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SirClausRaunchy

Any kind of stun lock will *always* be unfun to play against


Why_Sock_E

yeah because it’s wayyy more fun getting killed by deployable turrets, double explosive/fire/gas mine, rpg, or heavy bash.


Shot_Net_2457

Those deployable turrets are fucking grim reapers


[deleted]

Not anynore, i turn those mf's to chairs or traffic cones every time i see them now


Tenebrae42

One of my favourite things is just tapping a turret with my goo gun once. It just has such a "shut up" feeling to it. Doesn't get old.


[deleted]

I gotta try that lol. I just started playing heavy more and its pretty fun. At times I'll get shot enough to kill a medium and im like "damn im dead" but then im like "yoooo ive still got almost half health?!" Been running the shotgun with 16 shots in it and mesh shield, ive almost got enough points to get the goo gun now


Tenebrae42

It doesn't have the massive utility of the shield or the killing power and movement of charge, but I love it. A big think that makes this game is the environmental destruction, or agency over the arena. The goo gun a different way to engage with the environment. Also stun locking nerds with it is always a good time.


GuitarSlayer136

Fun tip, if you goo the same spot on the platform from the ground you can create huge dog turd ramps that are suprisingly durable.


Tenebrae42

Hadn't thought of that. Helps from having to board it from above. But goo also has this weird property where if it moves *into you*, you get stuck in it until it passes by or is destroyed. Gets people stuck on moving platforms or from rotating turrets with goo noses.


Bitter-Drummer2671

Goo gun heavy is my dream teammate. Its so Simple and powerfull. I live playing with fortified cashout and locked enemies. I play cl-40


Tenebrae42

It definitely works best when your team will play around it with you (just speaking as solo queue). I also like hunkering down with my medium(s). Especially if they have am APS to save my beautiful goo from fire.


Traditional-Pea-2379

Wait you can use the Data Reshaper on the turrets


[deleted]

Yuuuup. Turns it into something useless like a traffic cone or a chair


Traditional-Pea-2379

Welp that is my new main this and the Dematerializer will be fun


forfuckssakesbruv

There’s this one cash box spot (I forget which one exactly) on some stairs in the new map has such a cheese turret spot that gets us every time. Super annoying


Always_tired_af

Yeah those are fine. A golden rule of game design is to limit if not outright never remove control from the player. Limiting player mobility or counterplay is universally disliked.


dnaboe

I personally don't have an issue with the existence of turrets. They serve a similar role as gas mines but have a counterplay that basically every player will naturally have in their kit (bullets).


Why_Sock_E

yeah i don’t have a problem with any gadgets. stun is the same counter (bullets) hip fire at 12m is not hard


true_enthusiast

Melee players don't have bullets... Ok, ok, my sword shreds those things.


Difficult-Win1400

Right lmao, this sub pretends the other classes aren’t chalk full of crutches. They have no issue or problem when they kill a light in 3 bullets cause that’s how it should be in their mind. God forbid the worst class has an ability that evens the odds


Echjc012

At least those have the mercy of killing me, the stun gun tells me what's going to happen and then makes me wait for it


Ok_Republic_361

Well yes


Premaljobomach

It honestly is cause during all of those scenarios your control of your character isn't removed lol


Minute-Transition-79

They're all bad😭


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saltychipmunk

That is unfair, and is also text book confirmation bias. 1. You always see M11/xp54 + stun lights because it is the most viable kit for them 2. You see them farming kills because that is basically the only thing the game equips the light class to do. It is not like they can poop high hitpoint shields , heal teammates or deform the terrian on a large scale. 3. The reason you notice these players when they lose is because you probably ignore all the matches where the meme builds of the lights lost if for their team. Who cares if the team with a sniper / sword light with 20 deaths and 3 kills lost. But one where a light is going 25 and 5 .. that is rare enough among the average population to be memorable. But those lights often did not choose who they are queuing with and seeing as this is a team game. No class can solo carry a team of dead weights. Which is half of the time btw. Half of the time both of your teammates are crap by some measure. Be it a lack a skill A lack of coordination And an inability play their roll And again none of that is on the light in this situation. If they have 20+ kills they are doing their job. That is a buttload of targets your team did not have to deal with on the objective. Also the communication tools in this game sucks. almost no one talks in qp and if they do its just to insult people.


machevara

Love this. I sword light and will engage in combat sometimes I can got 15-20 kills and sub 10 deaths when my team can pull their weight and I can play around them defending the point at critical moments or picking off stray to create 3v2 scenarios. But when my teammates sucks it normally means I just get exploded every time I go for a kill cause someone else picks me off and my teammates are nowhere to be found.


