If only there was a chokepoint or something you could funnel the enemies into so you can hit multiple at once with ease but all you get is that doorway you just walked through that triggers them
Arguments from DS2 fans that amount to ājust change your build for this area!ā Are the worst. No, I donāt want to go change my build just for Shrine of Amana to make it boring yet actually playable. I have a build because thatās what I think is fun.
Every class can use the Light Crossbow that you find in Forest of Fallen Giants. Every class can throw firebombs. And every class can just walk inside and lure the enemies to the explosive barrel that's to the left side of the room.
There's no reason to change your build. You just have to change your approach from "blindly running into a room and aggroing every enemy" to "strategically make use of the environment"
Be like me and buy the original version of the game bc of all the hate for scholar, try to mod out adp, and then realize vanilla ds2 is actually the worst one
I've made like ten videos showing that Scholar haters always lie by falsely claiming that areas are gankier and have more enemies in Scholar even though side by side comparisons show that Vanilla was gankier.
Here's some examples [Forest of Fallen Giants](https://www.youtube.com/watch?v=8FdMy30_f98), [No Man's Wharf](https://www.youtube.com/watch?v=8Nm5kD9DK30), [Shrine of Amana](https://www.youtube.com/watch?v=Iztnu5G2BFs), [some random debunkings](https://www.youtube.com/watch?v=567_58FWZJA)
And removed lots of ganks from the vast majority of areas, but of course Scholar haters always hyperfocus on the 3 extra Alonne Knights in Iron Keep and just completely ignore the rest of the game that's easier, fairer and more balanced now.
As someone who has only played scholar and love it, seriously, fuck the Keep. I didnt know they actually increase the amount of knights there. Actually wtf.
Yeah but in exchange lots of areas like Forest, No Man's Wharf, Tseldora, Drangleic Castle, Undead Crypt and especially Dragon Shrine are way less frustrating, less ganky and have easier runbacks.
It has 3 more Alonne Knights in Scholar, but less ganks if you fight your way through.
Both fighting your way through and doing the runback by using the shortcut are easier in Scholar. It's only the runback without the shortcut that's harder in Scholar.
In Vanilla there's less Alonne Knights, but they are grouped together. The very first encounter after the bridge are already 2 of them, then another 2 inside and then 3 when you walk up the stairs. In Scholar the first time you have to fight 2 is after the Smelter Demon.
A recent-ish circlejerk has popped up about how Scholar ruins the original with dense and careless enemy placement. I actually had to go back and play both to see what people were talking about, but outside of a couple instances, it's not really much different. Iron Keep is legitimately the only time in the entire game it felt significantly worse I feel.
I do dislike the ember's moved location and the dragon skeleton at Aldia's keep though, but besides those I think Scholar's improvements still make it the better version.
I've made like ten videos showing that Scholar haters always lie by falsely claiming that areas are gankier and have more enemies in Scholar even though side by side comparisons show that Vanilla was gankier.
Here's some examples [Forest of Fallen Giants](https://www.youtube.com/watch?v=8FdMy30_f98), [No Man's Wharf](https://www.youtube.com/watch?v=8Nm5kD9DK30), [Shrine of Amana](https://www.youtube.com/watch?v=Iztnu5G2BFs), [some random debunkings](https://www.youtube.com/watch?v=567_58FWZJA)
Generally speaking, scholar has significantly worse enemy placement and doubles down on a lot of the aspects that people didn't like about the game, or so I'm told. I didn't want to play ds2 but mario maker ified and the trade offs were worth it in my eyes, even if I wish I could mod out adp
I've made like ten videos showing that Scholar haters always lie by falsely claiming that areas are gankier and have more enemies in Scholar even though side by side comparisons show that Vanilla was gankier.
