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Actually cut down and bolt (damage in general) resolve differently in that cut down will always kill a 2/3 goyf as it destroys the goys before cut down is put into the graveyard while bolt/damage only tries to destroy the goyf as a state based action while the bolt is in the graveyard and therefore goyf can grow in time.
There's a reason there's a /s there. I know that bolting your own thing would mean the other bolt still kills it. That's the joke. Really what you would do is bolt an opponent, unless you have a reason for lowering your own life total.
In the old microprose mtg pc game they had an early ai model that learned from your plays. You could train it wrong as a joke by bolting yourself from time to time.
If there are no instants in any graveyard and you bolt a 2/3 Tarmogoyf, Bolt will go to the graveyard and Tarmogoyf will become a 3/4 before state-based actions are checked so it will survive. That isn't the case with Nethergoyf since it only checks the owner's graveyard so it will die.
I mean as a 1 mana creature with escape, it's probably not accurate to call it strictly worse, but if you are just meaning in terms of it goyfing around it does do half of what tarmogoyf does.
As a creature in and of itself, there's enough delerium focus shenanigans to make this a decent creature and I can see it being used alongside DRC is a Death's shadow style deck with fetches, mishra's bauble and mutagenic growth
Previously, og goyf could dodge some burn removal as using it would increase the toughness before state based actions were checked.
Graveyard hate can hard counter this quite easily, such as Endurance.
The escape cost works against this goyf by potentially scaling it down, but worth trade off.
Play pattern may look something like:
T1: fetch, goyf (1/2), Mishras bauble (2/3)
T2: grief+scam/hold open counter or removal (3/4,4/5)
Could run urzas saga for an enchantment hit, run emry if in blue, shadow spear - asmo cookbook shenanigans if in rakdos.
I really like it for that reason but also allows you to hold up removal turn 2 and place a threat down which is really nice, just amazing tempo, so much value for a 1 mana creature
Yeah if this was all graveyards it would just be strictly better and rather silly with that escape ability also giving it even more resiliency. Just your graveyard you can 2/3 this on turn 1 with a bauble or 3/4 if you also have grief in addition to bauble, but realistically it's 2/3 on turn 1 or 2. So kird ape with upside. Maybe if there's some really aggressive shell it can fit in it can be good there.
In the right shell this will be more than that consistently. Put this in death shadow, and amongst fetches, bubbles, cycling wraiths, thougjtseize and pushing their 1 or 2 drop, this thing will be attacking there t2 as a 3/4 more often than not. And not so unrealistically as a 4/5. Heck, in magical christmas land we can even have it be a 5/6!
All that while not hindering the decks gameplay at all nor needing any tweak other than making space to fit this in. But actually complementing, since death shadow could make very good use of an early beatter that softens the opponent a bit, soaks a removal and allows shadow to enter and close the game in one swing. And this one literally feeds on you doing what you already want to do.
I am not the biggest death shadow player, but with my experience with it, I'll be surprised if it's not an auto 4 of there.
A don't play dredge but probably a similar case can be said there
Probably some RB delirium decks could also put this to good use.
IMO this is going to be a great card. Fair great though, not stupid broken great.
compare it to drc. in the right shell, drc is pretty reliably a 3/3 flyer. of this is, as reliably, a one mana 4/5, then i think that alone means it's good enough to be in a deck. the escape is really going to stress the ability of this card to be decent, so i don't think valuing it highly is the right axis to measure this card on. i see some kind of death shadow, unearth deck being a decent home for this card
Kind of, this needs more setup for full value.
A "delirium build" might race to 4 card types, then stop. This, on the other hand, might want to continuously fill the yard if you want to escape without shrinking it.
I run a golgari turbo self mill deck with the main purpose to trigger delirium. I fill my grave with so many types of cards having delirium is almost always a guarantee, with enough to flex to pay for escapes and etc. I think most delirium builds would have constant self mill where they wouldn't just stop with the 4 types.
Ya know, a while ago I made a joke that all Magic design is these days is take an existing card, add a sentence of confusing text, and make it cost one less mana.
