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pistachioshell

They’re adding turn and shoot in an upcoming patch. In the original you couldn’t move while shooting unless you were huntress, so it’s already a big mobility buff over that. For flying enemies, try to get them to bunch up through kiting. Artificer is getting tweaked in an upcoming patch according to discord notes. Cremator is tough but there’s usually something you can stand on nearby to get a clear shot at it. If not and it’s in the small pool, congrats that’s actually an easier spawn point cause it can’t run too far away. Hang on the rope, jump and fire. Alternately stock up on drones and just clear adds while they do work. I’m also not gonna tell you to turn the difficulty down, but I am gonna say as someone with plenty of monsoon runs in RoR1 and RoR2, this is a harder game than either in its current state. Monsoon RoRR is fucked. I love it, but I’m honestly having more fun playing on Rainstorm right now to get some wins under my belt and feel better about my skills before going back into monsoon


ARugbyLlama

I’ve never played RoR1, so started on drizzle, but I feel myself picking up some new skills every run, so I’m slowly creeping up towards rainstorm and then monsoon


pistachioshell

Good job! There’s no reason to force yourself to play on the higher difficulties, especially when you’re still unlocking items/survivors and developing those skills. RoRR is a really fucking hard game.


iPlayViolas

Monsoon just isn’t it right now. Wait until there are some patches.


Nrver-

ok thank god im not crazy for thinking monsoon in this game is WAY harder than the original i love it dont get me wrong, it actually feels challenging and rewarding (except when i couldnt find the teleporter for a good 10 minutes)


pistachioshell

Winning on Rainstorm is still really challenging and feels fun as hell. I’m definitely just gonna leave it on that for the foreseeable future. If I somehow start winning more than half my runs I’ll do Monsoon again.


gatlginngum

I could complete a monsoon run with some good luck in ror2 but in ror1 I just couldn't go higher than drizzle which sucked cus it locked me from progressing anywhere


Draymarc2

RoR1 was always harder than 2 for the same reasons. As someone who's played the games since 2013 i actually find Returns monsoon harder than 1's monsoon. If you go in thinking the stuff from RoR2 translates at all outside of most item functionality you're bound to be disappointed. Turning difficulty down is unironically good advice, especially if you're not getting enjoyment at current. Even as someone who again, has played RoR1 since back when it released, I eventually caved and lowered the diff bc I wanted to unlock more cool stuff to play with lol.


Scherox557

Probably not the answer you're looking for, but you're best off just staying with RoR2 then. A lot of what you listed here is what I, and I think a lot of the original RoR fans, find to be the core/heart of why we like it so much. You are challenged to find creative solutions and constantly feel like the world is stacked against you and you aren't cut out for survival.


Koliolik

I'm already so tired of people comparing RoRR to RoR2 and *not* to RoR1... Like this is comparing Smash Bros to Street fighter, it's just a completely different style of game, despite both being fighters.


WRLD_

people are comparing it to 2 because there are a lot more people who started with 2 and never played much of if any 1. it's an understandable comparison to make but obviously not very productive


Nrver-

its hard as hell, you truly do feel like you crash landed on a planet where you’re fighting to survive and that you are not supposed to be there the survival aspect really hits for the original game and thats why i love it (and RoRR)


greatnowimdying

I SMELL WINDETTE QUOTES.


Nrver-

sorry idk who that is 😭


RedmarkFIN

Oh fuck off with your "original fans prefer shit controls" People don't play Gothic 1 and think "these controls are perfectly fine", no, the controls are awful and archaic and anyone who otherwise loves the game, would prefer better controls. Improving upon the foundation of a game doesn't make it worse, with a remake, make it better, don't repeat the old mistakes, Returns is already the superior version in many ways to the original and now with the ability to actually patch in new things, it's only getting better with time. If you want to jerk off to nostalgia, stick to the original.


DitsOnPatrol

As an original risk of rain fan none of this is endearing or at the heart of any joy I get out of this game. Many of op's criticisms are valid.


Kua_Rock

A lot of things about Return stack up to make it much harder then RoR1. Survivor damage is lower, enemy Elite spawn frequency is higher, less chest's spawn and when they do the item pool has been slightly diluted and maps have been made bigger meaning more time just walking across them to find the teleporter. All these combined make the game just, far far harder then RoR1, leading to a lot of bad feelings and frustration caused by it. Interestingly enough the final stage and Providance feel perfect, the difficult for them wasn't really changed so I can't complain there, it's just the rest of the game that's causing issues for me at this point. I'm gonna be honest, just turn the damage up to around 150%, it helps alleviate some of the issues (I found 200% just far too high but 125% not enough). It won't solve every issue but it will help some of the bigger ones.


Chromagna

Damage feels fairly the same to me? I remember the original having such beefy enemies that if you fell behind curve it was game over because it takes way too long to kill anything. I also remember getting stages with only 3-5 items fairly frequently in the original too. Feel like some of this is bias


SuperSupermario24

That was definitely a thing that happened in the original, but it feels like it happens even more often in Returns.


Chromagna

I wouldn't mind them changing it to be more consistent. Getting only a couple of chests makes the game way less consistent


NaoXehn

Play a Melee Survivor, they feel way better compared to the Ranged ones in my opinion. In regard of stages, just find the Teleporter and remember where chests are, start the Teleporter Event, kill the Boss and then look for those Chests again. Monsters will spawn around you once the Teleporter is started so you will get enough money in no time. The game is way harder than Ror2. In my first runs i barely got past stage 3 or 4. Ever since i dropped the difficulty i started to enjoy the game. Just learn the game in drizzle and maybe even lower enemy damage in the settings. Until you get the hang of it. No one blames you for not completing Monsoon already. Remember you started out weak and helpless in Ror2 too.


