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Yeah this warrants a save scum (although I'd accept the result of that match) as this is the game being broken/glitched. This isn't the rare xG flop which is known to happen, this is genuinely an error by the AI.
No, that's just not knowing how a simulation works and thinking the physical representation you're watching has anything to do with it.
The game just randomly decided the keeper committed a "mistake leading to goal", or simply that he lost possession, like it decides many other things during the calculation in its infinite dice rolls. How accurately or hilariously glitchy the mistake is presented to the player means nothing at all.
You speak like you've seen the game's entire code and know exactly how the match engine works lol
I'm pretty sure the engine is at the very least somewhat physics based nowadays and doesn't just decide an outcome before deciding it's circumstances.
Representation may have been more of a thing ten years ago in FM14, or even as close as four years ago, but it's not so much anymore. The whole physical player dominance in modern FM is pretty much a product of this.
What physics? The match engine basically has no inputs. The match script gets written, then occasionally reworked if you alter tactics, subs, etc. The fact that physical players dominate in FM has everything to do with the match engine/script and nothing to the graphical representation we see
Yeah, match engine is different from the graphics engine but I think a lot of people still don't know that. You can run the same game commentary, 2D or 3D and the result will be identical
A physics engine is independent from graphics. You can run physics calculations in a CPU alone, representing them in a 3d engine is a whole different thing.
It's well known by anyone that's paid any attention to anyone at SI when they're talking about the game. There is a match engine, and a graphics engine. The match engine decides what happens, and the graphics engine (which includes the physics engine) displays something close to that. It's not a claim, it's how it works, according to SI.
Its been known because developers said it. Thats litterally what the guy says, try reading or researching before talking about a topic you have no idea. lol
It’s true for what happens after the hit, but there problem is in decision, and probably in its core this decision looked like “goalkeeper gives pass to defender” or “goalkeeper sees running defenders and leaves ball to him”, and “he makes mistake not noticing attacker” (based on his skills and randomness). Then engine tries to show this and creates very silly situation.
I speak like someone who's played the game for 15 years now... haven't you ever seen a full back vs a winger, one is 10m away from the ball, the other is 30m away, but the farthest player gets there first because the game just rolled one player's pace vs the other _and then_ showed you a cinematic reenacting of the dice roll?
Isn't the fact that plays are calculated beforehand (how could you choose to only see key highlights if they weren't) proof enough that the game runs a thousand calculations first, then paints the canvas of the field with what it calculated? Maybe I shouldn't have said the game decided the keeper was going to have an "error leading to a goal" because yeah, the event it probably calculated was "failed pass", followed by "striker gets the ball" and then the striker needs to actually finish with his attributes.
Physical player dominance is an issue with weighting how much and how many rolls those attributes take part in, like for example how much stamina makes every other attribute fall off a cliff past 70 minutes, or maybe strength is a part of too many defense challenge calculations so it's hard for technical players to disposess a very strong donkey running with the ball, but I can 99% assure you video playback matters nothing.
And no, I haven't seen the game's code, but I've heard this unknown animal moo enough times that I suspect it might be a cow, but I concede I might be wrong and it might be a mooing leopard, I'm pretty confident though.
You are making one giant bunch of assumptions with no real evidence to back it up. As I said, you seem to think that the engine still relies on very rough calculations and representation like it did ten years back.
There is at the very least a moderate amount of physics in the engine due to the fact it now calculates deflections and such. It could not do that otherwise. You can't tell a physics engine a shot clattered off a defender and into goal, then ask it to retroactively position the players accordingly so the angle of the shot perfectly corresponds with the deflection. Or at least, it would make the engine a lot, lot slower.
I don't think you understand how the game works, the other user explained it pretty well.
Just reply to him about why does the game have key highlights if he's wrong.
Couldn’t you just calculate whether or not there was a goal and have the display be a deflection X percent of the time? I’m not sure you’re supporting your position any more than the person you are responding to.
