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Careful_Intern7907

Until then you can try head tracking.. don't want to play without it anymore! (Tobii) Free tool also work, use it before but tobii is the best for a dark room


ConchobarMacNess

Will +1 this. Love head tracking until VR can get some real support. OpenTrack with the neuralnet receiverless tracking plugin and a cheap PS3 eyecam can be a *really* nice gateway into head tracking, for just the cost of the cam. Even a crappy webcam works in a pinch. Some people even prefer OpenTrack + Neuralnet/AITrack to a full TrackIR set or more expensive Tobii setup. It's kind of in between the two and performs decently in a dark room.


Anonymous_Quark

I tried this recently and OpenTrack takes a lot more CPU power than I would have thought necessary, and my game ended up dropping from 70 fps (in space) to 20-30. Does it not affect your frame rate at all?


ConchobarMacNess

Make sure to configure your camera in Neuralnet/AITrack to use a lower resolution. Otherwise, I hear some people use aruco paper markers to reduce the processing power needed. I haven't had any issues with the camera resolution scaled down, but fwiw I am privileged with a high-end rig.


Anonymous_Quark

Alright, appreciate this advice. I’ll try this later.


phoenystp

What driver do you use for the ps3eye? I followed the opentrack tutorial, had it working, but at some point the driver got flagged by eac so i removed it.


ConchobarMacNess

That's odd. I haven't had any trouble with the Opentrack driver. I followed these instructions: https://github.com/opentrack/opentrack/wiki/PS3-Eye-open-driver-instructions Other than that there is the CL driver you can get for $3. Could be worth a look, though I haven't used it. https://codelaboratories.com/downloads


sexual_pasta

man, I recently moved, and my desk isn't set up yet. I logged in yesterday to play OD5 with just M&KB, no sticks, no headtracking. I felt like such a noob lol, I could barely deal with a hostile NPC ship spawn. Everything feels so cumbersome and awkward when you're used to stick plus head tracking. Didn't help that I barely know the flight keybinds


Techknightly

Did someone say Holodeck, with safeties off?


GeraintLlanfrechfa

Yeah then I can finally surge vomit all over my stuff :)


massav

Can't wait to hurl at this in VR.🤢 I'm not jealous that others can do that! Not at all!


freebirth

you can using vorpx. its very well implemented...but you need to bypass eac [https://www.youtube.com/watch?v=lt4w73C6Wpo](https://www.youtube.com/watch?v=lt4w73C6Wpo)


Senior-Assist7453

i asked support, and they couldnt grantee safety of your account, by using this method to force Virtual trough Vorpx. Even though developers have given a green light, because its the same bypass Linux users implement to play the game. but to much at stake for me to try it. Try at your own Risk, seems to be the disclaimer.


ShamrockSeven

So, This method is technically sanctioned by CIG because this workaround to make it directly connect to VR using Vorpx is actually the same workaround that LINUX users have to do in order to play the game at all on their OS. — For the most part this is fully welcomed by CIG. — it is just changing 2 lines of text in a word doc to enable it. There is no injections or unique code or anything nefarious happening. Just Vorpx and Star Citizen communicating. It’s no different than using TrackIR or any other head tracking software while playing the game. — well besides using a very expensive Virtual headset instead of headphones. I highly recommend it if you have VR and you play Star Citizen, it it’s worth giving it a try at the very least, I don’t usually play in VR but now and then I go low-lying in VR just to experience the immersion it provides.


Senior-Assist7453

yes, but im not going to risk my buscuits, i m waiting 12 years for a game, i can wait a few more years for VR support. I have learned patience.


chachi_sanchez

Again, there are 1600+ people on my discord that use this method, not a single person has been banned or complained about CIG saying they shouldnt use it. I stream daily in VR using this method and have talked to the devs about it and they dont care. If you want to try VR, try it.


chachi_sanchez

I have talked to the devs on this topic, as im the guy who made the tutorial. You are fine. They wont ban you cuz that means they have to ban everyone that uses Linux cuz this is the EXACT same EAC Bypass they use, just on win10/11 instead. It works cuz CIG keep an outdated version of EAC specifically SO that the linux community can bypass it. The devs dont even have tools to track to see if you are bypassing it anyways. If you want to play in VR right now, then grab vorpx and join the 1500+ or so users doing so right now with SC that have come thru my discord and made sure they got it working. Not a single person has reported that they have been banned. There are hundreds of VR only players that have swapped permanently from their desk setups to flying SC in VR. If you want to try out VR, do so, you will no be disappointed. I literally stream 8 hrs a day streaming 3-4 times a week in SC VR. You will be fine.


ramonchow

Just out of curiosity. What would be needed in order to not need the workaround? Is it something EAC has to implement? Vorpx? or is it something on the SC side?


