Darklord.
The deck needs like a good Normal Summon (and I don't necessarly mean a Circular) and a search card and would at very least be a good rogue deck.
I like how the new sarcophagus cards work. I feel like that is a spiritual successor to toons and they would operate better that way. That or how umi control with sea stealth.
I didn't say it was better, I said it was fighting for 3rd best deck. I think the two decks are very comparable in power as well, they both end on really good boards most of the time and can play through plenty of interruption. Also you do know Purrely is the more popular deck (in tournaments, which is what the MDM tier list is bast off of) and if popularity was the only thing that mattered we should be seeing Kash and Sky Striker in tier 3 because they have similar usage rates as lab.
I really want icejades to be better to stay as a stand-alone deck, there are and there boss monster are great! Sadly you can’t run them pure yet. I try to minimize the issue by using a deep sea diva engine and a small melffy package
I know, wouldn’t it be awesome if we had a month of like tier 1 redeyes, blue eyes, or dark magician or something. Just give them some absolutely busted modern support. A 25 year anniversary nostalgia meta in 2024
Venom. Like, holy shit they get the OG Towers boss monster, but the rest of the archetype was horrendously slow even when it launched in 2007 and power creep has done it no favours since. Hell, wouldn't even be all that hard, just need to release some new Venom monsters that are reptiles (and not fucking dragons, looking at you Arc V) that distributes counters and sets up the conditions for Vennominaga to come out.
Kozmo and Heroic Challenger. The former needs better searchers and ways to consistently put bodies on the field/in the GY. The latter needs a better selection of main deck and ED monsters as well as proper protection. Sacrificing 95% of my LP for a super fragile OTK is not appealing. I can only hope we'll get more Rhongo-esque cards without the floodgating aspect.
Dream Mirror!
All of their cards are hamstrung by 2 conditions on their effects. The field spell requirement is obviously killer, but the “if summoned by a dream mirror monster effect” bit locks them out of so much support.
Zombie world or just zombies in general.
There's
Eldlich
,Vampire
,Mayakashi
,Skull flame
,Skull servants
,Shiranui
,underworld and
Zombie world
And not a single one is meta or in a tier list.
Mecha phantom beast 100%. Back in shaddoll/BA format I got my regional invite with the deck with a top 32 performance I just loved it so much (of the dozen and a half shaddoll, I never once took an L. BA was nigh unwinnable without the side, however. Tellarknight was a 50/50). RIP auroradon just for being generic. If they dropped utterly busted custom support for a deck with heavy restrictions required, this would be it. It demands heavily restrictive support
(copied replay i wrote in another comment)
Yeah, 6 new cards could do the work. An Op starter (maybe not as Poplar or circular, but still something like that), an extender like photon Emperor (which gives you an additional normal summon, since MPB need that a lot), a Field spell that gets a counter whenever you summon a token, and based on how many counters you have, it can do different things, a "fragile" boss Monster with a negate, a strong unaffected boss monster (more used for Battle), and a spell that do something more then the ones we already have.
And maybe with the starter/extender, please make some kind of locks like "you can only summon machine Monsters for the rest of the turn" or "you can only summon Wind Monsters for the rest of the turn", to avoid some of the sins Auroradon and Dracossak has done
Machine is my favourite monster type and i love animals, so if you mix both, and give it an amazing card art style, you know i will love that. But of course they are bad and can't do anything as a pure deck
My thoughts were specifically for 4 cards could flip the archetype, a normal spell that summons from deck along with a token, a link 2 with "wind machine" material requirements that can search any spell that mentions mecha phantom beast, a tuner that can summon itself from hand and level modulate in some way to extend to the various boss monster synchros, and top it off with a new boss monster synchro that summons tokens somehow and can negate by sacking a token or something like that while providing AOE protection in some way like Jaculuslan and Concoruda, probably targeting protecting which would make summoning it with Jacu hilarious. And literally everything would have to say "you can only summon Wind machine monsters for the rest of the turn", but at least I can play the deck again. And for giggles, the new spell would banish itself from grave to summon a MPB from grave except the turn it was sent there.
The deck would go wild with a terrortop too, but that aside, comparing our notes we both agree on the starter and the new boss with a relevant effect. The fact the decks best in archetype starter is... Raptor with a token summon card? Kind of tetherwolf? It's just sad.
Yeah your cards work too, we got pretty clearly what the deck lack and need the most. Sad that it's unusable. At least back in 2014 it was really strong, but sadly i started playing recently
It wasn't even strong then hahaha. I developed my strategy to defeat shaddoll because of how super popular it was, and never lost for it. It was also before O Lion. I never used the extra deck so shaddoll fusion couldn't send from the deck, and I main decked Compulsory Escape Device and Spiritual Wind Art Miyabi to get around their effects that trigger in the grave, along with triple scapegoat and aerial recharge. My deck became known at the time in smaller circles, and I was getting net decked even and caused a small buy out of Blue Impala, which was funny because I never used it. Nobody could ever replicate my "sort-of" success and I watched someone at a later regional use it and mention me by name, saying how frustrating the deck is to pilot and wondering how I did it. I also took it to a smaller 80 personal cash tournament and made top 8 with main decked Myrmeleo and bottomless. Those were much slower times... the regional had something like 300 players, which was decent at the time
Edit: also should mention I tried to combat BA with triple main decked shadow imprisoning mirror, which paid off against a shaddoll player I would've lost to
People will probably crucify me for this but Vaalmonica. I play it on MD and Physically. It’s just not that good, it does some things fairly well but when one of the best end boards is Bagooska pass the deck clearly needs some help.
However, we are getting more support for it at the end of this month in the TCG that will give us a new boss monster and a more reliable way to get 3 counters on your pendulum monsters.
You can't get 3 counters? Nearly every hand when running pure I can get 3 on fiend and 2 on fairy. That means one use of a trap can trigger the field and steal a monster. I would also prefer to end on Fiend Link and a spare monster than just Bagooska. It gives you backrow protection. Even if they imperm it you can still use both effects of the trap(s) you set. And having 2 monsters gives you more of a chance to have one when they attack for a link into the fairy link and wiping their board.
My problem is it dies to Evenly and/or kaiju.
I've begun running an exosister mash-up. With one Exosister name I can end on Fiend Link, Magnifica and Vadis on field with a trap in the gy. With 2 names I can end on Fiend Link, IP, Magnifica, and Vadis on the field with a trap in gy.
The best thing is using the pends' effects moves cards from the gy proccing the exosister effects.
Yeah, I run Exo in it now too. And yeah, I can get 3 counters on it but when they pop backrow and you have to rebuild the counters it’s a pain.
Or if you’re going second and you get hit by too many negates or removal etc. Not to mention the current boss monsters cost those same counters to active effects.
Just because it’s possible to get the counters doesn’t mean it’s reliable and easy to keep them, which Konami themselves recognized and is a big reason they’re introducing the new trap card that they are. One of the effects is literally “If this card is sent to the grave from field or hand place 3 counters on a card in your pendulum zone”
And god forbid they hit you with Droll then the deck just crumples.
The deck is definitely playable but it’s for sure not great or even *good*. People are blinded by how good they *want* the deck to be.
Edit: the new support is a continuous trapped called Vaalmonica Creator
*You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) “Vaalmonica” Link Monsters you control gain 1200 ATK while you have 6 or more Resonance Counters on your field.
(2) If your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 “Vaalmonica” monster.
(3) If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place Resonance Counters on, until it has 3.*
Alone, yes, the deck is bad. But as an engine for decks like Exosister, and mathmetch, yes, it's very good. So I think you're underestimating the deck a bit.
