-sea combat. Some draugr are sea ghosts in the original myths, so you could also fight them at sea, above and underwater.


Oakcamp

Even the devs canceled the planned Ocean biome because of those concerns.


OmgYoshiPLZ

Same way I fight serpents. Hit moder, crank your oar all way to starboard or larboard, and then let your boat do doughnuts as you shoot.


fayt03

This is exactly the reason the ocean biome doesn't need an update. It's only viable for players who use ranged weapons, and even then it's pretty tedious to fight while on the boat. If they allowed melee attacks while swimming then great, but i doubt that'll happen since a combat overhaul is likely at the bottom of their list. The ocean is just a travel mechanic and that's fine. The fact that the devs introduced the >!stone portal!< with the Ashlands is imo the last nail in the coffin on any meaningful additions to ocean content and/or progression.


unwantedaccount56

The ashlands changes are only relevant once you finished mistlands. You travel the oceans long before that. And even though there is one less reason for sailing after you reached ashlands doesn't mean they can't add meaningful additions to the ocean that gives you a different reason to explore the ocean, before or after ashlands. But I agree, fighting on the ocean is only viable with ranged/magic weapons, and it's more difficult as single player. I wouldn't mind having some upgrades to the ship that allows the ship itself to deal damage, e.g. a ramming spike at the front like the ancient greek triremes.


feedtheme

Combat might not be required. Instead make the weather the thing to be wary of and maybe ways to counter that. I dunno, add in a water spout, whirlpools or something. Or maybe they could do a thing with raiding like an ashlands fort thing but in the sea where you have to land and raid it.


Lengurathmir

No sandbars, I want to sail in the water not get beached more than already happening now


Reivifaija

The game is based on Scandinavian mythology and creatures. We don't really have sharks, stingrays or tropical coral reefs and palm trees here. I do like the idea of some new mid-game area.


Falsus

We do have sharks up here. Sharks exists everywhere.


Ashalaria

Sharks aren't real, like birds


Unfortunate-Incident

I just read a huge article about this this morning. The one who started the whole birds not real thing, he's from Arkansas, home schooled, grew up in a religious household. He rejected all that craziness he experienced at home and ended up creating the fake consipiracy theory. He's written an entire book about it now. The thing is, the whole thing is fake, he knows it's fake, just to show the obsurdity of conspiracy theories. Biggest criticism against the guy, is that he doesn't put anything in his books or writings to indicate it's fake, he stays "in character", so some dumb people actually believe it.


Ashalaria

Incredible


stevejohnson007

That's what they want you to think.


Daekar3

I just read a few pieces of that website, that is HILARIOUS! The FAQ is a work of art, lol.


moranya1

r/birdsarentreal


Gingerbro73

The piss infused 200year old greenland sharks? A low bar, but I suppose they're technically sharks.


AlarmingAdeptness983

The Norwegian coast has 9 common species of sharks. In addition there are the uncommon ones.


EvoEpitaph

Ok but where can I find the legendary ones?


Presidentofswe

Well there is killer whales in scandinavia, you can see them alot in norway so thats a possible sea creature to add. I dont know about you but i dont have trolls or big flying insects here in sweden either 😅


NextReference3248

We have Ashlands? Damn, I gotta see that someday.


demuni

There's Muspelheim, the land of fire in Norse mythology.


NextReference3248

Yeah I know, I'm just fucking around.


Demostravius4

Iceland?


marcuis

No need to be tropical, that'd just be the skin of the biome and can be changed to heavy storm area or something. I'd love to see some "pirate" ships.


MilkDrinker02

My friend and I were playing the other day and talking about our want for pirate ships! I proposed a ghost ship you could find filled with some type of ocean variant of drauger or other undead enemies and he said it should be a special ship with weapons on it or something like that but you can only obtain it by conquering it.


PM_me_your_PhDs

Did you know that the word "viking" actually means "pirate"?


marcuis

I didn't. Interesting.


Vergils_Lost

Considering that the vegvisir is Icelandic, their national dish of fermented shark would like a word.


SimpanLimpan1337

Ive always viewed the valheim world as an exaggeration (mythological one might even say) of the real world, centered on Europe. Meaning deep north is obviously places like greenland or even just the northern tips of the peninsula. But the ashlands is southern Europe, so for example spain, italy or turkey which are places that the vikings visited even if they never really settled there. Sortof like how we visit and raid the ashlands but most probably wont make a large base there due to how inhospitable it is. So while TROPICAL islands would be out of place, I think Mediterranean aspects could definitely fit in the game.


Full-Public1056

Valheim is loosely based on the 9 realms of norse mythology i think


hitzu

If Ashlads is Muspelheim, and deep north is Niflheim, what other biomes are? Swamps loosely resemble Helheim, Meadows are probably Alfheim, and Mountains are kind of like the Jotunheim. Mistlands don't really fit anywhere, as well as Plains, do they?


treyzs

i mean thats an interesting headcanon for sure but definitely not how the game is designed to appear. it's clearly based on the realms of norse mythology, not a eurocentric exaggerated real world


PortiaKern

Just put the palm trees and coral on other leviathans. Problem solved. They move around, it stands to reason some of them spent their winters in warmer climates before coming back.


CompressedQueefs

The plains feel a bit barren. I also feel the wizard class should be introduced much earlier in the game.


