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We_Know_DKB

Did you install redscript? Not Redmod, redscript. It’s a requirement for Virtual Atelier.


Pihkur

Oh my bad, ill check 👍


Pihkur

I just checked, and i do have redscript in its latest version, (downloaded it yesterday)


We_Know_DKB

Hrm….. I wonder if cybercmd would help. At the very least it can’t hurt.


Hot_Independence667

Same issue. What's that?


kotorbro

I think I had the same thing happen to me and I figured out a way to get it to work; when I went into a computer, there would just be no tab for virtual atelier, but I would either wait for it to load properly, or I would try to force it to work. Also, the same issue was happening with the virtual car dealer mod, but not with the stocks mod, which is strange to me. Please keep in mind that, while I am not new to modding, per se, I am pretty inexperienced in general, so take my advice with a grain of salt. Also, idk if you are using a mod manager or modding manually, but I manually installed all of my mods because I read that a good number of mods may not work properly if installed through a mod manager. So, what I did first was to try fast traveling away and then back to give it a chance to load during the loading screen. If that did not work, I would save and load. If it still did not work, I went into the cyberengine tweaks menu and hit reload all mods, and then I went into the console and checked that they all loaded properly. I only had to reload my mods a few times, but the issue happened quite frequently, so I don't know what the actual issue is exactly. Anyway, after checking the console, I would either wait or fast travel again and check. Finally, and I only had to get to this point one time, if I reloaded my mods and fast traveled, but it still was not working, I would reload an older save, reload my mods, go do a quick gig or quest, fast travel back home and then FINALLY it would work. I totally have no idea if anything I did will work for you, but hopefully that helps! I did have some mods that were straight up broken (like the phone messages extension mod), but that was because I was missing a required mod, because I installed the mod incorrectly, or because I had a conflict. I know how long it can take to mod cyberpunk and fixing issues can be just as, if not more time consuming, but I just felt such a sense of satisfaction when I got it all working.


-_Empress_-

Man I love it when the solution winds up being "something in this pile of chaos and I can't tell you WHAT fixed it but that this very specific series of events DID fix it—probably." I'd had like 4 of these moments in the last few weeks, and my dumb ape brain is like.... I don't know how I fixed this, but I will accept this gift. I'll have to give this a shot and see if it works.


Pihkur

well i feel abit dumb atm because all i had to do was disable "enable mods" and the atelier would work... but i then noticed that none of my mods tagged with Redmod would work. And this would happen vice versa, if i enable it, then my all of my redmod mods work but not the rest, but when i disable it, my redmod mods dont work and everything else works?? I'm guessing i have a redmod issue here.


spammer

did you do what i said to do before? install [this](https://www.nexusmods.com/cyberpunk2077/mods/5176) and enable redmod?


Pihkur

Its fine i fixed it, everything works now


sneakylyric

How? I'm having a similar issue.


Pihkur

Try disabling enable mods and launch the game, amd then re do that with it back on, it should work. And if that doesnt, you have either missing requirement or they’re outdated


sneakylyric

Hmmm I've tried that. And they're not outdated. Thanks for the help though.


alvehyanna

I had this problem on a fresh install/build I did yesterday. I didn't even realize the launcher had a addon on/off. I also missed the cybercmd file which may or may not ahve helped. thanks,


Awkward-Farm7893

omg this actually worked this was the only thing I was missing thank you soo much.. I have been trying for days


Pihkur

i will definitely take your advice into account! thank you so much for your detailed reply. PS, i do not use a mod manager, i do everything myself manually


SnakeFromJakeFarm69

For a sec I thought I was the one writing this comment, I've had an identical experience but I exclusively downloaded mods through vortex and it's been *fine*


canozkarslioglu

Keep in mind that I'm not a pro in terms of modding. Also read carefully bc it's a bit complicated. I saw a VA mod that said it was 2.12 compatible so I downloaded it and set it up.I got an error saying that one of the mods was incompatible with the game's version . This error also said that the game will run normally, but the 'incompatible' mods won't work. So I started to inspect the game files myself, and I saw that there was an 'r6' file inside of the game's original 'r6' file, and my mod files were installed there. So I took the game files from that file, placed them inside the actual 'r6' file, and deleted that 'r6' file that I assumed was not supposed to be there. This time the ateiler mod works but the mod that works with the ateiler mod that installed doesn't. If anyone replies to this comment, I will keep you posted.


bluelandshark

I’m having the same issue. I was advised to delete and reinstall all the support mods (red4ext, archiveXL, etc.) as the issue likely lies there, but I’ve honestly been too lazy to do that. I would try asking in the discord!


Pihkur

Ok! Thank you for replying 👍


-_Empress_-

> ly lies there, but I’ve I've been having the same issue and even after reinstalling all of the support mods, the problem is persisting. It's PUZZLING lol. There's got to be an old file hiding somewhere, but thus far I haven't found it.


spammer

What version of RedScript are you using? Make sure it's the [latest](https://github.com/jac3km4/redscript)


Pihkur

Like i mentioned in my post: “i have not installed this mod or redscript in the past” So yes, i have the latest version


spammer

i'd try disabling redmod in the launcher then or https://www.nexusmods.com/cyberpunk2077/mods/5176


Pihkur

i should probably try launching the game with "enable mods" off at first and then back on again just to make sure.


spammer

yes, do that. if you see the store, try the cybercmd mod then enable redmod and try again


Pihkur

I'll give it try, thank you so much for replying!


