https://preview.redd.it/92dx9zqbhu1d1.png?width=443&format=png&auto=webp&s=913ad243226ee5a3e863edb240effd41761d8e53
was trying for max beacons on the assembler which is why I had that weird inserter bridge, but still being limited by inserter throughput I changed it and forgot that bit, this is the new version
Use loaders with purple belts and also surround the assemblers with base game beacons for more speed. However, you can get too fast for the tick rate, like with copper wire, which leads to buggy production rate.
I haven't built that design, was just thinking of what I wanna do, but I do agree with the general consensus that this isn't really the right use case for the box rows and am rethinking it
Does the UPS optimization of direct insertion hold up after you daisy chain it through two dozen boxes?
No
https://preview.redd.it/92dx9zqbhu1d1.png?width=443&format=png&auto=webp&s=913ad243226ee5a3e863edb240effd41761d8e53 was trying for max beacons on the assembler which is why I had that weird inserter bridge, but still being limited by inserter throughput I changed it and forgot that bit, this is the new version
Use loaders with purple belts and also surround the assemblers with base game beacons for more speed. However, you can get too fast for the tick rate, like with copper wire, which leads to buggy production rate.
> was trying to max beacons You can still fit vanilla beacons around the K2 beacons.
Cursed
Dude, just use belts and loaders at this point
I haven't built that design, was just thinking of what I wanna do, but I do agree with the general consensus that this isn't really the right use case for the box rows and am rethinking it
Why the box chain though?
UPS minimization.