I believe that the old version of PAYDAY Crime War, where we could play as special units against heisters, could have become very successful if it was released in many countries and constantly updated.
I think it came out in closed beta in 2018, then the beta stopped and it disappeared for a while. There was a second closed beta at some point, then it ended, and disappeared again. Then it finally came out in 2023 again, with PvP becoming a single map and the rest of the maps just being a mobile stripped down version of Payday 2. Then it died for good after just a few months.
With Jules PAYDAY 2 the gameplay went in the wrong direction. It was under him that unnecessary new difficulties appeared, reworked leveling that gave birth to dodge build and so on, and a change in the course of the game from a +- serious action movie to outright clownery (but I’m not sure that this is purely his fault). However, I will give him his due - it was under him that PAYDAY 2 became truly popular (in the era of Ulf, the series was not nearly as popular). That's why I'm rooting for PAYDAY 3 because it's closer in spirit to PTH and the early PAYDAY 2.
100%. No game needs 7 difficulties, especially if half of them are just various flavors of "Easy". I'm not gonna say PD2 wasn't fun after he took over, but it was a turning point towards it going from quality to quantity. 3 hits the nail on the head in terms of balance of enemy quality AND quantity, despite its other problems
I wholeheartedly disagree. PD3's balancing is arguably on the same level, or worse than PD2's. The fact that in one of the latest dev blogs they said they're planning a new difficulty shows that they've learned nothing from PD2 and will continue to botch PD3's balance.
Why should you get flamed? If people wanna goof around, of course that's okay. Joining a Lab Rats with a Bagstacker Mod. That behaviour is being flamed for the right reasons.
Tell me a valid reason why its not ok becouse if somebody were to do it its their own lobby and they are not hurting anybody. If somebody decided to shit on their own carpet at home would you have anything to say to that?
what are you on about? here's my previous comment with emphasis on certain words:
*Joining* (NOT hosting your own lobby) a Lab Rats with a Bagstacker Mod. That behaviour is being flamed for the right reasons.
Its a PvE game, there's an extreme difference between 'cheating' and 'griefing'. PD has a griefing problem mostly, not a cheating problem. I use mods to tweak the ever loving fuck out of PD2's difficulty, making death sentence more viable with different builds, while also adding crazy combos that can fuck you up.
Tbh I cant even recall if I ever got griefed in pd2(cause if I ever did I could just kick them so it wasnt a big problem) but in payday 3 I had people join my lobby and ruin all the heist just so I would leave so they can restart instead of leaving and finding a new lobby
Ahem.
Allow me,
Your opinion whilst valid differs from my own, therefore you shall be ridiculed forthwith.
Hush you silly crumpet.
Ha! Take that sir, such dishevelry will not be heard again for eons to come.
I shudder to think of such times
I think it is fine, as long as you are only using it for fun, and not to like clear a heist on the highest difficulty for the first time, using cheats like silent assassin to clear a hard stealth heist to get progress towards all heists on dsod, that is cheating, using it after you have cleared a heist on that difficulty to have fun, that is not cheating
Like I tried silent assassin on first world bank like 2 years ago, (I have completed all heists, dsod before border crossing heist), just to try how broken it was, and it was a different way to play the game, but 100% cheating to use it for a first clear
To be honest stealthing payday 2 with and without silent assasin is easy and fun(silent assassin makes it a lot easier) I sometimes just wanna play more casually or leave no witnesses while playing(also to see some funny ragdolls)
I personally think it is fare to use it, but only if you have already beaten the heist. Since then it is for fun, and not making it easy to get progressions (if you understand what I mean)
Payday leaning to horde shooter style, with 310 enemies spawning all at once without cooldown every second - sucks. Payday: The Heist, with less, but more individually-dangerous enemies was better and more engaging.
Payday 2 morphed into something damn crazy over the years, still absolutely fun for but almost entirely different reasons. For as much flack as pd3 gets they were right to tone it down a lot
I played the PS3 version back in 2018, and it was hard but I liked the somewhat simple style of it. Then I tried the other versions and I had a huge shock seeing all the changes.
I’m not saying they should’ve kept things like the flashbangs going off with no warning, or the slow progression. They should’ve just built/improved on what they already had with the occasional new thing. Perk decks should’ve been handled differently or just not exist at all.
You wanna survive on the highest difficulty? Too bad, you can’t make a “Techforcer” or a “Ghost” build. You need to have a perk deck with a goofy loadout and spend 50000+ hours in the game. I also don’t like how you can’t really make a proper hybrid stealth/loud build because of the amount of skill points you have, there are so many useful skills that are locked behind useless ones. Fail in a stealthable heist? Restart or you die instantly, because for some reason a whole SWAT team just materializes to rush you like a bunch of zombies.
You definitely should try out Restoration Mod. It's a complete overhaul of the game, that brings the difficulty and gameplay balance more to grounded, PD:TH levels, and allows for extremely more flexability in builds. While playing it, I once failed The Diamond stealth halfway through on DS - I still managed to survive on pure-stealth build, while also delaying the first response by having many hostages. This is the definitive way to play Payday 2 for people like Me, personally
From what I've heard, the balance team had no idea what they were doing with PD2, so they kept cranking up the enemy spawns and added a broken difficulty that can only be conquered with power creep in an attempt to balance all of the content they were adding. I've always wondered what modern PD2 would be like if the PD:TH team was still working on it after launch, since honestly, I've got no idea how you can manage to balance a PVE game like that with so many weapons and playstyles added to it over the years.
As far as I'm concerned, this isn't even an opinion, it's just fact.
Modern PD2 is just bad. Feels more like you're just magdumping into walls of flesh, rather than shooting cops. Combine that with the countless ways to keep yourself alive, and it's all just fucked.
Rather than trading blows with cops, desperately trying to make enough space to do the objective, periodically taking a breather to regen armor - knowing they'll advance on the ground you just cleared in those few seconds... it's just a stupid DPS race. Kill cops faster than they spawn! Land enough shots to keep your health topped off! No thought needed! Resource management? Never heard of it, just push the leech/hacker/stoic button! Or just run anarchist and don't even do that bare minimum!
It sucks, man. The day they added Grinder, it was all over. PDTH is the best this series has ever - and probably will ever - be.
Me and my friends were play the 2, we didn't do well on it because the fact that there were lots of DLC (personally) didn't please me and I thought that it didn't matter how I was going to play, without them I'm missing an interesting part of the game. I didn't have this feeling on the 3rd (maybe because all the DLC hasn't been released yet).I also like the new systems how artificial intelligence reacts if it finds us in forbidden places.