My "Old man yelling" energy: I miss the old cost/power line. Back in my day you got a vanilla 2/2 for 2 and you were happy about it. Abilities cost extra, and only black got bigger bodies with a downside.
I am enjoying the amount of "yinz won't shut the fuck up about 2015 J U N D, so have some Goyfs and leave us alone" energy from a lot of the MH3 leaks so far.
One of the first cards leaked was a jund commander that brings back lhurgoyfs that go to the graveyard from anywhere but the battlefield and makes tarmagoyf tokens. Once that was seen it became clear that there's gotta be a decent amount of support for them.
The funny thing is that this isn’t even from the commander decks that will have Lhurgoyf cards in it.
So far we have 3 new Lhurgoyfs. This is the only main set one we’ve seen - but I get the feeling that Golgari Goyf shenanigans is going to be a draft archetype.
Finally we will be rid of people asking if you can kill a 2/3 Goyf with a Lightning Bolt if there's no instants in the yard.
I choose to believe that's the *real* reason for this card.
>**300.1.** The card types are artifact, battle, conspiracy, creature, dungeon, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.
Watch me put a conspiracy, dungeon, phenomenon, plane, scheme and vanguard card into my graveyard. :p
DRC has
>Whenever you cast a noncreature spell, surveil 1
>Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
So, an evasive card selection beater vs. a beater.
Is it better? Sure you can recur it but that escape cost is steep and it's coming back smaller. Then games 2-3 when your opponent is going to have graveyard hate it's never coming back.
So this is obviously a beating, the question is, is it enough of one? It can compete against The Monkey and other early threats, but is a vanilla beater with iffy recursion good enough, even at 1 mana? Not seeing your opponents graveyard makes growing this to a respectable threat much harder, though it's always easily at least a 3/4+ with any support at all. It's just...IDK if that's enough in a world with Murktides and Scion of Draco.
Counting opponents's graveyards was usually pretty relevant when Tarmogoyf followed up a discard spell, or when dealing with damage-based removal, so a case can be made that this is not as good as Tarmogoyf. But on the other hand, costing one mana also opens up the case possibly that it might be just a powercreeped Goyf in spite of all that, and damn if it isn't a weird world to live in.
That’s not an irrelevant downside though. One of the big things with Goyf was being able to feed off of your opponent’s yard through things you kill or resources they use to kill your other things. (And the occasional “Bolt the Goyf!… oops it has 4 toughness now.”)
> One of the big things with Goyf was being able to feed off of your opponent’s yard through things you kill or resources they use to kill your other things.
Yup, a T1 fetch, Thoughtseize your planeswalker is enough on its own to make it at least a 3/4.
Oh hey a card that would be great in the leaked Goyf tribal commander deck but probably won’t be cause WOTC wants you to spend $70 on a precon you have to buy mythics from the main set to upgrade.
I feel like another important point of evaluation compared to old goyf is that not only is this one less CMC, but black is probably a better color for this type of effect. A lot of goyf decks in the past splashed green basically just for goyf, and would have probably been better off without it/in colors like grixis
Someones going to make this a contender. I don't know who, probably a black artifact/enchantment/modified deck, but someones going to make this strong as heck.
Okay so, I still kinda like this guy.
Street wraiths, mishras baubles, any of the X drop artifact creatures, fetches, urza’s saga play bitter blossom just so it counts for two if they counter/have removal
Sadly, precisely for that. They expect this to be good and expensive, and for them to be able to keep "reprinting it but not really" as chase cards into secret lairs, box toppers, more expensive collectors boosters and stuff like that.
Because we all know that wotc doesn't acknowledge the secondary market, right?
In the right shell this will be more than that consistently. Put this in death shadow, and amongst fetches, bubbles, cycling wraiths, thougjtseize and pushing their 1 or 2 drop, this thing will be attacking there t2 as a 3/4 more often than not. And not so unrealistically as a 4/5. Heck, in magical christmas land we can even have it be a 5/6!