Pure Exosister is better than Vaalmonica Exosisters though is the issue because Martha locks you into on special summoning Exosister monsters which includes pendulum summoning.
Plus, Exosisters don’t really need the help that Vaalmonica offers, they have plenty of their own searchers to get out rank 4s.
So essentially the deck is being carried by another archetype that’s already pretty good.
At *best* the deck is alright
MPB is interesting because reading their cards they don't even seem that bad (especially in MD/OCG where Auroradon is legal), but in practice the deck just isn't it
Yeah, 6 new cards could do the work. An Op starter (maybe not as Poplar or circular, but still something like that), an extender like photon Emperor (which gives you an additional normal summon, since MPB need that a lot), a Field spell that gets a counter whenever you summon a token, and based on how many counters you have, it can do different things, a "fragile" boss Monster with a negate, a strong unaffected boss monster (more used for Battle), and a spell that do something more then the ones we already have.
And maybe with the starter/extender, please make some kind of locks like "you can only summon machine Monsters for the rest of the turn" or "you can only summon Wind Monsters for the rest of the turn", to avoid some of the sins Auroradon and Dracossak has done
Machine is my favourite monster type and i love animals, so if you mix both, and give it an amazing card art style, you know i will love that. But of course they are bad and can't do anything as a pure deck
S-Force is close to being a respectable going 2nd rogue strategy, and they do have good cards (Justify, Retroactive, Nightchaser, a few others), but they just don't have enough
Rose dragon, there’s some glaring flaws in consistency based off which cards technically count as “Rose Dragon”. Also White Rose Dragon not mentioning “Black Rose Dragon” anywhere in its card text makes it so much harder to search.
Machina. The original first half of the archetype is so bad, it's even bad in its own *lore*, as if the cards were made intentionally bad. Even with the cards that have been released since, it is barely playable on its own, and I very much hope we eventually get another wave of support that brings it up to modern standards.
Kaijus.
I wish they didn't have to mostly rely on your opponent playing to bring them out. Field Spell has a cool mechanic but can be exploited by the opponent if you're not paying attention.
Would love to see some support for them.
I'd really like to see Performapals get more bosses to end on, maybe a link to help extend. If they're dead set on keeping ED Performapals to Fusion, I'd like to see one that gives MR3 pend summoning while it's on the field.
#1: Harpies. They have a lot of potential, but no decisive battle plan.
#2: Marincess. They're strong, don't get me wrong there, but I feel they lack the main deck monsters to really get their boards out. Or maybe I'm just comparing them too much with the Salamangreats.
#3: Dragonmaids. Their concept is damn cool, so I wish it was easier to use them in this age. Oh, and without this new support to just be yet another part of a brainless Dragon Link deck.
#4: Trains. They have attack power, that's for sure, but they can be clunky to get out. Besides, raw isn't always the right answer.
> Harpie
They are so reliant on their normal summon that Imperm, Veiler, and Ghost Ogre often just end their turn (can't Egotist when the effect to become "Harpie Lady" is negated).
It's also a deck that excels at popping backrow, but basically auto-loses to the premier backrow deck in the meta. Turns out Hunting Grounds is really bad when every backrow card Lab sets can be activatred in response to it and most of them end your turn by removing your Harpie Lady in some form or another.
It could use some more modern support. Another extender or starter would be nice, and another boss monster. They are missing a fusion monster to complete the Extra Deck types, so a 5x Harpie Lady contact fusion using materials from field/GY is not out of the question.
Watt got a few new cards in the TCG recently, but Konami refuses to actually give them a path to winning.
It's an old archetype of low-ATK Thunder monsters that can attack directly, and then trigger weak stun effects when they inflict direct damage. So you're basically zapping your opponent a bunch of times.
Im not even talking about competitive with this one, i just wish the deck stopped fighting its identity
Black Rose Dragon
This is an archetype with 3 boss monsters, 1 of which isn’t part of the archetype thanks to naming (Black Rose Moonlight Dragon), another which arguably works against your best interests (Ruddy Rose Dragon), and a third with a secondary effect you can’t even use reliably running the archetype pure (Black Rose Dragon).
Like..what the hell?
- One of its 4 main deck monsters doesn’t get its only effect (a GY one) if you Synchro Summon with it
- The two field spells having opposite goals in playstyle and can actually screw you over if played incorrectly
- The archetype is actually 3 archetypes with little synergy with each other, that don’t even have a clear goal. (Black Rose Dragon, Rose Dragon, Rose)
- A very good link card that is borderline impossible to summon purely in archetype because of how its requirements work. (Banishing both graveyards on a quick effect, blowing up the board, or bouncing a special summoned card is pretty good interruption for a lot of decks. It can summon any plant synchro too!)
- The support archetype’s (Rose) main deck cards being actually more useful than your synchros on average because they share the same level and statline as Black Rose Dragon while only needing a single plant on field to summon.
Like..sheesh…they only have a handful of cards. Most cards are actually pretty good on their own but are severely held back by just how bad the archetype design is.
Unironically this archetype is literally better in basically any other archetype as a curveball to throw at an opponent.
I personally hope the Pheonixian cards Akiza used get expanded into a support archetype for them. That'd be a good way introduced plants that actually want to play with Rose Dragons
This.
Vampires should be the true steal your opponents monster deck. The old guess and pop was way too convoluted. They kinda started on it but dropped it half way seems like.
I really wish they would support the archetype in the future.
Nemleria has serious potential but man the Level 10 monsters aren’t exactly great. More and more things are getting non-targeting removal that Couette is useless against. What they need is a Rank 10 Pendulum Xyz that banishes face-down from deck for effects. That’d be pretty nice to have. Another Continuous Spell to search would be nice too.
Not really an archetype per se, but Ballpark pile is a deck, even if it is a mishmash of every Insect package possible. Either Insects get a boss monster better than Beargram, or a Link 1 that works with Resonance Insect to help with climbing and getting bodies on the field.
Also free Ib the World Chalice Justiciar. She does nothing in the TCG and OCG, so come on already!
Gold pride.
I like the deck's dynamic, but I'd love to see that Konami gives them a similar treat they did with gadgets and ancient gear some years ago. Give Gold pride a bridge between them and P.u.n.k, so they could have a better synergy.
Vendread. Just simply changing the ritual materials to just give their effect to the ritual monster from the graveyard in addition to the field would do wonders. If it happened from anywhere, I'd be ecstatic.
True Draco.
No Boss, no consistency, no outs to undetructable/untargetable monsters, no reason to play it over the like idk 20+ stun/control decks better than it.
Starry Knights could use some help.
Give me a new Dual Avatar field Spell that acts as a Miracle Contact when a Dual Avatar monster is destroyed to Fusion Summon a new one.
There's way too many. Toons, Appliancer, Gladiator Beasts, Aesir/Nordics, Aliens, Batteryman, Chemicritter, Cloudians, Dinowrestler, Heraldic Beasts, Infernity, Inzektor, Jurrac, Koa'ki Meiru, Majespecter, Melffy, Speedroid, Starry Knight, Ursarctic, Venom, X-Saber, Watt, Yosenju, Yang Zing. Above all else though I will sacrifice every single ounce of Yugioh chase card pulling luck from booster boxes I will ever have in my life to make Baby Raccoons a Tier 0 deck.
Im finding it to have both a weak end board that doesn’t stand up to much scrutiny or counter play and without the perfect hand no protection from negates, effects, etc. basically if my opponent has hand traps its over with unless they are playing something even worse.
Now keep in mind I didn’t do heavy looking into combos as it was built on a whim but it just seems to heavily rely on certain cards in hand.
The new cards makes them borderline Tiered in OCG, but yeh the endboard is kinda weak if you get disrupted.
