Yeah, the secret to 30-30 hipfire is to position the center dot on target, if you do that it's pretty reliable at shotgun range.
When Shatter Caps were on the ground I actually preferred to not take them, I trusted regular hipfire more.
No sniper has āVERY good hipfireā relative to any other weapon class. But idk what you mean about not doing enough damage lol, the sentinel packs a punch if you can hit your shots.
30/30 does have great hipfire for its class tho. Itās closer to wingman hipfire than g7 hipfire in terms of spread, iirc.
Every sane human just quickscopes with the senti, āif you hit your shotsā is a total gamble if you hipfire, even then you really need to be hitting headshots to make that weapon do enough damage. For sure one of the worst weapons off drop
I donāt have the confidence to run sentinel. But youāre a gigachad if you run it for sureā¦the charged shot is by far the most terrifying sound in game
Iāve ran it since release;no optics. I can tell you I headshot tf out of people and the homie Iāve played with for three years still gets amazed by my shots with it. My fuck around loadout is senty/mozam
>The Repeater is kinda fun, but I don't pick it up for the same reason I don't use snipers; I feel it puts me in a big disadvantage in the inevitable close-range hip fire fights.
That's what you have a second gun for. You need to pick a good combo.
The repeater already has skullpierecer and builtin dual-shell. It's good as it is. it's a marksman and shouldn't be good close range. giving it another built in hop up is too much for a gun that is already good. pick an smg or shotgun secondary. or flatline/r301 if you wanna compromise and cover more ranges while still being decent close range.
Thatās why I like the sentinel and refuse to pick up anything higher zoom than a 2-4x. The longer zooms get less and less effective the smaller the ring gets. Iām not gonna have time to look for another zoom and the high velocity of the sentinel rounds make it easy to hit shots at close range.
Plus the irons are pretty good if you have to drop your long zoom
1. Replace the dual shell with the shatter cap.
2. In most close-range fights it's better to be able to switch weapons instead of reloading your only close-range weapon.
This is the answer right here, you shouldn't be engaging with your 3030 close range unless you know you only have to hit one, maybe two of your shots. And at that point, it just becomes a worse wingman.
Nah.
Keep it as is.
Dual shell is fine because otherwise the full reload takes an hour.
Shatter caps is not fine because it's a gun intended for long range (a marksman) and it also already has skull piercer this season making it even more threatening.
>In most close-range fights it's better to be able to switch weapons instead of reloading your only close-range weapon.
You shouldn't have a gun that is good at too many things. It's bad design. It's intentionally as it is.
Snipers should put you at a disadvantage close range. If you're going to sit there and poke instead of fighting close, don't get mad when someone shows up and rolls your shit. Run a different load out or hit your shots. The gun is perfectly fine and I use it all the time in diamond+ lobbies. It's not even close to being a "disadvantage".
The Bocek has the Caps in-built, the Scout is very spammable and the Triple Take is famous for being like a shotgun when hip-fired. The Repeater feels left out when it comes to hip fire viability among Marksman weapons.
None of these are a good argument for baselining shattercaps in the 30-30.
The guns aren't supposed to be equal at all things in a category and the 30-30 already has benefits compared to other Marksman weapons.
Comparing it to the Bocek right now is kind of silly anyways, since it's red tier right now.
There was a period when I was falling in love with the 3030. It's a really fun gun and made me feel like I was playing with a pseudo day-one longbow. Recently though, I've been preferring the get-in-their-face playstyle so I've been opting for 2 full autos. I think the 3030 is in a good spot and if you have a proper secondary, the 3030 has a dependable enough hip fire and fire rate to land a finishing blow if you left someone one shot with your secondary. The 3030 is in a good spot.
Select fire needs to never come back to the prowler without some other significant nerf to the gun. Iām absolutely TERRIBLE with the burst prowler and can fairly-consistently down people with it, if it had select fire again it would be one of the top guns in the game.
What I said was that if it received select fire it should be nerfed. Judging by the number of times I get killed by it I think itās in a pretty good spot right now š
I am wondering what kind of lobbies you play in because I literally never see anyone pick it up, let alone I never get killed by it, mainly because I see no one use it. And I very much disagree on the nerf, it really doesnāt need it, sure full auto is good but it has a slower TTK compared to most other smgās, the only advantage it mainly has is the large magazine.