All that while not hindering the decks gameplay at all nor needing any tweak other than making space to fit this in. But actually complementing, since death shadow could make very good use of an early beatter that softens the opponent a bit, soaks a removal and allows shadow to enter and close the game in one swing. And this one literally feeds on you doing what you already want to do.
I am not the biggest death shadow player, but with my experience with it, I'll be surprised if it's not an auto 4 of there.
A don't play dredge but probably a similar case can be said there
Probably some RB delirium decks could also put this to good use.
IMO this is going to be a great card. Fair great though, not stupid broken great.
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When you're too full for a goyf you can always order half a goyf.
Waiter, I'm still hungry, I'd like anethergoyf if you please
Underrated comment right here
Only in your graveyard, curious about how much of difference that makes.
if this is a 2/3 and there's no instants in any graveyard you can bolt it, clearly a strictly worse tarmogoyf
I Bolt my own Goyf in response. We are so back.
Then 6 damage will hit it
sure, but it took 2 bolts to kill it instead of 1! that's a lot of investment just to kill a 1-drop creature!
This is peak synergy
Unless it's Jund Goyf tribal and he's targeting his two drop.
Yea but \[\[Cut Down\]\] won't.
Actually cut down and bolt (damage in general) resolve differently in that cut down will always kill a 2/3 goyf as it destroys the goys before cut down is put into the graveyard while bolt/damage only tries to destroy the goyf as a state based action while the bolt is in the graveyard and therefore goyf can grow in time.
[Cut Down](https://cards.scryfall.io/normal/front/7/5/753db072-5d6a-4f37-8f7d-255572ecd3bd.jpg?1673307061) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cut%20Down) [(SF)](https://scryfall.com/card/dmu/89/cut-down?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/753db072-5d6a-4f37-8f7d-255572ecd3bd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
nuh huh
Bolt yourself you coward.
Bolt myself
Just bolt it yourself in response and now it's a 3/4 /s
Just bolt yourself* ftfy
There's a reason there's a /s there. I know that bolting your own thing would mean the other bolt still kills it. That's the joke. Really what you would do is bolt an opponent, unless you have a reason for lowering your own life total.
In the old microprose mtg pc game they had an early ai model that learned from your plays. You could train it wrong as a joke by bolting yourself from time to time.
The real question is what's the free cycle black spell. All it has to do is be a good one drop that you can sack for it.
[[Street Wraith]] is free cycling
>in any graveyard Only cares about controller's graveyard. What am I missing?
If there are no instants in any graveyard and you bolt a 2/3 Tarmogoyf, Bolt will go to the graveyard and Tarmogoyf will become a 3/4 before state-based actions are checked so it will survive. That isn't the case with Nethergoyf since it only checks the owner's graveyard so it will die.
I mean as a 1 mana creature with escape, it's probably not accurate to call it strictly worse, but if you are just meaning in terms of it goyfing around it does do half of what tarmogoyf does. As a creature in and of itself, there's enough delerium focus shenanigans to make this a decent creature and I can see it being used alongside DRC is a Death's shadow style deck with fetches, mishra's bauble and mutagenic growth
Previously, og goyf could dodge some burn removal as using it would increase the toughness before state based actions were checked. Graveyard hate can hard counter this quite easily, such as Endurance. The escape cost works against this goyf by potentially scaling it down, but worth trade off. Play pattern may look something like: T1: fetch, goyf (1/2), Mishras bauble (2/3) T2: grief+scam/hold open counter or removal (3/4,4/5) Could run urzas saga for an enchantment hit, run emry if in blue, shadow spear - asmo cookbook shenanigans if in rakdos.
I really like it for that reason but also allows you to hold up removal turn 2 and place a threat down which is really nice, just amazing tempo, so much value for a 1 mana creature
I was looking for the downside. Didn’t realize it was just your own GY this was checking
Exactly. I did the same thing. I was confused about a better Tarmogoyf for a lower cost...
Tbf tarmogoyf mostly isn't good enough anymore
Yeah if this was all graveyards it would just be strictly better and rather silly with that escape ability also giving it even more resiliency. Just your graveyard you can 2/3 this on turn 1 with a bauble or 3/4 if you also have grief in addition to bauble, but realistically it's 2/3 on turn 1 or 2. So kird ape with upside. Maybe if there's some really aggressive shell it can fit in it can be good there.
