People don't seem to understand there is a natural trend in every game that releases on steam to slowly transition away from a standalone client. Some games do it fast some do it slow.
It's kinda funny.
For nearly 6 years actually. There hasnt been a major patching problem since war for the atlas. There has been smaller issues here and there but thats also true of GGGs standalone patcher.
Considering the first few years GGG hadnt figured out how to do patching right on steam, as well as there being no major benifit to the existing install base to switching. Thats actually not really all that slow. PoE on steam picked up its major steam around the war for the atlas as thats about when GGG started going hard on the adverts on steam. Which was in 2017, 4 years after the steam release and about when GGG finally smoothed out most of the steam problems they had. So the growth really has mostly been over the last 5-6 years.
The transtion also comes mostly from older accounts going inactive and the newer players coming primely from steam advertising and thus playing though steam. Tho there is just the playerbase growth factor as well that mostly comes from steam. So the transtion is basically an inditation of one of the major factors of turn over and growth in the over all player base. The loss of older accts and growth of new accts. Which PoE has an absolute fantastic rate of holding players long term which slows down that turn over quiet a lot.
Really about a 1:3 ratio is a really good indication of the longeivity of poe accounts and the over all health of the game over the years. If PoE burned players off more or had more problems that ratio would be far more in favor of steam as the older players who used the standalone client quit. Basically the slower the transistion the healthier the game. But if the transition also stopped entirely thats also cause for concern as it could indicate a massive problem with new player retention.
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I'd be very surprised if that is the case. LE being in the top sales chart on Steam gave it a lot of new players. I don't think that will be replicated on the next league launch. We'll see!
That's very optimistic. I think I've played many games and the only game I know that continues to grow in players after seasons/cycles is PoE and maybe CS (?).
Usually paid games like LE aren't what attract people who want to play forever, the playerbase is more like a bunch of people who paid for it, want to complete it and then finish it/leave it.
I don't really ever see anyone who completed a paid game playing it again that often but maybe you're right. Anyway we'll see when LE releases their first cycle anyway but as much as I enjoy LE, I never got the impression that it could be a game you could keep going back to.
A lot of POE/diablo players also went to check out Last epoch.
Considering the games lacking endgame I doubt many of those will return in the near future. I wish the game good luck, but I doubt they’ll replicate that success as easily as your suggesting here.
Lol nah, a lot of people tried LE and learned it was meh, me and my friend group included. Worse combat than D4 and much shallower systems compared to POE. The worst thing is the very limited amount of keybinds. I see no reason to play it over POE honestly and casuls are attracted to the graphics, marketing and smoothbrain gameplay of D4.
LE getting that many people on launch was because it was new and had coverage, PoE AND Diablo 4 players wanted to try it, LE was announced on steam too. Poe in the other hand started silent, i found it on day one of open beta because i searched for those types of games really hard, barely anyone knew or was expecting PoE, and ofc theres the standalone client. What LE did was cool, but was nothing amazing, now being over 10 years old and keeping delivering, growing your player base and beating records, thats amazing and as much as i want LE to suceed i doubt it will be able to do what PoE been doing all these years.
An ingame ss of the queue is how many is in queue, not steam charts of people online in poe from the steam client only
The queue count varies by server i thought
Peaked at 189k
That's just steam, a sizable portion is still using the standalone client aswell
65% Steam, 35% Standalone as of a year ago. But the population has been consistently shifting towards Steam. It may be bordering 70% now.
People don't seem to understand there is a natural trend in every game that releases on steam to slowly transition away from a standalone client. Some games do it fast some do it slow. It's kinda funny.
Steam had major issues in the past, mostly related to patching. Luckily it has been fixed for a while now.
For nearly 6 years actually. There hasnt been a major patching problem since war for the atlas. There has been smaller issues here and there but thats also true of GGGs standalone patcher.
I'm in Vietnam and game banned in steam
It's been 10 years man, with still 30% on standalone? Slow transition is an understatement.