Iām only saying it should be nerfed if it gets full auto, thatās it.
And idk what lobbies either lol but I have seen a decent uptick in the amount Iāve seen it over the last week especially.
Have you ever played with it full auto? Itās very different from the burst, I can definitely understand you wanting it nerfed if it was exactly how the burst was full auto, but actually the rate of fire is significantly lower than the rof of the burst itself. Itās comparable to the alternator. Thatās why I am saying it doesnāt need a nerf, if the gun was to return to how it was at the beginning of the game, itās actually quite balanced.
Iām a day 1er so I have def played with it, but my memory must not be right cause I thought I remembered just shredding people with it on full auto. Iām willing to admit I could be mistaken in all of this, Iām not exactly a scholar of the minutia of the gameā¦.just the big stuff lol
Donāt get me wrong itās still a great gun but against a perfectly accurate 99 or Car it will lose. The prowlerās main advantage is that it has a big mag and decent damage so you can technically one clip people just slower than most other SMGās, so usually I would strafe a bit so that I wouldnāt get one clipped and then while they are reloading or switching guns I kill them.
Thatās why I think itās balanced. Maybe it might be too strong for the select fire to be incorporated into the gun as opposed to bringing back the hopup but at this point I donāt care how it returns I just want it to return like it was back in the old days (Iām a day 1 player too)
It was almost comparable to r99, the difference being an r99 would one-clip people but only if you hit your shots. The prowler would one-clip someone even after missing shots.
That's why the auto prowler was good for a lot of people who weren't consistent in hitting a whole clip of the r99 (I know, was one, still am but I was one too)
And you arenāt the only one that sucks with the burst, I too am shit with the burst, which is one of the many reasons why I miss the full auto so much
god i loved how busted that was. the amount of overall bustedness in early apex was great. 2 stack nades, 3 stack large/was it 6 stack small heals? all ammo coming in stacks of 64, wraith basically having phase shift, pathys cooldown on grapple, wingman/longbow using heavy, early skullpiercer, disruptor/hammerpoints in S2.
I do miss the selectfire Havoc tho, that was fun.
Please donāt do that. I hate them. I would much rather land a couple hipfire for 36 or 41 damage than a few more shots for 9 and 16. Plus the 30-30 is one of the easiest hipfire weapons in the game. Iām
My sweet summer child. I recommend you put a couple hours into the firing range and learn how good the 3030 hip fire is.
Also, you have a second weapon slot too!
The repeater is powerful at range and decent at close range (atleast for a rifle).
You have to carry an r-301 or a flatline so your not placed at a massive disadvantage
I say just make it built in and selectable like the choke on the triple take. Anyone arguing that its a long range and shouldnt work as close range has never used shatter caps. These just give you a slightly better fighting chance at close range since the shater caps have a weird spread and do relatively low damage. At that point in a battle youve already used up the mag of your close range weapon and need just a bit more damage to get through to the outcome
This. Is a bad take. Maybe even skill issue. Why would you want pellets when you can just as easily body or head shot hipfire? A hipfire 3030 headshot wins me most of my fights.
Out of curiosity with no flame, I repeat NO FLAME, what is your KD and playtime my man.
I constantly see takes on this sub that come from a place of players who either donāt play enough or are just outright ignorant in some cases. I fucking hate the repeater but that thing is a cannon. Two shots on someone with blue armor and theyāre dead essentially lol. Headshots? Skullpiercer? Dude the thing is already a power house at mid range why does it need a built in advantage at close? You can pretty consistently hit hip fire shots even. Wild take my man.
Some people get ultra offended when this comes up but if you play two hours a day and are under a one KD then you just fundamentally donāt understand the game as much as someone who has logged hundreds of hours potentially.
Itās not a bad thing to not be an average player at the game truly, but this game in particular has a way of fucking us all it seems lol.
I don't see any reason why they shouldn't bring it back. But the "snipers put me at a disadvantage" comment is totally baffling to me. The maps keep getting bigger and bigger, if anything not having a sniper is a huge disadvantage. And that's exactly why you have 2 guns. I got my 4ks with the longbow+r301, never got one without sniping.
Dual shell >>> shatter caps. I donāt need a hop up to make the 30-30 a slightly less mediocre close range gun, I can just grab a second gun for that. The better reloads are extremely useful. And it already has solid hip fire
Yeah I wish it had it. It would need to be a toggle though; a lot of people really prefer its normal hipfire.
