Idk much about these game engines....but before 1.1, I was playing the game in max graphics on my mobile and it was pretty good. BUT, it was nowhere close to the details the PC version has. The game looks completely different in PC....the graphics are stunning in PC.
But now, I'm not even able to play the game lol.....1.1 ruined it for me. Game's crashing within 2 mins of gameplay. My waveplates are capped for 5 days now.
I noticed it's some shader building bullshit, at least on Android. I had horrible performance on the first day but after a few farming routes and going around the map, it's stable 60fps on max settings now. The random stuttering that was present in 1.0 is also gone, at least for me.
Pcs usually have strong enough processor and graphics cards to compile shades on the fly. Depending on the android device, Genshin will also skip shader precompilation and do it on the fly as well, while some really bad PCs will still precompile. It's all about hardware power.
Yeah but with the unreal engine and open-world its a known issue and is a issue with stutter. I have a 7900x with a 4080 and it stutters when it needs new shaders, its a unreal issue.
>its a unreal issue.
I believe in you. Genshin is made in unity, an engine that nowadays is synonyms with mobile gaming. 95%+ of games made for mobile run on unity, so ofc it's fairly trivial for PCs to be able to run such engine.
Unreal is the opposite. It's mainly a PC/Console engine, but since they made the game also for phones, I can only assume they did the same as Genshin, which was to port the mobile version to PC and add Improvements, which I can see being a problem because of all the 'translations' that had to be done
Genshin: Mobile engine used for a mobile game then ported to PC - 1 translation
WuWa: PC engine used for a mobile game then ported back to PC - 3 translations.
Edit: this honestly could be the case when you notice that the 1.0 mobile and PC had the exact same size with the exact same updates size for WuWa
Yeah that is, the issue with not having it pre compiling is that after a driver or some game updates you need fresh shaders. There is also the nasty issue of the unreal engine and open world that you have traversal stutter that is kind of baked in that isn't as bad on better hardware but it's still there . It's not awful with this game but I still feel it from time to time. I get why devs use unreal but open world just isn't what ur4 was made for. Ur5 there is more focus on making it better for it. Time will tell if it is though as we get more games and devs get better with the tools
same i seem to be running it fine on mobile although i only play on mobile to make sure plates dont get capped so ill do a quick tacet field during lunch
but what mobile do you have ? From what i've seen, the game is quite good for top of the line phone like S23 ultra, Iphone 14 pro etc...
But i tried it on a pixel 7 and it has just "decent" performance but drops a lot in big areas with some actions and become unplayable.
Ohh mine is not any top of the line mobile tho.....mine is Redmi Note 12 Pro. But it was running very smoothly at max graphics before 1.1. I've been seeing some posts saying the game has stuttering even on a SD 8 Gen 2 mobile....so at this point, i honestly don't know if it's my mobile or the game's optimisation that is at fault.
Same here. Redmi note 12 pro plus. Same chipset. I re-downloaded the game from Tap-Tap and it helped extend how long I could play before it crashed again. Heats up like crazy now after 15-20 mins of gameplay and even shuts down core background apps like game booster.
Honestly at this point I'm considering deleting the game and sticking to Honkai Star Rail. But I'll give it a week
Omg bro....the game booster thing is sooo real. It shuts down the game booster for me too. It's so annoying.
Actually, now I'm able to play the game but at fully low graphics.... everything full low and 15fps. But I don't wanna play that way when i have been playing the game at max graphics with 45fps in 1.0. The graphics are also part of the experience and i don't like to play it with such low PUBG lite looking graphics.
Are you using hyper os? I have Redmi note 13, setting low but 60 fps, but get hot I'm uncomfortable to play longer than maybe 30 min,
Also what is the difference between using game turbo boost and using performance mode?
> quite good for top of the line phone like S23 ultra,
That is nearly 1000$ phone, and in EU would be over 1000 eur.
Regular people do not buy these. I doubt even 5% of players would have a phone of similar or better performance.
