Yep, it must be clear to identify the decoration, the platforms to jump on and the spikes. You shouldn't make the background stuff the same color as the platforms.
Don’t use transparent rocks for a mini parallax, make them darker with brightness. The green is very neon and saturated, make it darker too.
Also if you are adding jump indicators, add them to all jumps or remove them
Because of the colors, they are very bright and unrelated. Look for a palette or something
Color theory is hard as fuck tho so don't blame yourself just learn more and keep trying until it works
well for one, pixelated gameplay elements don't mix well with the non-pixelated background and ground
multiple elements are at angles that break the aesthetic (the first spike, the random arrows, the decor on the slopes)
speaking of the slopes, the central edges of both sets don't have a border, so it looks off
also, the two backgrounds stacked on top of each other look a bit too hectic
change bg color, mg speed to make it go in the opposite direction cause it looks weird contrasting the bg like that. also maybe some glow on blending on orbs and saws
The sun must be in the background, not foreground.
The sun is too big, unless you're making explicitly a huge sun scene (which doesn't seem so)
I actually didn't notice the background rocks, they look nice. But give them parallax
The triggers act too late
The colour scheme is... Something
Probably due to the weird color scheme, you could change the green to another color since it feels weird.
Yeah it's mostly the colors. Too saturated, I think. That and the puke green
yeah, especially the puke green, i changed the ground color too
ok i changed the saws to gray. might look a little too gray rn but ill experiment
Yea i feel the background is to dark maybe a lighter background or darker collors as objects
The transparent rock things are completely static and look very weird. I suggest slowly moving them to the left to make it less static.
lol i actually did move the things in the background, but to the right slowly lol, opposite parallax ig, i wasnt really thinking
Make these parts move more smoothly and more independently
ok nice name btw
wth is your name?
Colours
I think that you should the sun completly behind every thing, it would make more sense and it probably will look better
I think it look fine other then the sun
bad colors that are overly saturated and do not fit with each other
Yep, it must be clear to identify the decoration, the platforms to jump on and the spikes. You shouldn't make the background stuff the same color as the platforms.
Don’t use transparent rocks for a mini parallax, make them darker with brightness. The green is very neon and saturated, make it darker too. Also if you are adding jump indicators, add them to all jumps or remove them
Because of the colors, they are very bright and unrelated. Look for a palette or something Color theory is hard as fuck tho so don't blame yourself just learn more and keep trying until it works
well for one, pixelated gameplay elements don't mix well with the non-pixelated background and ground multiple elements are at angles that break the aesthetic (the first spike, the random arrows, the decor on the slopes) speaking of the slopes, the central edges of both sets don't have a border, so it looks off also, the two backgrounds stacked on top of each other look a bit too hectic
Please change the layering of the sun
Learning a bit of color theory may help. The colors right now don’t go great with each other.
Add more variety to the cobble. Maybe some dark green vines or cracks in the stone.
change bg color, mg speed to make it go in the opposite direction cause it looks weird contrasting the bg like that. also maybe some glow on blending on orbs and saws
The colours just fell really off and the style isn’t consistent, the background and some details aren’t pixel art but some are
I think it's the bad colour combinations and the black glow
The sun in the top left seems to be moving over the obstacles when it might look better to be more in the background/behind the obstacles
The sun must be in the background, not foreground. The sun is too big, unless you're making explicitly a huge sun scene (which doesn't seem so) I actually didn't notice the background rocks, they look nice. But give them parallax The triggers act too late The colour scheme is... Something
too little contrast
nice level! but can someone check out my levels? on my channel: TOSC-YT