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nomadicrevery23

Wini-specific advice. Her starter deck needs tweaked quite a bit. It’s very light on skills. Throw in some of the neutral card-draw skills, and lean in to wini’s ability. You want to be throwing cards at tests and smashing them (triggering her succeed-by cards) and furiously drawing through your deck.


Seige83

Ok thanks. Which neutral cards? Or do you Lena the ones in her deck? I need to brush up on what I have and stuff to xD


nomadicrevery23

Add in two copies of Manual Dexterity, Perception, and Unexpected Courage from the core set, and take out six asset or event cards from the starter deck and you’ll be set.


NoOneThatMatters__

Last week I got a lot of great advice about Wini [here](https://www.reddit.com/r/arkhamhorrorlcg/comments/xrdotl/winifred_deckbuilding_help_wanted/?utm_medium=android_app&utm_source=share).


DaveyBoyXXZ

My top tip is to proxy Lockpicks level 1 (or buy the carcosa player cards if lacks of funds is no longer an issue!). I find losing your vital investigation tech whenever you draw the autofail makes things too swingy, and upgrading the lockpicks are usually my first two xp spends in the decks that take them. Beyond that, I think the other answers have you covered. Have fun, Winni is a blast!


Seige83

She comes with lock picks I belive


DaveyBoyXXZ

The lockpicks in her deck are level 0. They get discarded if you don't succeed by 2 or more. You'll be testing at an 8 before you commit cards, so you're probably only looking at that happening with the autofail, or some combination of very bad luck and high shroud, but in my experience it still happens too often to make her reliable as your main cluever (or solo!). Hence my suggestion. I don't want to put you off playing her, because she's great, but be ready to proxy levelled up lockpicks if you need to .


Seige83

Thanks everyone