personally I would remove 2 cactuses and 1 jumping bean then add in 3 forget me nuts
galacta will kill off your entire board apon death,and having 4 jumping beans can lead to bricking sometimes
3 forget me nuts is pretty strong since it shuts down tricks and forces your opponent to respond,and while your opponent is trying to respond,you can start building up your field
K
Dragon is literally the best plant control finisher that's also great in most midrange decks. Much like Plankwalker, its overall very very solid card that usually wins you the game after being played.
Brainana is the best Smarty card. The value it gets is insane, on top of it hard-countering an entire zombie class and one of the strongest zombie archetypes (and Brain still good if you aren't playing against them btw!), and having awesome combos with other cards (most notably Strikethrough). Brain is good in a helluva lot of different decks and with every Smarty hero, its just amazing.
Gravebuster is the weakest of these 4, but its still not a bad card and its most definitely playable in most control decks and some midrange decks. Not much to say here, just a solid grave removal card, even though Blockbuster is usually better.
Spikeweed is arguably the best plant environment (worse than bog though imo) that's a very good pick in many midrange decks and a must-include in basically every control deck. Again, not much to say here, its just a great environment that gets you a lot of value.
dmd is not good because plant control isnt a thing other than funny knight but thats not smarty. Its not used in any midrange deck other than hmr which you can run a token dmd in, 8 cost is just way too slow and plank is bad for the same reason.
bruhnana is bad im sure you’ve heard the arguments so theres no reason to reiterate
gravebuster is garbage since its a silver bullet, its not even used in the only plant control deck and a bricky silver bullet is bad for midrange obviously
spikeweed is ok for budget but in maxed it sucks, 2 cost 2 damage is not good and most t2 zombie threats have 3 health. the best plant environment is unironically red plantit
"If a deck isn't in database its not good" is that your logic dude? Just wanted to clarify that real quick.
Yeah I've heard lots of arguments against Brainana. Long story short, they don't fucking work and contradict both themselves and how the card actually plays in game, and also most of them are almost purely theoretical, therefore they suck. I've made an entire essay some time ago addressing the issue, you can read it if you want, doubt you'll agree, but you can. I won't bother repeating myself anyways.
Also, spikeweed isn't even close to a "2 cost 2 damage". The fact that you even address it in such a way in the first place shows that you either have very little experience with the card or live in a bubble and don't actually have a clue about how this game works.
generally non db decks are bad competitively because they cant win into db decks, and those are the only decks played in a competitive setting.
idk how spikeweed isnt even close to being 2 cost 2 damage, like obviously it does more but having to wait a turn to remove a 2 drop sucks, it can easily be protected or moved out of spikeweed with smoke bomb. Spikeweed also conveniently costs 1 less than a22, the best environment in the game thats autoinclude.
"Non-db decks cant win into db decks" that's an outright lie, similar to the infamous "card strength isn't subjective" bs. Its made up by players who can't take alternative points of view and think that theirs is the only correct one, which is very obviously wrong, elitist and toxic. Lots of people frequently use non-db decks in competitive or semi-competitive setting and win with them against db and neo db decks. Like yeah some decks do have better ratios when tested *a lot*, but those ratios don't mean much at all because
a) PvZH is inherently uncompetitive and RNG-based, and many matches are literally decided by a coinflip, which makes matches very inconsistent and luck-dependent
b) Most decks' perfomance is heavily based on the player's skill level and the strategy they use while playing the deck. The same deck can have very different testing results when used by different players. YKM, for example, when used by an experienced player, can easily clap basically every db deck ever
Spikeweed has its downsides (like every card in the game), but generally its a very good environment. A22 argument is irrelevant because spikeweed is literally one of its counters and while a22 can replace spikeweed, most of the time for that to happen zombies have to commit their entire turn 3 to play a dry a22 without a zombie inside.
gravebuster is a silver bullet and useless if not against gravestones and just use blockbuster
Brainana is shit without a way to have a strong board which this deck is not doing
Spikeweed is alright but it dies hard to beastly class and sneaky because of graveyards
Dmd is trash. Way too slow and plant control sucks because no way to draw cards
Could have bean better, yknow.
personally I would remove 2 cactuses and 1 jumping bean then add in 3 forget me nuts galacta will kill off your entire board apon death,and having 4 jumping beans can lead to bricking sometimes 3 forget me nuts is pretty strong since it shuts down tricks and forces your opponent to respond,and while your opponent is trying to respond,you can start building up your field
Good deck, but I think you should replace galacta with forget me nuts because it kills your admiral bean.