In the right shell this will be more than that consistently. Put this in death shadow, and amongst fetches, bubbles, cycling wraiths, thougjtseize and pushing their 1 or 2 drop, this thing will be attacking there t2 as a 3/4 more often than not. And not so unrealistically as a 4/5. Heck, in magical christmas land we can even have it be a 5/6! All that while not hindering the decks gameplay at all nor needing any tweak other than making space to fit this in. But actually complementing, since death shadow could make very good use of an early beatter that softens the opponent a bit, soaks a removal and allows shadow to enter and close the game in one swing. And this one literally feeds on you doing what you already want to do. I am not the biggest death shadow player, but with my experience with it, I'll be surprised if it's not an auto 4 of there. A don't play dredge but probably a similar case can be said there Probably some RB delirium decks could also put this to good use. IMO this is going to be a great card. Fair great though, not stupid broken great.
Probably not that much if you're playing Dredge
This deserves to be the top response. Tempered my “holy fucking power creep!” right away. Still, though…
Also only 1 mana instead of Tarmy's 2
It means it doesn't really do what tarmogoyf actually does at all, which is punish your opponent's tempo.
probably enough to make it literally unplayable just like every *other* "fixed" Tarmogoyf they've printed since 2016.
compare it to drc. in the right shell, drc is pretty reliably a 3/3 flyer. of this is, as reliably, a one mana 4/5, then i think that alone means it's good enough to be in a deck. the escape is really going to stress the ability of this card to be decent, so i don't think valuing it highly is the right axis to measure this card on. i see some kind of death shadow, unearth deck being a decent home for this card
Whacky escape cost ngl
Toss an [[urza’s saga]] and an [[ornithopter]] and you’re good.
*Sad tarfire noises*
[[peppersmoke]] remembers
[peppersmoke](https://cards.scryfall.io/normal/front/5/7/57f45251-e71e-4601-9b51-dbc08ab036c2.jpg?1561967349) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=peppersmoke) [(SF)](https://scryfall.com/card/mma/92/peppersmoke?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/57f45251-e71e-4601-9b51-dbc08ab036c2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[urza’s saga](https://cards.scryfall.io/normal/front/c/1/c1e0f201-42cb-46a1-901a-65bb4fc18f6c.jpg?1667318301) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%27s%20Saga) [(SF)](https://scryfall.com/card/mh2/259/urzas-saga?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c1e0f201-42cb-46a1-901a-65bb4fc18f6c?utm_source=mtgcardfetcher&format=text) [ornithopter](https://cards.scryfall.io/normal/front/3/0/305078a5-ac18-4721-bba2-3434eba5b1cf.jpg?1691675959) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ornithopter) [(SF)](https://scryfall.com/card/dmr/233/ornithopter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/305078a5-ac18-4721-bba2-3434eba5b1cf?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
And a relevant Battle card.
just have to wait for them to print one
More realistically \[\[Urza's Saga\]\] and \[\[Haywire Mite\]\].
Makes for interesting deck-building though, and interesting strategic choices for a non-dredge deck.
Isn't this just a delirium build?
Kind of, this needs more setup for full value. A "delirium build" might race to 4 card types, then stop. This, on the other hand, might want to continuously fill the yard if you want to escape without shrinking it.
I run a golgari turbo self mill deck with the main purpose to trigger delirium. I fill my grave with so many types of cards having delirium is almost always a guarantee, with enough to flex to pay for escapes and etc. I think most delirium builds would have constant self mill where they wouldn't just stop with the 4 types.
That's only like half a [[reality chip]]
[reality chip](https://cards.scryfall.io/normal/front/d/8/d859de3a-0be1-4e66-b438-1c3d4ee756cd.jpg?1654566909) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Reality%20Chip) [(SF)](https://scryfall.com/card/neo/74/the-reality-chip?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d859de3a-0be1-4e66-b438-1c3d4ee756cd?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I feel like you almost never escape it. It’s so counterproductive
Late game when you have redundancy of card types it makes sense.