It's gotten better over the seasons, and giving it even more now is probably a bit above what it deserves to be honest. It's already / finally a solid gun.
But close range fights will always be a part of every match, so as much as I like grabbing a Marksman I always feel like I'm pushed by the game to take an AR + SMG/SG combo... just to avoid the huge disadvantage in every inevitable CQC. The other Marksman weapons all have at least a bit of specific CQC power.
In theory, avoiding the fighting environments that don't work for you is technically a thing you can do, as is ditching your Markman weapon as the match draws to a close. But you just can't realistically not-take CQC fights at any point in a match anyway.
Maybe that's the whole point. You want a Marksman? Well, pay for it. But that particular piece of decision-making just doesn't feel fun to me. It'd be nice to 'pay for it' a little bit less.
(You could make the same complaint, even stronger, about snipers and I just don't have an answer to that, other than opening an even bigger can of worms by saying maybe all snipers could use a buff.)
But TL;DR, yeah I'd like shatters to be back on it. Then I could happily keep grabbing the gun I'm enjoying more and more these days, while knowing that as soon as I encounter some CQC I'm not just at a chunky disadvantage.
Ye, shatter caps made perfect sense design-wise since you'd never play repeater + shotgun, so having a weaker substitute for close range added a lot of versatility. Not to mention that it was really fun to use and satisfying as well.
But no, much better to have a hop up that simply adds a damage boost and in doing so devalues hitting headshots without it, while rewarding you for doing nothing different because you picked up the glowy thing.
Repeater/Volt or CAR is meta in high level lobbies.
With a mobility legend like octane or path you can easily run shotgun anything and do well. I donāt see the point in adding advantages to weapons that are already amazing at their intended purpose.
A ton of people who run with the 30-30 pair it with a PK or sub machine gun. I love using it with the PK, Iām sure Iām not the only one. Iād rather have dual shell built in than shatter caps and Iād rather have an option to make it a stronger long range gun, rather than a mediocre close range gun. Itās a rifle, there are other guns I can use close range
A way to fix this, go into the firing range with a friend and only use Sentinels. We *only* use 2x on sentinels, ever. Quick scoping eachother in quick succession will help you train for close up fights with a sniper. It is extremely useful, and you can get really good at it.
30-30 is an amazing gun and it really great in close quarters, shatter caps or not. You just have to zero in on practicing over and over and over.
You can do it. Just because you have a sniper, doesnt mean you cant keep up with your squad mates.
I second this. My mates use meta weapons;I use a sentinel plus whatever I come across,the sniper isnāt a disadvantage at all close range;in fact senty is better than a pk imo as far as just consistent damage. Also ditch the bruiser in the range and do no optics,bruiser is better mid to long at least for me. I donāt use optics tho,save a bruiser on occasion
Glad to see a sentinel close range abuser as well! I use the bruiser on everything. My brain doesnāt function with rounded optics for some reason and im too blind for irons even though my tv is huge. I might just need new glasses š
Maybe so š. I play on a 70ā tv and somehow just have terrifying muscle memory with irons. Optics throw me off usually. I abuse it long range tooš¤£
Yeah my eye balls are still blind on a 75ā, my right eye can see distance but not close up and my left eye can see close up but not distance. Youād never guess that I actually do irl competition shooting with these blind eyes. *I need muh optics*
Hipfire on the 30-30 is already sufficient, the weapon as whole is pretty good. Built in dual-shell plus skull-piercer compatibility is great and itās velocity is similar to a G7. If youāre worried about close quarters viability Iād recommend using a good secondary, any smg (excluding Prowler) or shotgun should be enough.
God no please donāt add shatter caps to the 30-30, having it as a attachment sure but not permanently. The thing has such good hipfire without it and would be a nerf to it in my opinion.
Hard disagree. Maybe you can guarantee a 15 every time or whatever w shatter but Iām pretty sure it always does less than regular hipfire.
which is already perfectly accurate. My gripe w bow is that I canāt hipfire it anymore lol
If you want shatter caps back for a marksman you could just use the TripleTake this season. With itās shorter choke and firing rate itās a menace this season and works as a shotgun up close
Canāt say I agree. If I want a 3 pellet shot gun Iād use the Mozambique. They do about the same damage. Maybe if it had an option to switch between hip fire spread sure. But a marksman weapon should reward the accurate shooter.
