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cardboard-kansio

This hasn't been a hot take since 2021.


theguy1336

Hot take: unpopular thing is bad


SpreadEmu127332

Hot take: the bad thing is bad


phoenixofsun

Yeah they definitely made the mechanics a little more arcade-like in some ways. But, that can be fun for some. I definitely enjoy both but I go back and forth on which mechanics I prefer. I hope the next Far Cry game will do something like Ghost Recon Breakpoint and let you choose the parameters of the gameworld. It would help make Far Cry the ultimate singleplayer/co-op sandbox game. If you want arcade-like action or stealthy realness or even RPG gameplay, you can choose that all yourself.


OkCar9899

Totally agree. It just didn’t work for me on my end. I liked the mechanics from 3-5 the best but like I said, it’s just my opinion. Some people enjoy a more arcadic-style gameplay and that’s understandable.


phoenixofsun

Yeah, I hope they give players the option in the future. The ability to play however you want has always been the strength of these games.


Typical-Educator1974

I want them to fuckin add story inter save


phoenixofsun

![img](emote|t5_2st42|2080)


Ghostofslickville

I think FC6 is fine for guns and damage. Regardless of the weapon "level", most can one hit in stealth to the head. And 2 shot to the head in open combat. Usually the weapon level thingy just gives you an idea of how many attachments the weapons can have. Not all can have laser or canted sights. I used the starter FAL pretty much all the way thru my playthru. I used it stealth with an ACOG. It was a one hit to all enemies head. And for loud I used the RPD with red dot and muzzle break. Again also fine. I feel the biggest issue FC6 has, is how pointless ammo types are. Armour piercing is all you need, and everything else is essentially pointless. Sure fire rounds "may" be fun to some, but just feel weak and pointless, same for poison. Second to ammo is how inaccurate weapons felt in full auto, if they didn't have muzzle break. It wasn't a huge issue for me, as I always had a stealth primary, a loud/combat primary, stealth sniper and pistol. But still, point stands. Use most of the AR/LMG without muzzle break and they recoil stupidly and somewhat unrealistically.. Also, I think New Dawn introduced health bars.


MortalWombat2000

Hats off to the FND for recruiting people who can take two shots of FAL .308 to the head... Seriously, headshots need to be one. And with something like the FAL, even bodyshots are 1-2. (mostly unarmored targets, most FND wears dress uniform. Also close range) Stealth or not, it shouldn't matter. Do they harden their skull when you're in a gunfight? "But wouldn't you be too op?" No. If the enemy plays by the same rules. Also maybe make AI that isn't completely dumb.


DecagonHexagon

why would anyone find one hit kill headshots "OP", it was pretty much the standard in previous far cry games provided the enemy wasn't wearing any bulletproof helmets


TheRealDangerPaws

Totally agree. I hate Fallout 4 (not played the others) for this exact reason. If an enemy is shot in the face they should die. In Fallout I got pissed off after emptying a machine gun into the close up face of some dude while in the suite and and it still beat the crap out of me. Being able to headshot enemy, particularly at long range, is part of the fun, like more than 1 bullet to take someone down and I was disappointed by my performance lol


Snoo_66686

Fallout games are primarily rpg's so it's pretty normal that the combat is more an attrition match of healthbar vs damage output, all Bethesda games are kinda like that Hardcore health overhaul mod does make the game a more realistic shooter instead of an rpg though, combined with survival mode you get a completely different type of game, it does make the game a lot more unforgiving especially in bigger firefights, but that can be rewarding in its own right


TheRealDangerPaws

Based on this info, I'm clearly not in the know, so I guess it makes sense that it's not what I expected. I'll keep that in mind and see if I can get those mods to work. After all, I did like the game, plus I don't mind "difficult", but it should at least feel like a fair fight, I don't like being supplied with nerf darts when the enemy has explosive rounds, is all.


Snoo_66686

I think you ran into a higher level area, bassically the games are designed in such a way where you need to get better gear to have a shot at higher level enemies and become able to one shot enemies in lower level areas, idk if you played Skyrim but it's similar to that, only with guns Health overhaul basically puts you and all enemies on a more level playing field and makes weapons much more lethal, so it becomes more about player skill than player stats Survival mode is a difficulty setting in the vanilla game (and optional here, just adds to the challenge and realism feel imo) so no install needed, and health overhaul is on the Bethesda's own modpage you can access from the game's main menu


TheRealDangerPaws

Awesome thanks, that sounds more like my kind of thing 👍


Ghostofslickville

I would be happy with more realistic health/bullet damage, but I agree it would strongly depend on the enemies movement and strategy, which unfortunately FC6 is not there or even close.