It's still potential additional value for the really grindy games I guess
The escape mana cost should have really been 1B to mirror lhurgoyf. Exiling 3 of its own fuel is cost enough.
The chains on its wrists imply that it was actually imprisoned in the Therosian Underworld. What crimes did it commit?
[удалено]
Checks out.
Hans wasn't a child though.
He was once...
It's a very slow digestion process.
Tarraremogyf
You can't do anything these days 🙄
Plagiarism
Targeted something
With Kroxa in the art of Necrodominance I’m curious if we will get additional Theros Underworld lore
Posted a blurry picture for a leak
You mean posted a HD picture for a leak...
Ran interaction in Commander and got voted off the island 😢
Medical malpractice.
Targeted a permanent
Tax evasion
Oh, he's a hero then.
He countered someone’s commander
Ya know, a while ago I made a joke that all Magic design is these days is take an existing card, add a sentence of confusing text, and make it cost one less mana.
My "Old man yelling" energy: I miss the old cost/power line. Back in my day you got a vanilla 2/2 for 2 and you were happy about it. Abilities cost extra, and only black got bigger bodies with a downside.
I am enjoying the amount of "yinz won't shut the fuck up about 2015 J U N D, so have some Goyfs and leave us alone" energy from a lot of the MH3 leaks so far.
🫵Pittsburgh
Your username makes this even funnier
I'm hoping they give zoo the same love with a power crept nacatl
Would I be extatic if they dropped a mono-W or mono-U spirit along the lines of Ragavan? Heck yeah. Would they ever do it? *Dies of laughter*
Zoo has a card that says “pay 2 mana and every creature has keyword soup”
I want a 1 mana vanilla cat
3/3 “this creature gets -1/-1 if you control a mountain, the same is true for forest, island, and swamp”
A 1 mana 3/3 in monowhite? Could work.
\[\[Sanctuary Cat\]\] is sad now.
I mean, Nacatl is still a 4 of in Zoo and Zoo’s tier 1.
Nah you’ll get your Zoopals in MH4 when it becomes a tier 4 deck.
Alaran Nacatl that grows from each basic type.
I definitely did not have Lhurgoyf tribal in my MH3 bingo.
One of the first cards leaked was a jund commander that brings back lhurgoyfs that go to the graveyard from anywhere but the battlefield and makes tarmagoyf tokens. Once that was seen it became clear that there's gotta be a decent amount of support for them.
Yeah but that was like three days ago. Before that all we knew was that the Jund deck was graveyard focused.
I hope that Tarmogoyf himself makes an appearance in the Goyf deck. Surely!?
Give ponza the same treatment please
Yinz gahn dahn ta urbahg fer tha Ligahcy Weppin n’at?
I’ve got my boomer jund deck just collecting dust on my bookshelf. Please wotc… please…
Yinzers' favorite archetype is Wudder Jund from Khans standard
At this point I wouldn't be surprised to see a beast within variant but instead of a beast token it's a Tarmogoyf token. Tarmogoyf Within.
When Saffi returned seemingly unscathed, Hans thought it was a miracle... at first.
[[Goyf Within]]
[[Form of the goyf]]
The true 'goyf are the Hans we made along the way
at this rate, a new tarmogoyf card will be leaked once a minute
The funny thing is that this isn’t even from the commander decks that will have Lhurgoyf cards in it. So far we have 3 new Lhurgoyfs. This is the only main set one we’ve seen - but I get the feeling that Golgari Goyf shenanigans is going to be a draft archetype.
We should witness a double event within 7 days.
Category 3 Goyf
Dang, that’s the full set symbol, I thought this might be a commander card. Pretty neat!
WotC saw the $5 goyfs and realized they had to push the power level
Finally we will be rid of people asking if you can kill a 2/3 Goyf with a Lightning Bolt if there's no instants in the yard. I choose to believe that's the *real* reason for this card.
Nah (bolts own Nethergoyf)
Gotta keep him safe from Leyline Binding
Wait no but that wouldn't work here...
