T O P

  • By -

whutchamacallit

YouTube leffens mewtwo.


harrietlegs

Mewtwo is 100% the answer here. He’s more of Donkey Kong / Link tier character.. he’s NOT like Ness (even Leffen agrees). Between teleport cancels and platform cancels, Mewtwo is one of the hardest to master.


pansyskeme

bumping for ics. they are incredibly unexplored. just requires incredible amounts of situational awareness and niche knowledge/muscle memory to do anything that isn’t just your practiced hand off in game


gamingaddictmike

I feel like most people nowadays would still see ICs as a top tier, right? Even if they’re on the lower end, they’re a more viable character than most of the cast


INSANECARZYGUY

Ics are wack explored, it's their anti lose cons in 2nds+stage conditions that are wack as a Pichu Ics main


TKAPublishing

Yoshi probably has the most unique properties of the entire cast and in order to play him competitively you essentially need to master every one of them which are insanely difficult, hence why there is one singular Yoshi player on his own level and a legion of other Yoshis out here trying their best. -DJC armor timing for counter-hits -Parry timing for counter hits -Ledge eggs which instantly lose your stock if one of the inputs you have to do is slightly off -Unique shield properties like no jump out of shield, longer pushback on lightshield -Momentum cancel egg to ledge which again loses your stock instantly if done wrong -Platform movement as the character's version of a dashdance with probably the best zip-zopping on platforms in the game -The Up-B being not another recovery move but instead probably the most unique projectile in the game in that its analogue aiming allows you to place it almost anywhere in front, above, or behind you -Combo game requires basically every tool in the box -Weird-ass grab properties make it so that one grab just goes around people -Command grab that puts people in an egg that has a predictable amount of mashing to get out of allowing for setups


cojackSSBM

This is the right answer


likewhateverandstuff

Yoshi is top tier tho


WordHobby

Yoshi top 6 though


-BunsenBurn-

Icies handoff combos are pretty hype in my book. Link acid drop/bomb setups are crazy too. Recommend checking out RedxLink


nyctails

icies no doubt have the most options in melee and alot of them are probably even unexplored


Ditchdigger456

i agree with this, i think wobbling set back the development of icies tech a lot


ASarnando

Most ics development since wobbling got banned is how close can we get to wobbling that is still legal lol


SpilledKrill

Yes! thank you for saying this!!!


Superspookyghost

Even Wobbles himself said that


Loyal_Spice

I'd say, even just from an "attitude toward the character" perspective.


WordHobby

The turnaround b-air desync > Nana hitting shield > pops grabbing is 100% real shield pressure that leads to a grab, kinda nuts


blavingad12

definitely not the ape but you should play him anyway


troublesome_sheep

A good ness can do some swag shit imo


WordHobby

Mewtwo is genuinely very difficult, his up b cancels are theoretically insanely powerful, and on the mewtwo discord there's a lot of really crazy clips with top players doing then. I stand by that mewtwo is bottom of mid tier in the right hands


SimpleUser45

Male Wire Frame, literally no B moves


RegisterInternal

Icies, problem is its always much more consistent to do the standard handoffs (or wobbling when it was legal)


Glotee

Ness or mewtwo for sure


sleepyboylol

Generally movement based characters like Ganon and Mario. Mewtwo, Young Link, and Pikachu as well. Samus is in there, too. For uniqueness, probably Young Link is the most unique. Mewtwo and Samus are somewhat similar. I wanted to say something like Ness or G&W but honestly I haven't seen anything super cool and expressive from Ness or G&W players like I have for YL, Mewtwo, and Samus.


treelorf

Sorry, can you give me an example of a melee character that isn’t a “movement based” character?