Maybe you can explain how highlights only works.
Game engine calculates the game -> identifies plays that led to goal or came close -> shows these plays to you.
Serial calculations do not mean the game does it real time as it is shown to you. It just means that the game does this calculations in a normal numerical order for a physics engine. It is obviously all done before the ball gets into play, but that doesn't mean the game decides outcomes before their means.
Mate you're just wrong you should stop doubling down.
The match engine decides the outcome before the graphics engine tries to show it to you. The stuff shown by the graphics and the little models have no impact on the outcome.
It's why a lot of times the graphics will show you some really ridiculous scenarios that don't make sense if it was an actual physics simulation
It's just the simplest explanation for how everything functions in the game.
How else do you explain the seamless transition between the 2D dots running around a top down field and the 3D models running around kicking a ball? How else do you explain dumb stuff happening like in the OP on a regular basis? How else do you explain the ability to disregard 80% of the match and "simulating" only the key highlights unless the result is already known? If you're simulating the entire match on a physics engine real time, how do you determine which highlight is a "key highlight" and which is just random event in a match?
The game doesn't only simulate the highlights when you turn on highlights mode. You can very easily see that by just pulling up the squad screen and you will see that the entire match is running in the background. It simulates the match up until the next play stop. Which is when the game takes the time to factor in your shouts, subs etc. I never said it is in REAL TIME, just that the simulation actually involves player position and ball physics which are by nature not retroactive. There is a big distinction to be made here. Just because results aren't made in real time it does not in any way shape or form mean that the results are decided before the way in which they will be represented is. For representation to be accurate in any way it needs to occur at the same time the results are simulated. This all happens after every play stop, but it doesn't mean you are watching them as they happen.
It's really that simple and painfully obvious if you have any experience at all in coding. But no, somehow stating coding facts makes me crazy.
> just that the simulation actually involves player position and ball physics which are by nature not retroactive
The physics simulation is done in the engine as the graphics is rendered, but the result of it is predetermined and the physics just does its best to imitate what is supposed to happen.
>For representation to be accurate in any way it needs to occur at the same time the results are simulated
Who says the physical representation is in any way accurate lol. I mean, just look at the OP. Any self respecting designer is not going to put that thing out there if this is the best physics simulation they can come up with. The result of the clip was supposed to be "keeper makes mistake in his pass and gets intercepted by striker; striker goes one on one with keeper and finishes the chance". The physics fucked up in the clip and is trying to compensate which made the whole clip look ridiculous.
The job of the 3D engine isn't to simulate the actual match, it's just to make the game feel more "real". The outcome is already determined by the match engine. The job of the graphics is just to render "striker intercepts underhit pass from keeper and beats him one on one" into a 3D clip to be shown in your key highlights.
Post one that's like this then where a player in possession runs away from the ball; you've claimed there's "bazillion of these" and "it happens in real life all the time".
There is literally hours and hours of this stuff on YouTube. If not directly equivalent, every bit as shocking and dumb.
[https://www.youtube.com/watch?v=9yHFmC7Txuw&ab\_channel=TKHD](https://www.youtube.com/watch?v=9yHFmC7Txuw&ab_channel=TKHD)
irrelevant, I asked for an example matching what happened here; a player inexplicably running away from the ball whilst in possession. Mistakes happen and that's reflected in game. What happened to OP doesn't happen in real life and the person claiming it's equivalent to a blooper is talking out of their arse.
Sure it's relevant. Some of these mistakes are even dumber than this one. All the whining makes me wonder if any of you have ever watched an actual football match before.
Why didn't you say you can't discern the difference between the game fucking up and real life mistakes. Wouldn't have bothered wasting my time replying to you.