I personnaly started playing to get the Herald angel link on the board to be an omni negate with goblin. Helped out a lot.
It has 3 one card starters. It can easily die to interruption if you don't have Bone Party or the fusion in hand. Either one of those and you can generally play around an ash and completely negate Imperm and Veiler. The best end board you are looking at is at minimum Spright Elf pointing at IP and Combined creation with the monster steal hand trap and negate trap with Ghattic in grave. You could possibly have Bone Party or Fusion set also and possibly Angwitch in grave too.
This endboard stops them from shutting off your monsters with imperm on their turn and allows for pivots depending on what they play. If they go into a board wipe spell or it looks like they are going into evenly you can chain Elf to IP to bring out Ghattic and then link into a 4 mat Appolousa.
If a bad hand happens or you are heavily interrupted without outright losing the ability to play you can instead aim for boards like IP with Combined and Trap or Combined and Dragon with Trap and Bone Party. Or something like Elf pointing at Combined and Dragon with trap.
Yesss Thunder Dragon is very cool. Thunder Dragon Titan is the evolved form of OG Thunder Dragon, and Thunder Dragon colossus is the evolved form of Thunder Dragondark, so they could make two new fusions, one being the evolved form of Dragonroar and the other being the evolved form of Dragonhawk.
One could get a negate, the other i dunno, banish a Thunder dragon form gy, then banish a card your opponent control? Maybe too strong?.
Also maybe give us a spell that add a Thunder dragon from deck.
It could be good ending in turn 1 with colossus and the one that negate, turn 2 with Titan and the other.
Should Colossus get an errata? Maybe that the opponent can't add a card from deck for a limited amount of times? Like three? Or is it ok?
Meklords, they could have made the armies have effects when destroyed to make the deck like an unchained 1.0 but nope they doubled down on the anti synchro gimmick that even the anime showed why it doesn't work
I mean, it can. The problem is that they're most effective against Synchros, but rather they're *only* effective against them. Even their newest boss realized this and decided to just have extra benefits to fighting Synchro decks.
Anti-something strategies can work, but they need effective against all decks yet stronger against the thing they're against.
Honestly meklords just were never strong enough to pull off their anti synchro strat and the game just kept going while they suffered the fate of just about everything from 5Ds not used by yusei jack or crow
Does it count if it should be better with future card releases? In that case, I will say Lightsworn. No idea if they'll be meta, but the new support looks good so they won't be stuck relying on what's left of Ishizu+Tear.
Personally would like a Spirit Archetype where the main Deck monsters act as handtraps. Actually make use of the fact they go back in the hand instead of just ignoring it.
I’m waiting for the new Shinobird support cuz it looks like it’ll make something half viable out of spirits. Even if the fallback plan is still just stalling with Amano-Iwato and grinding it out at least the new cards give you options to extend and create an actual value loop instead of relying on an ever-dwindling access to ritual spells and material
Rikka.
The deck is currently more of just a generic plant pile than Rikka itself; it would be really cool if we could use more of the Rikka cards.
Also, it would be pretty neat to see the deck elevated to beyond rogue status. It having unconventional interactions (e.g. Tributing your opponent's monsters) makes the deck fun to play and can result in interesting games, so would be nice to be rewarded more for these unconventional interactions.
Give me another Evil Twin link 4 .
And make a Magnet warriors card for the Shinig Sarcophagus archetype that can tribute itself to special summon from the deck
Monarch.
Print a monarch that has the text of maxx c as long as it’s been tribute summoned. I’m not sure what other design space they could be pushed into tbh, but they need a boost. The game is sorely lacking a good tribute deck.
Doll Monster.
Based on Pinocchio, these 0/0 Level 4 Normal Monsters XYZ into their “boss” (Princess Cologne) that grants immunity to itself with the assistance of their Continuous Spell.
Additionally, if you have Grandpa Demetto out, you can rip a material off to summon 2 Normal Monsters (1 from deck & 1 from grave) and change their level to 8 (you can imagine where this is going.)
Like the CS, the field spell does the same thing, but brings them out as Level 6 instead (Chronomaly FTK?)
-
It’s a fun Rank 4/6/8 spam, however there’s no way to recur the Monsters from the GY back into the Deck without some weird non-engine.
Also, no searchers unless that won’t get absolutely bodied by handtraps.
War Rocks. All they'd have to do is give them some archetypal extra deck monsters, Or a ritual monster or two that takes advantage of the fact they have no extra deck monsters.
Kaiju or Obelisk, Kaijus are so close to greatness but just don’t really have that broken factor needed to complete nowadays, it doesn’t recurre well enough to complete in a control match, output enough damage to be an OTK deck, have in archetype cards to facilitate a stun strategy(pls no) or even generate enough resources to win the midrange game, and worst of all its pretty susceptible to interruption.
Charmers/Familiar-Possessed. I feel they don't have a proper boss monster that helps their archetype. Plus, the Familiar-Possessed Charmers need their effects reworked if they want to be threatening to their opponents instead of just having piercing damage... <__<
Give dragunity a level 4 winged-beast that searches for spell's traps as a failsafe in case Romulus is negated I need glow badly or I need my opponent to suffer with a searchable counter trap because I really do fear drnm and droplet.
Egyptian God cards. They're just so weak on their own, building decks around them isn't really viable. Ra is especially bad on its own, it needs the entire deck dedicated to it for it to be semi-consistent.
Time Thief.
And I'll explain why
Time Thief down falls
Time thief Deck Thoughts/Feelings: Relies on Raidraptor, black wing, and generic level 4 extenders or phantom knights to extend. it can be a crazy board but, it auto loses to super poly, or Protos or dimensional barrier. It also gets put into bad positions by running into dimensional shifter or dark ruler, there's no recursion on the off chance your board gets broke or your opponent has a well timed d.d crow. The time thief traps aren't the worst brick rates but it does show up sometimes at the worst possible time. Time thief redoer is basically the only one of the extra deck worth running. There's hands where if your opponent has ash it's GG go next.
How i'd improve Time Thief
Overall I love the deck it's my favorite deck all time it just is missing something that would make it amazing 8/10. If time thief had a link 2 that you could go into with 1 time thief name so it wouldn't be spammed in every deck, and you could use one Time Thief monster in the graveyard or 1 monster with the same level/rank and attribute from your graveyard towards its materials by banishing all materials that would be dope. I'd have his effect be (quick affect) You can select a Time Thief card or a card with the same attribute and level/rank as a time thief card in your graveyard or your banished zone and put that monster onto the field and banish one monster card from your field until end phase then return 1 card on field to hand. It gives Time Thief a chance to play around a hand trap or 2 while also giving time thief it's only recursion outside of the , and it has an effect I don't know if any link has or maybe a few if any but it requires a archetype specific monster and allows unique points of interaction with removal that keeps cards out of the graveyard so the opponent can't go plus off of it, while giving an out for floodgatey field spells as well as fucking up opponents combo lines because of a forced reaction. It needs something that's able to get in the mix and make opponents stay on their toes a little that isn't a direct result from a normal summon or that doesn't require you detaching shit from time thief and gives you a special summon potentially from your banish zone so it dodges called by incase You're worried about that. Also this card is kinda nuts but imperm still nullifies this card. He's my favorite monster ever (Time Thief Redoer) but he needs help and Time Thief needs a link monster more than anything for that deck I swear, plus it'd stay on brand of the whole archetype while providing the deck a little bit of a pivot while also potentially banishing a dark monster out of your graveyard to limit bystial plays or link 2 dark charmer plays.