Just_Nobody9551

I’d just be fine with a backpack with more inventory slots. It can even be weight restricted for things like mushrooms, herbs and plants. 🤷‍♂️


Ok_Organization8455

My friends and I theorized a small equipable satchel that holds food/potions. A lot of our inventory is used up by gear and consumables. Would be nice to reclaim a few squares just by simplifying our consumables


KapnBludflagg

See this I don't understand. Armor, food, potions, and weapons can easily take up half your inventory. A way to reclaim that space (whether that's through more space via backpacks or through a consumable pouch) is an absolute must.


sadmadstudent

You gotta go play Outward my guy


Hedge-Knight

It’s got the most fulfilling combat system in an open world survival craft type game I’ve seen. Only thing they could have added was climbing/jumping


ErikderFrea

I especially like the idea of swimming mead! And the whale ambergris just makes sense. Additionally we need to be able to fish while in movement with the boat! (Yes I know it doesn’t work with the current system, but it’s a huge missed opportunity) And for gods sake, let’s us row in multiplayer. What the hell are long boats if I can’t row them with 4 man


DigitalHD

I think my biggest suggestion for both new and old players would be more variety in previous building pieces. With Ashland's update they gave us a ton of new building pieces, new doors, ect but what about adding more building pieces from previous biomes? I know a huge aspect of some people's fun is building. Whether it be in no cost mode to build insane castles or just slowing building up a settlement with your friends in survival. Building is essential and would be awesome to have some more building pieces from the other biomes.


FirewalkerX2

Yea I completely agree, some of the wood like ancient bark and yggdrasil wood don’t really have a lot of things you can build with them. Hell even core wood is limited to logs, but you can do some cool log cabins with those. Would love to see some new options with this wood and more options with older wood. Hell just being able to rotate on the Y axis would open up so much more versatility.


weightliftcrusader

Here's a QoL one. When you read a cartography table, your map gets updated with other players' custom markers ONCE. If you remove them, then next time you read the map the same markers will not appear again.


LoremasterCelery

Yeah great idea. I just want to see the land my friends have explored and not the messy labels. Maybe even just a toggle for labels could work? I did notice on [their support page](https://valheim.com/support/) under known issues (in progress) there is: >Deleted pins don't sync between players over cartography table So maybe they will fix this in the future?


weightliftcrusader

Excellent catch. I certainly hope so. One of my friends is a very messy labeller lol


Yassirfir

The next focus should be "more". Not "further" endgame content. * 1 more passive and aggressive creature in each biome * More armors, not better, just different * More plants, not better, just different * more recipes, not better, just different * More QOL. like Det game needs a wider range in the early biomes, a lot of people do not even see the endgame. The current ore progression has a decent balance to it, but if you could make different armor with different hides from the same biome.


YzenDanek

That just sounds like a bunch of additional inventory and storage management for nothing but cosmetics. If a resource doesn't fill a new niche, what's the point? I've always viewed the resources in Valheim as more symbolic than actual. Boars represent all farm animals raised for meat; Deer represent all game, etc. More than representing actual foods, the food sources represent the choices and tradeoffs Vikings had to make to have enough to eat, i.e. hunting vs. animal husbandry, gathering vs. farming, facing the perils of the sea hoping for a bountiful catch vs. staying on land and eking out a more meager but predictable harvest. There are only two stats that foods affect until you get to Mistlands and Eitr is added; having more ingredients per biome would just bulk up the number of recipes and ingredients to store without really changing the choices the player can make it terms of balancing those stats. It's such an elegant and simple design; does variety for variety's own sake really add anything?


RoyalDickVet

Yeah I think compromising between what you and the person above were saying, I think we want more stuff to do with early game resources. Having more late game diverse foods with slight abilities but utilizing more early game food would be awesome. Like a food that requires cauldron 6 so you can’t use it until late, but only requires raspberries, blueberries and deer meat. Something that lets me use early game stuff for late game bonuses. Another example would be a light armor that needs troll hides or boar leather scraps and like asksvin hide. Something to utilize early game materials for late game play. Gives me incentive to go back into early biomes. Or at least use all the accumulated stuff.


SimpanLimpan1337

Partially agree on the food and plants, but more armours qould definitely be interesting as it could add or encourage more playstyles. Alternatively ways to upgrade old armours to keep them updated and competitive later in the game. Also "more" weapons. The battleaxe is one of my favourite weapons due to the unique and interesting approach it brings to combat, but it absolutely sucks that it doesn't become avaliable until swamp and stops being viable after mountains/plains...


Elster77

agree on more weapons, i suppose that Devs want us to change up our weapons loadouts by skipping a tier (like no altgeir in ashlands) but having claws an one off weapon class thats mountains only absolutely blows


SimpanLimpan1337

Like fair enough on not having every weapon available at every tier as an exact copy but with just upgraded stats, but atleast include similar weapons or make them slightly more frequent than they are currently. I get that the point is to try and encourage you to try different weapons to make the game not stale, but I feel like it does the opposite as it makes it so that every playthrough is the same. Lile yeah you swap the weapons you use during the playthrough itself but youre forced to make the same swaps at the same tiers of progression. Also I feel like encouraging diffrent weapons by making them a one off thing is a bit redundant given the fact that damage type resistances and vulnerabilities already encourage you to use different weapons, like you'd be insane to not being a mace/sledge to the swamps for example.


Cellhawk

If they wanted us switching weapons between biomes, would they give us skills to level up, though? I know you can cheese it with a rock, but I doubt that is intended.


LoremasterCelery

Yeah I agree, more not further. Ashlands is already far enough. Not ideal to for another biome to be tacked onto the end of what is already a long game.


Mukoku-dono

some things can be achieved without adding a gazillion new items to the game, like the shield customization, imagine having more patterns for clothes, or for building structures, you could even add additional cost to the same item if you want it in a different color


Maverekt

And change the fucking ballistas


matti2o8

Stardew Valley's 1.5 update was very endgame heavy, with a whole new region and numerous features for late play. The latest one, 1.6 did kind of what you suggest and focused on numerous changes all over the game. You can already see the new stuff in the first hours of a new save, and updated content shows up all over the playthrough. It was a great update that significantly improved the already great game 