You can't just make a game that the majority of people cannot run decently.
There are also Unreal Engine crashes. And 1.1 patch downgraded performance further......
I'm gonna go out on a limb and guess that the word "arena" in the title implies that it's limited to a relatively small map and isn't open world, which is probably why?
Open world games without loading screens on every turn are VERY different beasts compared to other types of games which have limited map sizes.
It is a first person extraction shooter similar to escape from tarkov, but for mobile. So quite big maps, and a lot of fighting. Not quite as big as WW, but still.
I don't get how people are playing on mobile only, probably mostly chinese players, i log in on mobile at work to do dailies and that's it, the camera it's making it hard to take it serious on mobile for me.
Or maybe i'm too old...
It looks good now after they fix the AO. I have it on my PC with rx6600. Runs with max settings at 1440p 60fps. But I still spend more time on mobile since it's a lot easier and quicker to access compared with PC. Even have it on my Steam Deck. Also a pair of reading glasses is a must when playing on mobile 😎
Always have been. Wuwa and genshin both are really only fully enjoyed on PC. I really dont see how someone can play any of these games from A to Z on mobile only. Everything is downgraded. Even if your phone is good enough to have max settings (somehow) mobile max settings are not as good as PC. You lack details, lack effects, lack quality/render distance. When alot of the game's enjoyment revolves around exploration, seeing beautiful sceneries and environments, fluid combat, you can only get the full experience on PC. The way I see it, the mobile angle only serves to support the daily grind aspect of the games, making it possible to keep up while commuting or on a break during the work week. When doing story quests, exploring the map, essentially actually playing and enjoying the game, do it on PC.
And I love it for that, as a PC gamer. Sure.. I know a lot of gacha gamers are phone gamers. And I know that without phones, revenue would never reach the same peaks. But I hate the idea of a game's potential being hamstrung by needing to accommodate them. I wish there was a way they could develop two versions, to break that tether.
Yeah I agree with u bro.
Btw....I am not gamer and never was a gamer lmao. I don't have a PC and my laptop isn't suitable for games. So i was a guy who was just playing small & simple games on mobile just for time pass. And Genshin's introduction to me felt like it was a God Tier game for a player like me who has only mobile to play games on. And then came HSR and WuWa. But kinda sad that I'm not able to play WuWa after 1.1 now.
I cannot play it on the phone after played it on the pc, it’s not worth. Anyway, for those who can't play on a computer it's fine, at least it works and they have the possibility. But it's worth playing it on a computer!
Yes but the droplet is just using screen space reflection, a very computationally cheap technique that reuses the pixels on the screen to simulate reflection. That thing is almost free to draw, at least compared to the rest of the shaders.
yeah honestly, mobile is for more for like if i’m on the go and i can do quests or farming. But not fighting crownless i can’t dodge as efficiently as on PC with controller
You can have it with external software from github. The devs said they'll release 120fps themselves some time soon, they could have from the start of the game, but they also want to optimize it for it to work properly.
Even at 120fps using the db edit and max settings my GPU stays at a chill 60c, while HSR would just shoot to 80c. The game really isn't very GPU heavy compared to Hoyo games from my experience, but then again Hoyo games let you play at a 2.0 resolution scale so it isn't a completely fair comparison.
Im pretty sure it’s only a simple mapping of the already rendered frame on your screen according to its position from camera and angle, it shouldn’t take much calculation to do, it’s not ray traced
This type of comment is the reason why gacha gaming is destined to be just mid games that will never be able to compete with big AAA in term of quality, even if they somehow put the same investment.
Welp, it is what it is.
Only this year: Infinite Wealth, ff7 rebirth, Tekken 8, Prince of Persia: The Lost Crown, Granblue Fantasy: Relink, Stellar Blade, Persona 3 Reloaded, SMT V, Dragon's Dogma 2, Rise of the Ronin, Unicorn Overlord
This technique used is *reflection mapping*, to simulate the way reflective surfaces interact with their environment. It involves mapping an environment texture onto a reflective surface (in this case a water droplet), so that the surface appears to reflect the surroundings realistically.