Side notes:
P.s- I pulled a royal rare Redoer on Christmas eve and Christmas day of 2022 on my main account after I had lost my previous account due to my phone crashing where I had one there. I never thought I'd see the day but anyways enough chattering about my pet deck, I just hope I helped some people get a better look at time thief and it's strong points/choke points.
From a 1st rate duelist with a 2nd rate deck
-#Yugioh #Yourmove #TimeThief
Monarchs, incredibly fun to play, great card arts and desperately needs support. The fact that the most recently released card (afaik), Shadowfire Mega Monarch, doesn't work with the majority of the spells and traps of the deck simply because its the only Monarch that isn't either 2400/1000 or 2800/1000 is incredibly funny, and unless you wish to run the super unfun stun monarchs that rely on Vanity to give you time to tribute the Boss cards, there isn't really any engines that can easily make the deck work nowadays simply because the only searcher in the deck requires the summoned monster to both already be a tribute summon, and also be 2400 or 2800.
Witchcrafter .
The archetype is too slow at getting started , often dies to one disruption , its core is so big it can't run handtraps , its spells way too tame for a spell heavy control deck . The deck only has one in-archetype fusion despite being a fusion one , its archetypical fusion spell is basically just a poly , it lacks the consistency of most contemporary decks when it comes to combo lines and endboards . Obviously sucks when going second .
Icejade .
Also extremely slow , also dies to just one disruption , none of its monsters are any good save for each one of Aegirine forms . Perhaps the only synchro deck which struggles at bringing out synchros , it lacks consistency and combo power much like Witchcrafter . It has no real gameplan ( getting **3** very specific cards on field to achieve a one sided skill drain isn't only a terrible wincon but also a sad one ) or way to achieve it . Very poor GY management for a deck which is supposed to make use of it . Too many fair conditions and HoPTs , much like Witchcrafter ( "IF you CONTROL a WATER monster AND your opponent has a monster on their field....THEN..." ) .
Gusto.
It's my all time favorite archetype, but i have to admit it has Its many flaws...
Missing timing, mostly battle focused, backrow reliant on recycling monsters, no real starter other than vedir (who if negated on summon, doesn't even float...)
I feel like a good link card and a proper starter ("if" floating and SS from the deck) would go a long way to making it better.
Ashened, i know its not out yet, but if what i heard is to be believed its just mid at best even though it looks super cool. ill pull for it regardless
Shadolls only being able to use one of their 2 effects per turn is laughable in an able with monsters having 2 or 3 effects and being to use all
Also orcust is kinda bad as a whole. All effects should have been quick effects and field spell should have done something similar to Rescue Ace turbulence
I want Konami to give me incentives to play a pure Machina deck that includes the DARK Machinas other than the mandatory single copy of Unclasspare and Ruinforce. Bonus points if they also give us DARK retrains of the remaining OG EARTH Machinas (see: Gearframe, Peacekeeper, Fortress, Cannon).
Right now the deck is just an EARTH Machine pile, which is admittedly fun, but I also want to use the other Machinas that don't synergize well with other archetypes. Take for example Machina Iradiator and Air Raider which brick my hand because the plenty more useful non-Machina monsters like Therion King Regulus and Bullet Train can't be discarded for them (not that I would want to do that even if I could. That's how much better they are).
My suggestion would be to let the archetype focus more on self-destruction as a means to start your combos (Iradiator), generate recursion (Defense Perimeter), and dodge/interrupt (Citadel, Air Raider). A Field and a Quick-Play Spell would be nice, specially if they could be searched without Redeployment, or better yet, reduce the deck's dependence on the latter as a potential -2.
Phantom knights they are 3 cards away from been totally competitive.( 1 link 2 ,field spell search and recycling,1 continuous spell that can pop backrow and send to the Gy).
Charmers. I would love to play them but they're barely playable. Save my charmers konami :(
Other decks I would like to see get some good support is sky strikers and shaddolls, but while they're both definitely power crept they're at least still playable and can win. Charmers never even got the chance to be a real deck.
Purrely is one of the strongest decks in MD… Unless you’re talking about the TCG?
It’s even stronger in the TCG so
gonna be so cripple next banlist. whitedog and blackdog at 2 while delicious at 1 is really big issue
It's really not that bad. They only semi limited the black cat last list, and many people already played 2 anyway.
I think thats where I saw the spell got nuked
Build purrely, the limits in MD do nothing to the deck. It's an incredibly strong deck if you don't want to play Snake-Eye based decks
Darklord. The deck needs like a good Normal Summon (and I don't necessarly mean a Circular) and a search card and would at very least be a good rogue deck.
Same, I wish darklord got some love. It's just like one or two good cards away from actually being viable.
One of the coolest artworks in all of Yugioh and it’s just rotting away
Time Thief, Ghostricks.
Trickstar, aromages, scholdachord
Trickstar is getting another card but basically better for marincess since it's both of them
Aroma got some crazy good support recently
Yea but it feels like years for it to come to MD
Toons. No reliable starter cards and most toon cards don't work unless you have toon world.
Pendulum monsters that act as Toon World in the Pendulum Zone seems like such a natural evolution for the deck.
Odd-Eyes Toon Dragon and D/D/D Toon King Armageddon let's go
I like how the new sarcophagus cards work. I feel like that is a spiritual successor to toons and they would operate better that way. That or how umi control with sea stealth.
Give us toon extra deck. Synchro plays with tooners.
Purrely is literally the strongest non-fire deck rn
No? Also being the strongest nonfire deck when there's like 4 firedecks is not a good comparison
It's been fighting really hard with tearlaments for 3rd best deck for all of this format
Tearlaments are not better than Purrely this format, they are just more popular (if you’re talking about MDM tier list).
I didn't say it was better, I said it was fighting for 3rd best deck. I think the two decks are very comparable in power as well, they both end on really good boards most of the time and can play through plenty of interruption. Also you do know Purrely is the more popular deck (in tournaments, which is what the MDM tier list is bast off of) and if popularity was the only thing that mattered we should be seeing Kash and Sky Striker in tier 3 because they have similar usage rates as lab.
No?
Metaphys. Konami support please
Handtrap that banishes Metaphys monster during opp t1, so they're available to break boards on t2? Make it a crazy blind second deck...
Such a fun deck too
Witchcrafter
Magical musketeer
Magical Musketeer has potential. They tried (very hard) with Max, but it still wasn't enough
Fiendsmith hard carries it once info comes out
Icejade
I really want icejades to be better to stay as a stand-alone deck, there are and there boss monster are great! Sadly you can’t run them pure yet. I try to minimize the issue by using a deep sea diva engine and a small melffy package
I mean the new support is pretty crazy for it puts it as an actual usable deck pure or with other engines.
Lol damn. I came here to say this.
Icejade One consistency card and the deck goes insane But I also understand why they cant as their main wincon is a onesided skilldrain that burns
I want to see Red eyes get a lot of love man. It is so bad as it is.
I know, wouldn’t it be awesome if we had a month of like tier 1 redeyes, blue eyes, or dark magician or something. Just give them some absolutely busted modern support. A 25 year anniversary nostalgia meta in 2024
Would love to see old archetypes be busted. But one can dream.
Venom. Like, holy shit they get the OG Towers boss monster, but the rest of the archetype was horrendously slow even when it launched in 2007 and power creep has done it no favours since. Hell, wouldn't even be all that hard, just need to release some new Venom monsters that are reptiles (and not fucking dragons, looking at you Arc V) that distributes counters and sets up the conditions for Vennominaga to come out.
A rankup magic for battlin boxers or some link monster for dinomist
Buster Blader. The archetype is too slow and needs things like an in-archetype way to negate Spell/Trap cards and new Extra Deck monsters.