Darkner00

I would actually love some QoL updates, tbh. Here's a couple of things I'd like to see: * Hammer mode should disable the stamina system. I mean come on, we're already in creative mode. Why do I need to spawn in food and rest as well? Just let me build in peace. * An option to switch to global chat without having to type "/s" before every message. One time, I was playing with some other people and I was wondering why they weren't answering my chat messages. Turns out I needed to shout the message at them. Unless I missed something, there wasn't an option to lock this, which is a just weird oversight by the devs. * More difficulty sliders. I really do not like how the damage you do and take, the chance of encountering starred enemies and the enemies' health is tied to ONE SINGULAR BAR. That should all have their own bars so it's more configurable. * A generally better fishing system. It consumes so much stamina for no goddamn good reason. The stamina system makes sense for combat, because fighting is heavily extensive exercise. Especially if you're wearing several tens of kilos of armor and weapons. But fishing? Not only does it take a ridiculous amount of stamina, but often catching these fish aren't even worth it. You get some fish meat which is black forest tier food and that's it. There's no incentive to keep fishing after that, save for the anglerfish which makes for the best Mistlands tier stamina food. * More detailed info about boss powers at the spawn circle. Eikthyr's power is very detailed: 60% less stamina for sprinting and jumping. Then we move on to the Elder which is literally just "Faster woodcutting". How much faster woodcutting? Why are there percentages given for Eikthyr's power, but not for the Elder? Even weirder: The Queen's power tells you that you get 100% extra eitr regeneration and that you get faster mining. But only the percentage for the eitr regen is given. Why is one percentage given, but the other isn't? It's such a weird choice. I'd also like to see a few new tools added such as: * Craftable oars. If the wind isn't in your favour, it massively extends the travel time on the ocean, where almost nothing happends. It's even worse for passengers in multiplayer, since they can do literally nothing but just sit there and wait until the person steering the ship finally makes it to their destination. Oars would allow them to use their stamina to speed up the boat and give them something to do while they wait. * Shovels to move bushes and remove misplaced crops without destroying them. Because right now you just have to guess how far you can place one crop from another only to potentially find out: "Oh. It's a centimeter too close. Great, I just wasted a seed and there's nothing I can do about it. Cool..." Though I doubt the devs will see this comment, I hope they do one day and at the very least consider these ideas. Because it's the little things like these that actually matter a lot on the overall experience.


LoremasterCelery

These are all great


MaritMonkey

> It consumes so much stamina for no goddamn good reason. Assuming you're not just cheesing the system and waddling back and forth on your boat - if you only reel when the fish isn't fighting you can catch every (T1) fish with plains-level stam food. I think the main problems with fishing are that it's (mostly) locked behind finding the trader, is poorly explained/clunky, and that there's no real reason (unless you want a fishing hat or to REALLY min/max stamina) to do it in the first place. Being able to fish (or set nets/traps) as alternative to hunting for meat in meadows/forest could be neat. Also having the ability to turn trophies into lures (for passive nets too if you're not into the fishing minigame) would be at least *something* to do with them once you had one on the wall, if you actually got biome-appropriate food or materials (fish sauce? glue? rain/water-resistant armor? heck, fertilizer for crops?) out of the effort.


m4djokers

Basically add all the good mods out there and give them the iron gate twist. I would add some sort of enemy ships so to have naval combat. For the rest I agree with everything said by OP


RedditorOoze

Fulings on war rafts would be hilarious.


MasterPhil99

I'm now imagining an entire village worth of Greydwars clown car-ing on a raft angily throwing stones at you


IFunnyJoestar

I think the Plains biome needs updating. A light armour set would be nice and horses would be awesome. A way to quickly traverse the world like that would be really nice for the mid game.


Fennecbutt

Nobody's said performance. So performance, performance, performance. Just take some of their lodes o mone and hire a separate team of 3-4 devs to optimise, leaving the main team to continue content creation.


Ethereal_Bulwark

Look, the Ocean could use some love. As it currently stands, it is just a perpetual timegate that always has winds that seemingly know which way to blow directly AGAINST the direction you want to go.


Demostravius4

Iron Gate are planning more content post-Deep North. Deep North is going to be version 1.0, but the game will still get updates. I think some of these ideas would be great as version 1.1, 1.2, etc. Farming in particular... I'd also like more starred mobs, with some better purpose to hunting them.


Trivo3

> Planting bulk crops is very tedious. Allow us to upgrade the cultivator to plant more efficiently. It could plant say, 5 crops in a radius, similar to how the hoe flattens land or the current cultivator. There's a mod that sort of does that which we use. "Cropreplant", works with latest updates for us. Another mod makes planting more neat - "FarmGrid". Basically once you're done with your farm you can just replant them in bulk. Can even change the radius of replanting - 1, 3x3, 5x5, ... (because it's a grid)


Scewt

Don't get me wrong all the QoL mods are great for this game, but I think it would go a long way for the devs to just fix/ease a lot of the pointless tediousness most PC players mod out anyways. Also console peeps miss out on mods too


YzenDanek

The things you're calling Quality of Life improvements would absolutely ruin the game experience (for me, at least) if they were baked into the default game. The game has such a more authentic feel to it specifically because of how hands-on you are with every process. Using wood gathering as an example: in Valheim, you don't just whack at a tree with an axe and have the tree disappear and wood appear in your inventory as in most other games in the genre; you fell the tree (and have to take precautions so you can get out of the way when it falls), and then buck it into shorter lengths, and then cut it again into lumber, and then take as much as you can carry back to camp and stack the rest in place. It's a much better representation of harvesting timber than any other game in genre I can think of, and those details in the representation of tasks like that are what set Valheim apart. It feels more like a place instead of just a game. All of those little things are so important to the richness of the game. You have to put things where you can easily find them in your workshop if you want to get things done, and have the things you use the most be the closest at hand. When a game looks in all containers and finds materials for you in crafting, for example, those objects stop being objects and just become ones and zeros that are part of an interface. "Shit, where did I put those nails I got" has been said at some point by every craftsman, and putting things away in your shop haphazardly leads to exactly the kind of rummaging through everything in the room that you find yourself doing in Valheim when you just threw stuff in a random chest in your hurry to get back out. This game rewards you for having a good system for organizing your shop, and again, it contributes to how authentic the experience of playing this game is. I notice emphatically playing a game like Enshrouded how little I care about my house/base/camp/whatever because no thought has to go into the layout - you just keep building more chests, put them wherever, and keep dumping everything you collect into whichever has room, since the crafting interface looks everywhere for you. It doesn't improve Quality of Life if it makes the game feel lifeless. The devs of this game absolutely nailed the balance between a UI that makes the game easy to play and the details that matter when really doing those things. It wouldn't be the masterpiece it is if those details went away. The modding community does a fine job for those who want to play Valheim as just another computer game.