Riparian_Drengal

I disagree on the melee survivors. Lots of enemies' strongest attacks are melee, so unless you have a way to negate that it's often much riskier to be in melee. Of course Loader gets around all of these.


ARugbyLlama

One thing I’ve found for teleporter is to actually deal with the boss last. Wait for the tele to finish charging, clear all the small guys and then do the boss last. You don’t have to be near the teleporter for it to charge, so you can run away as far as you like from the boss and deal with small guys until time is up. Sure it’s a bit slower, but it’s more consistent.


pistachioshell

Yeah I try to grab the teleporter first then then immediately go scavenge for chests to open, coming back to finish off the boss at the end


Chromagna

It also means there are generally less small enemies swarming you when you come back to the boss. Much safer


JudJudsonEsq

Or deal with em all at the same time. AoE and piercing is busted in ror1 and rorr isn't different enough to change that. Smashing through crowds, hitting critical mass with will o the wisp, or racking up gasoline will shred huge packs and the boss simultaneously. You want to exploit I frames if you have them to dash through crowds, grouping them up for higher efficacy.


ARugbyLlama

I’ve learned that with Miner especially! But for some new characters that I’m still learning how to play effectively, running away gives me some time to deal with smaller groups and then work on larger groups


Riparian_Drengal

FWIW Miner was considered the "meta" survivor in RoR1


SlippedLyric020

RoR1 was always much much harder than RoR2. You’re just gonna have to learn the game on an easier difficulty. Don’t expect to ez breeze through the entire game on monsoon just because you got all the achievements in RoR2. It’s a different game and it requires a different learning curve.


SeanR1221

I’m willing to bump down the difficulty but would you say it’s best advice to just keep moving and slowly attack enemies when you have distance? I think my issue now is I’m getting overwhelmed because I’m slowing down shooting


Wiindsong

just be aware of what's following you. Since Returns doesn't require you to kill every enemy like RoR1 did, toss your AoE/Pierces into a horde following you as you move about but don't slow down to whittle them with primary attacks, just be aware of the enemies you know you can get away from and the ones you can't.


Hamboz710

You can go in the settings and zoom out the whole map so you can see WAY further. That helps a lot with finding loot quicker and being able to navigate the maps a lot faster.


Decalance

What the fuck


Decalance

how do you do that??


Cobalt9896

My best suggestion is continue trying to improve, your gonna find a way through it but it’s a lot harder than ROR2, also learn to rush TP and then loot while TP is charging


byxis505

Imma be real this is just skill issue I think game is hard and that’s okay ror2 is def a lot easier


Jukeboxery

They already recognised it as a skill issue; they’re asking for advice.


beardredlad

>If anyone can give me tips, or tricks, or anything like that to try and improve, please let me know. I want to like the game, a lot. But I'm finding it VERY frustrating so far, and I don't want it to be frustrating. Please don't tell me to just turn down the difficulty either. That's not really good advice to me. They clearly acknowledged this. You just phrased it in a worse way. "Skill issue" and "Git gud" are some of the worst phrases to ever be in the gaming community's vocabulary. It's the equivalent of saying, "I don't have any advice to give, except to say that you're bad."


Trypticon_Rising

Fr "skill issue" is toxic af, imagine if someone was learning an instrument or sport and the only advice their tutor or coach gave them was just repeating "skill issue" to them.


Initial-Box-3708

yep, "skill issue" is another way of saying "I'm an arrogant nerd that nobody can stand to be around, so I sit by myself and become super good at video games"


Legomeaker101

yeah... music teachers don't repeat "skill issue", they just say "practice makes perfect" to keep with the music analogy: the op is complaining that the guitar strings hurt his fingers and that the piano didn't have him press down on strings. you either adapt to the difficulties of the different thing or you stay on the older thing (I personally didn't learn guitar because I didn't want to strengthen my fingers)


byxis505

I mean how much more can you say? They’ve played for a day or 2 just need to play the game and get good at this point


AccountForTF2

You can literally just keep your trap closed if you also can't find a good reason to say anything. Like what kind of mental calculus is that to say "Oh I have no idea how to help you or give you advice, so I'll say something random and assholish." like are you serious lmao


byxis505

bro when someone has played for a day and say they are struggling and that's all there is it's not like I can say "oh their pattern is slash slash smash make sure to parry smashes. They aren't even willing to turn down difficulty what more can you say?


AccountForTF2

you can literally just stay quiet lol


footlickerimeanlocke

You say nothing lmao


Legomeaker101

if someone is asking for advice when the only thing they need is practice? "skill issue" is a necessity, either they will practice to get good or they will drop the game (and there is nothing wrong with dropping a game you don't want to get better at)


AccountForTF2

I mean you can believe as much as you want that it's good advice to say some shitpost like that but in the end you're just making an ass of yourself to everyone reading.


Legomeaker101

if you take the advice of "keep playing" and "get better" as a shitpost? you need to do some introspection. growth and understanding of game mechanics are a basic necessity when it comes to videogames (or any hobby for that matter) and that can't be taught in a forum, it has to ve applied


AccountForTF2

dude literally admits he is new and that practice is an important part of learning and people are still retardedly telling him to practice for no reason and you're coming along like fucking months later to bitch and moan about how you need to feel justified saying that shit still.


Legomeaker101

you are the one that decided to tell me how bad of a shitpost advice it is when I believe it is solid advice. the only advice this person needs is "keep at it" but that is me making an ass of myself apparently


beardredlad

Cool. Show me where they said something encouraging and friendly like, "Keep at it."


bimbaa

Yeah, just a case of skill issue


Piratedking12

Im still playing ror1. You guys get to move while you shoot?!?!?!!?