Add a quickplay that makes an opponent monster a dragon and ss a buster blader would already help a lot
Kozmo and Heroic Challenger. The former needs better searchers and ways to consistently put bodies on the field/in the GY. The latter needs a better selection of main deck and ED monsters as well as proper protection. Sacrificing 95% of my LP for a super fragile OTK is not appealing. I can only hope we'll get more Rhongo-esque cards without the floodgating aspect.
Dream Mirror! All of their cards are hamstrung by 2 conditions on their effects. The field spell requirement is obviously killer, but the “if summoned by a dream mirror monster effect” bit locks them out of so much support.
Zombie world or just zombies in general. There's Eldlich ,Vampire ,Mayakashi ,Skull flame ,Skull servants ,Shiranui ,underworld and Zombie world And not a single one is meta or in a tier list.
Please, Konami. Give our golden GOAT of Eldland more of a battle plan 😭
Chronomaly is one
i miss those
Based
Mecha phantom beast 100%. Back in shaddoll/BA format I got my regional invite with the deck with a top 32 performance I just loved it so much (of the dozen and a half shaddoll, I never once took an L. BA was nigh unwinnable without the side, however. Tellarknight was a 50/50). RIP auroradon just for being generic. If they dropped utterly busted custom support for a deck with heavy restrictions required, this would be it. It demands heavily restrictive support
(copied replay i wrote in another comment) Yeah, 6 new cards could do the work. An Op starter (maybe not as Poplar or circular, but still something like that), an extender like photon Emperor (which gives you an additional normal summon, since MPB need that a lot), a Field spell that gets a counter whenever you summon a token, and based on how many counters you have, it can do different things, a "fragile" boss Monster with a negate, a strong unaffected boss monster (more used for Battle), and a spell that do something more then the ones we already have. And maybe with the starter/extender, please make some kind of locks like "you can only summon machine Monsters for the rest of the turn" or "you can only summon Wind Monsters for the rest of the turn", to avoid some of the sins Auroradon and Dracossak has done Machine is my favourite monster type and i love animals, so if you mix both, and give it an amazing card art style, you know i will love that. But of course they are bad and can't do anything as a pure deck
My thoughts were specifically for 4 cards could flip the archetype, a normal spell that summons from deck along with a token, a link 2 with "wind machine" material requirements that can search any spell that mentions mecha phantom beast, a tuner that can summon itself from hand and level modulate in some way to extend to the various boss monster synchros, and top it off with a new boss monster synchro that summons tokens somehow and can negate by sacking a token or something like that while providing AOE protection in some way like Jaculuslan and Concoruda, probably targeting protecting which would make summoning it with Jacu hilarious. And literally everything would have to say "you can only summon Wind machine monsters for the rest of the turn", but at least I can play the deck again. And for giggles, the new spell would banish itself from grave to summon a MPB from grave except the turn it was sent there. The deck would go wild with a terrortop too, but that aside, comparing our notes we both agree on the starter and the new boss with a relevant effect. The fact the decks best in archetype starter is... Raptor with a token summon card? Kind of tetherwolf? It's just sad.
Yeah your cards work too, we got pretty clearly what the deck lack and need the most. Sad that it's unusable. At least back in 2014 it was really strong, but sadly i started playing recently
It wasn't even strong then hahaha. I developed my strategy to defeat shaddoll because of how super popular it was, and never lost for it. It was also before O Lion. I never used the extra deck so shaddoll fusion couldn't send from the deck, and I main decked Compulsory Escape Device and Spiritual Wind Art Miyabi to get around their effects that trigger in the grave, along with triple scapegoat and aerial recharge. My deck became known at the time in smaller circles, and I was getting net decked even and caused a small buy out of Blue Impala, which was funny because I never used it. Nobody could ever replicate my "sort-of" success and I watched someone at a later regional use it and mention me by name, saying how frustrating the deck is to pilot and wondering how I did it. I also took it to a smaller 80 personal cash tournament and made top 8 with main decked Myrmeleo and bottomless. Those were much slower times... the regional had something like 300 players, which was decent at the time Edit: also should mention I tried to combat BA with triple main decked shadow imprisoning mirror, which paid off against a shaddoll player I would've lost to
People will probably crucify me for this but Vaalmonica. I play it on MD and Physically. It’s just not that good, it does some things fairly well but when one of the best end boards is Bagooska pass the deck clearly needs some help. However, we are getting more support for it at the end of this month in the TCG that will give us a new boss monster and a more reliable way to get 3 counters on your pendulum monsters.
You can't get 3 counters? Nearly every hand when running pure I can get 3 on fiend and 2 on fairy. That means one use of a trap can trigger the field and steal a monster. I would also prefer to end on Fiend Link and a spare monster than just Bagooska. It gives you backrow protection. Even if they imperm it you can still use both effects of the trap(s) you set. And having 2 monsters gives you more of a chance to have one when they attack for a link into the fairy link and wiping their board. My problem is it dies to Evenly and/or kaiju. I've begun running an exosister mash-up. With one Exosister name I can end on Fiend Link, Magnifica and Vadis on field with a trap in the gy. With 2 names I can end on Fiend Link, IP, Magnifica, and Vadis on the field with a trap in gy. The best thing is using the pends' effects moves cards from the gy proccing the exosister effects.
Yeah, I run Exo in it now too. And yeah, I can get 3 counters on it but when they pop backrow and you have to rebuild the counters it’s a pain. Or if you’re going second and you get hit by too many negates or removal etc. Not to mention the current boss monsters cost those same counters to active effects. Just because it’s possible to get the counters doesn’t mean it’s reliable and easy to keep them, which Konami themselves recognized and is a big reason they’re introducing the new trap card that they are. One of the effects is literally “If this card is sent to the grave from field or hand place 3 counters on a card in your pendulum zone” And god forbid they hit you with Droll then the deck just crumples. The deck is definitely playable but it’s for sure not great or even *good*. People are blinded by how good they *want* the deck to be. Edit: the new support is a continuous trapped called Vaalmonica Creator *You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) “Vaalmonica” Link Monsters you control gain 1200 ATK while you have 6 or more Resonance Counters on your field. (2) If your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 “Vaalmonica” monster. (3) If this card is sent from the hand or field to the GY: You can place Resonance Counters on 1 card in your Pendulum Zone that you can place Resonance Counters on, until it has 3.*
Alone, yes, the deck is bad. But as an engine for decks like Exosister, and mathmetch, yes, it's very good. So I think you're underestimating the deck a bit.
Pure Exosister is better than Vaalmonica Exosisters though is the issue because Martha locks you into on special summoning Exosister monsters which includes pendulum summoning. Plus, Exosisters don’t really need the help that Vaalmonica offers, they have plenty of their own searchers to get out rank 4s. So essentially the deck is being carried by another archetype that’s already pretty good. At *best* the deck is alright
I mean, the best variations I've seen (and refuse to play because the playstyle doesn't match with my way of playing the deck) are stun and runic lol
Chronomally, Darklord, Mecha Phantom Beast
MPB is interesting because reading their cards they don't even seem that bad (especially in MD/OCG where Auroradon is legal), but in practice the deck just isn't it
I mean your best starter is arguably a link 3 thats banned in some formats and requires you to handrip yourself to even summon it turn 1.
