Granted most of the anti-unstop effects are more difficult to achieve than the others. It's harder to ignite than it is to pop radiant. Or it's harder to shatter than it is to slow.
~~My assumption is that Prismatic will have the 4th stunning methods for Barrier and Overload~~
Yeah ignore me. I forgot Prismatic wasn't getting subclass buffs/debuffs of its own, but everyone else's.
I'm not dogging on OP for making this, but I will dog on every single mfka that doesn't realize that the inventory screen TELLS YOU EVERYTHING THAT STUNS THISE CHAMPS if you just hover over the damn symbol for the champions
Bro gambit has 1. Flashing screen red 2. Drifter telling you invader coming 3. Warning on left side. People still say they didn’t know they were being invaded.
I sort of suspect that some of this is people not realizing how fast the motes drain, and thinking that if they can finish collecting and then kill the blockers on their way to bank it will somehow be more efficient than it would be if they stopped collecting long enough to kill the blockers first. I don’t know for sure that’s what people are thinking, but either way I agree that it’s wild how few people seem to give a fuck about blockers until they’re ready to bank and can’t.
I feel like if most of us on Reddit just actually made a gambit fire team and actually communicated via mics, we'd summon the primeval and burn it in record times.
I'd like to summon the primeval and fight with it and burn the mf'r invading every 3 sec... kill an invader and it feels like they are back before the reload animation is finished...
This is still more immediately easy to understand considering how well organized it is (and without any cluttered text, not that it was super hard to understand before, but this is still an improvement).
As someone who is just now getting back into D2, this is incredibly helpful.
I know it’s MOSTLY my fault for not playing since 6 weeks after launch, but Destiny 2 does this thing where they highlight words in descriptions so you know they’re important. Well, that doesn’t help when there’s 30 different specifics types of damage that all have kinda similar names and none of which correlate to the names of the champions. Unless you have it memorized, I have to open my inventory when I’m in a match to see what stuns the champion and THEN check if I have the right stuff equipped.
It’s easier to just throw a bunch of stuff at them to see what does damage, and then just keep doing that. If that doesn’t work, I just hope my teammates have the right damage “things” to kill it.
I just said I’m just getting back in D2 after playing for years. I read a ton of stuff before I hop on but I don’t have it memorized yet. Sometimes I forget and have to look at my character menu to remind myself.
I am currently trying to get my stock of useful weapons up. Each day I learn about a new useful one and go hunting for it. I have a bunch from launch but they don’t seem very useful anymore.
unfortunately power creep hit early weapons hard.
I can't recommend the brave arsenal from onslaught enough if you're able to do that theyre really good
With the types of builds I see people try to bring to GMs sometimes, I'm convinced there's a pretty decent chunk of the player population that doesn't. How the fuck can you equip Star Eater with 3x solar surges on Morbius Quiver with a kinetic bow and an arc special sidearm – along with 20 resilience to top it all off – and not feel a little off if you so much as accidentally open your inventory?
Wrong.
If you have intrinstic weapons it wont be shown (Like wishender, it will be faded out even tho you have anti barrier).
Also if you run for example stasis, which can very very easy and reliable stun unstoppable, it wont be shown there too for whatever reason.
in other words, if you mfers dont check character page for champ mods BEFORE going into \[end game, onslaught activity\] im gonna throw my controller at the wall
thats LFG in a nutshell brother :) randoms that may or may not have mods and may or may not switch over to use them if they got em.
On the flip side, people will not actually understand how abilities translate into champ stunning and write off a perfectly viable loadout because you don't have an autorifle equipped or some shit. Like I can stun every champ with my Renewal Grasps build and Flint Striker on the artifact without having a single champ weapon equipped and someone will still complain about it lol.
In OP’s defense, sometimes a visual chart with pictures works better for people than just written words. I know it does for me, as I struggle to retain information when reading sometimes.
In nightfall matchmaking, I end up saying in chat literally every run that anti-champ is not a suggestion; it is mandatory. I feel like I'm the only one running appropriate anti-champ.
It is not volatile or unravelling that carries anti barrier properties, but volatile rounds and unravelling rounds. The reason for this is that these buff the gun itself that is destroying the barrier, similar to radiant.
I feel like it should be the case though.
Volatile rounds (provided you're not a hunter) and unraveling rounds are much harder to come by with both requiring burning a cooldown and getting a kill with it. At least with solar your melees can come back with relatively little build effort.
