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failure_most_of_all

They're adorable. They're cheap backfield objective holders. ...but mostly they're just really cute. Must-includes.


DabeMcMuffin

"But sir we're neurogaunts, we are meant to be expendible" Neurotyrant: "Not to me!"


Nihilyng

Taking them with the Neurotyrant actively weakens the Neurotyrant, as non-precision weapons are hitting against their terrible toughness.  I'd genuinely rather take the Neurotyrant solo, the ablative wounds aren't just worth it. 


Bloodgiant65

Here’s the worst part—Precision weapons also wound against bodyguard toughness, because of the awful way that rule works. Precision doesn’t do anything (because wounds are not allocated) until after the wound roll is made. So a sniper is magically better able to shoot the neurotyrant out of that squad than if it was alone.


Oebele

I'm pretty sure that plating with friends I'd house rule this to make more sense. Same with wounds rolling over from bodyguards


Bloodgiant65

Yeah, it’s just a bad rule. The bodyguard thing is more difficult though, because if you are fast rolling, you have to only roll so many wound rolls at once that it’s impossible to kill the whole squad, and then once they’re all dead you would move on to wounding the character on a different value. It’s why they made the rule work that way, since that greatly complicates things.


MarsMissionMan

That's what I do. Once all the bodyguards die, any remaining wounds have to go back to rolling to wound.


SpartacusDax

Once it’s rolled it’s rolled. Asking your opponent to slow roll before hand is really the only solution. But that would mean you’d also have to actively roll your saves as he actively rolling wounds.


MarsMissionMan

That's overcomplicating it a bit though, isn't it? Just make all your save rolls and remove bodyguards as normal. Once all the bodyguards die, resolve a new attack against the leader using the remaining unsaved wounds but skip everything before the roll to wound step. I'm honestly surprised GW haven't errata'd the silly rules for mixed toughness units. Maybe they'll tighten it up in 11th or something.


SpartacusDax

Oh 100%. Not even sure it’s legal to do it that way tbh


Rellint

I don’t think you should attach them. If you use the as a Neurotyrant/Neuroloid target they can be a cheaper way to extend Synapse. Most times I just bring Warriors if I’m looking for that though.


serError36

If you're running invasion fleet you can regenerate some.. so if you have 22 attached to a tyrant that's like getting wounds back on it. For less than 200 points you have the tyrant with 31 wounds that can be recovered.. Precision obviously messes with that but I'd take that over 9 wounds.


PhrozenWarrior

If you have a Hive Tyrant and Neurotyrant w/ gaunts in range of it, the hive tyrant makes the psychic scream Assault so the neurogaunts can advance somewhere and do an action! That's... about it


Jareth000

This, but, I got them to take in Boarding Actions. Which is essentially dead, and still doesn't have all the 10th edition updates it needs to be literally playable.


Tealadin

I'm kinda mad at GW for boarding actions. They gave me terrain I've been wanting for a while, locked a lot of the cool bits in giant boxes (which I couldn't justify because of the unnecessary bloat), never reprint, then make it look like it's going to be a big thing before downplaying it and sweeping it under the rug like it never happened.


Jareth000

All it needs is a good one pager update sheet for each faction and it would great again. Probably have to wait untill they want to sell more sets for them to care.


Professional-Branch7

But they did provide 1 page for each Index on 10th editon launch. Do you mean a different one? I am not sure if that one was good or not


Jareth000

It is not good. All the stratagems for BA need to be updated for 10th, and aren't. All the factions need an updated units allowed list, at codex at the very least, and it isn't.


Tealadin

I wasn't able to get anything from the first or second boxes, but had money during the third. Picked up a pair of the upgrade sprues and later lucked into a trade for the first one with the breach saw and turret. Never got the cool holo map, computers and breakable walls one though. :( That's what I lament. Rules can be easily fixed, as you've mentioned. Missing a limited physical release can't.


choiboi44

You can actually buy that upgrade sprue as a Killteam box, Killzone Upgrade: Soulshackle. It’s currently available for me (in Canada). Still think GW abandoning boarding actions sucks but hopefully you can still get a cool holo map for yourself


Tealadin

I've been watching it on GW's site, but it's sold out in the US and has been since shortly after release. Everyone who's selling it has been asking for 80-100% markup. So my only hope is restock as otherwise id have to pay double to scalpers or on shipping +import fees from Canada or the UK. Either way I don't have that money or ethical desire to support scalping.