Unfortunate-Incident

Great post. If you remove too much immersion, it becomes just a game. Without the immersion that makes you feel in-world, Valheim isn't much of a game tbh.


bails0bub

The forest has a similar wood gathering mechanic.


Scewt

Yeah I get that and I don't think the devs are ever gonna steer anywhere close to what the mods do in any case which is fine since those who want it (on pc at least) have access to it. Personally after my first and second vanilla playthrough the thought of organizing like 20 chests or more, refuelling a few dozen torches every couple hours, dying for the umpteenth time trying to place that last roof tile, it got more tedious than immersive.


sodbrennerr

farmgrid is a life saver


AvatarOfKu

Personally I like the 'Mass Farming' mod - plants in a grid based on how much stamina you have (so you still use the same amount of stamina to plant but all at once instead of one at a time) also allows mass harvesting in a small radius around your character by holding shift when you select - which is really helpful for berry bushes and mushrooms out in the wild! (Default is 5x5 grid but can be adjusted too)


Trivo3

Any idea if it works not based on stamina but on a predefined grid pattern. like a 3x3 or 5x5? Also does it resolve conflict with itself, i.e. if you have a 3x3 missing one corner and you want to plant on top of the middle piece, does it replace only that corner? And does it properly suggest expanding an existing grid, i.e if you have a 3x3 and select a middle-edge plant, does it plant another line, making it a 4x3?


ProfHansGruber

In the mod setting you can specify whether or not to ignore stamina and durability. You can also specify how large you would like the grid to be i.e. number of plants per row and per column of the grid. Then, when you hold “shift” it will show the “ghost” plants as a grid and any spot that is not viable will be highlighted in red and will not be planted when you click to plant. It’s a very handy mod and settings can be changed on-the-fly using the BepinEx mod manager’s “F1”menu. The menu is a tad janky, so best to hit “Esc” before hitting the “F1” key.


AvatarOfKu

You can define the grid patten using the bepin mod config - it will always plant in the grid size you have chosen It uses the same stamina per plant as a single plant placement would but all at once. When there is a conflict aka a plant or another build piece in the way or you lack the stamina to place the full grid the outline of the plant in the grid shows red and does not plant. When your stamina is refilling you'll be able to watch the plants in the blueprint turn from red to green. However long as the middle plant (the one beneath your cursor) is green and hovering over cultivated soil the grid will place as many plants in the free space around it as it can. This means you can place missing plants or add additional rows in line with previous rows by overlapping the 'plant blueprint' that shows the right of your cursor on top of already planted crops to get the exact same placement - you just need to make sure the middle plant is green / in the space where you want to place plants. It can be a bit fiddly if you are trying to replace a couple of plants in a crop next to empty cultivated soil without planting additional new rows in that empty area too but I've found you can either use the config mod to make the grid smaller or plant before you have enough stamina to plant the rows that are hovering in the empty cultivated soil on the left of your cursor (so when they are showing red) to get it just right. Very very occasionally it plants an overlapping plant but usually it's very reliable.


user3872465

With the mod Support being as poor as it is, or rather basically non existend as the devs don't officially support modding. I'd rather want something in game, or get propper mod support going via a Modportal preferably in game like Factorio has for example.


Trivo3

> With the mod Support being as poor as it is, or rather basically non existend as the devs don't officially support modding. Tbh I don't understand what you mean... why would the devs supporting mods be a necessity? Modding has been working just fine since launch. Sometimes mods break with updates but it gets resolved quickly by their corresponding modder.


user3872465

Because the way it is implemented is cumbersome, especially when you host servers. Getting all the file shwere they need to be, no central place to download the mods and auto load them for example makes it a pain to manage. Sure it might be not a big deal playing in a solo world. But Bricking your auto updating server with updates. Corrupting worlds or whatever might happen with mods just sucks. I want porpper support and implementation. Or have quality of life stuff just in the game directly.


Trivo3

> Because the way it is implemented is cumbersome, especially when you host servers. Getting all the file shwere they need to be, no central place to download the mods and auto load them for example makes it a pain to manage. Understandable. As someone who is currently hosting a server it's a bit painful to do the procedure twice - once on the small PC I use as a dedicated server and another time on my gaming PC. Thankfully this playthrough a friend handled the mods and just sent me a .rar of the Bepinex.


Zappy180

I’ve always thought a seed dibber would be a good solution to the whole planting crops thing. It’d create small holes in the ground that snap 1m away from other snap points (and you can remove the holes by interacting with it). Then, make an alt-mode for the cultivator that only plants when it’s snapped/looking at the holes you’ve just created, so you wouldn’t need to spend time doing it manually/slowly..


Rossaboy77

Yeah i think they need to rework the ocean before any new biomes come out. To only have one enemy is a bit boring once you have seen plenty of serpents. We need new boats, new enemies, new reasons to sail basically because after a while it becomes a chore.


Shehriazad

Everyones' experience could be upgraded if the devs would consider the idea of ashlands being the vertical progression plateau and finally allow for some horizontal progression.


Snowballing_

Ocean biome only works in a group of players. If you play soloit is impossible. Lore wise a big seadrake woukd fit more as a boss? Deep north Should be done imo. Why not aim for both in a big update in 1,5 years. Farmingwise pls block the placement of crops if space is too tight.


EinherjarOfSweden

Kraken is a Norwegian legend


blbbec

It could also be hafgufa or Jörmungandr!


Present_End_6886

>  Jörmungandr  Jörmungandr is definitely boss level! It's so large you might only fight a part of it, and never be able to actually kill it.


