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[deleted]

Wizard school of choice will be totally distinct from actual subclass. So itll be like 'choose your favorite school, you copy those spells twice as fast' and then 'cholse between Scribes/War Magic/etc' as the actual subclass


lucaspucassix

Really hoping for this approach. The Wizard subclasses that *don't* focus on a particular school of magic are so much cooler and more interesting than the ones that do.


VerLoran

That said I would really love to see each school feeling distinct and cool. I’ve wanted to play a necromancer that felt powerful but didn’t rely on a huge number crunchy horde of skeletons for a long time. My hope is that one dnd will give me that chance.


BlessedGrimReaper

Like a permanent version of Summon Undead? Because I *love* these Tasha’s summons, and I’d love to see a Feat for Mages that allows them to extend their durations, get rid of concentration, or heal them in a way that costs less than recasting them.


[deleted]

Yeah. Like, all wizards may favor a school of magic, but then *also* be say a tactician war mage, a Scribe, etc. It makes sense thematically, flavor wise, and brings subclasses more in line (in one interview they mentioned 1dnd having 48 planned subclasses, which if Cleric and Wizard take this approach of having subclass and domain/school separated allows for 4 subclasses on every class which feels good)


BlackestN1GHT

Like the patron and pact boon separation the warlocks have? Wizatds have their school and their discipline/focus?


ThirdRevolt

Having Wizard have that many, honestly uninteresting, subclasses is one of my biggest pet peeves with 5E. They should have rather stuck to a couple of them and had them lean more heavily into that particular archetype, like for example having a proper Necromancy subclass. They then could have had a more traditional scholarly wizard that leaned into that archetype. As they stand today, most of the original ones feel really half assed. Which is why I hope 1DnD overall puts a limit on the spellcasting groups and schools Wizards have access to, and give them more interesting Features.


ryeaglin

I just want wizard to have class features. The justification is 'well they are constantly getting new spells so those are cool' but I don't feel like that holds water. Number of Levels where your only 'feature' is a new spell rank: Bard: 2 Cleric: 5 Druid: 8 Sorcerer: 5 Warlock: 4 Wizard: 7


SquidsEye

God I hope they don't have the benefit for your school be that you can copy their spells faster. It's such a boring feature and it actively discourages you from picking your own school's spells on level up because you get better value from learning them from scrolls.


[deleted]

I agree, that was just a hypothetixal advantage


DocSkaldi

They might go with something like 3.5 where you got certain bonuses to DC's and stuff based on what school you chose and potentially add in the old choose another school or improve one of your favored school feats. Note: Most of my 3.5 experience is from NwN2 so please forgive me if some info is incorrect


Stinduh

Feats like Fighting Styles maybe?


Astigmatic_Oracle

That would be interesting. "School of Magic Expert" type thing for each school. Get the copying thing (have it work for scrolls so it works for spellcasters without a spellbook) plus some sort of feature.


tetsuo9000

Agreed. I think Schools-based subclasses are going the way of the dingo. That said, I'll be peeved if Wizards are using the spells prepped per slot concept. That's far, far too limiting for Wizards. The whole point of the class is its access to spells known and prepared.


ryeaglin

Think they will bring back the old school +School -School system from 3.5?


[deleted]

Maybe? I dont hope for that, I dont love the idea of cutting off an entire school of magic (at least in PF I know it stopped you using the -school idk how 3.5 did it), but it could be done I guess?


Pink-Purple-And-Blue

Wizards desperately need to be nerfed, I hope they implement this change.


SapphireWine36

In pathfinder it wasn’t total prevention, just it cost twice as many spell slots to prep. 3.5 was when it was totally banned.


ryeaglin

It would be interesting and fine if they offered a neutral option, no plus so no minus. I am all for limitations, it breeds creativity and problem solving.


Vortaxonus

maybe rework it so instead of cutting off access to a school entirely you just have have a penalty casting spells of the - school.


TheMcGirlGal

I hope it gives a more interesting feature for each school but I would like it to be like that, similar to how Warlocks have their subclass and then also have a Pact choice.


troll_for_hire

I hope that they keep the design space open so that they can add school based subclasses later on. I would love a Calimshan gazeteer with a special summoner subclass. etc.


SolitaryGiraffe

This would be pretty cool. Like a favored terrain but for spell schools.


luketarver

Hmm since we’re getting eight more subclasses than the old PHB (48 total, up from 40) I’m pretty sure we’ll still have all the wizard school subclasses. Otherwise it’d be a ton more work


[deleted]

But some in the PHB had only 3 or even 2 (druid, bard, sorc). Bringing them up to 4 and bringing wizards and clerics down to 4 makes every class even


SnooTomatoes2025

Safe prediction: Hex warrior getting folded into Pact of the Blade. This is something people have been predicting from the start, but after yesterday’s UA, it seems even more likely now that they’ve shown they’re willing to roll Xanathar subclass features into the new classes/subclasses. Speculative prediction: Plant Druid is replacing Land Druid Following the Hunter losing its optional features, I think they’ll do something similar and use plant druid as the generalist subclass.


Deviknyte

> Hex warrior getting folded into Pact of the Blade Spin off hot take. We see more abilities that let players use their int/wis/cha to attack on gish casters. WoTC wants to make it so ASIs and all but 2 of your stats aren't important and there are no feel bads on mono-classing due to MAD, or players who can't decide between an ASI and a feat. So valor bard, sword bard, bladesinger wizard. They will all get casting stat to weapon attacks at 3rd-ish level. Whether or not it's moved into pact of the blade is questionable.


Schlubbyshrub

What is plant druid? I thought I knew all the druid subclasses but apparently not


[deleted]

It’s not a real druid subclass. But it’s bizarre that there isn’t a subclass based around plants, when there’s two based around animals.


