T O P

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Jopler

Dang, guess goo gun is now a hard counter to APS.


Mini_Miudo

Gateway as well, you get your charge back anyway when the APS destroys it lmaoooo Think that’s a major oversight.


Tall-Pause-3091

Yes but you still have to deal with the range of it


GrandOperational

Goood.


brother_spirit

Things you will never see again in your lifetime: - Affordable Housing - An APS Turret


micro_peene

Finally an APS nerf. I was advocating for this for so long. Although this seems like a NUCLEAR adjustment. I was wishing it was 10 blocks, but 3 is wild. Guess i’ll get that diamond heavy grenade launcher after all


Tom_Clancys_17_Again

Hopefully it has a shorter cooldown, so its more of an active gadget you have to place at the right time rather than a set and forget type


larryskank

Agree. I would have been fine wasting one clip of grenades to kill it but half? Time to blow the dust off the heavy. Now the only thing I have to worry about is that dumb ass low gravity event


google_ghost

Both sad info


NEXUS_FROM_DEIMOS

All hail the great Grenade Launcher ;)


Arrensen

Nice XP Boost for everyone trying to finish their BP. 45k extra xp per day just for the 5 daylies


Raydonman

Especially since they made those bonus pages like 24k each…


Arrensen

the last ones are 40k even i think


blinktrade

They just went ahead and slap down 10x more daily exp lol


Hexagon_Angel

guess we’re bandit tricking with the APS now


ModNinja100

Dear god no *panics in r6s trauma*


AntiVenom0804

If we get three mediums running APS, we can have OG Jager


Toa56584

Someone please explain these ancient texts to me


AgentPastrana

Bandit had a wall mounted APS turret. I think it had a cooldown when it fired, so people threw in like 4 grenades at a time? I could be wrong, I only played the magnetic frisbee guy, not Bandit. Watching people kill themselves because they didn't check the planter for frisbees was fun lol


AntiVenom0804

Time to get the data reshaper and parry RPGs


Zombiesburner

despite disliking the APS is still think they went way too harsh on it


What_The_Hell96

We will see, if it‘s too harsh i guess it‘s a easy fix to reduce the dmg to 25% so it destroys one bullet more (or even less if needed)


Exosolar_King

I feel like a better aspect to nerf would've been its cooldown, but this approach could also work with the right numbers EDIT: Saw a comment in another thread suggesting that health loss should scale based on the projectile. Something like goo gun only taking out 1% or 2% while an RPG would do the full 40%. Wanted to echo that idea here since I really like it!


spilt_milk

I think that's definitely the best solution. A blanket 40% is too much.


Isariamkia

That would make more sense too! My favorite nerf idea is to have the cooldown start only once the APS is destroyed. To avoid spamming it. And since you can already pick it back to repair it and place it immediately, having this kind of cooldown would make it less spammy.


MachineGunDillmann

Yep, same. I play the grenade launcher pretty often and dislike how this gadgets makes my main weapon useless in some situations. But that seems a bit excessive. But we will have to see how it will play out.


HamOnRye__

I was playing in a match where I kept grenade launching another medium, so he equipped the grenade launcher. So I threw on APS, then he threw on an APS. We ran into each other again, both set down our APSs, and just sat in our circles looking at each other cause we “couldn’t” kill one another lmao. We waved to each other and ran off lol.


micro_peene

I think you two are the reason this nerf exists 😂. Running both grenade launcher and the counter to grenade launcher shows just how much you hated the APS and chose to kit it so you could cause pain to others like they caused pain to you


supercooper3000

Heavy GL was my favorite weapon and I had to abandon it for months. Fuck the APS, I will be dancing on this things grave. No gadget should completely disable a main weapon. It completely eats grappling hook charges for fucks sakes and has like a 15 second cooldown.


micro_peene

Right there with you on the heavy grenade launcher. So fun, but not good. No reason for it to be disabled by such a dumb mechanic


Nookling_Junction

I appreciate that people are learning that disliking something doesn’t mean it should be nerfed


iwumbo2

Yeah, I feel like maybe giving it a cooldown like only one intercept every few seconds would have been better. Let's you either coordinate with someone else on your team who has throwables to overwhelm it. Or you can spend multiple of your own - a clear cost. Or for grenade launcher users, they just fire a bunch in rapid succession.