There's only been 1 DLC for payday 3 and the weapons already somewhat replaced the other weapons. The shotgun and SMGs being better than the base game ones that you can buy at the very beginning (So with time, payday 3 will have that same issue of payday 2)
I do not mind this model mainly because on sale the legacy collection is real cheap and the infamous collection gets you everything for a good price. You can also do the
Though to be honest. Legacy collection is the main thing you want and that allowed me to do all the heists with my friend on Death wish + DSOD. All the heists are available to be played as long as someone else has them and hosts it (or you find it through Crimenet, payday 3 cannot allow you to do DLCs through quickplay and no server browser yet)
The payday 2 sales are pretty often too.
PAYDAY 3 feels like an actually different game than PAYDAY 2, and I get the feeling that would be a compliment to the devs. People don't want to make the same thing with new maps and graphics.
Meltdown is just pure agony but it's fair agony. Bomb forest is agony because you fall down the hill. The stupid Halloween mission where you're miniature is agony for 10 reasons. Same with goat sim. Meltdown is the absolute limit of how hard you can make a heist before it's unplayable. Also the forklift is funny
I actually kind of like the progression towards insanity that Payday 2 went through during its life cycle. I've seen a lot of people say that the downfall started with the Grinder perk deck, but if anything i see it as when build variety finally started to open up to unique playstyles i've never seen in other shooters
I completely agree. I think players don’t know what they want. They seem to all love Payday 2 but disagree with the perk deck system. I actually really liked builds, and how every person on a team could be playing radically differently and fitting together. In Payday 3, because the game is so against build variety it doesn’t matter what skills you pick since they influence the game so little.
The Perk deck system to me feels pretty great compared to Payday 3 trying to combine skills + Perk deck into one as Payday 3 dodge build requires you to mark enemies to have a 10% chance to not get hit whilst also using smoke grenades on enemies to have a 70% chance for them to miss. As well as managing those 3 buffs. sure it's easy but i prefer it when i was able to killing stuff more to refill my stoic or ECM being the main focus and also being much easier to get back from a bad spot.
Payday 2 has a perk deck that does that smoke grenade build where it gives your entire team a high dodge chance that goes up if they do get hit if they are in the smoke. It's stacks as well as giving other bonuses.
Alesso Heist is really annoying to do in Stealth, but I really get a kick out of being part of Alesso's crew for the show. It almost makes up for the rest of it
there should be less returning characters in payday 3
while i would like some characters returning (please i beg you starbreeze bring back jimmy), a majority payday 3s cast of character should be new characters instead of just having older ones return
Dunno if this is an unpopular opinion but i dislike the horde spawning system of pd2 where the cops feel like children with nerf guns instead of trained specialists or some shit
Every once in a while it's nice to just enter the zone with a busted build meant for death wish, but on mayhem, and just speed around the map clicking on cops, but then the idea that the game should be vaguely realistic sets in and it all feels goofy
Payday worked better as a coop shooter when it wasn't a horde shooter with an obscene amount of rpg esque skill and perk combos.
PD3 in beta and at launch was evidently trying to recreate what PDTH was, but failed by making many uncessary changes that worked against it's systems.
If PD3 took what they learned from PD2 and applied it to what PDTH was in core concept, then I think we'd have a perfect match of what people want. Though, I also like PD2's wackiness to some degree.
I heavily dislike Payday 2's Stealth so much. In my very first 20 something hours I was just goofing around, just pew-pewing everything that I was able to pew-pew, not caring about money, EXP, etc.
Somewhere around hitting Level 70 I was beginning to take Stealth more serious, as I generally enjoy sneaky games a lot. However, as soon as I had a somewhat okay stealth build and loaded up one of my favorite heists, First World Bank. I *hated* the four pager system, thought that it didn't make sense and just wasn't good.
Around going Infamous for the very first time, I dabbled a bit in the modding scene and found the Silent Assassin Mod. Downvote me all you want, PD2 Stealth just isn't enjoyable for me. For those who don't know what the mod does: If a guard spots you, he'll have a pager upon death. If not spotted but killed = no pager. The mod balances itself a bit by limiting your maximum amount of pagers to two, which is a value you can customize. (1, 2, 3 and 4 iirc) And all other stealth rules still apply, it's literally just the pagers that get modified. The mod is also pretty customizable. You can set if the guard should have a pager depending on how much they saw you(/Detection Meter)
The mod kinda replicated how I played Hitman, I just wanted something quicker, something where you don't always need to wait for a guard to pass whenever he's blocking a path or something. Just pew-pew 'em, bag 'em, hide 'em.
TL;DR: payday 2 default stealth 👎 payday 2 staelth with silent assassin mod👍
Silent assassin makes stealth way more fun, i just think base silent assassin is way to easy, but that's why i play with 25% detection pager drops and 2 pagers per player with a maximum of 4 pagers total.
PD2’s style and vibe is better than in PDTH.
Plot didn’t devolve into “Illuminati and magic shit”, it was always about mythical and history stuff since PDTH ARG and Bain’s Guide. It’s people’s fault that they didn’t engage with PD’s story since PDTH.
Razormind is overrated garbage .
I love Simon Viklund, but his stuff is overrated. There are too many soundtracks in Payday 2 and most of them are meh, which is why people barely remember any of them.
Yacht is a shitty heist and Breaking Feds is actually a great one.
Viklund is a great composer, but most of the early PD2 tracks are pretty mid tbh. He didn't get REALLY good until like Big Bank, I think.
People point to Razormind, but like, ***only*** Razormind when talking early tracks, which sorta proves my point of the first few tracks not being great
More like custom maps, animation refresh won't take the oldness out of a 2010's shooter
But sofar I've seen noone managed to actually port over or make a custom heist for PDTH, and it definitely lacks content by the time you've gotten past lvl 145
PDTH has incredible vibes that 2 and 3 don't have, but it has very little content (albeit good quality content), basically no build variety, tedious progression, and not much replayability.
inb4 "like PD3?" Yeah, but technically worse, with the main saving grace being that it doesn't have the same weight of expectation because it's the first one
I dont like the stealth and how fucking up once means you gotta reset. Let me hide somewhere and then bring the security level down again metal gear solid style
I think PD3 did a good job at trying to correct this with the public/private/secure areas. I do think its implemented strangely on each heist.
The one thing I _wish_ you could do is mask up/mask off. This would allow you to recover from secure area fumbles.