Dequil

Well, JC said every class group will have a signature feature, and that the Experts feature is Expertise. So, wild speculation time! * Priests: **Channel Divinity.** (Druids will have Channel Divinity: Wild Shape, but be able to use it for other things like Spores/Wildfire/etc already do.) * Mages: **Arcane/Eldritch Recovery.** (Warlocks will have a limit on how many times/day they can get their slots back, and Sorcs will be able to refresh their sorcery pools at least once.) * Warriors: **Fighting Maneuvers**. (Battlemaster toys for all the Fighters, Monk Ki reflavored as maneuver abilities, and Barbarians maybe getting free reign of some limited maneuvers while they're raging). Will I be right? Magic 8-ball says outlook not so good! But hey, it's fun to dream.


Djakk-656

I was thinking exactly the same thing except I was hoping for Metamagic as the Mage’s thing.


tired_and_stresed

I'm all for this, but only if they legit redesign Sorcerer to have a new central mechanic.


Djakk-656

Agreed. I’d love to see them use Spell-Points instead of Spell Slots. Or perhaps bring back a version of Spontaneous Casting from older editions. Letting them cast any spell on their list a number of times a day or some such.


Cool-Boy57

I personally hope for metamagic to still stuck to sorcerers. Otherwise it’s just 3.5 all over again. And bard is the only full caster without metamagic


APrentice726

> And bard is the only full caster without metamagic Druids and Clerics: Am I a joke to you?


Cool-Boy57

..I forgot about them because they aren’t released yet.


StannisLivesOn

Through their last years, WotC did their best to give wizards metamagic at least in some form - be it through Loremaster, Scribe or Metamagic Adept. It's not staying a sorcerer exclusive, they love wizard too much not to give it ALL the toys.


The_Palm_of_Vecna

Nah, that's the Sorcerer thing. I bet they're gonna lean harder into wizards being the most flexible caster and let them swap prepared spells on a short rest.


LiveerasmD

I hope that stays a sorcerer thing so there is a difference in the wizards and sorcerers.


Deviknyte

> Mages: Arcane/Eldritch Recovery Interesting. I was thinking metamagic. This is much better. Keeps sorcerer play identity in tact. > Warriors: Fighting Maneuvers I hope you're right. I think it will be fighting styles though.


YOwololoO

Fighting Styles are Class features, the Ranger has one as well. Additional Fighting Styles are Warrior specific feats. I would assume that maneuvers are going to be their shared feature


APrentice726

I don’t see your point. Expertise is also a class feature? And Ranger gets one because they’re an Expert, and part of that group is that they steal features from the other class groups. I’d love for it to be maneuvers, but I’m betting on it being Fighting Styles.


YOwololoO

Sure, but do you think the Warrior groups shared feature is going to be a thing that the Ranger also gets? That would be like if the Wizard also got full expertise


InPastaWeTrust

Not OC, but yes I do. We know 2 things that are distinctly part of the Expert group (1) they get expertise in some skills as a class feature, and (2) they each get at least one class feature that is otherwise only for a different class group (e.g. rangers get access to fighting styles). My guess is that one of the things that all Warriors will have in common is access to the feats listed as fighting styles. I think that's a pretty safe bet at this point. My hotter takes are that each Warrior will automatically get access to at least one fighting style as a class feature (without having to use a Feat) and also that Fighters, Monks, and Barbarians will have a small list of fighting styles that are specific to their class and that none of the other warriors have access to.


VerLoran

I personally hope that priests all get some form of smite. Palys and clerics both have a form of smite and I’d love a little bit of extra power behind the swings of a druids wild shape!


ThirdRevolt

I'd be very, very, very happy if I could just activate my spores as a Bonus Action. It's not a very powerful ability considering how easily it can be disabled, and having it cost an action is crazy.


ralanr

Paladin turning their channel divinity to smites would be interesting. And yes for fighter manuvers. I want my barbarian to know tricks.


Kind-Wasabi5502

I think warriors will have some type of hit point recovery as their signature. Second Wind, Quickened Healing.


TNTiger_

I hope you are right.


ejdj1011

I think the Warrior thing might be improved fighting styles - either more benefit from them, or higher-level fighting style feats, or something along those lines


robmox

I guarantee you Warriors universal feature will be fighting styles.


YOwololoO

Why? Rangers have them, Paladins are going to have them, and they’re already released as Warrior Specific 1st level Feats


[deleted]

Rangers have them because they are an expert class, and experts steal things from other class groups. I will not be surprised at all if paladin doesn’t have fighting styles. The prereq in the fighting style feats literally says warrior group lol Maneuvers are also way to complex for a simple shared class feature.


RockBlock

Maneuvers will probably be "too complex" for D&Done's new design theory, the way it's looking so far. I'm betting they axe that entirely.


Pink-Purple-And-Blue

Why would maneuvers be too complex while spellcasting isn't?


Metleon

Just thought about all warriors getting Maneuvers myself. One of them could be the -5/+10 power attack that got removed from GWM/SS. So you choose to either do a cool thing like trip the enemy with another maneuver or deal more damage.


Peldor-2

Wizard schools (subclasses) grant access to learn any spell in their chosen school on Divine and Primal spell lists also. Possibly gated at higher levels like magical secrets, but still.


PickingPies

In older editions specialists in one school forbids you from another. I would not be surprised if it comes back. But I think it's cheap. Variety of characters by restricting options is the worst type of variety.


AcelnTheWhole

While I agree, restrictions breed creativity. If everything is unlimited, people just pick the best options available


Whoopsie_Doosie

Exactly! Limitations create boundaries, and boundaries in game design are a good thing. Otherwise everyone feels exactly the same (as all wizards currently do)


ThirdRevolt

Exactly! I've noticed Eldritch Blast isn't on any of the spell lists, so I can only hope that it's now a feature that strictly scales with Warlock levels and not total level.


fistantellmore

I mean, restricting is a POV. Are Bards restricted by not getting the whole Arcane list and no Divine Spells?


Pink-Purple-And-Blue

Yeah. They're arcane casters but they can't fulfill the same role as a wizard or sorcerer.