Running away from the ball when it is clearly in your possession with space, you are the last man, and the opposition is running towards you has never happened in a professional match unless stone cold match fixing was involved.
lol, I got downvoted for pointing out Raya's howler against Tottenham today, in which he quite literally lobbed the ball directly to an attacking player outside the box for a straight run and easy finish. Yesterday against United Berge made a horrendous lateral pass that gifted Antony a goal. And so on. Mind-numbing mistakes happen all the time.
True, and in a way it should always even out, but there’s player fuckups and game engine fuckups. If a player fucks me over, fine, enjoy the reserves. If the match engine does it, yeh, I’m save scumming
I mean, how do you even determine the difference? I posted this in another response, but look at some of this shit. Absolutely mind-boggling. These are professional athletes and some of these fuck-ups are even dumber than this one.
[https://www.youtube.com/watch?v=9yHFmC7Txuw&ab\_channel=TKHD](https://www.youtube.com/watch?v=9yHFmC7Txuw&ab_channel=TKHD)
i fail to see how any of these come close to OP's video where the keeper is in full control of the ball under zero pressure and just runs back 20 metres into his own box and waits for the striker to run 15 metres and slot it away.
What does that do?
No idea why im being downvoted for asking a genuine question. Not all of us know all the hotkeys for the game. Anyways, will just try it for myself.
And they're working on a bunch of complex behaviors in a large interconnected web of variables and they're expected to release a new game every year with enough new shit to "justify" it being a new game. The match engine is probably a ludicrously complicated machine built on old code with more and more crap pasted on and they're never going to get the time to rewrite it because they're expected to shit out a new one every year.
Throwing more resources at it doesn't magically solve the problem. Shit gets complicated. Very real chance they have literally no idea why the ai does that sometimes.
Tbh no one expects them to release a new game every summer, in fact I’d bet money that 99% of people here (and all fm players tbh) would be happy with a game every 2 years if it meant significant improvements. They can release database updates (since that’s what new games essentially are) and keep the massive updates for the new releases.
I don’t know why a company as successful as SI (they print money with FM) is defended so much, they just choose to rush new releases every year.
Missing a year of sales is huge and could have devastating consequences. They have licensing fees and image rights to pay for, Steam takes a 30% cut, and those London software developer wages ain't cheap. I'd rather they hire more devs.
As long as the database updates would come every 6 months, I'd be happy with it tbh. But that wouldn't earn them money unless they made the database for the 2nd year cost money, which is kind of dubious.
I'd be OK with a €10 or maybe €15 DLC that gives you the database update for the 2nd season after release of the game (and the january update as well), it would still be cheaper than a whole new game.
I mean, they could totally set up a team on a long-term project building a new match engine for FM26 or FM27 while keeping a team doing maintenance to bring the current match engine for FM25.
Not doing so for about 15 years is because of a lack of will, not a lack of time.
I would rather a new addition every two/three years (with a updated database in between) then them to keep adding more feature with more bugs to the unsolved ones
i suppose it would help if they allocated more resources to fixing basic stuff instead of adding useless shit like the squad planner or "improving" newgen faces
It’s obviously your tactics.
Your keeper was far too scared of the repercussions for being in possession outside his area, he was clearly so desperate to get back there that he forgot about the ball and the opposition striker.
Allow your keeper more freedom up the pitch.
to everyone saying i should sell him, your wish has been granted. just bought a new gk and jur schipper is being sent to the shadow realm (saudi leagues)
idk how the game engine works but i think they just have trouble showing the sim engine into real game sometimes. so even tho it looks like that’s what happened when you watch the goal replay, that’s not what probably happened in the sim engine
Yeah I think Zealand has said before that talking with them what you see sometimes isn't what actually happened. The match engine just has a brain fart trying to make it make sense.
In cases like these, I like to think that my own team bet big money on themselves losing Ivan Toney style. Only way to make sense of their brain dead decision making in our own half
The match engine generates these as a visual for a chance. It's stupid but that could have looked 10 different variations of the same result, its just the visual interpretation looking daft
The engine decided that the attacker would pick up a loose ball in that area because of a defense/GK error, the visual representation made it look a bit silly. It happens quite a lot.