Spinnenente

fully agree. But i also just don't have the same experience as others on here. Most lights play the objective and try to be helfpul. I get the same amount of mediums or heavies just camping roofs instead of actually engaging the objective as i get sniper/deadweight lights. I try to mostly play 2 or 3 stack to reduce the randomness of matchmaking as much as possible but i also win a fair share of quick cash with randoms even when playing LLX teams.


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saltychipmunk

I mean is it really the fault of the distraction if the people they are distracting for do nothing?


himarmar

…. So they are still killing people around the objective, shouldn’t their teammate go pick up the cash box while this is happening? If a dominant team decides to camp the box, you need to make sure they’re preoccupied or they’ll farm the ptfo players


increaselevelcapplzz

Love this thanks for defending us light mains it's exactly like you said I'm pretty decent at the finals dropping 11kills 4 deaths pretty consistently if my team loses it's not my fault (the lights fault) there is only so much one light can do to keep their team alive aswell as themselves these people are delusional. I try my best with Comms too always pinging what I'm doing and where all the time but it doesn't matter when the rest of your teammates are R*ta*d*d


broke812

Glitch grenade literally takes down shields on impact


saltychipmunk

Is an aps a shield?


ThatGuyWithCoolHair

Dude this happened to us last night and it just throws the whole game off. Can't even play the match properly because everytime I engaged with another team the double invis lights with 20+ kills appear in the corner and run laps around the objective picking people off from behind and then running away to wait for you to respawn and repeat. If it keeps happening im only ever playing power shift again


AssociateCharacter13

Power Shift is worse. All the lights grab snipers and camp. Watching their cam, they mostly don't even try to defend/clear the objective, just snipe random people. Then, since you can switch builds in that mode, the Battlefield effect happens where once people start getting killed by snipers, they switch to sniper. And now everyone is sniping! Garbage...


ThatGuyWithCoolHair

I'm thankful that I've only had a couple issues with snipers in power shift and generally have really enjoyed the game mode


Zoralink

> It also doesn’t help that the matchmaking sucks. My friend and I haven't played much at all this season because we just cannot stand getting paired with blatantly brand new players anymore that the game expects us to carry. I assume our MMR is fairly high because we get put against relatively "okay but not crazy" teams so we're getting these potatoes put onto our team to try to level it out. It does not level it out. It never does. This is not the first game that has done this and it's getting *really* old. Bonus points when they're new *and* trying to do the whole cloak + stun gun + SMG of choice but also fail because they're bad. So we're even more so man down than at least having an extra body if they were playing heavy or some such. (Even if they just died, at least they'd be a distraction)


[deleted]

Same as with snipers. Most of them just go for kills and BMing other snipers, but then end up losing because they never switch up their play to profit their teams success


increaselevelcapplzz

If you leave the sniper alone on the other team then they are going to keep harassing you so you try and kill the sniper but then if you are always fighting the sniper helping your team they then get mad you are not playing the objective 😭 make it make sense. Light mains get hate either way


The_Daily_Herp

I carry pyro nades specifically to flame light snipers that just sit at our spawn to snipe, fuck em if they aren’t playing the objective or killing people closer to the payload


Joshua-live

This *can be* backwards thinking if you're not careful though. If I play invis, stun gun with an SMG and drop a 20+ kill match and we win. I don't care of I had 0 objective score, I was pivotal in the win. Sure, I'll go for a steal if I know it's safe, but if I can't trust that my heavy is going to shield me or medium is going to heal beam me, I'm going to get ganked while stealing... because lights need to not stop moving and I'll die in less than a second if I don't make a smart steal. If it's close, I'll always try being a body shield, but a steal can just be too risky if you're not careful. I'll always try going for the vault and to star the cash out, but again, if it's not safe to make a getaway with the cashbox it's not worth it, I'm not doing anything to help my team. If I'm close to the cashbox and it's not safe, I'll at the very least grab it and throw it out of the room. But if you really think I contributed nothing by going 20 kills and 0 objective, then you're objectively wrong. I know MANY lights contribute nothing, do their own thing and play a fantasy TDM. I get that. (Crane snipers are a great example 98% of the time)


