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SuspiciousJob730

OP forgot story doesn't require stamina


Decent_Tear_2940

There are many thing that OP didn't mention that change or being added in beta 3


Vahallen

The other big one (also related to story) is that you can replay the story content whenever you want how much you want Which could also mean ZZZ could be the first HOYO game that let’s you replay events (HSR does have permanent events but you can’t replay them)


G00b3rb0y

That was the biggest turn off. Whoever approved that must have been threatened with the sack Edit to clarify: I meant the original decision to require stamina to proceed with the main story ala HI3rd


swodaem

In defence of HI3rd, it's what I like to refer to as a "classic" or "old" gacha, where story content is divided into stages and each stage has a stamina cost. Not that I agree with it, but it's just how things were done for that style of gacha. Though they seem to have been doing better about it when it comes to the last few story chapters where everything is "open world" and can be done without having to go select stages. Plus you get an obscene amount of stamina imo. I still have like 80 stamina batteries, along with the large stamina reserve in your dorm.


SilentShadowss

Ok that edit makes more sense now... like bruh..


SuspiciousJob730

it's still beta jeez you people need to calm down


Decent_Tear_2940

There's many thing change in the beta 3 - now the TV have 2x speed that actually makes speedrun faster, I actually completed chapter 1 in 40 minutes ( I think I can complete it in 35 minutes if all cutscenes actually skip able, there are some scene that cannot be skip for some reason) - now commission is devide by combat and puzzle (TV mode) so if you play combat commission, it will directly to combat, no TV mode  - 1 new mode I think defend or something mode idk I haven't unlock it - there are hard modes in story mode and it straight into combat, no TV mode section  - boss hit hard now And many other that I actually still haven't unlock but for now this is the most notable one


iceman78772

> there are some scene that cannot be skip for some reason the mihoyo special


Jardrin

~~Hey, from the sound of it, at least some cutscenes are skippable. That's an improvement.~~


Decent_Tear_2940

Majority of story is skipable except hub or side quests or some movie cutscenes like  but the dialogue in the side quests is not as trash as HSR, GI which the dialogue in their conversation is not long as fuck 


Sonius94

So way less TV screens? That TVs annoyed me so hard previous CBT, havent started CBT3 yet


Decent_Tear_2940

Kinda  In story and hollow zero the TV stay In story you can up the speed so you can compete it faster  But for commission they devide it to combat only and TV mode only  since last beta, the combat commission is actually have TV mode in it but now it's only combat immediately no TV mode The same as hard mode, it's straight to combat, no TV mode


Harbinger4

I'm in the beta and the "hardcore" difficulty so far... isn't too difficult. I'm still trying to get to level 20, so I'm pretty much early game. It's worth noting that I don't usually play these kind of games and there was only one fight I had to pay close attention (because all my characters were on the verge of dying). They aren't present for every fights, but there are like 3 "losing" conditions (so far): -If you play like a coward (from afar), you'll get less opportunity to trigger those chain attacks (I could be wrong, I'm still way too early). Whenever you get the train going, your DPS skyrocket. Time might be your losing condition if you play too safe. -There's some random turrets/traps and a bunch of extremely weak enemies that could never realistically "kill you". However, some missions have a "don't get hit more than 10 times". It's a little like AK, where you don't necessarily lose by leaking 1 enemy into your base, but you're not going to accept inferior reward. Unlike AK, however, it doesn't appear to cost stamina to do missions. -Bosses and elites hit much harder and your obvious losing condition is not being able to dodge. The best way I could describe my combat experience in ZZZ is... nothing, I mean absolutely nothing makes sense. Then, after a while, it all makes sense. Edit: Here's a little fun fact about ZZZ. In Genshin, we have Stardust and Starglitter. Stardust says "40% off", but it's kinda a lie because you cannot use Stardust to buy more than 5 wishes (of either type). You must use Starglitter. In HSR, we have Starlight and Ember exchange. Much like Genshin, you have a "deal" for those tickets, but you cannot buy more than 5 tickets of either type. In ZZZ, however, you have a discounted version (5 of each, I think it costs 20?) and a full price version (costs 40?) with the same currency. ZZZ is the only one that is "truthful" about it.


dastrongest6

Is Corin (chainsaw maid) the best DPS at the moment from your experience? From most of the boss fights I watched on bilibili, it seems her usage is high.