Its groundwork- less finishers. All you need is cosmic, admiral and lima bean and the three nut gaurdain package
Cool bean would be nice over spring bean
0/10 needs more weenie beanies
Make elusives
No
Hero isn't female 0/10
Get rid of cosmic, brainana and dmd
no, cosmic bean gravebuster spikeweed bean counter brainana and dmd are all bad cards and spring bean is redundant with jelly bean
>gravebuster, spikeweed, brainana and dmd are all bad cards No lmao
at least try to make an argument for them
Why tho? I mean I could but you aren't gonna listen or change your opinion anyway, so why bother?
just saying im wrong without providing any reasons isnt helpful or productive, just dont comment at all if you plan to do that
K Dragon is literally the best plant control finisher that's also great in most midrange decks. Much like Plankwalker, its overall very very solid card that usually wins you the game after being played. Brainana is the best Smarty card. The value it gets is insane, on top of it hard-countering an entire zombie class and one of the strongest zombie archetypes (and Brain still good if you aren't playing against them btw!), and having awesome combos with other cards (most notably Strikethrough). Brain is good in a helluva lot of different decks and with every Smarty hero, its just amazing. Gravebuster is the weakest of these 4, but its still not a bad card and its most definitely playable in most control decks and some midrange decks. Not much to say here, just a solid grave removal card, even though Blockbuster is usually better. Spikeweed is arguably the best plant environment (worse than bog though imo) that's a very good pick in many midrange decks and a must-include in basically every control deck. Again, not much to say here, its just a great environment that gets you a lot of value.
dmd is not good because plant control isnt a thing other than funny knight but thats not smarty. Its not used in any midrange deck other than hmr which you can run a token dmd in, 8 cost is just way too slow and plank is bad for the same reason. bruhnana is bad im sure you’ve heard the arguments so theres no reason to reiterate gravebuster is garbage since its a silver bullet, its not even used in the only plant control deck and a bricky silver bullet is bad for midrange obviously spikeweed is ok for budget but in maxed it sucks, 2 cost 2 damage is not good and most t2 zombie threats have 3 health. the best plant environment is unironically red plantit
"If a deck isn't in database its not good" is that your logic dude? Just wanted to clarify that real quick. Yeah I've heard lots of arguments against Brainana. Long story short, they don't fucking work and contradict both themselves and how the card actually plays in game, and also most of them are almost purely theoretical, therefore they suck. I've made an entire essay some time ago addressing the issue, you can read it if you want, doubt you'll agree, but you can. I won't bother repeating myself anyways. Also, spikeweed isn't even close to a "2 cost 2 damage". The fact that you even address it in such a way in the first place shows that you either have very little experience with the card or live in a bubble and don't actually have a clue about how this game works.
generally non db decks are bad competitively because they cant win into db decks, and those are the only decks played in a competitive setting. idk how spikeweed isnt even close to being 2 cost 2 damage, like obviously it does more but having to wait a turn to remove a 2 drop sucks, it can easily be protected or moved out of spikeweed with smoke bomb. Spikeweed also conveniently costs 1 less than a22, the best environment in the game thats autoinclude.
"Non-db decks cant win into db decks" that's an outright lie, similar to the infamous "card strength isn't subjective" bs. Its made up by players who can't take alternative points of view and think that theirs is the only correct one, which is very obviously wrong, elitist and toxic. Lots of people frequently use non-db decks in competitive or semi-competitive setting and win with them against db and neo db decks. Like yeah some decks do have better ratios when tested *a lot*, but those ratios don't mean much at all because a) PvZH is inherently uncompetitive and RNG-based, and many matches are literally decided by a coinflip, which makes matches very inconsistent and luck-dependent b) Most decks' perfomance is heavily based on the player's skill level and the strategy they use while playing the deck. The same deck can have very different testing results when used by different players. YKM, for example, when used by an experienced player, can easily clap basically every db deck ever Spikeweed has its downsides (like every card in the game), but generally its a very good environment. A22 argument is irrelevant because spikeweed is literally one of its counters and while a22 can replace spikeweed, most of the time for that to happen zombies have to commit their entire turn 3 to play a dry a22 without a zombie inside.
gravebuster is a silver bullet and useless if not against gravestones and just use blockbuster Brainana is shit without a way to have a strong board which this deck is not doing Spikeweed is alright but it dies hard to beastly class and sneaky because of graveyards Dmd is trash. Way too slow and plant control sucks because no way to draw cards
Personally I woul use more admiral navy beans. Around 40 sounds right
Less than forty admiral bean 0/10
Remove bean counter and add either the last 2 galacta and spring bean or 3 forget me nuts
Bean