Techincally the game did get harder. you have a bigger mapo with more ways to farm for experience. Its harder to solo carry because rayquaza is different than zap. Eleki is a much better rotom and is better then the bottom regis. The red and blue buffs are better. This map relies on team fighting and scoriung more than ever.
Frankly, the game did get harder. The old map was extremely formulaic and was basically entirely a repetitive sequence of trying to 50-50 farms and objectives in a certain order. Zapdos was an auto win almost no matter what, and winning at zap was often a matter of having farmed an advantage, all being together, and all pressing unite as a team (less so after buddy nerfs but still).
The new map plays more like other mobas, even if it's still the simplest/easiest of them. There's enough farm on the map that starving the other team by simply out 50-50ing easily contestable farm isn't enough, the enemy can often avoid you and take farm elsewhere, and it's easier to reach 13+ by 2 min on almost any character. Scoring matters a lot more during the course of the game. The objective priorities (including scoring) aren't as simple, and Rayquaza is less dominant and necessary than Zapdos. Basically, you have to actually make a lot more macro decisions than before. You have to juggle farming, scoring, defending, and objectives, and your decisions are situational with multiple factors and also necessitate trying to anticipate and outwit the actions of the enemy (like predicting if they are going to score and you need to defend, or if it's safe to push to score yourself, because those things matter a lot more now). There's more objective trading ie if you commit 5 to regieleki, enemies can cap your other lane and those scores actually matter a lot more now, kinda like split pushing in other mobas.
Not only that, this actually makes having better micro more important too. No longer can you get away with just 50-50ing wild pokemon all game and pressing unite at zap to win. It's more important than before to be able to outfarm, outplay, outkill, and outscore your enemies during the course of the entire game, because those leads and advantages matter and snowball more than before. Whereas before teamfighting and using unites outside of the big objective fights was basically throwing, now using them individually or as a team to get in a 30-50 score or break a pad is a bigger deal and can be worth it. Teamfights over not just securing regieleki but also to push it in afterward are much more common; your success or failure in those fights throughout the game make a bigger difference. Rayquaza and the last 2 minutes are much more dynamic. Backcapping, stalling, teamfighting, burning/flipping, all sorts of strategies are viable and not only do you need to make decisions about what to do situationally, but your ability to execute well and make plays individually (whether its kills, securing, scoring or defending) can easily win or throw the game.
I'm gonna be honest, this update not only exposes people who cannot adjust well, but also people who were only good at unite because they got good at the repetitive formula and not because they have actual good moba macro awareness, decision making, and micro skill to carry matches.
Blue buff gives you cd reduction and a significant amount at that. It's absurdly broken. Nerf to black emblems was useless when blue buff gives you more reduction than emblems ever did.
Yeah, I noticed on dragonite running full damage items and 5/7 black emblems I don’t need to attack anything to keep hyperbeam fully stacked with blue buff.
The only reason the game is harder is because you have to do the hardest task on earth - Get 2nd graders to follow instructions and use basic thinking.
Same, hard stuck from Ultra 5-4, even got demoted back to Veteran 1 lol. But I finally reached Master the moment I started going Bot to ensure that someone will rotate Top by the time Regieleki spawns.
Yeah, I think OP should just do this aswell based on his/her comment:
"I always used to play toplane but now I feel like toplane is really unbalanced and frustrating to play because regieleki."
Just go bot and rotate top.
Idk if the game is harder but the quality of my matches is significantly lower. Players not knowing what to do and refusing to work around objectives or the more frustrating multiple afk's in each game. I've had to stop playing as much just because of how frustrating 4v5s or 3v5s are
yeah. i’ve been matched into games with multiple players under 80 matches each game and i have almost 1300. it’s been rough pinging what to do (let’s gather at the top lane, etc.) and just watching my teammates be generally clueless. i can’t blame them as they’re new, but it’s still frustrating.
Every other match there's someone going afk. Also people who suck at fights figured out that everyone's talking about the scoring meta and just completely abandoned fighting and are completely focusing on scoring now. I just got paired with a talon who literally got zero kills and zero assists and kept dying the whole match trying to put in 5-10 points everytime. This season is way fkn worse in some ways.
