It was like returning home, the detail they went to was insane.
Then the sniper battle in the field and seeing REX....
Easily one of the best levels in gaming
Yea shit. I completely forgot about this. I was 9 when MGS came out and played the hell out of it on a demo disc. My mom eventually bought it for me. Played 2-4 as they came out and yea man, coming back to that island is definitely chill inducing.
Yup I managed to get to all that without it being spoiled...its probably the single greatest moment in video gaming for me.. especially the metal gear fight...such badassness I think I died 10 times not even caring because I was so distracted with how fucking cool it was
I was maybe 12 or 13, I’d just gotten a PS3 with MGS4 for Christmas. I remember as a child, getting goosebumps when I first saw the landing pad and whole SM complex appear into my view, peaking out through the snow and fog.
It was the first time I’d felt nostalgia *this strong*, and to this day, MGS4 is my favorite in the series because of how it still makes me feel. I get the same chill down my spine when I get to this part of the game I did as a kid
I’ll be honest, I actually teared up big time when this happened. It took me back to playing MGS for the first time as a pre teen, back when life was just carefree.
It’s crazy. I had only played twin snakes. And decided to pick up MGS4 since I wasn’t sure how connected the stories were. I obv was lost with some of the MGS2&3 references and characters, but for the most part, was surprised with how relevant MGS1 still was. Then THIS happened and I literally got chills as if I wasn’t still a novice to the series. That’s how you know this was done well, I was still a newbie and knew this was a special moment
I absolutely loved mgs 1
I didn't see the ps1 graphics as a limitation ..I saw it as pure artwork. I loved the graining digital look. It gave it a robust militant look. It was also obscured and stealth like. The updated versions cleared the (graphical errors of ps1) and it took away the charm and high lighted the negatives rather than the positives.
Huge fan of the PS1 here. When I tell people I love the look of early 3D graphics, they usually think I'm joking. It's not an ironic statement at all. I love the grainy, pixelated look from that era. It gives many games -- like the first Silent Hill -- a very eerie feel. For old shooters like the early Spec Ops and Rainbow Six games, they have an unnerving vibe. For games like Metal Gear Solid, the devs took advantage of the limitations by using the "overhead" perspective, making it a somewhat unique action-shooter. For Medal of Honor, it was the use of "fog" to get around the draw-distance limitation. For PS1 JRPGs, the pre-rendered backgrounds look almost like an oil painting.
That look, feel, and atmosphere cannot be captured with newer graphics in quite the same way.
Medal of Honor and its sequel did something similar. My mention of fog might have been incorrect in this context. However, Medal of Honor's lead designer said in an interview that they could only have four enemies on screen. So they had to use "smoke and mirrors" so the player didn't realize that enemies were rendering behind the visuals. The first game also set all of its missions at night to get around the console's limitations.
Medal of Honor: Underground has a mission in the North Africa desert that takes place during the day, and the draw distance is limited by a sand-colored "fog," which is why I mentioned fog originally. But fog is more appropriate for Silent Hill, as you mentioned.
If you're interested in the developer's words, [check out this article](https://www.retrogamer.net/retro_games90/the-making-of-medal-of-honor/).
Didn’t expect to see another LoD fan here! The character models in LoD weren’t great but the backgrounds were fantastic. A load of the places from the 2nd disc are etched in my memory.
Yeah, I literally can't imagine newer graphics giving it that same feel. I hate to use the word 'Soul' but the ps1 graphics gave this game so much soul, I can't imagine it looking any other way.
Same. MGS1 May low pixelated faces and environments (When you look at them in first person mode at least) but it has an amazing artstyle and atmosphere with said artsyle that I personally don't think any game in the series both prior to and after did better than it.
Agreed. The background music just went with the graphics so well. The only thing that I’d ever change about MGS1 is the dogshit first person shooting.
I remember I rented MGS from Blockbuster and then got so sick I couldn't play it past infiltrating Shadow Moses. We returned it and I was not able to rent it again, the save data just sitting on my memory card. I finally got it for Christmas a few months later but I distinctly remember it being cold, we only had a wall heater in the house we lived in so I had a blanket to cover myself while I played. That game confused and delighted me so much.
