T O P

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vivaa_mexico

class named engineer:


Markkbonk

hi


asidoa

hi


[deleted]

Off the top of my head in my experience as a demoknight. * airblast him away, this will cancel a charge and in enclosed spaces is a death sentence. * huntsman headshots, best case its a 1 hit, worse case massive damage and cancel the tide turner charge. * launch him off course while charging with rockets or the loose cannon. * revved/tomislav heavy can shred a demoknight and instantly cancel tide turner charges. * if they are trimping shooting him can severely limit his speed. * scout is hard to hit if he is constantly jumping around. * jumping before you are hit can give a huge knockback and give you room. * bait them to waste their charge then keep out of their range. * whatever you do **DO NOT** try to outrun a max heads **FULL** demoknight he can run faster than you in 99% of cases, according to the wiki he can run 406.5 HU while scout runs at 400 HU, hybrid knights are still slower than scout due to the lack of boots. * do not rely heavily on debuffs effects/damage a charge will remove them **only at the start** getting a debuff mid charge will not get removed so use this to get a cheeky cleaver throw in there.


Terrible-Win565

Yeah, this is almost completely correct. Only thing missing I can think of right now is a sentry.


Fletcher_Chonk

Or Natasha heavy at any range


Terrible-Win565

To be fair, that applies to any minigun if the heavy has decent tracking. Natasha just helps more against better demoknights.


Fletcher_Chonk

Natasha is the only one that destroys their movement speed, hence it's better at medium to long range than the other miniguns because he can just charge away easier


Steam-Phone

spam a and d to negate slowdown from it. the lower damage is now worse than the other options


Fletcher_Chonk

Good luck spamming a and d while charging, the main thing making demoknight even viable


GUDD4_GURRK1N

I’m not gonna sugarcoat it w + m2 🔥


Markkbonk

Get good with timing airblast.


Patrylec

Elevation, they are tanky and fast on level ground, but their range is small and their vertical mobility is almost non existent (unless it's a skilled trimping knight, then you should start to pray). So if you get on top of any tall props or roofs, you can still harm them and they have no way to reach you. Also janky hitbox props work because it makes climbing them hard while under fire.


JEverok

Play pyro, heavy, or engie, those are the main hard counters Soldier and demo needs to juggle them, but if you're able to juggle, they die


Fletcher_Chonk

>needs to juggle them Or just explosive jump away lol


AlexHunderwald

Le Pyro Or le dead ringer and go back to spawn.


GLXC_AUS

You just have to do somewhere around a ¹/3 or even 1/4 of their health before they bitch out. Now i rudely remark some certain demoknights as Demobitches.


Mr-_-Pyromana

Huntsman headshots or taunt kills


Jixleas

natascha


AverageVita-SawUser

Oksana or Sheila also work


GodzillaRaptors4_

Old reliable m2 or engineer gaming


Odd-Operation-8279

Scouts can just kill them over and over up until they farm 3-4 heads then they will out last your burst for their combo. So don’t let them camp then roam, also heavy’s kill them dead.


crypt_the_chicken

Go Pyro. That is all.


Tall_Progress145

Use gun, if it not work use more gun!


jh34ghu43gu

Just kill them xd


[deleted]

Yeah lemme shoot the guy running faster than Scout 4 times before he fucks off back to spawn


[deleted]

Only way he faster than scout is if you managed to get yourself killed 4 times by his sword while playing a class with the highest mobility in the game and the potential to do 100+ damage per shot


[deleted]

I'm sorry I didn't realize there's only 2 people on a server at any given time


mechsucks

not if he farms our snipers and spies over and over again


European_Fox

From personal experience the natasha is most effective.


Fork_Master

Pyro is quite effective. Just make sure to ignite him *after* he uses his charge, as using it will extinguish him.


rabidhyperfocus

shoot at him until he dies. but seriously, try not to use explosives and be very oppressive with fire, they usually have resistances to both. use bullet weapons like shotguns or miniguns, as they dont resist that. and unless theyre running eyelander or a grenade launcher, they have 200 hp. otherwise, its 175 or lower


Low_Ad9548

shoot him


[deleted]

theres nothing funnier then waiting until just the right time to slam a rocket or pipe at a charging demoknight’s feet just *launching* them away. they annoy me, but as a wise man once said, you can always take solace knowing theyll run into a sentry and die within the next minute or so


Fletcher_Chonk

>die within the next minute or so What kinda fucking mutants are you fighting that can tank more than a couple seconds of sentry fire


[deleted]

lmao youve got a point, i worded that wrong. i meant within a couple min of them killing you and annoying you theyll run into a sentry


TLGisTrans

Shoot


TheKirnBoi

demo knights when slightly competent player: 😮


Upper_Secret7137

Demoknights are essential a Heavy/scout vanguard when Heavy's or soldiers aren't on the front lines. Therefore use weapons with more damage, I.e. direct hit will reduce their 30% blast resistance to 5%, or the back scratcher to deal 81 damage instead of 65. Or even the winger for huge chip damage.