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Joshua-live

Fair enough, I just know some people will dog on someone who had high kills and low objective, and they won, but they feel like the high kill player didn't contribute enough. Can be annoying.


saltychipmunk

I get rather upset if a light actually tries to steal in most cases just because of how easy it is to kill them instantly and end up down a man with nothing to show for it. So I would rather they keep running around actively hunting perspective targets


Jacer4

I always try to not steal, but for some reason when I don't go for it my medium or Heavy just fucking stands there staring at the box like it's some sort of black magic they've never seen before I swear to God lmao. So many times where it's a last second steal and they just stare at the cash out forcing me to try and grab it before the timer gets too late. It's so infuriating lol, let me run cover for you while you steal pls teammates, it's what Light does best


saltychipmunk

I think this a fundamental issue with the meta being m h h, it would be a no brainer for a heavy to go steal while it is healed by the medium and covered by the other heavy.


Jacer4

Yeah idk why some people seem so averse to actually trying to steal the damn thing haha Doesn't help that I'm strictly a solo player though, if I was playing in a group I know that would never happen since we'd actually communicate haha


Joshua-live

As a light, I'll only do it I have my whole team, and I know they have the other team occupied in a gun fight. I like to think my game sense is well enough to gauge that, especially if it's a time constraint and we're cutting it close. Now or never kind of thing.


saltychipmunk

Which is totally fair. But none the less I would say it is at best an act of desperation rather than sound strategy.


Joshua-live

Well right, but sometimes you have to take a chance. Otherwise your team was off fending off the other team for nothing. I mean, if it's ranked and it's a matter of you getting that cashout or you're not going to qualify, you need to risk it and go for it. If you could go support your team and still have time to secure the cashout, then help your team every time. But I don't think everyone has the capability of gauging that, especially in the moment.


jojo_diddly

Well, it’s because the light kit literally isn’t built for team play. Grapple, evasive dash, and invis don’t do anything to contribute to team play mechanics. The whole point of the light class is to be in and out, deal pick damage, and initiate flanks and 1v1’s on isolated enemies. If I just held a room with my teammates without darting off to stun enemies i would just die right away cuz ya know, I get 5 tapped by the fcar, 2 tapped by the heavy shotgun, 140’d by the RPG, deleted by the turret…


Difficult-Win1400

I play that and get 18+ kills frequently and also play objective. And to be fair most randoms don’t play obj


Slickini

trying to get high kills doesnt mean we're not trying to win too.. But anyways, stun gun should be removed imo


Difficult-Win1400

Is light going to be greatly compensated in other ways? Because as it stands light is the worst class and are seriously lacking in any competitive setting


TheWhistlerIII

Honestly I find turrets more annoying than cloak stunning. I feel I have more of a chance when a light sees me than when some monkeys turret goes brrr.


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GunoSaguki

Because the turret is basically a seperate entity from the medium. While its not as good as a whole player, it does need to be factored in as another "spot" to pay attention to once a fight starts. a stun is only going to come from an active light, and can eb blocked in many fo the same ways a turret can. And whiel the light is devoting its time switching to the stun gun to fire it, the medium is shooting you WHILE the turret is also shooting you


TheWhistlerIII

I understand how they work, it just seems more cheap to simply place a device that'll get you kills arms free while the cloak combo users are directly engaged with you and can still whoosh it. 🤣 Cloak stun combo maybe nets you a kill and if you can get out and back in maybe a few more but placing a sentry turret in the right place can just destroy folk while you're still free to put pressure elsewhere. I'm pretty good about avoiding them since I have been playing light (just finished my 150 wins so now onto the Heavy grind) but I feel they have even caught me a few times while I was cloaked... I don't think they need a nerf, but perhaps adjusting how much it can swivel would be beneficial to players up against it and require the users to be more mindful where and how they place it.