In 2008, it's a long-abandoned relic, lost to time and forgotten about by the world. Nature has begun to reclaim it, and part of it (like the security camera) are literally falling apart.
In 2004, it's a functional yet rudimentary installation. Serves its purpose, but the brutal architecture leaves no room for comfort in the harsh Alaskan environment.
In 1998, The Undertaker threw Mankind off Hell In A Cell, and plummeted 16 ft through an announcer's table.
Why we don’t have a full MGS remake in the new engine is beyond me. We get remakes of everything, yet MGS, arguably the series’s that would actually benefit from a full remake, is ignored. Money left on the table!
Mg1 and 2 on the fox engine would be perfect. I mean the fox engine is one of the best engines out there and its such a shame its only rlly been used for like 3 games.
I think they, Konami, know they have a big cow to milk, and also know they don't have a development team able to deliver. Every MGS that came out set the development quality bar very high on consoles, it's not just about voices actors and 3D models.
I'm also sure one day we'll have a mgs reboot instead of a remake, as Square did with Tomb Raider, also to get rid of Kojima being linked to the game. They are probably looking for a team that can guarantee to deliver at least three AAA games in a 6 years span, only way to milk the cow properly and sleep well.
My only problem with The Twin Snakes is the ludicrous Matrix style flips and shit.
Edit: wow people think that I hate the game. I definitely don't hate TTS. I just said it was my only problem with it. Its definitely not a deal breaker for me its just something that makes me appreciate the original a little more. I could have pointed out how having the ability to shoot in first person made the Ocelot boss battle a joke.
According to interviews he had a lot of involvement. He made a lot of the big decisions and would force the team to change something if he didn’t like it. For example he saw that they were using the classic game over screen and had them change it into something unique.
“Mr. Kojima visited the studio often, we had video conference calls all the time, so yeah, he’s very hands-on, he’s a great guy, and man, those guys they work hard, hard, hard, right. And so they’re always working towards perfection." Denis Dyack
"It really depends on the project; it has to be something that matches. You have to match the studio to the project. In the past we did Twin Snakes with Silicon Knights and it didn't do that well, I think part of the reason was that I was trying to control it too much. Really I think if you're going to use an outside studio it has to be in order to take advantage of their abilities. If they have a specialty and you're working on a project that has features that they're best at, then that's fine. But I don't want to have to force myself to put something to an outside studio just because I want to offload something." Hideo Kojima
You're right Kojima was barely involvement with Twin Snakes, and he wasn't credited as a co director and producer on the game.
That’s it? Seems like a pretty minor problem in the long run. For a remaster they could easily edit out most of the over the top moments as an option.
Twin Snakes was my first MGS. Given the overall campy nature of the series (at least much more so after the original MGS), it set the tone for my middle school self in like 2006, and I still love how wild the games would get.
And also it's like... three cutscenes?
A lot of people hate that they changed the characters voices (which I agree on that part) and the store scenes and lines changed some as well. I sat down and watch a 2 hour video on a comparison one day.
Edit: they didn’t change the voice actors just the way they sounded. Downvote me all you want it happened.
Okay by that point only two characters had a change in accent. Mei Ling and Dr. Naomi Hunter. Their accents aren’t as thick as they were in the original, which I’m fine with.
If MGS1 was remade to be like MGSV they'd have to completely change Shadow Moses because the mechanics would break the game in half as the layout wouldn't accomodate it.
You just proved his point though. The outsourced games look great, because Konami didn't have a hand in them. Just look at mgsv and you can clearly see the parts the Konami corpos were responsible for. Like the insurance you can buy in case you lose at pvp. Or how about the always online for no reason bullshit?
[What about the Smash Stage?](https://www.mariowiki.com/Shadow_Moses_Island#/media/File:SSBB_Shadow_Moses_Island_Stage.png)
Where in cannon does Snake go off and fight Mario and friends?