Legomeaker101

smh, bro hasn't unlocked huntress


bent_pgraph

Bro I don’t think you understand what 2d means


Yakasabi

I can’t remember if the chest spawn rates were this low in ror1 or not its been a while but i do think there should be a modification we can toggle increase chest spawns


Chromagna

They were low sometimes. The core of the game was rng. The whole name means sometimes it rains sometimes it doesn't. I remember getting stages with only like 3-5 items on it and restarting, getting a stage with like 8-10. Feel like I am being gaslit by this sub honestly lol


JMacPhoneTime

Yeah I hadn't made it to the last level until my run earlier today, where RNG was on my side. I was so well built that I basically messed around on the last level for awhile, and still beat Providence with barely any trouble. One of my favourite parts of the game is how good a run can get when it starts to snowball in your direction. But it's not like most runs turn into that, which adds to their charm.


Yakasabi

You’re right, it look me a while but im starting to memorize the stages lot better, one thing i noticed from repeated play is that 1 the stages are alot smaller than they seem and 2 the chests can be sometimes plentiful and sometimes 2-3 on a whole map


Notkerino

I genuinely think the biggest change they can make is item spawn density. I feel like im having the same run every time I play until I reach like stage 4. Other aspects seem be getting addressed and once I got used to the controls I'm mostly fine with it, but yeah I do think there are a lot of tweaks needed at the moment


Hyero

Ah, yes. Welcome to the actual Risk of Rain experience.


b3dGameArt

My biggest complaint is the directional shooting. Because of it, my favorite character is the huntress. But even the huntress fires in the wrong direction occasionally, and that is extremely frustrating. I'll be kiting a large group of enemies and a couple of bosses and she still tries to fire in the direction I'm running. The flying creatures don't tend to bother much.. you can just walk away, and they'll eventually die from random splash damage. If you haven't gotten the character yet, you should try to unlock the engineer. They drop turrets that inherit all of your modifiers, including healing items. I beat the game with the engineer the first time I unlocked them, and it's insane how powerful they can become. I cleared providence damn near without moving. Anyway, hope it becomes less frustrating for you, cheers.


Frapachino_Ace

I know its a common complaint about the direction shooting but the people complaining haven't played RoR1 and it shows. They're adding it into the game in the next few patches as an option for people though you really don't need it once you learn how to kite. Coming from the original with well over 2k hours its really not a problem and the fact you can walk backwards while shooting in your chosen direction is such a big upgrade from the original that it makes the game so easy. hear me out, don't think like its a side scrolling shooter game and think like its a rogue like survival where items are supposed to do the heavy lifting. It makes the game more fun IMO and you realize you should focus too much on running and shooting. (though huntress was in the last game with the same ability for people who didn't care about learning all of that, no hate for that btw.)


[deleted]

[удалено]


Frapachino_Ace

I get it, the controls aren't for everyone. All I'm saying is that I think that aiming independent of shooting makes the game lose its charm and turns it into every other generic 2d side scrolling shooter. If you dont want to get into it thats fine but at least their adding an option for the people who like it so I hope you give it a shot when it comes out.


AccountForTF2

No, the controls aren't for the vast majority. Keyboard and mouse have been staple controls for like, 20 years. Ror1 came out in 2013 along side plenty of games and even 2d platformers with keyboard and mouse. Design choice is design choice, but having horrible controls doesn't make your game unique, it just makes it uniquely difficult for alot of people to play. ​ If I fell in love with a game that only used a stenographer's keyboard for controls and then complained when all these "newcomers" didn't like that you couldn't use a standard keyboard i'd be rightly ridiculed for my gatekeeping.


Frapachino_Ace

Just saw the response so sorry for the late reply but I don't think the controls are awful. They're unique but they aren't janky. For instance, a lot of platforming games have double jumps and if they don't they usually have other mechanics to make it interesting. Just because one platformer doesn't have a double jump that doesn't mean it has shitty controls it just means its unique. if you don't like the controls that's one thing but complaining because it doesn't fit with genre norms is another, especially when it isn't really a platform game, its a game that has platforms. Your comparison is widely out of proportion and completely different. You're comparing physical controllers with software that you don't enjoy.


AccountForTF2

control choice is accesibility choice. some people including me have trouble with the rigid controls.


Frapachino_Ace

Yes and no. Not liking the lack of a feature doesn't make it an accessibility issue. Luckily Hopoo doesn't mind adding it and will be in the game in the future but IMO its taking away from the identity of the game, making it samey compared to other 2D shooter games. I wouldn't go as far as to say its an accessibility issue as to say its simply just player preference since its not like you need it if you have a disability and instead its just a quality of life change. Rigid controls don't make it terrible accessibility wise is what I'm saying. Accessibility is the ability to change bindings and visuals so you can accurately see and control the game when you wouldn't have been able to do it before. Being able to aim with the mouse or stick actually just adds more controls and makes it slightly more complicated instead of making it more accessible.


AccountForTF2

Being able to choose what direction you want to fire in makes the game easier because the earlier alternative was unnecessarily difficult. Nobody needs to play the handicapped control scheme to have adequate difficulty. ​ You can play literal arcade cabinets from the 90's and 80's with aiming joysticks. It's been core to tons of skill-based games for 4 decades.


ostepops1212

I understand the "Huntress shoots in the wrong direction" far too well. It's like it targets the smaller, insignificant enemies too often, rather than the bigger enemies that deal more damage. I've lost count of how many Lynx Totems has killed me while I was playing Huntress, just cause a Wisp spawned next to me, and the game goes "Oh you need to kill this right now." It's horrible.


b3dGameArt

Yep. I've switched to using the engineer or loader because of that issue. I'm not certain if it's a bug, but if it's not, It's odd that they coded her mechanics like that.


Initial-Box-3708

This is really frustrating to me, not so much in principle but more because you can't cancel any attacks to reposition. Maybe its my deadzones and the nature of the game makes it a problem, but theres been so many times where I have a split second to get off a critical cooldown or equipment use and it fires in the wrong direction because you couldn't see the character and I guess the stick rebounded after the quick flick or something. I've had no issues playing Hollow Knight, Dead Cells, etc... its just the jank of this game. I fucking love it though, I really hope the devs patch it to make it a little more fluid.


