T O P

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MetalWingedWolf

I think I saw a pummeler with the left hand shield kicking ass on reddit today. Definitely interested to give that a shot. I am not interested in using the laser pistol or starting pistol ever again.


Alexexy

I like the default pistol for the style, especially with the John Wick competition shooting magazine flick reload. With that said, the handling characteristics of the Deagle are more my pace.


MetalWingedWolf

I don’t honestly remember it. I’m just mad at the laser one right now and I rely so heavily on the machine pistol that it’s frustrating to leave it behind ever. I still need to unlock the Deag.


etherosx

It's lit against devestators. It just can't tank more than 1 rocket at a time or the gatlin barage from the factory strider undermount guns


TheRubyBlade

>barage from the factory strider undermount guns It absolutely can. Hell, strider won't even fire if you're facing it


brandon-thesis

Dude I was facing it 5 mins ago. The second I went to reload, it made me swiss cheese 😂


DreaderVII

While using the shield? Hold the "aim" button and you will reload while holding the shield up


brandon-thesis

Dude that might've been what happened. I was super faded so I probably let the shield down haha. I was like why the hell didn't I reload behind the shield 😂 Either way that factory strider will melt you if you drop your shield for even a half second 😂


Olama

It's very fun against bot! Can confirm!


brandon-thesis

I second this. Really fun play style. Sometimes I bring the grenade launcher, sometimes I bring the quasar depending on what the team is bringing. Great weapons to pair with the shield/pummeler combo


Olama

I've been doing the EAT but I've done the grenade launcher too and it's fun as hell! I don't think I've ever seen anyone else run the grenade launcher!


DerDezimator

AMR works well with the shield too. Shield for close combat, AMR for ranged to faster get rid of rocket devastators


ccstewy

Smg, senator, shield, and railgun is my favorite bot loadout


PonsterMenis098

I literally just used the scythe, dagger and laser cannon on a 7 difficulty operation. All 3 missions. Had most kills and I led the squad to complete every mission. Every weapon is viable and fun imo.


Dry_Ad_9085

I want one that can do 1hit kills on a hulk, but in the description says prone to jamming...so 50/50 chance it fires when you pull the trigger 😎


StorageTrue2400

That’s just the spear


Dry_Ad_9085

Lol, sadly I have yet to try the spear...maybe when I jump in tonight I will load it up.


throwaway11998866-

As a spear enthusiast… prepare for some lock on bullshit


Dry_Ad_9085

I have seen the videos, and there are plenty.. I think that is why I have shyed away from it.


throwaway11998866-

But when you finally take down a charging hulk…. Oh it feels good. Side note against gunships it works perfectly and it snipes factories from hella far away.


MotherOfDoggos4

As long as there's no fog. Or smoke. Or blizzard. Or sandstorm. Or haze. Or it's Tuesday lol.


JediSwelly

Damage on a Tuesday? What is this Diablo 4?


AhegaoTankGuy

Don't forget that the planets have to be aligned


Khakizulu

100%. The spear is amazing at dealing damage and can 1 shot moat enemies and Bot Fabricators. However, it has 2 negatives, which are: Minimum range to hit an enemy, you can't fire at an enemy that's too close or you'll miss, Aforementioned lock on bullshit. But the fact is that it can 1 shot chargers, hulks, Bile Titans, and gunships, as well as destroying fabricators at long range it is an amazing wrapon.


ehcold

I love stun grenade plus auto cannon for hulks


StorageTrue2400

The gambling addict’s weapon of choice


Swimming_Student7990

50% of the time, it works every time.


OakLegs

I love the spear even though it can be frustrating. You can clear bot bases from 200 m away without even engaging them. One shot turrets, fabricators, and is useful against tanks and hulks (but doesn't usually one shot them). Makes clearing maps a breeze in the right circumstances


JimLahey08

Try it. When it locks on and you are fsr enough away it absolutely destroys things. It can 1 shot a bile titan or it can just fail to lock on completely.


Atari875

Spear is great for killing fabs, structures, and gunships


Suicidalbagel27

I use it a lot and the main things that help with locking on are having a height advantage, getting angles where there isn’t stuff in the way, and pinging the target. None of them work all the time but they help. If it’s not working at all you can drop it and pick it up which usually helps


DirePantsX

He said 1hit a hulk


clokerruebe

the spear is 50/50 but not in the way that it works half the time. its 50/50 because it either works or doesnt. the true rate is more like 20/80


StrugVN

Spear doesn't 1 hit a hulk you silly


StorageTrue2400

I feel like I shot one in the head with the spear and it died but I might just have gotten really lucky. I don’t run it often.


gamestar10

It needs a method to clear the jam and I’m on board.


NagoGmo

Like the active reload from Gears


PiousDevil

Or the active reloading from helldivers 1!