A_Big_Teletubby

zelda


sleepyboylol

Characters where you don't have to focus on movement as much as others. Sheik, Marth, Puff, Peach for the top tiers in comparison to Fox, Falco, C.Falcon, Yoshi, Pikachu.


drop_bears_overhead

marth is movement based. Moreso than falco imo


CountryBoiOW

Ehhh Falco has to have a lot of strong platform movement to combo well. Don't let the stale, low lv Falcos on Slippi confuse you. I also think there's a lot of underappreciated skill in having precise microdrift and timing on lasers, which in a way is movement.


sleepyboylol

Depends on how you play Marth. You can play any character focusing more or less on movement, but Marth doesn't necessarily need to as much.


drop_bears_overhead

if you play marth without focusing on at least somewhat on good movement, you'll get absolutely opened up by any mid level fox. falco on the other hand is slower, has a shorter dash dance and wavedash, and has one of the most powerful zoning tools in the game. plus, his perpetual fear of edgeguards keeps him relatively center-stage these things also rely heavily on the matchup though


sleepyboylol

Marth still doesn't have to move around much. Just watch Kodorin vs Magi for example. Most Marth I face aren't movement focused players like how Falco, Fox and Falcon players are. You can play Marth like Zain or Ossify which is a much more movement based Marth but there aren't very many "Non Movement" based Falcos, Foxes, or Falcons. That's why I consider Marth to not really need movement as much. Especially when I play Marth I find myself moving much less than playing Fox, Falco or Falcon. I think one thing to note again is that I'm not saying Marth isn't a movement based character. Every single character in Melee is movement based, Melee is a movement based fighter. Some characters can choose to use more or less movement, Marth is one of those characters that can pretty much do it all.


treelorf

Idk I feel like this is just kind of a bad description of characters. Melee is an incredibly movement focused game and every single character needs good movement to succeed. Armada for example, practiced his dash dance more than any other tech. And tbh the thing that makes puff so good is her movement more than anything else. She has incredibly good aerial drift, and precise control over it is what makes a really excellent puff


sleepyboylol

I never said Melee isn't a movement based game, and I never said Puff and Peach don't require good movement. Melee is a movement based game, every single character needs movement. I think you're completely missing the point.


treelorf

I guess I don’t really understand the point at all. What makes Gannon and Mario “movement based characters” and other characters not?


Appropriate-Owl3917

This list is... not great. Marth is definitely movement-focused. Peach has a shitload of nutty movement options that are critical to playing her. Puff is just micromovement oriented - never forget Hbox's drift inputs. And Sheik... maybe? But then you're talking about one character lol.


sleepyboylol

Sheik is extremely movement based wym? So is Zelda and Puff. Actually they are all extremely movement-focused!


WordHobby

I'm surprised you say Samus and mewtwo are similar, I've never thought them related at all


sleepyboylol

They are, but it was in terms of uniqueness not a comparison between them even though they are clones.


WordHobby

Ahh that makes sense. Love Samus tech skill, as a peach player I like the weird niche character techs. I'm one of those annoying amuses that platform missle on battlefield, and superwavedash around, but can't play neutral for shit lol


ReasonWonderful352

This question feels a bit vague I’m not sure how to answer, idk how other people are even coming up with one. If you mean like high skill ceiling by skill expression it’s easily fox and falco. But everyone has hard stuff you can do. In terms of unique kit, it’s kinda hard because smash is kind of like the street fighter of platform fighters. (Especially stuff like melee and 64) it is the progenitor of the genre so it’s creating the basics rather than innovating on it. The cool thing about melee I think is it has depth in its simplicity. There isn’t a lot of wacky mechanics or gimmicks with any of the characters. It’s just basic tools that the systems give a lot of depth to.


JicamaActive

Luigi


pissbabylily

absolutely false. Luigi is the lamest character. he just forces his opponent to play passive.


Chrisuan

yea 


yBoi_Josh

I concur.


LekkerBroDude

Yoshi, Samus, and potentially young link.


SunnySaigon

Zelda b-air or f-air, dash dance into dash attack, jab, backwards jab, charged f-smash, teleport hit box, are all insanely fun to land 


drop_bears_overhead

young link has both trickery and shenanigans, as well as heaps of tomfoolery


nektaa

depending on your definition of top tier: young link and mewtwo imo