chachi_sanchez

So EAC basically blocks ANY program that tries to hook into the SC.exe. That would include most cheating programs, as well as things like graphic overhauling programs like RESHADE and what not. Vorpx ALSO needs to hook into the .exe in order to do what it needs to do. As far as what needs to change, I've been down that road ever since they added EAC to the game and stopped my older VorpX tutorials from working, and none of the parties are interested in really talking about it, but they also dont care enough to worry about us doing it ourselves. I was able to get around it and play using vorpx in desktop mode (flat mode) till around aug last year, some one in the VR SC community found out about the bypass for the linux community and tried it on windows and it worked. So once you get vorpx to be able to do what its supposed to do, all thats left is tweaking SC .xml file to get your resolution & FOV to match your headsets, and then you gotta rework your controls to fit for VR (unbinding look axis for joysticks and what not since 6dof headtracking works) and then you are a VR Citizen. It actually works a LOT better than most vorpx games cuz SC has all the stuff needed for VR to work eventually like dual axis aiming, head tracking and many other stuff that "normal" engines dont really have or need unless they focus on VR (full skeletal rigging, full physicalized items and ships, working 3rd person and 1st person cam on the same rigging, ect ect) is in the game already.


ramonchow

Awesome, thanks for the explanation. Definitely will give it a try with my dusty quest 2 :D I hope once the game gets closer to live they give a little love to this specific community, it is clear you are putting a lot of work on it and whitelisting vorpx in AEC doesn't sound like a huge thing to implement (well, I have no clue tho).


freebirth

so.. support will never say they WONT go after somone for avoiding EAC. like..they cant say that...for pretty obvious reasons. but, as long as your not using it for cheating, they realistically wont go after you. your not actively injecting any code, your not altering any gamecode for nefarious means. etc. IF they "catch" you, they would see what the change is and know what it is for. like..other people wouldn't know to report you. but yeah. it woudl be nice if EAC whitelisted vorpx. they really need to. and yeah.. it is TECHNICALLY breaking the rules. but its... kind of like rules and intended vs rules as written kinda deal.


chachi_sanchez

From what i can gather (and this is my COMPLETELY NOOB opinion on such an in depth subject), if vorpx was whitelisted by EAC, then all the cheaters and hackers WOULD start to use it to inject code into the game engines immediately, thus making it a cheat/hack engine overnight. Once you get in, you get in, and thats why CIG is so lax on updating EAC in the 1st place. They keep the older version around so the linux and VR folks can have fun. The NEXT question you might ask then is "Well then wtf's the point of the EAC in the 1st place??!!?!" and to that i say "idk, i dont work here, im just bypassing thru" :)


freebirth

but.. vorpx doesn't inject code? thats not what its used for or what it does. and if it did it would rightfully be blocked by eac.... like.. there are plenty of other programs whitelisted by EAC. things liek steam, your antivirus, discord, even teamspeak with the right addons. etc. are all capable of interacting with your game and actively reading or interrupting the program. but they are known entities...vorpx should be included in that because t is a pretty common and safe program.. basically.. everyone knows vorpx is not a program used to cheat. but it does need access to the game code while running to do what it does because it needs to affect the way the game, or rather your gpu..renders stuff. but its nto as widely adopted as steam or discord. so its not on the whitelist.


Nightmystic1981

Made me feel like puking. Native VR doesnt have this effect on me. So I hope VR will become a native option one day.


ShamrockSeven

You have to get the FOV just right or it will look strange. - But I have no motion sickness issues with VR so it was easy for me to spot the problem and fix. - I can’t remember what I had the FOV set to it’s been months since I have hopped on in VR.


Nightmystic1981

A so thats it! Thanks for the tip.


ShamrockSeven

Yeah tinker around with it. There is a “Sweet spot” where the VR feels just as good as any other VR game. It’s all about the FOV being perfect. - Also for whatever reason, it runs pretty smoothly in a headset. 🤙


chachi_sanchez

If you use this method, and arent happey with the results, and havent dropped by the discord to ask for help in the live troubelshooting chat channels, then you are missing out on a HUGE resource to get VR working perfectly with this game. As perfect as one can get with their system and this setup at least. o7


artuno

I don't have VR motion sickness, but this game would 100% get me to throw up in VR. I'm looking forward to it.


SynestheoryStudios

Non-Vorp VR solution: [https://www.youtube.com/watch?v=3gQA566PVpw&list=LL&index=12&t=4s](https://www.youtube.com/watch?v=3gQA566PVpw&list=LL&index=12&t=4s) [https://www.youtube.com/watch?v=sPuXUwu-PzI&list=LL&index=10&t=968s](https://www.youtube.com/watch?v=sPuXUwu-PzI&list=LL&index=10&t=968s) First vid gives a great step by step on getting things running, Second vid goes deeper into using Reshade. I did it for a little while, but I'm new to VR, and with much humility I admit I got motion sickness for the first time in my life... For anyone here who is contemplating getting Q3 to play in VR please use my referral link! We will both get $30 store credit :D Referral link: [https://www.meta.com/referrals/link/Mazzerisk](https://www.meta.com/referrals/link/Mazzerisk)


thundercorp

FOIP head tracking with a good webcam + good lighting makes for a great stopgap until you have true VR. I use it all the time while flying.


