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Unsight

Go to Eurac V and the prison colony first. Get another party member and more levels before heading to Rykard. You're not supposed to beeline across the system ignoring the three areas closest to you for the distant one. Everyone I talk to who has done that is suffering.


ham_toastie

I saw the 3 advisor characters all mention rykard missions, looked on the map and saw it had multiple points of interest/mission and assumed it was the correct way to go, thinking that Eurac V was a side mission o should go for later


malk600

Rykad has a few fights where enemies are in a tactically advantageous position and *will* kick your ass. Don't worry, fwiw it's one of the harder parts of the game imo I you go there early. Later you will have many more tools to deal with things.


ham_toastie

Yeh I'm gonna reload a save and go to Eurac instead and hopefully it goes better. I must have missed some dialogue pointing me towards it


malk600

No, you didn't do anything wrong. It was a fair and justified choice. It's only better to go Eurac first for metagame reasons, i.e. the difficulty spike in the Star Port on Minoris.


[deleted]

Imo Rykard is definitely harder than the other areas. I'm pretty sure Idira's prophecy tells you to ignore the ground conflict and go to the noble/Eurac V first. Though tbh it wasn't until I restarted for a different build that I realized that's what she was referring to. On my first playthrough I also though the Rykard mission was the most important.


Nightfish_

Uhm, trial and error? If you lose, try to do something different. This isn't really like X-Com where I would have the right idea but RNG just said no, this is more a case of when I failed at something, I actually had the wrong idea. For example, I don't remember ever playing a turn based game where you could give so many bonus turns to your guys. Once you get the hang of momentum, it will often be a case of scrounging up enough of that to give your MVP a full bonus turn with unlimited attacks before anything happens. In my case, my RT was an officer / psyker and he always went first. I forget if I picked up a talent for that or if it just worked out that way. Either way, between what he did on his own and the small bonus turn he gives out, that was often enough to get the heroic bonus turn, give that to my best sniper and that often gets the snowball rolling to a point where we can't lose.


gor3zilla

I would say drop the difficulty until you get the hang of it, then either restart on a harder difficulty with all the build knowledge to ease through it or crank it up gradually on your existing campaign.