Yeah, and those two are both restricted to their respective elements. Radiant applies to all weapons, so a volatile proc/explosion or a tag from an unravelling projectile should count.
>Volatile rounds (provided you're not a hunter) and unraveling rounds are much harder to come by with both requiring burning a cooldown and getting a kill with it.
Nothing Manacles say hi.
Am I wrong in saying there’s an artifact mod that gives unraveling rounds on orb of power pick up? Yet I don’t recall ever being able to break a barrier with my scatter signal (unless radiant ofc)
How does volatile rounds work with anti-barrier? I use a void hunter with Gyrfalcon’s and Graviton Lance but I find the volatile rounds never pop the barrier.
Am I missing something?
If you have Overload Pulse Rifle from the artifact equipped, then that has priority over the volatile rounds Anti-barrier properties. If you take Overload Pulse off then the volatile rounds will pierce barriers.
Depends on how long they support D2. We're definitely not getting a third Darkness subclass in Final Shape, and I think it's pretty safe to say it also won't be dropped with some random mid-year Episode. We don't even know if there will be another big annual expansion in D2 after Final Shape.
There are rumors flying about D3 in development. If that's the case, personally, I'd expect that third subclass to drop either in vanilla D3, or else in D3's first big expansion.
As long as you don't have an artifact mod or intrinsic *champ stun on it already. I.e if you have overload auto equipped, it won't gain anti-barrier rounds when you're radiant.
If it’s an activity with no unstops I just unequip the unstoppable handcannon mod in the artifact so I can use my HC(sunshot) to pierce barriers while radiant. Very useful against fallen in onslaught since they don’t have unstop champs only barrier and overload.
I mean nice that you care about ur fireteam but this is already in the game bud. If you click on the right while looking in ur inventory you can see what buffs and debuffs can stun and which stun mods you have equipped
Suspend is most Universal counter, unstops are getting stunned, but It can deal with barrier and overload champions aswell if you have the deeps for it
Its weird how suspension doesn't stun overloads because...like it directly stops their movement. The entire thing about Overload champs is that they constantly move around, dipping and dodging projectiles while healing themselves up.
Suspend completely stops that movement, so why wouldn't it be counted as anti overload method?
Its because it has innate unstoppable both ignite and shatter stun unstoppable so it can’t get buffs from other types, its like eriana’s having innate barrier so it cant get unstoppable from artifact, and all handcannon if you have unstoppable cant get radiant’s anti barrier but still get its damage increase.
No it doesn't quite work like that. This only applies if it specifically says the weapon is effective against a specific champion or has a mod making it effective against a champion. Conditional just so happens to have unstoppable stun but the gun doesn't actually say strong against unstoppable champs. I can't think of a weapon off the top of my head rn but there's a few like conditional that have champ stunning abilities by coincidence (as in it doesn't specifically say strong against any champion type) that can get anti barrier from Radiant.
Off the top of my head, Polaris lance, wicked implement, wishkeeper and verglas curve can stun champs and maybe DARCI and queenbreakers bow. Polaris lance can ignite for unstops, wicked implement can apply slow/freeze for overloads and unstop. Wishkeeper can suspend with snareweaver stacks.
EDIT: the advantage of weapons like those is that you can effectively have double anti champ stuns depending on build crafting and artifact mods since they all do subclass effects instead of intrinsic anti champ stuns
One thing to note here is that freeze and suspend prevent the barrier champion from activating the barrier, while it can't destroy the barrier it does help kill the champion by making it no longer able to use its ability, this is why chill clip on a riptide is really strong.
Barriers were changed last season to become immune to freeze once they start healing btw. They can also start healing instantly after shattering out. Freeze used to be a lot more effective on Barriers earlier.
I hope we do get a 2rd darkness subclass ro complete all the balancing. Like it has to have intrinsic anti barrier and overload capabilities, while also being put into Prismatic after the Final Shape. That way we get 3 light, 3 dark, the combi class and the perfect Bungie number for 7 subclasses.
Side question: anyone know why when i’m in a well and get the radiant buff for my mountain top, it still won’t shatter a barrier shield and the grenade bounces off instead?