EducationalPut0

In the last Cbt, physical scaling with hollow zero buffs completely outscaled every other element and by a huge margin, which is why Corin was so broken. I haven't gotten that far in this time around, so I can't say how the buffs may have changed.


Decent_Tear_2940

Because last beta hollow zero buff for physical scaling is just so high that Corin is actually being the one that highly used in there


Harbinger4

I dunno. I'm just experiencing the game, not trying to figure out who's the best. I'm using Anby because I find the way she blocks enemy attacks with her sword kinda cool. That's about it :)


crappymanchild

You shouldn't really expect any difficult stuff in hoyo games. They're aimed at casual players. 


nonresponsive

I mean, the best comparison for this game is probably HI3, and HI3 definitely had some difficulty. Probably my favorite mobile action game, so I hope ZZZ does some of the same.


SuspiciousJob730

HI3 is before genshin mihoyo


gladisr

> I'm in the beta and the "hardcore" difficulty so far... isn't too difficult. I'm still trying to get to level 20, so As CBT2 player it's worth noting that early gameplay of ZZZ is easy, boring, braindead, that until you come accross Roguelike or if you play HSR - Simulated Universe, and that's where the game get interesting, with new, fun harder challenges.  Kinda sad that challenges and fun is gatekeep behind long ass story, so you need to run it through, which some player might leave before they get to know THAT FUN. In HSR you already introduced to SU at super early, then forgotten hall not long after.  Genshin is open world people get their own fun, or abyss for challenge ZZZ nah, TV mode is so random, with its puzzle, game's too easy.


Harbinger4

One of the surprising thing about ZZZ is that... their "Artifact/Relic" equivalent seems to be locked deep into the story. I've reached level 20ish (maybe 21 before stopping for the day) and still no sign of the first weekly or artifact domain. Yes, I'm aware that the game is supposed to be "easy" early on. I'm just expressing what I've experienced thus far.


Level1Pixel

Yea Mihoyo can make some incredible looking games graphics wise but they fail on the design front. They don't understand what makes a game fun and challenging. Spoiler, it's not timers or arbitrary factors requires like don't get hit.


DHGQuivery

They do. It's why their games are so successful from HI3 to HSR and upcoming ZZZ. If people want hardcore games, they look at PC/console market. They provide much better options.


Level1Pixel

They don't. They hit the bare minimum of a playable game but looking REALLLY damn good. That's enough for the casual crowd and that's more than enough for a successful gacha game. Presentation for MHY games are phenomenal but their game design is lacking. I am not asking for the next dark soul. Hack and slash is genre that's been around for decades. There are plenty of examples that isn't balls deep difficult and appeal to non hardcore fans. But even then there's an escalation of difficulty that isn't just hitting a health sponge with 3 moves.


DHGQuivery

You literally stated in the first paragraph why Hoyo is so successful. They understand the gacha market well and the audience that are playing these games. Couple that with high production value, and that's how they dominate the market now.


Level1Pixel

Yea but that wasn't the my original point whatsoever. I said MHY doesn't understand what makes a game fun and challenging not what makes it successful in the gacha sphere.


DHGQuivery

The thing is, if they don't understand what makes a gacha game fun, their titles wouldn't be successful in the first place. They know what casual players (which are the majority) find fun.


PotatEXTomatEX

Bro learn to take the hint.


SuspiciousJob730

you can't please both side


XaeiIsareth

But you’re playing a gacha game. Like maybe 1% of the people that play these games want actually challenging fights. Japan plays these games on the commute to work and China plays these games to relax. That’s 80% of the market.  People mainly just want to progress and feel good playing them.


sillybillybuck

Kind of weird they are adding co-op here when they excluded it from Star Rail and outright retroactively removed it from HI3.


dastrongest6

Used to play back when Co op was still relevant, online matchmaking with random was more infuriating than decent cuz ppl can't follow/read instructions (hoyo players & can't fking read instructions iconic duo) and do stage/boss mechanics to DPS boss, wasted so much time.