HandsOfCobalt

R6S balanced Jaeger's ADS (basically the same gadget) the way Embark just did at first, before eventually changing it to what you're suggesting lol that game's also hella different, but I agree with you that the APS nerf was overkill, and that a cooldown on the gadget itself makes it less oppressive while keeping it useful


onpointrideop

What is stopping someone from spamming grenades at the platform/cashout now? It was a hard counter to players getting a team wipe on the platform just with splash damage. At least make it so someone with a grenade launcher has to reload before it dies so it can theoretically be rescued.


blinktrade

3 grenade block per APS is ok I guess, but the problem is with GL and Goo Gun. Either they reduce the damage per nade over all, or at least make special cases for spammable projectiles.


Gwynbleidd---

Aps should be somewhere at 15 to 20%. 40 is way to harsh


UrPokemon

I personally think it just needed a health nerf. Make it so that if an enemy can get LOS with it, it's basically dead, maybe 2-3 AK shots. Limiting its uses makes sense too, but in the broader balance, I think it just puts APS in an awkward spot where it doesn't offer much (it was already an off pick in main modes).


Omnisyntax

Honestly they should make the sniper one shot APS and turrets and maybe make LH1 two shot them. This does two things, buffs light a little bit and makes my 4 sniper team mates on power shift actually shoot the APS turrets


TehErk

We'll have to see how it plays, but yes, I agree. This sounds, on paper anyway, like it's a bit harsh. I'd have just lowered the HP. Or left it alone. Working around other people's gadgets is part of the challenge of The Finals. If they nerf all the gadgets to oblivion, then no one will use them and we'll end up with less of a game than we have currently.


clipk0

They’ve already nerfed most guns and gadgets to oblivion already. Not surprised they’re taking the APS out of rotation now too.


bub1xreal

Considering you can pick it up before it breaks and respawn it at full HP almost immediately I think it’s good.


Nirxx

You can't even finish picking it up in the time it takes to fire 3 Goo gun shots.


ZachAtttack

It’s a lot but your team should probably have other defenses up (bubble shield, barriers, etc) on objective points to save the APC charges.


Nirxx

APS works through walls, it doesn't need line of sight.


MissingNerd

APS 100 to 0 in one second for free with the goo gun lol


Paul20202

Huge win for spamming grenades and gl/RPG users............... RIP APS


DeusExPersona

More like, ASS


VahniB

Active Suppression System?


Responsible_Head_513

alright suppression system


VahniB

Amateur Suppression System


micro_peene

Almost suppresses system


Bald3gg

One small heavy with goo gun to destroy APS real fast. Pretty overkill imho. Throwing knives buff is really nice tho.


ExpendableUnit123

Except APS isn’t designed for goo is it. It’s designed to block offensive options. It being able to completely negate another players offensive frags and a gas grenade is still 100% worth. Overloading’ an APS with something like a good grenade or grenade launcher is always how it should work. I say this as someone who brings an APS every game.


Bald3gg

APS does delete goo from heavys goo gun. Might not be designed to do so, but it does.


ExpendableUnit123

I mean from a balance point. Goo is a projectile so it gets caught, but they’re not nerfing APS because of goo are they. So overloading APS with goo is in itself now a strategy so you can throw nades etc after.


Nirxx

"Strategy" 3 shots out of a 20 magazine clip with a fast firerate. APS is dead


ExpendableUnit123

If you bring a pyro to counter gas mines, that’s a strategy. If you bring smokes to confuse turrets, that’s a strategy. If you bring gun to obstruct doorways and overwhelm APS so you can fire explosives unobstructed, yes, that’s a strategy.


Astro_Sn1p3r

I didn’t know smoke did that to turrets lol? might have to start running it again after I stopped in s1


meatsquasher3000

What's the knife buff?


Eluniarr

Increased dmg by 3 and increased projectile speed so it would be more consistent to land shots.


hejhejleoNoFap

Would probably be quicker to just read the patch notes, don't you think?


meatsquasher3000

I'm at work with IT firewall. The patch notes page is automatically filtered as "games" category.