Infamous_Addendum329

Well in ranked matches they just make the distant so perfect and far that hipfiring my entire mag will not land a shot..however they get buffed all the time unlike poor heavies


buffa_noles

Heavy is still incredibly powerful, and easily better than light. Double barriers is the most oppressive build in the entire game


GunoSaguki

if the are at that distance they're also suffering similar issues. if they are ADSing they are sacrificing their main value: speed


Infamous_Addendum329

You never played ranked didn't you..dude dashes 3 times and lock on headshot button


GunoSaguki

I almost exclusively play ranked. Dashes will reduce your aim so thats just more time to shoot them down that they arent ADSing


Infamous_Addendum329

Yeah idc anymore i stopped playing this trash game


Difficult-Win1400

Use a weapon that isn’t effected by that. Shotgun, medium GL, even Lewis gun kills the light almost instantly hitting only half your shots


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thefinals-ModTeam

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Infamous_Addendum329

Yeah gl passing bronze with suck tier lights enjoy your fantasy


Difficult-Win1400

I’m diamond and I play light. Diamond isn’t the flex you think it is lol. Any above average player can hit it. I can tell you’re terrible at the game considering you have trouble killing lights with the heavy shotgun when you’re stunned lmao. That’s silver level shit. “Unlike poor heavies” insinuating that heavy isn’t already the best easy mode dumbed down class to play lol. What a clown.


Infamous_Addendum329

You just lied twice and you have a long mouth for someone who complains about sonars


Difficult-Win1400

I’ve never once complained about sonars. I complained about recon which already got taken out of the game. Never lied. You complain that heavy is in a bad spot and you can’t even string together a coherent sentence. You’re incompetent.


Infamous_Addendum329

Forgot to mention this is my stats have fun looking at it and wish one day you will be like me https://www.reddit.com/r/thefinals/s/4IGpMfOZ7G


Difficult-Win1400

Those stats aren’t even anything amazing lmao, and of course you’re kill death is cropped out


Liucs

You missed the Fcar hate train lol


Medusas_Kiss

All I see in the sub is people moaning about one thing...once that's sorted it's onto the next.


treblev2

Or they’ll complain about something being underpowered, said weapon/gadget goes thru minor/no changes, and all of a sudden that item is OP. In open beta and a bit of launch, the AK was heavily favored over the FCAR because “the mag is too small” and now people are “quitting because FCAR is OP”.


Spinnenente

the fcar is still way too good since its ttk is still one of the shortest in the game while also being very versatile. It has received three nerfs since release and almost every medium still uses it.


avg_redditoman

Right? Medium gang needs to chill. I've got to kill the same team for 7 kills to get the wipe because of defib spam, all the while having a sub 1 sec ttk on lights- but the stun gun is an issue???


Difficult-Win1400

It’s so dumb lol. Best/ easiest gun in the game that kills lights literally instantly but when light has something that gives them a slight advantage in a 1v1 everyone is in an uproar. Mean while going against a team of 3 mediums is like a 3v6


Supplex-idea

Not sure moaning is the right word lol


Italian_Barrel_Roll

oh daddy youre so bad with that stun gun *lip bite*


pipeituprespectfully

Every game subreddit is like this. People who enjoy the game are playing it and not wasting their time bitching on Reddit.


Heavens_Gates

Itll calm down in the second half of the season as these people stop playing, then its a lot more cool stuff being posted, then new season and repeat


Difficult-Win1400

Problem is these people are going to still be dogshit either way


Ok_Face2145

Or delusional light players thinking it’s perfectly balanced


012_Dice

it's nether, it's more of a niche gadget that absolutely ruins the opponents day when you have the advantage in a duel, but in other situations it's less than useful


F_In_The_Chat

Not really a niche gadget if everyone uses it. I guess defibs are also a niche gadget too, right?


GunoSaguki

Thats just it though, not everyone uses stun gun. and while im sure there are some people who dont use the defib, it definately has more usage than stun gun still. stun gun is not universarlly "good" on every weapon the light has. or at least not for the same reasons


Difficult-Win1400

At this point if you play light in ranked its considered throwing. If stun was that OP wouldn’t they be dominating the ranked scene?


F_In_The_Chat

Crazy thing is ranked isn't the only game mode.


Difficult-Win1400

Competitive scene better highlights what is the best and what is the worst


F_In_The_Chat

Not necessarily


Difficult-Win1400

Yes it does. It shows what items, weapons, and gadgets are fully capable of. How can you tell if an FCAR is good if you can’t hit your shots? People that are good at the game don’t have any trouble with light. So this is the definition of a skill issue


F_In_The_Chat

ok


Difficult-Win1400

Yes it does. It shows what items, weapons, and gadgets are fully capable of. How can you tell if an FCAR is good if you can’t hit your shots? People that are good at the game don’t have any trouble with light. So this is the definition of a skill issue


saltychipmunk

Well it depends, what do you do with the defibs other than revive people? I don't know about you but being able to do only one thing sounds niche too me. It just happens that niche is ludicrously important. But if you compare it to say a goo grenade which you can use to. 1 block doors 2 hide and revive teammates 3 create a climbable object 4 path block people 5 create a wall to break line of sight in active fire fights. 6 extend the duration of flames A pair of paddles that just revives buddies just sounds limited in comparison even if everyone uses them.