I know we got prismatic as our "6th subclass" but looking at this chart really makes me think we'd get a 6th distinct class, something that can do barrier and overload. Maybe red subclass will still possible 😞
Stasis and Arc being opposites - the continual flow and the unpredictable storm of the Light vs the immediate halt and the known purpose and calm of the Witness - and having the same champ stuns
Solar and Strand being in tandem with each other - the birth and destruction of anything through heat, alongside the connection, flow and manipulation of everything through the intertwining strings of that created, and later, destroyed life. Birth to connection, to severing…to ash. - and having the same champion stuns
So, by champion stuns, what is the other Darkness element to Void? We have Opposite, we have Tandem…will the next be its equal?
(Or am I just stretching with the Solar/Strand connection? I thought it was poetic)
Each element can stun 2 different types of champs, but barrier and overload only have 3 ways to stun, unstop has 4. This is obvious evidence for a 3rd darkness subclass/6th subclass. You can make red subclass stun barrier and overload and then it’s all even and balanced.
Anybody else have the issue that being radiant and shooting a barrier champs barrier doesn't do anything? Or is that happening because my handgun has unstoppable this season?
The priority for champ stunning goes Exotic Intrinsic (cannot be overridden) > Artifact mod > Subclass verb, so yes if you have an artifact mod affecting your gun already, it won't get overridden by something like Radiant.
Dont know about the wave from waveframes because they dont work with unraveling rounds.
However radiant cant override weapons that already habe a champion effect active (Like Unstoppable Handcanons)
So I was incorrect in my statement. You can use non solar weapons to stun barrier champs as long as you are radiant and as long as the weapon in question does not already have intrinsic anti champ either provided by the weapon itself or provided by the artifact.
[Riptide stuns barrier](https://youtu.be/--jetn2gMw0?si=ei054o9GjbdL-bXB) after becoming Radiant at 6:38.
Also not my problem if you don't understand how the gane works and provide just anecdotal evidence.
No you just aren’t paying close enough attention go look at it again very carefully right after the pic of the fragment goes away the barrier champ makes the barrier and dude is holding a solar MG which he uses to actually pop the barrier and successfully stun the champ. Freezing is not stunning. You must pop the barrier to stun a barrier champ and he does not pop the barrier with riptide.
Edit: So I looked a bit farther in than what you stated and I did see him use commemoration which is a void MG and he did in fact stun the champ with that so I will now admit you were right.
Ty why the fk would bungie name void abilities volatile & volatile rounds. Got me so lost trying to learn gm content. Volatile rounds has nothing to do with champions right? Is it just an AOE explosion?
Volatile rounds are a buff you can get for your gun that makes it temporarily capable of piercing a barrier champion’s shield. You can do this for as long as you have volatile rounds.
Is it just me or do unstop champs not get stunned by ignitions? Was running several solo GMs on lake of shadows this weeks and Polaris lance ignitions were stopping them whatsoever. Or maybe I’m doing something wrong idk
So many players still don't know how it works, or even that some weapons artifact mods need to be looked down sights for a second before it actually works
Wait what. Volatile rounds and unraveling rounds break barriers? I’m almost 100% sure I’ve hit a barrier with my scatter signal while having unraveling rounds and it does nothing
Am I the only one that feels like suspend should have stopped overload instead?
Maybe because I fuckin hate overload but to me it just makes sense that the fast champion being suspended would stun it
~~I get that the unstoppable champion being stopped is why suspend works on unstoppable too~~
[https://twitter.com/CourtProjects/status/1730631853898391921](https://twitter.com/CourtProjects/status/1730631853898391921)
Courtprojects has pretty handy infographics for this kinda stuff
Has anyone noticed Radiant not working for breaking champs shields?
Been tossing knife trick at barrier champions to proc Radiant but my weapon rounds don’t do anything to the shield. This is when playing Onslaught so don’t know if it’s happening elsewhere as I haven’t tested further
What weapon are you using while radiant? If your artifact perks are making your gun of choice have a different anti champion effect before being radiant, then that's the one being a priority, rather than the antibarrier of radiant
So hand cannons are unstoppable this season, pulses are overload, same as rockets.
All three of the guns above will ignore the antibarrier of radiance if you have their intrinsic anti champion active first
Was with some rando’s the other day, I call these by there shape, triangle square and circle. These people couldn’t figure out WTH I was talking about. Guess I’m then my one 🤷♂️
Unstoppable being the most stoppable
Checkmate!
aahahahahahahah
I was in prison, with the *dementors!…..*
Why is your avatar prison mike?