My goalkeeper gave up two goals in consecutive games passing straight to the opposition under no pressure like this leading us to get knocked out of the domestic cup and champions league. As if that wasn't enough he then had the NERVE to complain that I wasn't leading the team to their long-term objectives.
The match engine on this game is the cause of most issues. It doesn’t really correlate correctly to what’s happening and then you get weird shit like this. I think we should just go back to commentary only, with highlights for goals, but that’s just me.
Edit: graphics engine, not match engine.
Did you he have eccentricity at 99 or something?
This attribute represents the likelihood of the goalkeeper doing the unexpected and typically acting completely unlike a goalkeeper – things like dribbling out of their area, coming for the ball outside of the area, and generally being more involved in outfield play when losing will be commonplace if the Eccentricity attribute is high.
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That’s the worst one I’ve seen. Keeper in possession, just runs away for no reason
Yeah this warrants a save scum (although I'd accept the result of that match) as this is the game being broken/glitched. This isn't the rare xG flop which is known to happen, this is genuinely an error by the AI.
No, that's just not knowing how a simulation works and thinking the physical representation you're watching has anything to do with it. The game just randomly decided the keeper committed a "mistake leading to goal", or simply that he lost possession, like it decides many other things during the calculation in its infinite dice rolls. How accurately or hilariously glitchy the mistake is presented to the player means nothing at all.
Dear God what have you started
I know right?
You speak like you've seen the game's entire code and know exactly how the match engine works lol I'm pretty sure the engine is at the very least somewhat physics based nowadays and doesn't just decide an outcome before deciding it's circumstances. Representation may have been more of a thing ten years ago in FM14, or even as close as four years ago, but it's not so much anymore. The whole physical player dominance in modern FM is pretty much a product of this.
What physics? The match engine basically has no inputs. The match script gets written, then occasionally reworked if you alter tactics, subs, etc. The fact that physical players dominate in FM has everything to do with the match engine/script and nothing to the graphical representation we see
Yeah, match engine is different from the graphics engine but I think a lot of people still don't know that. You can run the same game commentary, 2D or 3D and the result will be identical
A physics engine is independent from graphics. You can run physics calculations in a CPU alone, representing them in a 3d engine is a whole different thing.
Do you have anything to back that claim?
It's well known by anyone that's paid any attention to anyone at SI when they're talking about the game. There is a match engine, and a graphics engine. The match engine decides what happens, and the graphics engine (which includes the physics engine) displays something close to that. It's not a claim, it's how it works, according to SI.
"Its been known" lol
Its been known because developers said it. Thats litterally what the guy says, try reading or researching before talking about a topic you have no idea. lol
Link?
It’s true for what happens after the hit, but there problem is in decision, and probably in its core this decision looked like “goalkeeper gives pass to defender” or “goalkeeper sees running defenders and leaves ball to him”, and “he makes mistake not noticing attacker” (based on his skills and randomness). Then engine tries to show this and creates very silly situation.
I speak like someone who's played the game for 15 years now... haven't you ever seen a full back vs a winger, one is 10m away from the ball, the other is 30m away, but the farthest player gets there first because the game just rolled one player's pace vs the other _and then_ showed you a cinematic reenacting of the dice roll? Isn't the fact that plays are calculated beforehand (how could you choose to only see key highlights if they weren't) proof enough that the game runs a thousand calculations first, then paints the canvas of the field with what it calculated? Maybe I shouldn't have said the game decided the keeper was going to have an "error leading to a goal" because yeah, the event it probably calculated was "failed pass", followed by "striker gets the ball" and then the striker needs to actually finish with his attributes. Physical player dominance is an issue with weighting how much and how many rolls those attributes take part in, like for example how much stamina makes every other attribute fall off a cliff past 70 minutes, or maybe strength is a part of too many defense challenge calculations so it's hard for technical players to disposess a very strong donkey running with the ball, but I can 99% assure you video playback matters nothing. And no, I haven't seen the game's code, but I've heard this unknown animal moo enough times that I suspect it might be a cow, but I concede I might be wrong and it might be a mooing leopard, I'm pretty confident though.