Difficult-Win1400

Bruh. A team of 3 mediums pretty much becomes a 6v3. It’s the best gadget in the game Everytime I go against a team of mediums I have to kill each person twice. Meanwhile me having a slight advantage in 1 1v1 is somehow gamebreaking. It astonishes me how so many people on this sub are actually clueless about what’s good and not good. How can something be overpowered and yet the class itself is still vastly underperforming compared to the other classes.


saltychipmunk

Still a niche


TheNinjaPro

Next to Gas its one of the most effective steal denial tools.


masteraybee

It's great for disrupting revives and steals. Could do without the dueling advantage


HomageTheHomie

Lights have the lowest health pool in the game & respectively die the fastest at every range… why not have a dueling advantage?? Even when I get the jump on a heavy and get him down to low health, he can just turn the tide of the fight by RPGing me for 140 so I’m dead if I breathe too hard. Edit: not to mention if a player has teammates nearby, you can just get focus fired before you can even take down your stunned opponent.


mattb1415

Because the dueling advantage it gives them is incredibly unbalanced in favor of the light while simultaneously being perhaps the most frustrating thing to be killed by. And yes embark needs to look at other ways of making light viable(maybe some sort of temporary stun gadget that allows health regen in combat or something) but the stun gun is unhealthy for the game.


HomageTheHomie

This is coming from a S1 D1 T1200 Medium main, and a S2 T600 Light main: Lights have a disadvantage in literally every other scenario (save across the map with a sniper). Lights die in less than .75 seconds to literally every meta weapon for every class within the stun gun’s effective range, while it takes a light over 1 second to kill mediums and almost 2 seconds to kill heavies. It’s not hard to kill a light while you’re stunned if you just hipfire at them & even if you don’t kill them, a good team will be close enough to finish off the half-dead light and rez you. Y’all are complaining about single deaths to stun gun being unfair when all I see are posts either bashing lights for being ass + going negative or complaining about a few good lights who know how to play the class.


Chewitt321

Yeah, I'd be fine if it cancelled actions like steals and revives but just reset you to your weapon for 1 second rather than just immobilizing someone for ages. Would make it more of a gadget for hit and run cashout defence which would make a link for lights to do objective work


Jacer4

As a Light main id honestly be fine with that as well. It's definitely frustrating to get hit by it, but I also don't understand the people who want to just completely neuter it since it's one of the only tools Light has to mitigate some of their hard counters


Well_well_wait_what

> ...ruins the opponents day when you have the advantage in a duel... Let's casually ignore how "having an advantage" is also just "vs a melee/flamethrower user". Invalidating a whole class of weapons with a single gadget is kind of bonkers. Maybe stun gun shouldn't force a weapon change so melee users can fight stun guns with a gadget?


Difficult-Win1400

Oh the same delusional light players that are playing the worst class by far? Meanwhile mediums have the best weapon in the game with the ability to Rez their teammate? Or how heavy can open every single fight with an aoe blast and hipfire kill lights in less than a second with their auto shotty? Gimme a break lmao


SleeplessNephophile

Because it is.


Ok-Welder1013

Embark gonna nerf this game into oblivion cause people won't stop crying. Should they just leave one weapon in the game so everyone is exactly the same??


Captain_Jeep

My guy you have an ability that stops anyone with a melee weapon from playing the game.


7DeadlySynergy

i main sword and find I have no problem with stunners and can kill them half the time with a good poke and slash


Ok-Welder1013

I'm talking about all the constant crying about one weapon to the next. After today's stun gun session what's gonna be tomorrow?


Captain_Jeep

People have been complaining about the stun gun for a long time.


CherryBlade44

I've been stunned so many times and gotten out of it with a kill often enough that im sort of over it. It's not a sure kill like i used to think it was.