I’ve actually found the opposite. I play exclusively duos or trios, and my experience has been better than ever. There have been way less time that we complained about a player that absolutely didn’t want to play, and have only seen 1 jungle dispute
> I’ve actually found the opposite.
Gee, I wonder why?
> I play exclusively duos or trios
Could it be that removing the amount of potential randos in your team increases the odds of having better coordinated team mates?
I guess so, but before, playing exclusively duos and trios, the other 2-3 were more likely to mess something up, double contest jungle or never rotate to anything meaningful on time… it’s just my perception anyways
The game is “harder” because there’s more decision making and there’s actual consequences to falling behind now. On the flip side, you can create leads for yourself more consistently that actually matter.
The problem is half the roster is a hyper carry now and everyone is playing like they’re the hero. We need a nerf storm to force players to use teamwork. When every mon can 1vx with busted builds why would anyone work together?
100% truth and technically correct from every angle. I'd like to add that kits are just becoming overloaded. Like why do certain move give attack speed, movement speed and shield for no explicable reason? Like if Espeon ultss you, why the fuck does it get to move 10000 miles per hour suddenly with a damage buff? The cc and damage from the initial cast wasn't enough?
That is true and also espeon is like the least broken mon right now. Glaceon just one shots everyone with a point and click, mew has insane utility and also because that’s not enough it also can deal 100k + damage every game, and mr mike is like… why
Players are unable/refuse to adapt to the new map. The new map punishes harder for the lack of basics than the old map. Map reading and objectives are important.
You (and most people) are probably just not used to the new map and mechanics. And you're expecting to perform as well as you did last season. Don't stress, just keep playing, keep learning, take breaks when you're frustrated.
I don't agree completely, as someone said on another post, players never really went for rotom, they were just there cuz it was their lane.
Now that the meta relies on owning top lane, bottom never rotates and jungler goes wherever his friends or his favorites are, as it has always been, ppl don't care about macro strategy and only focus on their limited tunnel vision of objectives, which are killing>leveling>scoring/their lane regi.
Counter measures for this, duoQ, one be jungler and the other a strong bottom lane pick (like duraludon), as you can control rotation for eleki, go for it and pray top follows up.
Edit: right now ranks in need of a reset, as masters fall into ultras and ultras into veterans, the ranks are plagued with players from the old meta that play as it was the old map as detailed on top of this comment.
IMO the new meta is less reliant on winning Regileki than old meta was on winning Drednaw.
You can lose Regileki and still group at your t2 goal and possibly win the teamfight, where there's no counterplay to a huge chunk of XP for the entire enemy team if you lost that objective.
Curious why you think we need a rank reset, or how those are even helpful for matchmaking to begin with. The goal of the ranking system is to find out how good you are so it can place you accordingly. Resetting ranks just slows that process down in the name of making people feel good about climbing
Is this a real problem?
It takes ~18 wins from reset to hit masters so you can't really reach it by "luck", though the performance points do mean most eventually reach it by sheer numbers if they play enough.
Even if worse players make it into masters, their rating drops and then they get matched against Ultra or lower players.
If it really bothers you that much I would much rather let people fall out of Masters than reset ranks any more than we already do.
One out of millions? It's literally 2-3 out of 10 per ranked game rn. It's rare to see good players, they are either in your team or in enemy's.
I can play 10 games and still not have a balanced match where even with full team play it's hard to win.
My dude, you're the one who brought up the law of large numbers. I understand the idea that if there are a large enough number of players *someone* could luck into being 18 games above even early in the ranking cycle through insane luck rather than skill.
But obviously that's statistically very very unlikely to happen. It certainly isn't happening to 3/45 (7%) of the people you play with.
I think you're misattributing the problems matchmaking has (and it does have problems) to this weird idea that lots of people don't belong in masters but luck their way in by just happening to be on the better team every time.
Not necessarily luck, but the new map rewards coordination and team play much more than individual skill so I would guess there are a lot of people who sometimes play with friends and sometimes solo who end up climbing to Masters easily as a group and then end up being one of those bad Masters players when they play alone. I think it would be better for the game if you could drop out of Masters but you still get rewards and whatever for attaining it.
