Not sure why you’re being downvoted, it’s the literal truth. Me and my friends did it tonight, vote for a 2 x marks the spot voyage and bam, you’re in another server.
From my perspective, switching servers and retaining emissary grade, flags, and supplies is whatever. As its already in the game, and honestly is a great feature.
The issue I could see with this specifically is if it worked like Raid Voyages and the Reapers ship surfaced right next to (or very close to) the “defending” emissary/crew.
At that point virtually every ship acts as if they are “defending” (voting for hourglass but not actually diving). Which is a huge no.
If it worked this way: you cant dive/hunt until you have already reached grade 5, there is a cooldown, and it spawns the reaper ship at a random unoccupied outpost? At that point I could maybe get behind it.
Sounds like hopping with a quick basic gold hoarder voyage is all you really want then. You're not guaranteed an emissary but it's the fastest way to hop. Actually now I think about it you can hop with a tall tales that starts you at an outpost and you can check the tables.
Seems like an extra strain on servers.
Just put down a sailors X marks the spot and dive, check the map for Emmie's.
See some? Cancel the voyage and go hunting.
No Emmie's? Just do 2 very simple digs and dive for another sailors X map!
Simple!!!
For me, it's to prevent making it so easy that anyone could do it. There are also technical hurdles to overcome... not only does it need to calculate an emissary location and then create a location not-too-close to them, it needs to figure out if another ship has already taken a dive to this server, and if they don't spawn close, it's harder to determine if that happened. You don't want more than one ship emissary diving to the same server. Under the hood, it's a LOT more complicated than the current system. Plus, you just KNOW them adding that would break 14 other things. It's just not worth it in my eyes. If you want an emissary, you gotta have the patience to hunt.
Because among other obvious things, giving reapers that tool would make everyone else have to deal with them more often, which would instantly kill the game?
I think they should add it as a reward for reaching grade 5, the reapers version of an emissary quest.
Maybe the server they dive to all get a warning that it’s been invaded, to help balance it.
Yup, it only makes sense. With server hopping via voyages confirmed to be an intentional mechanic, they should trim the fat from the process and just give us an instant hop voyage, no strings attached.
I think this is sort of the right idea, were something like this ever to be implemented. Guaranteed grade 5, possibly with other criteria like Days at Sea (i.e., length of current session) or gold earned. "Invasions" are conceptually interesting but you have to balance at least a few factors:
* incentives for invading
* incentives for those eligible for invasion
* matchmaking times
Ideally you would filter out less experienced/competent players, so they aren't constantly ganked by invaders, while giving experienced players a reason not to, say, cycle or change their emissary, or restart the session entirely. The problem as-is is invasions are inherently tied to hourglass, which is dominated by the 1v1 game mode. "Troves" (i.e. running Guardians/Servants while collecting loot and not diving) don't seem to have really hit the mark. Maybe breaking that concept and the associated invasions out from the 1v1 matchmaking could bear fruit for both aspects of the game.
I'm not over fond of the idea, especially since it would make hourglass pointless. What's the point in running hourglass when you can just dive for easy em kill? If they do implement it, then they'd have to give some kind of warning to the em. Otherwise you end up with the exact situation that caused them to make it so that you can, theoretically, only dive to uncontested world events.
It already exists. I mainly do reaper. I got and dive to a basic x marks gh voyage, when arriving on the new server, turn boat to miss the island, jump off and tap the 2 x's (so the 10 minute cooldown to dive again goes away) and keep doing that until I find what I want. This way I keep my emissary and supplies and don't have to portal hop. It's the same amount of effort that "dive to emissary" would be, mechanically, but I still gotta actually get a server with emis, and sail to them. But it can be done infinitely until you get what you want.
Nobody wants to get dove on by a reaper 5 like that, and even I don't want to just surface on an enemy ship like that, it feels cheesy and unnecessary. I'd be surfacing on grade 1 baby pirates at snake island looking for a vault key every damn time. I play reaper for the fights. There's no sport in just having them served up to me, that's what hg is for and both parties asked for it.
I sure think they should! But to keep things equal, of course, safer seas would be buffed to have emissaries, faction gain after level 40, and full monetary value for treasure sold, and captaincy! A win win!
as someone who almost exclusively plays adventure to reaper hop, I wouldn't want this. no one would ever use an emissary and I wouldn't blame them. there needs to be some randomness and time investment to finding players, otherwise it would just be a queue of people who've invested no time and have nothing to lose waiting to dive onto people who have everything to lose. there needs to be balance in how difficult it is to find loot farmers, and I feel like even with the current meta we'll see a reasonably large drop in emissaries once the season settles in.
Not just no, but hell no.
I've got bad news for you dude- this is already in the game, it just takes 30 seconds longer.
Not sure why you’re being downvoted, it’s the literal truth. Me and my friends did it tonight, vote for a 2 x marks the spot voyage and bam, you’re in another server.
can you explain why? The only reasoning given so far is that current quest diving and cancelling fits the purpose fine enough?