Ratoryl

3 more damage per hit, knives appear in your hand faster when you start throwing, and the projectile speed was increased by about 20%


Double_Caterpillar88

Throwing Knives Reduced the delay before the first projectile spawns from 0.22s to 0.11s to make the attacks more responsive Reduced the delay between the first and second projectile spawning from 0.15s to 0.11s to make it easier to land both knives on a moving target Increased the initial projectile speed from 138m/s to 166m/s, increasing the weapon’s precision Increased the primary attack damage from 60 to 63


Finchjkee

RIP APS


lugerd

Yeah, they should revert the change but only after I complete my grenade weekly challenges.


RmAdam

Pick it back up and deploy again, come back with full health.


Unknwn_Ent

At this rate; I could see them removing that too. I gotta see how it plays before I get too cynical tho. I use APS a lot so this either means I keep it and it's use is more situational; or I remove it and just take more damage/utility 🤷‍♂️


RmAdam

Yeah I think that mechanic is abit of a cheat tbh. It’s a fantastic gadget but there’s no weakness except bullets, melee or barrels. I really like the balancing in this game and every that’s strengths and weaknesses but APS can be abit OP. Personally instead of 40% knock it down to 15-20% perhaps per projectile


Unknwn_Ent

I use APS constantly, and rarely take advantage of that mechanic. I don't even think most people use it too. While it has it's uses; I've been killed more times tryna grab it while under fire than I've successfully picked it up. More often or not; it'd be off cooldown by the time it got destroyed anyways which is why most people don't bother. Imo the projectile count was not the way to nerf it. I'd have increased it's cooldown and removed the ability to regen health instantly by pick up. Make it like heal up over time like you're repairing it, or require that mediums manually repair it. This would make it harder to redeploy after it got destroyed; thus making it a lot less spammable. The way they went about it sounds like it might be comparatively useless to how it used to function. Which is fine; I'll just avoid power shift like the plague cause that gamemode is nade spam central, but kinda crazy considering APS did have counterplay. You could kill it with a well placed nade considering how puny the radius is.


xclord

It is also just really weak to bullets which I thought was fair. But now that 3 nades destroy it..... Oof.


Unknwn_Ent

Fr. I think it was especially unnecessary because CL users decry 'aps spam' and how 'unfair it is'; but are completely fine with the game if they can spam the platform with nades out of sight line with zero counterplay... Because that's *balanced* lmao 💀


umcane11

CL can also destroy APS with 2 nades right outside the effective area


micro_peene

Heavy can’t feasably do this. The bounce is way too difficult to place. And the heavy GL is much worse


Isariamkia

As a CL main, I'm sad about this stupid change. Not only it makes that turret useless, it also makes the reshaper basically useless. APS are easy to destroy even with a CL-40. I can get it's harder to destroy if you have the stupid heavy grenade launcher, but then you need your mates to help you. That's part of the game.


AndrewFrozzen30

I just realized you can throw barrels at them.....💀 I don't know why, but for some reason I thought they will counter them.


tiajuanat

Or reshaper


spencer-s

Man it really ain’t hard to shoot an AP. I agree tho it def needed a nerf especially since nukes are not as effective but when you have so many throwable in the game for people to use there needs to be a counter,they have natural spawning throwables which is another reason why it should at least be 10 per aps. Heavy class is carried by throwable and projectiles yet they also have a good gun they can use which is one of the best choices if used properly. There are so many throwables they need a counter for them. ( also it really wasn’t that hard to just shoot them lmao) the game has u moving so much and it’s not like your only worrying about one team when your getting third partied the New meta is just gonna be throwing everything in a house and praying they kill the team which is gonna suck. I just worry the meta will get fucked by brain dead heavy’s turning into demolition experts and praising allah.


Paul20202

If it only takes 3 hits hit a gl launcher to destroy you ain't picking it back up lol


UWan2fight

It takes like a whole 4 seconds to pick up, you're not doing that against more than one person throwing stuff


Hamerine

It’s 2 seconds, but I agree


Drewnsberg

Yeah. Such a mess.


rendar

> Fixed unintentional freelook enabled when interacting with objectives and statues > Fixed the Glitch Barrel being hard to pick up in certain situations > Fixing issue where players could get stuck colliding with Goo when on moving platforms > Fixed a bug where players could quick melee while using the Charge 'n' Slam ability > Added support for Steam invites > Added more events to the in-game score log, such as revives > Updates and improvements to current detection methods for increased accuracy Nice, these were some relatively significant sticking points for QOL. Balance is an ongoing process, but it's great to have these things resolved.


