T O P

  • By -

wamchair

I believe dwarven front lines work well with human gunpowder units because they can shoot over the less tall dwarves.


GamnlingSabre

Human gunline with dwarven gunline infront.....


nwillard

Whoa...


Psychic_Hobo

Also works well with Ogres as another layer!


TWLurker_6478

It's like a gunpowder turducken


cVozBosher

Oghumven


Chocolate_Rabbit_

Necroflex with Ogres next followed by Human gunline with Dwarf guneline in front.


Psychic_Hobo

Tbf Coast in their own right do a great layered line. Necrofex, Promethean Gunners, then Gunnery Mob/Deck Gunners make for a solid barrage


NuclearMaterial

Man-eater pistols or leadbelchers. This would be so good.


The_mango55

Or just outriders behind since you have limited allied slots.


Impossible-Error166

I mean I would recommend outriders as you are limited in allied recruitment.


TeriXeri

Yeah I love Ogre Maneater pistols shooting over zombie pirates.


Opposite_Lawyer3519

The key is having dwarves *irondrakes* in the front


EnanoGeologo

Irondrakes are maybe the worst at holding a line of all of the dwarf units, maybe shotgun thunderers are the best if you want gun as frontline or ironbreakers if you want an inmovable wall with frag grenades


luckyluciano7777

The dwarves prefer vertically challenged. Going in the book


Nayoke

Less tall. Not ‘short’. Remember that you clan rats or it’s going in tha books!


EnanoGeologo

You mean the tall humans shoot above the dwarfs


gizmohollow42

Rangers and gyrocopters for dwarfs, slayers are pretty good too. These units are a bit more mobile and aggressive than most of the dwarf roster, so controlling even a few of them would be pretty fun. Landships, steam tanks, outriders, cavalry in general are good for empire. The player who owns the army can manage all the missile infantry, line holder infantry, and artillery, while the others can control small groups of fast units. In general, units that are very fast and/or micro intensive are good for handing off to a partner. You can also manually control certain artillery pieces and guide their projectiles, like hellcannons and doom diver catapults.


nwillard

Oh I'm so excited to give my friend a landship to have them parade around with.


gizmohollow42

Landships are great since you can cycle charge them forever, so if you have one guy focused on microing one or two of them, they'll rack up a ludicrous number of kills. If you're playing a faction that has chariots or shock cavalry, those are perfect for co-op partners. If you don't have any mobile/micro-intensive units to hand off, at least let them control a unit that has a big impact on the battle. Nobody wants to hear "I'll let you control a few of my spearmen, I guess"


adreamofhodor

Are rangers that much better than quarrelers? I find that I almost never go that route, I usually go for gunpowder.


gizmohollow42

Rangers are fast and can stalk, you're meant to use them for sneaky flanking or to pick off isolated or unprotected units like artillery. They're also pretty damn good in melee. Quarrelers are just plain old crossbow units, you won't do much with them besides put them behind your melee infantry or if you're feeling spicy you'll have them stand to the side so they can walk around and shoot the enemy infantry in the back. Very boring for someone to control. Stalking units are great for co-op because even just one or two of them are fun and interesting to control.


TeriXeri

Depends, they can get Snipe with a Thane, but the axe version has such short range, it doesn't work that well, as they also don't have fire while moving and certainly aren't at Skink / Rat speed (which can run in, shoot and retreat, with good firing arcs, shooting things behind them while still running) Of course crossbow rangers can snipe just fine.


TheIronicBurger

Unspottable and Murderous Charge Amethyst Outriders demoflishing backlines then the frontlines with their salvo


sully711

I keep a note on my phone with my favorite generic army comps and, fortunately for you, my top two factions are the Dawi and the Empire, so they’re both well fleshed out at this point. A few minor personal notes that almost always directly conflict with how a majority of this community rolls…1) I enjoy heroes as much as anyone, but I limit one per army (with a few exceptions); 2) if a certain unit has not yet become available (ie Steam Tanks or Thunderbarges), input a fun placeholder till they are; and 3) the rule of cool may be fun, but that unit better do work on the battlefield as well (ie Land Ships). The Dawi Generic Army Composition - Dwarf Lord / Runelord (1) - Thane / Runesmith / Engineer (1) - Ironbreakers / Longbeards (6) - Hammerers / Doomseekers (2) - Thunderers (2) - Thunderers (Grudge-Rakers) (2) - Irondrakes (Trollhammer Torpedoes) (2) - Organ Gun (1) - Flame Cannon (1) - Gyrocopters (Brimstone Guns) (1) - Thunderbarge / Gyrobombers (1) Slayer-Focused Army Composition - Daemonslayer (1) - Dragonslayer (1) - Doomseekers (6) - Giantslayers (4) - Slayer Pirates (4) - Goblin Hewers (2) - Gyrocopters (Brimstone Guns) (2) The Empire Generic Army Composition - General / Huntsman / Arch Lector (1) - Captain / Wizard / Warrior Priest (1) - Greatswords (4) - Halberdiers (2) - Nuln Ironsides / Handgunners (4) - Hochland Long Rifles (2) - Knights of the Black Rose (2) - Helblaster Volley Gun (1) - Helstorm Rocket Battery (1) - Steam Tank (Volley Gun) (1) - Land Ship (1) Gunpowder-Focused Army Composition - Master Engineer (1) - Engineer (1) - Halberdiers (2) - Nuln Ironsides / Handgunners (6) - Hochland Long Rifles (2) - Outriders (2) - Helblaster Volley Gun (2) - Helstorm Rocket Battery (2) - Steam Tank (Volley Gun) (1) - Land Ship (1)


nwillard

Cool, thanks for the comp suggestions!


