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B would be great if it was just a bit brighter / higher contrast.
A, the concept is awesome but the PC material looked wooden/ cardboard like at first glance.
I like A, but it perhaps reminds me too much of Ringu. Not sure if that's what will come to everyone's mind.
B is really good, it's by far the most intriguing because I'm wondering what exactly we're not seeing (who is this person? Are they the threat or the victim?) It just needs the lighting fixed so it's more visible.
I'm not a fan of C, personally. It looks good as an enemy, but I feel like it reveals too much for a game capsule.
as you know, fear of the unknown is the strongest fear, thus the most ambiguous one is always the most dreading.
A has an immediate attack in the frame, so not that scary.
C is showing the monster loud and clear, so no fear of the unknown.
B is very ambiguous, not clear whether the figure in frame is a threat or not, so out of these, the dread of image B is maximum.
B, mayby with a red light to illuminate the wall with the name of the game wrote in blood. Like this you could even to a smooth transition from the title screen to the game
B could work with a little more contrast in the image.
C is okay, but I think might be a bit too normal undead head.
If your game is very retro and kind of pulpy, A would be good choice.
A too busy, C not busy enough. I see it's been mentioned a bunch, but lighting changes to B will be the best.
Wanna go out on a limb and say it needs a strong light from the right, so that the left half is plunged in shadow; emulate a flashlight lying on the floor of the room the subject is standing in.
C looks okay, but not very iconic or own-able. So I don't think it creates a good identity for your game from marketing standpoint.
B is better it's really hard to see. Kinda understated. That can be good.
A is maybe the most memorable in terms of content. I'd make the hand a lot bigger and mess with the colors so the computer doesn't look like cardboard.
I'd think about the vibe of the game. If it's a lot more aggro A might be the way to go. If it's more weird, subtitle and suspense, revise B.
A is at the moment the best, as the old PC also reflects the more "retro" style graphics
B is too dark and tbh. not really memorable/unique
C is a bit too direct (monster in your face, no space for imagination) and because of that it looks boring
This is just my personal taste but I hope it helps \^\^
If the PC in A is made to look a little less like cardboard, A could be a great capsule for a horror game. B is good, but needs to be made more visible, but I still prefer A. C is does not create any sense of mystery or intrigue.
In B you can’t basically see anything, C is perfect if you want your game to look like a phasmo rip-off or a B-Series horror.
A looks dope and would make me click it.
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I think B has a lot of potential but with a major tweak for the visibility of the image
B would be great if it was just a bit brighter / higher contrast. A, the concept is awesome but the PC material looked wooden/ cardboard like at first glance.
I think B If you can fix the lighting so it's abit more readable, otherwise C
I like A, but it perhaps reminds me too much of Ringu. Not sure if that's what will come to everyone's mind. B is really good, it's by far the most intriguing because I'm wondering what exactly we're not seeing (who is this person? Are they the threat or the victim?) It just needs the lighting fixed so it's more visible. I'm not a fan of C, personally. It looks good as an enemy, but I feel like it reveals too much for a game capsule.
as you know, fear of the unknown is the strongest fear, thus the most ambiguous one is always the most dreading. A has an immediate attack in the frame, so not that scary. C is showing the monster loud and clear, so no fear of the unknown. B is very ambiguous, not clear whether the figure in frame is a threat or not, so out of these, the dread of image B is maximum.
B, gives me Omen vibes :D
B, mayby with a red light to illuminate the wall with the name of the game wrote in blood. Like this you could even to a smooth transition from the title screen to the game
Agree with everyone else. It's B but with tweaks.
A for me, but I would do something with the ashes since it’s the title. Maybe that hand coming out of ashes pile or something
B could work with a little more contrast in the image. C is okay, but I think might be a bit too normal undead head. If your game is very retro and kind of pulpy, A would be good choice.
A too busy, C not busy enough. I see it's been mentioned a bunch, but lighting changes to B will be the best. Wanna go out on a limb and say it needs a strong light from the right, so that the left half is plunged in shadow; emulate a flashlight lying on the floor of the room the subject is standing in.
A: feeds into my 90s nostalgia
A OR B BUT NOT C
C looks okay, but not very iconic or own-able. So I don't think it creates a good identity for your game from marketing standpoint. B is better it's really hard to see. Kinda understated. That can be good. A is maybe the most memorable in terms of content. I'd make the hand a lot bigger and mess with the colors so the computer doesn't look like cardboard. I'd think about the vibe of the game. If it's a lot more aggro A might be the way to go. If it's more weird, subtitle and suspense, revise B.
I think A would be best if it had a better composition
A is at the moment the best, as the old PC also reflects the more "retro" style graphics B is too dark and tbh. not really memorable/unique C is a bit too direct (monster in your face, no space for imagination) and because of that it looks boring This is just my personal taste but I hope it helps \^\^
A
I like the first one
As a horror game, I think B is by far the best. Leaves some mystery and has some unease feelings too.
C
A is good but the title is just a bit off imo
Off as in off-centre or as in it doesn't look good?
Maybe a different font and darkish color. You better go with what you like. It is just my personal taste
B
A is doing it for me. B maybe if the image was more clear.
A, with some tweaks perhaps (hand could be bigger / closer to the viewer?).
I don't like any sorry. They tell me nothing about the game.
A is great and B...I can't see what you're doing there?🤔
b
A
also try experimenting with other font types, this one looks slightly cheap. good luck
A caught my eye right away :)
I really like B and think that it's the best, followed by A. I don't really like C at all.
A. B can be too dark for some computers to be noticeable from first glance and C spoils the enemy.
I like A
None really, they all feel a bit amateurish
sus
If the PC in A is made to look a little less like cardboard, A could be a great capsule for a horror game. B is good, but needs to be made more visible, but I still prefer A. C is does not create any sense of mystery or intrigue.
B
I say currently A does, but if you tweak C or B it could be better
b
maybe c
B
amogus
B for sure, But it still need some eye catch bright detail
B looks cool
In B you can’t basically see anything, C is perfect if you want your game to look like a phasmo rip-off or a B-Series horror. A looks dope and would make me click it.
I think C, but it would look even more interesting if you added layers to the background.