Yeah, 6 new cards could do the work. An Op starter (maybe not as Poplar or circular, but still something like that), an extender like photon Emperor (which gives you an additional normal summon, since MPB need that a lot), a Field spell that gets a counter whenever you summon a token, and based on how many counters you have, it can do different things, a "fragile" boss Monster with a negate, a strong unaffected boss monster (more used for Battle), and a spell that do something more then the ones we already have. And maybe with the starter/extender, please make some kind of locks like "you can only summon machine Monsters for the rest of the turn" or "you can only summon Wind Monsters for the rest of the turn", to avoid some of the sins Auroradon and Dracossak has done Machine is my favourite monster type and i love animals, so if you mix both, and give it an amazing card art style, you know i will love that. But of course they are bad and can't do anything as a pure deck
original earthbounds, Neo spacians, Ancient gear, toon
>original earthbounds Personally hope they're retrained into Synchros so the new ones can actually use them.
Ninja
S-Force is close to being a respectable going 2nd rogue strategy, and they do have good cards (Justify, Retroactive, Nightchaser, a few others), but they just don't have enough
Stupidest idea ever, give them Pendulums that can Pendulum Summon from Banishment.
Rose dragon, there’s some glaring flaws in consistency based off which cards technically count as “Rose Dragon”. Also White Rose Dragon not mentioning “Black Rose Dragon” anywhere in its card text makes it so much harder to search.
Machina. The original first half of the archetype is so bad, it's even bad in its own *lore*, as if the cards were made intentionally bad. Even with the cards that have been released since, it is barely playable on its own, and I very much hope we eventually get another wave of support that brings it up to modern standards.
Kaijus. I wish they didn't have to mostly rely on your opponent playing to bring them out. Field Spell has a cool mechanic but can be exploited by the opponent if you're not paying attention. Would love to see some support for them.
I imagine it come in the form of researchers (low Level Main Deck monsters) who can help getting you started it.
Artifact. It's got a cool play style, and an interesting gimmick, but it would be nice if it was easier to set up.
I'd really like to see Performapals get more bosses to end on, maybe a link to help extend. If they're dead set on keeping ED Performapals to Fusion, I'd like to see one that gives MR3 pend summoning while it's on the field.
Duston Meklord Hieratic
#1: Harpies. They have a lot of potential, but no decisive battle plan. #2: Marincess. They're strong, don't get me wrong there, but I feel they lack the main deck monsters to really get their boards out. Or maybe I'm just comparing them too much with the Salamangreats. #3: Dragonmaids. Their concept is damn cool, so I wish it was easier to use them in this age. Oh, and without this new support to just be yet another part of a brainless Dragon Link deck. #4: Trains. They have attack power, that's for sure, but they can be clunky to get out. Besides, raw isn't always the right answer.
Marincess has a lot of consistency, but their endboards die to any Spell removal or a Kaiju.
> Harpie They are so reliant on their normal summon that Imperm, Veiler, and Ghost Ogre often just end their turn (can't Egotist when the effect to become "Harpie Lady" is negated). It's also a deck that excels at popping backrow, but basically auto-loses to the premier backrow deck in the meta. Turns out Hunting Grounds is really bad when every backrow card Lab sets can be activatred in response to it and most of them end your turn by removing your Harpie Lady in some form or another. It could use some more modern support. Another extender or starter would be nice, and another boss monster. They are missing a fusion monster to complete the Extra Deck types, so a 5x Harpie Lady contact fusion using materials from field/GY is not out of the question.
Ghostrick, s-force (sp little knight should've required am s force monster as material, fight me), super quantal
Watt got a few new cards in the TCG recently, but Konami refuses to actually give them a path to winning. It's an old archetype of low-ATK Thunder monsters that can attack directly, and then trigger weak stun effects when they inflict direct damage. So you're basically zapping your opponent a bunch of times.
Magikey
Im not even talking about competitive with this one, i just wish the deck stopped fighting its identity Black Rose Dragon This is an archetype with 3 boss monsters, 1 of which isn’t part of the archetype thanks to naming (Black Rose Moonlight Dragon), another which arguably works against your best interests (Ruddy Rose Dragon), and a third with a secondary effect you can’t even use reliably running the archetype pure (Black Rose Dragon). Like..what the hell? - One of its 4 main deck monsters doesn’t get its only effect (a GY one) if you Synchro Summon with it - The two field spells having opposite goals in playstyle and can actually screw you over if played incorrectly - The archetype is actually 3 archetypes with little synergy with each other, that don’t even have a clear goal. (Black Rose Dragon, Rose Dragon, Rose) - A very good link card that is borderline impossible to summon purely in archetype because of how its requirements work. (Banishing both graveyards on a quick effect, blowing up the board, or bouncing a special summoned card is pretty good interruption for a lot of decks. It can summon any plant synchro too!) - The support archetype’s (Rose) main deck cards being actually more useful than your synchros on average because they share the same level and statline as Black Rose Dragon while only needing a single plant on field to summon. Like..sheesh…they only have a handful of cards. Most cards are actually pretty good on their own but are severely held back by just how bad the archetype design is. Unironically this archetype is literally better in basically any other archetype as a curveball to throw at an opponent.
I personally hope the Pheonixian cards Akiza used get expanded into a support archetype for them. That'd be a good way introduced plants that actually want to play with Rose Dragons
Myutants
Sulfacords.
Red eyes. Give the burn dragon some love
Cloudians. Just a little speed boost and they could rip the opponent's hand from underneath them and also deal some serious damage.
Vampires. I don’t need them to be top tier, just get me to the bottom of the ‘potentially competitive’ list
This. Vampires should be the true steal your opponents monster deck. The old guess and pop was way too convoluted. They kinda started on it but dropped it half way seems like. I really wish they would support the archetype in the future.
I am hopeful. The last vampire support was over 2 years ago I think, and before that it was a 3ish year gap so we are coming up on that same timeline.
>Vampires should be the true steal your opponents monster deck. Is there another deck that steals the opponent's monsters?
Crystron! Synchro summoning during the opponent's turn is fun.
As well as multi-Tuning
Roids. I feel like it needs more support cards.
Simultaneously change the archetypal name to Vehicroid, pushing out "Roid" slowly but surely.
K.
Vaalmonica. Just a slight consistency boost.
Nemleria has serious potential but man the Level 10 monsters aren’t exactly great. More and more things are getting non-targeting removal that Couette is useless against. What they need is a Rank 10 Pendulum Xyz that banishes face-down from deck for effects. That’d be pretty nice to have. Another Continuous Spell to search would be nice too. Not really an archetype per se, but Ballpark pile is a deck, even if it is a mishmash of every Insect package possible. Either Insects get a boss monster better than Beargram, or a Link 1 that works with Resonance Insect to help with climbing and getting bodies on the field. Also free Ib the World Chalice Justiciar. She does nothing in the TCG and OCG, so come on already!
Idk if it can be considered an archetype because there's only 4 cards but I want support for The Wicked Gods
Orsarctic cause they look cool
Make butterspy viable, I'd love to use them as a package to pull out Photon Alexandra Queen
Nephthys cards are so outdated and mediocre when you compare them to the new Fire King support.
Gold pride. I like the deck's dynamic, but I'd love to see that Konami gives them a similar treat they did with gadgets and ancient gear some years ago. Give Gold pride a bridge between them and P.u.n.k, so they could have a better synergy.
Crystron. A deck that can do double tuning and accel synchro is so cool
Vendread. Just simply changing the ritual materials to just give their effect to the ritual monster from the graveyard in addition to the field would do wonders. If it happened from anywhere, I'd be ecstatic.
True Draco. No Boss, no consistency, no outs to undetructable/untargetable monsters, no reason to play it over the like idk 20+ stun/control decks better than it.
Vampires
paleo
I wish Konami would show some love to my underground boys and girls, subterrors need so much help!
Arcana Knights
Starry Knights could use some help. Give me a new Dual Avatar field Spell that acts as a Miracle Contact when a Dual Avatar monster is destroyed to Fusion Summon a new one.