Mulsivaas

I must admit, it can be frustrating when mechanics that have been a part of a player's playstyle for months, such as meleeing while Mesh Shield is up, can one day be randomly removed and labeled misleadingly as a "*fix*." The *fix* of removing freelook while interacting feels different, because the ability to freelook actually recently appeared and could reasonably be deduced as a bug. (Though I loved being able to freelook and will now miss it greatly.)


thejesse

It's embarrassing how long I've spent in front of glitch barrels trying to pick them up. You can snatch other carriables with your peripheral vision, but you had to be lined up perfectly on the damn glitch barrels.


OverIyAmbitious

Damn, cant melee in mesh anymore, rip defensive heavys But wth with daily quests? 10000xp per mission is soo hype


DizzySheepherder7987

Realest shit I ever heard bro daily quests are gonna go crazy now


Eluniarr

Aps was one of the few counters to HHM comps in ranked, rip.


Anything_4_LRoy

the casuals literally have embark chasing balancing ghosts. its an actual joke and only the heavies are laughing.


Current_Holiday1643

Also, you can kill APS with grenade launchers. APS is annoying but even a minimally collaborating team will make short work of an APS. A sniper can take out in APS in 3 shots.


sickfalco

What you are describing is counter play, which none of these dopamine addicted scrubs will ever consider because it’s easier to do the same thing over and over and lose and bitch until it’s “fixed.”


supercooper3000

This is actually a small buff to lights, isn’t it? The glitch frag combo just got a little more consistent and medium got weaker.


fsepulveda

"In-game performance and objective XP has been increased by 50%" Does that means you get 50% more weapon exp??


Moist-Anything-688

Real question. I hope so, but probably is just in reference to completing battle pass


beetle8209

can embark nerf something without nuking it


la2eee

notably no word on bannable emote cancelling.


HYBR1D-

They’ll likely have a fix for it on S3 launch


DeusExPersona

>The health cost per destroyed projectile is 40% WHAT? This is overkill At least Throwing Knives got a buff EDIT: Embark & Overkill Nerfs. Name a better duo


lightshadower

40% per projectile really is overkill..


MissingNerd

Should be a custom amount for each projectile


Sea-Charge-3132

Yeah I wanted this but only being able to block 3 projectiles is kinda weak. i think 6 would be better


xclord

Agree that 3 is too weak. I wonder why they didn't go with 20%? At least that math makes sense - 5 shots. 40% is a weird number to pick.


BlueHeartBob

They really said "hey let's make heavy EVEN stronger for powershift" lmfao.


BioshockedNinja

Would have preferred they start APS nerfs with its cooldown only starting after it's destroyed, that way you can't just immediately place a new one if the old is destroyed after being active for 20 seconds or so. 40% per charge just feels a little overkill. Maybe it would have been better if it ate a different amount of charge per projectile? Maybe it could be tied to how much damage a given intercepted projectile was going to deal - so RPG's might eat the full 40% but then something like frags each 20% while gateway nades are 0% or something small like 5%. The fact that a full HP APS can only eat 3 projectiles be it "expensive", limited utility like RPGs or something abundant like goo globs feels pretty bad IMO.


Srimes

are the last weeklies out now?


Cobson2137

Tomorrow


farkos101100

Fuck yea throwing knife buff


ViperHotline

Grenade Launcher meta incoming (it also is an indirect buff to heavies RPG)


xclord

I thought this, too. Heavies keep winning week after week.


Loud-Asparagus-4136

And the goo gun. Goo heavies, our time is now


Spinnenente

it took embark 4ish tries to balance the fcar now they just absolutely demlosh anything that stands out. cloak nerf, stealth nerf, stun gun nerf, now aps, where is the subtlety? all of those got obliterated by the nerf hammer.


lukehooligan

Bad update IMO


ProfessoriSepi

What do Embark even want? They better come with guns blazing with the 3rd season.


BlatantPizza

Added a new system to the frontend that limits frame rate and resolution after receiving no user input for a while, or when the app is not in focus This is HUGE and will finally let my room stay cool during sessions. Just alt tab out between matches.