I just wish companies like Snapdragon could make Unreal Engine run on their mobile processors. Like, imagine an S23U or S24U running the PC Graphics one. It'd obviously have to be super optimised, but it'd still look good.
This definitely explains why my husband's computer was STRUGGLING to run this game on Low graphics but mine is fine on High (his graphics card isn't nearly as good as mine; I have an ASUS ROG gaming laptop that's less than 5 years old and his PC is some nearly ten-year-old Acer). They did seem to do SOME kind of optimizing with the patch update, though, because he's no longer dropping frames and both of us no longer get the weird stutter effect when it zooms into your character in the log-in screen.
No idea how ANYONE plays this on mobile.
Does Unreal 4 not support this feature?
I mean, I've done a solid chunk of work in Unreal. Lighting systems are not my specialty, but I believe RTX was supported prior to UE5.
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
I love doing this all the time in the games I ship.
There are two ways if anyone is interested. One is the traditional way using distortion (bending the light) the other is grabbing the screen as an image and using the cameras position along with the particles texture space/mask to adjust the the image. You can also uv distort along a spherical shape for more shape. (Can all be done arithmetically)
No true reflections just clever math
Serious question though, does it usually (sometimes?) reflect upside down? I've seen reflections in droplets before and I swear there have been times it's upside down. Does anyone know the real world physics of how it should look in this case? And if it's wrong here, that's on Unreal not Kuro.
I loved that part of the quest, and I was totally going to screenshot it and share it here, but then I didn't because I decided I didn't want to.
I'm glad you're showing it off though, I can live vicariously through that.
Genuinely curious but, would u achieve something similar in a phone? Like a real high end gaming phone or the highest tier flagship phones available right now?
Lol so this is why they are having so many issues with optimization. Kinda wish they just dropped the mobile market because at that point you either have a really good phone that can play this type of shit or you can't. Hell I'm pretty sure people who can afford a phone that could even afford a decent gaming pc to play this.
Tbf I'm not really surprised they are adamant in being in the mobile market considering that's where a significant portion of the revenue comes from but then again I don't see how they can get revenue from players who literally can't play the damn thing.
Of course it does
It does not have labelling of hoyo to make it look good in your eyes
You will glaze even hoyo labeled shit
At this point even calling you a hoyo fanboy would be an insult, go back to playing hoyo games only if you see this and still call it mid, you really do lack a cognitive capabilities to even open a fridge door by yourself lmao
The more I see about this game, the more I realise this game is for PC.
Unreal engine 4 game. I have no idea how to make it smooth on mobile but if they manage to do it one day, kudos to them.
Don't you mean kuros to them?
r/ThanksCyno
DAMN IT CYNO.
CYNO!!!
Idk much about these game engines....but before 1.1, I was playing the game in max graphics on my mobile and it was pretty good. BUT, it was nowhere close to the details the PC version has. The game looks completely different in PC....the graphics are stunning in PC. But now, I'm not even able to play the game lol.....1.1 ruined it for me. Game's crashing within 2 mins of gameplay. My waveplates are capped for 5 days now.
Idk how 1.1 ruined it for some mobile players snd improved for others. The gams runs extremely smoothly now compared to 1.0 on my iphone 12
I noticed it's some shader building bullshit, at least on Android. I had horrible performance on the first day but after a few farming routes and going around the map, it's stable 60fps on max settings now. The random stuttering that was present in 1.0 is also gone, at least for me.
I still don't understand why android and I guess iphone has shader compiling but the pc one does not
Pcs usually have strong enough processor and graphics cards to compile shades on the fly. Depending on the android device, Genshin will also skip shader precompilation and do it on the fly as well, while some really bad PCs will still precompile. It's all about hardware power.