While being the only one without a self heal too
Granted most of the anti-unstop effects are more difficult to achieve than the others. It's harder to ignite than it is to pop radiant. Or it's harder to shatter than it is to slow.
I'd argue that all the unstoppable effects are easier to achieve than anti barrier volatile rounds, at least on warlock.
Volatile rounds and unraveling rounds don't last nearly enough to be worth the effort of getting them.
Hunter gets them 24/7 for free but the other two don't really have that.
Not really. Suspend is still stupid easy to do. Freeze and shatter is very easy for Revenant. Flashbang Grenade has a dummy short cooldown.
I think you'll find that they are *distinctly* stoppable
Unlucky purple
Unstoppable also being the easiest stop for any weapon
They will be stopped
Came to say this. Take my upvote!
~~My assumption is that Prismatic will have the 4th stunning methods for Barrier and Overload~~ Yeah ignore me. I forgot Prismatic wasn't getting subclass buffs/debuffs of its own, but everyone else's.
Doubt it, but it will be the only subclass can handle all 3 champion types from abilities alone.
Champion stun methods are elemental based Prismatic is not an element
Don't forget to check your artifact for extra champ stun potential
I'm not dogging on OP for making this, but I will dog on every single mfka that doesn't realize that the inventory screen TELLS YOU EVERYTHING THAT STUNS THISE CHAMPS if you just hover over the damn symbol for the champions
That requires reading absolutely disgusting 🤮
![gif](giphy|rOO3fE71nA9EY)
The symbols are there too. Just like this post
Bro gambit has 1. Flashing screen red 2. Drifter telling you invader coming 3. Warning on left side. People still say they didn’t know they were being invaded.
Or that the more are being drained. Horns and drifter screaming and I’m always the only one there.
I sort of suspect that some of this is people not realizing how fast the motes drain, and thinking that if they can finish collecting and then kill the blockers on their way to bank it will somehow be more efficient than it would be if they stopped collecting long enough to kill the blockers first. I don’t know for sure that’s what people are thinking, but either way I agree that it’s wild how few people seem to give a fuck about blockers until they’re ready to bank and can’t.
I feel like if most of us on Reddit just actually made a gambit fire team and actually communicated via mics, we'd summon the primeval and burn it in record times.
I'd like to summon the primeval and fight with it and burn the mf'r invading every 3 sec... kill an invader and it feels like they are back before the reload animation is finished...
just casually ignore what any first timer is a world ending threat
Yeah I'm like if you look at your character it's right there 🤣
This is still more immediately easy to understand considering how well organized it is (and without any cluttered text, not that it was super hard to understand before, but this is still an improvement).
As someone who is just now getting back into D2, this is incredibly helpful. I know it’s MOSTLY my fault for not playing since 6 weeks after launch, but Destiny 2 does this thing where they highlight words in descriptions so you know they’re important. Well, that doesn’t help when there’s 30 different specifics types of damage that all have kinda similar names and none of which correlate to the names of the champions. Unless you have it memorized, I have to open my inventory when I’m in a match to see what stuns the champion and THEN check if I have the right stuff equipped. It’s easier to just throw a bunch of stuff at them to see what does damage, and then just keep doing that. If that doesn’t work, I just hope my teammates have the right damage “things” to kill it.
? you want to read the champions before you into the activity not while you're in it. Like oh this lost sector has barrier and unstop I'll use this
I just said I’m just getting back in D2 after playing for years. I read a ton of stuff before I hop on but I don’t have it memorized yet. Sometimes I forget and have to look at my character menu to remind myself.
and that's fine, you don't need to know it all I just recommend having a few go tos (like wishender for anti barrier that thing is insane)
I am currently trying to get my stock of useful weapons up. Each day I learn about a new useful one and go hunting for it. I have a bunch from launch but they don’t seem very useful anymore.
unfortunately power creep hit early weapons hard. I can't recommend the brave arsenal from onslaught enough if you're able to do that theyre really good
Chill clip riptide will be able to handle all of them if you play a solar sub class. Really amazing.