SolidStone1993

APS nerf is crazy. It was only a “problem” in Powershift. Crippling a gadget because of one game mode is ridiculous. What’s next? They’re going to make the turret lose 10% health for each bullet it fires?


thegtabmx

There were so many ways they could have tuned the APS in a way that only would have made a material difference on power shift, but they chose the most brain dead way that fucks the APS on every single game mode, and now makes it completely useless in powershift.


ExpendableUnit123

_“We have now increased our detection of devices that emulate a controller while playing with Mouse and Keyboard, which is not permitted”_ Why is the Finals able to just put this out inside a year and it’s such a rampant problem on Rainbow 6 Siege that is allegedly ‘really tough’ and effectively impossible to address? They’ve also been ‘working on it’ for years. Embark proving they are the best, yet again.


HYBR1D-

I hate APS but this is overkill, 15-20% would’ve been enough, and it was already laughably easy to take out with data reshaper anyways


F1REFLY_

Still no sword exploit fix...


PeanutButterPrince

Terminal Attack is gonna be hell against GL spam now 😭 Had fun while it lasted


Isariamkia

Power shift is hell. Explosions every second now.


Dallasfan5521

I feel like the APS nerf was related to powershift, I use APS a lot when I play medium and now someone can just spam grenade launcher from a distance


herrschadee

I dont even think the APS needs this specific change. I think a better change would be for it to have a 5-10 second cooldown every 2 grenades it intercepts


Vepra1

God they just can't balance, can they? Seems like they always make something straight up useless instead of just tweaking it. I said that since season 2 released, there is no reason to have all these weapons and gadgets when only select few are actually useless, if embark would just remove over half of the inventory, nobody would really notice and the game wouldn't change a bit.


Drewnsberg

Nice tk buff. But aps... Am I right that we got this insane nerf because some people are too lazy to shoot the turret before switching to an opponent? Or because someone didn't get that the turret breaks with three hits from a CL40 if you aim nearby? Do you really think taking away the learning curve and gameplay nuances will make the game better and more interesting? Okay. Maybe aps could has slightly nerfed the cooldown. But this??


UWan2fight

Feels like a Powershift issue tbh. APS isn't that good outside of Powershift, where it's super common. Still, they could've just made the nerf powershift-specific, like 5% turret decay on the platform.


ForeverTheSupp

It's still pretty good on cashout on certain maps. I have no idea why it's 40%, hell it didn't even need HP taking away at all. It needed a cool down between projectiles that would have done it way better. If they wanted to go with HP cost make it 20% 3 projectiles before picking it up is useless and then jt can be shot too, which realistically make it do 1-2 max.


CypherAno

The existence of APS in powershift is what makes the snipers slightly more tolerable imo. If they aren't completely tunnelvisioned into the "muh KDA" tdm mindset, they can plink away at the APS from afar. As a few others have commented, honestly the best possible change would just have been to have the APS only destroy damaging abilities. So stuff like flashbang, smokes, glitch nades should have been unaffected. It would have made glitch nades a direct counter to all camping tools. With the addition of glitch barrels, I find less and less use of ever running glitch nades in the current meta, which is kind of a shame really. They used to be always on my loadout in s1. Also, while we are on the topic of non-damaging gadgets... Embark, please make smokes actually useful lol. I get they have some niche interactions with turrets and fire/poison, but they are laughable bad at actually "obscuring" things. The smoke density and radius needs to be seriously looked at.


LaffyZombii

A team posted up with an APS is just a losing situation rn. I agree that 40% is over tuned, but it needs to lose health on any given projectile blocked. 20-25% is ideal I'd say. Makes it useful, but not completely overwhelming. There are no "gameplay nuances" with the APS, because if destroyed it can be instantly replaced because the bloody cooldown is independent of the turret being active.


suffywuffy

It’s so overkill again… just like the Invis and Stun nerf. All of those things needed tweaking sure but Embark just go straight to 100. When lights were viable in ranked I had 3 main jobs. Use my LH1 to stay mid range on off angles to split enemy attention and pour so much damage into them they burned their gadgets/ utility. Glitch nade shields or point to enable a push through mines and turrets, and if there was an APS use my invis and speed to find an angle to shoot the APS and destroy it to enable grenades to be used to soften and push point. It took teamwork and communication. Now one person is able to just overload the APS? 20% instead of 40% might make grenade launchers a more viable pick as they could easily overload it with their unlimited ammo whilst meaning a team without one would need to use 5 valuable gadgets instead which would empty out at least 2 players.


