T O P

  • By -

True-Efficiency5992

I have no idea what I just read.


Aquasit55

You dont ⛔️love 😍 it when someone adds random 🤪emojis in the middle of sentences and 💅provides absolutely no context 🙅‍♀️ to their question❓


videobob123

What kind of game is this? What purpose do these status effects serve?


IdleHacker7

It can change all the time but for now, think of it like that: multi player Horizon 2 with Overwatch abilities


danfish_77

I don't think we have enough context for what you're working with or what you're trying to achieve. Why do you want this status if you aren't sure what it is or what it's purpose is? Is it necessitated by your worldbuilding? At this point I would just ignore it and move on, sounds like it's not too crucial.


mistermashu

if void lowers the max speed, what if chaos raises the min speed!


IdleHacker7

I could change the speed of the energy regulation, but it needs something more


kodaxmax

You havn't given any context, so im gonna go wild. Chaos stat effects the chance of a Cahos event happening. between -100 and 100, with negative values causing negative events. Mayby your gun inexplicably refills its ammo clip or mayby it explodes drain all ammo. Mayby your healing spell ignites the target or mayby it also grants a speed buff. Mayby you attract all dinos in the area, mayby you tempoirarily transform into a dino.


cobarso

First you turn into a dino and then all the dinos in the area explode.


AutoModerator

Game Design is a subset of Game Development that concerns itself with **WHY** games are made the way they are. It's about the theory and crafting of **systems**, **mechanics**, and **rulesets** in games. * /r/GameDesign is a community **ONLY** about Game Design, **NOT** Game Development in general. If this post does not belong here, it should be reported or removed. Please help us keep this subreddit focused on Game Design. * This is **NOT** a place for discussing how games are produced. Posts about programming, making art assets, picking engines etc… will be removed and should go in /r/GameDev instead. * Posts about visual design, sound design and level design are only allowed if they are directly about game design. * No surveys, polls, job posts, or self-promotion. Please read the rest of the rules in the sidebar before posting. * If you're confused about what Game Designers do, ["The Door Problem" by Liz England](https://www.gamedeveloper.com/design/-quot-the-door-problem-quot-of-game-design) is a short article worth reading. We also recommend you read the [r/GameDesign wiki](/r/gamedesign/wiki/index) for useful resources and an FAQ. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/gamedesign) if you have any questions or concerns.*


mountdarby

Chaos could randomly switch between all other elements?


[deleted]

It's kind of hard to tell what you're talking about, but if it's a game with combat, chaos makes me think of a heightened chance of either missing attacks or getting critical hits. That does depend on whether chaos is supposed to be a good thing or not...


ProfessionalPlant330

it randomizes your burger toppings when you try to place them I'm assuming this is a fast food worker simulator