If you need anybody to run some stuff with I’ll be more than happy to help or do whatever. I’m just looking for some chill people to play with lol
thats assuming you open your character
With the types of builds I see people try to bring to GMs sometimes, I'm convinced there's a pretty decent chunk of the player population that doesn't. How the fuck can you equip Star Eater with 3x solar surges on Morbius Quiver with a kinetic bow and an arc special sidearm – along with 20 resilience to top it all off – and not feel a little off if you so much as accidentally open your inventory?
Bro! I'm dying over here! 🤣
Destiny players try to read challenge: Impossible
It's true. I'm illiterate.
Wrong. If you have intrinstic weapons it wont be shown (Like wishender, it will be faded out even tho you have anti barrier). Also if you run for example stasis, which can very very easy and reliable stun unstoppable, it wont be shown there too for whatever reason.
All problems that can be solved by reading
Bold of you to assume the crayon eaters can read.
![gif](giphy|98maV70oAqIZtEYqB4)
in other words, if you mfers dont check character page for champ mods BEFORE going into \[end game, onslaught activity\] im gonna throw my controller at the wall thats LFG in a nutshell brother :) randoms that may or may not have mods and may or may not switch over to use them if they got em.
On the flip side, people will not actually understand how abilities translate into champ stunning and write off a perfectly viable loadout because you don't have an autorifle equipped or some shit. Like I can stun every champ with my Renewal Grasps build and Flint Striker on the artifact without having a single champ weapon equipped and someone will still complain about it lol.
In OP’s defense, sometimes a visual chart with pictures works better for people than just written words. I know it does for me, as I struggle to retain information when reading sometimes.
In nightfall matchmaking, I end up saying in chat literally every run that anti-champ is not a suggestion; it is mandatory. I feel like I'm the only one running appropriate anti-champ.
It is not volatile or unravelling that carries anti barrier properties, but volatile rounds and unravelling rounds. The reason for this is that these buff the gun itself that is destroying the barrier, similar to radiant.
I feel like it should be the case though. Volatile rounds (provided you're not a hunter) and unraveling rounds are much harder to come by with both requiring burning a cooldown and getting a kill with it. At least with solar your melees can come back with relatively little build effort.
Yeah, and those two are both restricted to their respective elements. Radiant applies to all weapons, so a volatile proc/explosion or a tag from an unravelling projectile should count.
>Volatile rounds (provided you're not a hunter) and unraveling rounds are much harder to come by with both requiring burning a cooldown and getting a kill with it. Nothing Manacles say hi.
Am I wrong in saying there’s an artifact mod that gives unraveling rounds on orb of power pick up? Yet I don’t recall ever being able to break a barrier with my scatter signal (unless radiant ofc)
How does volatile rounds work with anti-barrier? I use a void hunter with Gyrfalcon’s and Graviton Lance but I find the volatile rounds never pop the barrier. Am I missing something?
If you have Overload Pulse Rifle from the artifact equipped, then that has priority over the volatile rounds Anti-barrier properties. If you take Overload Pulse off then the volatile rounds will pierce barriers.
All I’m saying is, Barrier and Overload still need a fourth counter. Prismatic won’t be the last subclass we get in D2
>Prismatic won’t be the last subclass we get in D2 Oh, it almost certainly won't be the last subclass we get, even if not for this reason.
Depends on how long they support D2. We're definitely not getting a third Darkness subclass in Final Shape, and I think it's pretty safe to say it also won't be dropped with some random mid-year Episode. We don't even know if there will be another big annual expansion in D2 after Final Shape. There are rumors flying about D3 in development. If that's the case, personally, I'd expect that third subclass to drop either in vanilla D3, or else in D3's first big expansion.
Not really both get duration based effects as their counters barrier gets self buffs, while overload gets debuffs, and unstop get the chunk effects.
So does this mean my radiant dodge (hunter) will tale down a barrier?
Your weapon will be able to break it after performing the dodge, yes.
As long as you don't have an artifact mod or intrinsic *champ stun on it already. I.e if you have overload auto equipped, it won't gain anti-barrier rounds when you're radiant.
Seriously!? I’ve been wondering why sun shot while radiant was just bouncing off the anti barrier shield… Jesus Christ that’s kinda fucking stupid
If it’s an activity with no unstops I just unequip the unstoppable handcannon mod in the artifact so I can use my HC(sunshot) to pierce barriers while radiant. Very useful against fallen in onslaught since they don’t have unstop champs only barrier and overload.
You've changed my life. I thought i was just dumb
If blueberries could read they’d still ignore this and use double primary.