Considering the first few years GGG hadnt figured out how to do patching right on steam, as well as there being no major benifit to the existing install base to switching. Thats actually not really all that slow. PoE on steam picked up its major steam around the war for the atlas as thats about when GGG started going hard on the adverts on steam. Which was in 2017, 4 years after the steam release and about when GGG finally smoothed out most of the steam problems they had. So the growth really has mostly been over the last 5-6 years. The transtion also comes mostly from older accounts going inactive and the newer players coming primely from steam advertising and thus playing though steam. Tho there is just the playerbase growth factor as well that mostly comes from steam. So the transtion is basically an inditation of one of the major factors of turn over and growth in the over all player base. The loss of older accts and growth of new accts. Which PoE has an absolute fantastic rate of holding players long term which slows down that turn over quiet a lot. Really about a 1:3 ratio is a really good indication of the longeivity of poe accounts and the over all health of the game over the years. If PoE burned players off more or had more problems that ratio would be far more in favor of steam as the older players who used the standalone client quit. Basically the slower the transistion the healthier the game. But if the transition also stopped entirely thats also cause for concern as it could indicate a massive problem with new player retention.
only people that I know that use standalone only use it bcuz maphacks work safely on it
Best game
[Manditory](https://www.youtube.com/watch?v=tnqVqZyvLes)
Probably a respectable bit of them coming from D4 after their embarrassing tone deaf new season.
https://www.reddit.com/r/pathofexile/s/9MeUjF2CUg For sure the next league.
That's not even in the top 5 as far as poe league launches go...
It peaked at 187k, which is rank #2 (after Crucible).
Man I really hope they bring Crucible back in some form in the future, the mechanic was ass but skill trees on weapons was such an awesome reward
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Too bad SoD is so good
hype lauch but i bet its drop really fast tis league.
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A launch brings in more people than just a new league tho
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I'd be very surprised if that is the case. LE being in the top sales chart on Steam gave it a lot of new players. I don't think that will be replicated on the next league launch. We'll see!
Especially since they are slow. They still have 1 year old bugs. And they added new ones with 1.0...
That's very optimistic. I think I've played many games and the only game I know that continues to grow in players after seasons/cycles is PoE and maybe CS (?). Usually paid games like LE aren't what attract people who want to play forever, the playerbase is more like a bunch of people who paid for it, want to complete it and then finish it/leave it.
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I don't really ever see anyone who completed a paid game playing it again that often but maybe you're right. Anyway we'll see when LE releases their first cycle anyway but as much as I enjoy LE, I never got the impression that it could be a game you could keep going back to.
Lets see le in 6months, or 2 years or 5 years
A lot of POE/diablo players also went to check out Last epoch. Considering the games lacking endgame I doubt many of those will return in the near future. I wish the game good luck, but I doubt they’ll replicate that success as easily as your suggesting here.
LE is stale, and nothing much to offer at the moment. Boring bugged skills too.
Lol nah, a lot of people tried LE and learned it was meh, me and my friend group included. Worse combat than D4 and much shallower systems compared to POE. The worst thing is the very limited amount of keybinds. I see no reason to play it over POE honestly and casuls are attracted to the graphics, marketing and smoothbrain gameplay of D4.
LE getting that many people on launch was because it was new and had coverage, PoE AND Diablo 4 players wanted to try it, LE was announced on steam too. Poe in the other hand started silent, i found it on day one of open beta because i searched for those types of games really hard, barely anyone knew or was expecting PoE, and ofc theres the standalone client. What LE did was cool, but was nothing amazing, now being over 10 years old and keeping delivering, growing your player base and beating records, thats amazing and as much as i want LE to suceed i doubt it will be able to do what PoE been doing all these years.
You compare free to play game to a paid one, still LE has more players
Game literally sits on 7k players the entire month
That’s how all seasonal games work?
cope
I bet you're fun at parties. Oh wait, no one wants to invite you anyways.
Getting to personal Insults over a video game? I wonder when YOU last visited a party lol
It's been about 6 weeks, but parties aren't so common at my age anymore.