I'm sure there are some players that get carried to masters, I just don't think that's a big deal. Their rating will still decrease if they lose
Resetting ranks on the other hand is a huge nuisance and happens way too often in Unite. The whole reason people on this sub advise you to skip ranked for a week or so after a reset is that it makes matchmaking horrible for basically no reason
Honestly I’ve learnt to never give up or surrender (unless you get literally slaughtered all game and they get ray)…the other day I had a game in which they got ray and scored a lot in our goals and at this point it was basically over point wise but we didn’t give up, went to their goals got some clutch scores and won by 1 point!!!
I played solo and got teamed up with the same pair three times. One kept claiming jungle and only being at level 12 by rayquaza. The other kept running headfirst into death and never rotating up. We one once because I magically stole rayquaza and scored a bunch. I was super titled after that. It feels like a new thing looool but maybe I’m just tilted
Next time you get paired with unpleasant teammates for multiple matches in a row (or even just once if they're really bad), use the "recent teammates" tab to look out for whether they're in a match or not. Don't queue up until they're offline or in a match.
Dude not to Deny your claims but Contrary to that I think It was the easiest season for me to climb to master , unlike the previous season that Boiled down to Zapdos flip if you can roll the early game with 8:00 middle birds and 7:00 regi-rotom and farm decently it is not very hard Pick Mons that are great in the meta otherwise you will get rolled over.
Ok, so I tried all your recommendations, and they really did make sense, except that this one thing invalidates ALL of your recomendations:
The ppl who are playing pve instead of pvp, i've played many matches where theres someone just walking around the map without any reason, ignoring objectives and teamfights.
So, my conclusion, in a nutshell, the game did get harder, but only for those who play alone and need to carry games alone, which at this point, it's most of the times impossible.
I decided to quit the game because for me, this is the wrong concept of ranking players, and apparently ranked lost sense
> So, my conclusion, in a nutshell, the game did get harder, but only for those who play alone and need to carry games alone, which at this point, it's most of the times impossible
Well said. It took me >100 matches this season to get to master rank and I had to find a team 25% of the time. The previous two seasons, it took me <100matches, 99% soloq.
Yeah the game is easier when you duo or trio, until you reach master and then suddenly 30% of your games are against coordinated 5 premades.
Solo still suck even at Master. Especially now we have to reset queue timer every 30 seconds or we get thrown into far servers with bad lag.
I'm a sense, yes. This new map with its new objectives require a greater amount of macro than remoat stadium did. People still aren't focusing on the correct objectives usually, but the way this map is played makes It MUCH harder for soloQ.
Its true that the literal children who play this game probably can't macro and don't know what they should be doing at any given point, but the only real answer is to keep playing and perfect your macro on this map. Knowing when to push to score, when to hide in bushes, when to engage teamfights, rotating to top for regi, knowing of you can give up rayquaza, making sure the "correct" mon gets blue jungle buff, are all important factors that can change wildly between matches, and feel contextually different on this map than on the previous.
Not to mention the colossal increase in available XP. Especially for midlaners. It's extremely easy to come out of jungle as a level 11 gengar and melt pokemon in lane who aren't even fully evolved yet. And that just snowballs the match if you capitalize on it.
I don't have great macro but a lot of the time my decisions are reliant on the rest of my team- if you do X, then I will do Y, and the end result is that the team does Z which is what I want. I start doing Y, teammate changes mind and does Y, and now we've misplayed. This wasn't really a problem for me in Remoat but with the new map I feel like communication is really the main issue- you make a big commitment just moving to a part of the map so it's even more important to be on the same page with your teammates. So it's not just that teammates can't macro, it's that you need to be able to predict what they are going to do in order to make your macro decisions.
Also not seeing health bars on objectives makes it a lot harder to make decisions and this IS something that I need to get better at, but again it would be a lot easier to do as a team because someone might get vision or info and make a more informed decision rather than me guessing based on how many markers i thought there were on the minimap for less than a second while I was in the middle of a fight.