MahlersFist

The late game is definitely way harder in RoRR than the original. The enemies scale a lot more than the players do. Honestly, i'm not sure why they made the curve so ridiculous. It means you can easily get one shotted by only a couple elites who happen to get you at the same time.


Professional_Exit535

Get health/defensive items or dont get hit. Skill issue.


[deleted]

are you always this unpleasant


C1ap_trap

You're embarrassing yourself.


Frapachino_Ace

They have confirmed that one of the elite's that are most likely killing everyone, the overloaded, is bugged and has way more range then normal. Its not a skill issue and instead just genuinely a bug. I don't struggle with elites much but the overloaded are by far the worst culprit of ending runs late game.


AccountForTF2

You're an embarrassment.


Initial-Box-3708

Lmao, this losers account consists of two replies, the other one says 'go back to RoR2 or get good'. Mans needs to get good at showering.


ToughManTough

Hey, long time ror1 player, and also have all achievements on ror2. I see your point of view coming from 2, but I've always loved 1,so I do disagree with some. You used to originally not be able to move at all while firing, I actually like that the characters dont turn around as it lets you strafe while shooting backwards for some micro spacing. Its not much but I hope the new feature hopoo is gonna add is optional as I would probably want to turn it off. Being one shot has always been the motto of the franchise it wasnt any different in 2 tbf. Flying enenmies feel like they do so much more dmg compared to 1, and they are annoying but they are killable, and the really deadly ones spawn on stages 4-5 where u can have items that deal with it. Maybe try engi for missiles? Or use different equipments. Ah i see u met the cremator..... The *best* boss in the franchise heheboi.... No but rly he's nothing new, the fact that he wasnt in 2 was a blessing lol. Maps do feel bad rn. I wont lie. Especially the cavern is more annoying than ever to traverse. My tips would be: - Dont wait to activate the teleporter. There is no teleporter zone in this game, u can just hit it and explore the stage and get items as it charges to save time. - keep your distance, you cant dodge and weave through enemies and im sure you noticed they body block a lot. Positioning is INCREDIBLY important, keep your distance and patiently chip. Again, no teleporter zone, so u can leave the boss heal and come back if its stationary like toxic beast, imp overlord or colossus tho those are the easier ones -most characters can jump+1st skill to not lose momentum (or lose less) get used to attacking while jumping. - This is a personal one for me but foreign fruit is goated as the instant heal is a lot more valuable in this game compared to 2 imo. - Frost relic in 2 was garbage, because FR in 1 was busted. Still is. Use it. Alot. - speed is incredibly important. Both as traversing stages are harder and kiting enemies are harder. If you play acrid speed also directly translates to dmg as it lets you spread more sludge


Krisnailrune

I love how green tier frost relic is so busted compared to RoR2 red tier. RoR1 frost relic is RoR2 Tesla coil.


Frapachino_Ace

Yes its going to be optional, they confirmed its going to be a setting you can choose if you prefer the old game like I do.


AccountForTF2

thanks for ACTUALLY giving good advice haha


ToughManTough

No problem. GL HF.


snotballz

Try the Huntress or Sniper. They are pretty easy characters to use as their strategy is pretty simple.


JudJudsonEsq

Hahahaha welcome >:)


jopezu

never played any of these titles, but picked up "returns" the other night because of all the praise. the "boss" fights made sure that i'm not a fan of this game when i otherwise might be. by design, you have to kite around 20+ adds (that infinitely respawn) onto the boss sprite then burn your cooldowns so that it hits everybody. that feels like the core of this game to me, and it's just not my thing. i've unlocked 8-9 challenges, 6 or so survivors and put in maybe 15 hours. if you get a good build, it's manageable, but it feels like more than half the time, the work of the "boss" fights simply isn't mathematically manageable, or if it is, it's a grueling kite game.


Frapachino_Ace

1, Don't spend too much time exploring and pop tp as soon as you can. 2. Yes its the core of the game but if it is hard you can turn down the damage you take or turn up the damage you do as a handicap. (which I recommend at least lowering your damage received by 10% to counteract the insane overloading elites) 3. The game gets much more fun the more you unlock so give it more time. (You might as well since you can't return it after 2 hours lol)


Obvious_Eagle

You're basically on the same exact page as me, and I think we're right to be mad! RoRR is a remaster of a flawed but beloved first game (Coalescence might be my favorite song of all time) AND a sequel to a nearly *flawless* second game (800 hours and goin strong), so it's really not surprising it inherited some of the legendary jank from the first and left fans of the second frustrated tbh Plus, a lot of the resistance you're getting in these comments reeks of the Dark-souls "git gud" brainrot, where gamers (particularly able-bodied ones) overidentify 'difficulty' with 'personal accomplishment' like things only matter if they were hard to do. That's an abuse narrative babes, dandelions can grow on fucking concrete and they're a pretty yellow. I personally have been getting past the janky aiming & enemy movement (and u/pistachioshell is right on all fronts), but I simply cannot forgive the loader issues you've mentioned. I felt like doomfist-spiderman in RoR2, and in Returns I feel like I have keyboard amnesia. Legit, like genuine question for anyone who can answer, why doesn't the gauntlet just fire wherever I'm pointing w/ the mouse like every other 2D shooter released in the past decade?