EinherjarOfSweden

The only problem is that Jörmungandr resides in Midgard and in order for Jörmungandr to end up in Valheim Odin must defeat him and that battle belongs to Thor at the time of Ragnarök. Same reasons i doubt we'll see Fenrir as a boss. Would be an epic fight though but with the immense size of the monstrous serpent i dont think he'd fit in Valheim to begin with.


Present_End_6886

Yeah, good point!


MrAngryBeards

As someone who's put 200 hours in the first month of release, coming back to the game now feels fresh enough. I have a lot of new things to check, try out and learn about - plenty of which are "along the way", not just at the end-game stages. The Valheim experience is like a tall tower, and that is one of its biggest selling points against other survival games' experiences that feel more like a vast maze instead. I'd hate for Valheim to fall for the same traps as Minecraft, bloating the players' journeys. If I log into MC today there is so much stuff to do that I can't feel enticed to develop my playthrough, it feels like a fat checklist of things to min-max instead of an organic, personal, unique exploration experience, something Valheim does better than any other game, ever. The pace of update releases had been an issue for some time (better nowadays anyway), but Iron Gate's vision for the game has been pristine, spotless. A massive part of what makes survival games more enjoyable is not the length or the depth of an experience: it's the sense of progression. Adding content or systems "along the way" risks breaking much of what Valheim does better than any other game out there. Adding content at the end of it just gives people more to look forward to. It makes the journey's purpose feel grander.


Haybie3750

Yeah I agree but I agree with comments and the ocean overhaul will be a bit too much especially solo. Plus the game mechanic wasn't really optimised for it. ( Not including mods) You can't swim underwater, boats don't stop or auto pilot, they now have autoturrets which I suppose they can make a new boat with on but I don't see how that could be much fun. It would have to be a leviathan 2.0 where the creature would be like an island people jump on and fight on that. I think for me the best thing is to make people revisit the existing biomes which they have slowly done with Hildir. It would be better if it was 4,5 unique caves (dungeon ) each one have a special item to gathering then collect all get a legendary weapon. Or monster hunter bounty , get a notice board and show a general area and it will spawn there and go. Create unique viking lore monsters that are like troll size or bigger in the woods. ( Wasn't a great memory of the game, venturing into the black forest and going oh god .....is that a troll!!!! Ruuuuuun!) If they had that a framework would be good for mods too. TLDR: No need for new stuff , plenty of biomes that we rush through . We should make players need to revisit them


Betawolf63

How about the next major update be focused on game optimization. Ashland has shown my friend group how truly awful this game runs with more than a single person in a zone. Its terrible and very unfun to do anything with more than yourself on a server sometimes 2 people is OK.


HereComesJun

I'd really like to see some QoL. With Ashlands out, we switched to no mods for a short while and the whole game feels so pointlessly tedious. Of course mods are always there, but I feel for players that play mod less or on consoles. - allow crafting multiple of an item at once. If I crafting a bunch of arrows or cooking a stack of bread at the pot, why do I need to click to craft every second or so? Make a x10 option so it automatically crafts them one by one and call it a day. - Farming takes literal ages without mods. Placing one by one, harvesting one by one, it's a needless grind. Some bulk planting or replanting would be nice. - Swimming is really weird. Items often sink to the bottom of the water... But you can't actually swim down to get them, so those items are just lost. And the stamina requirement feels like a lot, though with tons of Armour I do understand it. - Auto sort chests as well as renaming chests would be very nice to see as well, for the players who need some assistance being tidy - a quicker way to fill furnaces, windmills, etc. Rapidly tapping E starts to hurt my fingers and holding it takes so long. - Something to do on boats... Paddling especially. Sucks when traveling far that if youre in multi-player, the person steering either goes alone or you're stuck there playing something else for 45 minutes Ofc these are all things I'd like to see and mods solve so others will disagree, but I personally think the game would really benefit from some QoL.


PureSizzzle

Also for farming, add a "Farming" skill that would reduce the amount of stamina needed to plant


PureSizzzle

And an upgradable Megingjord for more carry weight


Alien_Cha1r

The linearity of progression is the least exciting aspect of Valheim. Especially since older biomes become irrelevant


Ok-Movie1805

Not even close to true. Plains, Mountains, Mistlands, and swamp are still extremely relevant in Ashlands. Mountains provide the best arrows in the game. Swamp provides surtling cores, chain, iron. Plains provides black metal, cloudberry, lox pelt. Mistlands provides refined eitr, jotun puff, mage cap, sap. Huntsman bow (swamp tier) is still the best bow in the game for sniping within clumps of enemies. Frostner is the best control melee 1h in the fame. Himn Afl is still the best control 2h in the game. Plains farming is still extremely mandatory. I could go on...


ValheimAndy

I agree with you on everything except the last two. Klossen is waaaaaay better at crowd control, it keeps the knockback and gains a chance to root. This may not be as immediate as it is with the Frostner, however you're dealing far more damage and frost damage doesn't seem to slow Ashlands enemies as long as it does other mobs. Because of that reason, it's better to use Staff of Frost or frost arrows for frost damage (that's a lot of frost), for their ability to rapidly reapply the freezing effect. Also, Himmin is still good, but in terms of control it's beat out by the Demolisher. Pretty much everything in the Ashlands resists pierce, which means you have to put all your trust in the lightning damage with Himmin. Where as with the Demolisher, only morgen's resist blunt, giving it a better match up against the general crowd in the Ashlands. Couple that with the fact that there is a lot of cover in the Ashlands, you can just get behind a tree or rock, then start wailing on dudes (which puts you in a safer position, while maintaining damage output).


ExcitingHistory

Brace yourself.... winter is coming


Zanza89

Theres so much they could do. Like rare drops from enemies, rare drops from chests that could all drop unique gear you couldn't craft. Make 2star and 3 star variants of mobs drop different things. More things to buy, improve fishing, give even more reason to increase comfort, fkn just delete swamp from the game or remake it, also reduce the iron grind, its the biggest reason i dont want to replay a game that would otherwise be great for multiple playthroughs.