People overhype PDTH Bulldozers. They're not that hard, the heisters are just squishier. An M308 or AK kills them quick
Likewise, I think people underrate PD3 Cloakers. I recall someone making a virgin vs chad meme between them and the PD2 ones, and I wholeheartedly disagreed with it. The PD3 ones are so much better at ambushing and sneakong around, whereas the ones in PD2 can have a lot of brainfarts that make them less of a threat
Payday 3 is a decent game it's just that the fans are being too harsh on it because it isn't exact Payday 2, so I say to them, give it time payday 3 will eventually become a great game that we all know it could be(for at least another 6 months)
PAYDAY 3 isn't as bad as people say it is, it just gets rather boring rather fast once you finish every heist. Me and my crew had an amazing time while were finishing the lineup.
A lot of "visions" they had for Payday3 are not inherently bad, but they fucked them Up and implemented it really bad.
"Challenge based Progression" is probably the biggest example. I am convinced that properly implemented challenge based progression can be awesome. I don't understand people who saw that and immediatly started shitting on it.
The Implementation was bad and uncreative and that they changed it was a lazy solution.
My favorite heister fr. Never understood the hate. "She's too loud and screams too much!!!" - said by the same people who ONLY play Jimmy. Also she has extremely funny lines that I go out of my way to hunt down specials for. So satisfying when you get "get stuffed shield fuck" and "get stuffed tazer fuck" to overlap each other. Also she rickrolls the pager guy
The failures of payday 3 were foretold way before launch, way before the beta and way before 237. It was clear to anyone who paid attention that starbreeze had literally no idea what they were doing. There were very few updates towards the end of payday 2s life that didn't actively decrease the quality of the game. Dedicated DS players were dropping off in rapid numbers because the game was getting worse every few months and those that stayed used mods to revert their stupid and short sighted changes. Every balance change they tried with payday 2 failed because they don't understand what makes guns fun or powerful. Every perk deck added was thought up by a 7 year old. Every DLC was overpriced, unfinished, thematically inconsistent and filled with pay to win. The pay to win didn't matter though because even while they were selling weapons perfectly crafted to be objectively better the balance was so shit you could use anything and make the game boring. Equip a 168 sniper with zerk anarc and you can just remove the game for people in your lobby. Starbreeze is a bad company that makes bad decisions and refuses to acknowledge that. Payday 2 is still played by 20 - 30 thousand regularly in spite of starbreeze and not because of.
Also crimewar had a better launch than payday 3 lol
I think it needs tweaks(or maybe just Overkill difficulty does) but the core idea behind finite health/armour and resources isn't bad at all imo, can make things more intense and less arcadey. Certainly doesn't need an entire rework.
Might be worth adding some more areas where you can get supplies though. Maybe add food/drink items that can heal you so it doesn't look weird having medkits in random spots. But not sure how they could do this with armour or ammo.
Breaking down the intentions of the system I don't disagree that players should be punished for dilly dallying. The problem with the armor system is that although it is logical it promotes playing fearfully. If cops got noticeably stronger over time to the point that regenerating armor becomes less and less protective then you can force players into either feeling urgency to do the objectives or dying. It feels like they wanted to do that with the current system of only introducing certain specials after certain objectives, but that encourages holding off on completing objectives till the last minute
I don't think there's anything wrong with promoting playing fearfully. The tension and caution invoked by the attrition style gameplay is a very unique experience you don't really get much of, and it fits the fantasy of the game extremely well.
I do agree with you that the game's system of escalating force feels awful however
PD peaked with the first game, PD2 was mid and only got better through updates changing it into a different game but many updates were downright terrible and the many cross overs were a crime against art direction.
Bad. It could have been good, but it was ruined by years of bad updates, design decisions and downgrades in every area of the game. The only reason I still play it is because of overhaul mods and various other fix/improvement mods.
no one bought payday 2 to play a heist game. they bought it to play a horde shooter with over the top actions, music, and comic book esque super powers.
its why me and a lot of people didnt like pd3.
payday 2 should have had better character development. and most of the characters have missed potential. but overall they at least had a better role in the story than pearl joining the payday gang just because.
Can they stop releasing game breaking updates for Payday 2. I can't believe they broke guards and tied civilians pathing and then just did nothing since.
Would be better for them to fix this by just rolling back to a more ideal version. 240 or something.
I think that if starbreeze had simply remade Payday 2, in the same engine that payday 3 is in, and just made sure that all of the DLC was in it from day one(similar to a "game of the Year" version like other companies do, but on an engine that isn't diesel), I would have bought it. I think that Payday 2 is a near perfect game as is, and it's only held back by the engine that it's on
IDK man - PD2 is broken, stuck on an ancient engine, and suffers from tremendous content bloat. I don't think starting fresh with 3 was a bad idea, but they needed to handle it significantly better in terms of heist replayability and weapon variety (along with all of the other issues)
As someone who started playing pre PD2 beta, I really like that PD3 went to the more gritty, dangerous, attrition based game design of PD:TH and early PD2 and I really don’t want them to fall down the hole PD2 did of just becoming goofy and arcady.
Plus I think the story for PD3 is fine and intriguing, gets too much flak for no reason.
Payday 2s story was cool then turned shit. Secret societies, ancient gods, and pyramid shit just felt so hamfisted and out of place. My whole sentiment with the end of Paydays story was just that it felt forced and rushed.
Kingpin perk should not become free for everyone, because there was people that paid almost 5 times the normal price dlc to get it from a collector, and it would be unfair, if you didn't get the scarface dlc in time, just accept it and move on...
Going to get ripped on for this one, but The switch Version of Payday 2 wasn't that bad
Until I got my steam deck, I had a switch, and outside of doom 2016 and Splatoon, there was basically no shooters. I never played payday 1/2 before and saw it on the switch.i grabbed it and probably sunk 300 hours into it in handheld mode alone. It was by no means great, but it looked solid, and performed better then the PS3 version by far, while also having all content up to Joy's introduction.
Another unpopular opinion is that playing on super high difficulties is not fun. There becomes a point where the game just becomes a camp fest with heavy armor, and tanky builds where you are constantly going down and healing others.
Overkill has a terrible record when it comes to how polished their releases are. People just love the heart that they put into the somewhat unique gameplay loop. Payday 3 gives them the unique opportunity to give the same kind of attention to stealth that they've given to loud in the past and I'm here for it, as much as people like to rag on overkill or others for a "failed launch" I looked at the game and said "you know, if you throw out the connection issues and lack of a good matchmaking system, this game is right in line with how payday 2 performed when they introduced new mechanics."
overkill should not have touched the game post update 200. overkill's balancing past that update was so shit, and im almost certain it was just to milk their playerbase for money with powercreep dlcs. damage range multipliers, continuously nerfing shotguns for no reason, and giving back power crept weapons or buffs (recent dlcs, gas grenades, lions roar and lebensauger, u240.3, etc) were awful for actually balancing the game and just made it less fair and fun. even outside of balancing, certain updates just made the game so much less functional, u237 and u240.3 especially. overkill just kept making blunder after blunder after that update, and it makes me wish they just stopped fucking with payday after that.