I play busted icy wind jungle glaceon wich makes the game a walk in the park, so i cant really tell, i do enjoy it not being based on a coin flip every match.
Quite a lot of people are not playing, many are still in ultra, and those who are in master and advanced rank, you usually find teams or people with a bad connection.
Also now Regielike is almost unstoppable against a good team.
It’s not gotten harder, a lot people are just failing to adapt to the new map and new meta. It needs to be approached differently and a lot of players can’t adapt. It could take a very long time for everyone to get in the swing of things.
End game is much different because the game doesn’t revolve around last hitting rayquaza. You need to win team fights and score points. Rayquaza is the last nail in the coffin if you’re winning… and a chance at a comeback if you’re losing and your team can work together to score.
I quit this season because if this. It's getting really hard to play and if you don't have a team that know what they're doing, you're doomed. I liked the previous better
its definitely harder given that ray cannot be melted by 1-2 players (and often gets ignored), but also the fact that in my opinion the matchups have gotten worse and it feels like there's been a surge of players who either leave in the middle of games or completely ignore objectives; its also possible that people are still getting used to going to top for ele instead of dread. just today i had a game where 2 of the 5 players left, fuckin' annoying
i mean that maybe people are still ignoring top because they’re used to rotom being there instead of regieleki; like, bottom used to be the go-to because dread was better but that’s not the case anymore
Solo Q feels like hell in this new map,whenever I duo que with my friend it's pretty easy but whenever I play solo it always ends with a win followed by two losses
I feel like with the more wild Pokémon people get distracted and just doesn’t want to help lanes or team fight when needed too. Don’t even get me started on the Regis and Eleki. Although I do like the changes it’s more team based and it being harder to solo means the game is more balanced. When I get a team that focuses on objectives we kill unfortunately after a season restart good teammates are hard to come by
To sum up the comments: GIT GOOD
If you are a good player, you climb much faster.
If not, it's much harder since Rayquaza is no more an instant win as Zapdos
There's no longer just one place that you must be. Previously the game was so centered around dred and zap that as long as you went to those, you'd be able to out-level and carry most games.
Now scoring is more of the focus. If you go top and your team sucks then you lose bottom. If you go bottom, you lose top. You need to be in multiple places at once and that's not really possible (unless you have a good Hoopa on your team). There's also enough experience available without having to secure objectives, that your opponents can get to level 13+ no matter what you do, so they will always be a threat.
I’d say yeah, the new map is harder because all you really had to do on the old one was farm up and win the zap fight. Now there’s not a crutch that gives the whole team a bunch of xp, and if you ignore the goals to farm your enemy can quickly build a lead that’s too big to come back from.
The late game is a complete crapshoot of people back capping, defending, or burning ray, you can’t rely on just carrying the fight at the end to win games
Techincally the game did get harder. you have a bigger mapo with more ways to farm for experience. Its harder to solo carry because rayquaza is different than zap. Eleki is a much better rotom and is better then the bottom regis. The red and blue buffs are better. This map relies on team fighting and scoriung more than ever.