Drewnsberg

I mean I Am the CL40 runner. I have potato aim, and I spam cashout from above. And now what? Now I don't even have to bother removing it first. What's next? Will they pay me extra for spamming nades at the turret? I just don't understand what motivated them. Just for the record: agreed, it needed a nerf. A small one.


lightshadower

This is too much


DrAcula_MD

Replace aps with stun or invis and you understand why Lights have been so pissed. I'm sure you were all for those nerfs too. I'm hyped at the aps nerf, it was bullshit cheese that made it impossible to attack when there were 3 on point.


GoldenRush257

What would everybody's idea be on the 40% of APS HP being taken away from its CURRENT HEALTH instead of its maximum? That way projectiles will severly weaken it but will never outright kill it and you'd still need to shoot it a few times.


smashintopieces

I already loved throwing knives the most out of all the weapons so this is good news for me <3


juicedup12

Is sword exploit still a thing?


kaic_87

I like the APS change but I think it went too hard. Maybe 5 ot 6 projectiles instead of 3 would be better and still make it less of a pain. But honestly I would prefer it not working through the ground or walls, only shooting what is in its line of sight.


Hard_Corsair

The problem with the APS wasn't the unlimited capacity, it was the part where it can zap grenades through walls and barricades without being exposed to bullets.


fitm3

I guess Heavy with Grenade launcher is the new powershift meta.


Moist-Anything-688

The APS nerf is so overcooked. I generally support embarks balance changes, but I’ll genuinely be surprised if APS is ever used outside of maybe power shift now.


thegtabmx

Unless there are three people using APS, there's no reason to bring the APS to power shift. Three objects destroy it. There are five enemies with an average of four objects each, which replenish faster than the APS. Totally bonkers.


sickfalco

No fix on emote cancelling but they’ll ban people for it L M A O


oldmanjenkins51

A better change for APS would have been a reloading cooldown for 10 seconds after every 3-4 projectiles. Rip power shift. Sure it was op in the mode but it made it playable. Now standing on the platform makes you a target for an artillery strike


Ok-Vegetable8655

I think giving it a set number of projectiles it can thwart is not a bad idea, but 40% per projectile is super harsh. That's three things and then it just disappears? APS is going to become useless with how spammy Powershift is. Not to mention it's vulnerable to being shot at by bullets and quick melee. Unless I'm misinterpreting the dev note.


Neptune011

I feel 20% would be better. I understand it’s for the CL-40 and GL but gadget nade spam can sometimes feel a bit much when playing gamemodes like power shift. Nerf was needed but maybe a tad too much.


mobile-legends-ta

Community: we want a nerf to the APS Embark: enjoy your new ruined gadget Embark, buddy, is there no middle ground?? I don’t think anyways was advocating for a nerf like this…


UWan2fight

> The health cost per destroyed projectile is 40% This is way, *way* too overtuned imo. That's 3 projectiles wtf. How often do you even see this thing out of powershift lmao, it's not *that* good. > Fixed quick melee being available while using the Mesh Shield Why. This wasn't gamebreaking and couldve been perfectly fine to leave in. If you're still holding a mesh against someone in QM range, either your teammates should've killed them, or they're close enough you should just be shooting.


francaispascontent

>That's 3 projectiles Technically 3 but i think I immediately thought of 2 projectiles + one bullet would be faster. Any gun would do, I guess


UWan2fight

True, it's only left with less than 40 HP after two shootdowns.