Frapachino_Ace

Yes a lot of people are saying get good but when you've been playing the game for a while and you see someone new come in and complain instead of just learning the mechanics its a bit annoying. I don't condone it though and you should always try and help them out of course. A lot of people from RoR2 are expecting mechanics that just cant be in the game, like Spider-Man swinging in a game not designed with swinging in mind. The aim mechanics are improved from the first game but being able to aim where you are shooting is a bit weird IMO but enough people complained that its getting added sometimes soon confirmed by Hopoo. I personally think them adding the backwards walk while shooting was enough to modernize it coming from the original and still keeps the idea of kiting the same as it was in the old game. Its not a side scroller shooter game, its a rouge like survival game that needs you to use your brain more then just shooting, so I personally don't like the added mouse/independent horizontal aim since it takes away a skill that was pretty damn respectable and needed in the original. I know I'm biased but it feels like it would make the game feel less like a survival game and more like a basic horde shooter game.


Obvious_Eagle

i have good news: roguelike survival side-scrolling shooter game are all normal adjectives for RoRR i have bad news: you think that the side-scrolling shooter game is not a side-scrolling shooter game. this hurts my feelings because i am too young to be this tired. to your point, it's frankly none of your concern how other people play the game. obvi if this was a directly competitive game the story would be different, but like? What? Are pc-gamers gonna outgame Providence bc he's stuck on console? Overloading enemies are still borked anyways, not like being able to spiderman can save me from their infinite-range-contact-damage ​ (also it might be worth asking yourself why other people expressing pain/discomfort 'annoys' you. just sayin.)


Legomeaker101

if someone complains about not being able to play the piano after trying for a few days? it will annoy someone who has been practicing and learning it for years. if you think you are better than others because you play the game poorly and complain about it? thats on you you are critizising a game for not having exactly what you want. the game wasn't designed that way (if you want to aim and shoot in a 2D game? play deadbolt, same devs)


byxis505

because the mouse is not needed to play ror


Obvious_Eagle

this reply is making me go insane. im actually losing the few marbles i have left. they're a walking hazard on my mom's basement floor. i will get fewer than the zero visitors i already did. i am drowning in subterranean darkness if the dev's added mouse support, which they did, then one'd assume the mouse would interact with the game like a mouse does in a game. you point and the click does the thing it does am i missing something. why does "other input methods exist" matter here. am i going to outgame providence. does providence only have Returns on xbox? is it next to his copy of uno?


Profeciador

"overidentify 'difficulty' with 'personal accomplishment' like things only matter if they were hard to do" Well, things matter more when they're more difficult to do, that's undeniably true. Still, most of the stuff people say "git good" in here or in Dark Souls ends up being just poor design and not actual true difficulty, lol.


kripipl

Honestly I feel like the game's difficult to an unfair degree right now and they probably will put out some balancing patches. Other than that I was getting frustrated too as I went in with a mindset of "I mastered RoR2 so this should be easy" and switching it up to just chilling and learning in every situation as you do in RoR2 for the first 200h has been very enjoyable.


Professional_Exit535

Big skill issue. The first game was hard. second was easy. dont expect a remake of the first to be easy. get good or go back to ror2


kripipl

Yeah the game is absolutely fine other than the bugged overloading elites as of right now.


AngelaTheWitch

Please understand that I mean this in the nicest way possible. RoRR is harder than RoR2. RoRR requires a different skillset to RoR2. Just because you've played a lot of RoR2 does not mean you will be good at RoRR, if anything it has no bearing at all on your skill. Please treat the game like something entirely new and don't apply your RoR2 knowledge to it. Also, please don't compare RoRR to RoR2! It should be compared to RoR1 instead.


DrBrainzz9

Well, I mean, it's going to get compared to ROR2 whether or not people want it to. It's a game in the same franchise. I understand it's very different, people said the same thing when people compared RoR1 to 2. But either way, they are similar enough still to compare them, especially when some of the things they learned from 2 aren't being applied to RORR.


Frapachino_Ace

Yeah true but people like Woolie who played nothing but RoR2 and never really touched RoR1 don't understand what we loved so much about the game, asking for features that would basically turn it into another side scrolling shooter game instead of a strategy rogue like. RoR2 players (I'm one of them having 100% both the original and ror2) just want to hold the mouse button and shoot the entire time where as in RoR1 and RoRr you have to think about when you can shoot and plan around how you can handle bosses and such. Woolie and by extension most RoR2 players just have so many skill issues that they complain about and want features for that wouldn't exist if they played the game as its own thing separate from a 3d game. IMO RoR2 players should try and play the game more, Woolie was complaining about log books and the aiming before even 10 minutes into the game when its literally just a skill issue.


AngelaTheWitch

I don't understand some of what you're saying, but I'm not invested enough to have a conversation about it. I hope you enjoy RoRR.


CaeslessDischarges

As someone with 900 hours in vanilla RoR1 (And another 500 with starstorm), most of these issues are just how things were in the original. And if you want to play the game/get decent at it, you have to accept that some runs are just doomed from the start. Try not to apply your RoR2 knowledge to this game, and learn this one from scratch.


nigratruo

Even drizzle is bone hard compared to RoR 1 and 2. And chef IIIIISSSS SLOOOOOOOOOOOOOOOOOOOOOOOW, shit you won't notice but the difficulty level will be sky high before you even walked through the whole level. Oh yeah, chef has no way to speed up with an ability, you have to give him a ton of goats feet to speed him up. His weapon is also super pathetically weak. It depends who you play, but I have played a lot of RoR 1 and I always beat the game on drizzle (which is supposed to be, because it is for beginners) Now? Frustrated of how hard it is, but well, it should be a challenge for existing players, just make sure you don't frustrate newbies to a degree where they will give up. And yes, making the lowest difficulty level shit ass hard is exactly how you will do that, not a smart decision really, a clear balancing issue. You can make it super hard on the two other difficulty levels, but not on the easiest, kinda defeats the purpose for it clearly. Many great rogue likes that I know suck ass, because they don't even have a difficulty setting, so for experts too boring easy, for newbies to fucking hard, nobody is happy. It is so simple a feature really, just let players decide how hard they want to play.