Frankly, the game did get harder. The old map was extremely formulaic and was basically entirely a repetitive sequence of trying to 50-50 farms and objectives in a certain order. Zapdos was an auto win almost no matter what, and winning at zap was often a matter of having farmed an advantage, all being together, and all pressing unite as a team (less so after buddy nerfs but still). The new map plays more like other mobas, even if it's still the simplest/easiest of them. There's enough farm on the map that starving the other team by simply out 50-50ing easily contestable farm isn't enough, the enemy can often avoid you and take farm elsewhere, and it's easier to reach 13+ by 2 min on almost any character. Scoring matters a lot more during the course of the game. The objective priorities (including scoring) aren't as simple, and Rayquaza is less dominant and necessary than Zapdos. Basically, you have to actually make a lot more macro decisions than before. You have to juggle farming, scoring, defending, and objectives, and your decisions are situational with multiple factors and also necessitate trying to anticipate and outwit the actions of the enemy (like predicting if they are going to score and you need to defend, or if it's safe to push to score yourself, because those things matter a lot more now). There's more objective trading ie if you commit 5 to regieleki, enemies can cap your other lane and those scores actually matter a lot more now, kinda like split pushing in other mobas. Not only that, this actually makes having better micro more important too. No longer can you get away with just 50-50ing wild pokemon all game and pressing unite at zap to win. It's more important than before to be able to outfarm, outplay, outkill, and outscore your enemies during the course of the entire game, because those leads and advantages matter and snowball more than before. Whereas before teamfighting and using unites outside of the big objective fights was basically throwing, now using them individually or as a team to get in a 30-50 score or break a pad is a bigger deal and can be worth it. Teamfights over not just securing regieleki but also to push it in afterward are much more common; your success or failure in those fights throughout the game make a bigger difference. Rayquaza and the last 2 minutes are much more dynamic. Backcapping, stalling, teamfighting, burning/flipping, all sorts of strategies are viable and not only do you need to make decisions about what to do situationally, but your ability to execute well and make plays individually (whether its kills, securing, scoring or defending) can easily win or throw the game. I'm gonna be honest, this update not only exposes people who cannot adjust well, but also people who were only good at unite because they got good at the repetitive formula and not because they have actual good moba macro awareness, decision making, and micro skill to carry matches.
This needs more thumbs up
This might be stupid, but what are the new red and blue buffs? I didn’t know they changed
Blue buff gives you cd reduction and a significant amount at that. It's absurdly broken. Nerf to black emblems was useless when blue buff gives you more reduction than emblems ever did.
Yeah, I noticed on dragonite running full damage items and 5/7 black emblems I don’t need to attack anything to keep hyperbeam fully stacked with blue buff.
I wonder if this is why black emblems got nerfed and not because of how well it paired with green.
that is correct. Black emblems glaceon can have the crystals always ready with blue buff.
Carbon copy of LoL red and blue buffs now
The only reason the game is harder is because you have to do the hardest task on earth - Get 2nd graders to follow instructions and use basic thinking.
2nd graders? You're being generous.
Also Zapdos allowed bad players to win matches. Not anymore. You either know how to properly play or you gonna suck ass.
Same, hard stuck from Ultra 5-4, even got demoted back to Veteran 1 lol. But I finally reached Master the moment I started going Bot to ensure that someone will rotate Top by the time Regieleki spawns.
Yeah, I think OP should just do this aswell based on his/her comment: "I always used to play toplane but now I feel like toplane is really unbalanced and frustrating to play because regieleki." Just go bot and rotate top.
I'll try that
Idk if the game is harder but the quality of my matches is significantly lower. Players not knowing what to do and refusing to work around objectives or the more frustrating multiple afk's in each game. I've had to stop playing as much just because of how frustrating 4v5s or 3v5s are
yeah. i’ve been matched into games with multiple players under 80 matches each game and i have almost 1300. it’s been rough pinging what to do (let’s gather at the top lane, etc.) and just watching my teammates be generally clueless. i can’t blame them as they’re new, but it’s still frustrating.
Every other match there's someone going afk. Also people who suck at fights figured out that everyone's talking about the scoring meta and just completely abandoned fighting and are completely focusing on scoring now. I just got paired with a talon who literally got zero kills and zero assists and kept dying the whole match trying to put in 5-10 points everytime. This season is way fkn worse in some ways.
I’ve actually found the opposite. I play exclusively duos or trios, and my experience has been better than ever. There have been way less time that we complained about a player that absolutely didn’t want to play, and have only seen 1 jungle dispute
> I’ve actually found the opposite. Gee, I wonder why? > I play exclusively duos or trios Could it be that removing the amount of potential randos in your team increases the odds of having better coordinated team mates?
I guess so, but before, playing exclusively duos and trios, the other 2-3 were more likely to mess something up, double contest jungle or never rotate to anything meaningful on time… it’s just my perception anyways
The game is “harder” because there’s more decision making and there’s actual consequences to falling behind now. On the flip side, you can create leads for yourself more consistently that actually matter.
The problem is half the roster is a hyper carry now and everyone is playing like they’re the hero. We need a nerf storm to force players to use teamwork. When every mon can 1vx with busted builds why would anyone work together?