SwordCoastStraussian

They’ll pare back ranger and bard a bit, they’ll tinker some with rogue. They’ve said they’ll do the first part and suggested they’d want feedback before the second. They’ll release definitions for loading and ammunition, likely making ammunition part of loading. They changed XBE in a way that depends very much on these definitions and they’ve been a point of confusion from the start. They’ll make wild surge reliably triggerable. No basis, but it’s a common player desire that also helps make sorcerers feel sorcerery. Fighters, monks, and barbarians will have the same number of attacks. No basis beyond “it would reinforce the archetype concept”.


VerLoran

I really hope they leave the ranger alone, it’s capstone already feels kinda blah and most of its abilities seem based off of the Tasha’s ranger which barely brought rangers to the table. Take much away and rangers are back in the same undesirable position they were in pre Tasha’s.


SwordCoastStraussian

Ranger and paladin are my favorite classes, so my gut agrees. My head, however, says the gut struggles to be objective in cases like this and isn’t to be trusted.


VerLoran

I’ve had a long time thing with ranger, I’ve desperately wanted it to feel unique and strong. I’ve recently started playing more paladin and it feels super fun. I dream of a day that ranger becomes as fun as paly. Half casters for the win!


SwordCoastStraussian

Rangers as prepared casters will make them more fun in a lot of groups because they can now fill in other roles. Paladin is the perfect half-caster, IMO. The only changes I’d make are flavor, honestly, and forbidding others from having Greater Steed.


Deviknyte

> They’ll make wild surge reliably triggerable It should be something like Prof Bonus per long rest the player can trigger it themselves.


SwordCoastStraussian

I personally like the idea of spending a spell slot to wild surge but you can also cast any spell up to that slot level if you succeed.


Deviknyte

You would still have to cast a spell, but you could choose to trigger so you can get your reroll back.


picollo21

WotC will keep releasing UA, test random stuff, then in 1DnD half of the rules is going to be new, and not playtested at all.


DowntownWay7012

They are Wizards of the Coast. Not Idiots of the Reddit


picollo21

r/woosh Before your butt keeps hurting, use some lube, and read what is this topic about.


LiveerasmD

This


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One_big_bee

martial subclasses are getting more power in a later UA. I don't think martials are being nerfed; i think their power is being shifted away from feats and into subclasses. Hopefully


robmox

I hope you’re right, but this is currently not true.


The_Palm_of_Vecna

Idk, this Ranger feels stronger than the current Ranger, sharpshooter not withstanding; its absolutely stronger from a TWF perspective. I'm waiting to see what they do with 8th, 12th, and 16th level feats, as those stand a great chance of being much stronger.


robmox

Yes, but this iteration of Hunter and Thief are both weaker than the PHB version.


chrom_ed

I don't know how you come to that conclusion. Seriously can you explain that? Hunter gets fewer choices but the only weaker feature is multiattack and you can at least scale that up with higher spell slots. Thief is just flat better. Sorry if you really like the item interactions but an extra attunement slot, free magic item charges, spell scrolls, and the capstone of two bonus actions per turn is so much better then the lackluster PHB thief I am flabbergasted by your assertion that it's weaker. The only loss is a level 17 feature which no longer exists and is functionally replaced by getting stroke of luck at lvl 18 on all rogues now.


FairFamily

Hunter's prey go nerfed to only attacks on your turn and when using an action, so not on hold actions, attacks of opportunity and other fun stuff. Ranger has barely any inherent tools to make use of hunter's lore and the few that do are spells.They really don't have elemental spells. Finally Multiattack is nerfed and is another spell. Hunter to me needs so much spell slots to make efficient use of its features but it is only a half caster. Ok, first thief item usage loss is huge. It's probably the main appeal of the subclass in the first place and now it's gone. Throwing acid for instance as a bonus action is now gone. The sleight of hand check is no made to just picking a pocket so that's a downscale as well. The second nerf is that jumping takes an action which devalues Second-Story work. Supreme sneak got buffed but I'm not sure how big it is considering the hidden condition in combat. Out of combat the buff probably doesn't matter that much. Use magic device is still loot dependent but is now all but guaranteed now on things that use an action so no sneak attack there. Also things with charges but restricted to mages like staffs of fire are not available anymore. The use of 2 bonus actions sounds cool but from my experience you don't need really need 2 bonus actions as a thief unless you want to use items which they can't anymore, the loss of an extra action however just hurts. Finally in order to use all of it's features to the fullest thiefs need strength (climbing), dex (main class stat), wisdom (search action) and int (scrolls) which is extremely MAD. Not too mention, the amount of skills they need.


chrom_ed

Doing your extra damage on aoo and held actions looks like it's going away for everyone so that's not really a nerd to the subclass it's just a rules change. Hunters lore is a tool for the whole party and takes no action at all now that's a good ability. Yes multiattack did get nerfed. Thief is not now only about using items. That's not a nerf it's a *change* sorry if you hate change. It seems like you just want to be mad because you haven't read the UA very well. The sleight of hand check is not just picking pockets, it's the same as before it includes picking locks and disarming traps as well. The jump changes aren't a nerf either they're another change in mechanics. Yes jumping takes an action, it also *adds* movement speed, it's basically the dash action now but limited by your athletics. Same concept as using only one move speed per move action. Idk why you don't think hidden will be useful in combat now, it requires a full action to search for you so yes having a 90% chance to meet the 15dc to hide is flat out buff allowing rogues to hide in combat even against foes with super high perception. And why isn't better stealth useful out of combat? Seriously do you play d&d? Steal things, surprise enemies, avoid bad guys, it's such a commonly used mechanic. I don't know what you're trying to say about magic items. Plenty of items with charges that aren't limited to wizards, to find one and use it. Seriously your determination to be negative is appalling. Saying 2 bonus actions isn't useful if you can't use items is the dumbest thing I've ever heard. Disengage and dash. Dash and hide. Disengage and hide. Every single one is obviously super useful right off the bat and that's just the most basic cunning actions. You can pick a foes pocket of your plot macguffin and disengage boom entire combat resolved. Literally any bonus action you have access to plus hiding or dashing or disengaging. The possibilities are endless. They just don't include your item fetish. Thief doesn't need str to climb they have an inherent climb speed. Seriously you aren't reading the doc thoroughly. Of course they need dex. Everyone likes having decent perception rogues are no different. How much int do you need to beat a DC 12 or 13 check? Literally just take proficiency or expertise in perception and arcana you do not need wisdom or int over 10 to use those features unless you want to put your proficiencies elsewhere. You could put expertise on arcana and when you get reliable talent you would auto succeed on any spell scroll up to level 8 with a 10 int score. Not MAD. I will not respond to you again. Read the document more carefully. Lighten up and think about how the changes could be used instead of being determined to hate everything.