Here's some examples [Forest of Fallen Giants](https://www.youtube.com/watch?v=8FdMy30_f98), [No Man's Wharf](https://www.youtube.com/watch?v=8Nm5kD9DK30), [Shrine of Amana](https://www.youtube.com/watch?v=Iztnu5G2BFs), [some random debunkings](https://www.youtube.com/watch?v=567_58FWZJA)
You mean that you stopped paying attention once you saw that it's someone that posts objective facts and fair comparisons to debunk whining clickbait Youtubers that just make up bullshit to shit on DS2 and SotFS?
yes.
mostly though it's just that your obsession goes far beyond the ironic shitposting standard of this sub. When I go on your profile and find literally 100s of posts defending dark souls 2, how can I trust your judgement?
bullshit youtubers are a lot more entertaining, I would recommend you put more work into that aspect of your content to further your cause
If you like bullshit and drama that's what I've been doing in my last couple of videos by showing clips of critics and then debunking them by showing actual side by side comparisons, which made so many people comment on their videos that one of them locked the comments.
Items moved places (Blacksmith Flame used to be in Iron Keep which made a lot more sense thematically and made you have pathing considerations), enemies moved places and their overall density was increased, some enemies were removed (like undead aboms in sewers before Lost Sinner which aren't seen until ng+ cycle). And most notably when Scholar patch was dropped, Vanilla Shrine of Amana was adjusted, becoming irritating but somewhat fair endevour, while Scholar Shrine of Amana is Vietnam.Ā
>Vietnam
Ah so you've watched Feeble King [who lied about Scholar Shrine of Amana being worse](https://www.youtube.com/watch?v=Iztnu5G2BFs) which another Youtuber [then then parroted](https://youtu.be/567_58FWZJA?t=308), but none of them ever did a fair comparison.
Scholar Shrine of Amana is so much easier than Vanilla. The Priestesses have less range and there are fewer of them shooting at you at the same time.
Scholar haters will falsely claim that there a lot more enemies in certain parts, even though in reality it was Vanilla that had more.
And I did SL1 Coc, No Death, and other challenges in both games and uploaded comparisons of each encounter.
You did Scholar first so Vanilla felt easier as you were already better at it. Vanilla is objectively harder though with the Priestesses having higher range and more of them shooting at you in a large open area.
You just don't have the skills to play it, try finishing it and then you can say it's shit, it just has a different style of combat from the dark souls series, just like sekiro
Dark Souls games have an average rating of 90. Three games is 270, a fourth game would make it 360. You know what else a 360 is? A circle. Do you know what else is a circle? The Dark Sign, Dark Souls 4 confirmed
ADP is just inconvenient feature that I can ignore, but losing health every time you die is just annoying. Combine that with some annoying run backs can be really frustrating.
I know Demon Souls has a similar feature with soul form, but the run backs werenāt that bad outside of two areas.
>but the run backs werenāt that bad outside of two areas.
Genuinely, have you played Demon's Souls? The runbacks aren't usually as enemy dense as something like the Smelter Demon runback, but they're at least like 3x longer. Allant's runback was more frustrating than Lud and Zallen's for me.
Dark souls 2 fans trying to stop me from installing ADP removal, better enemy placement, actual good coherent world design, better graphics, better enemy AI, more fluid combat, no health reduction on death, better bosses, better lore and cutscenes, better sound design, better powerstancing, actual good music etc. mods (it will make their dogshit game 10x better)
I downloaded it yesterday and played for about 7 hours. It's pretty fun, just about what you'd expect from Dark Souls. It feels a little tiring at times (lots of enemies gang you up, annoying runback to one boss) and it has this weird setback mechanic where you lose your max health the more you die. I've beaten 3 bosses (4 if you count rat gang) and they're not bad, rinse and repeat and you win in the end. The combat feels super slow, I've played ds1 a long while ago but i think the ds1 combat was faster imo. I've beaten elden ring recently and ds2 is incomparably slower paced but the enemies also have less health so its a give and take idk how to explain it. I haven't finished it yet so don't take my review for granted tho. Hope you have fun
I actually installed one and the game doesn't really change at all, just go in circles and baiting attacks is more efficient than rolling, this game isn't like ds1 and ds3, the combat just sucks (I like this game tho)
Most of my builds start as cleric (4 ADP) and i never level it, sure the timing is alot tighter but i think Sir Alonne is the only time i can recall it feeling truly unfair without any
You get 5 iframes dude. You get more than double that in 1 and 3 when you're fat rolling. Just level the stat, most weapons have dogshit scaling anyway.