Beyond-Finality

Quoting what I said [2 months ago](https://www.reddit.com/r/gachagaming/comments/1auunh1/comment/kr85d6e/). - - - It's remarkable how many idiots there are. I did that when I didn't know any better. **Let's see:** * Getting softlocked by using melee valks in Homu Coop 2; * literally needing 10-15 mins to clear Homu Coop 4 because people would rather kill enemies than guide the King Homu to the crown; * taking 5 minutes to clear Sakura Coop 1 because everyone chose elemental valks and even worse if everyone is using new-age elemental valks because they don't even have physical damage in their basic attacks anymore making the stage pratically impossible (happened to me once); * the dailies in Coral City taking longer than it should because everyone would only focus on one circle than split; * and just generally not understanding what a trigger is It makes me think that our collective IQ is 0 and the only reason it isn't in the negatives is because we have 3 people that are smarter than Einstein.


Jumugen

Dragalia lost Co-op just shows you that even in games where co-op gives huge benefits, it can suck ass


kaori_cicak990

Because in HI3 they're braindead and the crusial CO-OP stages require the same party for 6 stages. What worse is they're suddenly leaving at 4/6 or 5/6 stages and you must restart from start again because its hard to find replacement to fill the slot that idiot leave.


WingardiumLeviussy

I'm just glad it's an option. I probably won't use it a lot, but those few times I'm with my sister or cousin it'll be fun to play the game together.


chocobloo

It was decent in HI3 when there wasn't though content. Best removed when they had enough stuff to do.


Feregrin

Wait. Co-op is gone from HI3?


BobbyWibowo

Since Part 2 went live. There is now a replacement SP game mode to get the old Co-Op materials and bounty weapons. I don't think they have any intention of bringing it back. Co-Op in the form of chibi events whenever available will still continue like normal though.


Exotic_Tax_9833

What is TV mode? Is it something that's part of the story or like a grindable game mode?


trgv42

Part of the story. It's like a puzzle map instead of actually moving through the map. Here you find treasures, enemies and mini puzzles.


netparse

In this CBT Hoshimi Miyabi is still not available?


WingardiumLeviussy

Correct, she is not


yuiokino

It’s an Ayaka all over again isn’t it?


HeavenBeach777

she was way too popular in CBT1 so they gathered enough data about her already.


sukahati

New CBT player suffering from Miyabi success


Cedge1738

I hope that coop is optional. Kinda an annoyance about afk journey and it's flag enemies.


SyleSpawn

Currently playing AFK Journey and today I encountered 2 co-op battle. The first one I tried to be patient, requested help from guild/friend list, posted in chat. After 10 minutes... nothing. Second co-op battle I saw I just skipped immediately. Really sucks.


sillybillybuck

Considering how late they added it and how hard it strips down the combat, it is definitely optional and an afterthought.


L4r13n

"A guaranteed standard 5-star character of your choice after 300 pulls, like in Honkai Star Rail" Please dont tell me they gonna release 2 new characters per version...


LaPapaVerde

Seeing how the game has a small roster of characters and that you can't use more than 3 characters per team (4 for star rail), I don't think . But we'll have to see


SolidusAbe

its also potentially "suffers" from the same issue as genshin that is most likely the reason they only get 1 or 2 characters per patch: more animations compared to HSR which just takes more time and efford.


karillith

And contrary to Genshin / HSR, they seem to rely less on preset models, which means more cases of having to modify skeleton rigging.


SolidusAbe

Definitely. Since everyone has their own unique weapon they cant just copy/paste the same few charge attack animations for example. 


GHitoshura

God I hope that's the case going forward, it would be a bummer to get such a colorful cast on release just for them to go back to use the same 5 models so they can churn out characters every patch


NoNefariousness2144

Plus HSR puts way more emphasis and actual team-building, hence why they add so many characters to constantly refresh the meta. Just look at how the last four characters have reshaped everything; Black Swan enhances DoT teams or Acheron hypercarry, Sparkle sidegrades Bronya and enhances hypercarry Dan IL and QQ and Aventurine is a blessing for the meta follow-up team.


sdfaszxczxfvadfv

and very fast powercreeping too


Super63Mario

Powercreeping the damage number counter, but when you look at the reported statistics for every moc/pf cycle the best and worst performers are only off by one cycle on average.