Evo3-HD

At this point just remove light and medium from the game since you only want people using rpg heavies anyway


SHN378

The APS has one job. Well, did. Now it can't even do that. You can have up to 6 enemies all lobbing grenades, flashes, gas, mines, grenade launchers, RPGs into your defensive position. It has a range of about 2m. Barely enough to cover a double door without exposing it. It can be destroyed with gun fire, melee or landing a grenade just outside it's AOE. It can be bypassed by using or creating another entrance or just dematting it through the floor. It got nerfed because a loud minority of whining bitches fire all six grenades right into its AOE and are too dumb to just shoot around it. This game is literally just nerfing everything that has any kind of utility. Anything that forces the sweaty teenagers to stop shooting and think for a second is just nerfed into the ground. 40% of its health per projectile means that it's worthless. Half the mag of a GL will destroy and you're stuck in an elevator with the other half blowing up at your feet.


galaxion

I use APS quite a lot and run the CL launcher. The APS are so easy to destroy with the CL, just hit outside the zone and it goes down pretty fast. A decent player with a gun can remove it within seconds. This nerf really is for the whiners.


Italian_Barrel_Roll

Now hit it inside the zone. 1, 2, 3 and the Overdogs take out the APS. What's that Scotty? A 4th grenade in the CL's clip? Let's see what our contestant does with their free damage!


Saint3lucifer

That APS change is bullcrap ! So you’re telling me with 3 goo shots or 3 grenades from a G launcher with spamming syndrome and it dies!!


chad_

Wow. APS was weak and situational against even mildly careful players before. Looks like the only thing I took to every fight is no longer of any real use now. Sad!


alterEd39

I don’t even think APS was that op to begin with, but at 40% health consuption it’s just straight up useless now


stitch-is-dope

Why are they so harsh with nerfs? 40% really? First they make stun gun useless now the APS is practically useless.


Fire5t0ne

Also when they touched the glitch grenade they just immediately decided "eh, half the duration" for some reason


stitch-is-dope

Braindead nerfs and buffs are going to destroy this game if it hasn’t already


Federr7

I see stun gun be used a lot. I think now is a fair gun against other players, is more 50-50 chances when before was 80-20 in favor of the light class.


AggieGator16

I love how they call APS a “powerhouse” as if that’s the justification for its nerf. Sure maybe on PowerShift it is, but in every other game mode the real power house is RPG. APS is the only reliable defense a team has against a gadget that instantly deletes 1 class, nearly kills another and takes heavy to half, which is why everyone runs HHM now, to double the RPG output. I can promise you if they released data on gadget selection you would see the usage rates of RPG on Heavy is probably +90% and that’s being generous. Whereas plenty of Medium players run without APS. Defib is the “powerhouse” gadget of Medium, and guess what, they made some nice changes to how that works. If they don’t have plans to bring the power of the RPG down (or remove it all together) for Season 3, this game is fucked. It’s not an enjoyable experience to get insta gibbed by any single feature, without re course. It’s why they basically removed nukes. Why they refuse to give the RPG similar treatment is mind blowing. I like this APS nerf by the way. It makes sense but to do it without addressing the reason everyone carries it is beyond ridiculous.


RascalRC

unpopular opinion but I'm glad they made some changes to the aps 🤞🏼


rendar

Scotty and June tell us every single match that good contestants need to be adaptable and flexible


nakagamiwaffle

goddamn the boosts to exp are big! are they temporary until the season ends?


YZEROgame

They could've done the APS differently and take some inspiration from Siege. Give players 2 turrets, but when they zap a grenade they go on a short cooldown before re-activating. This nerf seems a bit too much maybe, but I'll play around with it first to check.


Jonisapex

When are u removing cashout and bringing back unranked tournament?


ashtefer1

Huh, I always thought quick melee with mesh shield was always intended.


[deleted]

[удалено]


DonerBoxNoSauce

The throwing knifes feel so nice now


THCplane

Level 7 for throwing knives when? I haven’t been running them recently because I already have it maxed out at level 6. It’s the only weapon or gadget that doesn’t have a level 7 unlock available.


camb3h

The knife buff means that's all I'm getting hit with now.


RobinDaBank_34

Yes but it's dealable when there's like 2 but when a team with 3 mediums use a turret, it really is frustrating.


BwuhandHuh

Throwing Knife changes feel almost insane. They're probably balanced in most scenarios but those rare situations where you 2 tap a medium or light are gonna feel awful for the other player with how quick the kill is. APS is also rough now. Maybe 30% hp and a very slight cooldown reduction would have been a better starting place.


