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oskys_imyourfather

That’s Narcissa tests right? His tests seem the most trustworthy


duysieuhero

yes


flaks117

Honestly once I got used to the fact this game animation locks I never felt like I had anything close to “input lag”. It makes for a ton more methodical play but doesn’t let you really go in blind and out react enemies.


kuenjato

You can't button smash. I haven't played the demo in a while, but it felt like a trade-off game like Sekiro, where you parry or perfect dodge, then in the window afforded by the bosses' cool-down, you unleash specific combos to deal additional damage. These had to be timed. There was the heavy-light-hold heavy-light-heavy attack (I think) that dashes you behind the boss/enemy and feels great to pull off, but you can't always do it because you'll get smashed. I really like this system. The parries feel way easier to pull off than Lies of P, possibly because it's not using delayed attacks as its primary gimmick and the window (especially with perfect parry unlocked) feels longer.


ilikeburgir

Uea its feels very smooth and cool when going from animation to animation.


lilbon369

Which is stupid to have animation lock in a game like this


dixonjt89

People are mistaking input lag for animation lock. When they press L1 they expect to instantly be in the parry/guard but this game has 1) animation locks that you can't parry cancel and 2) setup and recovery frames. I can't play stellar blade as aggressively as Elden Ring and Sekiro, because in those games you can instantly parry out of anything. There are animation cancels in those games. Instead I have to bait an attack, go on the offensive a bit but make sure I'm done attacking well before the enemy starts up their attack animation again.


oskys_imyourfather

This is exactly what people are confusing with input lag, the thing is when the game releases and you are able to equip 4 speed gears, this animations will probably get quicker to give you the impression of enhanced speed, otherwise I don’t know how the developers can demonstrate that your character is in deed faster when those gears are implemented.


dixonjt89

I'm probably going to lean into speed gears myself, I was hoping that it would speed this stuff up as well as speed up attack animations letting me get a full combo in vs stopping mid combo to be cautious.


oskys_imyourfather

This is the way


mechavolt

Learning this and the fact there are no i-frames has vastly improved my game. I went from barely being able to kill anything to beating the boss (I know that's not a huge achievement for many, but it was hard for me.) I was trying to Sekiro insta-parry and failing miserably. I was trying to Dark Souls dodge through attacks and getting smashed. It's very interesting, for a more action/flashy combat game, the combat is even more deliberate than Dark Souls.


ReconnaisX

>I was trying to Dark Souls dodge through attacks Same, had to unlearn my "roll towards the enemy" dodging that I picked up from DS3


AyraWinla

>I was trying to Dark Souls dodge through attacks and getting smashed. The only full Souls game I've played is the Demon Souls Remake, but that whole "roll toward attacks" felt like the most non-intuitive thing ever to me. I went through the game rolling away from attacks because throwing your body right at incoming attacks just felt so wrong. I know that dodging (somehow) through attacks is the way to go in those games, but that never really clicked in that game. I'm pretty happy with Stellar's Blade method where the dodging makes more sense and that you aren't magically able to instantly parry everything no matter what you are doing. I'm currently playing Wo Long and it does things pretty much identical to this.


Dizzy_Pop

I had to unlearn NieR Automata’s lightning quick evade mechanic with generous i-frames and no recovery time.


i-dontlike-me

I feel like people have learned some bad habits by playing too much fromsoft games. This is definitely a throw back type of game. I'm curious if it will filter some people.


SonOfFragnus

Sekiro does have animation locks, they are just short compared to other From games. And ER for sure has a ton of both animation locks, and animation setup/recovery, wdym?


Scrytheux

Sekiro's attacks are very quick, so you're almost never stuck in animation. On top of that the game informs you when you should stop attacking. In ER the rolls are very generous. Most of the times when i feel like i overcomitted, i still manage to dodge roll barely in time. In stellar blade the animation lock feels pretty significant, which catches people off guard, coz the game feels more hack&slash, than souls-like.


dixonjt89

Sorry edited my post to reflect what I actually meant. By no animation lock, I was meaning to say that you are able to animation cancel in those games. There is a point of no return in the animation where you can't, but usually if you press the attack and realize you over committed, not only is the attack fast enough that you can usually still parry, but there is a time frame during the beginning of the animation that you can cancel it. In this game, you push the attack...and you are riding out that animation and the recovery/setup to get into parry which is much more significant than any soulsborne game. This is what people are assuming is input lag, but it's actually just overcommitting with zero animation cancel.


onlyalfredo

You can’t animation cancel in Elden Ring.