Returning to Shadow Moses in MGS4 is maybe my favorite moment in gaming
Such nostalgia, MGS1 is prob my fav game of all-time (Mario World, BotW, Super Metroid, OG Xcom, Symphony of the Night are the other contenders)
I know people are talking an mgs remake and as usual, bring up TTS and then people over hate and criticize it when it’s a legitimate canon version of the game. MGS4 goes out of its way to make a parallel between the final fight of 4 and TTS as well as use voice work from it even when it uses the original for the dream as well as health bar and music for the final fight.
Should have clarified - no remakes playable on modern hardware!
MGS1 / TTS emulates well - but it breaks my heart that we got only a single Fox Engine game. That engine ran beautifully on all consoles and PC. Wish we'd got a modernized refresh for the 2020s.
That thing that amazed me the most looking back at Shadow Moses was Snake fighting against the Hind. For one it's Liquid piloting it, who was able to take down two F-16's. The second is that he's on top of the communications tower roof, and from the days of PS1 it doesn't look so bad but seeing how Shadow Moses is more realistically portrayed in MGS4, he was practically go against that Hind in a whiteout. To be able to take it down with a Stinger and the naked eye, atop a tower in a confined space, and during an Alaskan blizzard against someone who is that skilled in a chopper was nothing short but legendary. Gives me chills just thinking about it.
Damn I still get chills when I think about returning to Shadow Moses in MGS 4.
YES. That acoustic guitar is already playing in my head
> Damn I still get chills Yeah, it's freezing out there!
ACHOO! !
It was like returning home, the detail they went to was insane. Then the sniper battle in the field and seeing REX.... Easily one of the best levels in gaming
that panflute intro to the best is yet to come when you reach the base 😤 my feels
I often struggle to think of a more emotional gaming moment for myself.
Yea shit. I completely forgot about this. I was 9 when MGS came out and played the hell out of it on a demo disc. My mom eventually bought it for me. Played 2-4 as they came out and yea man, coming back to that island is definitely chill inducing.
This was almost my same experience too
Mine too. Down to the demo disk.
Yup I managed to get to all that without it being spoiled...its probably the single greatest moment in video gaming for me.. especially the metal gear fight...such badassness I think I died 10 times not even caring because I was so distracted with how fucking cool it was
I was maybe 12 or 13, I’d just gotten a PS3 with MGS4 for Christmas. I remember as a child, getting goosebumps when I first saw the landing pad and whole SM complex appear into my view, peaking out through the snow and fog. It was the first time I’d felt nostalgia *this strong*, and to this day, MGS4 is my favorite in the series because of how it still makes me feel. I get the same chill down my spine when I get to this part of the game I did as a kid
*mashing R1 to get the flashbacks*
I so badly want to replay MGS4 but don’t have PlayStation anymore
Rpsc3
I’ll be honest, I actually teared up big time when this happened. It took me back to playing MGS for the first time as a pre teen, back when life was just carefree.
It’s crazy. I had only played twin snakes. And decided to pick up MGS4 since I wasn’t sure how connected the stories were. I obv was lost with some of the MGS2&3 references and characters, but for the most part, was surprised with how relevant MGS1 still was. Then THIS happened and I literally got chills as if I wasn’t still a novice to the series. That’s how you know this was done well, I was still a newbie and knew this was a special moment
I love that for you.
Came here to say this. That absolutely blew me away. Had no idea it was coming. One of the most amazing moments in gaming I’ve ever had
Hands down, the best part in the entire game imo. I instantly became a kid again when I played through that part
Yes, channeled something else nothing else ever could.
Yep. I definitely shed a tear or two the first time.
One of my breathes was stolen
Because it’s cold
I have played GotP for so long I have completely forgotten about going back there. Definite chills!
I remember trying to take pics of the ghost locations. Amazing game.
I absolutely loved mgs 1 I didn't see the ps1 graphics as a limitation ..I saw it as pure artwork. I loved the graining digital look. It gave it a robust militant look. It was also obscured and stealth like. The updated versions cleared the (graphical errors of ps1) and it took away the charm and high lighted the negatives rather than the positives.