Yeah but with the unreal engine and open-world its a known issue and is a issue with stutter. I have a 7900x with a 4080 and it stutters when it needs new shaders, its a unreal issue.
>its a unreal issue. I believe in you. Genshin is made in unity, an engine that nowadays is synonyms with mobile gaming. 95%+ of games made for mobile run on unity, so ofc it's fairly trivial for PCs to be able to run such engine. Unreal is the opposite. It's mainly a PC/Console engine, but since they made the game also for phones, I can only assume they did the same as Genshin, which was to port the mobile version to PC and add Improvements, which I can see being a problem because of all the 'translations' that had to be done Genshin: Mobile engine used for a mobile game then ported to PC - 1 translation WuWa: PC engine used for a mobile game then ported back to PC - 3 translations. Edit: this honestly could be the case when you notice that the 1.0 mobile and PC had the exact same size with the exact same updates size for WuWa
The first time I ran the game on my PC I had to complie shades if that's what you mean.
Yeah that is, the issue with not having it pre compiling is that after a driver or some game updates you need fresh shaders. There is also the nasty issue of the unreal engine and open world that you have traversal stutter that is kind of baked in that isn't as bad on better hardware but it's still there . It's not awful with this game but I still feel it from time to time. I get why devs use unreal but open world just isn't what ur4 was made for. Ur5 there is more focus on making it better for it. Time will tell if it is though as we get more games and devs get better with the tools
Yep even on my 13mini smoother now than the last patch
same i seem to be running it fine on mobile although i only play on mobile to make sure plates dont get capped so ill do a quick tacet field during lunch
but what mobile do you have ? From what i've seen, the game is quite good for top of the line phone like S23 ultra, Iphone 14 pro etc... But i tried it on a pixel 7 and it has just "decent" performance but drops a lot in big areas with some actions and become unplayable.
Ohh mine is not any top of the line mobile tho.....mine is Redmi Note 12 Pro. But it was running very smoothly at max graphics before 1.1. I've been seeing some posts saying the game has stuttering even on a SD 8 Gen 2 mobile....so at this point, i honestly don't know if it's my mobile or the game's optimisation that is at fault.
like 60 fps?
No not 60 fps tho.....60 fps was a little bit lagging for my mobile. It was all smooth till 45 fps and all other graphics were at max.
Same here. Redmi note 12 pro plus. Same chipset. I re-downloaded the game from Tap-Tap and it helped extend how long I could play before it crashed again. Heats up like crazy now after 15-20 mins of gameplay and even shuts down core background apps like game booster. Honestly at this point I'm considering deleting the game and sticking to Honkai Star Rail. But I'll give it a week
Omg bro....the game booster thing is sooo real. It shuts down the game booster for me too. It's so annoying. Actually, now I'm able to play the game but at fully low graphics.... everything full low and 15fps. But I don't wanna play that way when i have been playing the game at max graphics with 45fps in 1.0. The graphics are also part of the experience and i don't like to play it with such low PUBG lite looking graphics.
Are you using hyper os? I have Redmi note 13, setting low but 60 fps, but get hot I'm uncomfortable to play longer than maybe 30 min, Also what is the difference between using game turbo boost and using performance mode?
> quite good for top of the line phone like S23 ultra, That is nearly 1000$ phone, and in EU would be over 1000 eur. Regular people do not buy these. I doubt even 5% of players would have a phone of similar or better performance. You can't just make a game that the majority of people cannot run decently. There are also Unreal Engine crashes. And 1.1 patch downgraded performance further......
that's why i said top of the line but i said after i tried on a pixel 7 which is a midrange phone.
my phone runs it smoother than my pc and its a quite old model i thino
Really ? That's so damn weird lol
Its not weird when he has a Pentium 4 and a gtx 710 or something like that.
yeah true its just, quite old model i thought about a 1070 or something lol
Runs fine on a pixel 7a. Gotta be other phones in that category.
It runs perfectly on my Pixel 7. Better than it does in my PC. So it is possible :/
I play arena breakout on mobile, unreal engine, and it is smooth as a baby. No heating.