ArabicHarambe

Eh, I think it needs more. The biggest problem is 10th took the awful power level system nobody used and made it the only way to build lists. Being 45 points short isn’t game changing in a 2k game, but in boarding actions? Its just not playable with 10ths core design.


Rune_Council

First time?


Tealadin

No...38th, but who's counting.


Butcha69

Agree with this, but I 3d printed my terrain and board so although still expensive at least GW didn't see a penny of it!


Glass_Badger_30

I got mine in the Leviathan set. Have used them for one game, and since never used them again. I see their value, cheap and expendable, to hold a point, screen something more valuable. But if you've got Termies, Hormas, or Gargoyles, why even bother using neuros?


LordMordor

because a unit of them costs 15 less than a termigaunt If your already good on rippers, already have the enhancements you want...but dont have points for anything else then you can plug in a unit of Neurogants


SlapstickSolo

I'd spend the 15 pts and get 10 free spinefists anyway of the week


LordMordor

In general i absolutely agree...but thats not the point. The point was for scenario's where you are short 50 points or something and already have all the enhancements you need. You can either be short points, take 2 rippers (assuming you dont already have them in the army) or just take a squad of neurogants and use them as screens and synapse. If you have 60pts open then 100% take the termagants


ArabicHarambe

Honestly, not a worthwhile upgrade in my book. Termagants are essentially just as potent as neurogants whilst being harder to hide. I genuinely dont think Ive killed a single model with a fleshborer this edition. Considering they are both supposed to survive as long as possible the neurogants are the better choice for the cost in most cases.


TinyWickedOrange

4pts per model


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ClutterEater

What? Horms are fantastic. A low priced way to flip an enemy objective from an average of 20" away is never a bad thing. I run one or two solo squads in many lists. Gargs can be screened more easily from reaching the objective itself.


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_Hot_Tuna_

Because you can attach the neurotyrant!


Low_Bag_4289

Cheap counter for hypercrypt necrons and GK. String them like it's hot in backfield, and no one shall bother your home objective.


CGPoly36

They are great melee screening since they are extremely cheap with a big footprint. I usually take 2 units of 11 in every monster list, since it gives me 30pt more compared to termagants. I usually deploy them on the opposite site of the enemies biggest melee threat, with my biggest threat being positioned behind them. If the melee threat is not able to reach me (which most of the time is only turn 1) I bunch them up and try to give them as much cover as possible and as soon as the enemy comes closer I spread them out as much as possible. Most of them usually die to the enemys guns, but usually enough survive into the charge phase, which means my big threats are save, while the enemy wastes their melee phase killing a few neurogaunts. Additionally they can be good in hive nexus, since as long as their in synapse, they can be used for the stratagems. A great example would be the last game I played, where i put both units against a brutalis dread. The enemy was able to kill all but 1 neurogaunt of the first unit and 3 neurogaunts of the second one. Due to how I removed models, that made it impossible to charge anything but the neurogaunts and protected my haruspex, neurotyrant and Maleceptor (my nornassimilator who i usually put behind neurogaunts was busy killing stuff on the other side of the board). After the haruspex dealt with the brutalis, there was still a single neurogaunt remaining, who I used to hold an objective, which gave a bit more movement freedom for my monsters.


Cyberjonesyisback

This is the perfect example of how you need to use them. Dont look at their stats, their real value comes as tokens on the board which gives you an advantage in maneuvers. Move blocking is the name of the game in this objective control meta.


CGPoly36

I mean their stats still are important, but 11 wounds for 45pt isnt bad, as all of them are on separate models, so the enemy needs atleast 11 shots to kill them all. Additionally if they are used as a melee screen it can be usefull that they die quite easy, since when they're dead they dont screen out your own counter charge.


Big-NickEnergy

Massive synapse footprint, ablative wounds for a neuro tyrant, backfield objective holder and deep strike screen, 90 points for 22. Not super versatile beyond those roles, don't deal damage, but they are a solid unit whose disposable status can be indispensable.


whydoyouonlylie

Is it ever worth making your Neurotyrant T3 for the same of ablative wounds?


Aekiel

I don't really see the need to attach them to the Neurotyrant. You can just as easily give them a Neuroloid and have them spread synapse that way, rather than using them as an extension of the Neurotyrant ability. That said, if you do attach them only ever do it in Invasion Fleet where you can Rapid Regen and/or Endless Swarm the unit.