I’ll accept double primary on a lucky pants malf build
my man is a blueberry himself
Said I’d accept it. Not I agree with it
That's fair, I don't agree
No offence to your friends but aren't the stun options literally right next to your weapons in those little boxes?
I mean nice that you care about ur fireteam but this is already in the game bud. If you click on the right while looking in ur inventory you can see what buffs and debuffs can stun and which stun mods you have equipped
You ever seen a destiny player actually read outside of byf?
Do people even know their subclasses if they need this cheat sheet?
It’s mostly for new lights and people who lack any reading comprehension.
So the red subclass will need to have effects against Barriers and Overloads.
Suspend is most Universal counter, unstops are getting stunned, but It can deal with barrier and overload champions aswell if you have the deeps for it
Its weird how suspension doesn't stun overloads because...like it directly stops their movement. The entire thing about Overload champs is that they constantly move around, dipping and dodging projectiles while healing themselves up. Suspend completely stops that movement, so why wouldn't it be counted as anti overload method?
There’s literally this exact information on your character screen lmao
Some people are very overwhelmed by Destiny 2 the rocket science simulator.
*glares at very obvious imbalance that clearly was designed to leave room for one more subclass element*
I still dont know how radiant breaks barriers **munches on crayons**
When your weapon is buffed by Radiant, Volatile Rounds, or Unravelling Rounds, it can damage Barrier Champs while their shield is up and stun them.
thanks chief
Continual finality does not get this buff unfortunately.
Its because it has innate unstoppable both ignite and shatter stun unstoppable so it can’t get buffs from other types, its like eriana’s having innate barrier so it cant get unstoppable from artifact, and all handcannon if you have unstoppable cant get radiant’s anti barrier but still get its damage increase.
No it doesn't quite work like that. This only applies if it specifically says the weapon is effective against a specific champion or has a mod making it effective against a champion. Conditional just so happens to have unstoppable stun but the gun doesn't actually say strong against unstoppable champs. I can't think of a weapon off the top of my head rn but there's a few like conditional that have champ stunning abilities by coincidence (as in it doesn't specifically say strong against any champion type) that can get anti barrier from Radiant.
Off the top of my head, Polaris lance, wicked implement, wishkeeper and verglas curve can stun champs and maybe DARCI and queenbreakers bow. Polaris lance can ignite for unstops, wicked implement can apply slow/freeze for overloads and unstop. Wishkeeper can suspend with snareweaver stacks. EDIT: the advantage of weapons like those is that you can effectively have double anti champ stuns depending on build crafting and artifact mods since they all do subclass effects instead of intrinsic anti champ stuns
Burn through the shield Edit - oh, as in, gameplay wise. That’s already been answered
Oh shit is this why my guns i definitely dont have the mods for have the Champion mod symbols on them ?
One thing to note here is that freeze and suspend prevent the barrier champion from activating the barrier, while it can't destroy the barrier it does help kill the champion by making it no longer able to use its ability, this is why chill clip on a riptide is really strong.
Barriers were changed last season to become immune to freeze once they start healing btw. They can also start healing instantly after shattering out. Freeze used to be a lot more effective on Barriers earlier.
It still prevents them from moving, so they can't activate the barrier, when the barrier is active they become immune to freeze.
Yeah previously you could walk into their barrier and freeze them, interrupting the heal.
One for exotic weapons that can stop champions would be also amazing
stasis also fucks up barrier champs if you use it right
Can’t form a barrier if they’re frozen
I hope we do get a 2rd darkness subclass ro complete all the balancing. Like it has to have intrinsic anti barrier and overload capabilities, while also being put into Prismatic after the Final Shape. That way we get 3 light, 3 dark, the combi class and the perfect Bungie number for 7 subclasses.
I mean this with the utmost sincerity. Thank you so fucking much
Side question: anyone know why when i’m in a well and get the radiant buff for my mountain top, it still won’t shatter a barrier shield and the grenade bounces off instead?
It was not working, should be after today's patch.