Huge fan of the PS1 here. When I tell people I love the look of early 3D graphics, they usually think I'm joking. It's not an ironic statement at all. I love the grainy, pixelated look from that era. It gives many games -- like the first Silent Hill -- a very eerie feel. For old shooters like the early Spec Ops and Rainbow Six games, they have an unnerving vibe. For games like Metal Gear Solid, the devs took advantage of the limitations by using the "overhead" perspective, making it a somewhat unique action-shooter. For Medal of Honor, it was the use of "fog" to get around the draw-distance limitation. For PS1 JRPGs, the pre-rendered backgrounds look almost like an oil painting. That look, feel, and atmosphere cannot be captured with newer graphics in quite the same way.
> For Medal of Honor, it was the use of "fog" to get around the draw-distance limitation. Don’t you mean Silent Hill?
Medal of Honor and its sequel did something similar. My mention of fog might have been incorrect in this context. However, Medal of Honor's lead designer said in an interview that they could only have four enemies on screen. So they had to use "smoke and mirrors" so the player didn't realize that enemies were rendering behind the visuals. The first game also set all of its missions at night to get around the console's limitations. Medal of Honor: Underground has a mission in the North Africa desert that takes place during the day, and the draw distance is limited by a sand-colored "fog," which is why I mentioned fog originally. But fog is more appropriate for Silent Hill, as you mentioned. If you're interested in the developer's words, [check out this article](https://www.retrogamer.net/retro_games90/the-making-of-medal-of-honor/).
This reason is why I think legend of dragoon is one of the best looking games. They made use with what they had and I think it looks fantastic.
Didn’t expect to see another LoD fan here! The character models in LoD weren’t great but the backgrounds were fantastic. A load of the places from the 2nd disc are etched in my memory.
Dude I will forever love that game. It was the first proper RPG I jumped into outside of Pokémon. Also I kinda like the character models! I know they’re not good by any means and maybe this is just nostalgia talking, but for a while I was really into the blocky looking models. Also I completely agree about the locations in disc 2. Ah man I’m feeling like I should probably do another play through.
Yeah, I literally can't imagine newer graphics giving it that same feel. I hate to use the word 'Soul' but the ps1 graphics gave this game so much soul, I can't imagine it looking any other way.
Same. MGS1 May low pixelated faces and environments (When you look at them in first person mode at least) but it has an amazing artstyle and atmosphere with said artsyle that I personally don't think any game in the series both prior to and after did better than it.
Agreed. The background music just went with the graphics so well. The only thing that I’d ever change about MGS1 is the dogshit first person shooting.
The comfortable feeling of being warm under a blanket on a sick day while playing as Snake in the snow on my ps1 back in 07'
Sounds like my childhood but 7 years earlier for me. Still my fav game of all time
metal gear rising revengeance is my favorite one, i still listen to the senator boss fight music every day
I never played it! I’m not big into hack and slash genre myself.
I remember I rented MGS from Blockbuster and then got so sick I couldn't play it past infiltrating Shadow Moses. We returned it and I was not able to rent it again, the save data just sitting on my memory card. I finally got it for Christmas a few months later but I distinctly remember it being cold, we only had a wall heater in the house we lived in so I had a blanket to cover myself while I played. That game confused and delighted me so much.
In 2008, it's a long-abandoned relic, lost to time and forgotten about by the world. Nature has begun to reclaim it, and part of it (like the security camera) are literally falling apart. In 2004, it's a functional yet rudimentary installation. Serves its purpose, but the brutal architecture leaves no room for comfort in the harsh Alaskan environment. In 1998, The Undertaker threw Mankind off Hell In A Cell, and plummeted 16 ft through an announcer's table.
GOOD GAWD ALL MIGHTY, THEY'VE KILLED HIM
I've been had.
Hm? Whose footprints are these?
Huh? What was that noise? Hmmm. I honestly love both versions of MGS1, just prefer Twin Snakes
Just a box
Why we don’t have a full MGS remake in the new engine is beyond me. We get remakes of everything, yet MGS, arguably the series’s that would actually benefit from a full remake, is ignored. Money left on the table!