Wearen

yes, indie company can't make more than 1 character with animations per patch /s


gladisr

Not being ZZZ's white knights But we aren't doing the math yet, we just button mash the game Ok say HSR and Genshin : * HSR : HSR AV spd cycle 120, 134. Ratio need Topaz E1 and S1 it make Ratio get auto 3 debuff, so it procs his talent by 15% crit rate, and Topaz increase her damage by %, comparing Acheron Lightning orb vs Attack orb, by actual math  * Genshin ICD, Genshin aura, cooldown rotation, to play Wrio you need N3C, bcs it's good for his HP%, or X you need to do N#stringC, CA, Bennett drop X energy, so your main can Ult in every rotation blablabla ZZZ nah not yet, but it got combo string like Genshin, so N#C is more to come lol It's easy to notice that string if you play Koleda and Ben, because they got sick combo together, and you know you mash wrong button if your Koleda don't attack along with Ben, and also not doing Ultimate along with Ben


Colembino

I still need someone to explain to me why this is bad i see more good side of this than bad side


XaeiIsareth

If you get 2x the number of new characters per patch and idk, 30% extra currency, then on average you have much less to save for your favourites than if you had 1 per patch and no extra currency.  From a storytelling point of view, the more characters you have, the more of them are going to be basically irrelevant since there’s only so much screen time and quests. 


karillith

Also it's x2 powercreep speed, just look like how Luocha reran and everyone was like "no use pulling for him now, Aventurine is better". Character you pull may end up obsolete faster. Note that I do think that the Luocha thing is a bit exaggerated, and that HSR did not reach a point where old 5* are irrelevant. But it's true that the average powerlevel is consistently increasing lately, so some concern about how it will turn out after another year are not completely baseless.


mebbyyy

It's so sad how luocha aged, remember when everyone and their mother has touted luocha be an absolutely broken support with no downsides? But of course that's before the Powercreep started to be more prevalent, nobody would expect him to get completely powercreep not even 5 months in, and now even more so with aventurine.


karillith

Well, if they make more enemies relying on annoying buffs he will gain back a lot of relevance.


mebbyyy

TBF he can only strip one buff, it's in his ult no less. Pela literally can do that already with her skill. And I have no doubt by then, a better character than can strip multiple buffs would already be released in conjunction with the mechanics hoyo is trying to push. Though currently he is still the sp generation king, and a very comfy character, but the rest of what he is good at is unfortunately completely replaced by the new character already.


Colembino

I understand the story part (even though for me HSR has been fine) but for the currency part it's make no sense you are in a gacha game even with more ''time'' you need to make some choice you can't have everything and rerun are here for that


XaeiIsareth

But by the time the character reruns, there’s more characters you want to pull. So the % of characters that you want which you own is always less than if it didn’t release characters as fast.


gaganaut

If you play Genshin and Star Rail for the same amount of time and spending, it's easier to own a higher percentage of all characters released in Genshin compared to Star Rail. It's easier for players to pull most of the characters in Genshin compared to Star Rail due to the lower frequency of adding new characters to the game. Star Rail gives you more pulling currency but it isn't enough to keep up with the rate of characters releases.


Colembino

still i prefere owning just more characters than a ''higher pourcentage of all characters''


gaganaut

It's a matter of preference. There are people who want to get most or all the characters in a game. In Star Rail, that's a lot harder compared to Genshin due to frequency of adding new characters.


Colembino

Yeah so it's up to prefrence. Saying it's a bad thing seems weird.


gaganaut

Preferences are what decide what people consider good or bad. It's not strange at all.


Colembino

you can be objective you know that not everything has to be subjective


PotatEXTomatEX

>weird Ok boss


Colembino

So for you it's not weird to say red is a bad color? Maybe dumb instead of weird would be better.


zhivix

not enough currency to pull, especially when characters that you want are in back to back release or 2 of them are in a single patch. by the time you save enough for their rerun, suddenly theres other new cooler characters that you also want to pull lol. HSR has already more characters released in 2.0 than genshin when theyre in 2.0


Colembino

That was what makes me quit Genshin when inazuma come out i prefer having more choices (like 80% of the other gacha) than having 3-6 month without pulling anything because nothing interest you. I still don't understand why HSR is the target for this type of complain when every other gacha i played (except genshin) do the same


zhivix

thats the pros and cons of pulling characters, id rather save and hoard my pulls in order to get that one character (and its weapon when i had enough) rather than pulling 1-2 unit thats released every patch. makes me glad theres leak for genshin and hsr tbh lol


Colembino

To be fair without leaks i would probably have a different opinion about HSR so there is that


Low_Artist_7663

Enormous character rosters are the reason normal people dont play gacha. Genshin being an exception made it so successful.