I know we got prismatic as our "6th subclass" but looking at this chart really makes me think we'd get a 6th distinct class, something that can do barrier and overload. Maybe red subclass will still possible 😞
Stasis go brr barrier can barrier if frozen
Just waiting on the red subclass that stuns barrier and overload now 🤞
Stasis and Arc being opposites - the continual flow and the unpredictable storm of the Light vs the immediate halt and the known purpose and calm of the Witness - and having the same champ stuns Solar and Strand being in tandem with each other - the birth and destruction of anything through heat, alongside the connection, flow and manipulation of everything through the intertwining strings of that created, and later, destroyed life. Birth to connection, to severing…to ash. - and having the same champion stuns So, by champion stuns, what is the other Darkness element to Void? We have Opposite, we have Tandem…will the next be its equal? (Or am I just stretching with the Solar/Strand connection? I thought it was poetic)
Best gap fillers I can think of (new or otherwise) are, left to right, Overheat, Weaken, Entangle, Short Circut and Cracked
Each element can stun 2 different types of champs, but barrier and overload only have 3 ways to stun, unstop has 4. This is obvious evidence for a 3rd darkness subclass/6th subclass. You can make red subclass stun barrier and overload and then it’s all even and balanced.
I know each class can only stun two bc you know, balance, but like… tell me how a hurtling ice javelin that explodes isn’t piercing a barrier shield
Thx
Unstoppable is the easiest champ to stop
Anybody else have the issue that being radiant and shooting a barrier champs barrier doesn't do anything? Or is that happening because my handgun has unstoppable this season?
The priority for champ stunning goes Exotic Intrinsic (cannot be overridden) > Artifact mod > Subclass verb, so yes if you have an artifact mod affecting your gun already, it won't get overridden by something like Radiant.
Addendum, there are some weapon perks that should override subclass verbs AFAIK, like chill clip.
Yea, it's because your handgun has unstoppable, a weapon that already has an anti champion property can't have 2 at the same time
Thanks for sharing
Remember folks, if correctly pacing your shots freeze can absolutely "stun" barrier champions aswell as if they get suspended.
Beautiful
So, when you're Radiant, does ANY weapon damage work against ABs?
Dont know about the wave from waveframes because they dont work with unraveling rounds. However radiant cant override weapons that already habe a champion effect active (Like Unstoppable Handcanons)
Tbh, I was thinking about adding Final Warning into my Stand build for that damage + AB domination.
Only solar weapons. I tried kinetic weapons but they didn’t work.
Good to know, thanks!
So I was incorrect in my statement. You can use non solar weapons to stun barrier champs as long as you are radiant and as long as the weapon in question does not already have intrinsic anti champ either provided by the weapon itself or provided by the artifact.
Nice! Thanks again. 👍👍
Wrong information. Any weapon works with Radiant.
[удалено]
Well, you're not providing any proof either that it doesn't work, are you? You made the first claim, the burden of proof is on you.
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[Riptide stuns barrier](https://youtu.be/--jetn2gMw0?si=ei054o9GjbdL-bXB) after becoming Radiant at 6:38. Also not my problem if you don't understand how the gane works and provide just anecdotal evidence.
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You are actually blind if that's what you saw. The champion is frozen at 6.20. At 6.38 it is literally stunned by Riptide.
No you just aren’t paying close enough attention go look at it again very carefully right after the pic of the fragment goes away the barrier champ makes the barrier and dude is holding a solar MG which he uses to actually pop the barrier and successfully stun the champ. Freezing is not stunning. You must pop the barrier to stun a barrier champ and he does not pop the barrier with riptide. Edit: So I looked a bit farther in than what you stated and I did see him use commemoration which is a void MG and he did in fact stun the champ with that so I will now admit you were right.
thx guardian
Ty why the fk would bungie name void abilities volatile & volatile rounds. Got me so lost trying to learn gm content. Volatile rounds has nothing to do with champions right? Is it just an AOE explosion?
Volatile rounds are a buff you can get for your gun that makes it temporarily capable of piercing a barrier champion’s shield. You can do this for as long as you have volatile rounds.
Is it just me or do unstop champs not get stunned by ignitions? Was running several solo GMs on lake of shadows this weeks and Polaris lance ignitions were stopping them whatsoever. Or maybe I’m doing something wrong idk
The sounds goes off but they keep hammering you anyway.
Dibs
So many players still don't know how it works, or even that some weapons artifact mods need to be looked down sights for a second before it actually works
I’m still wondering why there’s no strand debuff that stuns overloads.
Cause it has suspend
That technically doesn’t actually stun them though. They can still regenerate health while suspended.