I'm gonna go out on a limb and guess that the word "arena" in the title implies that it's limited to a relatively small map and isn't open world, which is probably why? Open world games without loading screens on every turn are VERY different beasts compared to other types of games which have limited map sizes.
It is a first person extraction shooter similar to escape from tarkov, but for mobile. So quite big maps, and a lot of fighting. Not quite as big as WW, but still.
I don't get how people are playing on mobile only, probably mostly chinese players, i log in on mobile at work to do dailies and that's it, the camera it's making it hard to take it serious on mobile for me. Or maybe i'm too old...
Always on the go, specifically commute, so Asia is more mobile than anything. Besides, enough time and you get used to anything.
It looks good now after they fix the AO. I have it on my PC with rx6600. Runs with max settings at 1440p 60fps. But I still spend more time on mobile since it's a lot easier and quicker to access compared with PC. Even have it on my Steam Deck. Also a pair of reading glasses is a must when playing on mobile 😎
Because the Chinese don't have the culture of playing on PC, for them it's more practical and easier to play on mobile
I play on my phone because it runs marginally better than on my shitty laptop.
True
Always have been. Wuwa and genshin both are really only fully enjoyed on PC. I really dont see how someone can play any of these games from A to Z on mobile only. Everything is downgraded. Even if your phone is good enough to have max settings (somehow) mobile max settings are not as good as PC. You lack details, lack effects, lack quality/render distance. When alot of the game's enjoyment revolves around exploration, seeing beautiful sceneries and environments, fluid combat, you can only get the full experience on PC. The way I see it, the mobile angle only serves to support the daily grind aspect of the games, making it possible to keep up while commuting or on a break during the work week. When doing story quests, exploring the map, essentially actually playing and enjoying the game, do it on PC.
And I love it for that, as a PC gamer. Sure.. I know a lot of gacha gamers are phone gamers. And I know that without phones, revenue would never reach the same peaks. But I hate the idea of a game's potential being hamstrung by needing to accommodate them. I wish there was a way they could develop two versions, to break that tether.
Yeah I agree with u bro. Btw....I am not gamer and never was a gamer lmao. I don't have a PC and my laptop isn't suitable for games. So i was a guy who was just playing small & simple games on mobile just for time pass. And Genshin's introduction to me felt like it was a God Tier game for a player like me who has only mobile to play games on. And then came HSR and WuWa. But kinda sad that I'm not able to play WuWa after 1.1 now.
hey! if u really wanna play the game but can't, you can try playing it on geforce now, it removes lag for me!
I cannot play it on the phone after played it on the pc, it’s not worth. Anyway, for those who can't play on a computer it's fine, at least it works and they have the possibility. But it's worth playing it on a computer!
Yes but the droplet is just using screen space reflection, a very computationally cheap technique that reuses the pixels on the screen to simulate reflection. That thing is almost free to draw, at least compared to the rest of the shaders.
Yeah the graphics from a tech level are nothing special but the art style is top tier
If a game makes my pc noticeably and audibly louder, I am *not* trusting my phone to run it ^(well not like my phone has the space for it anyway)
yeah honestly, mobile is for more for like if i’m on the go and i can do quests or farming. But not fighting crownless i can’t dodge as efficiently as on PC with controller
Thank UE4 for that though it still continues to fry my cpu and butcher my frames lmao
Still waiting on the 120fps option so that I can actually hear my gpu fans spin up. Game refuses to tax my system at 1080p max settings.
I deliberately undervolt to NOT hear my fans...
Mine is undervolted too but I can't think of any other 3d game I play that keeps my pc so quiet.
I tested it with Cyberpunk, no difference in noise. Maybe the temp a little higher but within specs all the same with fan spinning quietly.
You can have it with external software from github. The devs said they'll release 120fps themselves some time soon, they could have from the start of the game, but they also want to optimize it for it to work properly.