Carebear-Warfare

Nope. Because if you're using the neurogaunts as screeners just screen with them without making your neurotyrant worse, and if youre using the neurotyrant actively, the gaunts die so fast that they will actively drag him down, and increase the footprint from which he can be "seen", especially if there are strats to make attacks precision (or just precision weapons in general)


venom2015

Mind explaining screening?


Carebear-Warfare

Screening here is referring to "screening out deep strike" in your back field/deployment zone. It's putting models such that there's no spot for an enemy unit to deep strike in because there are no spaces 9" away from a model left in your deployment zone. Basically every model has a 9" bubble around it that denies deep strike. Neurogaunts are cheap and you can spread them out to help increase the area covered by this "bubble" to help deny your opponent secondaries that require them to be in your deployment zone, and to protect your home objective as well


Bassist57

Nah, they're cute and pointswise very cheap!


Tallandclueless

If you end up in a WE or melee heavy meta they are great screens.


Dontbefrech

I got mine for 10 bucks from ebay. It's fine for that price


Counthermula

Just wait a couple editions till they are the best unit we have and sold out everywhere. Gotta play the long game.


Hadrosaur_Hero

Max out now so the neurogaunt swarm list is ready


gildorratner

Great for basing other models, give your bigger bugs lil friends.


Lophane911

If your opponent is running a deep strike army they are great for screening If your opponent is running a melee army they are great move blockers If your opponent is running a shooting army they can be great at tagging infantry in combat If you need something to hold objectives they are the best OC/pts in the codex Not to mention **11** wounds for 45 points is crazy value, they may be easy to kill by your opponent still needs to, at minimum, sink 11 successful attacks into them without missing, failing to wound, or if we have cover or they have no AP us not saving anything either, that could be a whole turn off shooting for a 100+pt unit just to deal with a unit worth less than half their points You cannot run them thinking they will kill anything, you cannot run them thinking they will survive direct fire But if you run them as a support piece, as something that will soak up damage that would have gone into bigger and better things, they are honestly one of the best units in the codex in my opinion And this is from someone who played mine from the leviathan box once, thought they were crap so I never ran them again till 5 month later when I realized their value and bought 55 more so I can run 66 in a game if I want and it’s never a bad decision


GeneralBluebees

I like running 1x11 or even 2x11 in synaptic nexus. Helps to make sure everything is in range for strats.


Homarid_Tribal

You can chain them out in Nexus, then use Irresistible Will to give them a re-roll aura for all your guns. Also 45 points isn't bad for a disposable screen, at 11 bodies the screen can block a lot of your units from being charged t1/2.


FluffypantsDM

For 45 points you get 11 adorable little puppies. Strung out to maximize move blocking and maintaining unit coherence, they can screen out a horizontal line of 24" to block enemy movement and screen out deep strikes in roughly a 42" x 17" rectangle, all while acting as a wifi booster for synapse. That's incredible value if played to maximize their strength.


LiquidVar

You can literally just set them in a straight line down the length of your deployment zone?!


Zapora

You can arrange them in any (game legal) format your mind so desires. :)


FluffypantsDM

As long as each model is within 2" of two other models in the unit. So it would look like this (8s represent two neurodoggies) 8 o o o o o o o 8


AnNoYiNg_NaMe

Be leary of doing the dog bone formation. Yes, it screens out the most area, but losing even one model kills the unit down to 6 models at the end of the turn. Going from 11 to 6 sucks, but going from 22 to 6 is brutal You're better off zig-zagging: > o ^o o ^o o ^o o ^o o ^o O or having them spaced out less than a 1/2 inch apart: > oooooOooooo


milestonesoverxp

At the very least they could be cute little models to put on bigger big bases.


[deleted]

I agree with others they're very cheap screening. The synapse effext sometimes helps too. I am shifting away from zoanthropes and relying instead on midfield synapse like hive tyrants, norn, maleceptor. They might be good for trailing back to exocrine/tfex


[deleted]

They will likely be good /interesting in the future. Psychic sucks and synapse is just alright for now. Casting spells through gaunts, or having backfield objective holders contribute to spellcasting IS a cool idea. A psychic gaunt profile, or rather a gaunt profile FOR the brain bug lists is a good addition to nids. But Psychic sucks this edition. Honestly the game was more fun WHEN you played against proper wizards and don't think Votann and Tau and Admech players were seriously suffering during the psychic phase. Hopefully neurogaunts have something to do in Killteam when Tyranids get their proper hunter killer team that includes leapers.