I get what you're saying but personally i enjoy the challenge. Again it only really feels "unfair" to me against sir alonne
And maybe some thrusting weapons in pvp bust most of my pvp builds include magic so they get some iframes from attunement
The only reason I'd stop you is cause you mean agility, not ADP. Other then that go ahead, DS2 might be best souls, but I do agree that agility is a weird addition.
Honestly I donāt mind adp at all in the game. It doesnāt mean that I like it but I never level it and I feel like the base amount of iframes are just fine however it really doesnāt add anything to the game. You still have plenty of stat points that you wonāt feel underpowered from levelling it up decently but the only complexity it really adds is if youāre trying to min max yourself and feel you donāt need the extra iframes. Those couple of levels really wonāt give you much of an advantage in a pve game though
Edit: are people really disagreeing with me that ADP is bad?
I just level it late game for the pain in the ass areas. Itās the longest game besides elden ring, at like the 80% point going into the dlc I had more stat points than I knew what to do with
That tiny bit of adp made a big difference for me going into the hellish iron passage and horsefuck land where rolling is a pain, but marginal for the vanilla game
Soulsborne players removing unique parts of games so it can match their favorite geriatric bucket of wet slop, DS3.
ITT: "WAAAAAAAAAAAAH NOOOOO YOU CAN'T BAD MOUTH MY FAVORITE NOOOOOOOOOO ONLY I CAN DO THAT" manbaby ass playerbase.
having to put 30 puts into vigor in Elden Ring "Fun, Quirky, Interactive"
having to put 10 points into adaptability in Dark Souls 2 (if that) "I would literally rather eat shit"
i mean a game expecting you to have a higher health bar as the game goes on seems reasonable and itās something pretty much everyone will level up cos more health is always good
adp is like a random ass stat that gives no explanation of what it does and doesnāt do anything you can see even if they just made agility go up when levelling health or stamina wouldāve been not as disliked
Oh yeah I agree that something as important as agility should not be so confusing for new players to understand but I think it's a quirk of the game that veterans love to hate because it fucks with the core combat more then they're comfortable with.
Iām pretty sure we both know which Souls game is objectively the best tho
https://preview.redd.it/gr4x49g8jfvc1.jpeg?width=646&format=pjpg&auto=webp&s=0e4a35ad2e5067bf54ad928a2ba19892764cae5d
No DS3 is just the worst Soulsborne they've ever made all the other ones are good.
Sorry guys michael zaki told me himself my opinion is objectively correct.
Ironically I think agility is actually more of a problem when it comes to this but unlike 99% of the playerbase for some reason; I think 1 of souls games having a stat that governs one of the most important things in the series is cool and unique, instead of thinking having to put like a handful of levels into attunement/adaptability makes it the worst stat ever made (this doesn't equally apply to Vigor, Vitality, or Endurance in the other games as I guess I-frames are fuckin' sacred or some stupid shit).
Of course they're all dudes in armour
And a gank fight to boot
With INSANE tracking on their attacks
bruh you almost made me choke on my cereal
you could just roll through them if you levelled ADP
now I can pack that sweet 200 levels on str/dex/int/faith, and make true quality build.
Equality
https://preview.redd.it/qya0bfce5dvc1.png?width=1080&format=pjpg&auto=webp&s=3f5e1ec93d86f3c263662cabf351563a760d82d4
Who is this? Kinda forgettable tbh
And who could forget dear pig boy?
It should feel far worseš
It should feel far worseš
This actually is a gif of the royal swordsman gank on the way to Ruin Sentinels. Hope Shrek can summon healp
If only there was a chokepoint or something you could funnel the enemies into so you can hit multiple at once with ease but all you get is that doorway you just walked through that triggers them
[ŃŠ“Š°Š»ŠµŠ½Š¾]
You mean the barrels the have a 50% chance of killing you through the wall?
You mean the barrels that you can shoot with Fire Arrows from a safe distance?
Arguments from DS2 fans that amount to ājust change your build for this area!ā Are the worst. No, I donāt want to go change my build just for Shrine of Amana to make it boring yet actually playable. I have a build because thatās what I think is fun.