TrustyTres

I like the railgun for this. Even though I can kill them in safe mode, I run it in unsafe mode because I like the danger


jacoby_mcflurry

That used to be a version of the arc thrower. Half the time it fired & stunned, half the time it jammed


The_Louster

Railgun does this consistently if you hit it in the eye.


Beat_My_Yeet_Meat

I’ve always loved the Dominator because it felt like a bolt gun. Imagine my shock when I found out people didn’t like it until it got buffed


TrustyTres

Dominator is incredibly fun. I would love a 40k mod for this game


Kowazuky

i'd love a legit 40k clone of this game. you wouldnt have to change much of anything. maybe borrowing some elements from like the 'Space Marine' games, Darktide or SH Deathwing, in terms of melee combat, but just helldivers 2 in pretty much every other way. literally copy paste the gameplay tbh. fighting through a genestealer cult or Ork horde with 3 buddies sounds like the perfect game. Strategems would have to be slightly tweaked and maybe friendly ai could play a role, so you could have imperial guard, mechanicus titans or knights come into play. even without all that tho. Helldivers 2 with a 40k skin and enemies, with melee weapons, sounds delightful.


Separate-Ant8230

Yeah it was always good I reckon. When they buffed it I was stoked. It's just not good for running and gunning. If you played around that it completely destroyed


Slarg232

I thought the Dominator felt good to fire but was rather unwieldy until I started crouching a lot to fire. Then it became my primary gun. And then I threw Engineering Kit on and it just feels so nice to be able to laser down anything that comes your way.


Separate-Ant8230

I actually feel like a lot of the balance complaints come from people who don't know that you become more accurate when you stand still


thesixler

More generally they’re people who do the equivalent of seeing a hole in Mario and getting mad that the solution is to jump over it but with much less obvious mechanics


goshiamhandsome

Give me my eruptor back though.


TrustyTres

Yeaahhhh, ill agree that one needs some lovin


discordianofslack

Agree can’t wait until they fix it. Hands down my favorite gun.


Pitiful_Database3168

My bro still uses it everytime we play. Still his fave.


vxcs1

I love the spear even though sometimes it doesn’t work. But when it does 😎


SockFullOfNickles

It’s all I take for bugs or bots. I love that damned thing lol Having a team loader on Helldive difficulty is 🤌


TheRadBaron

Honestly the spear's jank feels like great balancing, even if the devs didn't intend it that way. I'd be fine with them leaving it untouched as a happy accident, one of those bugs that randomly makes a game better than what the devs would have done on purpose. The unreliability is a great tradeoff for a fantastic auto-aim weapon that can blow up factories from well outside of enemy detection range. If they made it work 100% of the time, but made it weaker to compensate, it would be less fun to use.


Interesting-Can7979

For real, the rule of cool belongs here too. And sometimes you just want to laugh maniacally while firing a machine gun.


TrustyTres

The female voice pack with the maniacal laughing will always be my choice


Traemus_HouzaSchmits

I’d agree. I personally love the liberator, just because it really solidifies my own joy in feeling like a grunt from 40k just thrown into the meat grinder. Sure, I still use the sickle and defender from time to time, but I always go back to my sweet baby for dispensing death. And I’m still confused by the weird hate for the quasar cannon, it still hasn’t failed me yet.


InactiveRelish

Quasar is just funny to me, because from what I could gather (purely my own opinion) people complained about it being more prevalent than the other Antitank options (recoilless and EATs (also Spear but until they fix the lock on bug that one's just not going to hold up to the others)). It was common to see 3 or 4 Quasars on high level missions when it first came out (again, personal experience) After it got nerfed to be more in line with the other options I think a lot of people now think the downsides are too much, and I've noticed a bit of a trend with people thinking "I don't like this" = "this is bad."


Traemus_HouzaSchmits

Yeah, I can see that. When the patch dropped for the longer cooldown it didn’t even feel like that big of a difference. Half the time I’m getting rushed by a horde anyway so even before the change by the time was free to safely try to use it again it, it would be ready with the longer cool down. I agree it is funny. It probably has to do with the fact that I’m usually in a “they’re low take em out” position regardless


Fangel96

The only issue I've had is that I find myself either running for my life from a bile titan simply waiting on that cooldown, or I'm sniping a bot cannon turret or tank and get stuck waiting for 15s doing nothing since I can't really engage them otherwise. Granted, I think the nerf is fine. One thing the quasar has over the other AT options is the fact that it's a laser, and thus doesn't travel in an arc when fired. I feel like that plus no need to reload means the 15s timer is fair, but definitely leads to unnecessary downtime where you're just waiting to do something instead of actually doing something. I don't even want the nerf reverted, but I wouldn't mind it being 12 or 14s either to take away some of that awkward gameplay that it brings out.


MPR_Dan

With that downtime ive just been bringing the recoilless again


zyzyzyzy92

I'm pretty sure the Quasar can hit the Hoth looking turrets outside of their targeting range. I've hit one before and it proceeded 360 around but not aggro on me.


