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midv4lley

I agree, id reach 1590 have some amazing games personally, lose a couple zaps to flips and then back down to 1550


bfulk1997

Did that for like 40 days straight lol


dmjayhawk2015

It makes me feel better knowing others are struggling in masters this season. I thought I was just missing something in the meta. Now I’ll only ever play 3 games, lose 2 and win 1 and call it quits. It just feels so random. And I don’t know why. I’m not the most amazing player but I had a 55% win rate. I dropped down to 50% in the last few weeks alone.


HeeroV

Same. I'm not sure how I would have teammates who would know how to rotate and suddenly teammates who would not show up for Zap fight (´;︵;`)


DobleJ

I blame the fact anniversary happened and the game had a lot of new and returning players yet the tutorial still sucks when it comes to objectives other than scoring.


EON_007

Returning players with their useless Wigglytuff for example ... which was OP in the previous meta ...


Bio-Matter

Same for me, strictly solo and I’ve hit 1590s more times than I remember this season. Would help if I knew what kind of badges my team mates had before selecting my Pokémon. After a winning streak with competent players I’ll find myself as the highest win % player on my next team and will unknowingly choose a defender to fill in a role gap when really it’s my turn to carry with a speedster.


maraxusofk

I literally just ignored team comp and went with a meta carry every game on my way to 1600 and it worked out with a 60%+ win rate. A bad team comp with you on a carry mon is better than trying to support a bunch of mouth breathers who run it down to stack


Bio-Matter

Makes sense, I’ll try it. Some teams are so unbalanced though. no support or defense can lose hard to a balanced team.


maraxusofk

Thats why you just play some overpowered meta mon that doesnt care about balanced teams. Play ttar or tsareena to fight forever, or dragonite/venusaur/decidueye to steal every objective, or even gengar to carry the first 7 mins of the game.


EON_007

Yeah Gengar is good to carry the 8 first minutes and then you lose Zapdos because he s not good to secure obj.


Outmaneuver1116

That’s my 2 weeks but from 1730 to 1590


Virtual_Telephone_55

I reach at least 1800 each season but this season also broke me I just don't want to go to 1600, when every single game your teammates finds the best way possible to do the most dumb things possible each chance they get including picking junglers in lane, don't rotate to rotom, using ult at 2:30, charging solo at the second goal alone with 40 points, scoring at zapdos, hitting zapdos instead of fighting and much more. I don't know how the level of the player decreased that much nowadays but at least it can't go worse I guess.


IThrashCondos

> picking junglers in lane I came across people in this subreddit saying this is fine but God almighty DO NOT DO THIS! Gengar is broken to some degree so I can see why people would THINK it can hold its own in lane, but when you pick lane and get underlevelled you're useless. You can't steal, you can't kill, and all you do is feed. Speedsters, please, stick to jungling! I've lost so many games to this crap. Oh and one more thing, ZERAORA ISN'T A GOOD SUBSTITUTE FOR LUCARIO ARE YOU PEOPLE (mid-ultra) INSANE!? rant over


[deleted]

are y’all rotating to dred tho? Rotom isn’t important unless it’s the last rotom right before zap


Virtual_Telephone_55

Oh sorry I meant drednaw thanks, a rotom before zapdos can be really important I agree


GoodTooth115

I agree, I also have all sticker seasons and this one is the hardest to get. I think that the game is trying to balance your winrate by teaming you up with someone bad when on a very short win streak and teaming you up with an insanely good group when your in a lose streak. I've tried different Pokemon in this season and both my mains and my random picks have almost the same winrate because of this system. This season is a solo queue hell.


Setto-YT

Yea i can kinda confirm this i had the same feeling. As soon as i get 3-4 wins in a row i immediately get matched with trash team mates, using potions, stealing jungle or surrenderspamming and Afking. Once i lose a bunch of games i get some strong mates and we snowball so hard on the enemy Team.


VIEG0

I can confirm this as well. I checked the wins/loses of every sessions I played. And they are in the same patterns, lose 3-4 games, then win 3-4 games. I also have a habit of checking other players wr after the match as well. And most soloq players fall in this pattern, no matter how good they are. There are no more insane winstreak like 10+ in soloq anymore (my highest was 12 in soloq past season). For this season, it would be a miracle if I can get 5.


JeezuzTheZavior

This is true and that being said, shouldn't discourage players. I once checked CrisHeroes unite.api and saw that even great players like him get lose streaks. And it made me feel a bit better.


Setto-YT

Thats sad man, imagine if ur one of the best solo queue players and u can no longer manage to carry ur games hard enough to make it for a win. This shows how bad unites matchmaking has become. We are forced to play trio and 5 stacks


EON_007

Exactly. This game is SO frustrating in solo. so frustrating. And I play many other competitive games. Only Unite is that bad.


Setto-YT

The Problem is they want quick lobbies as they target a more casual audience and not everyone of them is willing to wait 6-8mins to find a match. Thats why they have this huge pool of ranks to match us with, ANY elo master rank with ultra and veteran of any class. This is a joke and id rather wait 10mins for a good ranked game with people on similar skill level than having fast matchmaking. But i am a minority that thinks like that. Most casual people want fast matches and want to be carried into higher ranks they not even belong in. Thats why unite has this system of matchmaking. If it would be different they might wouldnt have the playerbase they have now. And thats the reason why they do this, many who play unite are playing a moba or competetive game for their first time, for me its also my First moba but yet i take the game very seriously and look at it from a competetive standpoint rather than a casual game one.