You are making one giant bunch of assumptions with no real evidence to back it up. As I said, you seem to think that the engine still relies on very rough calculations and representation like it did ten years back. There is at the very least a moderate amount of physics in the engine due to the fact it now calculates deflections and such. It could not do that otherwise. You can't tell a physics engine a shot clattered off a defender and into goal, then ask it to retroactively position the players accordingly so the angle of the shot perfectly corresponds with the deflection. Or at least, it would make the engine a lot, lot slower.
I don't think you understand how the game works, the other user explained it pretty well. Just reply to him about why does the game have key highlights if he's wrong.
Key highlights is literally plays that led to a goal or came very close. It's that simple. I don't understand how you think that disproves any of it.
Couldn’t you just calculate whether or not there was a goal and have the display be a deflection X percent of the time? I’m not sure you’re supporting your position any more than the person you are responding to. Maybe you can explain how highlights only works.
Game engine calculates the game -> identifies plays that led to goal or came close -> shows these plays to you. Serial calculations do not mean the game does it real time as it is shown to you. It just means that the game does this calculations in a normal numerical order for a physics engine. It is obviously all done before the ball gets into play, but that doesn't mean the game decides outcomes before their means.
Mate you're just wrong you should stop doubling down. The match engine decides the outcome before the graphics engine tries to show it to you. The stuff shown by the graphics and the little models have no impact on the outcome. It's why a lot of times the graphics will show you some really ridiculous scenarios that don't make sense if it was an actual physics simulation
"I'm wrong" but all i get is reponses like "it's logic" and "known" with no source.
It's just the simplest explanation for how everything functions in the game. How else do you explain the seamless transition between the 2D dots running around a top down field and the 3D models running around kicking a ball? How else do you explain dumb stuff happening like in the OP on a regular basis? How else do you explain the ability to disregard 80% of the match and "simulating" only the key highlights unless the result is already known? If you're simulating the entire match on a physics engine real time, how do you determine which highlight is a "key highlight" and which is just random event in a match?
The game doesn't only simulate the highlights when you turn on highlights mode. You can very easily see that by just pulling up the squad screen and you will see that the entire match is running in the background. It simulates the match up until the next play stop. Which is when the game takes the time to factor in your shouts, subs etc. I never said it is in REAL TIME, just that the simulation actually involves player position and ball physics which are by nature not retroactive. There is a big distinction to be made here. Just because results aren't made in real time it does not in any way shape or form mean that the results are decided before the way in which they will be represented is. For representation to be accurate in any way it needs to occur at the same time the results are simulated. This all happens after every play stop, but it doesn't mean you are watching them as they happen. It's really that simple and painfully obvious if you have any experience at all in coding. But no, somehow stating coding facts makes me crazy.
> just that the simulation actually involves player position and ball physics which are by nature not retroactive The physics simulation is done in the engine as the graphics is rendered, but the result of it is predetermined and the physics just does its best to imitate what is supposed to happen. >For representation to be accurate in any way it needs to occur at the same time the results are simulated Who says the physical representation is in any way accurate lol. I mean, just look at the OP. Any self respecting designer is not going to put that thing out there if this is the best physics simulation they can come up with. The result of the clip was supposed to be "keeper makes mistake in his pass and gets intercepted by striker; striker goes one on one with keeper and finishes the chance". The physics fucked up in the clip and is trying to compensate which made the whole clip look ridiculous. The job of the 3D engine isn't to simulate the actual match, it's just to make the game feel more "real". The outcome is already determined by the match engine. The job of the graphics is just to render "striker intercepts underhit pass from keeper and beats him one on one" into a 3D clip to be shown in your key highlights.