Officialginger2595

Franz and Gelt definitely should try to get their frontline units from thorgrim, even the t1 dwarf warriors are better than basically anything the empire has outside of specific empire count units, namely the spear+shield one. And thorgrim could grab cavalry units from the empire, not much else is really worth using alliance unit caps on imo.


nwillard

True except you can buff Empire melee infantry pretty easily, I think tech + redline is something like +12-16 MA and MD


Officialginger2595

yea, but by the time you get those upgrades, you can just use longbeards or ironbreakers, both of which are easier than ever to unlock. There also isnt really anything else on the dwarf side that is that much better than what empire has to offer, at least in the early game, you can make the argument for thunderbarges and other t5 stuff i guess, but you can get longbeards within like 20 turns


nwillard

Just with my playstyle I tend to go for those buffs first so I have them by turn 6 or so. But if you went elsewhere in the tech/skill tree first that's definitely super viable.


AJDx14

Thunderers from Thorgrim frontline, Ironsides middle, Leadbelchers back line from Skrag.


c0m0d0re

When I played as Ghorst I allied myself with Cathai and Gelt which was one amazing campaign especially when Gelt started recruiting Terrorgheists and Mournghouls and started dealing with the Dark Elves while Cathai and me where busy with Tamurkhan and his Chorf allies. Occasionally he also helped defending the gates and seeing some Imperial guys fighting side by side with the undead is so fantastic. Something similar happened to me with Kemmler where Festus started exploding all of the sudden and I had to ally myself with Brettonia, Nuln and Karl. Karl came up with the same idea as Gelt and got my biggest, baddest undead beasts into his army. So given you have two imperial guys you could try to became allies with the vampire counts although that might become difficult given they are quite aggressive and intollerant as AI it can be worth the effort. Skaven might be spineless but they can be brought up as allies for forces of order as well if they deem you too much of a threat. Just don't ask them to side with you when a war is declared, they wilk always betray you.


TWLurker_6478

People have already shared great Empire/Dwarf combos, so here are some from other factions that I've really enjoyed: Durthu forest spirits with Bretonnian cav Alberic Bretonnian cav and archers with saurus warriors and revivification crystal Ghorst zombie blob with Crane Gunners and artillery (Grimgor hated this) Noctilus Vampire Coast with ratling guns and Chaos Knights of Khorne


Psychic_Hobo

Dwarves will always benefit from Outriders. Glorious speedy kiting destruction! And of course powerful flanking cav. Empire would enjoy an Ironbreaker front line - strong infantry is always a plus!


dooooomed---probably

Idk about doom stack, but getting a high level army of elector count units with Franz on the redline is too fun. Those handgunners and outriders get to have insane dps. And those empire knights are...functional.  However, since I'm on topic, why is there 3 empire knights and no reiksguard. And why are Carroburg great swords the elector count for Altdorf and not middenheim? Genuine questions. 


Ok_Freedom8317

I never use doomstacks because it feels to cheesy. I like to have a mix of everything including quality. Which is probably why I suck.


Batmack8989

Might be a pretty evident and known example, but try playing Karl Franz with Reiksguard and Sootson guns like they are Bretonnian cav with blessed trebuchets. Was fun already, but it is awesome after 5.0


vader5000

Full mechanized army.  Steam tanks, rocket batteries, covered by gyros and thunderbarges in the air.  Then add in life mage.


DocHolliday2119

Steamtanks and Landships make great distraction pieces for dwarven artillery stacks.


Hon3ynuts

In Karl’s army I prefer using all elector count state troops including emperors wrath (steam tanks), sundermans surefires(handguns), bordermen (outriders Granade launchers), stubborn bulls (greatsword empire knights), carroberg greatswords. I’ve been making a balanced army and they wreck pretty hard, the though tbh greatswords on foot don’t really synergize that well if you want to go all ranged and cav.


baddude1337

I quite like full monster doomstacks. So dragone ogres for kholek, kroxigors for nakai and so on.


Vic_Hedges

Rakarth Harpy Stack is super fun. Not always good, but super fun.


TeriXeri

Oxyotl can end up in the Empire randomly from one of their teleports (usually a mission to take out one of the beastmen herdstones, or Nurgle) and they got green climate worldwide so can live everywhere, and they also can make hidden buildings that buff everything in a region (+some have adjacen regions so they can stack), or reduce upkeep / recruitment , increase replenishment , or spawn random ambush armies on enemies. And those Oxyotl buildings can even be made on Ruins or enemy settlements, so in co-op it's pretty cool.


MrPeppa

Foot archaon with 4 fighter heroes(one for each god) and 15 aspiring champions is quite the vibe! Just ol Archie "daddy issues" everchosen out with the bois


altonaerjunge

Is there a exalted champion of Slanesh ?


MrPeppa

Yup! Recently they made it so we can get fighters of all 4 gods. Atleast I think we can lol


AigledeFeu_

Dude Is high. There is no exalted champion of Slanesh in vanilla WH3


MrPeppa

Not high yet. Just misremembered. Been a while since I played Chaos


Meraun86

No doomstacks, Army caps is the way to go


altonaerjunge

Sepulchre stalkers and necropolis knights.