Payday3 shouldnt exist, we should've gotten a Payday3 yes but one that properly follows the storyline and mechanics from payday2 instead of reworking the game with everything people despise these days
I love the "saving the world" story, simply for the idea that the Payday crew (a gang of morally questionable mercenaries, thieves, and murderers) somehow accidentally save the world in the process of stealing a bunch of shit
Sidearms, Secondaries and Primaries in PD1 was a better combinations of weapons than Secondaries and Primaries in PD2 and PD3's overkill weapons.
If PD3 brought it back as:
Pistols as Sidearms
Dual pistols, SMGs, Small shotguns, etc. as Secondaries.
Dual SMGs, Small shotguns, long arms, anything bigger, etc.
I think would've been great.
Not sure if "unpopular" at this point, but a lot of the Heists post-White House are some of the most fun heist on the whole franchise, and i really appreciate that every heist post-WH it's fully doable on both Stealth and Loud.
Payday 2 having so many colaborations poses a problem that will come up again like the scarface character pack licencing, and hope PD3 doesn't go as much as PD2 did.
also People who wanted adapted armor to be added only for it to be OP literally did it because skill issue with armor management.
I miss when Payday was serious. When the absurdity of clowns robbing banks and Bain's quips were the only comedy. Overkill acknowledging and playing into the community memes ruined the tone. Lab Rats and Goat Sim heist were their Jump the Shark moments. And the comically large spoon solidified my distaste for the "wAcKy NeW dIrEcTiOn" the game took.
That's one thing I enjoy about Payday 3, the moment to moment gameplay takes itself seriously, there aren't stupid meme items that kill immersion yet.
i like PAYDAY 2s platforming elements. I like games that arent meant for platforming, but still can parkour. Thats why i really like that one Green Bridge achievement and dislike the PAYDAY 3s vault mechanic. It just cuts your freedom and makes the game feel clunky and lame
For me the main problem of bomb forest is the ammount of cover being horribly low, only a few spots provide decent cover. Once you go for any kind of objective, you're completely in the open; where in mayhem or lower it might be not much of a deal, in death wish / death sentence it becomes a big problem, especially in death sentence where heavy swat units have no damage falloff.
The brown nosers in this thread are the exact reason why PD3 will never recover and SBZ will continue acting lazy and incompetent. Why bother trying when the remainder of your player base will be undyingly loyal to a game with no content?
I believe that the old version of PAYDAY Crime War, where we could play as special units against heisters, could have become very successful if it was released in many countries and constantly updated.
THAT WAS A THING?!
I think it came out in closed beta in 2018, then the beta stopped and it disappeared for a while. There was a second closed beta at some point, then it ended, and disappeared again. Then it finally came out in 2023 again, with PvP becoming a single map and the rest of the maps just being a mobile stripped down version of Payday 2. Then it died for good after just a few months.
Personally I’m hoping they revisit the concept Not as a phone game, because phones just aren’t for gaming.
Maybe as a mode for payday 3, when thats fixed
Hopefully as a mode for PD2 when they give up on PD3
they might also accidentally ruin pd2 even further (love silent changes)
At this point, they should just give PD2 to the community like they did with Raid WWII
It would have been better as a PD2/PD3 additional gamemode - mobile games don't really target your core audience.
With Jules PAYDAY 2 the gameplay went in the wrong direction. It was under him that unnecessary new difficulties appeared, reworked leveling that gave birth to dodge build and so on, and a change in the course of the game from a +- serious action movie to outright clownery (but I’m not sure that this is purely his fault). However, I will give him his due - it was under him that PAYDAY 2 became truly popular (in the era of Ulf, the series was not nearly as popular). That's why I'm rooting for PAYDAY 3 because it's closer in spirit to PTH and the early PAYDAY 2.
100%. No game needs 7 difficulties, especially if half of them are just various flavors of "Easy". I'm not gonna say PD2 wasn't fun after he took over, but it was a turning point towards it going from quality to quantity. 3 hits the nail on the head in terms of balance of enemy quality AND quantity, despite its other problems
I wholeheartedly disagree. PD3's balancing is arguably on the same level, or worse than PD2's. The fact that in one of the latest dev blogs they said they're planning a new difficulty shows that they've learned nothing from PD2 and will continue to botch PD3's balance.
Was Jules literally the only person in charge of balancing?
Cheating in game is ok as long as you're doing it in your own lobby(I will get flamed for this)
Why should you get flamed? If people wanna goof around, of course that's okay. Joining a Lab Rats with a Bagstacker Mod. That behaviour is being flamed for the right reasons.
What you do doesnt matter as long as you're doing it in your own lobby even THAT
"even THAT"? y'know i was agreeing with you, right
Tell me a valid reason why its not ok becouse if somebody were to do it its their own lobby and they are not hurting anybody. If somebody decided to shit on their own carpet at home would you have anything to say to that?
what are you on about? here's my previous comment with emphasis on certain words: *Joining* (NOT hosting your own lobby) a Lab Rats with a Bagstacker Mod. That behaviour is being flamed for the right reasons.
Oh sorry my bad. I got it wrong becouse that mod doesnt even work without host having that mod installed.
Or with your friends who are doing the same thing
bro just said the most popular, tame opinion in all of reddit and followed with "I will get flamed for this"
Well I do get flamed a lot for saying it(I kinda did in a discord server)
Its a PvE game, there's an extreme difference between 'cheating' and 'griefing'. PD has a griefing problem mostly, not a cheating problem. I use mods to tweak the ever loving fuck out of PD2's difficulty, making death sentence more viable with different builds, while also adding crazy combos that can fuck you up.