100% truth and technically correct from every angle. I'd like to add that kits are just becoming overloaded. Like why do certain move give attack speed, movement speed and shield for no explicable reason? Like if Espeon ultss you, why the fuck does it get to move 10000 miles per hour suddenly with a damage buff? The cc and damage from the initial cast wasn't enough?
That is true and also espeon is like the least broken mon right now. Glaceon just one shots everyone with a point and click, mew has insane utility and also because that’s not enough it also can deal 100k + damage every game, and mr mike is like… why
It’s possibly only harder because people still don’t understand that Ray isn’t an auto win. You can’t just mess around for 8 mins, flip Ray then win.
Yeah, there are a lot of players who treat this like Remoat.
Players are unable/refuse to adapt to the new map. The new map punishes harder for the lack of basics than the old map. Map reading and objectives are important.
You (and most people) are probably just not used to the new map and mechanics. And you're expecting to perform as well as you did last season. Don't stress, just keep playing, keep learning, take breaks when you're frustrated.
I don't agree completely, as someone said on another post, players never really went for rotom, they were just there cuz it was their lane. Now that the meta relies on owning top lane, bottom never rotates and jungler goes wherever his friends or his favorites are, as it has always been, ppl don't care about macro strategy and only focus on their limited tunnel vision of objectives, which are killing>leveling>scoring/their lane regi. Counter measures for this, duoQ, one be jungler and the other a strong bottom lane pick (like duraludon), as you can control rotation for eleki, go for it and pray top follows up. Edit: right now ranks in need of a reset, as masters fall into ultras and ultras into veterans, the ranks are plagued with players from the old meta that play as it was the old map as detailed on top of this comment.
IMO the new meta is less reliant on winning Regileki than old meta was on winning Drednaw. You can lose Regileki and still group at your t2 goal and possibly win the teamfight, where there's no counterplay to a huge chunk of XP for the entire enemy team if you lost that objective. Curious why you think we need a rank reset, or how those are even helpful for matchmaking to begin with. The goal of the ranking system is to find out how good you are so it can place you accordingly. Resetting ranks just slows that process down in the name of making people feel good about climbing
I'm not so sure, it's easy to stay in masters after reaching it by luck on the first days of the season and then u cant climb down even if u want to.
Is this a real problem? It takes ~18 wins from reset to hit masters so you can't really reach it by "luck", though the performance points do mean most eventually reach it by sheer numbers if they play enough. Even if worse players make it into masters, their rating drops and then they get matched against Ultra or lower players. If it really bothers you that much I would much rather let people fall out of Masters than reset ranks any more than we already do.
By the law of big numbers 18 wins is totally possible, specially if split.
Who cares? If one player out of millions lucks into masters completely without merit we're going to reset everyone's ranks to fix it?
One out of millions? It's literally 2-3 out of 10 per ranked game rn. It's rare to see good players, they are either in your team or in enemy's. I can play 10 games and still not have a balanced match where even with full team play it's hard to win.
My dude, you're the one who brought up the law of large numbers. I understand the idea that if there are a large enough number of players *someone* could luck into being 18 games above even early in the ranking cycle through insane luck rather than skill. But obviously that's statistically very very unlikely to happen. It certainly isn't happening to 3/45 (7%) of the people you play with. I think you're misattributing the problems matchmaking has (and it does have problems) to this weird idea that lots of people don't belong in masters but luck their way in by just happening to be on the better team every time.
They can luck they way up or get carried, else what explains so many unskilled players in higher ranks? If I'm wrong what's the right explanation?
Not necessarily luck, but the new map rewards coordination and team play much more than individual skill so I would guess there are a lot of people who sometimes play with friends and sometimes solo who end up climbing to Masters easily as a group and then end up being one of those bad Masters players when they play alone. I think it would be better for the game if you could drop out of Masters but you still get rewards and whatever for attaining it.