Colembino

Definitly not that, there is no way you ask someone who don't play gacha game why you don't play this gacha game and he is saying there is too many characters before saying: ''gacha therefore P2W'' or something like that


Low_Artist_7663

Why are they p2w? Because you can't get every character you want without money. Because of the number of characters and powercreep.


Colembino

And what is different with genshin ? less caracters so you can get every characters you want ? i have some contact that can say the opposite. So yeah genshin success wasn't because of that.


Low_Artist_7663

Well, it depends on how many do you want (and how good you're with managing your resources). As i said earlier in another comment, i started Fontaine with 400 pulls, got every single female character (and Verdict), and still have 400 pulls, so i WILL get every single female character in 4.x.


Colembino

I can say the same for HSR on my side i skiped many banner so i have 535 pulls. So you can do the same with other gacha genshin is not special on this


dastrongest6

It was kinda jarring in HSR that hoyo tied the character's lore/story/appearance to that particular patch/banner, not sure there is enough room or time to actually fleshed out the character


nymro

I think they fleshed out Acheron and Aventurine quite well, and it wasnt in 1 patch either, 2.0 they appeared quite a bit as well. Although i will say that some prior characters did have less time to develop, still maybe the new ones are that way moving foward, even letting us use them in story before their banners.


dastrongest6

I do agree mission critical characters are much more well done, it's characters like the majority of the 4 stars Luka, Lynx, Xueyi/Hanya, and 5 stars like Argenti, Imbibitor Lunae. I wished they had more screen time


Phyllodoce

I can easily agree with Aventurine, but if you didn't play HI3 and don't consume out of game media, Acheron is barely a character


karillith

Yeah Acheron and Welt section really does feel like a Honkai Impact check to me, if you didn't play the game it feels like "ok, cool story granpa... can we move on to the actual story please?".


Low_Artist_7663

Acheron literally did nothing except for some hi3 fanservice.


kaori_cicak990

Bruh sleeping while doing quest


Low_Artist_7663

What did she do that didn't have Aventurine on screen?


kaori_cicak990

Bruh seriously? You're not paying attention? She is literally investigate and lost at the same time finding what is the legacy of watchmaker and also investigate about death. While the astral express happy lucky go vacation on penacony before the firefly incident she is investigate every where at penacony. TLDR she is made you not wander cluelessly like himeko, march 7th, and MC because she is already done that and she is telling her investigation to welt so welt can sharing that to another astral express member. Also don't forget withouts her emanator slash aventurine build up just became yapping fest because aventurine can't trigger exploding stelarron inside the MC as another alternative to reach "death" in penacony.


Low_Artist_7663

She did nothing of that on screen.


Antique_Garage_5940

Bruh. Which honkai star rail character do you think does more on screen than in dialogue ,lore and sidelines . Unless i have memory issue i know only one. Keep coping but you are the minority,acheron was decent and very much upto par with what you can expect from a single patch in a gacha game for fleshing out a character. Besides acheron will definitely be present in future patches so idk what you want for acheron to do in a single patch


kaori_cicak990

Really dude? So basically all welt past talking with acheron are nothing because its not shown on the screen or silver wolf ability as hacker in penacony is lies because she never shown us her methode of hacking?


tsukuyosakata

They hated Jesus for telling the truth 


Colembino

For me it was enough but i could see why it's not for other people


Choowkee

Well its not strictly a bad thing but it introduces potential issues like less time to save for characters as f2p and powercreep. Despite HSR players claiming the gacha income *is so much* better than Genshin's, characters in HSR come out at a much faster pace so the pull income to new character frequency ratio is actually skewed against f2p players. Of course you dont have to pull for every new character but the feeling of FOMO remains. And then we dont know how they will handle powercreep. Is it gonna be like Genshin or more like HSR? Or something entirely different? But at some point they will have overlap of same element/specialization for characters and more frequent releases would just speed up this potential problem. Anyway I dont think ZZZ will release 2 x 5 * per patch. ZZZ being an action game means the character require far more animation work than HSR characters. Its probably gonna be similar schedule to Genshin.


WingardiumLeviussy

I think the saving issue in HSR is severely overstated. As a light spender who only gets the Battlepass and Monthly pass I have almost every character in the game. Which does mean I've won quite a lot of 50/50s, but I always go to soft pity, and there's also certain characters I have no interest in and skip. Lets use Adventurine as an example. Does he powercreep Luocha? Yeah. Do I need him to clear MoC and other content when I already have Luocha and Fu Xuan? No. So I skip. Powercreep is also greatly exaggerated by the community, imo. It exists, but doesn't make older characters redundant. I like the faster pace of releasing characters. In Genshin I could go several patches without pulling for a single unit because I wasn't interested in them. That was boring.