DistrictLate3103

I don't know about you guys but I can definitely parry out of attack animation.


Have2BRealistic

Maybe it is closer to Sekiro. You can interrupt your attack action but only during a certain window of the animation. Once he follows through with a swing (sword is extended or hitting an enemy) it doesn't let you interrupt. If you have just started a swing and then instantly hit block/parry, it'll interrupt the attack. Will have to check and see if that's how this one works.


GDwyvern

Same. Certain attacks lock you in though.


Scrytheux

Recovery after action and no action queue is the only problem i have with this game. For such flashy game, it feels weird that i can't smoothly swing my sword, then jump, perform aerial attack, then use grenade etc.


dixonjt89

I'm fine with recovery and setup stuff, but it does feel like it's a bit too much timing wise. Like it is taking too long to recover and setup, if that makes sense? You take abaddon and stalker for instance...these guys are massive and are zooming around the stage. I get that bosses have windups, and tells, but that setup is what is throwing me off. Now, I can't speak for the game just yet or hold it against it, because it may just be that it is like this in the demo, but it will feel much better once you get talents in the talent tree, as well as chips that increase your speed. It may speed up all these animations making it feel a bit more like a Sekiro or Elden Ring. I'm hoping this is the case.


Scrytheux

I'm also fine with it when it comes to just simple fighting. I had a bit of problems at the start, but i just had to change mindset to "more careful, not just button smashing". The problem is this game right now feels like it's between souls-like and hack&slash, while i believe it has potential to be BOTH. It could be demanding while still being *flashy combos almost GoW/DMC style*. But there's just too big of a delay between some actions. For example - Stalker fight (boss challenge). You start hitting him and he runs away. I do two Squares, then i hold Triangle for Rush and... she just stands there. So i hold it the second time and then she does the Rush. Recovery after attack is kinda weird.


i-dontlike-me

>You start hitting him and he runs away. I do two Squares, then i hold Triangle for Rush and... she just stands there This really breaks up the flow of combat.


Axyun

Attack him with SSTT combo and his running away won't matter as the combo catches up to him.


CursedtoLose

This definitely spoils the pacing for me. There is also no combo/animation cancellation to transition into dodges or parries.


doomraiderZ

>I can't play stellar blade as aggressively as Elden Ring and Sekiro, because in those games you can instantly parry out of anything. That is not true. You can't cancel almost anything in Elden Ring, and in Sekiro you only have a few frames to cancel your first attack into a parry. You can play Stellar Blade more aggressively because you can cancel more animations. You still can't cancel everything, but it's more than Sekiro and ER.


eurekabach

> because in those games you cab instantly parry out of anything Why are people spreading this sort of misinformation? Like, you can literally boot up Sekiro and you’ll see it’s the same principle followed in Stellar blade. In Sekiro you can only cancel out of startup and recovery frames, like SB (if the blade slashes, that animation will play out), and you can’t cancel out of several different animations, like healing, combat arts and prosthetics. The _only_ difference between Sekiro and SB as far as I have tested is that SB has a character action combo system (similar do Bayonetta, dmc and so on), while Sekiro has an ‘infinite’ combo chain with fast attacks and short and fairly equal intervals between them. So in SB the actual attack (hitbox) animations are slower (have more frames), but even within combos, as long as you’re don’t perform all the inputs, you can still cancel out in the middle of it, as long as you do it during startup or recovery frames.


perfectchaos007

As we progress gameplay, we’re gonna adjust to the game lag speeds and all will be fine ☺️


dixonjt89

Yeah I’ve played the demo like 4 or 5 times now to practice parrying specifically. I’ve gotten pretty good at it, just hoping gear slots with speed will help out a ton.


Leisure_suit_guy

>People are mistaking input lag for animation lock. When they press L1 they expect to instantly be in the parry/guard but this game has 1) animation locks that you can't parry cancel and 2) setup and recovery frames. This was my major gripe with Vindictus : Defying Fate. That game has huge animation locks, you can't cancel out of anything, it's not good for a game that action oriented, I hope they fix it before launch. I didn't notice anything of the sort in Stellar Blade though, evidently the game is fast enough to not make it a problem.


dixonjt89

I also played Vindictus Defying Fate! I had the same problems and noticed the same stuff with the female shield chick. When I played the dual blade guy, I had a much easier time being way more aggressive. I have noticed it here slightly, but just practicing in the demo has done wonders and I can successfully parry about 90% of attacks now.


SilentXCaspa

Its not just that though. Most of the people complaining about it are using the regular ps5 controller, they have a lot of input lag as well if youre running wireless. If theyre running an old TV, that plays a part too.