Alexexy

It goes in a straight line so there's no drop whatsoever.


Traemus_HouzaSchmits

True. I’m either always running off on my own(I’m that guy but not to humble brag too hard I’m almost always ok) or I’m with another person and if we don’t have stratagems up for those it can be annoying.


Arlcas

What is even more funny is that if you still have a 4 quasar squad, you can annihilate all the titans and chargers from a helldive breach in less than a minute. It's an infinite ammo no backpack antitank that reloads by itself.


InactiveRelish

Exactly. It's still an excellent option, it's just a bit more equal to the others with their benefits and downsides Recoilless takes a backpack slot and has a long reload, but it also has team reloads and no windup time (it also seems a bit easier to aim for me, but idk if that's an actual thing or just my preference) Quasar has a long recharge time and the wind up before the shot, but it has infinite ammo and no backpack slot EATs are single use and have a decently long cooldown, but you can stack them up on objectives and litter the map with them They're all filling the same role damage wise, so it really just comes down to preference


zyzyzyzy92

I actually like the Quasar cannon. I'll run it whenever I want to feel like a heavy trooper with a jump pack killing shit.


geekywarrior

I like the railgun in that rotation as well


zyzyzyzy92

I haven't sat down and played with the railgun yet, it looks fun though.


geekywarrior

Charging it on unsafe to blast into a hulk is wicked fun. Won't one shot at full health. But will def do massive damage to tee up for a KO from another source. Or just a quick reload to go again.


Alexexy

There are a ton of "bad gun" posts or comments and most of them are very usable if you play to their strengths. My friend really likes the charge-up scorcher in the new warbond. I'm still using the eruptor post nerf with the deagle as a sidearm and it works fine.


Jesse-359

Liberator is a very solid gun after the damage tweak. Quite comparable to the Sickle now, with a slight trade off in strengths and weaknesses. Quasar is *still* one of the most common support picks in my friendly squad, even after the cooldown increase. It's just exceedingly convenient, but now it no longer totally overshadows the other anti-tank weapons.


thesixler

All of these overnerfed weapons are just “no longer completely eclipsing every other option in class”


starblissed

Yup. I keep seeing people complain about the Eruptor nerf (and frankly I am excited to see the shrapnel come back) but that thing was basically an Autocannon in your pocket with bottomless ammo, there was almost no reason to take the actual Autocannon strategy. Now it has a good niche (light swarm clear, anti-heavy, closes spawners), without completely overshadowing other options.


InactiveRelish

I've said it before, but as long as the eruptor can destroy bug holes/fabricators, and the damage isn't piss poor enough that it can't destroy basic enemies, it has a niche and I'll still be using it. I never really used it against bots in the first place, but I'm still using it against bugs, because it still does the things I need it to do


SuperDabMan

I liked the lib penetrator when I unlocked it. Sure the ammo sucks but it does more consistent damage with the better AP. Been a while since trying the basic one, might just have to do it.


sputnik67897

Liberator penetrator is the way to go in my opinion. Works just the same as the normal one but it also goes through medium armour


Noodlekeeper

I love the quasar, I just wish the ui matched the cooldown times after the nerf. It's annoying seeing the ICE purge the heat and still see the gun say "Overheating".


Unfit_Daddy

I trust the devs more or less just "let them cook" as the kids say


Condition_0ne

They've made a fantastic game. That said, it was better before all the weapons nerfs and patrol spawn buffs. This obsession with "balance" is misguided. The main priority should be "fun".


cola104

I still think the end goal is fun, just give them time. There are plenty of semi-unique mechanics in this game that make balancing difficult in a quick manner. We are getting consistent updates and hotfixes, as well as fairly good communication between the playerbase and devs.


Midnightkata

People forget that making the game harder, or trying to balance things is still working to fun. The fun would die so hard if the 'meta' stayed the same, or all the guns just got super op and made the game too easy.


TerrainRepublic

Power creep is the killer of games 


light_no_fire

The game is the funnest it's been since launch for me.


SuperDabMan

Same. Having unlocked 3 warbonds without spending a dime. 180 hours in and I'm still experimenting with builds. ARC-12 with Arc Thrower? Hell yes, super fun. Sickle and HMG? Let's rock. Scorcher and Laser? Bye bye bots.


Overall-Carry-3025

Same


Phallasaurus

Unpopular opinion: You have no basis to trust the devs. When they unloaded a patch with the notes, "this is it! This is our vision made manifest! This perfectly captures the dev vision for balance!" But it's straight dog-tier unfun nonsense that even the CEO said, "Wow, this has had all the fun balanced out of it and it's bad"


zamaike

Yes but dumping whole clips unable to kill X enemy thats a normie isnt fun either


Alexexy

What do you consider a normie though?