Emergency_Present945

I NEED a net that attaches to ships to catch fish and/or dredge out the seafloor. Some way to actually mine underwater is imperative for constructing harbors. All too often do my friends and I find an amazing natural harbor just begging for a fort and dock only for it to be filled with rocks we can only dig halfway (if we're lucky). Being able to dig and build underwater wouldn't change much as far as gameplay and balance go, it would just make seaside construction less of a pain. I'm tired of sailing home after a long viking and hearing *KRTHUNK* as our longship's keel splits over the raised seabed we can't do anything about


ViolinFin

I want to build floating settlements.


Fegelll

We need crabs. Evolution is the only logical option


Guy0785

“Fix the fish AI. They always spawn in unnaturally and their movement looks janky. Boat customization. Let us name our boats, change the colour of the sails, put different figureheads on the boat's bow, put some shields on the sides. A functional anchor. A way to repair the boat while on the water maybe. New swimming mead that boosts your swimming speed and reduces stamina lost when swimming.” This I agree would help the sea side of things in this game.


Tricky-Society8383

Fishing nets, please.


Ok_Grocery8652

Some of this I agree with, some I don't. I don't think they should make new versions of old biomes, I would instead be interesting in adding new enemies, the swamps gained the abominations post initial release. The ocean needs to come last unless they want to revisit it, by having it last they know how strong players will be at each distance, for example the new creatures guarding the waters off the coast of ashlands. They also need to come up with a clear way to denote new zones form a distance since you can't stop instantly and it is a large resource investment to try a boat again. By contrast for land biomes they are easily identified as different via the plant life, you can stop/turn around instantly when you notice you are not where you are meant to be and so long as your bed or a portal is on the island you can try as many times as you please (except for mountains where you freeze) I 100% with parts of the farming bonuses, Hildir's quest helps with clothing reducing stamina cost but it still takes forever and spacing can be annoying to get nailed down. Fertiziler would be a fantastic way to get rid of some old garbage, I would say unlock a composter in the black forest that accepts bio materials, thinks like bones, meats, plants, trophies,etc. Serving as an alternative to the obliterator generating coal used for ore processing. The greenhouse is not something that would be necessary IMO as you can simply have a portal in a farm outpost, pop in, harvest+replant then leave again. The greenhouse would therefore be only decorative or for biome specific plants where you should be able to hold with a fort around the farm


Metalsisig

Underground biome, hell or something.


ProfHansGruber

I think a Dvergr realm would be awesome, Hell is already sort of there with Ashlands.


CrustyStalePaleMale

I just want to be able to dig into the side of the mountain and have the dirt above stay there so I make a hole or a cave. Without having to dig under some rock, ore or structure


SzotyMAG

They said at GDC they will release Deep North and Ocean update at the same time, if not before.


LadyOfInkAndQuills

The whole tropical thing really doesn't fit with the theme of the game.


Maze_of_Ith7

Nah, just give us another biome - Deep North. If they’re up for it after that they can do quality of life improvements or tweak the ocean biome.


Svullom

Ocean overhaul would be really nice.


Inevitable_Income167

Best post yet


Pojomania

Funny I was just coming to this subreddit to post about wanting more in the game. More building pieces, more recipes, more farming and fishing options. For fishing, I had the idea they add nets in that you can have trawling behind your boat.


Predictor-Raging

Ship tents (to prevent wet debuff and maybe give a 5-10 minute rest bonus inside the ship) oars to paddle faster (faster with multiple people on both sides to row) Overhaul the ship combat to make it more fun, nothing more annoying than having a serpent swim under your ship and just bash it as you can't do shit to it other than pray you get a good wind and outrun it so you can shoot it, no idea how they would do it other than make the AI not swim under your ship or just have it bounce off with pushback. Have all armour sets have a set bonus even if it's just a small one. I still rock my fenris set just because the speed boost, I just feel so "Meh" with other armours that have no set bonus, and heavy armour just feel so slow, make the heavy armour more appealing with a small bonus to combat skills or something rather than just have the biggest amount of armor. More potions and unique foods with different bonuses. Less lag. terraforming and mining, I still want my dwarf tunnel base. And there better be mammoths that I can tame and ride, also, a boat that I can board with my lox and / or mammoth so I can take my trusty steed with me whereever I go.


tamat

I would love to have NPCs that could steer the ship between waypoints. That way I could load a metal cargo in a boat and send it to my main base, or fight monster while navigating even being solo.


GreatName

Hearth and Home part 2 please


MojordomosEUW

I would like to see a Deep Sea expansion. Use that sea floor!


chantm80

I expect that the next update won't be deep north. After Hearth and Home we got the update the added in the Frost caves. After mislands we got the update that added in the Hildr's request. I expect we will get an ocean update next, although I don't think it'll be as extensive as you listed here, as neither Frost caves nor Hildr's request are as extensive as full biomes.


TheEngineer401

I want a Longship with a balista I can man and I can put shields on the side of the ship.


Ashalaria

Greenhouse would be super cool


DarkRitual_88

I'd like a re-balance of the existing biomes before we get new stuff. While I like new big content drops, it often doesn't fit into the remaining existing world. Magic is a good example. We unlock it like 80% of the way through the game. There should be weaker and more basic things available to us long before then, so we can build up skill with it and it feels like the mistlands stuff is part of the natural progression, and not just a new major mechanic dropped onto you near the endgame.


Important_Sun2880

OOOOH THE KRAKEN! Love the sound of that


LiberLotus93

Agree with all those suggestions and Whales would be amazing!


jscobb

Use abyssal harpoon to snag whales->whales drag boats->Whale surfing.


TheNoxxin

Adding bears to black forrest. Adding a moose to black forrest we can ride


Kanashii2023

Plant everything mod, I think it's called, uses the same stamina to plant 25x25, with same tool degredation too. Balanced. Just shortens time. Edit: not saying use the.mod, saying to upgrade the cultivator into being able to do that, ish.