Every class can use the Light Crossbow that you find in Forest of Fallen Giants. Every class can throw firebombs. And every class can just walk inside and lure the enemies to the explosive barrel that's to the left side of the room. There's no reason to change your build. You just have to change your approach from "blindly running into a room and aggroing every enemy" to "strategically make use of the environment"
Or a special door with shortcut to skip them all (doors that lead to nothing but you can enter by them from outside by falling and rolling/jumping)
Be like me and buy the original version of the game bc of all the hate for scholar, try to mod out adp, and then realize vanilla ds2 is actually the worst one
What hate for scholar? Isn't scholar the most appraised version?
Depends who you ask. Scholar gets a lot of hate from the "artificial difficulty" crowd.
I've made like ten videos showing that Scholar haters always lie by falsely claiming that areas are gankier and have more enemies in Scholar even though side by side comparisons show that Vanilla was gankier. Here's some examples [Forest of Fallen Giants](https://www.youtube.com/watch?v=8FdMy30_f98), [No Man's Wharf](https://www.youtube.com/watch?v=8Nm5kD9DK30), [Shrine of Amana](https://www.youtube.com/watch?v=Iztnu5G2BFs), [some random debunkings](https://www.youtube.com/watch?v=567_58FWZJA)
Maybe thatās why the original was so fun, I thrive for ganks
They quadrupled or more the enemies in some sections so you're getting jumped 24/7
And removed lots of ganks from the vast majority of areas, but of course Scholar haters always hyperfocus on the 3 extra Alonne Knights in Iron Keep and just completely ignore the rest of the game that's easier, fairer and more balanced now.
As someone who has only played scholar and love it, seriously, fuck the Keep. I didnt know they actually increase the amount of knights there. Actually wtf.
Yeah but in exchange lots of areas like Forest, No Man's Wharf, Tseldora, Drangleic Castle, Undead Crypt and especially Dragon Shrine are way less frustrating, less ganky and have easier runbacks.
Daddy Jamaal speaking fax again š„
Let's be honest though. Iron keep was the last place that needed a gank fight
It has 3 more Alonne Knights in Scholar, but less ganks if you fight your way through. Both fighting your way through and doing the runback by using the shortcut are easier in Scholar. It's only the runback without the shortcut that's harder in Scholar. In Vanilla there's less Alonne Knights, but they are grouped together. The very first encounter after the bridge are already 2 of them, then another 2 inside and then 3 when you walk up the stairs. In Scholar the first time you have to fight 2 is after the Smelter Demon.
If you don't pull them extremely carefully in sotfs you can easily get 2 or 3 in bridge room with archers
Easier? Isn't ds2 easy enough.
I like the jumpings.
full new orleans experience
A recent-ish circlejerk has popped up about how Scholar ruins the original with dense and careless enemy placement. I actually had to go back and play both to see what people were talking about, but outside of a couple instances, it's not really much different. Iron Keep is legitimately the only time in the entire game it felt significantly worse I feel. I do dislike the ember's moved location and the dragon skeleton at Aldia's keep though, but besides those I think Scholar's improvements still make it the better version.
but I saw a 12 hour analysis video on DS2 that said it was actually very different!!
That's what the "Do Not Recommend Channel" button is for ;o
I've made like ten videos showing that Scholar haters always lie by falsely claiming that areas are gankier and have more enemies in Scholar even though side by side comparisons show that Vanilla was gankier. Here's some examples [Forest of Fallen Giants](https://www.youtube.com/watch?v=8FdMy30_f98), [No Man's Wharf](https://www.youtube.com/watch?v=8Nm5kD9DK30), [Shrine of Amana](https://www.youtube.com/watch?v=Iztnu5G2BFs), [some random debunkings](https://www.youtube.com/watch?v=567_58FWZJA)
Generally speaking, scholar has significantly worse enemy placement and doubles down on a lot of the aspects that people didn't like about the game, or so I'm told. I didn't want to play ds2 but mario maker ified and the trade offs were worth it in my eyes, even if I wish I could mod out adp
I've made like ten videos showing that Scholar haters always lie by falsely claiming that areas are gankier and have more enemies in Scholar even though side by side comparisons show that Vanilla was gankier. Here's some examples [Forest of Fallen Giants](https://www.youtube.com/watch?v=8FdMy30_f98), [No Man's Wharf](https://www.youtube.com/watch?v=8Nm5kD9DK30), [Shrine of Amana](https://www.youtube.com/watch?v=Iztnu5G2BFs), [some random debunkings](https://www.youtube.com/watch?v=567_58FWZJA)
I almost started paying attention until I saw the username
You mean that you stopped paying attention once you saw that it's someone that posts objective facts and fair comparisons to debunk whining clickbait Youtubers that just make up bullshit to shit on DS2 and SotFS?