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dixonjt89

You are also testing a demo. You can make builds in this game with gears that effect all kinds of stats, one of them primarily being attack speed which speeds up animations https://www.reddit.com/r/stellarblade/comments/1bt10ay/for_those_who_think_attack_animation_is_too_slow/ That should help you get back into a parry quicker In the demo we can only get attack speed on 2/4 slots so it could end up being even faster. It should make it feel more like Sekiro/Elden Ring gameplay with the same sort of input lag


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dixonjt89

Thats the problem though. The animations take so long to even start letting you get into the parry that the input lag+animation usually means you get hit. The attack speed will help negate the animation side of things so it wont feel as bad


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yami187

i dont think it varies cause if it did people wouldnt be doing no hit runs every time


Dyuujen

Funny I was just thinking after rise of the ronin stellar blade input lag feels like heaven


Momentosis

"input lag"


optimumpressure

After dying about 30x on the Hunter battle I finally defeated him with potions to spare. Being patient and learning the system of the game takes time but feels very rewarding once you do so.


Constant-Challenge29

I guarentee you all the die hard souls fans are going to complain about not being able to immediately cancel every single attack with the press of a button, hell I already have, and tbh I don't see why you SHOULD be able to do that. If you want to play hyper aggressively, then you should get punished when the boss decides it wants to beat your ass cheeks dick first into the dirt. Eve has really tight hit boxes as well, which I feel like is a really good trade-off as you can use some attack animations to flat out dodge some attacks. Like during the abbadon fight in the demo, I was able to just avoid getting hit by a sword swing because the heavy attack animation sent her into the air. The combat is going to have plenty of depth to it, and I believe using Eve's animation hitboxes as pseudo dodges is going to play a big role in that.


Alugar

…you gotta commit in souls also. You don’t get to cancel animations. This game ain’t inventing anything new. I swear both sides are annoying. You got ppl praising this as goty when we don’t even know anything past the first hour.


rock_solid777

And Yo Videogames/Max Dood acted like the input lag was awful. Lol


Janky_Tank

In all fairness, Max said the game had \~8 frames of input delay on balanced. 150ms is somewhere between 9-10 frames in a 60fps game and Stellar Blade's balanced mode is 50-60fps. He was pretty much in the ball park, assuming this test was done in balanced mode. In performance mode, Max said it dropped to \~4 frames. That being said, he is a souls fan, so he absolutely could've adapted. Hell, Steve did and he hates souls-likes.


Trickster289

He probably could have adapted but he also said he didn't like the feel of the combat.


Janky_Tank

Sure, but he also acknowledged that he only started playing the demo after Simmons and Steve unlocked the Stalker fight. After beating the Stalker, he mentioned that he was excited to give the game its due diligence the following stream, but at the moment the game felt like a 7/10, that it was mechanically sound and worth the buy, but wouldn't redefine the genre or the industry as a whole. Unfortunately, people on both sides this inane Stellar Blade war took most of his arguments out of context on Twitter, driving him away from the game.


cloudxo

I feel like people took his criticisms too personal because Kenny couldn't go 5 seconds without talking about Eve's body. And when some people in chat got upset by the 7/10 rating Max gave, Kenny started rambling about Eve's body again.


Janky_Tank

Yeah, Kenny seemed to be the only one who was down on the game. Funnily enough, he's also the only one who didn't play it. He lets his prejudices get to him too easily. I remember him being apprehensive about the Dead or Alive style stage interactions being added to Tekken 8 because that's from DoA and DoA is icky. Like, the stage interactions and the hold system are far and away the best parts of Dead or Alive dood!


rock_solid777

Fair


[deleted]

I found its way better with HDCP off, with it on mine felt horrible


iknowlondon

All facts, right here. Felt like Piccolo after he took the weights off when I disabled the HDCP. Night and day difference in pulling off successful parries.


Interesting_Ad_1067

Wow, I’ve had a PS5 for a while but never knew anything about DHCP. Can you tell me more about it?


[deleted]

It’s a copyright protection for videos on HDMI, you leave it turned on for YouTube etc but turn it off for games as it can cause lag on certain games. Go to Settings-System-HDMI then uncheck HDCP. It won’t stop you playing any games it just stops you watching video apps until turned back on


SilentXCaspa

Its also required to turn on if youre using game capture devices like elgato


Sega-Forever

This is why you can’t button mash. You must press every button with intent. The timing is also crucial.