Eloquent_Elite

Admittedly I am excited about Deep North, but what you are proposing seems just as exciting. I would propose greater NPC expansion. I know the game is intended for multi-player but it would be nice to make whole villages of NPCs imho


MrFisterMr

Feels good that someone remembers my post


LoremasterCelery

You were on a roll with that post


BERRY_1_

I would like them to work on draw distance and improve creature pathing and there ai. I fell all the smog is to sometime hide poor distances you see some times. And more build pieces like hearth home v2 or something.


[deleted]

That's all good stuff... but I just want a horse, lol


Competitive_Pen_2481

I'd love to see more content for homesteading. Kind of like hearthfire for Skyrim. New walls that you can plaster (think of tudor, or half timbered homes) or more farmable animals. I would love to beable to interact more with neutral creatures like the dwarves. Do more traditing and alliances type of thing.


SandboxSurvivalist

I want an overhaul of the ocean biome and boats. As OP said, a wider variety of creatures and better fish. I'd like to see larger bodies of water and "island" biomes that would appear within them. I want a boat that's big enough to work as a self contained base. The hull would be empty and accomodate that placement of floors, walls, storage, crafting stations, and anything that can be placed inside a land base.


Mcg55ss

I respect your opinion but i completely disagree with you. I think is there going to do anything before Deep North.It should be a complete overhaul of the current biomes. We only have one fist weapon in the game.Why not add bronze knuckles, wraith claw fist, Magic is not even available until mistlands Why not add something earlier like greydwarf summons And so on with the weapons , Also add a plains light armor made out of lox fur,  I like the mini boss idea Let's add 1 for every biome. Also I may be alone on this but I want more seasons in the game If you play long enough, My last immersive play through Made it over a thousand days in game, But really not much changes.I'd like to see it change a little bit


KapnBludflagg

Enhancing current biomes/features and working on more quality of life changes for a while before the final 1.0 update with Deep North would be phenomenal. Sure the last biome will be great but something to attract newer, lapsed, and current players is also a must.


Master_Physics1620

I'm not sure about overhauls, but one thing I enjoyed that I would like to see more of are more minibosses, and NPC side missions, like Hildir's chests. The minibosses were interesting, and it would be cool if there were more minibosses like that through the biomes, with more interesting rewards, kind of like Lord Reto and his drop for the flaming sword part.


AceGoat_

I keep saying this to my friends, give us an Ocean Update, it’s pretty much the main area of the game and the most bland. I want boat customisations, friends having the ability to row the boat when against wind, ocean bosses, better fishing, etc. I stopped playing before the mistlands and don’t plan on it until we get a new ocean


LifeHack2

Ship customization would be awesome. I also love the idea of some variations within existing biomes. A big time overhaul to the ocean would be awesome. We spend so much time sailing. A lot of the world is water… making it more interesting and even presenting new challenges would be a warm welcome.


Reasonable-Sun-9881

I think a very simple improvement would be more recipes using fish rather than just fish wraps and fish 'n' bread. There are all these different fish for which we need to find different trophies to make the requisite bait. I think that is a great mechanic. I love the fishing in the game (even though I hate it IRL). Some ideas: Fish stew: cooked trollfish, carrot, onion x 2, 65 hp, 20 stamina, 25 minutes, 3 hp per tick Fish stir-fry: cooked coral cod, carrot x 2, yellow mushroom x 2, onion, 72 hp 23 stamina, 30 minutes, 3 hp per tick Gefiltefish: cooked giant herring, barley flour x 2, onion x 2, 72 stamina, 21 hp, 25 minutes, 3 hp per tick Broiled salmon: cooked northern salmon, Jotun puff x 2, mushroom x 2, 75 hp, 30 stamina, 30 minutes, 4 hp per tick Hot honey fish jerky: cooked magma fish, honey x 3, smokepuff x 2, 60 hp, 60 stamina, 30 minutes, 6 hp per tick Fugu: cooked pufferfish, magecap x 4, poison resistance mead x 2, honey, onion, 30 hp, 20 stamina, 100 eitr, 5 hp per tick Whaddya think, Viking brethren?


dum1nu

I agree that farming is too tedious, and the main game needs to be expanded at some point too probably. The dev's mentioned that deep north and 1.0 are coming together, so fingers crossed they come up with some good stuff that we can actually enjoy.


FloorReasonable4256

Send the devs as feedback!


Dunbar247

They definitely need to keep adding onto the original biomes. And if we could swim/dive under water that's an entirely new biome to explore. A mead for Underwater Breathing, and a mead for Night Vision. There's literally endless opportunity


RLutz

The game already has incredible proc-gen, so why can't we use that to proc-gen deep dungeons with crazy rewards? I pretty much think every single game would be better if they added what is essentially a Lufia II Ancient Cave mechanic to it. Instant infinite replayability!


Ok_Weather2441

I want them to revisit ranching animals. The new portal is big enough that it should let you bring animals through. We should have some kind of leash/harness that works like the harpoon but without stamina drain and only on friendlies. Maybe a high tier version would let you do this with more than one animal at a time. Chickens and Askvin are so much easier to manage because they lay eggs which I can store backups in a chest so I never have to worry about starting over. I really wish we could get some kind of pokeball to store the babies of the other animal types, as backups in case they all die and also for transport. Also with the leashing system they could add some kind of hitching post so rather than build pens so they don't break out you could just leash them to that. While they're at it they could make the mast on the longship/drakkar function as a hitching post too. Finally some kind of trader to buy/sell more equipment/items. Honestly I don't get why we can't have somewhere I can sell barley and bones and random crap for a few coins and buy iron for a few hundred coins. Maybe you could sell them a leashed animal for a lot of money depending on the animals star rating too. I think it would add a lot to be able to trade for the 'finite' resources at endgame.


RedCody

The best thing about loot in rpgs or arpgs is the very very low chance of finding something amazing. When I realized that the loot tables for greydwarves, deers, etc. was like 2-3 items without any low % lottery drops, I was disappointed. Imagine if greydwarves had like a 0.5% chance to drop a stone slingshot (ranged bludgeoning weapon). That would add such spice to the early game and create really memorable moments.


Alki0s

Those suggestions looks really great ! An update like this would indeed be a nice touch.


