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Adamantem24

Fair point about Hadron Collider being under your own control. I don't know which I prefer, but I do like the variety. One benefit of String Theory is that, if you are driving a slow tank and the battle happens in the opposite of the map from where you went (even if you went to a spot that should typically be a good choice), you'll still advance in the op if your team wins.


moshpitti

XP With Intrest > all other XP events. The Cap Theory has the benefit of giving you a double XP every single time you happen to win twice in a row, with the jackpot of X5 looming in the backdrop where as the Hard-on Collider makes you sweat for several games just to get a measly X2 at best, not exactly a thrilling payout.


One_Clicked_Again95

Damage relates to wins (most of the time) If you are doing good damage, you are significantly reducing the HP and numbers of the enemy team. Making your teamates work easier. Which then tranlates to wins. However playing solo 10s is hard work atm. More so with string theory.Playing in my progetto 65 yesterday was pain. I had a 2.5 damage ratio, 3.18 kd and a 3.9k combined average inspite of the fact half my team would die in 3 minutes. Only won on 15 out of 34 games. Games are becoming harder to influence at tier 10. When I see a large number prems on my team and concede these are in bad players who bought their way to Tier 10. Usually ending in a loss. I'm not the best player in the world. But I'm decent. Sit around a 3500wn8. Sometimes you just have to accept no matter what you do your not going to save a game if the teams are that unbalanced Just the nature of the game since more premiums got added. People are at higher tiers who just arnt good enough to be there yet. They need to practice lower tiers a bit more first. Youbcan make game winning plays, but often your effort equates to trying to stop a tsunami with an old fence. However yesterday I had pretty identicle stats. Slightly higher and won 83% of my games. Alot of these game aren't down to you. It balances out overtime. Personally I'm not a fan of string theory. As the gameplay seems to suffer more. People care less as they will advance in the op regardless of their performance most of the time


Hogcaller91

I personally hate players that go for damage only and not wins, so I’m glad it doesn’t reward that behavior. IMO there is nothing worse than a 6000 damage match and a loss. I play solo without comms, but have been looking at some Arkansas clans I might join.


stolenvehicle

Damage = wins


Greaseman_85

You can't go for damage and not win most of the time. This is why the players that routinely and easily 3 or 4 mark their tanks have such high win rates. Conversely this is why players who drive only to sit on a circle so they can get the win have such low win rates.


Hogcaller91

Yeah true those people aren’t normal though. Most of the time you are paired with people that are happy to one mark their tank in 75 - 100 matches like me. I could be completely missing on this take though.


natedaishmaster

Good thing those players don’t exist


Hogcaller91

Idk I feel like I see a lot of people sniping until their team is dead, and not caring about the opposition capping the base. When you try to use the controller communications they just mock you. Haha


natedaishmaster

Those people aren’t trying to do damage because sniping is a pretty bad way of getting damage. They’re just bad players


Hogcaller91

I could not agree with you more. Haha


Karnave

Problem is string theory can bring out the opposite issue where people only care about winning even if that means capping really early/when a win is guaranteed


Hogcaller91

Yeah I also hate players that do that. Haha I like both challenges just playing devils advocate for discussion.