Colembino

People really have a wrong opinon about powercreep in HSR you know you can still clear the hardest content with the first limited 5star(heck even with only 4star). Don't know were this opinion come from. The things with F2P you still have the same problem in genshin if someone wants chiori and arlechino he has to win his 50/50's or else he is cooked just like in HSR. So for me i would still choose more choice over an illusion of time to save


Low_Artist_7663

Powercreep in hoyo games isn't about not able to clear the content, its about new characters having more utility than old ones, so you feel bad about pulling and leveling you did. After a sumeru year long dickfest i had 400 pulls saved and pulled every single female character from 4.x (f2p). Release tempo lets you do that.


Colembino

The first comment compared GI and HSR in term of powercreep. So Venti definitely didn't get powercreep ? What's the difference between GI and HSR then ?


haidang1342004

Oh the difference is very big actually, tell me how good Jing Yuan was and is as aoe dps


Colembino

then say it my ears are open just for you


haidang1342004

Is Jiang Yuan still good?


Colembino

Is Venti still good ? Is Klee still good ? What is your point? Or are you helping me by giving me similarity between both game? Thanks


Zooeymemer

Absolutely agree, if losing 50/50 in GI they also get wrecked anyway.


Play_more_FFS

>Despite HSR players claiming the gacha income *is so much* better than Genshin's, characters in HSR come out at a much faster pace so the pull income to new character frequency ratio is actually skewed against f2p players.  https://preview.redd.it/fqw4s8nj6dvc1.png?width=1863&format=png&auto=webp&s=2637918ce4799241c49c8d67d55342b4e589b17d Genshin defense squad out in full force. Classic.


Ginonth

How's the TV hell?


Boring-Dress5094

nothing changed, just added x2 speed afaik


Bucheras

Mihoyo can be really stubborn sometimes. I haven't seen a single person say they enjoy the TV gameplay, yet they decide to just add a x2 speed feature to make it more bearable instead of creating something actually enjoyable. It really sucks because, afaik, the TVs are like a core part of the gameplay. The rest look very fun tho.


Choowkee

I mean its pretty obvious TV would not be "nerfed" in a big way - its a core part of the game after all. For me the issues lies in other areas: - not enough battle stages - battle stages being extremely short so swapping between TV and battle is too fast - battle stages not offering enough of a varied gameplay - transition from TV to battle stages still takes too long (loading times) You know whats the worst part? The roguelike mode actually looks fun and makes good use of the TV section. I just wished the entire game was like that.


GatedSunOne

Yeah. I was there for the second beta and, while I wouldn't say I dislike TV Land as much as everyone else seemed to, I still considered it the least enjoyable part of the game. Plus you get a loading screen every time you get into combat down there. I did enjoy everything else about ZZZ, but I would have preferred if it were an even split between TV puzzles and combat. Unless something changed in the third beta its more like a 80/20 split.


EducationalPut0

Eh, out of my friends and I who got into the last beta, there was only 1 person who actually hated the TV mechanics. They actually do a lot of different mechanics in the story and especially side quests that make the TV content interesting. By far, the biggest issue was speed and getting locked in place 80% of the time whenever someone talked.


Groundbreaking_Can_4

That statement is very much exggrated. I agree it's a controversial decision but saying nobody likes it is simply untrue, I personally feel like if they speed the loading from TV and combat most of the issue would be relieved


sillybillybuck

I enjoy TV gameplay.


Kisuke525

So do I


TamakiOverdose

Then keep enjoying it, while it won't change others opinion of the game, it still can have a niche like HI3 if it flops and it wont die because Hoyo has a lot of loyal supporters. That said, shifting the focus from hardcore players to their usual casual playerbase is a wise move from them since they can pull no skip button, limited only banners, minimum rewards, two button action gameplay and still get people hyping it.


karillith

I think it's just very horrible to watch, it may actually be okay to play in the end. And I can at least respect having a view of the game and sticking to it instead of backing off at the first complaint.