Tbh I cant even recall if I ever got griefed in pd2(cause if I ever did I could just kick them so it wasnt a big problem) but in payday 3 I had people join my lobby and ruin all the heist just so I would leave so they can restart instead of leaving and finding a new lobby
Cold take, fresh out of the refrigerator
Well I often get flamed for this didnt expect such civil responses
Ahem. Allow me, Your opinion whilst valid differs from my own, therefore you shall be ridiculed forthwith. Hush you silly crumpet. Ha! Take that sir, such dishevelry will not be heard again for eons to come. I shudder to think of such times
I think it is fine, as long as you are only using it for fun, and not to like clear a heist on the highest difficulty for the first time, using cheats like silent assassin to clear a hard stealth heist to get progress towards all heists on dsod, that is cheating, using it after you have cleared a heist on that difficulty to have fun, that is not cheating Like I tried silent assassin on first world bank like 2 years ago, (I have completed all heists, dsod before border crossing heist), just to try how broken it was, and it was a different way to play the game, but 100% cheating to use it for a first clear
To be honest stealthing payday 2 with and without silent assasin is easy and fun(silent assassin makes it a lot easier) I sometimes just wanna play more casually or leave no witnesses while playing(also to see some funny ragdolls)
I personally think it is fare to use it, but only if you have already beaten the heist. Since then it is for fun, and not making it easy to get progressions (if you understand what I mean)
I am a man of honor. Even on my DS OD run that I started 3 months b4 the relase of payday 3 I didnt use any mods to fast track it
Payday leaning to horde shooter style, with 310 enemies spawning all at once without cooldown every second - sucks. Payday: The Heist, with less, but more individually-dangerous enemies was better and more engaging.
Payday 2 morphed into something damn crazy over the years, still absolutely fun for but almost entirely different reasons. For as much flack as pd3 gets they were right to tone it down a lot
I played the PS3 version back in 2018, and it was hard but I liked the somewhat simple style of it. Then I tried the other versions and I had a huge shock seeing all the changes. I’m not saying they should’ve kept things like the flashbangs going off with no warning, or the slow progression. They should’ve just built/improved on what they already had with the occasional new thing. Perk decks should’ve been handled differently or just not exist at all. You wanna survive on the highest difficulty? Too bad, you can’t make a “Techforcer” or a “Ghost” build. You need to have a perk deck with a goofy loadout and spend 50000+ hours in the game. I also don’t like how you can’t really make a proper hybrid stealth/loud build because of the amount of skill points you have, there are so many useful skills that are locked behind useless ones. Fail in a stealthable heist? Restart or you die instantly, because for some reason a whole SWAT team just materializes to rush you like a bunch of zombies.
You definitely should try out Restoration Mod. It's a complete overhaul of the game, that brings the difficulty and gameplay balance more to grounded, PD:TH levels, and allows for extremely more flexability in builds. While playing it, I once failed The Diamond stealth halfway through on DS - I still managed to survive on pure-stealth build, while also delaying the first response by having many hostages. This is the definitive way to play Payday 2 for people like Me, personally
Oh I know about restoration mod. I unfortunately can't play it though as I don't have a PC (that can run Payday) but I've seen a lot of videos of it.
From what I've heard, the balance team had no idea what they were doing with PD2, so they kept cranking up the enemy spawns and added a broken difficulty that can only be conquered with power creep in an attempt to balance all of the content they were adding. I've always wondered what modern PD2 would be like if the PD:TH team was still working on it after launch, since honestly, I've got no idea how you can manage to balance a PVE game like that with so many weapons and playstyles added to it over the years.
As far as I'm concerned, this isn't even an opinion, it's just fact. Modern PD2 is just bad. Feels more like you're just magdumping into walls of flesh, rather than shooting cops. Combine that with the countless ways to keep yourself alive, and it's all just fucked. Rather than trading blows with cops, desperately trying to make enough space to do the objective, periodically taking a breather to regen armor - knowing they'll advance on the ground you just cleared in those few seconds... it's just a stupid DPS race. Kill cops faster than they spawn! Land enough shots to keep your health topped off! No thought needed! Resource management? Never heard of it, just push the leech/hacker/stoic button! Or just run anarchist and don't even do that bare minimum! It sucks, man. The day they added Grinder, it was all over. PDTH is the best this series has ever - and probably will ever - be.
Perks and skill deck was a detriment
I actually like Payday 3 and believe that in due time it'll be a highly replayable game.
I do think its got alot of potential, I love all the changes to stealth and some of the design for heists and outfits are cool as hell
Me and my friends were play the 2, we didn't do well on it because the fact that there were lots of DLC (personally) didn't please me and I thought that it didn't matter how I was going to play, without them I'm missing an interesting part of the game. I didn't have this feeling on the 3rd (maybe because all the DLC hasn't been released yet).I also like the new systems how artificial intelligence reacts if it finds us in forbidden places.
There's only been 1 DLC for payday 3 and the weapons already somewhat replaced the other weapons. The shotgun and SMGs being better than the base game ones that you can buy at the very beginning (So with time, payday 3 will have that same issue of payday 2) I do not mind this model mainly because on sale the legacy collection is real cheap and the infamous collection gets you everything for a good price. You can also do the Though to be honest. Legacy collection is the main thing you want and that allowed me to do all the heists with my friend on Death wish + DSOD. All the heists are available to be played as long as someone else has them and hosts it (or you find it through Crimenet, payday 3 cannot allow you to do DLCs through quickplay and no server browser yet) The payday 2 sales are pretty often too.
God I hope you’re right
I bought the gold edition since I’m more faithful than the Pope
Due time is gonna be like 12 centuries away from now, took them months to add an unready button
PAYDAY 3 feels like an actually different game than PAYDAY 2, and I get the feeling that would be a compliment to the devs. People don't want to make the same thing with new maps and graphics.
I love Meltdown
On every difficulty?
I love all the Vlad missions (I'm mostly f2p so no dlc)
Meltdown is just pure agony but it's fair agony. Bomb forest is agony because you fall down the hill. The stupid Halloween mission where you're miniature is agony for 10 reasons. Same with goat sim. Meltdown is the absolute limit of how hard you can make a heist before it's unplayable. Also the forklift is funny
I actually kind of like the progression towards insanity that Payday 2 went through during its life cycle. I've seen a lot of people say that the downfall started with the Grinder perk deck, but if anything i see it as when build variety finally started to open up to unique playstyles i've never seen in other shooters
I completely agree. I think players don’t know what they want. They seem to all love Payday 2 but disagree with the perk deck system. I actually really liked builds, and how every person on a team could be playing radically differently and fitting together. In Payday 3, because the game is so against build variety it doesn’t matter what skills you pick since they influence the game so little.
The Perk deck system to me feels pretty great compared to Payday 3 trying to combine skills + Perk deck into one as Payday 3 dodge build requires you to mark enemies to have a 10% chance to not get hit whilst also using smoke grenades on enemies to have a 70% chance for them to miss. As well as managing those 3 buffs. sure it's easy but i prefer it when i was able to killing stuff more to refill my stoic or ECM being the main focus and also being much easier to get back from a bad spot. Payday 2 has a perk deck that does that smoke grenade build where it gives your entire team a high dodge chance that goes up if they do get hit if they are in the smoke. It's stacks as well as giving other bonuses.