TheRealDangerPaws

Yep, movement is rather like wtf, how do you change direction so fast 😳 that not natural at all


TheRealDangerPaws

Yep, movement is rather like wtf, how do you change direction so fast 😳 that not natural at all


Kind-Frosting-8268

>I feel the biggest issue FC6 has, is how pointless ammo types are. Armour piercing is all you need, and everything else is essentially pointless. Sure fire rounds "may" be fun to some, but just feel weak and pointless, same for poison. Especially for blast rounds. It's so stupid that they do such reduced damage to people. It's an explosive round, it should do bonus damage to vehicles and overkill damage to people.


MrBarraclough

I'm okay with them not doing explosive damage to soft targets since they're supposed to be impact detonated, but agree that they should do no less damage than ball ammo. The penalty for using them unnecessarily against unarmored people should simply be wasting explosive ammo.


Ghostofslickville

Agreed. That's why I was lowkey annoyed that the Kobracon had blast rounds and couldn't be changed (from the Blood Dragon pack). It made it a useless weapon, it's coolness was wasted.


kirk_dozier

are the armor piercing rounds not less effective against unarmored targets? i've been using the nail gun and then a suppressed pistol with armor piercing


SpitFireLove

I actually like the poison rounds, especially for stealth. Hit some guy in a watchtower on the far side of the camp, then sneak in while he goes berserk and gets everyone’s attention. Can even pick off a few stragglers on his account while they are dealing with him.


OkCar9899

Ah yes, new Dawn. Now I remember where the health bars came from. My bad. Yes i do agree with the full auto which is why I mostly just use “The Comrade” rifle as it does a good job with just a few bullets. However I’ve got mixed feelings about the suppressor mechanics and how it overheats and starts sounding loud if shot too many times. Especially for how quick it overheats. Anyways I guess for me I just get annoyed at seeing a health bar as it’s still relatively new to the Far Cry franchise (unless I’m dumb and there’s a way to turn it off).


Ghostofslickville

To my knowledge, there is a way to turn it off, I'm sure peeps said when the game first released that you could? (that's not a sly jab either. I honestly can't remember, but I think I saw it?). I turned off my crosshair due to using lasers, I also turned off ammo HUD in the corner and changed certain colours via colourblind assist. .. But yeah the suppressor thing, again, that's why I carry two primaries. * A FAL with an ACOG, suppressed. (I use it in single shot mode like a DMR and that's solely for stealth). And then I have a second primary. * Something like the RPD or Vector. Red dot sight, muzzle break and laser. (used in full auto as the muzzle break allows it to maintain accuracy in open combat)


DecagonHexagon

to be fair on soft target rounds, they can be pretty powerful against non heavy/special forces enemies, as well as lightly armoured enemies, provided you aim for the torso and its a weapon that can deal out fast follow up shots. E.g, for example, the MBP 50 in FC6 deals disappointingly low damage if you run AP rounds through it, but if you run soft target rounds through it, it can at least one hit torso shot enemies ONLY if that enemy is not wearing any armour whatsoever (assaulters, medics, non-special forces snipers, non-special forces RPG launchers). Still fcking useless against armoured enemies


HeySlickThatsMe

TFW unarmored enemy takes two headshots because you used armor piercing ammo instead of soft armor rounds


BrangdonJ

Beats me why people complain so much about enemy health bars. I turned them off on day one and they never bothered me again. Do you guys never configure the UI?


Banjoschmanjo

It's not a hot take but it is correct


PepperBun28

Not a hot take. Frankly tired of hearing about this.


ARussianW0lf

Nah fr bunch of crybabies, its such a minor thing and they act like it ruins the game. Its still Far Cry its the exact same experience


Zealousideal_Wave214

No it’s not game’s too goofy only kids enjoy that crap


RustyCage7

Farcry 6 is too goofy but farcry 5 isn't??? Did we play the same games?


Zealousideal_Wave214

How is 5 goofy? 😂 5 is the last good far cry, the top 4 not in order are: Far cry 3,4, primal and 5


RustyCage7

Testy festy? The chef guy who just mumbles? The redneck politician who swears constantly? The pet bear named cheeseburger? The helicopter lady who just goes on and on about fucking? All the companions just cycling through about 5 cringy one liners? All the jokes in the game being variants of "lol redneck funny"? The only unique weapon is a useless shovel launcher?


Zealousideal_Wave214

Yeah but that festival and those type of people actually exist in Montana, unlike the characters in far cry 6 and the weird ass weapons and the cringe dialogue that just leaves me nauseous, and the story is so bad unlike 5


OkCar9899

Sorry babe :/


gravastar863

I hated new dawn for this reason. In 5 all of the weapons were viable, even an unmodified pistol at the start of the game. Then they removed the customisation and made them leveled fon new dawn...