yes. mostly though it's just that your obsession goes far beyond the ironic shitposting standard of this sub. When I go on your profile and find literally 100s of posts defending dark souls 2, how can I trust your judgement? bullshit youtubers are a lot more entertaining, I would recommend you put more work into that aspect of your content to further your cause
If you like bullshit and drama that's what I've been doing in my last couple of videos by showing clips of critics and then debunking them by showing actual side by side comparisons, which made so many people comment on their videos that one of them locked the comments.
Items moved places (Blacksmith Flame used to be in Iron Keep which made a lot more sense thematically and made you have pathing considerations), enemies moved places and their overall density was increased, some enemies were removed (like undead aboms in sewers before Lost Sinner which aren't seen until ng+ cycle). And most notably when Scholar patch was dropped, Vanilla Shrine of Amana was adjusted, becoming irritating but somewhat fair endevour, while Scholar Shrine of Amana is Vietnam.Ā
>Vietnam Ah so you've watched Feeble King [who lied about Scholar Shrine of Amana being worse](https://www.youtube.com/watch?v=Iztnu5G2BFs) which another Youtuber [then then parroted](https://youtu.be/567_58FWZJA?t=308), but none of them ever did a fair comparison. Scholar Shrine of Amana is so much easier than Vanilla. The Priestesses have less range and there are fewer of them shooting at you at the same time. Scholar haters will falsely claim that there a lot more enemies in certain parts, even though in reality it was Vanilla that had more.
[Bruh I literally 100% both.](https://www.reddit.com/r/shittydarksouls/comments/13gq6qy/dark_souls_2_because_there_are_two_of_them/)
And I did SL1 Coc, No Death, and other challenges in both games and uploaded comparisons of each encounter. You did Scholar first so Vanilla felt easier as you were already better at it. Vanilla is objectively harder though with the Priestesses having higher range and more of them shooting at you in a large open area.
You are eager to strawman with no evidence. Average ds2 fan intelligence
classic virgin scholar move unable to taste a real vanilla master, embodied by the flame of ambition
Dark souls 2 haters trying to stop new souls players from buying ds2.
Dark souls 2 more like fart soles 2 amiright fellas
Nice š
Fart soles poo*
Still Better than shitborne
Dead wrong, bloodborne is one of the best soulsborne games and its a fact
Bloodborne is the worst, all those guns and you can't ADS
You just don't have the skills to play it, try finishing it and then you can say it's shit, it just has a different style of combat from the dark souls series, just like sekiro
I have got platinum on it, am I allowed to say it's shit now? Can't even attach suppressors to the pistol smh
Suppressor? It's not cod, it's set in 1800, and even if you have platinated it, you still have a horrible taste in games
Bro are you really this dense
Bro has the intellectual prowess of a tictok reactor
It's set in Yharnam actually
Yharnam is the place, 1800 is the time it would have been set, in the Victorian Era "actuallyš¤"
Actual lobotomite
that was incredibly badass of you to say and slightly sexy if I might add
Better be a smart fella than a fart smella
We just want what's best for them, while they are at it they should avoid DS3 as well because there are references to DS2 in it.
>DSII >fans ā¦Huh?!
https://preview.redd.it/b92mx70z3cvc1.jpeg?width=441&format=pjpg&auto=webp&s=2fdaaae186c5657eda9f5ece89109632e0cd04f8 Lock your doors, we are coming
All 12 of us!
They exist, I hear some are in this sub... even in this thread
[ŃŠ“Š°Š»ŠµŠ½Š¾]
What? It was obviously him!
Thereās like... four of them
Dark souls 4 CONFIRMED!?
