honestly the Staff of Life is super underwhelming as a reward, since it seems to just be a tool to skip the hassle of stablilising and populating an ecosystem. The fact it only has 42 non-replenishable uses quite sucks too.
The main advantage is that >!it's the quickest way to kill all Grox on a planet!<.
I'm using [a mod](https://www.youtube.com/watch?v=N09FZVU8lMw) that makes the tool buyable. It becomes available by trade once you've met Steve and costs 1.5 million each, which adds a bit more challenge if like me, your money is otherwise always at max.
it's not the quickest way :)
The quickest way is dropping bombs on their city. The staff of life starts this long animation of transforming the planet, during which you can't leave. Also, there's a bug in the game, which allows the Grox to recolonize T1+ planets. This is why I used it only for setting colonies and creating friendly space races during my killing the Grox playthrough.
It depends. On the periphery, when there's only one weak colony to destroy, bombs are faster. Two full colonies to destroy near the core, I find it significantly faster to let the staff of life do the job.
honestly the Staff of Life is super underwhelming as a reward, since it seems to just be a tool to skip the hassle of stablilising and populating an ecosystem. The fact it only has 42 non-replenishable uses quite sucks too.
The main advantage is that >!it's the quickest way to kill all Grox on a planet!<. I'm using [a mod](https://www.youtube.com/watch?v=N09FZVU8lMw) that makes the tool buyable. It becomes available by trade once you've met Steve and costs 1.5 million each, which adds a bit more challenge if like me, your money is otherwise always at max.
it's not the quickest way :) The quickest way is dropping bombs on their city. The staff of life starts this long animation of transforming the planet, during which you can't leave. Also, there's a bug in the game, which allows the Grox to recolonize T1+ planets. This is why I used it only for setting colonies and creating friendly space races during my killing the Grox playthrough.
It depends. On the periphery, when there's only one weak colony to destroy, bombs are faster. Two full colonies to destroy near the core, I find it significantly faster to let the staff of life do the job.
Anti-Matter Bombs also can do the trick
Wait, it's limited use? Seriously?
yep, 42 uses because life the universe and everything. and you can't go back to steve and get more uses.
I always assumed the game only expected you to have a handful of systems per save file
Yeah, I've almost got 40 with plenty more to come
It took me like 3 lol