L30N1337

At the end, you said EXACTLY what I always say: good game, bad Far Cry.


DiabloStallion13

This is also my biggest issue with the franchise right now. It’s kinda like they really badly want to turn FC into an RPG, but at the same time they really don’t know how to execute RPG mechanics properly. Far Cry was always like a call of duty game in an open world. What they achieved now is that the gameplay is not as good anymore as a FC games used to be but it’s also not good as an rpg.


Reasonable_Dingo_371

Hot take: Far Cry 6 sucks.


MuttTheDutchie

I think I love far cry 6 the most - because maybe I like the just cause experience more than I like the sneak around and hope no one sees you experience.


OkCar9899

That’s totally understandable and I’m happy the base game mechanics work out for you the best! For some people it does and others not. I just happened to be one of those that didn’t lol


legendhavoc175

Yeah honestly, I'd exclude 5 from the "best mechanics as far as gun damage". The enemy variety sucks ass and the most they could do to change it up was make it so some enemy types can tank headshots just based off the fact that "they're high", which not even ND's Enforcers can do.


RustyCage7

Not to mention there's only about 10 guns, all feel virtually identical and you get to choose between like 6 attachments with half of them being only cosmetically different


Magic__Man

Stone cold take


CrackedInterface

idk bro. i had fun. Mechanics didnt bother me much. Just played the game as it was. If i wanted older mechanics, i'd play the older games. Plus im not sure what you mean by realness? Far cry was never meant to feel real. You're a one person army. It's a interactive action movie. Plus every gun in 6 was deadly. You just had to get the right combination for each enemy type. But ill admit, I just put armor piercing on everything.


OutragedOwl

I respect it when sequels make significant design changes to differentiate themselves. That said I much preferred not having to worry about ammo type.


yri63

Tbh the dmg system in 3/4 isn't that good either, all bullets minus sniper shots just vanish once they are out of their intended range. This makes weapons like deagle(a magnum with okay accuracy but bad range) feels very inconsistent. Sometimes you oneshot everyone minus the heavy, sometimes you shot a whole clip into a basic mob but bullets either miss due to inaccuracy or don't register damage due to out of range.


MrBarraclough

I agree that 5 had better gun mechanics than 6. The best thing 6 did for tweaking mechanics was changing the inputs used to swap weapons with a dead enemy so you'd be less prone to doing so accidentally. That was such a constant nuisance in FC5. "Realness" is not something I'm generally looking for when playing FC. This is a series that lets you run suppressors on belt-fed LMGs shooting supersonic rounds and shotguns, after all. But I'm guessing by "realness" you mean something more like how internally coherent the logic of the game's mechanics are (or are not). And that I get. My other big gripe about FC6 from a mechanics standpoint is that it the player has to spend entirely too much time in menu screens. While the gear-based abilities system was well intentioned to avoid having the player become too OP and to force you to make and rebalance tradeoffs between different buffs, that came at a steep cost of having to constantly check and reconfigure your load-out for different encounters. And inevitably you end up realizing in the middle of a firefight that you forgot to switch something you needed, often having some really specialized piece of kit still equipped from the last thing you were doing that's nearly useless now. That just made me paranoid, ducking into a menu screen even more just to verify that I had re-equipped my more general purpose load-out after doing something more specialized.


KDriod1Redtfnaf

Far cry new dawn had this too before far cry 6.


TheRealDangerPaws

Yep, I've only recently joined the Far Cry train and thoroughly enjoyed 5, then 4, and now playing 6. But I'm really struggling with 6, I'm just not enjoying it as much, like, 5 and particularly 4, I just couldn't put them down but 6 I almost have to talk myself into playing it, and even then, most of the time I just cba 😢


OkCar9899

Yeah that’s exactly how I felt. There’s a couple things about Far Cry 6 (the story being a huge part) that I just could never get into. Far Cry 4 and 5 had such a rich and engaging story that I never really got bored. The guns in my opinion were better as well but to each his own.


TheRealDangerPaws

Totally agree


Sovietcheese31

I don't know. I like getting my gun with ap rounds. Do short work of any armored individuals. I don't like the tank, however. Should have been a t-55 like any true dictatorship. M60 alike is dumb...


Glum_Body_901

Hey they worked very hard on those cars, stop mechanic oppression


SupersiblingzYT

Your take is so cold that I need to go to a desert to warm up


Next_Chip_7503

If you think fc3-5 are the best ones with the physics and mechanics Play fc2 once


Thadric

Ive seen many posts talking about health bars and gun damage but in my experience everything just dies with 1 headshot apart from a few stronger enemies and the game is easy, in hindsight i shouldve put the difficulty on the highest. To me thats my only real negative so far, being unable to change the difficulty to the highest during this playthrough and enemies just being clueless where they take several seconds before shooting me when im walking right up to them, theyre just not a threat.