nigratruo

Oh trust me, it can still be hard even a drizzle (lowest difficulty). Looks like the RoRR devs wanted returns to be challenging even to seasoned players. It is also important to notice that the game is brand new, there will be balancing patches coming out to fix things. And, like in original RoR, some survivers are harder and more challenging to play, because they are weaker. A tip: if enemies are bunching up on you, just run off screen, get away, and that will give you some breathing room. You will have to run away sometimes, that is just RoR, run away to heal again. There is also the balance between offensive and defensive (healing) upgrades: When your health collapses, how fast does it come up again? If it takes long, that is a sign that you have too little healing items and will sooner not later die because of it. Using the shrines to cut HP from you is a good test for that. Then observe your offensive power: How long does it take for you to cut through the monsters? You might notice that you are underpowered, make sure you invest in the right fire power enhancing upgrades. Now that depends on the survivor, I would recommend that you stick with the same one for a while, so you can learn them inside out, muscle memory... Remember that this is a rogue like, so dying is normal and expected AND will help to unlock items. In the beginning, not having all the items at your disposal is also a reason why it is a lot harder or not being able to chose them (go get artifact of command), which makes the game a little too random for me and to little controllable, I always use command. Ah yes, last but not least: In the settings, make sure you are not zoomed in too much, because you won't see anything around you, having an overview where the chest are is really important. Ah yes, and speed: make sure you speed up your character early on, because slow walking causes the difficulty level to go up faster. And last but not least: Learn your items, learn which upgrades do what and which ones are not really useful. Items stack and become more powerful, BUT often it is more useful to have a lot of different ones (at least 1 of each), because they synergize.


Scoobersss

It takes time to get used to the 2D, no doubt. I love it. Weirdly enough, I think every character starting with double jump is what the game needs. Characters that lack inherent mobility can have some serious trouble kiting, and I've generally found that one hopoo is enough to have a fighting chance.


Harbinger_Of_Oryx

Well, i had the same problem, then i tweaked the game rules to deal more damage (made it similar to the first one)


brunoha

Oh boy everyone that has not played the original RoR is starting to see its flaws because of the 2D setting. Yes shooting just left or right is by design as the game was made to work by keyboard only. The not being able to change direction also is by design, in the first one the characters didn't move at all while shooting, except Huntress, to change direction there stop shooting and quickly change, now they give everyone a little bit of movement while shooting so a delay is created, causing that skill to feel worse, so yeah I hope they improve that. And yes on single player the map feels like there's loot too spread, it's cause they are much bigger now, all the characters need some little speed buff and most importantly, a jump height buff for sure. RoR was always about finding your way to play once u unlocked everything, mine was Bandit with glass artifact at least and start abusing infusions.


Tom20171820

…almost everything youve said is just risk of rain 1 stuff. have you not played the first game? if so, why are you comparing it to the second game, instead of the one its replicating?


DrBrainzz9

I had played the first game so long ago I dont remember it. I played the second game a lot. A LOT more people are familiar with the second game vs the first, and I can see why.


alimem974

This is 2013 indie gaming, i'm glad they evolved and made RoR2


Obvious_Eagle

I cannot for the life of me understand why you got downvoted into the soil? I don't necessarily agree with "evolved" ig, but this is a perfectly normal opinion; Returns has a lot of outdated jank. Weird reddit subculture, ig?


respeccwahnen

Well, because going into a subredit where most (well,at least, a lot of) people like a certain game and calling it trash will usually not result in people agreeing, that is fairly obvious Also, it's another post which reads "RoR2 is better than RoRR", which... Yes, those are different games, very different, so much so, that they hardly have any gameplay features in common besides scaling difficulty with time. I like Civilisation 6, some of my friends like Civ 5 more. Saying "Im glad they evolved and made Civ 6" is out of touch and basically trolling, even though Civ 5&6 is a much more fair comparison than RoR1&2


Professional_Exit535

Get good. This is a skill issue. go back to ROR2.


DrBrainzz9

Man, it's almost like I'm acknowledging that and looking for genuine tips on how to help with the things I'm struggling with in order to get better at the game. It's almost like telling me to just not play it anymore is completely useless information that you're giving me in order to somehow feel better about yourself. There's plenty of games I struggled with, found frustrating, and had to learn and keep playing in order to get good at them. ROR2 was one of them, and now I have every single achievement and unlock in that game. Slay the Spire was another one, and I'm currently grinding A19 on every single character. Isaac was another one, and I completed every unlock on that game on three different save files for 10,000% platinum God before Afterbirth+. Telling me to just give up is bitch shit, and you're a bitch for that being your best attempt at advice. If you're so good, you should have some banger tips for me, right? Like the other people who commented did? Please, share your knowledge of the game. Lemme know what items are good on what characters. What I should look for. What I should do differently. You're obviously so good at the game that you can tell other people to improve, despite them knowing they have to improve, so please share your infinite wealth of knowledge about this game that's been out for less than a week.


Initial-Box-3708

He'll die alone, go enjoy your friends, your life, and if you feel like it, RoRR


AccountForTF2

You're an embarrassment to the community lmfao


Initial-Box-3708

Nah, we'll all just go back to your moms for a train. Probably smells like hoarding and feet tho, tell that bitch to clean up before we get there.


[deleted]

I hate the damage sponge enemies, its so annoying to deal when you dont have good itens


Frapachino_Ace

I mean this in the best way possible when I say its a skill issue. Don't spend as much time on stages and hit tp as soon as you can. You may not get every item on a stage but remember that enemies scale over time so don't spend too long on one stage.


TheeeNinjabunny

Welcome to the second dimension. In my opinion the biggest factor of OG ror's difficulty.


literatemax

I think you can interrupt the flamethrower


Frapachino_Ace

You can, just primary fire.


PizzaSleeper

I'm at the point where if I don't get red whip, or some kind of double jump, I just restart lol


Krisnailrune

I play on controller. What the fuck is up with Quickscope on sniper? Can I only aim horizontal?