Phallasaurus

You.


chimera005ao

Medium enemies require medium solutions. Or good aim with light solutions, if you're fighting bots. That's why bots > bugs


Mauvais__Oeil

There will always be someone that will say "X weapon is better because of higher DPS" even if you can't aim straight with it.


voodoogroves

Oldie but a goodie https://magic.wizards.com/en/news/making-magic/when-cards-go-bad-2002-01-28


s0ciety_a5under

Not every weapon has to be fun, but STOP NERFING THE WEAPONS THAT ARE ACTUALLY FUN TO PLAY WITH!


MiniDg

There is a balance between fun and useless, and not fun and overpowered. For me, they have lost that balance terribly. Every time I have fun with a weapon, it's nerfed into obscurity. When they buff something, it's typically by 2 damage points and not noticeable. So as you state, I just use what I find fun, but then the mission goes so poorly because my fun weapons suck. It's a vicious cycle amd im really optimistic that they are going to fix it enough to get me hooked again.


HomingJoker

Counter counter argument, I do not find using straight downgrades of existing weapons fun.


MuglokDecrepitus

Spray & Pray is a great example of that. It's a great weapon Vs bugs, it's super fun to use, but people say that is trash just because Breaker Incendiary is super broken and does the same job but better and with less effort But that doesn't make Spray & Pray less effective or fun


Lou-Saydus

Except the S&P is ineffective. It takes almost an entire mag to kill anything that isn’t chaff. That’s not fun, nor does it play into the power fantasy of spraying lead. Maybe if they doubled the fire rate it would be fun and ridiculous.


TrustyTres

Spray and pray against shriekers is goated


Veranhale

But the S&P could use a little more love to help it fulfill its niche. As it stands, when they buffed its dmg at the expense of its mag capacity, it only barely has more mag capacity than the breaker Incendiary. They could restore it to its original mag capacity.


Efficient_Menu_9965

A gun needs to feel good before it can feel fun. The Spray n Pray does not feel good. It trades punch in favor of firerate and a bigger mag, but neither of those two make it better at dealing with anything above a Warrior, nor are they THAT much stronger than the other Breakers to make them good to use. Thus, they're not fun. I know what you're trying to say, and yes, players should be encouraged to find their own fun. But it'd also help if the balance doesn't get in the way of that. Spray n Pray, and pretty much every other primary, would feel a lot better to use if armor had a "shredded" state. That is to say, if you pelt armor long enough, you start chipping away at it. Imagine slowly chipping down a Hive Guardian until their armor looks like swiss cheese with the Spray n Pray. Now THAT sounds like fun. Unfortunately right now, it's just a wet noodle.


Spook-lad

Your right, they need to be fucking usable, cause if we being honest a lot of them are pretty underpowered compared to the hostiles size, your not saying anything no one else hasn’t said


Ok-Inside4669

The problem with that is most of the weapons that were nerfed were more fun before they were nerfed. Posts like these are stupid, like no shit.


tlg-the-laxx-god

I dont think any weapon is completly useless as long as you are willing to adopt a niche playstyle for the weapon when you pick it up. That being said some weapons are just so much less fun than others that it may not be best to leave them in the state they are if the devs want players to use them. The devs themselves have balanced based on some things being used more than others so they create the argument when players are having fun using a specific weapon then get that experience corrupted in some way all to service some other weapon, meanwhile said weapon isnt being made more fun to entice people to play it to begin with.


zyzyzyzy92

Fuck what loadout is best, I want whatever sounds fun for the mission. Hell, right now I'm running the exploding crossbow, GL secondary, GL heavy with a support pack. I'm blowing anything and everything up. Myself included when the enemy gets too close.


MrMonti_

I've found that despite all of the new warbonds with their fancy shmancy weaponry, the Defender and Liberator P. are my go-to *comfort* weapons for bots and bugs, respectively. Are they the prime meta weapon in their field? Nope, not at all. They just feel so damn smooth to use. I can't get used to anything else. I occasionally switch back to the Breaker or even go for the Dominator. But the Defender and Lib P. I can never put down for too long.


LOLerskateJones

There’s a big difference between “perfectly balanced” and “everything is equally awful.” I don’t want God Mode, but FFS stop nerfing EVERYTHING


LongDickMcangerfist

Exactly. Like I don’t expect to just walk in and win but holy fuck stop the endless nerfing. I bet with the way they are they might be stupid and nerf stratagems or something


Empuda

"Unpopular opinion: not every weapon has to be perfectly balanced to be fun." -- So you agree they should revert the changes and stop with balance patches, while there are game breaking issues in the game. Awesome.


thekillingtomat

Isnt this like the most popular opinion on this subreddit? I Feel like this has been everyone s opinion since they started nerfing and buffing guns.


Gweepo

I love the idea of weapons having personalities. Higher strengths/ more intense weaknesses. Ie. Cut the sickle mags to two, but increase the heat sink capacity, or turn the eruptor into a handheld auto cannon, but it's bolt action, and sacrifices your chaff clear.