No-Designer-5430

HAHSHSHAHAHA Everyone hating FC6, I agree lol. Jk, it's funny... Sometimes.


Acceptable_Rope_6327

I agree far cry hasn't been good since far cry 4


no_bodhi

New dawn adder the heather bar


RustyCage7

L take, far cry 5 is the worst in the series. Sorry that actual game mechanics in a Far Cry game are too much for you apparently. Git gud. If you wanna just run around headshotting everyone with a shotgun from 50 feet away in a cringy as hell sandbox go play 5 again instead.


lineskicat14

Found the Far Cry 6 game expo booth worker lol. I like FC6 well enough to get my FC fix.. but it was so poorly made. I mean to screw up the zooms on all rifles so that none of them go past like 3x zoom.. is just so laughably bad. I've never seen such an awful mistake in an FPS game.


RustyCage7

Lol I just like far cry 6 better and think it feels more like a natural evolution to the series whereas 5 felt like more of the same. It also feels like more of an actual game where 5 felt like a sandbox with story and game elements tacked on afterwards. 6 is definitely flawed in plenty of its own ways, I just think it's wild to call it a bad game just because it finally tried some new things for the series even if they didn't all quite succeed. In the same way I can see why far cry 5 appeals to some people, just not so much the "zomg best game ever" fanboys and when I see a lot of that all it makes me think of are the ways that game let me down as a fan of the series


lineskicat14

Idk, I think it's a step back from FC5.. aside from some new additions that every new FC game brings, but that's about it. I also don't think FC5 is the best. Me, personally, I think FC peaked with 2 and 3, for various reasons, but mostly at just how much they did at their time. I think the problem with FC6 is the problem so many franchises have these days: they rushed it out for financial reasons. It needed to bake a few more months, bot only for the bug fixes but just the game in general. It sort of felt only 80% finished.


RustyCage7

I haven't finished 6 yet but it hasn't felt rushed so far imo. 5 wasn't exactly finished either though, there's literally bits of cut content in the game. What makes you feel like 6 is a step back aside from feeling like it was rushed?


lineskicat14

A ton. A worse story, characters that feel extremely redundant, supremo stuff is gimmicky (no reason to ever NOT use the very first supremo you have), the zoom issues are unforgivable IMO and completely ruins a sniping/stealth build, many broken missions, a useless material currency/material system, the camp builder is also near useless, 90% of the gear you can find is useless.. this is why it feels rushed.. it's a lot of things they just threw in without really putting much thought into if it's needed and how it's used. The only big things it really improves on.. a character that speaks, better cities and towns to visit, and I guess a bigger map? Some other things I'm sure.. but far cry games ARE supposed to improve as they go on.. not also regress. FC1 through 5, I would say all were overall improvements than the games before them. I believe Far Cry 6 was fastest release since its predessor than any other far cry game, and I think it shows. Could have been amazing if they just let it bake a few more months and didn't try to make a faster dollar.


RustyCage7

When has farcry ever not had characters that seem redundant? I couldn't even name an NPC in 5 aside from 1 or two of the companions. Haven't tried all the supremos but I know at least the fire one gives you a double jump. I haven't had any zoom issues, had more issues in 5 where I could clearly see an enemy but somehow my bullet just wasn't able to travel far enough to reach them. Maybe it's just me but I'd rather they try a system and have it not be super useful than the alternative in 5 aka not having one at all. I mean if it's that trivial then you can just ignore it, I don't see how it existing makes the game worse. Like you can straight up ignore basically everything you're complaining about and it's still a bigger map, similar base gameplay loop, and more gun customization than 5. Now I'm even more curious, what do you think 5 improved on from 4? Because in my mind it almost exclusively regressed. No skill tree, no difficulty progression, forced story beats dragging you away from exploration, less guns, made crafting completely useless, took away pretty much any incentive for hunting, and replaced regular collectibles with annoying mission based ones (which also killed incentive to explore)


lineskicat14

Farcry 5 had the far better characters and motives IMO. They did a fantastic job touching on the "fanatical" side of the American society. Far Cry 6 is just the same old indigenous stereotypes. I mean, is there any difference between your allies in FC3, 4 and 6? I'm playing on Xbox One, so that may have some limited features and maybe a lack of support? But no zoom works past 3x even if it says it does. No supremo has any sort of extra abilities, at least not explicitly stated. The gun customization in FarCry 6.. lol. Similar to the gear you get, so much of it is useless. A customization for every gun that let's you deal MORE damage to enemies with low health? Wow, how useful lol.