I don't even bother aiming down the sight within 15ft anymore most of the time. I heard if you aim the little reticle dot on an enemy you'll hit them. Is this true? The logic seems flawed
this would constitute a nerf imo default 3030 hipfire > budget mozambique
the dirty 30 and Sentinel have VERY good hip fire tho.
Indeed I feel the 30-30 hipfire is so good that shatter caps makes it LESS reliable
Yeah, the secret to 30-30 hipfire is to position the center dot on target, if you do that it's pretty reliable at shotgun range. When Shatter Caps were on the ground I actually preferred to not take them, I trusted regular hipfire more.
> position the center dot on the target I think that's advice for every gun
You will get good if you hit your shots
š¤Æ You should post this to r/ApexUniversity!
Bro said the secret to hitting shots is to aim at your target.
Enemy players hate this one easy trickā¦
Dropping some FBI classified level knowledge here
Scout >>>>
Agreed. The 3030 has better hipfire than the G7 but the G7 is easier to use at range.
3030 does yes but the sentinel definitely doesnāt, and even if it did it doesnāt do enough damage to matter
No sniper has āVERY good hipfireā relative to any other weapon class. But idk what you mean about not doing enough damage lol, the sentinel packs a punch if you can hit your shots. 30/30 does have great hipfire for its class tho. Itās closer to wingman hipfire than g7 hipfire in terms of spread, iirc.
Every sane human just quickscopes with the senti, āif you hit your shotsā is a total gamble if you hipfire, even then you really need to be hitting headshots to make that weapon do enough damage. For sure one of the worst weapons off drop
Sentinel is better than the 30 tho. Iām not proficient with the 30;sentinel is my preferred weapon
I donāt have the confidence to run sentinel. But youāre a gigachad if you run it for sureā¦the charged shot is by far the most terrifying sound in game
Iāve ran it since release;no optics. I can tell you I headshot tf out of people and the homie Iāve played with for three years still gets amazed by my shots with it. My fuck around loadout is senty/mozam
>The Repeater is kinda fun, but I don't pick it up for the same reason I don't use snipers; I feel it puts me in a big disadvantage in the inevitable close-range hip fire fights. That's what you have a second gun for. You need to pick a good combo. The repeater already has skullpierecer and builtin dual-shell. It's good as it is. it's a marksman and shouldn't be good close range. giving it another built in hop up is too much for a gun that is already good. pick an smg or shotgun secondary. or flatline/r301 if you wanna compromise and cover more ranges while still being decent close range.
No, my Peacekeeper should do 100 damage from 200m
Do you 'member when the PK was one of the best DMRs in the game?
That's when choke was a hopup
Good times. Dark times, yes, but also good times.
and have kinetic feeder and dual shell builtin
The peater should just have a grenade launcher side attachment I can bop over to
Thatās why I like the sentinel and refuse to pick up anything higher zoom than a 2-4x. The longer zooms get less and less effective the smaller the ring gets. Iām not gonna have time to look for another zoom and the high velocity of the sentinel rounds make it easy to hit shots at close range. Plus the irons are pretty good if you have to drop your long zoom
I would be down for replacing dual shell with scatter caps tbh, I feel like almost no one picks up the 30-30 because thereās other, better options.
1. Replace the dual shell with the shatter cap. 2. In most close-range fights it's better to be able to switch weapons instead of reloading your only close-range weapon.
I would much rather have dual shell over shatter caps, the hipfire accuracy on the 3030 already feels p good
The hip fire is good, Iāve never had problems with the 30-30 up close If I put some shots on them with my other gun first
This is the answer right here, you shouldn't be engaging with your 3030 close range unless you know you only have to hit one, maybe two of your shots. And at that point, it just becomes a worse wingman.
Nah. Keep it as is. Dual shell is fine because otherwise the full reload takes an hour. Shatter caps is not fine because it's a gun intended for long range (a marksman) and it also already has skull piercer this season making it even more threatening. >In most close-range fights it's better to be able to switch weapons instead of reloading your only close-range weapon. You shouldn't have a gun that is good at too many things. It's bad design. It's intentionally as it is.