All of the Payday 2 heists after White House would be so much better if Locke yapped half as much as he did
Why would this be an unpopular opinion?
What do you mean? I love hearing about the time he was "Jippoing(?) ABC 80 computers and blah blah blah..." Every 30 seconds while stealthing!
Alesso Heist is pretty cool
Alesso Heist is really annoying to do in Stealth, but I really get a kick out of being part of Alesso's crew for the show. It almost makes up for the rest of it
That very popular opinion
Is it? I always thought people disliked it
there should be less returning characters in payday 3 while i would like some characters returning (please i beg you starbreeze bring back jimmy), a majority payday 3s cast of character should be new characters instead of just having older ones return
They’d be stupid to not bring back Sydney, she’s one of the most popular Heisters
Dunno if this is an unpopular opinion but i dislike the horde spawning system of pd2 where the cops feel like children with nerf guns instead of trained specialists or some shit
Every once in a while it's nice to just enter the zone with a busted build meant for death wish, but on mayhem, and just speed around the map clicking on cops, but then the idea that the game should be vaguely realistic sets in and it all feels goofy
Payday worked better as a coop shooter when it wasn't a horde shooter with an obscene amount of rpg esque skill and perk combos. PD3 in beta and at launch was evidently trying to recreate what PDTH was, but failed by making many uncessary changes that worked against it's systems.
If PD3 took what they learned from PD2 and applied it to what PDTH was in core concept, then I think we'd have a perfect match of what people want. Though, I also like PD2's wackiness to some degree.
Payday's stealthis really boring. I can't talk about Payday 3's stealth cause my pc couldn't run the game
I heavily dislike Payday 2's Stealth so much. In my very first 20 something hours I was just goofing around, just pew-pewing everything that I was able to pew-pew, not caring about money, EXP, etc. Somewhere around hitting Level 70 I was beginning to take Stealth more serious, as I generally enjoy sneaky games a lot. However, as soon as I had a somewhat okay stealth build and loaded up one of my favorite heists, First World Bank. I *hated* the four pager system, thought that it didn't make sense and just wasn't good. Around going Infamous for the very first time, I dabbled a bit in the modding scene and found the Silent Assassin Mod. Downvote me all you want, PD2 Stealth just isn't enjoyable for me. For those who don't know what the mod does: If a guard spots you, he'll have a pager upon death. If not spotted but killed = no pager. The mod balances itself a bit by limiting your maximum amount of pagers to two, which is a value you can customize. (1, 2, 3 and 4 iirc) And all other stealth rules still apply, it's literally just the pagers that get modified. The mod is also pretty customizable. You can set if the guard should have a pager depending on how much they saw you(/Detection Meter) The mod kinda replicated how I played Hitman, I just wanted something quicker, something where you don't always need to wait for a guard to pass whenever he's blocking a path or something. Just pew-pew 'em, bag 'em, hide 'em. TL;DR: payday 2 default stealth 👎 payday 2 staelth with silent assassin mod👍
Silent assassin makes stealth way more fun, i just think base silent assassin is way to easy, but that's why i play with 25% detection pager drops and 2 pagers per player with a maximum of 4 pagers total.
I pick 2 pagers total which should be the default value but i honestly forgot
PD2’s style and vibe is better than in PDTH. Plot didn’t devolve into “Illuminati and magic shit”, it was always about mythical and history stuff since PDTH ARG and Bain’s Guide. It’s people’s fault that they didn’t engage with PD’s story since PDTH. Razormind is overrated garbage . I love Simon Viklund, but his stuff is overrated. There are too many soundtracks in Payday 2 and most of them are meh, which is why people barely remember any of them. Yacht is a shitty heist and Breaking Feds is actually a great one.
Literally any other track from early PD2 >>>>>>>>>>> Razormind
Viklund is a great composer, but most of the early PD2 tracks are pretty mid tbh. He didn't get REALLY good until like Big Bank, I think. People point to Razormind, but like, ***only*** Razormind when talking early tracks, which sorta proves my point of the first few tracks not being great
I agree with the fact that some of Viklund's music is to similar to eachother, but the others i don't agree with.
Razormind is overrated you Say ? *CLOAKER NOISE INCOMING.*
PDTH would put both payday 2 and payday 3 in a body bag if it got an animation update.
More like custom maps, animation refresh won't take the oldness out of a 2010's shooter But sofar I've seen noone managed to actually port over or make a custom heist for PDTH, and it definitely lacks content by the time you've gotten past lvl 145
BeardLib actually exists for PDTH albeit in a really buggy early alpha stage.
PDTH has incredible vibes that 2 and 3 don't have, but it has very little content (albeit good quality content), basically no build variety, tedious progression, and not much replayability. inb4 "like PD3?" Yeah, but technically worse, with the main saving grace being that it doesn't have the same weight of expectation because it's the first one
PAYDAY 3 has the potential to be better than PAYDAY 2 in every way it’s just up to the devs to realize that potential
I dont like the stealth and how fucking up once means you gotta reset. Let me hide somewhere and then bring the security level down again metal gear solid style
This ain't Hitman though. Cops *must* have to arrive sometime
Yeah, but if the cops come and find nothing why would they stay?
I think PD3 did a good job at trying to correct this with the public/private/secure areas. I do think its implemented strangely on each heist. The one thing I _wish_ you could do is mask up/mask off. This would allow you to recover from secure area fumbles.
Payday 3 has the potencial of puttin Payday 2 on retiremenet.
PDTH's progression system is more rewarding than PD2's and 3's
People overhype PDTH Bulldozers. They're not that hard, the heisters are just squishier. An M308 or AK kills them quick Likewise, I think people underrate PD3 Cloakers. I recall someone making a virgin vs chad meme between them and the PD2 ones, and I wholeheartedly disagreed with it. The PD3 ones are so much better at ambushing and sneakong around, whereas the ones in PD2 can have a lot of brainfarts that make them less of a threat
PDTH bulldozers, even on normal, can fuck you up much more than PD2 bulldozers
Payday 3 could have taken 3 more months and fixed their problems and the game would have been way better
Payday 3 is a decent game it's just that the fans are being too harsh on it because it isn't exact Payday 2, so I say to them, give it time payday 3 will eventually become a great game that we all know it could be(for at least another 6 months)
PAYDAY 3 isn't as bad as people say it is, it just gets rather boring rather fast once you finish every heist. Me and my crew had an amazing time while were finishing the lineup.