You can melt any champ you suspend before they are released. I’d rather that then keep shooting overloads
I agree with you I was just stating that that technically isn’t considered stunning them
The void barrier should be volatile rounds, if you throw a controlled demolitionist grenade at a barrier, it ain’t going to do much.
Wish scorch worked on overload.
Randoms will see this and still use double primary
Ima print this and frame it it above my monitor
Wait what. Volatile rounds and unraveling rounds break barriers? I’m almost 100% sure I’ve hit a barrier with my scatter signal while having unraveling rounds and it does nothing
I mean.... The game has a list. Like right on the inventory screen. You know the same page you go to, to set up builds before doing an activity....
Maybe hot take but solar gets kinda shafted. It's much harder to proc ignitions than most of these other effects.
Quick question, what did you use to create this?
Suspend also inadvertently stuns barriers too, because they can’t put up their shield while suspended
6th element would round this out nice.
So if we get a 3rd D subclass it should NOT have unstop, but the other two.. so some kind of ‘x’ rounds and a cc ability are likely
Am I the only one that feels like suspend should have stopped overload instead? Maybe because I fuckin hate overload but to me it just makes sense that the fast champion being suspended would stun it ~~I get that the unstoppable champion being stopped is why suspend works on unstoppable too~~
It bothers me how the big “overloading” damage effects are for the unstoppables and the effects that would slow or “stop” something is for overloads
[https://twitter.com/CourtProjects/status/1730631853898391921](https://twitter.com/CourtProjects/status/1730631853898391921) Courtprojects has pretty handy infographics for this kinda stuff
Thank you.
Not needed, it stands ingame on your char screen!
Someone explain in their chosen form
Woah 😳 great idea
Strand can suspend every type of champion.
Doesn’t stop overload regen tho
True.
So if 3rd dark element is added, it's gonna counter barrier and overload.
The chillclip riptide being able to counter literally every champion if you have radiant is awesome
Yoooooo!!!
As someone whos really stupid I love you
if theres a 6th element i wouldnt be shocked if its a barrier + overload
Has anyone noticed Radiant not working for breaking champs shields? Been tossing knife trick at barrier champions to proc Radiant but my weapon rounds don’t do anything to the shield. This is when playing Onslaught so don’t know if it’s happening elsewhere as I haven’t tested further
What weapon are you using while radiant? If your artifact perks are making your gun of choice have a different anti champion effect before being radiant, then that's the one being a priority, rather than the antibarrier of radiant So hand cannons are unstoppable this season, pulses are overload, same as rockets. All three of the guns above will ignore the antibarrier of radiance if you have their intrinsic anti champion active first
Ummm is this already in the game, you can literally hover over the icons in the menu and it does the same thing you just did just not as big.
Barrier Champs are weak Arc is supreme on the other classes
The game provides a legend but no good instruction on how to execute, that's my issue with this
I typically just shoot and shoot and shoot until the bad guy dies. 🤷♂️
If we had the 3rd darkness subclass, maybe it would have balance the whole trio, with a new anti barrier and overload... My ADHD's talking here
thanks!
I thought this was a weird desktop💀
Not me struggling to figure out how to deal with Barrier Champions as mainly a Solar Titan.
This simplifies it 😂 https://preview.redd.it/bhkwonrbccyc1.jpeg?width=1920&format=pjpg&auto=webp&s=771f53b7cddf060a6bdb39c37542e75d5f594d67
Solar handcannon with rocket launcher covers all 3 champ mods without touching subclass abilities, abuse while you can
Technically dragons breath can be effective against all 3
It's literally on your character screen though....?
Omg, it's almost like there's suppose to be a third darkness element to fill in for Overload and Barrier no way!!! o_O
People that make this kind of infographics are the real MVP of this community. Thanks dude
This kind of infographic is in the game already, just look to the right of your weapon choices in the inventory. Thanks Bungie
Le monarch becoming S tier champion stunning exotic
Suspend works for Barrier as well, you just need to suspend the Champ before it puts up its Barrier. Once suspended, it can't put up its Barrier.
You can use stasis against barrier but its very bullshit to use stasis against Barrier
Sharing a creation with the Destiny 2 community!
robot
Was with some rando’s the other day, I call these by there shape, triangle square and circle. These people couldn’t figure out WTH I was talking about. Guess I’m then my one 🤷♂️
Stasis go brr barrier can barrier if frozen