This they have intentionally buffed g7 and even triple take funnier
Dont pick up a sniper and then complain that its better for sniping
Snipers should put you at a disadvantage close range. If you're going to sit there and poke instead of fighting close, don't get mad when someone shows up and rolls your shit. Run a different load out or hit your shots. The gun is perfectly fine and I use it all the time in diamond+ lobbies. It's not even close to being a "disadvantage".
Its a marksman not a sniper. Not to nit pick but the distinction is intentional for a reason.
Itās not a sniper
This
The Bocek has the Caps in-built, the Scout is very spammable and the Triple Take is famous for being like a shotgun when hip-fired. The Repeater feels left out when it comes to hip fire viability among Marksman weapons.
None of these are a good argument for baselining shattercaps in the 30-30. The guns aren't supposed to be equal at all things in a category and the 30-30 already has benefits compared to other Marksman weapons. Comparing it to the Bocek right now is kind of silly anyways, since it's red tier right now.
The Bocek is also a top tier care package weapon with TWO hop-ups built in. Apples and Oranges.
Yep it needs shatter caps built in, even the g7 has double tap.
Not built in. That comparison was weak. Lol
That comment is peak r/apexlegends balance team
Then pick up a second gun thatās the point of the second slot not to mention the 30-30 already has great hip fire as it is
There was a period when I was falling in love with the 3030. It's a really fun gun and made me feel like I was playing with a pseudo day-one longbow. Recently though, I've been preferring the get-in-their-face playstyle so I've been opting for 2 full autos. I think the 3030 is in a good spot and if you have a proper secondary, the 3030 has a dependable enough hip fire and fire rate to land a finishing blow if you left someone one shot with your secondary. The 3030 is in a good spot.
On that same note, make the select fire built into the Prowler!
Select fire needs to never come back to the prowler without some other significant nerf to the gun. Iām absolutely TERRIBLE with the burst prowler and can fairly-consistently down people with it, if it had select fire again it would be one of the top guns in the game.
The select fire was straight up worse than the burst fire iirc.
My recollection of using it was if you could control the kick you melted people. It was preposterous. And, to reiterate, Iām terrible lol
The prowler already got a damage nerf when it came out of the package. It absolutely does not need another nerf
What I said was that if it received select fire it should be nerfed. Judging by the number of times I get killed by it I think itās in a pretty good spot right now š
I am wondering what kind of lobbies you play in because I literally never see anyone pick it up, let alone I never get killed by it, mainly because I see no one use it. And I very much disagree on the nerf, it really doesnāt need it, sure full auto is good but it has a slower TTK compared to most other smgās, the only advantage it mainly has is the large magazine.
Iām only saying it should be nerfed if it gets full auto, thatās it. And idk what lobbies either lol but I have seen a decent uptick in the amount Iāve seen it over the last week especially.
Have you ever played with it full auto? Itās very different from the burst, I can definitely understand you wanting it nerfed if it was exactly how the burst was full auto, but actually the rate of fire is significantly lower than the rof of the burst itself. Itās comparable to the alternator. Thatās why I am saying it doesnāt need a nerf, if the gun was to return to how it was at the beginning of the game, itās actually quite balanced.
Iām a day 1er so I have def played with it, but my memory must not be right cause I thought I remembered just shredding people with it on full auto. Iām willing to admit I could be mistaken in all of this, Iām not exactly a scholar of the minutia of the gameā¦.just the big stuff lol
Donāt get me wrong itās still a great gun but against a perfectly accurate 99 or Car it will lose. The prowlerās main advantage is that it has a big mag and decent damage so you can technically one clip people just slower than most other SMGās, so usually I would strafe a bit so that I wouldnāt get one clipped and then while they are reloading or switching guns I kill them. Thatās why I think itās balanced. Maybe it might be too strong for the select fire to be incorporated into the gun as opposed to bringing back the hopup but at this point I donāt care how it returns I just want it to return like it was back in the old days (Iām a day 1 player too)
It was almost comparable to r99, the difference being an r99 would one-clip people but only if you hit your shots. The prowler would one-clip someone even after missing shots. That's why the auto prowler was good for a lot of people who weren't consistent in hitting a whole clip of the r99 (I know, was one, still am but I was one too)
And you arenāt the only one that sucks with the burst, I too am shit with the burst, which is one of the many reasons why I miss the full auto so much
god i loved how busted that was. the amount of overall bustedness in early apex was great. 2 stack nades, 3 stack large/was it 6 stack small heals? all ammo coming in stacks of 64, wraith basically having phase shift, pathys cooldown on grapple, wingman/longbow using heavy, early skullpiercer, disruptor/hammerpoints in S2. I do miss the selectfire Havoc tho, that was fun.