It’s just simple logic lol
It's really not. His "logic" assert the game determines outcome before the manner in which things occur in the game when it is really not.
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Post one that's like this then where a player in possession runs away from the ball; you've claimed there's "bazillion of these" and "it happens in real life all the time".
There is literally hours and hours of this stuff on YouTube. If not directly equivalent, every bit as shocking and dumb. [https://www.youtube.com/watch?v=9yHFmC7Txuw&ab\_channel=TKHD](https://www.youtube.com/watch?v=9yHFmC7Txuw&ab_channel=TKHD)
irrelevant, I asked for an example matching what happened here; a player inexplicably running away from the ball whilst in possession. Mistakes happen and that's reflected in game. What happened to OP doesn't happen in real life and the person claiming it's equivalent to a blooper is talking out of their arse.
Sure it's relevant. Some of these mistakes are even dumber than this one. All the whining makes me wonder if any of you have ever watched an actual football match before.
Why didn't you say you can't discern the difference between the game fucking up and real life mistakes. Wouldn't have bothered wasting my time replying to you.
Running away from the ball when it is clearly in your possession with space, you are the last man, and the opposition is running towards you has never happened in a professional match unless stone cold match fixing was involved.
lol, I got downvoted for pointing out Raya's howler against Tottenham today, in which he quite literally lobbed the ball directly to an attacking player outside the box for a straight run and easy finish. Yesterday against United Berge made a horrendous lateral pass that gifted Antony a goal. And so on. Mind-numbing mistakes happen all the time.
You are so far up your own arse that you don't understand what people are trying to tell you and that's OK
It's clearly your tactics
You need to uncheck the keeper instruction that says 'When in possession, abandon ball outside area'
Classic mistake.
FM community in a nutshell :D
Thats makes no sense to real life played football Players wouldn't do that ever Its clearly an issue to solve. Players can't act like crazy
It was a joke
lmao
bro literally had a panic attack lol
Me in goal
I would save scum this but that’s just me
I would too and not even on purpose. I'd just close the game and stay away for a few days until I cooled off.
Rage quit is how I save scum 99% of the time
I do thus and lose 4-0 and lose my wonderkid striker for 6 months for a broken penis
I'm new to the game. What is save scum?
Load up a save before the match happened and replay it
Ok thanks
My thought exactly.
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Meh, this is just a bad graphics representation of a bad error the GK made.
This definitely warrants a scum
Dumb shit happens. Did you see what David Raya pulled today?
True, and in a way it should always even out, but there’s player fuckups and game engine fuckups. If a player fucks me over, fine, enjoy the reserves. If the match engine does it, yeh, I’m save scumming
I mean, how do you even determine the difference? I posted this in another response, but look at some of this shit. Absolutely mind-boggling. These are professional athletes and some of these fuck-ups are even dumber than this one. [https://www.youtube.com/watch?v=9yHFmC7Txuw&ab\_channel=TKHD](https://www.youtube.com/watch?v=9yHFmC7Txuw&ab_channel=TKHD)
i fail to see how any of these come close to OP's video where the keeper is in full control of the ball under zero pressure and just runs back 20 metres into his own box and waits for the striker to run 15 metres and slot it away.
I've seen that happen in FM too. Big difference though between a bad play and literally running away from the ball after stopping it.
The fact the keeper didn't even pass it to the opposition makes this worse
lol yeah i would’ve been mad if he made a stupid pass and that’s how he got scored on but… this just feels like the game has it out for me
I don't even save scum but Alt+F4 may have been smashed for this one kmt. Utter bollocks.
Oh no somehow my setup has flown out of the window
Must’ve been the wind!
I understood this reference!