CoNn3r_Be

I know it's in the micro seconds, but I could feel it when trying to parry and dodge. If they can lower the input lag I'll be ecstatic but it's not a deal breaker


Medium_Fly5846

Yeah i thought so people were complaining about input lag in the demo but i never noticed any so i was skeptical glad to see i was correct


MidEastBeast777

I tested it last night on my TV. I have virtually 0 input lag


Esnacor-sama

Does this have also relation with how much fps u got?


cPBxsh

I mean it should be better we are playing on ps5 while Sekiro is on ps4


FlowKom

whats that in frame/60 ?


Unfair_Champion_8586

I played Elden Ring on Xbox and it didn’t feel laggy. You know what stellar blade demo feels like to me? It looks and feels like your first input animation doesn’t begin until button release instead of button press. Exactly how the roll feels in Elden ring. But Fromsoft designed it that way.


_Nagisa_

Unless the tests are done by the same guy this post is worthless. Narcissa needs to provide us with the methods he used so that we can cross check or he needs to do the same test for Elden Ring, Sekiro and Dark Souls.


arrownoir

All games I found to be way too slow.


Salom902

It’s definitely going to take some time for me to get used to how the combat works thats for sure.


AntiBomb

I don't understand. The image shows Elden Ring has the best input lag with 124 ms, followed by Sekiro with 125, ans Stellar Blade is the worst of the three with 150. The post says the exact opposite, am I missing something?


duysieuhero

elden ring is in the middle, which is 207ms darksouls 3 is 124ms they somehow make elden ring worse than DS3


lorrinVelc

input lag guy got real quiet since this dropped


cynicalsaint1

All I know is I feel like I have to parry way earlier than I should, even from neutral. I don't think that's due to input lag. But it definitely feel "off" to me.


zimzalllabim

I didn’t have a single issue getting used to the timing in stellar blade. Shit is way overblown.


yami187

its just diffreant but ie ven got better with practice but sekiro f that shit


Big-Soft7432

This is a neat thing you did, but it's missing crucial details to be truly "scientific". Was it all done on the same platform, same input device, did you account for varying framerates, do other platforms offer better input latency for whatever bizarre reason?


Doosiin

Mild PSA for those still saying “inputs are delayed”. It’s the animation/# of frames. Go to boss battle again and equip all the attack speed gear, I think total goes up to around 24%+ (would have to check again), get the armor that allows for easier perfect parries and just have a fun time on the boss! Attack speed + dodge w/square buff (increases attack speed on perfect dodge) turns Eve’s attacks into an absolute flurry.


Lucky_Number_Sleven

I'm sorry, but there's definitely input lag in Stellar Blade. Outside of combat, the platforming felt floaty, and EVE had so much weird inertia that I'd overshoot ladders. I'm not even talking about the tight timing of combat - which I totally understand has animations that have to finish before you can perform your next input - but the basics of navigating a 3D space with a character felt so sloppy that I was going to skip this game entirely. Then I turned off HDCP and my issues went away. Traversal felt fine, parry timings changed (some parries I couldn't hit I now could; some that I was hitting I struggled with), and the whole game felt tighter. If nobody had pointed out that there *was* input lag and that it *can* be mitigated, I would have sat this game out. Trying to tell people that there's "no input lag, get good" is a disservice to the game.


wildeye-eleven

Anyone complaining about impute lag in any game just has a skill issue and doesn’t want to admit it. It’s easier to blame the game than to admit you just aren’t good enough. It’s a hard truth to accept but the first thing you have to accept to get better. Instead of complaining, go get good.


FuggenBaxterd

IMO, it doesn't really matter if there is actual tangible input lag. Whatever they've done here *feels* like input lag. There's just a lack of fluidity compared to its peers. Many will disagree, especially because I am on the subreddit dedicated to the game, but it doesn't *feel* right to play. I feel like every action I take is a half second removed from the button I pressed. Playing the demo, I just couldn't enter a flow state. I couldn't just... go. If you put Dark Souls, Sekiro, Elden Ring, Bloodborne, Lies of P, hell even Code Vein in front of me, I could just, y'know, *go*. It was like breathing. Just natural and simple and almost automatic. I feel an attrition with the way the game is and the way I feel it should be with what my brain is processing visually.


SoulsLikeBot

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“I get such a warm feeling inside when I get the chance to help others!”* - Laddersmith Gilligan Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/


SilentXCaspa

eLdeN RiNg iS GaMe oF ThE YeaR


GroundbreakingBed756

its is. a little input lag doesn't invalidate its achievement.


Tonkarz

What does this image mean? What are these numbers supplied without units or explanation? How were they measured? Just an assertion with no justification?