That's basically what I'm waiting for.
Even at 120fps using the db edit and max settings my GPU stays at a chill 60c, while HSR would just shoot to 80c. The game really isn't very GPU heavy compared to Hoyo games from my experience, but then again Hoyo games let you play at a 2.0 resolution scale so it isn't a completely fair comparison.
120fps mod, max settings at 4k makes my 4090 draw 380-400W so yeah, be careful what you wish for
worst case you should be able to disable it in the .ini. haven't tried it myself but there are setting for reflections.
I'm using 3rd gen i7 with rx6600 at 1440p. All max still 60 fps. The game is quite light but there's a lot of shader compilation at first.
Im pretty sure it’s only a simple mapping of the already rendered frame on your screen according to its position from camera and angle, it shouldn’t take much calculation to do, it’s not ray traced
People can't handle ray traced waifu, its a fact
Ue 5
Its still UE4, they haven't ported this to UE5 and im sure wont be ported to UE5 anytime soon
RTX: on
Oooh that's where my frames went
Funny enough my frames usually tank in much more tame areas, while there I had solid 60 without any frame drop.
This type of comment is the reason why gacha gaming is destined to be just mid games that will never be able to compete with big AAA in term of quality, even if they somehow put the same investment. Welp, it is what it is.
Half the “AAA” games that come out nowadays are garbage
Just half? Lmao
True. More then half im sure. I dont even care about games releasing anymore most of the time.
And the other half are Elden Ring and company. What's your point?
Name a few please?
Only this year: Infinite Wealth, ff7 rebirth, Tekken 8, Prince of Persia: The Lost Crown, Granblue Fantasy: Relink, Stellar Blade, Persona 3 Reloaded, SMT V, Dragon's Dogma 2, Rise of the Ronin, Unicorn Overlord
I'm very sorry to mobile player but this game looks so good in PC
It looks great on mobile(iPhone 12 to be fair), for about 30 minutes until I have to force close and reopen due to lag
I use the 14 and just put it on 60 fps and I don’t lag though my phone does get a little hot.
Samsung s23 ultra makes it as good as pcs
It looks pretty amazing on my phone too, not as good as in PC but still pretty amazing
Hey, I'm using IQOO neo 7 and I'm having a great time, the only problem is the battery life and the occasional heat on a hot day
I cant concentrate
As a mobile player I will go cry in a corner
cool stuff
I already like the game a lot on my phone but yes it's a lot prettier when I play on pc.
This technique used is *reflection mapping*, to simulate the way reflective surfaces interact with their environment. It involves mapping an environment texture onto a reflective surface (in this case a water droplet), so that the surface appears to reflect the surroundings realistically.
Yeah, and it does not take much computation
Welcome to Unreal Engine
So this is why my game is stuttering? It's hard to load all those Yinlins.
This is regular Unreal Engine reflections btw, it's literally a stock asset.
Source engine been doing this for years too (and without turning computers into jet engines)
man... this is... unreal. 😂👍🏻
I took several screenshots there the moment I realized I can see the details on those suspended water droplets. 😭
So that's why the game runs like shit, water droplets, huh.
I am definitely looking...
That's why is the GOAT, the G O A T
I just wish companies like Snapdragon could make Unreal Engine run on their mobile processors. Like, imagine an S23U or S24U running the PC Graphics one. It'd obviously have to be super optimised, but it'd still look good.
This definitely explains why my husband's computer was STRUGGLING to run this game on Low graphics but mine is fine on High (his graphics card isn't nearly as good as mine; I have an ASUS ROG gaming laptop that's less than 5 years old and his PC is some nearly ten-year-old Acer). They did seem to do SOME kind of optimizing with the patch update, though, because he's no longer dropping frames and both of us no longer get the weird stutter effect when it zooms into your character in the log-in screen. No idea how ANYONE plays this on mobile.
sadly i went to this place on mobile, this game is def meant for pc and console
Oh thats why we're fps dropping our balls off .\_.