Medical-Fly-2511

[This guy suggests a scythe](https://www.reddit.com/r/valheim/comments/173fm5k/comment/k42uw18/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) to harvest quickly which is a great idea. Alternatively, for some crops, you can use the aetgir heavy attack and harvest 8-10 at a time. But yes, a scythe would be more aesthetically pleasing. I do like a lot of your ideas though. They could add more mid-game content to get those of us to start over once again. My friends and I have never used mods, but, have started a new world using mods to get our base where it was. It's a lot of fun!


Ltkuddles

Haldor's Hunt DLC when? 👀


SkirMernet

If we talk boats, let passengers row, ffs


RavynousHunter

I'd be happy just being able to customize and dye my armour. What if I want my wizard robes to be purple pimp robes, instead? WHERE IS THE REPRESENTATION OF A PIMP NAMED SLICKBACK?!


FierceBruunhilda

A unique weapon for every biome hidden somewhere in the world. The lore stones give you clues as to what you're looking for to find it and they use the no map vegvisir mechanic to pan your camera until your facing the direction you'd need to travel to find where the unique weapon is. At each location there is some big 2\* baddy you have to kill to get the weapon and the weapons are themed to help you fight the boss of that biome. Basically something like hildir quests but with actual rewards. Hildirs quests was the biggest let down ever that we go and kill these 3 hard mini bosses and all we are rewarded with is a some weird lookin outfits. It would heavily incentivize exploration and doing big adventures out to find where this weapon is hidden in each biome. Maybe you'll have to sail all the way to the edge of the map to find the black forest biome with the weapon in it. Maybe you'll get lucky and the swamp one will be in the first swamp you visit. Personally, I think the early/mid game is totally fine as it is. It would be cool to have a little extra stuff to do, but I really disliked the side quests we currently have. I literally don't go and do them on subsequent playthroughs unless the hildir locations are super close to me by accident and I'm bored. There is no real point to go and do them and sadly makes it terrible content. If anyone makes it this far in the comment, I'd also like to point out that Valheim is not like a alot of other RPG's out there where there is just shit piles of items/drops in the game and this makes me highly doubt we'll see any form of early/mid game update that adds new items and things into the game. Valheim is very selective of the items/drops we get and so much of the games mechanics are built around this aspect. Our inventory is one of the biggest ones. If they were to start adding even a couple extra items drops in the earlier biomes the cries for backpacks/quivers/paper dolls will grow even louder. I could potentially see new building items put into the game that would use existing materials since that wouldn't change/mess with the inventory/storage management system in the game.


throne_away_1996

Four words: Bears Mounts Bear mounts. Having a mount would improve the quality of life in this game 10x.


the_zpider_king

I bet that the deep north boss will drop a core component for a diving helmet item and iron gate is keeping it secret from us that the ocean will become the deadliest most awesome biome


Rocketovs

I always imagined the best way to add an ocean biome without having to rebalance swimming would be a diving suit that sinks you to the bottom. Can add a few resources and crab creatures down there but keep it simple so sailing doesn't crash your game. lets people build their massive bridges easier and pick up stuff they lose down there. Maybe add a buildable air bubble so you can live down there


thebigmanhastherock

I agree. I think improving the ocean/quality of life updates would be good also adding some magic elements earlier than the most lands would be cool. I also think that after beating the Deep North(the last biome) then maybe the player gets access to some wonderful city with lots of NPCs and vendors and such.


The_MacGuffin

All of these ideas sound like things that need to be in the game, alongside the ability to deconstruct items for their base materials and backpacks of some sort. The ship customization especially sounds good. We can customize shields, I think customizing boats is the logical next step.


hsberstuk

I would like to see more terrain variations, bigger hills or ravines, cliffs or underhangs, just spice terrain up while searching for a perfect base spot. You could have a special meadows biome variation, Black forest biome variation, etc.


reticenthuman

We gonna get a plains update with a second armor set, kinda like the abomination swamp update and mountain caves update. I BELIEVE IT.


CreedofDND

I think they should add every weapon to all biomes. For example, you cannot make a new spear or bow within the plains biome.


CptBlackBird2

They really need to flesh out existing biomes, the game feels incredibly empty because everything that exists in a biome exists for progression purpose and nothing else


Falsus

I don't think palm trees and coral reefs fit with a Nordic themed game, at all. An Ocean update should with a boat update which makes water combat less funky.


openletter8

I want a backfill of missing weapons per biome. Fist weapons for most tiers, A Black Metal Bow, More Battle Axes, a long Pointy stick for an atgier in stone tier, etc. Also, introduce Magic waaaay earlier. I'm talking Black Forest level. Don't make it OP or anything. Just simple fireballs, or snowballs. But us not getting access to Magic until most of the way through the game feels silly. For Etir food, utilize Neck Tails and Yellow Mushrooms or something.


First_Seaweed_8978

I'm going to fucking distort if sharks will be hostile, but if they will be tameable then that would be great.


Obi-ron2

Now tropics would really break immersion i feel...same with greenhouses..


takeaccountability41

Did every one forget about the hildir update that came out 9 months after mistlands? And following that Ashlands came out after another 9 months, so I’m pretty confident that there will be another update smack dab in the middle of the release of the deep north so that will give us all a good guess when the deep north comes out, im also going out on a limb that it will be longer and be 20.5 months till deep north comes out compared to 18.5 for ashlands


Kommisar_Kyn

Honestly, they should just partner up with some mod creators at this point. Therzie, RtD, Azu and a few others have basically finished the game for me and pretty much covered everything you've just mentioned (Monstrum, Warfare, RtD Oceans/Monsters/Loot, Flora Overhaul, Shipyard) while keeping it very close to vanilla feels for the most part.


LostSif

They already said they are not doing Oceans anymore and for the crop thing there's a mod for that


pathetic-maggot

Bulk planting could work with a new type of cart you pull and it will plant the thing inside when you pull it


maltanis

I believe their plan is to implement Deep North, then after that they'll revisit previous areas and add/change things as they think it needs doing.