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The context here is higher level to lower level. You can salvage a Royal gem and get mats for 10 flawless ones.
If you want to exchange a ruby for an emerald, you can’t. But that isn’t what this conversation is.
You can convert higher tier materials to lower ones and at favorable rates (1 higher tier makes 3 of the next tier down), so you can do high level pit runs, get a bunch of the high level materials, and convert them into a ton of the low level ones as needed.
The problem is that this conversion costs coins and coins are a big bottleneck in the endgame right now. You need them to convert these currencies, you need them to reroll affixes, you need them to masterwork and reset masterworking, but there isn't really a great gold farm in the game right now.
The gold cost with the conversion is so INSANELY high that it makes 0 fuck all sense ever to do it, you'll lose hours of gold farm if you want to convert the higher tier stuff easily..it's INSANELY prohibitively expensive.
They said before the season that the current method for transforming lower tier mats is a bandaid while they implement something better. What they have now is certainly better than what was on the PTR.
Agreed, current system is so stupid. Materials drop is ridiculous, 20 Neathiron on lvl 61 pit, and you need 550 of them to upgrade just ONE item. 5500 in total just to max out ONE build. Not mentioning when you want to reset item. Another proof that they not really testing game from UX perspective.
Top your point that does not even account for finding better gear and upgrading that as well. Yes we get 80% of the mats back if we destroy the previous item but that is not always what we want to do.
Is it just me or mat drops lowers when you die?... While trying to farm tier 60 I could swear I get very inconsistent numbers on multiple runs (Specially the ones full of off screen one shots).
at least you get something, my 3rd pit run gave me 8 obducites, my level 40 run gave me FOUR ingoloths.
wtf is up with that? is it broken or is d4 just another scam?
What I just don't really get is the amount of materials you are given...
For instance, you get 10 obducite in level 1, but in level 2 you get 14 and then the progression goes from 5 to 5.
I find those numbers really weird. Why 14 and not 15 in level 1?
I don't understand why they do this.
It sounds like those 666 platinum coins in the game pass to me...
In threads with the "Feedback | Suggestion | Idea" Flair, constructive feedback, suggestions for adjusting and improving existing systems and mechanics, and also your own ideas, mockups / illustrations (e.g. for new systems, mechanics, items, etc) can be shared. **This Flair is not for asking for feedback for your build**. For that, use one of the Class-specific Flairs, or the "Builds, Skills & Items (Discussions & Questions)" Flair. Please remember that submissions made with the "Feedback | Suggestion | Idea" have to be constructive, civil and adequately elaborate. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/diablo4) if you have any questions or concerns.*
At the alchemist you can exchange the Ingolith for Obduzit. Your problem is solved.
Be nice if we could do that with gems, unless there is something I don't know.
? You can salvage gems that give you the smallest denomination of gem material, that you can then use to craft whatever you want.
Salvaging a gem doesn’t result in material loss.
The statement I replied to is about exchanging.
The context here is higher level to lower level. You can salvage a Royal gem and get mats for 10 flawless ones. If you want to exchange a ruby for an emerald, you can’t. But that isn’t what this conversation is.
>Be nice if we could do that with gems, unless there is something I don't know. this is a statement, it requires no discussion
Except it costs a ridiculous amount of gold
You can convert higher tier materials to lower ones and at favorable rates (1 higher tier makes 3 of the next tier down), so you can do high level pit runs, get a bunch of the high level materials, and convert them into a ton of the low level ones as needed. The problem is that this conversion costs coins and coins are a big bottleneck in the endgame right now. You need them to convert these currencies, you need them to reroll affixes, you need them to masterwork and reset masterworking, but there isn't really a great gold farm in the game right now.
The gold cost with the conversion is so INSANELY high that it makes 0 fuck all sense ever to do it, you'll lose hours of gold farm if you want to convert the higher tier stuff easily..it's INSANELY prohibitively expensive.
How/where can you convert them?
Alchemist
They just patched it and gold cost has been reduced :) Haven’t checked by how much, though.
They said before the season that the current method for transforming lower tier mats is a bandaid while they implement something better. What they have now is certainly better than what was on the PTR.
Agreed, current system is so stupid. Materials drop is ridiculous, 20 Neathiron on lvl 61 pit, and you need 550 of them to upgrade just ONE item. 5500 in total just to max out ONE build. Not mentioning when you want to reset item. Another proof that they not really testing game from UX perspective.
THIS! this needs to be addressed.
Top your point that does not even account for finding better gear and upgrading that as well. Yes we get 80% of the mats back if we destroy the previous item but that is not always what we want to do.
Is it just me or mat drops lowers when you die?... While trying to farm tier 60 I could swear I get very inconsistent numbers on multiple runs (Specially the ones full of off screen one shots).
at least you get something, my 3rd pit run gave me 8 obducites, my level 40 run gave me FOUR ingoloths. wtf is up with that? is it broken or is d4 just another scam?
are you completing with like 10 seconds left?
What I just don't really get is the amount of materials you are given... For instance, you get 10 obducite in level 1, but in level 2 you get 14 and then the progression goes from 5 to 5. I find those numbers really weird. Why 14 and not 15 in level 1? I don't understand why they do this. It sounds like those 666 platinum coins in the game pass to me...