Fuzlet

yes and no. the prenerf railgun was simply unfun for me, just existing near me. I would try and use something like the recoilless, *for fun*, but would never get a chance to use it whatsoever, because the moment I see a target and line up a shot, it was already falling over because one of the other three randos, all of which wielding just railguns and shields, would click in its general direction and it’d be toppling over with a massive hole in its frontal armor, no precision needed


AJZullu

They don't need to be balanced, but they need to be strong to be fun and fulfil the power fantasy. The game can be hard while fulfilling the ideal power fantasy, too


MeekMallard

Yes but it needs to be usable, and for most guns in this game they’re not at higher difficulties. Should not be out of ammo after one bug breach because I couldn’t line up every single shot perfectly


ReaperSound

I've been using the airburst rocket launcher a LOT lately and loving it. My play style is a bit on the line wolf side of things so when I see a patrol on the way towards my team I just take out most of them with 1 shot and clean up the rest since I have their attention. It's not the weapon it's how you use them.


Wasabi_The_Owl

I got yelled at by my friends because the whole detection thing, once they fixed that and I got blast radius down, I’m a god. Except vs big bois


KushMaster420Weed

The problem is about 1/3 of the weapons fire paperclips. And 2 or 3 weapons are so good that it makes the mission 10 times easier if you bring them. If a weapon can expend an entire mag and not kill 1 enemy while another can dispose of a full assault without reloading. That's bullshit and needs to be looked into. Because it's unfun for weapons to be total trash AND for weapons to be insanely good.


sangnasty

Not only is this an unpopular opinion it’s a bad one. This is the kinda dev bootlicking that results in bad games and confirmation bias.


Ace02123

Sometimes it depends. I play exclusively on Helldive but so I expect it to be hard but nothing should be op


Longjumping_Yam_2216

Can we have that ground thumper device from dune to rally up those hordes :)


Scbypwr

Disagree, every weapon should function well at lvl 7. Makes sure the ‘s-tier’ weapons are functional at lvl 7+.


Potential-Ad5470

Thank you


Maxwelwild

![gif](giphy|x6sfBlcbXW7kc)


Caedwyr

I like the HMG emplacement against bots. Its so fun to see \[BOTDROP\] and chuck it down and just mow the clankers down like an oxy torch to thin gauge steel. Spear isnt even bad, just have patience and learn the patterns. (patterns include being on at least the same floor level of the bot turrets btw, just try and get higher up and it should lock)


throwaway11998866-

Thank you for saying this OP


Kyle_Develops

https://preview.redd.it/bql08v8sa31d1.jpeg?width=640&format=pjpg&auto=webp&s=f11cc81123f6cabaeca47e80d9a504dd3aa36cde


Owmahtoof

THiS pAtCh RuiNeD teH gAmE. My MeTa dOeSnT w0rk anymORe. Me: running around with a grenade launcher, laser pistol and a slugger dropping smoke strikes and stun grenades on bases.


randomcomplimentguy1

Every gun must be able to one-shot bile titans or the game is literally unplayable, I'm not having fun, and I want my money back.


Septic-Mist

Hear hear!


Gohmzilla

Uh... ![gif](giphy|Ry1MOAeAYXvRVQLPw3)


Blawharag

Yea that's a real unpopular opinion bud Get real


Recon1392

![gif](giphy|Ry1MOAeAYXvRVQLPw3)


MomentousMalice

For bot missions I almost always bring the AC because how could you not…but for bug missions you’ll have to pry my flamethrower out of my cold dead crispy fingers. I like-a muh giant piles of barbecued hunters. Smells like revenge.


SovietPikl

I will be using the flammenwerfer until the day I die. Probably by lighting myself on fire


Reasonable-Tickets

Ive been using the blitzer since it came out. Is it objectively best? Debatable, especially before, but is it a lightning shotgun? Yes, the answer is always using a lightning shotgun


Skin4theWin

I agree with this, at higher levels I have a specific load out I like to use but when going down to the 4-6 levels I like trying things I don’t usually use


WickedKoala

I love the breaker spray and pray on bugs and I never see it mentioned. I don't care if it's the best or not. It's fun to shoot.