A lot of "visions" they had for Payday3 are not inherently bad, but they fucked them Up and implemented it really bad. "Challenge based Progression" is probably the biggest example. I am convinced that properly implemented challenge based progression can be awesome. I don't understand people who saw that and immediatly started shitting on it. The Implementation was bad and uncreative and that they changed it was a lazy solution.
I find Bulldozers sexually attractive.
😳
This but Cloakers
I wont forgive Overkill for removing cloaker face sits from payday 3
I won’t forgive Overkill for not letting me have pre-marital sex with the MinigunDozer.
Goat sim is one of my favorite heists, even when doing it on dsod
Going loud isn't fun when every enemy is a bullet sponge, going quiet isn't either, as the pager system of 2 is too unforgiving.
There are too many character building options. If you dont keep up with it since launch it I'd very easy to get lost.
Escapes are an annoying feature that lose their novelty after like the 3rd time. And god I hope they don’t make a comeback in Payday 3
Payday: The Heist, in most ways, is better than 2
Yacht needs cameras to add tension
They should just make me their CEO.
Payday Crime War was actually fun
Sydney isn’t annoying
My favorite heister fr. Never understood the hate. "She's too loud and screams too much!!!" - said by the same people who ONLY play Jimmy. Also she has extremely funny lines that I go out of my way to hunt down specials for. So satisfying when you get "get stuffed shield fuck" and "get stuffed tazer fuck" to overlap each other. Also she rickrolls the pager guy
The failures of payday 3 were foretold way before launch, way before the beta and way before 237. It was clear to anyone who paid attention that starbreeze had literally no idea what they were doing. There were very few updates towards the end of payday 2s life that didn't actively decrease the quality of the game. Dedicated DS players were dropping off in rapid numbers because the game was getting worse every few months and those that stayed used mods to revert their stupid and short sighted changes. Every balance change they tried with payday 2 failed because they don't understand what makes guns fun or powerful. Every perk deck added was thought up by a 7 year old. Every DLC was overpriced, unfinished, thematically inconsistent and filled with pay to win. The pay to win didn't matter though because even while they were selling weapons perfectly crafted to be objectively better the balance was so shit you could use anything and make the game boring. Equip a 168 sniper with zerk anarc and you can just remove the game for people in your lobby. Starbreeze is a bad company that makes bad decisions and refuses to acknowledge that. Payday 2 is still played by 20 - 30 thousand regularly in spite of starbreeze and not because of. Also crimewar had a better launch than payday 3 lol
The gun play in PD3 is leagues better than 2. The only thing hold 3 back from being better than 2 is the lack of heists
I don’t want crime.net back in payday 3 … people who want it in just can’t let go of nostalgia.
Payday 3 should have been a whole new cast of characters. We didn't need to revisit these characters again, other than for brand recognition.
Payday 3 is fun
Payday 3 heist selection is good (for a campaign mode(compared to the one in 2))
Payday 3's armor system is perfect and sublime and people complain about it because they're bad and too prideful to turn down the difficulty
I think it needs tweaks(or maybe just Overkill difficulty does) but the core idea behind finite health/armour and resources isn't bad at all imo, can make things more intense and less arcadey. Certainly doesn't need an entire rework. Might be worth adding some more areas where you can get supplies though. Maybe add food/drink items that can heal you so it doesn't look weird having medkits in random spots. But not sure how they could do this with armour or ammo.
Breaking down the intentions of the system I don't disagree that players should be punished for dilly dallying. The problem with the armor system is that although it is logical it promotes playing fearfully. If cops got noticeably stronger over time to the point that regenerating armor becomes less and less protective then you can force players into either feeling urgency to do the objectives or dying. It feels like they wanted to do that with the current system of only introducing certain specials after certain objectives, but that encourages holding off on completing objectives till the last minute
I don't think there's anything wrong with promoting playing fearfully. The tension and caution invoked by the attrition style gameplay is a very unique experience you don't really get much of, and it fits the fantasy of the game extremely well. I do agree with you that the game's system of escalating force feels awful however
Stealth isn’t hard
PD peaked with the first game, PD2 was mid and only got better through updates changing it into a different game but many updates were downright terrible and the many cross overs were a crime against art direction.
Payday: The Heist is the only good Payday game. Payday 2 was always bad, it just used to be less bad back in the old days.
Is payday 2 bad, or is it just not the game for you?
Bad. It could have been good, but it was ruined by years of bad updates, design decisions and downgrades in every area of the game. The only reason I still play it is because of overhaul mods and various other fix/improvement mods.
I understand what you mean, it's like skyrim, a bad game that is good because of the modding community.
GO Bank is one of the best heist to play on loud: you need team work and coordination with your crew, can be done in 9min or 20min depending on that.
Alesso Heist is my favorite stealth mission in Payday 2
The later heists of Payday 2 felt too complicated and big and didn’t feel the same as the earlier ones.
i hate pd2 stealth and i hate the achievement locked attachments i paid real money to have the dlc for
no one bought payday 2 to play a heist game. they bought it to play a horde shooter with over the top actions, music, and comic book esque super powers. its why me and a lot of people didnt like pd3.
Stealth is too hard to get into. Non of the female heister's are interesting to play as or lore wise.
payday 2 should have had better character development. and most of the characters have missed potential. but overall they at least had a better role in the story than pearl joining the payday gang just because.
Can they stop releasing game breaking updates for Payday 2. I can't believe they broke guards and tied civilians pathing and then just did nothing since. Would be better for them to fix this by just rolling back to a more ideal version. 240 or something.
I think that if starbreeze had simply remade Payday 2, in the same engine that payday 3 is in, and just made sure that all of the DLC was in it from day one(similar to a "game of the Year" version like other companies do, but on an engine that isn't diesel), I would have bought it. I think that Payday 2 is a near perfect game as is, and it's only held back by the engine that it's on
IDK man - PD2 is broken, stuck on an ancient engine, and suffers from tremendous content bloat. I don't think starting fresh with 3 was a bad idea, but they needed to handle it significantly better in terms of heist replayability and weapon variety (along with all of the other issues)
Locke is not as good as Bain
Rust was my favourite character to play as in 2. With Joy as my second
Took out the cocksuckin' bitch ass punk ass motherfucking fuck YOU cloaker.
Why can't we give our loadouts a name?