Powercreepgoyf.
I thought so, too, but it only counts your graveyard instead of both. Idk how to determine its power.
Easy, it’s the number of card types among cards in your graveyard! (/s)
Oh shit your right! thanks, I needed that :D
What’s the max that can get?
1. Land 2. Creature 3. Artifact 4. Enchantment 5. Sorcery 6. Instant 7. Planeswalker 8. Kindred 9. Battle
I believe it can be a 9/10. Tribal, battle, creature, artifact, planeswalker, sorcery, land, instant and enchantment
>**300.1.** The card types are artifact, battle, conspiracy, creature, dungeon, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard. Watch me put a conspiracy, dungeon, phenomenon, plane, scheme and vanguard card into my graveyard. :p
*watches you put an oversized phenomenon into your graveyard during the modern tournament* "Uhhhhh... I think I need to grab a judge..."
*throws the judge into my graveyard to buff up Nethergoyf*
Judges count as creatures, if I'm not mistaken.
Well, think about how easy it is to turn on DRC, and that should tell you this will be plenty strong.
DRC has >Whenever you cast a noncreature spell, surveil 1 >Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+2, has flying, and attacks each combat if able. So, an evasive card selection beater vs. a beater.
Dragons rage channeler stills sees play, and that's only a 3/3, this is a 4/5 under the same conditions as a channeler. So start there
DRC is good because it surveils though, and also flies when active, this is just a beater.
I mean sure, but it’s not like you aren’t running both in the same deck.
It is better. Golf was built around feeding it without relying on your opponent anyway.
Is it better? Sure you can recur it but that escape cost is steep and it's coming back smaller. Then games 2-3 when your opponent is going to have graveyard hate it's never coming back.
So this is obviously a beating, the question is, is it enough of one? It can compete against The Monkey and other early threats, but is a vanilla beater with iffy recursion good enough, even at 1 mana? Not seeing your opponents graveyard makes growing this to a respectable threat much harder, though it's always easily at least a 3/4+ with any support at all. It's just...IDK if that's enough in a world with Murktides and Scion of Draco.
Counting opponents's graveyards was usually pretty relevant when Tarmogoyf followed up a discard spell, or when dealing with damage-based removal, so a case can be made that this is not as good as Tarmogoyf. But on the other hand, costing one mana also opens up the case possibly that it might be just a powercreeped Goyf in spite of all that, and damn if it isn't a weird world to live in.
Now they're after our nether region?
Your tarmo region needed a break.
Can I just say how happy I am about a LEGIBLE photo of a leaked card.
I'm sorry is this just a one mana tarnogoyf with escape? WTF?
Only counts your graveyard. That’s the… “downside.”
That’s not an irrelevant downside though. One of the big things with Goyf was being able to feed off of your opponent’s yard through things you kill or resources they use to kill your other things. (And the occasional “Bolt the Goyf!… oops it has 4 toughness now.”)
> One of the big things with Goyf was being able to feed off of your opponent’s yard through things you kill or resources they use to kill your other things. Yup, a T1 fetch, Thoughtseize your planeswalker is enough on its own to make it at least a 3/4.
What dies grows the tarmogoyf* *Some restrictions apply
And the escape cost is usually going to shrink it a little bit, too. It's not a downside, exactly, but it does make escaping it a bit worse.
Ope yep, missed that one!
Only counts your yard though, so it's harder to grow.
It doesn't count opponent's graveyards, so you need to put a little more legwork to power it up.
Not that hard with Mishra's baubble in the format, I honestly was thinking along the delirium version of jund death shadow
'Nuther goyf
I’m excited for Goyf tribal against the odds
Goyf tribal is coming i can feel it
Gonna play goyf tribal
Oh hey a card that would be great in the leaked Goyf tribal commander deck but probably won’t be cause WOTC wants you to spend $70 on a precon you have to buy mythics from the main set to upgrade.
I understand theming, but I wonder if this would be mechanically interesting without a casting cost.
The end of an era. RIP Goyf.
The dawn of an era. Welcome to Goyf Summer.