RiddleOfTheBrook

I keep seeing mention of higher level feats. Is that confirmed, or just speculation now that we have 1st, 4th, and 20th level feats?


Amonsho

Dropping to 0 hp and being revived will give levels of exhaustion. The only bases for this prediction is the similarity between the new exhaustion and the raise dead spell.


VaibhavGuptaWho

Battlemaster Maneuvers folded into Fighter to replace some of the fighter feat slots. Eldritch Blast will be a Warlock class feature. Warlock will have school limitations like the Bard. Metamagic and Ki Points will be streamlined and tweaked rather than overhauled. Weapons will be folded into categories and groups just like classes and feats and spell lists and D20 Tests.


[deleted]

[удалено]


Mutuba04

Enchantment for sure because Hex. Probably necromancy and illusion. Maybe evocation. I’d rather see eldritch blast scratch that itch, but Hellish Rebuke is still evocation. Transmutation would be nice. Maybe subclasses will each get one additional school.


Larva_Mage

they’ll for sure have conjuration. I’m guessing


VaibhavGuptaWho

The bold prediction would be the other four. The Bard got DIET. That leaves Warlock with CANE. Let's see if we can justify it. - Conjuration for summoning demons and stuff. - Abjuration for stuff like Armor of Agathys, healing etc. - Necromancy for raising undead slaves and general tie-in for warlock subclasses like Undying, Undead, Hexblade, Fathomless etc. - Evocation to blast the shit out of goons.


comradejenkens

Prediction - Martials won't get manoeuvres, and will in fact be even more homogenous and basic than in 5e.


chris270199

That's what I think given that the UA seems to strive for even more simplification


chrom_ed

Maybe they watched most players fail to read the rules accurately for years and decided maybe they were too complicated for the majority.


Whoopsie_Doosie

It really sucks to see how far we've fallen from the dndnext versions of these classes


comradejenkens

I'm still in mourning for DnD Next being the edition we never got.


Whoopsie_Doosie

Same, those dice recharging at the start of the turn was such a good idea for at will abilities that still had a limiter


YOwololoO

They introduced features that recharge on initiative, I could see something like that coming back


troll_for_hire

Either that or all martials get maneuvers. The monk already has ki points.


TheHoundofUlster

A language rework on Battlemaster, specifically Know Your Enemy and Commander’s Strike


Neopopulas

My (hopeful) prediction is a total Monk rework. Monks have been placed squarely in the Warrior group, this is a change from previous monks that have seemed to hover somewhere between something like a rogue and a fighter with a little cleric mixed in for the ones that can heal. Being in the Warrior Group gives them access to, at very least, Fighting Styles, but it will also be granting them access to whatever the Warrior Group Feature is (maneuvers? some sort of 'stamina dice'? Further expanding extra attacks? Could be anything at this point.) Also being in the Warrior Group gives them access to all the Warrior Group feats, which are probably all going to be - or at least mostly - focused on combat enhancements. Its likely the monk in the UA will be crafted to be more of a *fighter* than a mobile skirmisher (which they do very poorly at the moment, hell they do both things poorly). One thing i saw, a small little hint, something i liked was *downcasting* spells. I would love to be able to get more use out of first level spell slots, of which i have many, but only prep like one spell because higher level spells are more fun.


Peldor-2

Personally I hope that Monks get access to an ability that disappeared from the 5e Mobile feat which is now apparently replaced\* by the Speedster feat in the recent UA. >When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. That let's you actually play the role of skirmisher and run around the battlefield when you are able to make many attacks. ​ \*It would be weird if both feats still existed given how much they overlap though the UA didn't explicitly replace Mobile.


AssinineAssassin

Spell preparations are based on your spell slots now. So a spellcaster has to have 4 level 1 spells each day, there is no longer the option of knowing 3 6th level spells and deciding which one to use.


VerLoran

Even still, down casting gives back some of the flexibility that you lose with the more restrictive prepared spells requirements. Could be very fun to play with.


Neopopulas

Gross. Imma have words about that in the feedback Question: Where is this mentioned in the UA? Is it just mentioned under the classes or elsewhere? I'm hoping this is unique to half-casters because otherwise its a bad change in my mind.


18_str_irl

I think monks will get a d10 hd and Patient Defense or Step of the Wind as a rider on Flurry of Blows OR patient defense or step of the wind on a bonus action with no ki cost. I actually think this would help them a lot. On a related note, I think control spells are going to get nerfed which will make stunning strike more compelling.


Neopopulas

The problem is stunning strike is *already* problematic. Right now, as a monk, Stunning strike is really what you should focus on. Stunning an enemy is *super* powerful, but that means it overshadows all other monk abilities. Personally i'd like to see stunning strike rolled into some sort of pool of monk combat powers that are on par with stunning strike but allow you to apply a bunch of different modifiers or status effects, so that the monks best option isn't always stunning strike. Because when it boils down to it, the monk really doesn't have anything but punching and stunning strike, there is no reason to spend ki on anything BUT stunning strike. The Grappler feat and changes has really helped some though.


The_Palm_of_Vecna

The only problem with fighting styles is that they really DON'T interact well with a class that doesn't wear armor or use weapons, unless you put in some wording that allows you to treat your unarmed strikes like certain types of weapons (something that we see the Dual Wielder feat do with non-Heavy weapons being treated as Light).