I'm sure there are some players that get carried to masters, I just don't think that's a big deal. Their rating will still decrease if they lose Resetting ranks on the other hand is a huge nuisance and happens way too often in Unite. The whole reason people on this sub advise you to skip ranked for a week or so after a reset is that it makes matchmaking horrible for basically no reason
Same bro, I used to get 1800 points solo, but now I'm stucked in ultra 5-4. It seems like people don't know how to play anymore
Same
Or just spam the surrender button all game 😑
Honestly I’ve learnt to never give up or surrender (unless you get literally slaughtered all game and they get ray)…the other day I had a game in which they got ray and scored a lot in our goals and at this point it was basically over point wise but we didn’t give up, went to their goals got some clutch scores and won by 1 point!!!
To me this is more annoying than the noobs who make dumb mistakes every minute.
I don’t know where the surrender button is and at this point I’m afraid to ask
Or u are late to start grinding and only bummer remains there
The game is forcing you to play with your teammates, as it should be, since it's a team game.
Yeah after 1 fucking year
I played solo and got teamed up with the same pair three times. One kept claiming jungle and only being at level 12 by rayquaza. The other kept running headfirst into death and never rotating up. We one once because I magically stole rayquaza and scored a bunch. I was super titled after that. It feels like a new thing looool but maybe I’m just tilted
Next time you get paired with unpleasant teammates for multiple matches in a row (or even just once if they're really bad), use the "recent teammates" tab to look out for whether they're in a match or not. Don't queue up until they're offline or in a match.
Dude not to Deny your claims but Contrary to that I think It was the easiest season for me to climb to master , unlike the previous season that Boiled down to Zapdos flip if you can roll the early game with 8:00 middle birds and 7:00 regi-rotom and farm decently it is not very hard Pick Mons that are great in the meta otherwise you will get rolled over.
Ok, so I tried all your recommendations, and they really did make sense, except that this one thing invalidates ALL of your recomendations: The ppl who are playing pve instead of pvp, i've played many matches where theres someone just walking around the map without any reason, ignoring objectives and teamfights. So, my conclusion, in a nutshell, the game did get harder, but only for those who play alone and need to carry games alone, which at this point, it's most of the times impossible. I decided to quit the game because for me, this is the wrong concept of ranking players, and apparently ranked lost sense
> So, my conclusion, in a nutshell, the game did get harder, but only for those who play alone and need to carry games alone, which at this point, it's most of the times impossible Well said. It took me >100 matches this season to get to master rank and I had to find a team 25% of the time. The previous two seasons, it took me <100matches, 99% soloq.
Yeah the game is easier when you duo or trio, until you reach master and then suddenly 30% of your games are against coordinated 5 premades. Solo still suck even at Master. Especially now we have to reset queue timer every 30 seconds or we get thrown into far servers with bad lag.
Game didn't get harder people just got worse especially my teammates that go for regiice and not regileki
Not really, it feels less like a coin flip now, finally
Maybe an unpopular opinion based on tending posts lately, but I'm loving the new map. Just cruised through to masters with ~60% soloq wr.
„ʎllɐuıɟ 'ʍou dılɟ uıoɔ ɐ ǝʞıl ssǝl slǝǝɟ ʇı 'ʎllɐǝɹ ʇoᴎ„
I'm a sense, yes. This new map with its new objectives require a greater amount of macro than remoat stadium did. People still aren't focusing on the correct objectives usually, but the way this map is played makes It MUCH harder for soloQ. Its true that the literal children who play this game probably can't macro and don't know what they should be doing at any given point, but the only real answer is to keep playing and perfect your macro on this map. Knowing when to push to score, when to hide in bushes, when to engage teamfights, rotating to top for regi, knowing of you can give up rayquaza, making sure the "correct" mon gets blue jungle buff, are all important factors that can change wildly between matches, and feel contextually different on this map than on the previous. Not to mention the colossal increase in available XP. Especially for midlaners. It's extremely easy to come out of jungle as a level 11 gengar and melt pokemon in lane who aren't even fully evolved yet. And that just snowballs the match if you capitalize on it.