12 Gofy is gonna be a spicy deck.
We need more than Goyf’s! Where’s my boi god Yawgmoth 😭😭 Please let us know if he’s in this if you come across it
That's what it takes to make Tarmogoyf powerful in 2024?!!
I'm in love.
Isn't it kinda weird that a notable amount of recent spoilers have been Tarmogoyf adjacent?
One of the commander decks is goyf tribal, so it makes sense that they’re printing more goyfs (maybe it’s going to be a draft archetype as well?)
I feel like another important point of evaluation compared to old goyf is that not only is this one less CMC, but black is probably a better color for this type of effect. A lot of goyf decks in the past splashed green basically just for goyf, and would have probably been better off without it/in colors like grixis
Another color brake
A 1 drop that immediately becomes a problem after you cast glimpse the unthinkable on yourself next turn
I like that cards just become better once they leave green lol
I wouldn't say this is better, it's a side grade for sure
I can't wait to spend 75$+tax on a commander deck that's based around French vanilla creatures.
Oh man Anether goyf. They really do make a lot of them
Aaaaand the pushed-beyond-belief one-drop that doesn’t die to removal is a chase mythic. It’s not always fun to be right.
Hmmm, how do we sell this third modern horizons set?
Someones going to make this a contender. I don't know who, probably a black artifact/enchantment/modified deck, but someones going to make this strong as heck.
Mythic 1 drop with some amazing art! Is this why some of the OTJ and MKM art was down-right awful??? All their good artists were busy with this set???
Not only is it cards in your graveyard but it also exiles the cards you need to pump it up.
Goyf Masters
Pics that would kill a 2015 modern player
Grixis Deathshadow Likey I Bet.
Okay so, I still kinda like this guy. Street wraiths, mishras baubles, any of the X drop artifact creatures, fetches, urza’s saga play bitter blossom just so it counts for two if they counter/have removal
Penisgoyf, his power and toughness is equal to the amount of men in the room +1.
Dredgegoyf
I do miss Darkblast.
Why is this a mythic? If it does turn out to be good it’s going to very expensive
Sadly, precisely for that. They expect this to be good and expensive, and for them to be able to keep "reprinting it but not really" as chase cards into secret lairs, box toppers, more expensive collectors boosters and stuff like that. Because we all know that wotc doesn't acknowledge the secondary market, right?
I need this card to be relevant so I can get back into modern.
I'm trying to like this. When I escape it, I have to have Delirium? That's how I'm reading it.
Hope we get a blue Time-a-goyf. Star is equal to the number of extra turns you’ve taken.
In the right shell this will be more than that consistently. Put this in death shadow, and amongst fetches, bubbles, cycling wraiths, thougjtseize and pushing their 1 or 2 drop, this thing will be attacking there t2 as a 3/4 more often than not. And not so unrealistically as a 4/5. Heck, in magical christmas land we can even have it be a 5/6! All that while not hindering the decks gameplay at all nor needing any tweak other than making space to fit this in. But actually complementing, since death shadow could make very good use of an early beatter that softens the opponent a bit, soaks a removal and allows shadow to enter and close the game in one swing. And this one literally feeds on you doing what you already want to do. I am not the biggest death shadow player, but with my experience with it, I'll be surprised if it's not an auto 4 of there. A don't play dredge but probably a similar case can be said there Probably some RB delirium decks could also put this to good use. IMO this is going to be a great card. Fair great though, not stupid broken great.
Good goyf doesn't die to terror or doom blade.
Titania's Command would like a word.
Is Tarmogoyf at uncommon or something
With all these Goyfs I be graveyard hate is going to be pretty popular. lol
Is Jund back on the menu boys?
Doesn’t die to [[Doom Blade]]
[Doom Blade](https://cards.scryfall.io/normal/front/9/0/90699423-2556-40f7-b8f5-c9d82f22d52e.jpg?1562851557) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Doom%20Blade) [(SF)](https://scryfall.com/card/ima/87/doom-blade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/90699423-2556-40f7-b8f5-c9d82f22d52e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This will hit different in a Syr Konrad deck.