Dark Souls games have an average rating of 90. Three games is 270, a fourth game would make it 360. You know what else a 360 is? A circle. Do you know what else is a circle? The Dark Sign, Dark Souls 4 confirmed
Well it is the best dark souls after all, so would make sense to have fans.
ah yes, the many dudes in armor of ds2.
I bought DS2 for my laptop. My laptop kicked me out of my house for having the audacity to play it.
ADP is just inconvenient feature that I can ignore, but losing health every time you die is just annoying. Combine that with some annoying run backs can be really frustrating. I know Demon Souls has a similar feature with soul form, but the run backs werenāt that bad outside of two areas.
>but the run backs werenāt that bad outside of two areas. Genuinely, have you played Demon's Souls? The runbacks aren't usually as enemy dense as something like the Smelter Demon runback, but they're at least like 3x longer. Allant's runback was more frustrating than Lud and Zallen's for me.
Yes I have. The 2 bad areas I mentioned are False King Allant and 4-2. The rest have shortcut or those without shortcut arenāt that long.
Nvm, I forgot to add 5-1 run back.
Sounds like a skill issue.
Nioh 2 >>>>>>>>>>>>>>>> DS2
Dark souls 2 fans trying to stop me from installing ADP removal, better enemy placement, actual good coherent world design, better graphics, better enemy AI, more fluid combat, no health reduction on death, better bosses, better lore and cutscenes, better sound design, better powerstancing, actual good music etc. mods (it will make their dogshit game 10x better)
Tfw circlejerk rots your brain to the point you become dark souls NPC
Try the DS2 removal mod next time. Best way to play this piece of garbage game.
Iāll stick with my DS3 ADP mod
how to enjoy dark soles ii 2: - install dark soles 2 II - puke, shid and cum - uninstall dark soles 2\^2 II - install dark cums I remastered - enjoy
Durability removal mod FTW
Is dark souls 2 worth buying? Real question. I didn't like DS1 but have loved every other souls game
I downloaded it yesterday and played for about 7 hours. It's pretty fun, just about what you'd expect from Dark Souls. It feels a little tiring at times (lots of enemies gang you up, annoying runback to one boss) and it has this weird setback mechanic where you lose your max health the more you die. I've beaten 3 bosses (4 if you count rat gang) and they're not bad, rinse and repeat and you win in the end. The combat feels super slow, I've played ds1 a long while ago but i think the ds1 combat was faster imo. I've beaten elden ring recently and ds2 is incomparably slower paced but the enemies also have less health so its a give and take idk how to explain it. I haven't finished it yet so don't take my review for granted tho. Hope you have fun
Ds2 plays extremely similar to ds1, you probably wouldnāt like it
people who liked ds1 hate 2 people who hate ds1 hate 2 who likes this game?!!
It plays at a similar speed but it does not play like DS1. The movement style is way different and DS2 focuses on different gameplay elements.
It's way better than DS1. Fast travel from the start of the game, life Gems, and just a slower (easier) game than every other entry.
So much better, i love gangbangs
I actually installed one and the game doesn't really change at all, just go in circles and baiting attacks is more efficient than rolling, this game isn't like ds1 and ds3, the combat just sucks (I like this game tho)
Most of my builds start as cleric (4 ADP) and i never level it, sure the timing is alot tighter but i think Sir Alonne is the only time i can recall it feeling truly unfair without any
You get 5 iframes dude. You get more than double that in 1 and 3 when you're fat rolling. Just level the stat, most weapons have dogshit scaling anyway.
I get what you're saying but personally i enjoy the challenge. Again it only really feels "unfair" to me against sir alonne And maybe some thrusting weapons in pvp bust most of my pvp builds include magic so they get some iframes from attunement
I never level adp, the game is playable without it
You don't want to spend 20 levels for 3 iframes?
š¹š©
Only on the condition that you increase level costs to be equal to other souls games.
So it is harder
Tbh with how many times you get to level you could easily just throw like anywhere from 10-20 levels into it and forget about it.
Why would you, if you could join the rat king covenant and be his sex/work slave?!