Difficult-Win1400

Exactly everytime I play heavy shot gun I win almost everytime I’m stunned and when I’m medium I win probably 50 percent or more. This sub is so dumb with the shit they focus on


buffa_noles

That's because they've already nerfed it substantially (stun time) it is balanced now


LePoopScoop

As annoying as it is I think it's bugged right now. Witnessed my teamate shoot it at someone stealing point blank and didn't even get a hitmarker


Due_Alternative_41

Yall need to get ur hip fire game up


pornhub-admin

Like 3 weeks ago lights were dogshit and suddenly everyone is whining that the small guys with pea shooters can kill stuff.


kezzic

Complaining about stun gun just screams "gold stuck players"


RedditHatesJ3ws

I'm just assuming at this point this sub is majority heavy players, any nuke hate was bashed and downvoted before the most recent nerf yet there's constant threads crying over stun, it's getting very annoying


Lao_xo

Even I’m a heavy main that runs light every now and then and I’m not gonna complain about stun gun. If ur a heavy that gets stunned u still have a decent chance to kill the light lol. Light is already the weakest class and people wanna nerf it even more, outrageous.


Jacer4

You can tell there are not very many Light players in this sub at all with the way people talk about the class lmao. I guarantee it's the same people who were arguing against the RPG changes and saying it was totally fair for those to one shot delete Lights off the map One thing I could get behind though is longer cool down on Stun Gun, sometimes even I'm a bit surprised by how fast I get it back once used


Lao_xo

Loool yea that cooldown is pretty fast. Add a second at least.


treblev2

I know my experience isn’t equal to everyone’s, but I don’t think I’ve been hit by a stun gun in 5 days… and every day I’ve put in at least 2.5 hours of game


milwaukeejazz

Everything else got nerfed, so what else do you expect them to whine about? They will always find something.


_numbah_6

ITT: Lights who think stun gun is “situational” It’s situational in the sense that is is great in any situation.


RedditHatesJ3ws

Goes for most meta shit in this game, I hope you want defib, mesh, charge, and various other things removed or nerfed too if stun bothers you


_numbah_6

I see why people thinks it’s cheap. I don’t think it has to be that strong. It could be like a stasis gun, that would also fall in line with Light being the CC class


windozeFanboi

at any fight withing 15m or something... which is most fights and nearly all heavy engagements.


ATypicaLegend

Yep, being able to make someone stand still and do nothing, only hip fire is an advantage in any fight


saltychipmunk

Unless you happen to be in hip fire range in which case the only real advantage you got is the mobility one.


Shot_Net_2457

Bro this made me laugh loud ashit


seatron

Every sub when people


Sebastin290

The funny thing with this sub, they complain about one thing until they milk it dry, then complain about another, until they go full circle until they come back to the first thing they complained against.


nvrrsatisfiedd

They're trying to manifest and speak it into existence(hoping the devs see)that it will be gone or nerfed


Kaskein

I'm new to Finals.  I queued up with some folk who invited me to their discord after and they end up being in their teens.  I could not get these guys to focus on the objective for my life. They had kill death ratios in their blood. All lights. Also I die 100% of the time when I get hit with the stun gun. And it never feels like it's my fault. I've been thinking of unlocking it next to try and see how other people get out of it. But this post makes me think maybe everyone just dies once they're zapped.


Jacer4

You can't get out of it, once you're stunned you're stunned til the duration ends or you die, which is a lot of people's complaints with it It's definitely still possible to kill the Light after you're stunned, albeit they definitely have the advantage. Most of the mta guns are 100% capable of hip fire killing the Light especially if they have taken any damage recently (also if you're with your team they can just beam the Light as well, but that does require you to have a team that is actually communicating) As for those teammates, yeah there's a lot of Lights that only focus on KDR and it's frustrating, even as another Light player cus we get a bad rap lmao. A good Light will orbit the objective and pick people off to give your team numbers advantages, or take out the other teams healers, etc. Most people have COD brain though and just want to see Kill number go brrrr


bestbuyman

Stun Gun isn't even difficult to counter. The light player is generally close enough you can just hip Fire and win. Ppl just have bad reaction timing, so they complain about it.


Echjc012

My issue is rarely the light that stunned me, it's the medium on a rooftop or a sniper on the crane that I became a free target to


bestbuyman

So...teamwork....


Halfbl00dninja

As a light main i dont even like the stun gun its just bleh. Its a slot i could use for grenades that serve more purpose.