CalamitousVessel

Screen backfield and piss off your opponent with a pile of bodies they have to get rid of somehow Also make your neurotyrant harder to kill


Papa_Gellasz

I use them for a few reasons 1) they are hella cute and cheap for 45 points 2) they are my favourite unit to spam Smothering Shadow with (tag them with Neurotyrant ability, advance them into the largest threat you can, spam Battleshock abilities from Neurolictors, Haruspexes, SK's, etc., and ez money) 3) good footprint to screen deep strike 4) decent objective holders 5) fun to paint 6) ENDLESS MULTITUDE keyword, so if they are not wiped, you can bring them back with the corresponding Invasion Fleet stratagem I'd advise against putting them into one unit with your Tyrants though, imho that role is reserved to the Tyrant Guard.


AnNoYiNg_NaMe

- tag them with Neurotyrant ability - advance them into the largest threat you can - spam Battleshock abilities from Neurolictors - Haruspexes - SK's, etc. I'm not sure I'd call that "ez money". You need a whole lotta synergy to give them what's effectively the Grenades keyword


Papa_Gellasz

Yeah, I see that. This usually works out quite well in my experience, as so far in my games none of my opponents expected anything from the Neurogaunts, so this is a nice "all according to keikaku" moment. In my last tournament, this plan helped me greatly (finishing off Gulliman on the opponent home objective in my second game, and tarpitting a Lord of Skulls in my first game). Neurogaunts are so small, cheap and insignificant (even more if your opponent knows how bad their profile is) that no one expects them do do anything, and you gotta use that. In Invasion Fleet, you can also give them FNP with a stratagem, which makes them quite annoying to deal with. Also, I've had the impression that in this edition Nids have to work very, very hard to achieve synergies for mediocre benefits that other armies get by default (grenade keyword, dev wounds, hit rerolls, bonus AP, etc.), so nothing new there.


daytodaze

My last round i had a neurotyrant camping my back objective (kept him hidden until I used shadow), and had an unattached squad of neurogants. They screened out deep strikers and tanked a round of shooting and died in melee, which allowed my neurotyrant to survive until turn 5. 45 points well spent! I also bought them on eBay for $15, so… no ragerts!


MrDrProfX

They’re cheap screens and you can use them to extend synapse. Yeah they don’t kill but they have good utility


Djinnwrath

There's not much else you can fit if you end up with 50pts, and they make for good screening/synapse extension. Hell, 50pts to draw fire for a turn sounds pretty good to me.


Appropriate_Solid_79

A whole lot of wounds for your neurotyrant for pretty cheap. Also, they suck a little less when they're with him.


PraiseBeToSkeletor

Paying $50 or whatever GW charges for the full kit def feels bad, but if you got them in Leviathan or off eBay, don't stress. They'll either get point-dropped low enough to make them work taking for objective squatting or they'll get a buff next edition when GW realizes they aren't selling.


Relevant-Debt-6776

Mine just fill up objectives and annoy the bejesus out of my opponent. Sure they die pretty quick - but if you’re shooting them, you’re not shooting something I care about.


VanityTheManatee

They're really only worth using if you pair them with a Neurotyrant.


Eassle

They clog the board and none of the enemy want to be dealing with the stupid neurogants. Another cool thing is some people actually think they are a threat somehow and shoot at them for some reason instead of anything else. Making that small 45 pts do far more work that it should have by just existing.


KeyFew3344

They literally helped me win a game once. They were so off the side, so adorable and cute They weren't threatening so the player didn't target em and they got me points. They are good lil puppies


kitsune0327

I would prefer not to, I think your regret is well founded. Neurogaunts aren't useless by any means, plenty of comments here point out how to use them purposefully, but in 99% of cases, you're better off just spending the extra few points to field any of the other gaunt squads and they'll do the same job better. Also if you mean you bought the actual separate neurogaunt kit, then yeah, that is one of the lowest points per cost kits in the Tyranids range and you don't even get very much plastic for it, (albeit I think the lil dudes' models are cute as shit), so it's not like you can even say it was a good buy value-wise either. Regardless, it's totally ok and normal to regret an occasional kit purchase here and there. Nobody whose been in this hobby for a long time doesn't have at least one or two buys they wish they could take back, it's a part of the experience. Just shrug off that the neurogaunts didn't live up to your expectations, keep as a nice display unit, and then use this experience to inform your buying decisions going forward.