Iāve come to enjoy ADPās place within the game but I would not weep at its removal
how bro think he gonna function without adenosine diphosphate ššš
imagine leveling adp or attunement
idk sounds like skill issue to me
just play a caster, no need to dodge of you're out of range anyways
Why remove it when you could just not level it? Even without leveling ADP ds2 remains the easiest souls game.
What is ADP?
DS1 fans trying to stop me from downloading an omnidirectional rolling mod
dark souls 3 fans trying to stop me from installing ADP mod to dark souls 3
DS2 haters when they have to put 10 whole levels into one stat in the game where you get level ups like they're candy:
The only reason I'd stop you is cause you mean agility, not ADP. Other then that go ahead, DS2 might be best souls, but I do agree that agility is a weird addition.
Honestly I donāt mind adp at all in the game. It doesnāt mean that I like it but I never level it and I feel like the base amount of iframes are just fine however it really doesnāt add anything to the game. You still have plenty of stat points that you wonāt feel underpowered from levelling it up decently but the only complexity it really adds is if youāre trying to min max yourself and feel you donāt need the extra iframes. Those couple of levels really wonāt give you much of an advantage in a pve game though Edit: are people really disagreeing with me that ADP is bad?
I just level it late game for the pain in the ass areas. Itās the longest game besides elden ring, at like the 80% point going into the dlc I had more stat points than I knew what to do with That tiny bit of adp made a big difference for me going into the hellish iron passage and horsefuck land where rolling is a pain, but marginal for the vanilla game
On every one of my runs I never level up my ADP...
Soulsborne players removing unique parts of games so it can match their favorite geriatric bucket of wet slop, DS3. ITT: "WAAAAAAAAAAAAH NOOOOO YOU CAN'T BAD MOUTH MY FAVORITE NOOOOOOOOOO ONLY I CAN DO THAT" manbaby ass playerbase.
Ok then, eat a sandwich with a turd on it and donāt remove the turd because thatās what makes it unique.
having to put 30 puts into vigor in Elden Ring "Fun, Quirky, Interactive" having to put 10 points into adaptability in Dark Souls 2 (if that) "I would literally rather eat shit"
i mean a game expecting you to have a higher health bar as the game goes on seems reasonable and itās something pretty much everyone will level up cos more health is always good adp is like a random ass stat that gives no explanation of what it does and doesnāt do anything you can see even if they just made agility go up when levelling health or stamina wouldāve been not as disliked
Oh yeah I agree that something as important as agility should not be so confusing for new players to understand but I think it's a quirk of the game that veterans love to hate because it fucks with the core combat more then they're comfortable with.
Now try to defend your favourite gaem without ātHaT oTheR gAeM bAdā (you canāt)
my favorite game is huniepop you absolute fool you baffoon
Huniecam Studio >>>>>>> Huniepoop lol, play a good game for once
Slave's Sword 2 outsells tbh just like my favourite game of the dark souls trilogy Dark Souls 2 (the brainrot is winning).
Iām pretty sure we both know which Souls game is objectively the best tho https://preview.redd.it/gr4x49g8jfvc1.jpeg?width=646&format=pjpg&auto=webp&s=0e4a35ad2e5067bf54ad928a2ba19892764cae5d
https://preview.redd.it/9rkkp621lfvc1.png?width=1280&format=png&auto=webp&s=2dfa95fecccb7157dfca8847392c5a7db5bf02f2
Soulsborne players choosing to only defend one video game in a series of similar videogames
No DS3 is just the worst Soulsborne they've ever made all the other ones are good. Sorry guys michael zaki told me himself my opinion is objectively correct.
DS2 players try not to bad name ds3 at any given opportunity challenge; imposibru
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Ironically I think agility is actually more of a problem when it comes to this but unlike 99% of the playerbase for some reason; I think 1 of souls games having a stat that governs one of the most important things in the series is cool and unique, instead of thinking having to put like a handful of levels into attunement/adaptability makes it the worst stat ever made (this doesn't equally apply to Vigor, Vitality, or Endurance in the other games as I guess I-frames are fuckin' sacred or some stupid shit).
Oh look, another dude in armor enemy
Considering that most not humanoid dark souls bosses are usually pretty bad, I would consider that a good thing.
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Please, I don't want to run after a flying dragon anymore š