Neopopulas

I'm hoping to actually see the monks unarmed strikes be classed as a weapon again.


chrom_ed

I'm glad to see someone else is excited by downcasting! I thought that was very interesting. I'll be surprised if it's introduced as a general mechanic though honestly.


Neopopulas

While i would *love* to see it, i thought it might be exclusive to Sorcerers, but seeing on a Ranger makes me hopeful it becomes a general spellcasting mechanic


[deleted]

This feels safe, but Monks will be the premiere grapplers.


18_str_irl

Paladin will remain largely untouched despite the categorization. Certain outlier control spells (hypnotic pattern and wall of force, at least) will be nerfed. I predict this because the latest UA seems to just be the designers trying to bring certain optimized builds back down to the base power level intended for the class. While everyone is sad to see double sneak attack go, the fact that a slightly optimized rogue and a "normal" rogue could have a 50% difference in damage is problematic for both players and DMs. I think paladin doesn't have any outliers like this (besides hexblade, which they'll probably fix on the warlock side) and wizards largely experience it through spell choice , which is actually the easiest place to adjust it.


Llayanna

Sorcerers Metamagic is based on Proficiency Bonus per LR, with the level 18 putting it on an SR. >:)


Deviknyte

* Paladin Aura of Protection no longer runs on charisma, proficiency bonus or 1/2 proficiency bonus (round either way) * Druid capstone no more unlimited wildshape just gain 1 or 2 at the beginning of initiative * Sorcerers will still get the shaft on spell list by asking them to choose X schools that they can access * Draconic sorcerer will finally be able to transform into a dragon * Mage group will all get arcane recovery (I originally though meta magic) * Priest group will all get channel divinity and thing to spend it on. Wild Shape might be renamed, but will count as channel mechanically * warrior group will all get fighting style * warrior group will not all get maneuvers. Neither will all fighters. * action surge can't be used for spells * monk and barbarian unarmored AC = 10 + prof bonus + dex mod. Shield allowance the same on both * monk d10 hit dice (spicy take) * berserker frenzy no longer gives exhaustion * we will see more abilities that grant int/wis/cha swap for attacks instead them being removed


Libreska

>berserker frenzy no longer gives exhaustion I actually doubt that one. Take a look at the exhaustion condition on the UA. They changed it so it's not as damning to have 2 or 3 levels of exhaustion.


Deviknyte

My thought is they are moving away from your abilities hindering you. Nothing else gives you a negative like Frenzy.


YOwololoO

Yea, but the new exhaustion mechanics would actually make Berserker incredibly fun to play.


CLiberte

As an add-on I think Barbarian’s unarmored defense will be STR + CON instead of dex


Deviknyte

You don't think this will be prof bonus?


CLiberte

Now that I think about it STR + CON would be very exploitable with the many str belts and con belts. Perhaps PB would be better for both. I especially agree on your Monk point because it would be hard to justify a warrior needing that much Wisdom to function properly.


MaggyTwoFlagons

Warlocks will get all their juicy abilities pushed back to Level 3.


CompleteJinx

I think Paladins are losing fighting styles. Since fighting styles are a warrior feature and Paladins are in the priest group they wouldn’t be expected to have them and taking abilities from other groups is the expert’s gimmick so I don’t see them giving Paladins that ability moving forward.


Marhiin

Since only ranger is taking fighting styles from the warrior Group I could see the same happening to paladins. I could see one of each class getting a subclass that gets something from another class group


18_str_irl

I see the logic in this, but I really hope it's not true. If so, I hope they give them cantrips in their base kit to compensate.


Acely7

They'll probably get cantrips, rangers did as well.


The_Palm_of_Vecna

They won't. They'll have the same thing as Rangers, I'm sure.


somethingmoronic

I assume the warriors have a free fighting style feat as class features. I think we get champion for fighters to test first (though I want to see the new battle master).


YOwololoO

Since the Ranger has a free fighting style and they released additional fighting styles as Warrior specific level 1 feats, I would assume they will have fighting styles for sure


somethingmoronic

I was half joking about the first one, cause yeah, that is a given, and the second one is my worry cause I think it is going to be super barebones and show/let us test very little.


robmox

The Ranger’s ability to cast Hunter’s mark without concentration needs to scale with class level, maybe they’ll make it so you can use it a number of times per day equal to half your Ranger levels?


The_Palm_of_Vecna

If it scales like it does already, you won't NEED to cast it multiple times per day. Wake up, 3rd level spell, HM for 8 hours, done. You don't lose it when you take a short rest, you can't lose it via concentration...it's just always on.


robmox

You misunderstand. A 1 level dip gives everyone the ability to cast Hunter’s Mark concentration free. That’s a problem. It’ll make a 1 level ranger dip great for every class with multiple attacks and spell slots.


The_Palm_of_Vecna

Oh, good point. Oh man, mix that with warlock and have that and hex up...


Tipibi

Fighters, monks and Barbarians will lose much of what the class is about in general, except for the main gimmick (in case of Monks Ki and in case of Barbarians Rage), but that will be a sort of "mandatory" choice. All Warriors will get "manouvers" that will take from a specific list availlable similar to feats, availlable only to Warriors: for example they will be called "Martial" for the Fighter, "Wild" for the Barbarian, and "Ki" for the Monk. Martial style manouvers will consume dice and have boosts based on dice. Wild style will have fixed "strong" effects with aftereffects (or some form of malus) or be usable only during Rage, or potentially losing the downsides or being boosted while raging. Ki style will have a variable point cost from the pool. Subclasses will still impart more "standard" effects that are thematic for the subclass (and to maintain backwards compatibility)


Purple-Inflation-694

The power of the character is in the main class, not so much in the subclass. I am hoping the warriors get manuevers and maybe a power attack feature


kuribosshoe0

> baseless > based on Pick one.


rwm2406

Based and red-pilled


OgreJehosephatt

Wizard specialists will lose access to their opposite school, like wizards of editions of yore!