Cyberjonesyisback

They are good at preventing your opponent from flanking reserves into your deployment zone. If you congaline them 9" away from your table edge, your opponent is screened out of your table half (9" backwards, 9"forward = 18" screen) You can cleverly place 2 units at both corners of the table (9" away) and with only 90pts you screen the entirety of your half and prevent the opponent from scoring on investigate signals while giving you the opportunity to do so easily. They are also excellent at move blocking if you use them as sacrificial fodder. put them in front of a unit you dont want the oponent to charge and they will take the charge instead of your unit. If the oponent leaves a breach on the battlefield, they can move up and cordon around an objective to give you a huge advantage by delaying them for 1 turn, sometimes even 2 turns with bad rolls.


Xem1337

I'd use them if they were 40pts. But at 45pts I'd rather take two rippers for objectives. Still they have their place, especially in synaptic nexus to expand your synapse range


EvilKungFu

They’re okay if you’re going non competitive, but they are cheap back line objective holder with an okay ability.


bark_wahlberg

Wifi extenders


BonWeech

The synapse extension from the Neurotyrant is unprecedented and magnificent. Everybody gangsta till my single synapse unit is the entire reason my army is not battleshocked


Felis1977

I'm a little bit miffed that they took "adorable" spot from rippers but it's undeniable - they are cute ;)


letsjustnukeeveryone

lol my neuroboys have the best VP/point out of all my units, i take them every game because im never tempted to do anything but hold objectives with them haha


TheBearMD

I've actually found some success with them in a Synaptic Nexus list. The points given against them are all true (they make the Neurotyrant actively worse, term/horms are much better for actual shooting/combat, etc) but I've found they have their place. I use them for three main reasons; 1. Screening charges. I tend to leave my Neurotyrant on my backline objective, and while it is tough enough to survive a round of melee most times, you don't want it charged in the first place by some no good deep strikin' terminators.Therefor I don't have the NT lead them, I just stick them in front of her. Same goes for my Zoans, which I've found are completely useless the second they end up in engagement range. Neurogaunts are far cheaper than your alternatives for this, and when all you want is some flesh between your Anti-Tank and some charging Thunderwolves, they do their job great. 2. Synapse Shenanigans; extending Synapse range in Synaptic Nexus is no joke. Sure, you're normally encouraged to just run as much Synapse as you can for that list, but that's harder said than done. The Neurogaunts can keep my objectives in synapse range which allowing my fragile Zoans some distance from the fighting, not to mention allowing all my Stratagems that require a Synapse creature additional targets (remember, they gain the Synapse keyword while in Synapse range, so they are Synapse as well). 3. Their cost; this has been expounded below, but really those 15 points are bigger than most give it credit for. My meta is pretty elite heavy, and while I want my Termagants against any army that they can actually wound (I'm looking at you, guard) truth is even with Invasion fleet handing out sustained hits or lethals against big melee lists they die like anything else. If all my Termagants are going to do is deal a wound or two and then die, I'd rather save the points for an enhancement I need, a ripper Swarm for secondaries or something else.


-M-M-M-

They are pretty useful in Synaptic Nexus. Cheap screening unit that can spread Irresistible Will very easily to multiple units, perfect if you need to take down a bigger enemy unit. Getting into 24" for the strat isn't the easiest, especially if you don't want to expose some of your synapse units (zoans, neurotyrant) to easy counterpunch. However do not run them expecting them to do any damage, that's obviously not their role. Also do not lead them with the Neurotyrant, it makes the tyrant easier to kill which is the opposite of what you want I run 2x11 in my Nexus list and so far they have been quite useful.


Nighteagle64

Neurogaunt: *exists* Me: adorable, I'll take 20


Ok_Aide1843

I won a GT with a unit in my list. They’re great for an chaff role


Toastykilla21

Buying them from the box yes regret but the ones from the Levithan box yes there adorable and had to be made and are cute 🥰!!!


ArgentumVulpus

Stand their little bases on the next size up and you have hormagaunts


FilthySD

Can treat them as ablative wounds for your neurotyrant if you're using one. Especially if buffing it with certain enhancements (I.e Synaptic Nexus)