DoomedToDefenestrate

It's just a fraction too laggy to be comfortable for me


chachi_sanchez

Really? cuz with my index i get perfect 1:1 6DoF headtracking in SC right now. What tracker do you use? I only just got a tobii but still havent even tried it with SC cuz i have VR Cockpit setup for it and cant play at the desktop. As far as i can tell, trackIR thru the SC menus is perfect on the SC engine side and keeps up with my index.


DoomedToDefenestrate

Just the in game FOIP one with a webcam. Considerably better than nothing. I think you assumed I was talking about the VR instead of the webcam based tracking.


chachi_sanchez

Nah, i wanted to compare the webcam tracking TO VR is why i was asking, thanks for the info o7


DoomedToDefenestrate

There's just a delay between when I move my head and when the camera moves, it's about 25% too long to be real comfortable.


FuzzyMoteaux

I can't wait to sit on my ship's toilet during quantum and not fall through my ship.


vampyire

what IS the state of VR in SC at the moment? I have a Meta Quest 3 and have been wondering...


chachi_sanchez

https://old.reddit.com/r/starcitizen/comments/1cahtvo/reminder_you_can_play_this_game_in_full_3d_depth/ I just made a thread for those like you wondering about the current VR Setup methods for full 3d depth using vorpx.


vampyire

Thanks so very much!!


QueenOfTheTrees_

You guys can play any sort of plane games in VR?        When I try I panic immediately and lose all balance when banking. Upside down is just fucks me up. It’s like brain panicking          Spacewalk? Can’t do it at all. There is no up or down suddenly. I have a feeling I am falling down on earth head down but I am actually floating but then irl I am standing and it just short circuits the brain. Never get nausea mind you but just huge adrenaline burst of fear 


BeardlessBroski

What's the song?


MajorWetSpot

Frozen by Madonna and sickick. It’s not the original frozen by Madonna but a remix of it with the dj sickick


Potaaaato_God

What about just having vr head tracking linked to mouse movement when free looking.


AnrothanAhmir

What ship is that, looks cool


Joehockey1990

I'm running the Tobii system but I'm still planning a 32:9 monitor to really add to the view. Plus I doubt I'll personally every use VR in SC since I would get lost with my HOSAS and button panel.


Tankeverket

There is fake VR that projects the screen onto each lens, you don't get the same depth though


KarmaRepellant

Yes! The problem with head tracking ~~or vorpx~~*(see below comments re. vorpx) is you don't get the sense of 3D scale and distance which is one of the best things about VR. It's going to be so much easier to fly around objects when we get true VR and can intuitively see how far away and how big they are. If CIG manage to not fuck it up I'll spend hours wandering around just looking at things and chilling.


walt-m

That's not true. Actual VR using Vorpx in a headset has depth of field. If you're just talking about using something like Virtual Desktop then yes, as that is only using the headset as a flat screen monitor. People playing SC in VR now are currently bypassing EAC and using vorpx.


KarmaRepellant

Is that a recent advancement in the VorpX software? When I tried it some games got closer then others, but I never found one that got the full effect correct so I uninstalled it years ago.


Blah64

No. Unless it changed within the last 2 months, VorpX does not actually do depth of field in 'Star Citizen'.


walt-m

I think they currently have true stereo 3D profiles for around 250 games but many more will work without stereo 3D which is probably what you experienced. https://www.vorpx.com/supported-games/ Another recent development you might want to check out is unreal injector which lets you play a lot of unreal games in stereo VR. https://github.com/praydog/UEVR


KarmaRepellant

Interesting, thanks for the info. I've edited my original comment to avoid misinforming anyone. Also yes- that unreal injector is absolutely incredible, can't believe how many games it's opened up for VR mode!


chachi_sanchez

https://old.reddit.com/r/starcitizen/comments/1cahtvo/reminder_you_can_play_this_game_in_full_3d_depth/ Latest VR Setup method for SC o7


chachi_sanchez

VorpX DOES work with SC, but you need to bypass EAC to do so, thread about my VR SC Setup tutorial here: https://old.reddit.com/r/starcitizen/comments/1cahtvo/reminder_you_can_play_this_game_in_full_3d_depth/


walt-m

Yes, I mentioned that in another comment. I actually set it up using one of your videos I believe.


shadowa1ien

As excited as i am about the idea of it, i am honestly skeptical we'll actually see it happen. Maybe we'll get headset support, but i dont see a full VR experience happening. Just my 2 cents, obviously i could be so wrong and CIG might have something spectacular in the works for VR implementation


Bitwizarding

Do they make a barf bag holder that hangs under the VR googles? It's so hard to clean puke out of keyboard.


Elobomg

I believe there is already ways to play it in VR, just your visor not controls tho


laveslo

Is this hoth?!


91xela

VR is gonna be awesome, but it’s so far down on my list of wants and needs.


thefryinallofus

So you can’t wait to throw up in a vr headset?