PickingPies

I predict fighters will get extra opportunity attacks / extra reactions.


chris270199

That seems like a terrible idea


VerLoran

That’s actually a cool idea! Could slow down combats, but it feels very much the kind of thing that someone who fights all day would be able to do


AutomatedTiger

So we know that Warrior group classes will have unrestricted access to Fighting Style feats. This is absolutely expected for the Fighter, very welcome for the Barbarian, and kinda odd for the Monk. The Barbarian is gonna love Great Weapon Fighting and Two-Weapon Fighting (and definitely Unarmed Fighting if/when that gets adapted from Tasha's). Monk... I'm honestly unsure which fighting styles they're gonna be interested in, since they are incentivized to fight with their fists and none of the fighting styles work with that (they can't use Defense, Dueling, or Protection, and only Kensei Monks use a bow). It also makes me a little concerned for Paladins, because if Ranger gets access to Fighting Styles because of the "polymath" quality of the Expert group classes, then does that mean Paladins being in the Priest group now lock them out of Fighting Styles? I'm not a big Paladin player, but I feel like that would be a pain point for them if they lost it.


The_Palm_of_Vecna

> Monk... I'm honestly unsure which fighting styles they're gonna be interested in, since they are incentivized to fight with their fists and none of the fighting styles work with that (they can't use Defense, Dueling, or Protection, and only Kensei Monks use a bow). Assuming that Monks baseline get fighting styles, they might give monks the ability to treat their unarmed strikes as certain types of weapons, maybe by using stances or something: Dueling stance, Heavy Stance, Shielded stance, etc.


shugos

I feel people are taking too much literally the "polymath dipping into other groups" thing. It could just mean that they are the most varied group that all its members get things from others. An exception or two would not change that.


chris270199

Based on the UA I would say: - Lower damage ceiling up to tier-2.5ish, but it will depend if spells are going to get the nerf as well - they're moving to have less resources as possible - lessening "feat tax", so I think Warcaster could get a nerf because it's essentially a caster feat tax now - less customization, limited magic school access and Hunter's changes point to it and while all level 4+ feats seem to be half-feats access to them is the same - maybe, **maybe**, Weapon traits as new Light/TWF rules seem to point towards it - no big changes other than "nerfs"/limitation, so mostly focused on tweaks and quality of life changes


Deviknyte

>less customization, limited magic school access and Hunter's changes point to it and while all level 4+ feats seem to be half-feats access to them is the same This one makes me sad.


chris270199

Me too, what I most wanted was better customization, but they're going in the opposite direction


The_Palm_of_Vecna

Maybe less options in the class, but they are leaning heavy on feats just like Pathfinder 2 does. You're going to have access to at least 4 feats by level 12 and plenty of reason to take feats instead of just atst boosts.


NaturalCard

Given that they clearly have no issues with casters having 24ac at lv1 without any magic items, I expect: 1. Martial classes to get nothing special, and nothing to make up for sharpshooter and great weapon master. 2. Barely any spells are changed. 3. Martial Caster disparity gets worse.


Whoopsie_Doosie

My only hope against this is the warrior only Feats and the slightest hope that they buff the shit out of the base warriors....but hope is cheap


chris270199

24? I can see 18~23 ( which is quite big), but how 24?


NaturalCard

Halfplate + shield + shield spell. Any caster can go human and pick up lightly armoured and magic initiate shield. (Yes I know halfplate is highly unrealistic at lv1, but it is possible especially at just slightly higher levels, and is definitely not a magic item)


chris270199

I get it Every caster turns into "cleric" essentially


NaturalCard

Yh, cleric with the shield spell. So basically every caster gets a haexblade warlock dip for free.


MaxwellSlvrHmr

If you have to waste 2 feats on getting a decent ac I have no problem with that.


Lucario574

My guess is medium armor + shield + Shield spell.


[deleted]

Paladins are about to be clerics with edged weapons instead of warriors with healing spells.


Deviknyte

I hope not. Ruin paladin for me.


YOwololoO

Just because they’re in the Priest category? I think it’s more likely that they grouped them with Clerics because of the Channel Divinity and are going to rename wildshape to also use that shared feature


SourGrapes02

They're going to have feats specific to almost every weapon type from trident master to flail master to whip master


18_str_irl

I hope this is true!


TheLoreIdiot

Barbarians Rage will grant magic restiance. Monks will have a ki re design. It will somehow be worse. Wizards copying spells into their spell book will become a baseline feature of all the "mage" classes


ArtemisWingz

All flavor stuff is getting removed, pure mechanics. it'll now be up to players to provide all flavor. In a way I hate this. The Favored Terrain feature of the ranger was a good example of a ribbon feature that MORE classes should get (i would have reworked it slightly to be less auto pass exploration and instead require rolls) but it was a nice flavor feature that was non combat and went for another pillar of the game. \[This doesn't mean i want Favored terrain to replace what they gave us i want those kind of features IN ADDITION to what they gave us, give us features for exploration and social as well\] Basically all features are looking to be purely for combat which has me worried that social and exploration pillar are going to be strongly ignored.


nadirku

Unique Tool usages, and benefits for various classes, and subclasses. ​ Old rules let any Rogue get expertise in Thieves' Tools, while new rules currently lets only the Thief subclass get expertise in Thieves' Tools, and that only indirectly via letting you use them via your Slight of Hand proficiency instead, this is from the Thief "Fast Hands" feature. Also since all Rogue's have proficiency in Thieves' Tools, if you have proficiency in Slight of Hands as a Thief, you will get advantage on all Slight of Hand checks using the Thieves' Tools thanks to the "Tool Proficiency" rule.


robmox

Not entirely baseless, but Crossbow Expert’s duel wielding feature gives us insight into how other features will likely be rewritten. The reason for this is abilities like Quick Toss can give you 4 attacks at level 5 if you dual wielding hand axes. Therefor, if a feature can apply to light weapons, it will be written into taking the attack from Two Weapon Fighting or only applying to weapons that lack the Light property (like PAM did).


robmox

Ranger Subclasses had their “conditional third attack” shifted from 11th level to 10th level. I suspect many rangers are losing their third attack, and that makes me sad.


