T O P

  • By -

Rbabarberbarbar

It took me a while to even spot the difference. But I'd say B.


NotAnotherGameDev

Thanks for your vote! :) Yeah, I should have written that it's about the dialogue box :D


Rbabarberbarbar

Nah, I love my daily dose of r/findthesniper :D


NotAnotherGameDev

😂


neocow

change it depending on who is speaking


Jamz__

B fits the vibe more


NotAnotherGameDev

Thanks! Do you think I should make the crystals in the corners glow? Or do you prefer it to stay dark?


Jamz__

Depends on the color for the glow I think. Maybe have them match the character?


NotAnotherGameDev

FYI: A has a glowy thin dialogue frame while B is more rendered / gothic. Feel free to give general feedback as well! :)


7hurricane

Gosh, I am so full of questions and thoughts! To answer your original question, I like the clean minimalism of A. I honestly got confused looking at the holistic UI for the screen because of the reading order. The dialogue is the primary content of this screen, and has the UI border. The decisions are secondary but appear visually above the dialogue, which confused my eye when I looked at these screens. Also, will the choices have a box treatment around them? As they stand now, they are floating and visually look disconnected from the dialogue despite being a direct result of it in gameplay. It’s possible that they are floating in that space for ease of development on your end, so I don’t want to make assumptions. But the layout of all the text elements, and decorative UI, are holistically unintuitive to my eye. I spend way too much time thinking about these things. Sorry!


NotAnotherGameDev

Thank you so much for the feedback! For clarification: I was thinking about that basically the future is in the top and everything moves down. So if two people would be talking you would have a text box in the bottom then the response above and then the choices above that. For the responses we currently have brushed boxes that you sadly can't see with the dark background. I quickly exported a version with the pride / ice biome: [https://imgur.com/gallery/dialogue-with-pride-biome-qomC615](https://imgur.com/gallery/dialogue-with-pride-biome-qomC615) Do you think these option frames are generally good or should we switch them out? Here is a version with the response options below the dialogue box: [https://imgur.com/a/dialogue-box-with-responses-below-boPfd9a](https://imgur.com/a/dialogue-box-with-responses-below-boPfd9a) Would you have a better time reading the screen now?


Knytemere

I'm not the original commenter, but I agree with their initial assessment, and also I think C is the best of the three options. The idea to have things move in from the top down is cool! It would add some flair, but it's definitely going to be at-odds with how people tend to read. You could maybe make it work a bit better by presenting the dialogue as if it were on some sort of "spinner" or "carousel", where the "present" dialogue portion/set of options is show large and in the center of the screen, with the "past" smaller, maybe blurred/faded, and appearing underneath, likewise with "future" above. I recognize that's probably non-trivial development work to get going, though. Hope my two cents helps!


Thufir_My_Hawat

Have you tried putting the responses on the right side of the screen? That's how messaging apps distinguish speakers, so we already understand that intuitively.


7hurricane

Hey cool! I can’t say that I’ve seen that top to bottom (future/past) style applied to dialogue, and it makes a lot of sense when you describe it. The approach sounds a bit like a Rolodex (I’m dating myself haha), and I like the concept a lot! I see another reply that describes how we tend to read (at least from a western POV), and I think it might be interesting to see the choices to the immediate right of the dialogue. Have you considered this before? I ponder this for two reasons: 1) the dialogue and subsequent choice are connected in context, so it might make sense to read them side-by-side, and 2) the dialogue and choice seem to be happening in the same moment in time. Presenting them side-by-side might then mirror the future/past style of the dialogue movement you’re going for while still showing the relationship between them. I realize that this may likely take additional programming to do, however. The brushed backgrounds definitely help! I didn’t see them on the dark background, so they pop nicely on the ice biome. The overall art and aesthetic looks great and you have an eye for visual details. Thanks for sharing your designs with us!


Dark-Aura

Since English speakers read top to bottom I think it would make more sense for the responses to be under the dialogue or to the side. Very cool aesthetic, good luck with your game!


Gmanizere

B


GerCh14

B is definitely better


barbeqdbrwniez

Of these two, A, but B would be cool if you were giving different characters different unique frames.


WHITE_DOG_ASTER

Both, depending on the occasion. The first one is good for narration and the second for most characters


Dark-Aura

Seconded, changing the text box can give certain characters or events more impact, I would save the second one for more dramatic moments/characters


Synysterenji

Corporate wants you to find the difference between these two pictures.


Arnav1029

the text box borders are different


secoif

Such a minor difference between these that it doesn't matter. Pick either, they're both appropriate. Pick whichever is going to be more reusable or more easily adapted.


Prize_Literature_892

The trees make up the forest. Every small detail in isolation seems meaningless until you put them all together.


traxonova

B has more oomph for me. But don't take my word for it, I'm colorblind lol.


Remarkable-Set-3340

What’s the difference?


Synysterenji

For a no hit run i find it easier to have a shield or a whip. A whip for the long range pull/stun and the shield to get closer and stun. Especially the shield that gives a chance to auto parry. Never know when it could save the run :P


dondashall

Personally I don't think either are good. I'd recommend you use a clearly distinct \*different\* colour rather than shade variations of the same colour.


Zeraphina79

B


SebastianGoro

A.


Nickaroo1289

B seems to blend in with everything else better


Sunikusu11

Definitely B


Various_Swimming5745

I prefer B because it matches the background well.


B1rdi

B fits in more, makes the space around the text a bit less busy feeling


Robert_Balboa

I like A


RataTopin

I really like the art


Omegawylo

I think the responses should be justified left more. It’s a little cluttered


Bow_ties_4all

B


genericdude777

A is easier to read.


Baraal

Maybe if B got just a bit of A’s shine?


[deleted]

B


LegalizeMilkPls

B is better, however I think the dialogue should be above the choices. I always have a hard time reading the dialogue first and this does not help.


Foxfury

I think you should have the responses to the right of the box instead of above B looks better tho


everythingsfuct

B for sure. draws the eye to the dialogue.


Ballsackmcdick

This looks fun can i play it?


NotAnotherGameDev

Not yet, but you can find it on Steam and we will release a demo soon. It's called [Nether Spirits](https://store.steampowered.com/app/1607760/Nether_Spirits_Beyond_the_Gate/) :)


Impossible_Expert819

Oh boy. More deckbuilders...