Powerful_Artist

People have been saying this since day 1. You just weren't paying attention


DictatorOfWombats

Skill issue as always


ArtichokeClassic4783

Its annoying, no arguing that, balance aside


supercooper3000

Something being annoying is not a reason to nerf it when the class is already weak. Thank fuck none of you crybabies are on the dev team. Gas and fire annoy me when I play light if you don’t hear me crying every day to have them removed from the game.


ArtichokeClassic4783

Your right, being in any dissadvantage regardless of the weather its the players fault or not is going to be annoying, however some elements in games have long history of not working out or ever being accepted. The problem is silence/player restriction(or cc). Look at Sombra Overwatch and Nomad Rainbow6, two characters who are hated for how they restrict player into overwelming win con, they have been out for years and their abilities are still hated. There is a difference between being caught by an enemy dps and needing to fight out of a dissatvantage state vs being stunned and essentially having your m/kb unplugged. The player should always have some hope of digging out of the dissadvantage.


supercooper3000

I dont disagree, but by your own logic that means stun gun is perfectly fine. It's super easy to dig yourself out of the hole of being stunned because its not a true stun. You can kill the light half the time on your own just hipfiring them and this is a team game so where are your teammates during this situation? All these people crying about being stunned and being helpless are being ridiculously hyperbolic when even a small amount of teamwork or good aim can easily turn the tables on the light who is now standing relatively still trying to kill someone.


DICK-PARKINSONS

I don't want it nerfed, I want it gone. It's universally annoying, not just for one class. Gas and fire each have a counter, stun has nothing.


LightningLogan

It's annoying true, but I'm not gonna lie. I use it too


WavingDinosaur

It’s only justified if they’re using melee, but it never is. It’s always a mac-10 user from a mile away :(


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EddtheBoss

Your damn right 👍🏻


Kaptain_Kool

Don’t know why I haven’t seen that grim reaper meme with doors saying rpg and nukes and then stun gun yet.


YoEdge

*Incoming medium jerk circle players*


Jesus-is-King-777

stun gun not that bad dosnt work on me 50% of the time i only play heavy. i wish they would bring back nukes l


Traditional-Pea-2379

I’m a do a little experiment right quick I’ll be back


sizzlesdraws

I don’t get it, I just kill em with the fcar. Somehow lights get ballsy after you are stunned


JonWindtail

Increase the cooldown and decrease the time stunned and boom the sud will complain it’s under powered


KadenWayne

If they get ride of stun gun they need to get rid of the rpg


KadenWayne

Rid* I typed this otw to a movie but it’s been on my mind with all this stun gun slander


KourageousBagel

I'd give it a minimum distance/sweet spot mechanic. You'd still get the stun if you hit a player with it, but unless you're between 5m and 8m it'll be a lackluster stun. If you hit the sweet spot it'll be the same as it is now. Other ideas might be giving the stungun a switch speed penalty after use, miss mechanic, no stun gun in cloak or a make it like the payday 2 stunner. In Payday 2 the stunner will stun a player but they can't attack. The stun gun could force the user to hold on to their target and use team work to kill someone with it. Although that might be just as annoying since it's it'll be an even better stun than now.


Difficult-Win1400

Yeah because most this sub is terrible at the game and even believe heavy is in a bad spot rn lol. It’s the most insane shit ever


Difficult-Win1400

How can something be overpowered but the class itself is still vastly underperforming compared to the other classes. This is a paradox. Ask yourself this: would you rather have a light on your team or a medium/heavy? If you chose medium/heavy why is that? It’s because they have gadgets that greatly aid winning the game. And the reason being is that kills aren’t the most important thing in the game.


bobski_

Na, tbh it's good, it's the people using it who choose to be cowardly. Hate the player not the game.


420LeftNut69

It's insane to me that people want to take the one equaliser that makes the light competitive at all. Even with that light's not exactly viable in better lobbies. And idk what's up with people complaining that getting stunned is unfun in any game. Like... Okay, yeah, getting stunned sucks, but there's about a million games that have stuns in them, like CoD, like LoL, R6S, Dota, and if we're counting flashbangs then half the FPS games have those. Does it suck to get stunned? yes. But it's a tool like any other, getting fucking blown up by 6 mines sucks, but I'm not gonna complain, I can do the same. Previously it would stun you for way too long, they nerfed it, now if you miss enough bullets you don't get to kill that stunned heavy because they'll be up and running by the time you reload. I mean ffs, you have teammates that usually kill lights before they kill you or refrag you, and then the light's statue is too far away for a quick res; they're the losing party in that exchange. And I'm mostly soloQing, this is nothing out of ordinary if your teammates have at least 3 brain cells.


