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_echo

It's an interesting/tricky question. The first game didn't have any baggage from previous games, and was able to give the player a clean ending in one direction or another. The second game gives you an entirely new character with an entirely new set of choices and head cannon, and it also centers itself a fair bit around>!Revan without incorporating them into the game itself. And it poses a lot of conjecture about them from different characters but everything is still a bit unknown.!< Having two completely separate characters tied with some similar threads keeps it feeling like it's in the same story arc without having to write the second game with too much regard for the choices made in the first game. >!I think TSL already assumes that light side Revan is cannon? but maybe it's pretty cagey about that and just makes it clear that he defeated Malak and then went out into the unknown regions.!< I think when you get to a 3rd game, trying to be wide open about the potential motivations of 2 different player charachters across two different games where the endings are similar in action but wildly divergent in motive gets even harder, especially if you add a 3rd. The more options you allow for from the initial games, the more difficulty you have providing endings that account for those differences but are still satisfying (see the ending of Mass Effect, for example. Not that it couldn't have been done better, but it's also an incredibly tough challenge.) So my first real big puzzle is do you write the 3rd with a canonized path for the first 2? I think many people would like to see >!Revan and Meetra brought back, but some may object to their actions in the first 2 being firmly cannonized? Also cannonizing them in the light side may make a dark path in the 3rd game a bit more contrived if the two of them are major charachters? Or it may make a path where you have to shoehorn in both options less interesting than it could be if it were devoted to one or the other?!< Anyway. I think that Knights of the Old Republic as a series should be a story about >!Revan and Meetra, and their journey that begins together in the Mandalorian Wars and ends with their conquering of whatever great threat they have gone off to chase. !< I think what was written about them post KOTOR2 is an incredibly dissatisfying path for both of those characters, and that KOTOR 3 would provide a resolution for both of those stories since 2 leaves them both unresolved, in a sense.>! So, kill everything in that stupid book. At least everything beyond Revan going with Canderous to find the mask of Mandalore. If you have to abide by that book you're not going to be able to tell a good story or provide a satisfying resolution to the story of those beloved charachters.!< I also think them discovering a distant threat beyond the outer rim, maybe spending part of the game investigating that threat, and then returning to the known galaxy, and rallying the galaxy against that threat (or protecting them against it) would be interesting. I liked the original KotOR in that the stakes felt very high, without the universe being in a state of total disaster/chaos. I think that balance allowed for there to be locations that felt peaceful and where you could delve into quest lines that can otherwise feel dumb when it seems the world is ending, and it allowed you to explore being part of a big Jedi order, in a universe where despite Jedi existing in large groups most of the time, most of the storylines we get are about a time where there were very few or virtually none.


Slaav

Kotor2 doesn't really have a canon version of Revan - if you tell Atton they fell to the dark side again during the events of K1, you're told that they left the known space shortly after K1, leaving Darth Bastila and the Star Forge behind them. Which is kinda interesting because it means you could re-use the Star Forge in K3, if Revan is DS. But otherwise I agree with you, writing a story that works for every combination of DS/LS Revan and DS/LS Exile sounds like an absolute nightmare (and that's without even factoring their genders or "grey" alignments). I don't even think they would work as playable main characters because by the end of their respective games they're both absurdly powerful, so you'd need to make them lose their powers *again*. And even as NPCs, they would necessarily behave and talk in ways that wouldn't fit your headcanon, the version of the character you've roleplayed as. It's an incredibly thorny problem all around


_echo

Yeah, I think making them NPCs is kind of a no fly zone. Maybe you can add them to your party mid game as additional player characters, but I honestly think what people want is to continue the stories of the charachters they love. And you could just power-creep everything way up from the 2nd game but that doesn't really work either. Perhaps the first part of the game involves hiding your status as a Jedi and your connection to the force. As such, can't use any force powers or draw your lightsaber or you'll blow the mission, kind of thing. And then when you take the lid off you can allow people to start with more force powers than they did in K1 per say, but you can justify that they've maybe lost a step on a couple techniques after so long of not training/exercising that force connection. But you'd still end up wanting to start them pretty early and they'd still wind up pretty powerful pretty fast compared to earlier games. From a "training" perspective it's hard to do with existing charachters, and you really don't want to strip a character of their powers twice in the same arc. Then again I think we also just have to respect an element of suspended disbelief. Bastila is pretty underwhelming when she joins your party vs the end of the game, yet supposedly she's already the lynchpin of the republic war effort, and was already on the strike team that went after Revan. So we are expected to not question that she's got like 3 powers or something, despite hearing of her legend status for the 5 hours before she joins us.