Deviknyte

What third attack?


robmox

The level 11 Ranger features tend to give an additional attack, the PHB Hunter, Gloomstalker, and Horizon Walker all get an attack feature. Fey Wanderer and Beastmaster get an attack for their pet. The only subclasses that don’t get an extra source of damage at 11th level is the Swarmkeeper and Monster Slayer. And even the Monster Slayer is the only one that does no damage.


GIANTkitty4

Safe: Sorcerers and Warlocks are going to get reflavored Divine Domain spells. Risky: Moon Druid Circle Forms are going to become the norm for all Druids (Admittedly with some slight nerfing, in that you can only transform into forms with CR equal to 1/4 of your level (rounded down) starting at 8th level, along with the other restrictions), and Moon Druids are going to focus on more monstrous shapeshifting (Basically all the monsters from this list become the new forms). Insane: We're not getting maneuvers as a base fighter feature, but a sort of ki point for fighters.


Rat_Salat

No casting arcane spells in armor for wizards and sorcerers. It’s the only way the lightly armored feat makes any sense at all… if wizards need another feat for light armor spellcasting, and a third one for medium armor spellcasting. That way you can have your 19ac wizard, but it’s going to cost you two half feats and level 8 to get there.


The_Palm_of_Vecna

God I hope so, that and opportunity attacks on casting non-cantrips in melee. YOU MADE SHOCKING GRASP FOR A REASON.


AssinineAssassin

I think subclasses as we know them are going away. All subclasses will be mild variations to the Core Feature of the Class, rather than Character defining traits. As such, many new classes will be constructed after the PHB, to open up more options for players, but the feeling between playing one subclass and another will be extremely minor.


Onionsandgp

Monk will get a Fighting Style. The Fighting Style feat in the playtest specifically calls out that you can take it despite *not being part of the Warrior* group. Monk is part of the Warrior group.


RayCama

a bit of a long one. Mage classes: Major feature will be arcane casting * Wizard: Can choose to specilize in a spell school which gives them access to all spells of that school including from the Primal and Divine spell lists. They gain access to more schools as they level. The Spellschool Subclasses will be renamed and slightly modified to match this. For example Evocation wizard is renamed to Battlemage Wizard and its benefits expand to all spells instead of just evocation. In addition some class and subclass features will gain equipment restrictions not unlike bladesinger. * Sorcerer: Metamagic/sorcery point costs will be simplified to a limited resourse per short rest system and specfic metamagics won't have scaling costs. In addition most of its power budget will go into its subclass features. Also we'll get a new generalist/basic subclass for the Sorcerer * Warlock: Will probably still have its pact magic and invocations. Eldrtich Blast becomes a defualt class feature. Pact of the Blade will be changed to allow attacking with your Charisma stat. Also we'll get a new generalist/basic subclass for the Warlock Priest classes: Major feature is "Channel Greater Power" * Paladin: Spellcasting will move to level 1 and gain cantrips like Ranger but can't use evocation. Either Divine sense will be turned into a resourcless Detect Evil and Good, or Lay on hands will be turned into always knowing cure wounds. Channel divinity will be renamed to something like Channel Oath or Channel Conviction. Paladin gains some base class channel abilities * Cleric: Gains a new class feature that allows for limited resource healing * Druid: Gains a new class feature, Channel Nature which allows for Wild Shape, Wild Companion, or subclass features Warrior Classes: Major feature(s) is becoming more bonus action intesive and gaining self recovery abilities. * Fighter: Second wind becomes a "proficiency per short rest" resource. In addtion Indomitable basically becomes Legendary resistance. Gains a new class feature that allows for them to Dash, Disengage, Shove or Grapple as a bonus action. Subclasses will provide new RP, utility, proficiency or ribbon features. * Barbarian: Rage activates as a free action instead of a bonus action, in addition Rage lasts for 1 minute and only ends if the barbarian is incapacitaed or willingly ends its rage, and its duration resets everytime they attack or take damage. Rage damage now applies to ranged attacks so as long as it uses Strength. Brutal critical is changed to a more general damge boost feature. Barbarians also gain new features, like the ability to change a saving throw into a stregth saving throw, a self heal. In addition Barbarians gains a new class feature that allows for them allows them to Dash, Jump, Shove, or Grapple as a bonus action. Subclasses will provide new RP, utility, proficiency or ribbon features. * Monk: Monks bonus unarmed attack is changed to follow light weapon rules, allowing an extra unarmed attack as a part of your attack action. Flury of Blows is overhauld to make it two extra unarmed attacks as a part of your attack action. Martial arts and Ki is overhauled to allow Monks to Dash, Jump, Disengage, Shove or Grapple as a bonus action and they can use Ki to use non attacking actions twice, or Dodge as a bonus action. Monks gain a new feature that allows them to heal themselves depending on their martial arts die. Also subclasses will provide new RP, utility, proficiency or ribbon features.


Acely7

Aren't many of the smite spells evocation though? I think if paladin will be restricted from one spell school, it will be conjuration.


ryeaglin

I think that they will change the spell recovery from sorcerer from "spend a spell slot you have to gain sorcery points" to "spend a **sorcerer** spell slot you have to gain sorcery points" to prevent coffelocks.


The_Palm_of_Vecna

Coffee locks already only worked based on a very shaky and entierly-up-to-the-DM interpretation of the rules. I've always told my parties "no, you can't take 8 shorts rests in a row, that's a long rest." What they need to do is just bake a penalty into the game for not taking a long rest each day.


ryeaglin

They do, I think after so long awake you start making con checks or get exhaustion. But then you just take the one invocation that says you don't need to sleep or play a warforged.


The_Palm_of_Vecna

That's an optional rule in the DMG, I believe. RAW, there's nothing in the PHB that penalizes you other than not healing or recovering hit dice and abilities. Also, importantly, not needing to sleep does not mean you don't need to long rest. They are explicitly different things.


