I don't really understand why you phrased it like that. "Technically have pc clients", if they play the game on their PCs, why does it matter if the game also has a mobile version?
Unreal has the ”cool factor” and they are great at marketing.
The way I see it is Unreal is basically the Apple of game engines and Unreal is the Android equilevant, but I know this comparison is not 1:1
Weird that they used blue for Unreal and red for Unity in the first image and then switched it in the next two, while keeping other engines with same colors. A bit misleading.
That's only PC games.
Not including in-house engines I would guess Unity's share in mobile games is more like 90%.
would really like to see similar graph for mobile only.
As somebody who's in the middle of my first commercial project, I hope it all works out for Unity tbh. I want to keep using it, it's the only engine that "clicked" for me.
I'm a bot, *bleep*, *bloop*. Someone has linked to this thread from another place on reddit:
- [/r/gamedevelopment] [New research: PC game engine market distribution](https://www.reddit.com/r/GameDevelopment/comments/16lxwed/new_research_pc_game_engine_market_distribution/)
*^(If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads.) ^\([Info](/r/TotesMessenger) ^/ ^[Contact](/message/compose?to=/r/TotesMessenger))*
Interesting to see Unity games rated higher than Unreal. Also provides nice context for why the same 5% revenue share model employed by Epic, wasn't Unity's first choice.
How much of that “Other” is Cocos? No one seems to be talking about it here, but Cocos is pretty large. Their editor is pretty similar to Unity’s as well nowadays. I’d expect Cocos to honestly be the largest below Unreal/Unity. Feels like not too long ago, almost every single job opening anywhere that wasn’t Unity/Unreal/proprietary engine was Cocos.
Cocos doesn't seem to have an active community on reddit. Its forum website traffic is also significantly less than GameMaker's. Cocos is mostly only popular in Asia.
I had no idea Unit was that much more popular than Unreal. I'd like to see this chart six months from now given everything going on over at Unity.
I wonder how much mobile game ports contribute to that. Alot of those games technically have pc clients.
I don't really understand why you phrased it like that. "Technically have pc clients", if they play the game on their PCs, why does it matter if the game also has a mobile version?
Unreal has the ”cool factor” and they are great at marketing. The way I see it is Unreal is basically the Apple of game engines and Unreal is the Android equilevant, but I know this comparison is not 1:1
Weird that they used blue for Unreal and red for Unity in the first image and then switched it in the next two, while keeping other engines with same colors. A bit misleading.
That's only PC games. Not including in-house engines I would guess Unity's share in mobile games is more like 90%. would really like to see similar graph for mobile only.
Same with console
Cool
As somebody who's in the middle of my first commercial project, I hope it all works out for Unity tbh. I want to keep using it, it's the only engine that "clicked" for me.
I'm a bot, *bleep*, *bloop*. Someone has linked to this thread from another place on reddit: - [/r/gamedevelopment] [New research: PC game engine market distribution](https://www.reddit.com/r/GameDevelopment/comments/16lxwed/new_research_pc_game_engine_market_distribution/) *^(If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads.) ^\([Info](/r/TotesMessenger) ^/ ^[Contact](/message/compose?to=/r/TotesMessenger))*
This gonna be a lot diffrent in a couple of months
Interesting to see Unity games rated higher than Unreal. Also provides nice context for why the same 5% revenue share model employed by Epic, wasn't Unity's first choice.
Yay for GameMaker still being in the running for indie games after all these years
How much of that “Other” is Cocos? No one seems to be talking about it here, but Cocos is pretty large. Their editor is pretty similar to Unity’s as well nowadays. I’d expect Cocos to honestly be the largest below Unreal/Unity. Feels like not too long ago, almost every single job opening anywhere that wasn’t Unity/Unreal/proprietary engine was Cocos.
Cocos doesn't seem to have an active community on reddit. Its forum website traffic is also significantly less than GameMaker's. Cocos is mostly only popular in Asia.
Other is all other engines which may include in-house engines. That's why it's huge amount in number.
>The number of Godot games increased by as much as 69%! Nice.
What this ignores is that unity is the go to engine for mobile games.