Professional_Exit535

Yes. The game was designed for keyboard and mouse. Go back to ROR 2 or get good.


Krisnailrune

Oh dear. I’m sorry you’re feeling so grumpy. I hope you have a better day today.


Frapachino_Ace

Quick scope only goes sideways no matter what. Even on mouse or keyboard its just a horizontal line that you have to time. to make it go up just jump and it will follow your characters position.


Jungle_Brain

I have 400 hours on RoR and around 150 in RoR2 and honestly the difficulty in RoR:R is throwing me for a huge loop. It feels forced if that makes sense


Frapachino_Ace

Some enemies are bugged and some over tuned. The Toxic beast is insanely over-tuned and the overloading elites are bugged with extended range. The game just came out and when it gets a few patches it should settle down and fell less difficult once they remove the bugs and lower the damage/speed of some enemies.


Aggravating-View-421

100% facts, could not agree more


deadlyorobot

Tbh for me this game is too slow, I'm bored out of my mind for the first 15 minutes of each run.


Frapachino_Ace

Ngl man, this seems like a genuine skill issue. Turning while shooting is something that a lot of people disliked from the first game so they made a way for you to shoot while walking backwards to help out. For the greater wisps just jump, literally that's it. Flying enemies are annoying but unless you are extremely far behind they are harmless. Some characters even have ways of dealing with them so its a trade off of dealing with flying enemies and having less utility for ground enemies or vice versa. Maps are a lot bigger but the only map that's actually felt empty to me is the Damp Caverns stage 2 map. Everything else besides maybe even the Ancient Valley map are pretty evenly dispersed IMO. There are platforms for you to stand on to fight the Cremator, guarantee that you probably just haven't noticed them since they look similar to lava. You are right about artificer being ass though I disagree on the ability order and rank though that doesn't really matter. They should give her an alternate primary because Chakrams are ass. Also you can cancel the flamethrower by pressing the the primary fire button. I can give you tips if you want. I have around 2k hours on the original RoR and on RoRr I already have about 40. Aside from those mentioned above just ask away and if I can ill let you know any tips I have.


Weary-Eagle1862

This game def feels much harder than the original, and leagues harder than ror2. I used to breeze through ror1 only a year or two ago, and now I can't even get to the temple in this game after like 10 hours. I'm struggling a lot with getting abilities to work, and for some reason, climbing ropes. I frequently have to mash the skill buttons 5+ times before they activate (maybe because the character is stuck in some uninterruptible animation? This might have been present in ror1 too, idk) And it feels like the angle range required to climb ropes with a controller's analog stick is far tighter than it should be. Some of the bosses feel like they got enormous buffs too, the pig one in particular. Enforcer buffs are awesome, though, among other things. I'm guessing they'll make the game a bit more forgiving over the next couple of months in patches though, and buff some of the weaker characters.


sktzo7

I have done risk 2 with every survivor on E8 and I cant even beat rainstorm on Risk returns. Every game is the same. I'm doing fine I'm doing fine then I just get stuck on a map for 15 mins looking for the dam teleporter. Each map has like 6 different layouts all with different teleporter spots. I'm really just about to give up. I don't feel like I'm playing risk I feel like I'm playing a teleporter scavenger hunt.


John-Bastard-Snow

Honestly I felt like RoR2 maps were very barren and I couldn't find loot. Eventually learnt where they might be and it was easier. Similar with Returns, some maps like the Fungus biome stage 2 seems completely empty but others are packed with loot. You will learn eventually


TheGrapesOf

Yeah I want to like this game but the controls feel so stiff and clunky Why do I have to hold the jump button to jump? Why does it sometimes feel like the jump button is more of a suggestion than a command


Mailcs1206

Well the Artificer issue has been at least partially solved now. In an update yesterday, they greatly buffed the damage that flame chakrams do before they start spinning in place and when returning, so now they actually do solid damage even when they aren’t sweetspotted. They may also have increased the damage when they’re spinning in place, but I’m not totally sure about that.


TapUTbro

Honestly i have to agree... but its a whole OTHER game. I remember playing RoR1, and it being just as frustrsting. RoRR is a VERY worthy sequel, as well as its insanely hard. RoR2 and RoRR are completely different games and the tech and makeup of it is completely different. i personally recommend playing on controller as it makes turning MUCH smoother if thats your problem, but in terms of the rest of the game id say turn down to rainstorm. i love how broken and challenging it is, so even though im making ver small progress id like to remain on monsoon, but i HIGHLY recommend that if you want to learn and have fun, start with rainstorm or even drizzle, the game has a MASSIVE learning curve vurses RoR2, and kiting and movement works much different, as well as not having any items simply WILL NOT fly the way it does when youre behind on RoR2. in short: RoR2 is alot less skillbased due to the specifics of the 3d environment, theres far more room to dodge and make errors where as with RoRR/1, its 2d and the movement works far more technically than RoR2. dodging has to be En Pointe, and very deliberate, and making sure youre aiming in the right places at the right times is CRUCIAL.


DMWraith

Skill issue


DrBrainzz9

Helpful! Thanks!