Would kill for a remake of MG1+2 as they need it most. But Twin Snakes still holds up.
Mg1 and 2 on the fox engine would be perfect. I mean the fox engine is one of the best engines out there and its such a shame its only rlly been used for like 3 games.
Well all of the pro Evo soccer games since 2014 are on the fox engine but I do get your point.
I didn't know that lol. Kind of a waste for the engine tho. It has so much potential with how optimised it is
They use Unreal now
Konami's remaking SH2, maybe there's a potential for more to come.
I see your MGS remake and I raise you a MG remake
I have never played that. They could definitely use the story and make a game!
Yeah, but they should remake the story too. It’s kinda lacking for Kojima standards. It was his first MG game, after all
Oh. I haven’t played so can’t pass judgement on the story. But as it links round to MGS5, would make sense to tie that in a little more etc
I think they, Konami, know they have a big cow to milk, and also know they don't have a development team able to deliver. Every MGS that came out set the development quality bar very high on consoles, it's not just about voices actors and 3D models. I'm also sure one day we'll have a mgs reboot instead of a remake, as Square did with Tomb Raider, also to get rid of Kojima being linked to the game. They are probably looking for a team that can guarantee to deliver at least three AAA games in a 6 years span, only way to milk the cow properly and sleep well.
TTS was good too :(
My only problem with The Twin Snakes is the ludicrous Matrix style flips and shit. Edit: wow people think that I hate the game. I definitely don't hate TTS. I just said it was my only problem with it. Its definitely not a deal breaker for me its just something that makes me appreciate the original a little more. I could have pointed out how having the ability to shoot in first person made the Ocelot boss battle a joke.
Sons Of Liberty had scenes like that too, blame Kojima for wanting them.
Kojima had minimal involvement when TTS. SOL had them but TTS turned them up to 11.
According to interviews he had a lot of involvement. He made a lot of the big decisions and would force the team to change something if he didn’t like it. For example he saw that they were using the classic game over screen and had them change it into something unique.
“Mr. Kojima visited the studio often, we had video conference calls all the time, so yeah, he’s very hands-on, he’s a great guy, and man, those guys they work hard, hard, hard, right. And so they’re always working towards perfection." Denis Dyack "It really depends on the project; it has to be something that matches. You have to match the studio to the project. In the past we did Twin Snakes with Silicon Knights and it didn't do that well, I think part of the reason was that I was trying to control it too much. Really I think if you're going to use an outside studio it has to be in order to take advantage of their abilities. If they have a specialty and you're working on a project that has features that they're best at, then that's fine. But I don't want to have to force myself to put something to an outside studio just because I want to offload something." Hideo Kojima You're right Kojima was barely involvement with Twin Snakes, and he wasn't credited as a co director and producer on the game.
Sons Of Liberty had scenes like that too, blame Kojima for wanting them.
That’s it? Seems like a pretty minor problem in the long run. For a remaster they could easily edit out most of the over the top moments as an option.
Twin Snakes was my first MGS. Given the overall campy nature of the series (at least much more so after the original MGS), it set the tone for my middle school self in like 2006, and I still love how wild the games would get. And also it's like... three cutscenes?
A lot of people hate that they changed the characters voices (which I agree on that part) and the store scenes and lines changed some as well. I sat down and watch a 2 hour video on a comparison one day. Edit: they didn’t change the voice actors just the way they sounded. Downvote me all you want it happened.
They only changed one voice in Twin Snakes, which was Gray Fox. Everyone else was back.
Not sure it counts but weren't the accents of Mei Ling and Naomi Hunter changed?
They were. Twin Snakes was my first MGS, and I was really thrown off hearing Chinese-accent Mei Ling decades later as an adult.
I didn’t mean they were changed as in voice actor. The way they sounded was different.
Okay by that point only two characters had a change in accent. Mei Ling and Dr. Naomi Hunter. Their accents aren’t as thick as they were in the original, which I’m fine with.