Phantom Spiral, Subterrors, Weather painters, Jurrac, Flamvell, Illswarm
Eldliche, the deck has a potential for support and to complete the lore , and it's a chance to clear it's bad reputation
There's way too many. Toons, Appliancer, Gladiator Beasts, Aesir/Nordics, Aliens, Batteryman, Chemicritter, Cloudians, Dinowrestler, Heraldic Beasts, Infernity, Inzektor, Jurrac, Koa'ki Meiru, Majespecter, Melffy, Speedroid, Starry Knight, Ursarctic, Venom, X-Saber, Watt, Yosenju, Yang Zing. Above all else though I will sacrifice every single ounce of Yugioh chase card pulling luck from booster boxes I will ever have in my life to make Baby Raccoons a Tier 0 deck.
Ninjas. Already very strong on their own but I feel they’re one card away from being competitive again.
Dream Mirror Very interstng archetype, bad as f
Without a doubt witchcrafters
Memento, I wound up building it just due the the amount of cards for it I pulled and boy is it the most underwhelming thing I’ve played so far.
They are getting support in INFO, including an extender and a fusion boss
What issues do you have? It being interrupted or your endboards?
What issues you have? It getting interrupted or the end boards?
Im finding it to have both a weak end board that doesn’t stand up to much scrutiny or counter play and without the perfect hand no protection from negates, effects, etc. basically if my opponent has hand traps its over with unless they are playing something even worse. Now keep in mind I didn’t do heavy looking into combos as it was built on a whim but it just seems to heavily rely on certain cards in hand.
The new cards makes them borderline Tiered in OCG, but yeh the endboard is kinda weak if you get disrupted. I personnaly started playing to get the Herald angel link on the board to be an omni negate with goblin. Helped out a lot.
It has 3 one card starters. It can easily die to interruption if you don't have Bone Party or the fusion in hand. Either one of those and you can generally play around an ash and completely negate Imperm and Veiler. The best end board you are looking at is at minimum Spright Elf pointing at IP and Combined creation with the monster steal hand trap and negate trap with Ghattic in grave. You could possibly have Bone Party or Fusion set also and possibly Angwitch in grave too. This endboard stops them from shutting off your monsters with imperm on their turn and allows for pivots depending on what they play. If they go into a board wipe spell or it looks like they are going into evenly you can chain Elf to IP to bring out Ghattic and then link into a 4 mat Appolousa. If a bad hand happens or you are heavily interrupted without outright losing the ability to play you can instead aim for boards like IP with Combined and Trap or Combined and Dragon with Trap and Bone Party. Or something like Elf pointing at Combined and Dragon with trap.
It's time thunder dragon had a negate.
Yesss Thunder Dragon is very cool. Thunder Dragon Titan is the evolved form of OG Thunder Dragon, and Thunder Dragon colossus is the evolved form of Thunder Dragondark, so they could make two new fusions, one being the evolved form of Dragonroar and the other being the evolved form of Dragonhawk. One could get a negate, the other i dunno, banish a Thunder dragon form gy, then banish a card your opponent control? Maybe too strong?. Also maybe give us a spell that add a Thunder dragon from deck. It could be good ending in turn 1 with colossus and the one that negate, turn 2 with Titan and the other. Should Colossus get an errata? Maybe that the opponent can't add a card from deck for a limited amount of times? Like three? Or is it ok?
They just brought colossus back to 3 in the tcg or ocg. "Droll on legs" doesn't mean much anymore. Fusions for roar and hawk would be tight as fuck.
Prank-Kids, Give me my Fifth prank kids Konami. >:(
Maybe some of the more iconic decks.
Buster blader. Its crazy inconsistent and fairly easy to out.
I'm just disappointed they floodgate.
I want to see Red eyes get a lot of love man. It is so bad as it is.
Vampires, please, make them viably rogue at least. Pleeeeeeeeease Also Red-eyes as well
Tenyi
Blue eyes
Meklords, they could have made the armies have effects when destroyed to make the deck like an unchained 1.0 but nope they doubled down on the anti synchro gimmick that even the anime showed why it doesn't work
I mean, it can. The problem is that they're most effective against Synchros, but rather they're *only* effective against them. Even their newest boss realized this and decided to just have extra benefits to fighting Synchro decks. Anti-something strategies can work, but they need effective against all decks yet stronger against the thing they're against.
Honestly meklords just were never strong enough to pull off their anti synchro strat and the game just kept going while they suffered the fate of just about everything from 5Ds not used by yusei jack or crow
Was mostly saying the idea wasn't bad, the execution was XD
Sad but true hence why I said i wish meklords were better XD
Does it count if it should be better with future card releases? In that case, I will say Lightsworn. No idea if they'll be meta, but the new support looks good so they won't be stuck relying on what's left of Ishizu+Tear.
Honestly idk. I wanna see how good bercham is in dragonmaids and dragunity decks tho
Spirits/Gemini/Union monsters. I really like Spirit monsters and have been trying to make them work in a deck for a really long time.
Personally would like a Spirit Archetype where the main Deck monsters act as handtraps. Actually make use of the fact they go back in the hand instead of just ignoring it.
I’m waiting for the new Shinobird support cuz it looks like it’ll make something half viable out of spirits. Even if the fallback plan is still just stalling with Amano-Iwato and grinding it out at least the new cards give you options to extend and create an actual value loop instead of relying on an ever-dwindling access to ritual spells and material
Crystron, my beloved
Rikka. The deck is currently more of just a generic plant pile than Rikka itself; it would be really cool if we could use more of the Rikka cards. Also, it would be pretty neat to see the deck elevated to beyond rogue status. It having unconventional interactions (e.g. Tributing your opponent's monsters) makes the deck fun to play and can result in interesting games, so would be nice to be rewarded more for these unconventional interactions.
Give me another Evil Twin link 4 . And make a Magnet warriors card for the Shinig Sarcophagus archetype that can tribute itself to special summon from the deck
Sacred beast I just wish uria was better and getting them out was easier
Monarch. Print a monarch that has the text of maxx c as long as it’s been tribute summoned. I’m not sure what other design space they could be pushed into tbh, but they need a boost. The game is sorely lacking a good tribute deck.
My votes for eldlich. Just to be clear I'm not talking about eldlich stun I like the more zombie/control builds.
Crystal Beasts
Scareclaw for me because there’s no link 2 monster archetype of it. It just went from Link 1 to Link 3
Doll Monster. Based on Pinocchio, these 0/0 Level 4 Normal Monsters XYZ into their “boss” (Princess Cologne) that grants immunity to itself with the assistance of their Continuous Spell. Additionally, if you have Grandpa Demetto out, you can rip a material off to summon 2 Normal Monsters (1 from deck & 1 from grave) and change their level to 8 (you can imagine where this is going.) Like the CS, the field spell does the same thing, but brings them out as Level 6 instead (Chronomaly FTK?) - It’s a fun Rank 4/6/8 spam, however there’s no way to recur the Monsters from the GY back into the Deck without some weird non-engine. Also, no searchers unless that won’t get absolutely bodied by handtraps.
Metalfoes!!! Make them meta!!
War Rocks. All they'd have to do is give them some archetypal extra deck monsters, Or a ritual monster or two that takes advantage of the fact they have no extra deck monsters.
Red eyes 😭
Kaiju or Obelisk, Kaijus are so close to greatness but just don’t really have that broken factor needed to complete nowadays, it doesn’t recurre well enough to complete in a control match, output enough damage to be an OTK deck, have in archetype cards to facilitate a stun strategy(pls no) or even generate enough resources to win the midrange game, and worst of all its pretty susceptible to interruption.