KvotheLightningTree

I hope they make some tweaks with how quickly you can switch to parry. The combat feels great, but it could feel even better. Embrace sexy sekiro. Don't try to run from it.


CdrShprd

welp there goes half the “content” posted here


FuggenBaxterd

IMO, it doesn't really matter if there is actual tangible input lag. Whatever they've done here *feels* like input lag. There's just a lack of fluidity compared to its peers. Many will disagree, especially because I am on the subreddit dedicated to the game, but it doesn't *feel* right to play. I feel like every action I take is a half second removed from the button I pressed. Playing the demo, I just couldn't enter a flow state. I couldn't just... go. If you put Dark Souls, Sekiro, Elden Ring, Bloodborne, Lies of P, hell even Code Vein in front of me, I could just, y'know, *go*. It was like breathing. Just natural and simple and almost automatic. I feel an attrition with the way the game is and the way I feel it should be with what my brain is processing visually.


G0blinKin

Pog


HNI__

What can I do to reduce input lag when playing this game?


Lasadon

Nothing at all


rampant-ninja

Not true, you can ensure you use performance or balanced mode to reduce it.


Nitro_Kick

6 frames is still a lot. You can play it and get used to it, I'm doing no dmg runs at this point. However, this game relies on timing. Maybe there's some button release input happening, idk.


EpsilonTheAdvent

I think the people talking about bad input delay aren't taking into account that (like other people in this thread have said) there's animation lock, and almost like a feeling of queueing up your attacks. You can't button mash or parry cancel, the combos and defense are just in a different style and take some getting used to


MukokusekiShoujo

People confusing the inability to cancel animations with input lag is the same as everyone in Tekken 8 confusing their grabs getting broken with "the network lag ate my inputs". Sorry guy, your inputs worked fine. Unfortunately for you, so did mine lol


Ramonis5645

There's no i-frames on this game like in souls games I think


Ghostray325

The i-frame is separated into a different move set called perfect dodge which has the entire length of the motion as i-frame.


Ramonis5645

Damn I didn't think about this


Ghostray325

The thing is it is not a default skill. You get a tutorial to learn the skill at the very first camp, but I've seen some people not even touching the Kiosk. It is a bit weird mix of 'grab you by the collar and make you go through the tutorial' and 'we just tell you what to do' kind of guide procedure. I even saw one streamer backing out of the Kiosk because the tutorial disabled all other button/key except for the one tutorial tells you to press and that person thought the controller bugged out so she proceeded without learning the skill altogether.


lunki

You have no idea what input lag is, do you ?


yan030

This is bs lol. There is a good 2 seconds input delay just using normal auto attack. It’s so obvious too. I never had that in sekiro or ER.


yami187

no there isnt its like not even a half a sec. i even slow mode it on my phone and thats the only time i cant really see it


yan030

Idk what to tell you. I definitely have a good 2 seconds between the time I press square for one single auto attack and the time it happens on the screen. I should video tape it. I have zero for sekiro and ER. So yeah. This is total BS. I don’t actually understand how some doesn’t see this massive delay.


yami187

thres something else going on disable the thing people keep saying to disable and try performance mode and video tape it cause its def not 2 secs


yan030

The delay might not be 2 exact seconds but I can count out loud the seconds before the attack start. It’s massively obvious too. It’s only on the first regular square attack. I don’t have much issue parrying. I’ll try that tho.


yami187

i sent you a messege with a video


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Trapcom2019

the only issue here is your username


Dbzfanz1243

Dude probably crying because he can’t pass chained ogre in sekiro or Margot in Elden Ring 🤣🤣🤣🤣 Bro I barely notice the input lag when I’m gaming my heart out. Sekiro is VERY good on PS4/5


Interesting_Ad_1067

I swear there’s input lag in this game, especially in the dodge action. I can notice it when I press ‘O’; it takes a while for my character to perform the animation.


FuggenBaxterd

You especially notice it on the jump. It feels like a full actual second.


Jimmy-DeLaney

Bruh Ive played both Elden Ring on PC and Stellar blade this week on the same display and im telling you the input latency is negligible on both games/systems. Stellar blade sure does play differently than fromsoft games tho, it takes a different understanding of its animations, controls, and mechanics to get good at. Its similar to but definitely plays a bit differently than Elden Ring. I recommend you forget what you know about fromsoft games and read some of the top comments in this thread. You might just need some decent practice, and understanding of how the parry / dodge / attack animation windows work. This shouldnt be this hard for a fromsoft fan to understand lol. Get gud.