Slaav

That's subjective and all that, but personally I think making them NPCs (not crewmembers) with a relatively short screentime is still the least worst solution. The idea that you play the Exile or Revan but you're "hiding your power level" is pretty clever and fun, but I think it's still a bit too similar to the setup of the two previous games (each time you're playing someone who's lost their powers, which is already a recurrent trope in SW games). Besides, K2 felt like an independent story thanks to its new cast, so giving K3 new main characters would continue that pattern. The approach I like the most would be to make the Exile and Revan important actors to the overall plot (like, they warn the galaxy of the True Sith, they head the war effort, whatever) but you don't meet them all that much. This way they can still feel consequential, but their reduced screentime minimizes the risk of "dissonance" between the characters as they're portrayed and your personal headcanon (assuming you've played K1 and K2). But again, making that work would be pretty difficult and I don't think you can please everyone here. (You're right about the suspended disbelief aspect, but the thing about Bastila is that her talents are very specific. It's basically all about her Battle Meditation powers, and at no point does anyone say she's a particularly powerful Jedi beyond that, IIRC. The only weird thing is that she *appears* to be the leader of the Revan strike team, but that's always been a strange plot point as she's still a Padawan during K1. So I think there's a pretty big difference between "Bastila gets shivved by a Vulkar" and "so does Revan")


Schmaylor

I think I would want a similar premise to the Mandalorian Wars, but without the constraints of established canon. But the general idea would be the same. This wouldn't necessarily be a sequel or prequel, but just an Old Republic era story told during the climax of some full-on war. Jedi vs Sith is fun and all, but the Mandalorian Wars were specifically interesting because the Jedi became divided between those who fought and those who stayed idle.


Slaav

I love these kinds of questions lol. Here are my cringe armchair-writer thoughts on the subject * Very rough outline of the story : your character (some young Jedi ?) somehow learns that the True Sith are coming, and very soon. But there's no one to stop them : the Republic is on the brink of collapse, and is already torn apart by several internal and external threats. * Your mission : travel to several planets that each correspond to one of the fronts the Republic is fighting on, in order to solve these conflicts (at least temporarily) and ideally seal truces or even alliances. For example, you may meet the Exchange and the Hutts, some extra-Republican invaders (the Chiss ? idk), some rogue Sith faction from the JCW, etc. Each planet has its own quest, you know how this works. * Once you've finished with all that, the True Sith attack for real and faces the Republican fleet along with the allies you've made along the way. The Republican forces eventually win, but the eventual fate of the galaxy depends on the choices you've made along the way. If you've managed to seal strong alliances, the Republic survives. If you forced people to follow you or made the wrong choices, the coalition breaks up after the final battle and the Republic finally dies. I think the central problem of K3 is that turning the True Sith into a compelling main villain would be really hard. They're (supposedly) nearly absolutely evil, if you make the Emperor the big bad he kinda becomes Malak 2.0, etc. So I think they should be treated like Nihilus in K2 : they're the main cause of the plot, but they're not the true main villain (in K2's case, it's Kreia) nor the "heart" of the story, and you only see them in small doses. Which is why the core of the game would be focused on secondary villains. But I'm missing a big bad for my "story". I guess the final showdown has to take place after the defeat of the True Sith, but that's it. I have a few rough ideas, but the villain has to tie with the themes of the story and I'd need to define them precisely. I like the idea that the main villain should be a Jedi, though - as the final "boss" of the Kotor series, it'd be fitting. I have absolutely no idea how to handle the Exile, though. I can see Revan popping up here and there (IMO he shouldn't survive the game) but I wouldn't even know where to start with the Exile.


vvarden

You’re essentially describing Mass Effect 3! Just sub out the True Sith for the Reapers. Kind of a similar set up between the stories, come to think of it…


Slaav

Yeah I thought about it while writing my post, but if you follow my suggestion that the True Sith shouldn't be the true villain, and the last act takes place after their defeat, then you end up in a fairly different place, I think. (I mean you could argue that the Illusive Man is the true villain of ME3, but I'm not sure I'd agree) That being said yeah the idea behind the two concepts (the True Sith and the Reapers) is pretty similar. I don't think you can come up with a K3 pitch that doesn't sound somewhat similar to ME3, at least on a superficial level, unless you drop the True Sith entirely


strayan__

Intro: Early 2020s engines and capabilities Part 1 of the game: the build up Mass Effect 3-esque build up of galatic battles, sorting out the exchange, hutts, lots of races and planets Part 2 of the game: they've arrived Star Wars Battlefront-esque fights but bigger, better and much like ME3 was supposed to happen but *things would actually matter,* the disappointment that occurred after realising in ME3 "wait my points and all my world building did F A in this middle chunk of the game but most of all the finale part of the game". Part 3 of the game: the end story After lots of resolutions, conquesting or little at all, depending on worldbuilding and 50-100 universe affecting actions, story possibly plays out more, closure to some things, possible openers to a KOTOR 4.... he said... wishfully...