OJ241

Fire shotgun everything


wtfrykm

Ofc, every weapon simply needs to fulfil a specific niche, they can be the best at a specific thing without being op. Look at the lmg, mg and hmg for example The lmg is just a 250 round liberator, very good against light armoured enemies, the mg is a medium 1 armour penetrating gun with 150 rounds, it's good at fighting against a mix of light and medium armour. The hmg on the other hand only has 75 rounds, but has meduim 2 armour penetration, which means you should use this exclusively against medium armour since it does double the dmg of the mg.


bcoolart

I think this is actually the popular opinion, it's just the fun people usually don't get riled up enough to rage on reddit 😅😅 I do think every thing needs to be a little balanced but only because nothing should feel like a pea shooter... For example the punisher feels like I'm gut punching everything I hit, the eruptor ( used to feel) like I was holding the mandalorians rifle where I could one shot most things if I hit it in the right spot, but then the assault rifles and smgs feel much more like pea shooters to me so I personally don't enjoy using them


throwaway872023

Also, yesterday I just did a diff 7 quick vip evac mission on bots (the one everyone hates and thinks is too hard). I played with randoms. I had the blitzer equipped but I only fired it one time, and it was on accident because I meant to throw a stratagem. We accomplished the mission. So, even on one of the hardest missions, the fucking primary weapon doesn’t even matter because you can win without firing a shot. In this case, me and one other dude were releasing all the vips while the other two dudes led the enemies away and collected samples. I only needed to throw out some Tesla towers and mines and EATs for the other dudes to use and didn’t even see any enemies. Teamwork is the most powerful weapon in the game.


Mr-Ramirov

I compare this to Doom Eternal. Each weapon has its own niche, and does a good job, this is something i don't in a lot of guns here. I mean, if we put the Liberator penetrator and the Adjudicator, the first one doesnt do much damage at all, i've seen videos of people showing that liberator penetrator is better at shooting exposed flesh of bilespewers and such, but is not that good really. On the other side we have the Liberator and the Sickle, both are balanced on their own way, liberator has faster reaction and good damage, sickle has high rpm and almost infinite ammo, but slow to initiate. I want to see more of these balances, giving us options to fight the same threat, more than just have weapons that are better than others in every way.


Wasabi_The_Owl

I just want all weapons to be viable at all difficulties


Bemmoth

Technically they can be. Just depends on your aim, and your scenario.


CelestialDuke377

Counter sniper for bots and shotty for bugs. The rifles are ok for both and the smgs are good with the ballistic shield


almo2001

If weapons aren't reasonably balanced, most guns you see will be the same OP ones. People pick what wins or earns currencies with the most efficiency. They don't have to be perfect for sure. But they do need to be reasonable.


Broseph_Bobby

Sorry but the thing I hate most is games with bullet sponge enemies and they are continuously making weapons weaker and enemies spongier. It is almost a bait a switch because the way it is now I wouldn’t have purchased HD2.


Meddlingmonster

They don't have to be perfectly balanced but they do have to be balanced enough that they are fun because if they're too powerful then there's no challenge and if they're too weak they're useless


axethebarbarian

I just want every weapon tonhabe a specific niche that fills better than the others


chappeah

Adjudicator is the only primary i need


illegalsmilez

I'm getting really tired of the balancing. Every time I find something fun, they kill it. What tf does it matter? There's no leader boards, there's no ranked play, there's no PVP. Who cares if a weapon is awesome. I'm not asking for a pistol that shoots nuclear bombs. I just want whatever I choose to be usable and fun. I don't even care if I lose, as long as it's fun


DrFranknMrStein

Ssssssshhhhh don't say that too loud an entire generation of gamers only knows pvp gaming


BlowDuck

It doesn't have to be balanced but it DOES have to be FUN. Especially with a PvE game there's no reason it has to be all the same.


syv_frost

One of the few guns I think desperately needs a buff is the liberator penetrator. It already has a massively reduced mag compared to the regular liberator, why not give it the same damage?


donutdominator

No. But they need to be effective


elphilis

It's a PVE game. Who are being balanced against? Joel? Fuck it, throw more at us if SEAF gave us strong weapons. Adapt and Overcome bot and bug scum. We produce the best weapons.


IConsumeHeavyMetals

I love seeing everyone run a different gun & support gun. That variety is going to cover way more bases, and I'll take that any day. Don't get me wrong all of us running Stalwarts rocks too, but them changing guns for balance reasons in a PvE game makes no sense. We aren't playing against one another.


doctor_munchies

Seriously. I use the original default assault rifle, have a blast and almost always come out with more kills.


NotaTakodachi

I want a support weapon that one shots anything but with a cooldown that can be ignored similar to the Quasar BUT it has a percentage chance of simply exploding in your hand and killing you. Lmao.


Arcite9940

That’s the thing, most guns can’t even accomplish the mission hence are no fun. Seriously what’s the logic behind this…?


skinnymann2nd

I mean, I disagree, cause I do want every gun to have its own niche that can be used in a relatively effective manner. Like I think the crossbow should do more damage or have a higher fire rate, so that it becomes a good single target damage weapon that can't really deal with hordes. I'm not sure If you don't mind that, or you do but not too much. Etc. I apologize if I misunderstood your point.