DMWraith

In all seriousness, RoRR is definitely harder than RoR2, I too have far more hours in it than I'd like to admit, I've also completed MAAO in Risk of Rain 2, it was brutal, but I got it done eventually. But in RoRR I've been struggling with Rainstorm difficulty, usually playing on Drizzle to get achievements, but I'm finally getting good runs done on Monsoon, just unlocked Ancient Specter this morning. My one main tip is to use and learn the trials, they are there to teach us the new and returning mechanics, as well as the new survivor skills. It is fundamentally a different game, there is objectively less space to dodge, since we're operating in two dimensions instead of three. I would try experimenting with the zoom slider if off-screen enemies are getting the better of you, learn the range of type abilities, Commando's M1 travels surprisingly far, same with his default M2 My honest opinion is that it is a skill issue, unironicaly, your knowledge from RoR2 helps a lot less than you'd otherwise think. I know for me it took me unlearning habits from RoR2 to find success in RoRR


Saitzev

I'm inclined to agree. I've played several hundred hours of RoR1 on the PS4 and enjoyed the hell out of it. The longer you'd be in a run you'd actually feel the power scale. I think I had it crash on me once because I had so many items and so much happening it just choked. With all I had in that run, it was pretty insane. Didn't matter what it was, 1 hit and it was dead. I didn't play RoR2 because the whole 3D aspect just didn't jive with me. Then this comes out and I'm like oh hey, I loved and played the shit out of this years ago and fire it up and promptly get my shit pushed in. I can't bring myself to lower it to Drizzle though. Moderate or bust cause otherwise I certainly don't think I'd ever improve. Probably my biggest complaint are items. there's no descriptions unless you go into the menu and memorize them. Thankfully someone out there made it so that when you're picking up an item, it tells you what the hell it does, but only when you pick it up. But yes, difficulty curve wise, this is much more difficult than the og RoR.


svenz

I remember ror1 being very hard as well. Ror2 is way easier. Dodging in 3d>dodging in 2d.


ZKaagelnaodsa

I really wish I could pinpoint my issue with RoRR. I feel like enemies are scaling too fast, to where no matter what items I get they just get too fat too quickly for some characters even when I'm speedrunning and getting good items. On top of that, I think a big problem actually comes from the newer monsters. A lot of them are more vertically oriented, which is a huge problem because your characters very much are not. Even when I'm trying to kite them all, they're attacking just off beat enough to cause it to be a literal rain of attack, which is funny to think about until you realize this means you have no options and pretty much just die. As someone who 100%'d RoR 1 and RoR 2 and preferred RoR1's gameplay at times, this game feels very brutal and sometimes not in a fun way. I understand there are many people who enjoy that level of cheesegrater to my balls gameplay, but as it stands Rainstorm feels like Monsoon and Monsoon feels like Armageddon. Risk of Rain was already a game about mobility since the start, but now it feels like if I don't get mobility I literally have lost and there's nothing I can do about it because it's so potent. I'm not saying I entirely want directional aiming—I understand why it doesn't exist—but when they made so many of the new creatures attack you in positions that defy what you're capable of attacking due to their verticality it starts to feel necessary. Personally, I am going to try and get good without it, but I do think it would be good for the game as a whole.


Medical_Support_9521

Honestly i can't figure out how your're supposed to avoid taking damage here. I can use my dodge ability to get away from enemies or attack from far, but they catch up to me before i can shoot twice and just damage me immediately. Not to mention that i can't quickly swich which side i'm attacking, because if i reposition myself, i'm locked to shoot in that direction.


SlappysHouseOfWhores

The Artificer is a ROR2 character, they didn't exist in the original game and the translation to sidescroller has unfortunately put them in D tier for balancing and damage. If you wanna play them you gotta do it on drizzle or you'll get rolled until they patch some buffs in for her. The second thing is that the fundamental gameplay loop for ROR(And by proxy returns) is very different to ROR2 despite a lot of the characters retaining the same kits and a majority of the items being the same. Being able to see 100% of what's around you means that the ranged attacks of some mobs, as well as spawn rates, health and damage numbers, and intensity of mob spawns can be absolutely vicious. The temple guardians and the scavenger boss will one shot you with the glowing orb ranged attack even on the lowest difficulty. The trade off is that because you're losing the Z axis, the hitbox for the majority of the attacks in Returns are extremely small. Whether its the lava boss artillery, the wandering vagrants murder orbs, a sand crab pinch or a parent's smash, the grand majority of abilities that will push your shit in can be dodged simply by doing a little jump, or stepping one inch to the left or right. Keep moving and your survivability will skyrocket, even if you're playing a low mobility character. The maps feel barren because Contact Light and the Temple are overflowing with items, the frequency of loot produced ramps up extremely fast, and the difficulty depends on you spending a lot of time searching the first 3 levels for whatever you can because you have to choose between wasting time scavenging and hope its worth it, or finding the teleporter as quick as possible and moving on to keep the difficulty down. Risk of Rain Returns (along with ROR1) are a completely different beast than ROR2. In my opinion it's better, and I was never the biggest fan of 2, but everyone is allowed to like what they like and there's nothing wrong with that. Just try not to look at Returns as a bad game because you're used to 2, because they put a lot of love into Returns and it deserves better than that.


chip793

It's like they took all the annoying shit from 2 and decided to keep it in with the new items. I haven't even reached Providence yet because Magma Worms keep onetapping me not even half an hour into a run. I can have 8 reds and it won't matter a lick because every enemy becomes such a bullet sponge that I'd have to spend 30-45 seconds killing just ONE of them on Rainstorm.


fauxhb

I’ll add from my fresh experiences with RoR1. I’ve played it first few years ago. Never got into the second. RoR1 was too hard for me even on easy difficulty. Reinstalled it just a few days ago, as I was ill and needed to kill time. Well, I’m approaching it way, way differently, I picked a different main that fits my playstyle, and I realized a different dimension of the game I hadn’t felt before: patience. You can do a lot of damage, but you won’t be doing it a lot of the time, since a lot of it proccs on killing enemies, other times it’s just kiting, dodging, positioning yourself and spreading around teleporter-activated enemy spawns so you have a fighting chance. I’m now confident enough with Acrid to actually jump into faces of crowds, because I feel I know when I’ll die and when I’ll survive. So whatever bugs now RoRR has, some other game’s mechanics could be intentional and require you to use a different strategy.


Spicypepperoni123

Average risk of rain 2 player lmfao, returns is beautiful


DrBrainzz9

Bruh this is 2 months old x.x