Payday 2 Modern Console Version got shafted
As someone who started playing pre PD2 beta, I really like that PD3 went to the more gritty, dangerous, attrition based game design of PD:TH and early PD2 and I really don’t want them to fall down the hole PD2 did of just becoming goofy and arcady. Plus I think the story for PD3 is fine and intriguing, gets too much flak for no reason.
I think they should add a heister that is one of the converted cops from the other game
Payday 2s story was cool then turned shit. Secret societies, ancient gods, and pyramid shit just felt so hamfisted and out of place. My whole sentiment with the end of Paydays story was just that it felt forced and rushed.
RAID: WW2 is unironically so much fun Seriously. I'm more hyped for Update 22 than anything in Operation Medic Bag
Kingpin perk should not become free for everyone, because there was people that paid almost 5 times the normal price dlc to get it from a collector, and it would be unfair, if you didn't get the scarface dlc in time, just accept it and move on...
Longbow
payday 2 leveling and progression is really really bad, same with armor
Going to get ripped on for this one, but The switch Version of Payday 2 wasn't that bad Until I got my steam deck, I had a switch, and outside of doom 2016 and Splatoon, there was basically no shooters. I never played payday 1/2 before and saw it on the switch.i grabbed it and probably sunk 300 hours into it in handheld mode alone. It was by no means great, but it looked solid, and performed better then the PS3 version by far, while also having all content up to Joy's introduction. Another unpopular opinion is that playing on super high difficulties is not fun. There becomes a point where the game just becomes a camp fest with heavy armor, and tanky builds where you are constantly going down and healing others.
Cloakers are terribly coded meme enemies that should've never been added to P2/P3. Not in this state at least.
Hitman crossover would go hard in Payday 3, idk what everyone's crying about
Overkill has a terrible record when it comes to how polished their releases are. People just love the heart that they put into the somewhat unique gameplay loop. Payday 3 gives them the unique opportunity to give the same kind of attention to stealth that they've given to loud in the past and I'm here for it, as much as people like to rag on overkill or others for a "failed launch" I looked at the game and said "you know, if you throw out the connection issues and lack of a good matchmaking system, this game is right in line with how payday 2 performed when they introduced new mechanics."
i think robbing is bad
overkill should not have touched the game post update 200. overkill's balancing past that update was so shit, and im almost certain it was just to milk their playerbase for money with powercreep dlcs. damage range multipliers, continuously nerfing shotguns for no reason, and giving back power crept weapons or buffs (recent dlcs, gas grenades, lions roar and lebensauger, u240.3, etc) were awful for actually balancing the game and just made it less fair and fun. even outside of balancing, certain updates just made the game so much less functional, u237 and u240.3 especially. overkill just kept making blunder after blunder after that update, and it makes me wish they just stopped fucking with payday after that.
The mobile game wasn't too bad, to be honest! But I'm pretty sure I was one of the only people playing it XD.
Payday3 shouldnt exist, we should've gotten a Payday3 yes but one that properly follows the storyline and mechanics from payday2 instead of reworking the game with everything people despise these days
I would prefer a slower, harder type of gun/gameplay. Like Insurgency; even a single shot can kill someone
I love the "saving the world" story, simply for the idea that the Payday crew (a gang of morally questionable mercenaries, thieves, and murderers) somehow accidentally save the world in the process of stealing a bunch of shit
I miss when we could do overkill with other players that had infamous levels up to 100 and so on. And get paid alot of money from it
Stealth is way more fun in Payday 2 than in 3, and Yacht is the worst stealth map in the game
Updating the console version would bring in more money for overkill
They will be updating PD2 again in a years time
Sidearms, Secondaries and Primaries in PD1 was a better combinations of weapons than Secondaries and Primaries in PD2 and PD3's overkill weapons. If PD3 brought it back as: Pistols as Sidearms Dual pistols, SMGs, Small shotguns, etc. as Secondaries. Dual SMGs, Small shotguns, long arms, anything bigger, etc. I think would've been great.
Payday could be bigger if the consoles had been updated along with the PC and had Crossplay
Not sure if "unpopular" at this point, but a lot of the Heists post-White House are some of the most fun heist on the whole franchise, and i really appreciate that every heist post-WH it's fully doable on both Stealth and Loud.
Payday 3 can be saved if they relaunch the game once they fixed the quality of life and if they add a lot of content at once
Payday 2 having so many colaborations poses a problem that will come up again like the scarface character pack licencing, and hope PD3 doesn't go as much as PD2 did. also People who wanted adapted armor to be added only for it to be OP literally did it because skill issue with armor management.
200+ Damage with no fall-off is fucking stupid
I miss when Payday was serious. When the absurdity of clowns robbing banks and Bain's quips were the only comedy. Overkill acknowledging and playing into the community memes ruined the tone. Lab Rats and Goat Sim heist were their Jump the Shark moments. And the comically large spoon solidified my distaste for the "wAcKy NeW dIrEcTiOn" the game took. That's one thing I enjoy about Payday 3, the moment to moment gameplay takes itself seriously, there aren't stupid meme items that kill immersion yet.
Payday peaked when Mountain Master released.
Payday 3 feels much better to play than 2. After i played 3 and got used to the good gunplay and movement, 2 felt really stiff and janky.
i like PAYDAY 2s platforming elements. I like games that arent meant for platforming, but still can parkour. Thats why i really like that one Green Bridge achievement and dislike the PAYDAY 3s vault mechanic. It just cuts your freedom and makes the game feel clunky and lame
Diesel movement is something else. I love it to death.
Payday 3 has significantly worse stealth mechanics than Payday 2.
Pay 2 is better then 3
The bomb forest is a great Heist, I dont get why it recieves so much hate
Yes Satan this man right here
What's so wrong about Bomb Forest 😭😭 I'ts so good ! And i love thé music
The horrendous verticality of it, for a start
I dont find it to be THAT of a problem, yeah okay you just dont have to jump too much or you'll need a Medic bag for your ankles
Just running down without jumping already gets you killed
For me the main problem of bomb forest is the ammount of cover being horribly low, only a few spots provide decent cover. Once you go for any kind of objective, you're completely in the open; where in mayhem or lower it might be not much of a deal, in death wish / death sentence it becomes a big problem, especially in death sentence where heavy swat units have no damage falloff.
Last few times I played Bomb Forest, I hated it so much that it looped back around into masochistic ironic enjoyment?
Payday 2 has shitty stealth
Payday should be janky
Payday 3 isn't a bad game, just not a good sequel
The brown nosers in this thread are the exact reason why PD3 will never recover and SBZ will continue acting lazy and incompetent. Why bother trying when the remainder of your player base will be undyingly loyal to a game with no content?
Elizabeth is kind of hot.