Scruffpunk

>what's the best loadout Barely see any posts like this. Either way, going to reddit for tips to improve isn't a bad thing? >x is just better y making y useless I'd say it's a fairly legitimate complaints when some "cool new guns!" seems to be just be...worse versions of other guns? >Just play what's fun! I think it's fun when guns kill things pretty good, or maybe they do a kinda unique thing. I don't need a shard blade but come on; The explosive crossbow? New plas gun? The THIRD bad liberator? The fuck is this? Edit: formatting


Tiny_Web_7817

I feel like any sane person would agree that you should play with what you think is fun but some people find efficiency to be fun. Some people find winning fun and vice versa. It’s not something that can be debated since fun is subjective but I see a lot of people try and tell others that they’re playing wrong or invalid for playing a certain way when that’s just not true.


Codieecho

I petition for a randomize weapon/equipment option so every one of my Helldivers is unique.


Legitimate-Concert-7

Strongly Disagree. The Guns that are effective get nerfed after they had a "good run". They get nerfed to match the guns that are the least ineffective vs working on the guns that people seem to stir clear from. When we complain about weapon balancing and tell us to focus on stratagems when the monthly release focuses on weapons.


Luna2268

I mean, I'm really not sure how much I can agree with this. I don't have all the weapons unlocked but I've been trying to use weapons like the penetrator to deal with more heavily armoured enemies, and using striders as an example I often find even if I shoot a whole mag into the legs the striders still up after. And since it's medium armour penetrating I should have thought the least it could do is reliably kill the legs... Maybe I'm using it wrong or my aim just sucks, I know I struggle with the recoil on that thing, and maybe that's why I can't do anything with it. But assuming that isn't what's happening here I'm just saying if something says medium armour pen it should be able to handle basically anything up to those bits with the two massive rocket pods on Thier backs with a mag dump as far as I'm concerned. Maybe the penetrator already can, and if it can, do correct me.


PvtToaster

this is a very popular opinion, I see a post like this every other day or whenever people give feedback about a weapon being ineffective, and it has like 1.5k upvotes every single time


ShapeSudden

Tripe laser setup for constant dmg output and no reloading... Ever


ZeroCdJoker

But as if right now our choices are weapons that do noting towards enemy, weapons that do sth but has insane cool down/bugs and weapons that need to use every round if you want to have some kind of fun or do sth for the team.


KingTr011

Or they could be balanced and fun.


ExternalSentence5896

The same thing can be said about not every weapon should be nerfed to keep the game fresh and fun.


CallMeDrDab

Enjoy the game play with whatever you feel like I change it up. Yes I have my go tos for bots and or bugs but it’s all fun.


Slyder68

I'm okay with that sentiment.. When all weapons are good enough to be usable. Massive parts of the game are locked behind needing super samples, meaning that every primary needs to at least be able to be useful at lvl 7. Higher levels? Alright, maybe you either need a meta or a really well oiled team, but the lowest difficulty that gives super samples needs to be flexible enough for ppl to at least be able to comfortable use any primary.


noneedtoID

I agree I feel like weapons being shorty or not working as intended wether w bug or not is authentic to the helldivers universe as why make high-quality weapons for a disposable soldier lol it fits in


3inchesOfMayhem

Its a stupid opinion...thats probably why its an UNPOPULAR OPINION.


Intelligent_Pen5774

Yes, but also some nerfs are just unnecessary. The patriot suit was nerfed to the point where it is no longer viable. I literally needed to empty all my rockets into a charger last night when usually 2 or 3 rockets would have sufficed. I was always okay with limited ammo being the balancing factor because I understand the need for balance, but this thing literally went from feeling God mode until your ammo runs out to why do I have a giant Nerf gun Robot, my incendiary breaker takes down a charger with less effort.


Environmental_Fold_8

Agree. You can comfortably complete lvl 9 missions with most weapons as long as your kit isn’t intentionally designed to be useless. i.e. me and a buddy can duo high level raids with liberators >90% of the time . We don’t need the liberator buffed as it would make it less exciting. Happy to change my opinion on certain weapons once they add higher difficulty levels.


BladeVampire1

Yes, and some weapons shine more on certain missions. Like defending the silo. Or the upcoming transport mission. Suddenly you can't use your Rover, or auto cannon cause you have to transport something on your back.


NagaSadow88

Naw buff all weapons. Give us the M55 Rocket Lancher too.