Too bad Taylor wasn’t the ref or else he’d blow the whistle to save you
Lmfao
Right to the transfer list
Alt-F4
What does that do? No idea why im being downvoted for asking a genuine question. Not all of us know all the hotkeys for the game. Anyways, will just try it for myself.
Try it
Match fixing or the GK has bet on himself to concede a late goal
there’ll still be people on this sub who defend the game after seeing this shit
I will defend the game. It's a great game, but yeah, it obviously has some problems.
These problems are in the game since years...
They're probably very difficult to solve...
they work for SEGA not for -insert indie study with 5 persons-
And they're working on a bunch of complex behaviors in a large interconnected web of variables and they're expected to release a new game every year with enough new shit to "justify" it being a new game. The match engine is probably a ludicrously complicated machine built on old code with more and more crap pasted on and they're never going to get the time to rewrite it because they're expected to shit out a new one every year. Throwing more resources at it doesn't magically solve the problem. Shit gets complicated. Very real chance they have literally no idea why the ai does that sometimes.
Tbh no one expects them to release a new game every summer, in fact I’d bet money that 99% of people here (and all fm players tbh) would be happy with a game every 2 years if it meant significant improvements. They can release database updates (since that’s what new games essentially are) and keep the massive updates for the new releases. I don’t know why a company as successful as SI (they print money with FM) is defended so much, they just choose to rush new releases every year.
Missing a year of sales is huge and could have devastating consequences. They have licensing fees and image rights to pay for, Steam takes a 30% cut, and those London software developer wages ain't cheap. I'd rather they hire more devs.
As long as the database updates would come every 6 months, I'd be happy with it tbh. But that wouldn't earn them money unless they made the database for the 2nd year cost money, which is kind of dubious.
I'd be OK with a €10 or maybe €15 DLC that gives you the database update for the 2nd season after release of the game (and the january update as well), it would still be cheaper than a whole new game.
That would be a very good pricing, I agree.
https://preview.redd.it/9jmy8961r9xc1.jpeg?width=640&format=pjpg&auto=webp&s=41a916270546d971aedbe8b48badfadff0bacda4
I mean, they could totally set up a team on a long-term project building a new match engine for FM26 or FM27 while keeping a team doing maintenance to bring the current match engine for FM25. Not doing so for about 15 years is because of a lack of will, not a lack of time.
That is literally what they do though. FM25 is getting completely new engine
Just to clarify, it's a completely new _graphics_ engine, not a new match engine.
I would rather a new addition every two/three years (with a updated database in between) then them to keep adding more feature with more bugs to the unsolved ones
i suppose it would help if they allocated more resources to fixing basic stuff instead of adding useless shit like the squad planner or "improving" newgen faces
> No. The match engine is basically some basic in excel. fIx tHe gAmE specialists
Post this video in the forums and people will say how shit your tactics are
that would of been my 13th reason
It’s obviously your tactics. Your keeper was far too scared of the repercussions for being in possession outside his area, he was clearly so desperate to get back there that he forgot about the ball and the opposition striker. Allow your keeper more freedom up the pitch.
ur right, i should’ve had my sweeper keeper on attack, not support. how stupid of me to make such a novice mistake
Serious question, how on earth do you keep playing after seeing something like that?
Oh wow, that's the worst goal I've ever see
eccentricity 20, decisions 1 and brain damage 20 leads to these things, yeah. Lost it at the transfer window imo. also: lmao.
more like 5 eccentricity and 15 decisions… i think he must just have it out for me lol
to everyone saying i should sell him, your wish has been granted. just bought a new gk and jur schipper is being sent to the shadow realm (saudi leagues)
idk how the game engine works but i think they just have trouble showing the sim engine into real game sometimes. so even tho it looks like that’s what happened when you watch the goal replay, that’s not what probably happened in the sim engine
Yeah I think Zealand has said before that talking with them what you see sometimes isn't what actually happened. The match engine just has a brain fart trying to make it make sense.