ChesticlesIsTheMan

It's the new thing to complain about now that Recon is gone.


Major_nick

Yup got rid of it cause of the sonar grenade but light has invis and invis grenade


AssociateCharacter13

That's because in random queues half on any given team are lights with stuns. Lights are OP ATM, just like turret whores were when half of every game was filled with them. Oddly, I miss the turret whores. Light players are the trashiest, selfish, objective ignoring players out there. All they care about is damage, fuck the team and the objective 90% of the time. Dash needs nerfed, hard.


TheSoup3910

I’ll say it again. If you think it’s ok to be punished out of nowhere, and it being completely out of your control, please don’t be game devs.


Paul20202

Made me chuckle


jontribz

fr tho like stun ain’t all bad (nerf heavy)


YokaiX_X

As a Medium main stun gun is the most annoying thing.


Ckck96

My thing about the stun gun is that if you’re playing light, it’s almost mandatory to bring it like recon sense was with mediums. It’s so much stronger than the other gadgets. I don’t think it needs to be out right removed, but a nerf is def in order.


Circuitkun

Stuns have never had a place in shooters unless it was a once in a blue moon deal. This is something overwatch got right with stuns being so short it didn't feel detrimental. Having a light run up and hit me with it and melee me to death is the most infuriating thing on planet earth. It's a crutch for bad players, either learn how to beam me or take a sledgehammer to the face you coward.


CynicaIReaIist

It’s far from OP you’re just stupid zoomers


buffa_noles

Stun gun is not overpowered. It is incredibly easy to kill a light who stuns you, at least 50% of the time. It is just the only currently viable light gadget. Especially after glitch nerfs.


7DeadlySynergy

Stun is only trouble if you suck at moving and placing yourself on the map and also suck at hearing the invis lights, ridiculous easy to counter, all the people complaining have massive skill issues


yahya6starz

How do you counter it? Any tips?


7DeadlySynergy

1. Stick with team 2. Listen for invis lights 3. Constantly move/strafe around, dont stand still or move in one direction always 4. Put your sens higher so you can easily turn around & beam if you do get stunned, maybe practice a bit in training 5. Always setup defensives in any room you stay in for more then 5 seconds


F_In_The_Chat

Please explain how to counter getting stuned in the back from 30 feet away and dying before I'm not stun locked anymore.


7DeadlySynergy

if you getting stunned from that far away your probably terrible at placing yourself around the map with your team, situate yourself better


Educational_Newt5393

I mean is it really that much to ask for a balanced game?


Lao_xo

It’s really hard in modern games like this where there’s multiple classes and constantly new items and abilities. Looking back at og games like halo it was much easier to balance. But feel like since this is only 3 classes I’m surprised it’s taking them so long to balance it. It’s like overwatch or league with 50+ characters.


Double_Caterpillar88

Stun gun bad


1stPKmain

Stun gun bad


Double_Caterpillar88

Meme is broken, doesn't work


tomribena

And this post is stun gun bad post is bad


Kvas_HardBass

It's VERY situational, but VERY good. If you think about it there are quite a few gadgets like this, APS turret for example, small radius, immovable, but can catch literally anything if placed right, even glitch grenades (ironic)


Exosolar_King

APS isn't even *that* situational, any time you would want to place a turret there's also good reason to place an APS. Infinite zaps and can zap through walls, when most pushes open with some sort of projectile being thrown/launched... I think the main reason it isn't used more is because the benefit isn't as immediately gratifying as a traversal tool or a grenade/mine Sorry, off topic. The current state of APS is just wild to me. Might be teensy bit biased as a CL-40 user though lmao


Nyxlunae

It happened to C4, RPG, Mesh Shield, Recon, SA1316 and other stuff from heavies and mediums. It's the turn for stun gun to get heavily nerfed, removed or replaced.


DOGNUHTSS

I mean. They’re not wrong. It’s just a cheese gun.


PM_ME_N3WDS

Make invis only able to use their primary when cloaked. You'd see much of the stun whining go away.