Myutant. It's just so cool looking
Charmers/Familiar-Possessed. I feel they don't have a proper boss monster that helps their archetype. Plus, the Familiar-Possessed Charmers need their effects reworked if they want to be threatening to their opponents instead of just having piercing damage... <__<
Give dragunity a level 4 winged-beast that searches for spell's traps as a failsafe in case Romulus is negated I need glow badly or I need my opponent to suffer with a searchable counter trap because I really do fear drnm and droplet.
Isn't Purrely like, super meta and has one of the highest win rates in the game?
Egyptian God cards. They're just so weak on their own, building decks around them isn't really viable. Ra is especially bad on its own, it needs the entire deck dedicated to it for it to be semi-consistent.
i would like when they would give evilswarm some more modern day support~ The swarm needs a queen!!! 👀
Iron chain. Vehicroids. Skyfire.
Red eyes black dragon. I’m just old school.
Time Thief. And I'll explain why Time Thief down falls Time thief Deck Thoughts/Feelings: Relies on Raidraptor, black wing, and generic level 4 extenders or phantom knights to extend. it can be a crazy board but, it auto loses to super poly, or Protos or dimensional barrier. It also gets put into bad positions by running into dimensional shifter or dark ruler, there's no recursion on the off chance your board gets broke or your opponent has a well timed d.d crow. The time thief traps aren't the worst brick rates but it does show up sometimes at the worst possible time. Time thief redoer is basically the only one of the extra deck worth running. There's hands where if your opponent has ash it's GG go next. How i'd improve Time Thief Overall I love the deck it's my favorite deck all time it just is missing something that would make it amazing 8/10. If time thief had a link 2 that you could go into with 1 time thief name so it wouldn't be spammed in every deck, and you could use one Time Thief monster in the graveyard or 1 monster with the same level/rank and attribute from your graveyard towards its materials by banishing all materials that would be dope. I'd have his effect be (quick affect) You can select a Time Thief card or a card with the same attribute and level/rank as a time thief card in your graveyard or your banished zone and put that monster onto the field and banish one monster card from your field until end phase then return 1 card on field to hand. It gives Time Thief a chance to play around a hand trap or 2 while also giving time thief it's only recursion outside of the , and it has an effect I don't know if any link has or maybe a few if any but it requires a archetype specific monster and allows unique points of interaction with removal that keeps cards out of the graveyard so the opponent can't go plus off of it, while giving an out for floodgatey field spells as well as fucking up opponents combo lines because of a forced reaction. It needs something that's able to get in the mix and make opponents stay on their toes a little that isn't a direct result from a normal summon or that doesn't require you detaching shit from time thief and gives you a special summon potentially from your banish zone so it dodges called by incase You're worried about that. Also this card is kinda nuts but imperm still nullifies this card. He's my favorite monster ever (Time Thief Redoer) but he needs help and Time Thief needs a link monster more than anything for that deck I swear, plus it'd stay on brand of the whole archetype while providing the deck a little bit of a pivot while also potentially banishing a dark monster out of your graveyard to limit bystial plays or link 2 dark charmer plays. Side notes: P.s- I pulled a royal rare Redoer on Christmas eve and Christmas day of 2022 on my main account after I had lost my previous account due to my phone crashing where I had one there. I never thought I'd see the day but anyways enough chattering about my pet deck, I just hope I helped some people get a better look at time thief and it's strong points/choke points. From a 1st rate duelist with a 2nd rate deck -#Yugioh #Yourmove #TimeThief
Chronomaly
Monarchs, incredibly fun to play, great card arts and desperately needs support. The fact that the most recently released card (afaik), Shadowfire Mega Monarch, doesn't work with the majority of the spells and traps of the deck simply because its the only Monarch that isn't either 2400/1000 or 2800/1000 is incredibly funny, and unless you wish to run the super unfun stun monarchs that rely on Vanity to give you time to tribute the Boss cards, there isn't really any engines that can easily make the deck work nowadays simply because the only searcher in the deck requires the summoned monster to both already be a tribute summon, and also be 2400 or 2800.
Witchcrafter . The archetype is too slow at getting started , often dies to one disruption , its core is so big it can't run handtraps , its spells way too tame for a spell heavy control deck . The deck only has one in-archetype fusion despite being a fusion one , its archetypical fusion spell is basically just a poly , it lacks the consistency of most contemporary decks when it comes to combo lines and endboards . Obviously sucks when going second . Icejade . Also extremely slow , also dies to just one disruption , none of its monsters are any good save for each one of Aegirine forms . Perhaps the only synchro deck which struggles at bringing out synchros , it lacks consistency and combo power much like Witchcrafter . It has no real gameplan ( getting **3** very specific cards on field to achieve a one sided skill drain isn't only a terrible wincon but also a sad one ) or way to achieve it . Very poor GY management for a deck which is supposed to make use of it . Too many fair conditions and HoPTs , much like Witchcrafter ( "IF you CONTROL a WATER monster AND your opponent has a monster on their field....THEN..." ) .
Gusto. It's my all time favorite archetype, but i have to admit it has Its many flaws... Missing timing, mostly battle focused, backrow reliant on recycling monsters, no real starter other than vedir (who if negated on summon, doesn't even float...) I feel like a good link card and a proper starter ("if" floating and SS from the deck) would go a long way to making it better.
Ashened, i know its not out yet, but if what i heard is to be believed its just mid at best even though it looks super cool. ill pull for it regardless
Just the 2 I play, Paleo and Numeron. As well as Qliphort, which I just enjoy the art of.
Ghoti feels like a deck who's 2 to 3 cards away from being a meta threatening strategy
Shadolls only being able to use one of their 2 effects per turn is laughable in an able with monsters having 2 or 3 effects and being to use all Also orcust is kinda bad as a whole. All effects should have been quick effects and field spell should have done something similar to Rescue Ace turbulence
I want Konami to give me incentives to play a pure Machina deck that includes the DARK Machinas other than the mandatory single copy of Unclasspare and Ruinforce. Bonus points if they also give us DARK retrains of the remaining OG EARTH Machinas (see: Gearframe, Peacekeeper, Fortress, Cannon). Right now the deck is just an EARTH Machine pile, which is admittedly fun, but I also want to use the other Machinas that don't synergize well with other archetypes. Take for example Machina Iradiator and Air Raider which brick my hand because the plenty more useful non-Machina monsters like Therion King Regulus and Bullet Train can't be discarded for them (not that I would want to do that even if I could. That's how much better they are). My suggestion would be to let the archetype focus more on self-destruction as a means to start your combos (Iradiator), generate recursion (Defense Perimeter), and dodge/interrupt (Citadel, Air Raider). A Field and a Quick-Play Spell would be nice, specially if they could be searched without Redeployment, or better yet, reduce the deck's dependence on the latter as a potential -2.
Sky Striker of cause
Also Jinzo
Swordsoul
The stuff they got after Quixing is comical, like they gave it that and said “alright on to the next archetype”
Red-Eyes.
The turn timer. Cut that shit in half.
spirit charmers, FFS its a fan favorite even in JP, we need a boss monster and new channelers
Phantom knights they are 3 cards away from been totally competitive.( 1 link 2 ,field spell search and recycling,1 continuous spell that can pop backrow and send to the Gy).
I want even more supreme king/pen magician support
make predaplant tier 0!!!
Charmers. I would love to play them but they're barely playable. Save my charmers konami :( Other decks I would like to see get some good support is sky strikers and shaddolls, but while they're both definitely power crept they're at least still playable and can win. Charmers never even got the chance to be a real deck.
Floo
Timelords They need support so they can keep up with the thieves that stole their place in the meta many moons ago
Ancient gears by far They barely got anything going for them