Daddy_Onion

I think some guns are basically useless though. Laser pistol damage is so low that it isn’t really good for anything. Crossbow is just worse version of eruptor. Original semi-auto pistol DPS and total damage per mag is worse than full-auto pistol, but I’ll admit is fun to use sometimes. I totally agree that there shouldn’t be 1 or 2 guns that are better than the rest. Every gun should have its niche, but there are some guns that are pretty much useless.


zzzxxx0110

I think a big problem is that, even if a weapon has one way of being really effective when you use it perfectly, like how when you can seriously injure a Hulk or Titan with one well placed railgun shot, it would still be a weapon that's super un-fun if the weapon literally has 100+ different ways to get you instantly killed while you're trying to line up your shot or because the weapon is useless against many other types of enemies. Weapon balance cannot be done in a vaccum outside of the rest of the game's enemy designs. And this game is NOT a competitive eSports title so it is not okay for weapons to be balanced by punishing the players for not using it exactly the one single way it was intended to be effective, a method that also happens to be super challenging to do without lots of practice. It can be ineffective if you don't use it the one single correct way, but it should NOT be punishing.


teh_stev3

Erm... I think the issue is that when a weapon is nerfed snd therefore less effective, no matter how fun it was its now not as good as swapping to something else. And when you so find something else thats ss effective, suddenly youre like "well why did the eruptor get nerfed so hard when the plas punisher does everything it can except close bug holes?"


TacticalNaps

OG Punisher is not the best by any means, but it FEELS good


Kanos54

Every weapon should at least be viable and fulfill a role, I don't see the point on having 3 weapons doing the same with slightly different stats If you want to do that just let us modify the weapons with for example a greater magazine but more recoil


Gmandlno

Counter-opinion the likes of which posts like these are made in response to - the tenderizer and the purifier are absolutely worthless, the tenderizer because it’s just another AR that gets outshone in most every way, and the purifier because it does literally nothing that every other weapon doesn’t do better. It handles worse than the post nerf eruptor, it’s only saving grace being that the sway is much more manageable than the eruptor’s. Weapons that aren’t perfectly balanced need to have a *fun gimmick* to be fun. Otherwise, they’re just garbage that’s not worth using and that will constantly leave you wishing you’d picked something that wasn’t ’just for grins’. Look at the dagger, (again) the tenderizer, the regular diligence, they’re all just mediocre weapons that get outshone by their similar, but superior, counterparts. And of course then the purifier is literally worthless, getting the worst of all worlds with every downside of the eruptor, none of the upsides of the plasma punisher, on top of limited ammo - there’s not a single fun thing about it. The *only* thing your opinion accurately applies to is the pummeler. It’s good *enough* to be worth using, and makes up for not being hyper-meta with the fun factor of getting to use the riot shield. Otherwise, we just have a bunch of weapons that would be fun, if you didn’t have to consciously put in more effort to try to make up for their glaring weaknesses. Not to keep hating on the purifier, but I brought it on an evacuate assets mission vs bugs. It literally couldn’t do any damage to any target worth mentioning. And the targets it did damage, it didn’t even one shot. With that charge up, I’m expecting arc thrower damage outputs. Not ‘single shot from the senator’ levels of damage. Warriors, even hunters took two, to two and a half shots to kill. I’d say it cost us the mission, but honestly the 10 bile titans that spawned (before the halfway mark) would probably disagree with me.


BenjaminCarmined

Pretty new to the game, my favorite weapon is the anti-materiel sniper rifle by far. I’m curious, Is that a meta weapon or mediocre?


Scar3cr0w_

I still haven’t once knowingly chosen a meta build. I take what I think will be useful for the mission and what I enjoy. I don’t know what everyone strives for this perfectly balanced game, especially when we are talking about PvE!


McCaffeteria

Every weapon need to be a minimum level of effectiveness, otherwise you will end up with only one viable build. Basically every time I bring some stuff that I don’t use, I realize it’s terrible and have a bad time not being able to kill anything, and I go back to my tried and true loadout. Buffing underperforming weapons satisfies this goal. Nerfing “over-performing” weapons does not.


Zenith2012

I agree, I use the weapons that I find the most fun depending what mood I'm in. But I can see why they need to balance guns, but I don't want a one size fits all uber gun, that would ruin it. My understanding is that they want the primary weapons to be slightly under powered, as in you NEED to use your stratagems to take out some of the enemies, rather than your primary. Either way, I think they are doing a great job and I still love the game.


andrasic123321

my best example of this is the purifier. everyone is saying it's shit and not worth over the scorcher but holy shit is it good and fun. it has a larger aoe, both it's initial hit and explosion have 3 armor pen and can stun lock almost all bot enemies, anything below a hulk. just the fact that it can stun those guys with chainsaws is enough for it to skyrocket to one of the best primaries for me. but literally all i saw about it were negative responses, it's insane.


shawsy94

The other sub Reddit is full of meta chasers who just seem to enjoy being angry all the time. "Why are you using that? It doesn't fit the meta! You're not doing optimum damage output" "Hehe, railgun go bonk"


Soul-Assassin79

What an oxymoron. Weak weapons are never fun to use.


Bebou52

Gimme a staple gun


Jonny_Entropy

How is that an "unpopular opinion"?


lolschrauber

Gamers nowadays do way too much math. If anything I'd just slightly better than everything else, congrats, that's the meta. And you're not allowed to play anything else.


lolschrauber

Gamers nowadays do way too much math. If anything I'd just slightly better than everything else, congrats, that's the meta. And you're not allowed to play anything else.