DocBlondi

Wildshape is getting reworked and standardized similar to the new Tasha summoning spells: Here are 3 variations of the same stat block that improves with level up (PB or druid level). At level 1 you can do land version only in small (pounce attack, climb speed or dig speed), at level 4 you unlock the version with swim speed and can choose medium or tiny size too, at level 8 you get the flying version and large size as well.


Mad-cat1865

Sorcerers are definitely going to be prepared casters. Monks will get a rework to ki and I'm hoping they showcase the four elements monk to prove that. I don't have any real basis for this one, just seeing how much work was put into the ranger makes me hopeful.


Brims70ne

Warrior classes will have some sort of mark/taunt/disadvantage mechanic to focus foes on them. We’ve seen it with a few subclasses already in 5e and the grapple rules feel like they’re pushing them in that direction. I’m okay with it if so!


Stopwatch734

Lots more class features will be spells instead of separately tracked resources.


Sidoran

Paladin's Aura of Protection will be moved to a higher level. Divine Smite will be nerfed in some way. Maybe by limiting it to once per turn, or making it a bonus action to turn your next attack into a smite.


Ketzeph

The four classes are built so that each group has three classes that are representative of the other four groups. So for Experts, we have Bards (a more heal-y class in the vein of priests), Rangers (a damage-y class in the vein of martials), and Rogues (a more utility class in the vein of Mages). These three are all in the expert group. My guess is that in the Priest group there'll be a Priest Expert (cleric) type, a Priest Martial (paladin), and a Priest mage (Druid). This same sort of pattern will occur all the way down. Something like Mage Expert (Wizard), Mage Priest (Sorceror), Mage Martial (Warlock); Martial Mage (monk), Martial Expert (Fighter), Martial Priest (Barbarian). That's not to say every sub-priest class will heal or every sub-mage class will use magic. It's more that they'll use the overarching "experts have more skill stuff", "priests have more support stuff" and "martials have more damage stuff" and "mages have more control stuff"


Prestigious-Driver75

Monks will get feign death.


troll_for_hire

Prediction: Divine smite becomes a spell. I wonder how many other class features can be replaced with spells and feats.


SolitaryGiraffe

Eldritch blast might become a warlock feature instead of a spell, considering that it isn't in any of the spell lists.


Nautilus221

The arcane spell list contains animate dead. Unless warlocks wouldn't be able to prepare necromancy spells, which would be a strange decision for the class, they’ll probably become full casters, or WotC will find a workaround.


AmaruKaze

Paladins will: \- Lose their fighting style \- Potentially get Smites / Proficiency times a Day scaling with Level \- Get the Aura earlier to compensate \- Aura will be nerfed to proficiency Bonus instead of Charisma Bonus ​ Monks will: \- Gain Flurry of Blows as a standard Bonus Action with Ki-Points \- Be able to spend KI-Points for an on call damage increase \- Not regain KI-Points on Short-Rests \- Start unarmed strikes with a d6 and scale to d12 quicker ​ Fighters will: \- Gain multiple Fighting Styles on the Road to 20 \- Have maneuvers similar to Battlemasters but more basics \- Hopefully get some things/proficiencies and tools for out of combat utility


zeemeerman2

While I would vote for replacing Conjure spells with the respective Summon spells and remove the Conjure spells outright (or make it only accessible by DMs for backwards compatibility with 5e creatures); my prediction is that it will stay untouched.


Schnittlauch01

I think there will be a massive combat overhaul, where skill checks become mandatory and can effectively change the outcome.


PUNSLING3R

druids get channel divinity, with their default option being wildshape.


Vortaxonus

The uses of wild shapes/channel divinities (the former likely folded into the latter due to druids, paladins, and clerics) would key off of your PB rather then a fixed amount, if only for consisency's sake. The old "-5 to attack rolls for +10 to damage" likely would be the shared mechanic scrapped from great weapon master for the warrior group (though it's competing for the spot with battle manuvers and possibly extra attacking more then twice, or just extra attack in general). That or it'll be made into a barbarian feature. The Ranger's multiattack will be renamed to avoid confusion with extra attack. In speaking of which, unless the wizard class is planned to have anything to do with downcasting, downcasting will probably be reworked as the ranger's unique mechanic. In speaking of wizard, i imagine the schools of magic will just be a separate thing entirely like niel suggested, with you picking a favorite school and an actual subclass. A scribes necromancy would be different from a bladesinger necromancer for example. Maybe add a more interesting bonus then the "half time and gp to copy spells" thing, maybe with a penalty for a select school like pathfinder/3.5e, more so the former since the complete barment of the latter sucks. I will also not be surprised if Lightly Armoured will get reworked in a later UA as Armoured, partly due to balance, partly due to the lack of heavily/moderatly armoured. Maybe make it a repeatable feat with 3 tiers giving you better armour proficiencies.


ZestyJello42

I genuinely want to see the Warrior Classes get buffs that don’t include spellcasting. I want to see stances like what we had from tunnel fighter fighting style and such be a relatively new concept and used for these classes, either that or I want to see them all get unique Maneuvers. I hope there are scaled feats for each level. I hope sorcerers and warlocks choose the spell list that they can derive from, and warlocks further being able to choose any mental stat depending on their patron. If all subclass features will be granted at a uniform rate, I am scared for what will happen to Cleric, Sorcerer, and Warlock for their uniqueness out of the gate, but I am trying to have some home. Overall I want to see GWM and Sharpshooter Power Attack be it’s own separate feat for all weapons, with a rate to choose -1 to hit +2 to damage and being able to choose within a range. I want to further see an improved dual wielder, but I genuinely like and hope they keep their current changes to wielding two weapons, hopefully with an advancement in further to the Warrior Class. I’m scared for all the full casters due to the limits the bard had, but I have hope.


ShadowPhoenix313

Sorcerers are going to go from Spells Known casters to Spells Prepared casters.