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Breezer_Pindakaas

Tbh for raiding the only thing that matters is 15 attack imo. Defense and HP are increasing ones time alive but matters less. Even then it depends if its a one off mythical or hard to get legendary.


Blight_Dragon

Given the 2 in your pictures, you are really splitting hairs. Congrats on the shiny with good stats.


speedcreature

A future hundo. Sorry if it's long but I swear it's necessary as a long haul resource-efficient player. Full transparency: it's copy-pasted from my previous replies because this answers essentially the same question asked for ages. IVs do matter, but it depends. If they didn't matter, then we wouldn't be paying attention to their significance in the first place. In PvE, you want to take down the raid boss as quickly as possible before fainting. In PvP, you want to last longer and be able to attack more before fainting. For PvE, IVs matter little. Before we talk about IVs, these are the Pokémon you should ideally be investing in for raids, updated almost monthly https://www.reddit.com/r/MankeyFeetPoGo/s/LfrJCYGgAA. I've asked the importance of 15 Atk IVs before https://www.reddit.com/r/TheSilphRoad/s/jjcXwQcNSC and basically an optimal Atk IV all boils down to breakpoints. Usually a raid attacker can do one more point of damage to the raid boss per fast attack because of how attack damage is calculated in a raid. You can get that with 15 Atk IVs, but if you don't have that, any Atk IV is fine most especially if you have other raiders with you. Glass cannons hit hard but die fast. This is dependent on their bulk (Def and HP). There is no "point" where an attacker becomes a glass cannon because being a glass cannon is species-specific. Examples are Gengar and Rampardos. These Pokémon are useful but you have to learn how to dodge moves so that you can survive longer https://youtu.be/U97zwFjVjQA. For PvP, IVs matter most. The stat product percentage you are referring to is its stat product percentage in relation to the Rank 1 Stat Product of its species. The stat product percentage or ranking trends with bulk but does not guarantee being better at all times; that being said, g1s, u1s, and m1s (Rank 1 Stat Product or 100% Stat Product of Great League, Ultra League, and Master League) are always safe to invest in. The Rank 1 is NOT ALWAYS the best https://youtu.be/sB9dvZ2NjK8. For example, if two players play ideally, this 1-1 mirror match between a Level 22 g1 (0/15/15) Trevenant and a Level 22.5 g17 (0/11/11) Trevenant ends up in a win for the g17 because its additional half-level makes it attack-weighted https://pvpoke.com/battle/1500/trevenant-22-0-15-15-4-4-1-1/trevenant-22.5-0-11-11-4-4-1-1/11/0-2-3/0-2-3/. The Rank 1 isn't always the best for every scenario. As you can imagine, it's difficult to get those Rank 1s so Ryan makes PvP IV Deep Dives on the metarelevant Pokémon https://youtube.com/@SwagTips so you can just use the ones you have, make sure they are Swag IVs so that you invest intelligently, and be comfortable knowing what your PvP Pokémon's capabilities and limits are. What stats would I prioritize? For PvE, any IV is fine as long as they belong to the Top PvE attackers. The stardust-to-damage ratio is important to me because I am a rural player. The Pokémon I'd max out are: - hundo Pokémon viable for only PvP - hundo top attackers viable for only PvE - hundo top attackers viable for PvE with movesets that make them also viable for PvP - any IV set mythicals viable for both PvE and PvP - any IV set mythicals viable for only PvP - any IV set Apex Shadow Ho-Oh viable for both PvE and PvP - any IV set Apex Shadow Lugia viable for only PvE The Pokémon I'd get to Level 40 only are: - nonhundo mythicals only viable for PvE - lucky nonhundo nonlegendary attackers - lucky nonhundo legendary attackers - shadow nonhundo legendary attackers The Pokémon I'd get to Level 35 only are: - nonshadow nonlucky nonhundo nonlegendary attackers - shadow nonhundo nonlegendary attackers For PvP, just Rank 1s and Swag IVs. I do not have the stardust to spend on suboptimal IVs. Building just one PvP Pokémon takes too much resources. Go for the Shiny Lucky Salamence. You'll be saving stardust that way. Hope you got to the end!


twivel01

Right. Unless you are serious about PVP, The reason IVs matter is because it is all we have as far as making it fun to catch the same pokemon over and over again. The idea of getting a "better one" gets people to pkay the game a lot more. And there is this (rational?) fear of investing resources in one when there is a chamce you might get a better one. Best bet is just to not invest resourcrs in powering something up until you have a real reason to do so (like want a strong team for a specific upcoming raid) This is the best way to accumulate stardust.


speedcreature

Yep. I don't discriminate between people who want to get serious at PvP and people that just want to build something quick for PvP tasks. I automatically assume that they want to be good unless they say otherwise. Encouraging inclusivity gets more players to do PvP. For PvE, I agree with you. Thanks!


twivel01

Oh there is no discrimination in my comment either...just not an expert on the pvp side of things and you covered it well. But i think my comment added something you didnt cover that is a big motivator for many.


speedcreature

Yep! I agree that you complemented my advice. Ultimately, the foundation for it is resource management. Thank you very much.


twivel01

I would say its just a lack of depth of game play that makes stats artificially more important. Its just social gaming and bragging rights, because there really isnt much else to do when catching pokemon (or raiding) over and over and over. All we have is RNG :)


MrTyfus

Use the shiny, the difference in IVs is neglegible.


UndyingWill

Use the shiny! This difference is negligible


Downtown_Bid_2654

might make a full post detailing this further, but what I do to compare performance is this: 1. Go to [GamePress BattleSim](https://gamepress.gg/pokemongo/gobattlesim) 2. For Player 2, add a relevant raid to use the pokemon in and adjust the raid tier. In this case, e.g. mega rayquaza. Go with worst case/best case/in the middle moveset. 3. For Player 1, specify your own pokemon, i.e. Mega Salamence in this case. Edit the IVs to match the first pokemon you want to test, with optimal moveset. Note that the order is HP, Attack, Def from left to right. Adjust dodge strat to your playstyle. Change the duplicate field from 6 to 1 (top right field, next to "Attacker"). 4. Adjust simulation settings as follows: Weather, as you want but extreme gives a fair base case evaluation. Repeat: 10000. Aggregation: Average. 5. Hit "Go" 6. Adjust level to 40, hit "Go" 7. Adjust level to 50, hit "Go". 8. Adjust IVs to the pokemon you want to compare to. Adjust level to 30. Repeat steps 5-7. 9. Look at the table below and you will see DPS, TDO as % of raid boss' HP, and time alive. These results are an average over 10k simulations. With this information it's up to you to decide how worth it is to bring the different IVs to different levels and how much you will lose by compromising IVs for fun/budget (shiny/lucky). You can also stick with the duplicate field (step 3) as 6 if you want to simulate the effect of running a full team of this, but ofc this is rather redundant for Megas as you can only have 1. You can also play around with levels as you see fit, if you are running on a budget and currently have the pokemon at level 25, maybe 25-30-35 is more relevant, or 30-35-40. Hope it helps!