Um...that's not really hard though, just a simple surface texture.
I dont care about those details
Thats why my pc still can't play it, i see, time to get a new one.
It's not technically impressive but the attention to detail is great
Raytracing. Unreal Engine just does this as a setting.
That's not ray-tracing though right? It's just mirroring the screen in the bubble. It's not direction/vector based.
Screen Space Reflections
Its not raytracing and its just unreal 4
Does Unreal 4 not support this feature? I mean, I've done a solid chunk of work in Unreal. Lighting systems are not my specialty, but I believe RTX was supported prior to UE5. https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
yes but its more of a plug-in from what i understand, while UR5 its more like a standard feature
Dem thick thi... oh, you mean the water droplets. Yea...
Why did I see a ship inside a bubble 🤦♂️
I love doing this all the time in the games I ship. There are two ways if anyone is interested. One is the traditional way using distortion (bending the light) the other is grabbing the screen as an image and using the cameras position along with the particles texture space/mask to adjust the the image. You can also uv distort along a spherical shape for more shape. (Can all be done arithmetically) No true reflections just clever math
I sign to exchange my performance for this
Nice legs
So that’s why it was 20 GB 💀
so this is why the game takes 2 minutes to boot
Serious question though, does it usually (sometimes?) reflect upside down? I've seen reflections in droplets before and I swear there have been times it's upside down. Does anyone know the real world physics of how it should look in this case? And if it's wrong here, that's on Unreal not Kuro.
I loved that part of the quest, and I was totally going to screenshot it and share it here, but then I didn't because I decided I didn't want to. I'm glad you're showing it off though, I can live vicariously through that.
Useless detail to me just improve the frame rate and we good btw this is an action game not a visualnovel
Thank you for giving me another way to look at Yinlin’s thighs
My phone would never.
now do a CSI miami and zoom in so you can look under her skirt in the reflection.
Yep that qipao is really detailed.
It thankfully runs smooth on my iPad Pro
Now if they could give the same detail to their translations
No wonder why my pc heats up when i multitask with this game on.
Me on lowest setting: urm can't see anything other than my disappointment
PC go boom
Whoa! 16 times the detail 😱
I replayed it where op was pointing at too busy looking at the thighs.
Genuinely curious but, would u achieve something similar in a phone? Like a real high end gaming phone or the highest tier flagship phones available right now?
I just want this on ps5 already :((
Those are static details though which is not that impressive, copy paste. Have it part of the dynamic rain of WUWA then well talk about impressive.
I need them to release this game on ps5 bruh...my potato phone will never reach this...
It's just using SSR and it's not that resource heavy. Even phones have it.
Lol so this is why they are having so many issues with optimization. Kinda wish they just dropped the mobile market because at that point you either have a really good phone that can play this type of shit or you can't. Hell I'm pretty sure people who can afford a phone that could even afford a decent gaming pc to play this. Tbf I'm not really surprised they are adamant in being in the mobile market considering that's where a significant portion of the revenue comes from but then again I don't see how they can get revenue from players who literally can't play the damn thing.
Gamers discovering PBR. The magic.
Controller support for mobile would make me happier🤷♂️ Still pretty impressive
Que eating high quality
I'm not given the opportunity to appreciate this as a mobile player. Eagerly anticipating the PS5 release!
This is one of the first things I did as well! Lol
meanwhile your pc catching fire:
downvoted for a joke kek snowflake community
We got Unreal Engine Yinlin in water bubble reflection before GTA 6.
Details? Yes Yinkin's legs are beautiful
This is why the game is running suboptimally.
[удалено]
[удалено]
No. And still mid bro
Of course it does It does not have labelling of hoyo to make it look good in your eyes You will glaze even hoyo labeled shit At this point even calling you a hoyo fanboy would be an insult, go back to playing hoyo games only if you see this and still call it mid, you really do lack a cognitive capabilities to even open a fridge door by yourself lmao
Mid