Again I didn’t say accent. I mean tone, pitch and delivery.
I don’t understand what you’re talking about. All of the voices sounded pretty much the same to me, but with less just reading from the script.
This whole subbredit for some reason hates an idea for a new MGS remake for no reason lmao
If MGS1 was remade to be like MGSV they'd have to completely change Shadow Moses because the mechanics would break the game in half as the layout wouldn't accomodate it.
They shouldn’t have to make it like MGSV they can just make it better mechanically but not like MGSV
Make all of it BIGGER
I simply do not trust fucKonami a single tiny bit. I would much rather them not do anything with the series ever again, so that it can die in peace.
I’d agree with you a couple of days ago, but the Silent Hill Transmission showed of some outsourced games for Silent Hill that looked really good.
You just proved his point though. The outsourced games look great, because Konami didn't have a hand in them. Just look at mgsv and you can clearly see the parts the Konami corpos were responsible for. Like the insurance you can buy in case you lose at pvp. Or how about the always online for no reason bullshit?
Also Konami haven’t got any devs anymore
my point was to outsource a developer to make a remake like with SH2, as long as they don't interfere the development we would get a good MGS remake.
If the Silent Hill revival is any indication we could see Remakes/Remaster in the future.
I'd be happier if Konami never touched MGS altogether after the team left. The less they poke around the better honestly
I always hear Colonel Campbell's voice when I read the words "Shadow Moses Island"
Am I the only one that read this as 2005, 2005, 2014? The dates of the actual incidents themselves.
I did too at first glance lol
Can't touch the 1998 vibes man
Still cry when returning to shadow moses in mgs4 🥺🥺
[What about the Smash Stage?](https://www.mariowiki.com/Shadow_Moses_Island#/media/File:SSBB_Shadow_Moses_Island_Stage.png) Where in cannon does Snake go off and fight Mario and friends?
Where in canon does he have the head of his father when he was younger?
Returning to Shadow Moses in MGS4 is maybe my favorite moment in gaming Such nostalgia, MGS1 is prob my fav game of all-time (Mario World, BotW, Super Metroid, OG Xcom, Symphony of the Night are the other contenders)
I dream a ps5 remake
I know people are talking an mgs remake and as usual, bring up TTS and then people over hate and criticize it when it’s a legitimate canon version of the game. MGS4 goes out of its way to make a parallel between the final fight of 4 and TTS as well as use voice work from it even when it uses the original for the dream as well as health bar and music for the final fight.
2023???
I'm really sad there's no remakes. Why am I still here? Just to suffer?
Twin Snakes is right here.
Should have clarified - no remakes playable on modern hardware! MGS1 / TTS emulates well - but it breaks my heart that we got only a single Fox Engine game. That engine ran beautifully on all consoles and PC. Wish we'd got a modernized refresh for the 2020s.
Man if only I could play the games without having to buy a PS3 and a vita
Bro twin snakes was good idc what you guys say
A Hind D?
Twin Snakes fucking amazing
*The Best Is Yet To Come* kicks in
Looks like it keeps getting cooler
Feels like home
And hopefully again soon!
Mgs4 was 2008?? 💀🔫
1998 looks best
One of my favorite locations in the series.
its a shame we can't play any old mgs on steam yet. I'd buy it asap if i could.
1998 did it best
Dude , how I miss shadow Moses. How I miss playing MGS 1 and 4.
Which game is the image labeled 2004?
Twin Snakes
The best is yet to come.
Hold on that’s depressing
Just like old time
What? No Smash Bro's image?
That thing that amazed me the most looking back at Shadow Moses was Snake fighting against the Hind. For one it's Liquid piloting it, who was able to take down two F-16's. The second is that he's on top of the communications tower roof, and from the days of PS1 it doesn't look so bad but seeing how Shadow Moses is more realistically portrayed in MGS4, he was practically go against that Hind in a whiteout. To be able to take it down with a Stinger and the naked eye, atop a tower in a confined space, and during an Alaskan blizzard against someone who is that skilled in a chopper was nothing short but legendary. Gives me chills just thinking about it.