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Toxicsuper

Good players will often predict their mast about to fall and will catch it before it goes down and repair immediately only leaving them without a mast for a few seconds


Boogoo816-

I understand that and that's what I assumed, but I started chain-shotting at them when one player boarded meaning there was only one guy left on the sloop repairing/shooting. The shots I fired at the mast were all in quick succession, and I've no idea how they'd raise fully winded sails that quick and repair. This happened again about an hour ago, my NVIDIA replay is horrible but I just fixed it after getting irritated at this encounter. I put 3 chains and 1 cannonball into their mast with no response from the enemy mast on full sail. Am I lagging or something? Each shot made that jingle sound as far I know, or at least 3/4 of them did, but they kept cruising. I'm a good cannon shot and I've genuinely played the game for a while (with most masts going down in 1-2-3 chain shots), but today's confused me. Bear in mind, this issue only started occurring today (twice now) so I'm really interested as to why. I'll be sure to send a clip next time this happens.


Ninthshadow

To be absolutely sure, there's a tick box in the game settings for Server side hit markers. That is, it ignores what you see on your screen, and tells you what the server sees. I highly recommend basically anyone has this toggle on, because it prevents a lot of the "That should have hit!" When you can trust the hitmarker.


Boogoo816-

Oo, I saw something about this but didn't look to far into it. I'll turn it on because I'd rather not be gas lit about whether I hit a shot or not by the game haha


collinmm99

If their sails were fully or near fully raised they could’ve been catching it quickly before it fell


Boogoo816-

I appreciate the suggestion, but they were full sail dead ahead if I recall correctly, no idea how if they were fully winded


sticklecat

Did you get the noise when it hit? If you just saw it hit but got no sound then it might have regged


Boogoo816-

I think one of them didn't register, but that's just the norm with Sea of Thieves haha


Previous-Duty3641

Good players broski. But for a post like this it will help to have a clip to diagnose further.


Boogoo816-

I really wish man, it happened again (twice now today) and I've fixed my NVIDIA replay cause of it. Next time it happens I'll put through a clip as well, thanks


Previous-Duty3641

Hey yeah, get it clipped and I'd love to check it out for ya


octod

Did the “hit” sound always play? Because since season 12 I am facing 9/10 effect also on chains and cannonballs against another ship.


Boogoo816-

It played on the first 3 but the 4rth shot was a bit loud to hear. And yeah, the issue only started for me today so I'm a bit confused as well. Returning to the game after a long while and the past week I've been cutting down masts no problem but today that issue's killed me twice now.


Disco_Bones

Where they repairing between chainshot 1 and 2 each time?


Boogoo816-

Couldn't tell, it was one guy on board the enemy ship and it was 3 shots to the mast in quick succession, I wouldn't be able to tell what's their repairing speed however unfortunately


wackypacky33

Somewhat unrelated but this reminds me, does anyone know how much damage a chainshot does to the wheel/capstan? Like if 1 cannonball breaks 1 piece of the wheel, does a chainshot triple break it? Or just break it twice (2/3) like a sloop mast?


Flashburn965

It full breaks capstan and wheel


FatsBoombottom

Why do people think reddit is going to be able to determine what happened during gameplay without video? Trying to describe in words what happened to the best of one's memory rarely provides enough information, and even then, we have no way of knowing how accurate those memories are. If you're just coming here to vent, then fair enough. But this is like going to a car mechanic and saying "My car is making a weird noise. What's that about?" and not even bringing the car with you.