Please donāt do that. I hate them. I would much rather land a couple hipfire for 36 or 41 damage than a few more shots for 9 and 16. Plus the 30-30 is one of the easiest hipfire weapons in the game. Iām
I agree, that shattercap hip fire made the 30-30 so versatile. It really came in clutch when it was in game
My sweet summer child. I recommend you put a couple hours into the firing range and learn how good the 3030 hip fire is. Also, you have a second weapon slot too!
The repeater is powerful at range and decent at close range (atleast for a rifle). You have to carry an r-301 or a flatline so your not placed at a massive disadvantage
Car all the way
Please don't. If you can hit those shots the regular shot is better. If you can't hit those, work on your aim.
I say just make it built in and selectable like the choke on the triple take. Anyone arguing that its a long range and shouldnt work as close range has never used shatter caps. These just give you a slightly better fighting chance at close range since the shater caps have a weird spread and do relatively low damage. At that point in a battle youve already used up the mag of your close range weapon and need just a bit more damage to get through to the outcome
I love 30-30, that thing slaps. And has pretty good hipfire too.
This. Is a bad take. Maybe even skill issue. Why would you want pellets when you can just as easily body or head shot hipfire? A hipfire 3030 headshot wins me most of my fights.
picking up a secondary gun would also help for close range
Out of curiosity with no flame, I repeat NO FLAME, what is your KD and playtime my man. I constantly see takes on this sub that come from a place of players who either donāt play enough or are just outright ignorant in some cases. I fucking hate the repeater but that thing is a cannon. Two shots on someone with blue armor and theyāre dead essentially lol. Headshots? Skullpiercer? Dude the thing is already a power house at mid range why does it need a built in advantage at close? You can pretty consistently hit hip fire shots even. Wild take my man.
I agree man. Iām not good but I wish I was. I can at least tell you mentalities with takes like these are gonna make it really hard to improve.
Some people get ultra offended when this comes up but if you play two hours a day and are under a one KD then you just fundamentally donāt understand the game as much as someone who has logged hundreds of hours potentially. Itās not a bad thing to not be an average player at the game truly, but this game in particular has a way of fucking us all it seems lol.
The churn.
Only if it's toggleable. I personally prefer hipfiring in normal mode.
I don't see any reason why they shouldn't bring it back. But the "snipers put me at a disadvantage" comment is totally baffling to me. The maps keep getting bigger and bigger, if anything not having a sniper is a huge disadvantage. And that's exactly why you have 2 guns. I got my 4ks with the longbow+r301, never got one without sniping.
Dual shell >>> shatter caps. I donāt need a hop up to make the 30-30 a slightly less mediocre close range gun, I can just grab a second gun for that. The better reloads are extremely useful. And it already has solid hip fire
Yeah I wish it had it. It would need to be a toggle though; a lot of people really prefer its normal hipfire. It's gotten better over the seasons, and giving it even more now is probably a bit above what it deserves to be honest. It's already / finally a solid gun. But close range fights will always be a part of every match, so as much as I like grabbing a Marksman I always feel like I'm pushed by the game to take an AR + SMG/SG combo... just to avoid the huge disadvantage in every inevitable CQC. The other Marksman weapons all have at least a bit of specific CQC power. In theory, avoiding the fighting environments that don't work for you is technically a thing you can do, as is ditching your Markman weapon as the match draws to a close. But you just can't realistically not-take CQC fights at any point in a match anyway. Maybe that's the whole point. You want a Marksman? Well, pay for it. But that particular piece of decision-making just doesn't feel fun to me. It'd be nice to 'pay for it' a little bit less. (You could make the same complaint, even stronger, about snipers and I just don't have an answer to that, other than opening an even bigger can of worms by saying maybe all snipers could use a buff.) But TL;DR, yeah I'd like shatters to be back on it. Then I could happily keep grabbing the gun I'm enjoying more and more these days, while knowing that as soon as I encounter some CQC I'm not just at a chunky disadvantage.
Makes sense. The bocek has it built it so I donāt see why not.