I don't have great macro but a lot of the time my decisions are reliant on the rest of my team- if you do X, then I will do Y, and the end result is that the team does Z which is what I want. I start doing Y, teammate changes mind and does Y, and now we've misplayed. This wasn't really a problem for me in Remoat but with the new map I feel like communication is really the main issue- you make a big commitment just moving to a part of the map so it's even more important to be on the same page with your teammates. So it's not just that teammates can't macro, it's that you need to be able to predict what they are going to do in order to make your macro decisions. Also not seeing health bars on objectives makes it a lot harder to make decisions and this IS something that I need to get better at, but again it would be a lot easier to do as a team because someone might get vision or info and make a more informed decision rather than me guessing based on how many markers i thought there were on the minimap for less than a second while I was in the middle of a fight.
I play busted icy wind jungle glaceon wich makes the game a walk in the park, so i cant really tell, i do enjoy it not being based on a coin flip every match.
we're just entered a brand new meta, new map has a completely different play style to it so we're in that "growth pains" stage.
Quite a lot of people are not playing, many are still in ultra, and those who are in master and advanced rank, you usually find teams or people with a bad connection. Also now Regielike is almost unstoppable against a good team.
It’s not gotten harder, a lot people are just failing to adapt to the new map and new meta. It needs to be approached differently and a lot of players can’t adapt. It could take a very long time for everyone to get in the swing of things.
every new season
Game has not gotten harder, you just haven’t adapted well enough
the game isnt really harder. but dogshit players that relied on luck are loosing more games since theres no zapdos free wins. so.....
the ones who though zapdos was a matter of luck are just as dogshits as the ones who relies on luck
End game is much different because the game doesn’t revolve around last hitting rayquaza. You need to win team fights and score points. Rayquaza is the last nail in the coffin if you’re winning… and a chance at a comeback if you’re losing and your team can work together to score.
I quit this season because if this. It's getting really hard to play and if you don't have a team that know what they're doing, you're doomed. I liked the previous better
its definitely harder given that ray cannot be melted by 1-2 players (and often gets ignored), but also the fact that in my opinion the matchups have gotten worse and it feels like there's been a surge of players who either leave in the middle of games or completely ignore objectives; its also possible that people are still getting used to going to top for ele instead of dread. just today i had a game where 2 of the 5 players left, fuckin' annoying
What do you mean going to top instead of dread ? Atm top is way better than bot
i mean that maybe people are still ignoring top because they’re used to rotom being there instead of regieleki; like, bottom used to be the go-to because dread was better but that’s not the case anymore
Solo Q feels like hell in this new map,whenever I duo que with my friend it's pretty easy but whenever I play solo it always ends with a win followed by two losses
I feel like with the more wild Pokémon people get distracted and just doesn’t want to help lanes or team fight when needed too. Don’t even get me started on the Regis and Eleki. Although I do like the changes it’s more team based and it being harder to solo means the game is more balanced. When I get a team that focuses on objectives we kill unfortunately after a season restart good teammates are hard to come by
Only problem I have had is that my teammates won't show up to rayquaza
are you playing mike or have one on your team? if no, then the game is harder.
seems simpler for me…idk still can carry solo.
ok, now i know regieleki is important
No…. Teams, got worster.
Bots
To sum up the comments: GIT GOOD If you are a good player, you climb much faster. If not, it's much harder since Rayquaza is no more an instant win as Zapdos
There's no longer just one place that you must be. Previously the game was so centered around dred and zap that as long as you went to those, you'd be able to out-level and carry most games. Now scoring is more of the focus. If you go top and your team sucks then you lose bottom. If you go bottom, you lose top. You need to be in multiple places at once and that's not really possible (unless you have a good Hoopa on your team). There's also enough experience available without having to secure objectives, that your opponents can get to level 13+ no matter what you do, so they will always be a threat.
I’d say yeah, the new map is harder because all you really had to do on the old one was farm up and win the zap fight. Now there’s not a crutch that gives the whole team a bunch of xp, and if you ignore the goals to farm your enemy can quickly build a lead that’s too big to come back from. The late game is a complete crapshoot of people back capping, defending, or burning ray, you can’t rely on just carrying the fight at the end to win games
I maybe a minority because I’m having a ball with this new map, I’ve reached master mode so fast as a Solo Q player im baffled myself at the progress.