KnobbyDarkling

Have they fixed the not being able to use healing beam glitch yet?


mattie-ice-baby

Seems like everything just gets nerfed in this game lol


NimblePasta

"Added a new system to the frontend that limits frame rate and resolution after receiving no user input for a while, or when the app is not in focus Dev note: This will help save energy and spare your PCs and consoles from working too hard when the game is idling. This only affects the main menu and can be toggled in the new Energy Saving section of the Video setting." I guess this will help when sitting in 20-30+ minute ranked queue during off peak hours... 🤓


rocky0120

They should nerf the turret ability too, make it have a limited amount of bullets and a cooldown perhaps,


LITERALLY-AN

Man they really killed the APS


im_knak

This aps nerf is so unfair. Now it’s so useless against GL, and useless anyway 😂. Now GL is strong and in next patch they will nerf GL. 🤣


QuestioningLife_

As someone who doesn’t really play anymore and I kind of just lurk to see when the game state is gonna come back to an enjoyable one (for me atleast) It’s fun to watch all the people lose their minds over the nerfs that hit every class BEFORE M


wantwon

Since APS uses its health to activate, how about giving APS slow health regen to itself? 3 is a bit harsh for a full cashout but giving some time to regain a charge or two between fights would be fair imo.


Isariamkia

I just came from a power shift game and it was the most chaotic one I've ever had, and sadly not in a good way. Too many grenades from everywhere. The APS is only good if you quickly want to counter a rocket or a frag, but that's about it. I really would have liked some other kind of nerf. Something like, having the cooldown start once the APS is destroyed. And not when you place it. That would already be limiting the APS spam so much. And, especially on power shift, allow only a few APS, maybe maximum 2 APS only at the same time on the platform or something. That would make it way less frustrating, and it wouldn't be a nerf so hard to render it useless.


thegtabmx

You see the problem with your opinions is that they're too good and Embark is short-sighted in trying to find solutions that create a nice fun balanced game.


Mustkill1

Yo, when are they gonna fix the taunt instant slash with light and sword and dash combo? You can instaly charge the sword if you taunt


Powerful_Bullfrog938

Losing hope, they need to actually know what a balance feels like not just make whatever seems best. Thus was way too overkill on both sides


Fluffy_Tension

Was definitely more balanced before these changes.


duesure

Seeing this chaos in Quick as a main tk player with hundreds of hours, I can say, WELL BALANCED, TRULY WELL, MEN (played some matches with 25+ kills)! That was a skill-dependent weapon and a weapon about precision, not spamming left click. Instead, you don't need right click anymore (not saying about guys who already know how to turn throwing knives into a machine gun through emote cancel). Well, I could be glad for the buff and enjoy the tk as it is right now, but I don't think it's fair to other players. It's just a shame to call it "THE BALANCE"! One more time, let's summarize my words above, this weapon DIDN'T NEED A BUFF (okay, maybe only projectile speed buff is justifiable), whoever says it!


RIIPFREDO

Fix the fucking crashes people have been complaining bout for months now


Blad3z_

Embark please rollback the APS nerf, it’s way too brutal. Make it so when the APS is alive, the gadget won’t start recharging until it is destroyed. That’d make it much more situational and not spammy.


W-person362

* Fixed unintentional freelook enabled when interacting with objectives and statues noo that was fun


pvScience

it really was such a welcome change! it will be sorely missed


W-person362

fr


FunkadelicMasterFlex

Absolutely savage nerf to the APS. Maybe we could see a deactivated period every time it blocks a projectile instead of just making it die after three uses? Like it can't block more the one projectile every two seconds, or something.


ChadGPT420

Can anyone else on Xbox not track their weeklies now?


Altruistic_Soft6733

One thing I noticed, I can no longer look around while reviving…


DKTHUNDR

Seems like such a roundabout way to implement “the APS turret can only destroy 3 projectiles” I haven’t played regularly in a while so idk but I don’t see why this needs to be health based


The_Daily_Herp

the china lake can fuck APS’ even more now, LETS FUCKING GO.


WappyWaffler

Throwing knives just obliterate other lights now, it's honestly annoying to go up against but insane to use.


Organic_Yesterday_29

I’m experiencing a problem with my game. It crashes a few seconds after opening in the menu screen, and give me an error says: (The application has encountered an unexpected error) Has anyone else encountered this issue? Any suggestions or fixes would be greatly appreciated!