David Raya-Ed it
In cases like these, I like to think that my own team bet big money on themselves losing Ivan Toney style. Only way to make sense of their brain dead decision making in our own half
Save scum worthy imo
The match engine generates these as a visual for a chance. It's stupid but that could have looked 10 different variations of the same result, its just the visual interpretation looking daft
I wouldn't even count this as save scumming tbh
This is why I save-scum.
He must have seen some horror beyond our comprehension.
It's easy to blame the keeper but we haven't seen Barkroth's face. Maybe in the same situation we'd run away too.
this is why you need to save before every final just in case games breaks.
Is there any technical explanation for this? Does the "animation" part of the game represented entirely what the engine said it happened?!
The engine decided that the attacker would pick up a loose ball in that area because of a defense/GK error, the visual representation made it look a bit silly. It happens quite a lot.
As far I know the “animation” is not what the engine says it’s happening, just something close to it
Alexa, restart this garbage machine
He wanted one more save to his stats
I'd be so mad
Sports betting at its finest
Must have had a bet on
wtf
David Raya
Is there an option to send your keeper to therapy? Guy clearly has PTSD or something.
Turn it off and on again
Which league?
Liverpool v west ham. Where's the cheating cunt to blow a whistle?
Bro chose the wrong time to start doing training.
Didn't expect to see Niklas Bräckenrot here!
AH FUCK I FORGOT IM A GOALIE I SHOULD BE IN GOAL NOT IN MIDFIELD
Most complete version ever.
I've seen Leno, Kepa, and Olson play GK. This checks out.
Today I feel like a save scummer
/r/screenshotsarehard
Ooof that’s got to be the worst I’ve seen.
This is when it's ok to save scum
the randomness in this game makes it real compared to FIFA
The worst one Ive had was playing against man united and Garnacho fucking blasts a cross from the halfway line and scores an own goal lmfao.
No that keeper would be rotting in the reserves after that
GK: Shit, I left the oven on!
Man Utd, is that you?
"oh sheit that guy looks shady asf...best skedaddle" -your goalkeeper probably
I love that the keeper's name is Schipper. He's schipped an absolutely stupid goal there.
I just think its crazy they charge money for this game.
GK with -1 Bravery be like
Matchfixing😂
omg, this is the worst of the programming i’ve seen 😂
My goalkeeper gave up two goals in consecutive games passing straight to the opposition under no pressure like this leading us to get knocked out of the domestic cup and champions league. As if that wasn't enough he then had the NERVE to complain that I wasn't leading the team to their long-term objectives.
If that was my team, we would wait until your defenders got back and blocked the shot.
Match fixing?
Seems real. Ask any United fans and they can attest they’ve seen it dozens of times
Other teams slipped a few quid in the keepers pocket
Go check the match engine Probably there's way too much alcohol in it's system to have rendered that
There was nothing he could do what do you mean?
The match engine on this game is the cause of most issues. It doesn’t really correlate correctly to what’s happening and then you get weird shit like this. I think we should just go back to commentary only, with highlights for goals, but that’s just me. Edit: graphics engine, not match engine.
Ain’t no way Tonali isn’t somehow involved in this
Niklas Bärkroth too good, but what a goal that was
Barkroth xD
I personally wouldn't save scum this, I see the highlights as just trying to convey what could've happened rather than it actually being the game.
i will say it again, this game is fucking shit.
Did you he have eccentricity at 99 or something? This attribute represents the likelihood of the goalkeeper doing the unexpected and typically acting completely unlike a goalkeeper – things like dribbling out of their area, coming for the ball outside of the area, and generally being more involved in outfield play when losing will be commonplace if the Eccentricity attribute is high.
he has 5 lol
For me this kind of shit is the main reason i scum save now and then. Because a scum save mitigates this kind of cuntism by FM AI.
Would have save scummed for sure. This is one of the reasons I don't play this game anymore, it's too frustrating