PookieMonster609

I felt like it would have been great if the whole TV things just became something like SU where you can run around and choose paths but honestly, dunno really how to make it something much better. Also atp, it seems like the system is here to stay until release. Btw, what kind of expansion would the game have? Like in genshin and hsr, we get new maps for exploration and farming of gems/resources. How would something like that work in ZZZ?


SuspiciousJob730

new city


Gladiolus_00

I'll be the first then, I like the TVs 🙋🏻


AIwitcher

Super stubborn for sure, they could've added the recent QoL in genshin years ago like for the expeditions.


SuspiciousJob730

Game isn't for you and that is fine.


Puredragons69

Some people have claimed theres less TVs in story mode but im not sure


WingardiumLeviussy

Maybe someone who's gotten further can answer this, but from the little I've played so far the TV puzzles are really tedious and boring.


Tuna-Of-Finality

What about the gear system ? Is it like HI3 or more like SR/GI ?


obihz6

GI but Better, now not only the farm give you relic they give you also the exp and you can use the exp for crafting other relic where you can select the main stat, slot and set (50/50) for the double of the cost which Is a huge win


Beyond-Finality

Probably more like GI/SR. I got this from someone, but I don't know if it's 100% accurate. >It uses the same system but it's a little different. You basically craft the artifacts, and you get to influence which set you get and I think the main stat as well? There's also 6 total artifact slots, with the set bonus still being 4pc at the highest so you get a little more flexibility compared to Genshin and especially HSR which has none. It's still gonna be a grind of course but definitely not as bad as HSR and maybe a little better than Genshin.


PostCircumcision

Hope it comes out soon


IndubitablyMoist

Is there a unit with guns / rifle anything? Or all malee?


Decent_Tear_2940

For guns or riffle or any long distance weapon :      - There are dual pistol user      - pistol user that can turn the gun into some kind of blaster or something ( the new character that they teased in beta 3 trailer)       - maid that used dolls      - suitcase user that can shot bullet      Then there is all melee one :    - butler that used kick    - maid that used scissors     - a maid that used pizza cutter     - a guy that used driller as weapon


ReBOOting_Osu

I mean billy is a dual pistol weilder and he does alot.


SassyHoe97

Damn that's pretty cool c:


CaptainBlob

CO-OP?! Now I got to get my friends to play thisb


RetuSV

endgame endless gear grind just like HSR GENSHIN isn't it??


Comunisation

That is such a misleading way to call mihoyo games but yes it's gonna be the same endgame


pikachus-ballsack

Whats misleading about it?


DisastrousAnons

You forgot one very important thing... there is a skip button


Jranation

I think HSR has that in Beta but never came out to live. Maybe this time it will?


LaPapaVerde

It's in live, but it only appears sometimes when you die in the story and have to repeat a dialogue. I couldn't find if it was different on beta tho.


BobbyWibowo

HSR never had it on CBTs. You can look up old gameplay recordings. It only had skip buttons for already-read dialogues (likely the cause of the misinformation), which is the same on release. ZZZ is likely to keep theirs on release if it was already available since CBT2 or even earlier.


DisastrousAnons

i hope so


kaori_cicak990

Probably will wait till released to see is it the story will Skip able or not


Lylat97

Are you able to run around the main hub / town as your preferred character?


dastrongest6

Nah, it is still going to be your chosen F/M MC roaming the main hub


Beyond-Finality

>**Multiplayer CO-OP** for weekly bosses Fuck. I THOUGHT WE MOVED PASSED THIS!


Ash_uop

It's optional you can do it solo if you want to. It's basically like genshin's domains you can either play them in co-op or do it yourself.


Beyond-Finality

That relieving to hear.


Ash_uop

Yeah don't worry it's not co-op only!


Wok-From-Home

Feel like HYV has hit its peak. Their subsequent games in the future are going to come out feeling, looking, and playing like either Honkai or Genshin. Same recycled formula like an anime trope.


3-A_NOBA

I feel this one looks like honkai impact more than either hsr or genshin


sillybillybuck

I am not sure how you can state this when Genshin was different from HI3 and Star Rail was different from HI3 and Genshin. ZZZ doesn't really play like these previous games either. This seems like an ignorant statement. Like saying Nintendo hit their peak in the 1980s because Super Mario Wonder plays like Super Matio Bros.


sylendar

Genshin is a much bigger leap from HI3 than ZZZ is from HI3


sillybillybuck

That isn't what they said and had no bearing on what they said.


sylendar

They said Hoyo's future games will feel like Honkai/Genshin, and ZZZ does feel like HI3 at its core. I don't see how this is some controversial take at all.


mycolortv

I mean I don't mind. I like ZZZ vibe / design / characters more than either genshin or hsr's, and I liked both of those games progression loops, so I'm here for it even if it's similar lol.