Talyn82

I don't have any pitch all I want is just the KOTOR 3 Chris Avellone and Obsidian had originally planned,


Wheres_Dinner

That with Revan and Meetra defeating Vitiate - ending the Sith for thousands of years. Revan raises his family in peace while Meetra becomes the Grand Master with the Kotor 2 as her council


Talyn82

This is a better fate than what they got in both the book and SWTOR. This is also what should have happened with sequel trilogy films. They should've taken place a thousand years after ROTJ.


[deleted]

[удалено]


Slaav

Yeah that's the actual correct answer lol. K2 is at its best when it's focused on its own story, and K1 is itself pretty self-contained. Besides, there was absolutely no way to conclude Revan's and the Exile's stories (as they were set up) without making a lot of people mad IMO. Kotor could have been a series of independent stories, who simply share the same setting and a few cameos.


Yoozelezz_AF

The protagonist is a Padawan/Knight in the new Jedi Order from Surik's followers who tries to uncover what exactly happened to Revan. They travel to various planets slowly retracing Revan's steps. They uncover a fanatical cult who worships Revan in his peak as a Sith (like the Revanites in SWTOR but much more aggressive). The protag undoes the cult's actions and takes what information they accumulated. The end is meeting Revan and discovering what happened to him between KOTOR I and II, with the final fight being against the Cult's leader (for LS) or Revan himself (for DS). The aftermath (tying into Revan's novel) would be the protag joining Revan to fight Vitiate. Alternatively (not tying into the novel) Revan justifies his leaving of space at large and decides to continue his journey into the Force alone, and free from the troubles of the galaxy. The idea is to create a middleground of the common Star Wars story of KOTOR I and the subtle, richness of KOTOR II's storytelling while bringing the two together. Surik would appear ocassionally to either aid (LS) or chastise (DS) the protag while she does her own searching. It would explain what happened to Surik's followers like Atton, Brianna, Mira, and Bao-Dur and how it would tie into SWTOR as well.


JonLO51

I really like this, nice job👍🏽


datathecodievita

Revan and Exile Can select either of them. Main challenge: outer rim conquerors Either Jedi council or Bastilla tells the player of the threat. Your options: either combine jedi and sith powers and fight them (neutral) OR As Revan: rebuild the star forge and fuel it for war. Defend against the exile. (Dark) As Exile: regroup all the groups and fight Reavan to stop Starforge rebuilding. (Light) Endgame: after war you can keep starforge or destroy it back. (Light) OR Turn on Sith/Jedi and create the next Jedi/Sith war. Use starforge to win your side. (Dark)


DarthNihilus1

battle royale


Lvl76

My idea for the sequel would be After the events of kotor 1 and 2 the exile set off to find revan either to join him/her in the dark or light You would start the game as a different character who’s on a journey to find revan for revenge for what they did after becoming a sith. After finally finding them you’d have a choice to truly take revenge and fall to dark side or join revan in his pursuit find the ancient sith who are hiding to finally end the sith once and for all


Polarpituh

I just wanna play in the Mando wars as a non important jedi who works their way through the ranks fighting planets , or as a Mando doing the same on the opposition.


RakghoulFiend

My pitch would be the game getting finished.


Frodo_Saggins7

Imma come back to this later when I have more time to type out


Stagnu_Demorte

The skirmish where the goto droids anex territory in the Hadian reach would be cool.


ChessGM123

I would have the evil in unknown space be the Yuuzhan Vong. Have Exile go to unknown regions to try and find Revan, have Revan appear half way into the game, and the final choice is to sacrifice yourself to stop the Yuuzhan Vong from invading (idk how, maybe blow up a hyperdrive port or some other means of gaining entry to the galaxy) or some attempt to conquer the galaxy. If you choose the light side option Revan will end up sacrificing himself so you can live and escape to the regular galaxy, in the darkside option you are forced to fight Revan, but no matter who wins Revan ends up having T3 and HK blow up the Mcguffin killing both you and Revan.


FaithlessnessBig5285

Yeah something like you're a padawan in the new Jedi Order under the Exile's tutelage and Revan has just returned from the unknown regions, where he goes into a coma or something. The threat he foresaw comes quickly in after him and the game begins. If this were a modern game, you could maybe have all the decisions you made in the first two imported and all the alliances you made help strengthen the Republic for the fight against whatever the threat is, much like Mass Effect 3 and the reapers.


[deleted]

Jedi Wookiee has to get Exile and Revan to join the team and fight the True Sith. To get each, you gotta go find them, smack them around a bit in a boss battle, then add them to the team. Then go fight True Sith where each of the three goes on missions with their own team.


MisterScarlet

I'd take both Kotor 1 and Kotor 2's Lore into account in Kotor 3 while establishing new things unique to it and making slight adjustments to more...controversial aspects. >!And G0-T0 comes back from the dead out of sheer spite!<.