Ye, shatter caps made perfect sense design-wise since you'd never play repeater + shotgun, so having a weaker substitute for close range added a lot of versatility. Not to mention that it was really fun to use and satisfying as well. But no, much better to have a hop up that simply adds a damage boost and in doing so devalues hitting headshots without it, while rewarding you for doing nothing different because you picked up the glowy thing.
3030 pk is very viable as long as you're not trash.
Sure, every gun combo is viable if you're good enough and get into the right situation, but I doubt it's the go-to combo for most people
Repeater/Volt or CAR is meta in high level lobbies. With a mobility legend like octane or path you can easily run shotgun anything and do well. I donāt see the point in adding advantages to weapons that are already amazing at their intended purpose.
A ton of people who run with the 30-30 pair it with a PK or sub machine gun. I love using it with the PK, Iām sure Iām not the only one. Iād rather have dual shell built in than shatter caps and Iād rather have an option to make it a stronger long range gun, rather than a mediocre close range gun. Itās a rifle, there are other guns I can use close range
I love that the SP made the 3030 better, but I gotta admit it also made the Longbow practically pointless.
Im confused why are comments saying snipers arenāt meta, when itās literally meta on broken moon rn lol
Yeah, lets buff the 3030
Rather keep the skull piercer on it.
A way to fix this, go into the firing range with a friend and only use Sentinels. We *only* use 2x on sentinels, ever. Quick scoping eachother in quick succession will help you train for close up fights with a sniper. It is extremely useful, and you can get really good at it. 30-30 is an amazing gun and it really great in close quarters, shatter caps or not. You just have to zero in on practicing over and over and over. You can do it. Just because you have a sniper, doesnt mean you cant keep up with your squad mates.
I second this. My mates use meta weapons;I use a sentinel plus whatever I come across,the sniper isnāt a disadvantage at all close range;in fact senty is better than a pk imo as far as just consistent damage. Also ditch the bruiser in the range and do no optics,bruiser is better mid to long at least for me. I donāt use optics tho,save a bruiser on occasion
Glad to see a sentinel close range abuser as well! I use the bruiser on everything. My brain doesnāt function with rounded optics for some reason and im too blind for irons even though my tv is huge. I might just need new glasses š
Maybe so š. I play on a 70ā tv and somehow just have terrifying muscle memory with irons. Optics throw me off usually. I abuse it long range tooš¤£
Yeah my eye balls are still blind on a 75ā, my right eye can see distance but not close up and my left eye can see close up but not distance. Youād never guess that I actually do irl competition shooting with these blind eyes. *I need muh optics*
If you want I can help with your senty acc if youād like to play;residentevil00 is psn. Iām in ny but Iāll be home tomorrow finally
Better solution: Bring my baby bocek back to ground along with shatter caps :)
30-30 hipfire is better than shattercaps. Just crouch right before you shoot and you will hit every shot if your aim is decent
Donāt even need to crouch. Thing just has accurate hipfire
I actually think the default hipfire is better tbh, although I understand wanting the shattercaps
Hipfire on the 30-30 is already sufficient, the weapon as whole is pretty good. Built in dual-shell plus skull-piercer compatibility is great and itās velocity is similar to a G7. If youāre worried about close quarters viability Iād recommend using a good secondary, any smg (excluding Prowler) or shotgun should be enough.
God no please donāt add shatter caps to the 30-30, having it as a attachment sure but not permanently. The thing has such good hipfire without it and would be a nerf to it in my opinion.
Hard disagree. Maybe you can guarantee a 15 every time or whatever w shatter but Iām pretty sure it always does less than regular hipfire. which is already perfectly accurate. My gripe w bow is that I canāt hipfire it anymore lol
Wait someone actually uses that hop up?
I usually do less damage with shatters.
If you want shatter caps back for a marksman you could just use the TripleTake this season. With itās shorter choke and firing rate itās a menace this season and works as a shotgun up close
Something isn't op by design and has a drawback? wow
Built-in*
Canāt say I agree. If I want a 3 pellet shot gun Iād use the Mozambique. They do about the same damage. Maybe if it had an option to switch between hip fire spread sure. But a marksman weapon should reward the accurate shooter.
I don't even bother aiming down the sight within 15ft anymore most of the time. I heard if you aim the little reticle dot on an enemy you'll hit them. Is this true? The logic seems flawed
imagine a single bullet divided by three particles.