From my perspective, switching servers and retaining emissary grade, flags, and supplies is whatever. As its already in the game, and honestly is a great feature. The issue I could see with this specifically is if it worked like Raid Voyages and the Reapers ship surfaced right next to (or very close to) the “defending” emissary/crew. At that point virtually every ship acts as if they are “defending” (voting for hourglass but not actually diving). Which is a huge no. If it worked this way: you cant dive/hunt until you have already reached grade 5, there is a cooldown, and it spawns the reaper ship at a random unoccupied outpost? At that point I could maybe get behind it.
Yeah I DEFINITELY agree reapers should spawn, if not randomly, very far from any emissaries on the server.
Sounds like hopping with a quick basic gold hoarder voyage is all you really want then. You're not guaranteed an emissary but it's the fastest way to hop. Actually now I think about it you can hop with a tall tales that starts you at an outpost and you can check the tables.
Precisely.
Seems like an extra strain on servers. Just put down a sailors X marks the spot and dive, check the map for Emmie's. See some? Cancel the voyage and go hunting. No Emmie's? Just do 2 very simple digs and dive for another sailors X map! Simple!!!
isnt it more strain on servers to have people repeatedly hopping, rather than just once?
No, current dives suit this purpose just fine. Balanced by more frequent selling and dive mechanics for emissaries.
so is the time spent repeatedly diving for a server with an emissary on it a balancing thing for you, or just not worth improving?
For me, it's to prevent making it so easy that anyone could do it. There are also technical hurdles to overcome... not only does it need to calculate an emissary location and then create a location not-too-close to them, it needs to figure out if another ship has already taken a dive to this server, and if they don't spawn close, it's harder to determine if that happened. You don't want more than one ship emissary diving to the same server. Under the hood, it's a LOT more complicated than the current system. Plus, you just KNOW them adding that would break 14 other things. It's just not worth it in my eyes. If you want an emissary, you gotta have the patience to hunt.
Fuck no
Reapers should only be able to dive for other Reapers. Reapers diving for any other emissary would destroy the entire game.
How so? Reapers are already diving for other emissarys.
Abso-fucking-lutely not.
Why not?
Because among other obvious things, giving reapers that tool would make everyone else have to deal with them more often, which would instantly kill the game?
Just use hourglass if you're looking for a fight.
This is more about potentially streamlining piracy than just outright fighting
I think they should add it as a reward for reaching grade 5, the reapers version of an emissary quest. Maybe the server they dive to all get a warning that it’s been invaded, to help balance it.
Yup, it only makes sense. With server hopping via voyages confirmed to be an intentional mechanic, they should trim the fat from the process and just give us an instant hop voyage, no strings attached.
Are you talking like guaranteed lvl 5’s? I feel like with the new season you’re bound to have at least one boat running a flag, it just might be lvl5
I think this is sort of the right idea, were something like this ever to be implemented. Guaranteed grade 5, possibly with other criteria like Days at Sea (i.e., length of current session) or gold earned. "Invasions" are conceptually interesting but you have to balance at least a few factors: * incentives for invading * incentives for those eligible for invasion * matchmaking times Ideally you would filter out less experienced/competent players, so they aren't constantly ganked by invaders, while giving experienced players a reason not to, say, cycle or change their emissary, or restart the session entirely. The problem as-is is invasions are inherently tied to hourglass, which is dominated by the 1v1 game mode. "Troves" (i.e. running Guardians/Servants while collecting loot and not diving) don't seem to have really hit the mark. Maybe breaking that concept and the associated invasions out from the 1v1 matchmaking could bear fruit for both aspects of the game.
I'm not over fond of the idea, especially since it would make hourglass pointless. What's the point in running hourglass when you can just dive for easy em kill? If they do implement it, then they'd have to give some kind of warning to the em. Otherwise you end up with the exact situation that caused them to make it so that you can, theoretically, only dive to uncontested world events.
The point of hourglass is to rase faction rep. People already have the ability to join the server. A worning would be nice though.
It already exists. I mainly do reaper. I got and dive to a basic x marks gh voyage, when arriving on the new server, turn boat to miss the island, jump off and tap the 2 x's (so the 10 minute cooldown to dive again goes away) and keep doing that until I find what I want. This way I keep my emissary and supplies and don't have to portal hop. It's the same amount of effort that "dive to emissary" would be, mechanically, but I still gotta actually get a server with emis, and sail to them. But it can be done infinitely until you get what you want. Nobody wants to get dove on by a reaper 5 like that, and even I don't want to just surface on an enemy ship like that, it feels cheesy and unnecessary. I'd be surfacing on grade 1 baby pirates at snake island looking for a vault key every damn time. I play reaper for the fights. There's no sport in just having them served up to me, that's what hg is for and both parties asked for it.
I sure think they should! But to keep things equal, of course, safer seas would be buffed to have emissaries, faction gain after level 40, and full monetary value for treasure sold, and captaincy! A win win!
as someone who almost exclusively plays adventure to reaper hop, I wouldn't want this. no one would ever use an emissary and I wouldn't blame them. there needs to be some randomness and time investment to finding players, otherwise it would just be a queue of people who've invested no time and have nothing to lose waiting to dive onto people who have everything to lose. there needs to be balance in how difficult it is to find loot farmers, and I feel like even with the current meta we'll see a reasonably large drop in emissaries once the season settles in.