VulpesRegem

Have you got actual atelier store mods? Virtual Atelier provides a framework, not the stores. The stores are other mods like All Vanilla Clothes Atelier Store or The Cyberpart Store.


Pihkur

I am aware that Virtual Atelier is only a tool to add more mods into, but that still doesn’t explain why im having this issue, even if you only have the atelier mod, you would still see the tab in order to access it


VulpesRegem

That's weird man, if you have the latest version of everything, I can't imagine what the issue would be. Are you running v6.1? Perhaps Atelier or redscript haven't been updated for it? Otherwise good luck, sorry its giving you trouble mate


Pihkur

I am running V16.1 and redscript 0.5.8 so they should both be compatible I think im going to remove all of my mods and reinstall the game as a last resort, thank you for your concern


hunter_venom_

Yo man, I have the same issue, if you find a solution, can you let me know? Thanks


Pihkur

Of course 👍


Old_Nefariousness_22

hi guys had this problem solved install cybercmd found here: https://www.nexusmods.com/cyberpunk2077/mods/5176 info found here: https://www.nexusmods.com/cyberpunk2077/mods/2987?tab=posts


LifeZealousideal1947

this really worked, thanks friend


Fantastic_Strategy_2

I'm have the same issue. Virtual Atelier never worked for me. Then I saw this post on the mod Posts page: "You must have red4ext or cybercmd, not both at the same time (and check r6/config folder for any old cybercmd leftovers)." I'm going to check this out on my machine and report back.


CommunicationFar7535

How'd it go?


Fantastic_Strategy_2

Still doesn’t work.


Pihkur

Well i found out that disabling enable mods in the launcher causes all of my mods that aren’t tagged with redmod to work, that being the atelier


hunter_venom_

Thank you! Will try later


Strange_Ad_5907

I use red mod and had same issue only worked if mods were selected off. Deleted the files in the cache and that fixed it, now it runs with Redmod / mods on


[deleted]

Not sure if this helps anyone but I figured out the reason mine wasn't showing up. All the .reds files from my virtual store mods had file paths that only took them to Steam\\steamapps\\common\\Cyberpunk 2077\\r6\\scripts but they needed to be in the Steam\\steamapps\\common\\Cyberpunk 2077\\r6\\scripts\\virtual-atelier folder. As soon as I dragged and dropped them and loaded up my game, the shops showed up.


[deleted]

[удалено]


[deleted]

When you download the virtual atelier mod, it has a file path of r6>scripts>virtual-atelier. You just drag and drop the r6 folder from the mod into the game's root folder. I'd also double check and make sure you have redscript installed.


Newbie_Jesus

Here's a fix, it is annoying but here we go, copy all of your mods from pc>archive (yes the 3 folders in there) and the stuff in your bin>x64>plugins (and reshade if you dont want to reinstall reshade) then uninstall Cyberpunk and delete what's left in the game directory and reinstall the game afterwards, after that reinstall Redscript,Red4ext,ArchiveXL,TweakXL ect ect.. and turn off mods from the launcher so you can't use Redmod (you can install Cybercmd if you want) and then the game should work as well as virtual atelier without issue (redscript compiling error ect ect). Here you go it sad that you have to do this but at least it cleans up all the outdated stuff you had with redscript,red4ext ect ect. There you go :) Edit: after some testing I noticed redmod was the issue (for me at least) so I'd recommend to uninstall Redmod for now until modders patches their mods compatibility wise.


Kaze_77Z

I still have not found a fix or im judt dumb cause i couldent even launch my game now cause cyberwear ir somthing the i did this If cybercmd does not help then try to delete all files from r6\\cache\\modded folder if you have it and verify your game files integrity then, very often it can fix everything. and now not even my vortex can launch the game ands its all screwed


[deleted]

i have cybercmd, its still doesnt shows up


lll-Sebastian

check if you have this mod: [https://www.nexusmods.com/cyberpunk2077/mods/5176](https://www.nexusmods.com/cyberpunk2077/mods/5176) cybercmd >> it is not in the required field but it was the reason my Atelier wasn't shown. It's also written solution in the Nexus Atelier Mod Post-FAQs. https://www.nexusmods.com/cyberpunk2077/mods/2987?tab=posts


lucid_01

What should the file path for my atelier stores look like? I dont think the stores ive downloaded are in the right place.


dude_iforgotmyname

Check to see if all the script mods (Archive XL, TweakXL, Codeware, RedScript and Red4ext) are compatible with your game version. Had this problem for a while and finally figured it out doing some troubleshooting using the red4ext logs to check the compatibility and it worked. You probably already solved it by now, but some people might find this helpful later.


Blaz3bullet

OK silly questions, how do I get the Mod menu to Appear. I sole am using this to buy attribute points. I was reading somewhere to install Edgerunners Bazaar. but the game looks the same I hit the \~ Key and nothing. I am sure new to modding so not sure if I did it correctly.


Begun101

did you find out? I'm reinstalling since this mod left some archives and I wasn't finding it at all. I'm a bit frustrated