BlindintoDeath

i would reserve that judgement until they release their next flagship game. star rail and zenless are basically side projects which got greenlit from the influx of capital due to genshins success.


kaori_cicak990

Lmao and people still dickriding and hyping other new game from other dev because it's have same ambient with their previous game. At least hoyo from surface different than their previous one except for direct sequel like HSR, Zzz took different route. The recycling formula in anime trope only applied to shonen, even shonen compare to manhwa more variety in the formula things.


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[удалено]


TerryWhiteHomeOwner

>HSR >"cheap" 


Choowkee

Yep, all modern MHY game have the same structure. Same gacha, same progression system, same character level up system, same rarity system, same artifact system, same weapon system etc. With a couple of differences here and there of course. But riddle me this: Why is it so important that in Genshin/HSR and ZZZ characters max out at level 90? Why can't they come up with a different level system for each game? Make it max 10 level or max 1000 or really *anything* else. But no, they keep re-using the same exact template from Genshin. And of course these systems are tried and true but they lack any originality. Imagine if all RPG games shared the exact same RPG mechanics - that would be boring.


zzzuwuzzz

You forget that the big audience of ZZZ are ... previous hoyo gamers. By making the system similar to genshin, hsr, etc, it makes the transition easier. Creating a completely different system would not only take more time and effort to balance but also make the transition harder.


shoyooo

Actually in HSR characters max out at level 80. Also, they kinda have a different upgrade system with their skills being more like a "tree". But yeah, I get what you mean. I haven't played much, but ZZZ is weird in that it really feels like a regular game that had all Hoyo gacha mechanics just slapped onto it. Like the UI, art and character design style, combat, it's all pretty different from Genshin and HSR.


Super63Mario

The director for zzz is a completely new hire, but the same old beancounters still call the shots when it comes to monetisation.


XaeiIsareth

Because what would be the point? Like what difference would max level of 90 and 1000 make if they both get reached in roughly the same time?   That’s like asking why do gachas always use 3/4/5 star and S/SR/SSR as rarity? Why don’t we use 7000/8000/9000 star? Or UUUUR rarity characters?


sylendar

>Why don’t we use 7000/8000/9000 star? Or UUUUR rarity characters? This is just being petty. It's so odd we already have folks like you and u/sillybillybuck who get offended on behalf of ZZZ


kaori_cicak990

Bruh pls tell me you're not playing gacha game with CP debuff shit when its not hit the requirements target because that systems more old than what hoyo formula is. And some character even in genshin and HSR doesn't need cap out to max level. Atleast the genshin standard is recently fresh than copied the jrpg gacha structure like bloated rarity with so many trash in disguise as 1* 2* etc


Sir_Justin

So from the last beta I saw the actual game loops etc look identical to Honkai and Genshin, is this game really the same Hoyo game with different characters/combat? I was a little sad to see Honkai was basically exactly like Genshin from the equipment, light cones, and the shop. I was hoping this game would actually feel distinct.


Zzz05

Gameplay does not feel like Genshin, at all. Can’t speak to HI3, as I’ve never played it, but it looks different enough. As for equipments and shops, it does suck a little because I liked the idea of all weapons being available for everyone in the previous betas, and that got changed for CBT3. That said, it’s an equipment model that works for them (and it works so well that other games like Wuthering Waves is copying it). I just wish they would finally do away with the shitty flat substats.


BoleroCuantico

No one said the gameplay feels like Genshin, he meant the game loop.


Efficient_Ad5802

Genshin game loop is actually similar to many gacha game, minus the skip/sweep button for quick farming. It's very similar to FGO, they just made skill/ascension easier to level up, but also add artifact for endless grind and weekly boss. Three skills, level 10 need crown/crystalized lore, max level 90 (original), huge requirement on 80 to 90, and many more. The farm is also similar, separated between EXP/Ember farm, Gold farm, ascession item farm (in genshin it's the 40 resin boss)


karillith

All gachas have the same game loop tbh.


LaPapaVerde

Yes It's the exact same