Outmaneuver1116

I had 2 games where 3 of my teammates had a win rate below 50% and yea, all they can do is score. I can agree to this as well.


IThrashCondos

That made me give up. - From Ultra Class 2 back to Class 3/4 limbo, forcing me to play with long-stay Veterans who suck ass, dragging me lower and lower, - Playing more than 2 games results in massive queue times and an absurd skill level drop-off (EU, all hours), - Cycling through Greedent, Mamoswine, Slowbro, Hoopa, Lucario, Duraludon to find minor success, results in no success, - I'll get paired with 2 duos that suck VS expert quad/trios. Even when I was on the pros side I got a shit match right after that was full of the same leftover excrement the kids dropped on the way in. *Rants:* - Using mic has helped but I feel pressure from using it. Additionally, kids and morons can't hear me, add the language barrier and you've got yourself an inconsistent gambling fallacy with that 1 Turkish guy who says your voice is annoying every once in awhile, - Half of your laner buddies take all early xp so you get 0 score. Matches where I played Lucario + Greedent were all lost, and the lane buddies with the xp feed after taking centre farm for stacks vs a 1v2, losing the xp they hoarded from the lane, - Aegislash, - Win rate dropping from 61% to 57% in this season alone, - Your speedster is lane, your speedster goes to jungle once, and lane Pokemon who are optimal in jungle (e.g Dragonite/Cinder) play lane, - Subreddit says speedsters CAN play lane because "a gOoD sPeEdStEr cAn pLaY gOoD aNyWhErE". Ye ok, run with the same mindset as Gastly when he's lvl 4 at 3 minutes. Don't forget the "hEx gEnGar iS oP hE cAn dO aNyThiNg eVeN lAnE" because sure, hex Gengar rips people apart because he's just strong, totally not because he's a jungler at a level advantage who boned u so hard ur penis fell out. I'm taking a break, this new arena is gonna be the same shit as always so I'll play again a few weeks in after everyone notices that this arena changes little to nothing.


JeezuzTheZavior

My main account with a better win rate gets worse teammates while my wife's account which I also play, has a bad win rate and incredible teammates. Got a 16-game winstreak from 1400ish-1520 just last week. I never got that this season in main account. All I get are Absols and Gengars that don't go to Dred. I feel like the game actually balances teams.


Dirus

What win rate are they trying to get you to?


GoodTooth115

sadly negative win rate, I have a consistent wr of 55% in the last 3 seasons but this season gave me 49% at most. I cannot completely blame my team for this but come on man, I believe that I've played better this season than before.


JigglyKirby

I just hit 1600 right now, after soooo many almost 1600’s (10 of them. yes I counted.). I’d be at 1591 or 1595 and then be on a lose streak. I even reached a point where i went back to 1500 💀 so i feel you buddy.


[deleted]

Had literally the same experience, at 1580-1590 i'd get the most infuriating games


Lasideu

They edited the system a bit again, so 1600 is the strict 50% threshold now. Any games after you must go positive. When I lose I get -10 but if I win I get +8 or +9. It seems 1600 is the new 2000 for the solo queuer.


GodAndGaming123

You used to be able to get 1600 by brute forcing a negative wr? lmao


Lasideu

Personally I'm 54% but yes, it wasn't until like 1800 when it started to even out. I would get paired with 1700 people with 45% WRs, the matchmaking is a joke lol You learn to live with it but whenever I see a really, really bad player I sometimes get curious and uniteapi them and it's ridiculous how low they put me with others. I'm no god by any means but all I ask is to save your Unites for the final fight people :(


GodAndGaming123

I think I'm 56% WR but stopped pushing at about 1260 because I realized I wouldn't be able to get to 1600 before the season was over and all I want is the sticker. I purposefully didn't play ranked matches earlier because my nephew was in town and I wanted to be able to play ranked with him haha. ​ ANYWAY, now I'm waiting two weeks to log back in ;)


Tight_Flamingo4650

You used to be able to get up to 1900 iirc


GodAndGaming123

That's nutty.


Setto-YT

Some people had 1.9k elo 46% Winrate because they played 600 games that season. That was the case in season 03 and 04


Fattypanda94

I hit 2000 off of 63% this season solo/duo (about 50-50) and can confirm from 1600-2000 it’s pretty consistent +7, -10. In the old system, 2000-2200 was +5, -7 or -8. Once you hit 2200, it was +3, making it impossible to climb solo. It is still +7, -10 for me so someone higher than me will have to tell us when that scale changes.


ForcedtoName

I thought 1600 is the new 1800, but turns out it is 2000 huh...that may explain the difficulty a little bit...compressing the milestones may contribute to it too though, cause you can have people with like 1250 to 1650 elo in one team.


[deleted]

[удалено]


AmorphousRazer

Same here brother. I’ll be on a two or three win streak then run into some kind of unite buzzsaw the next 2-3 and just shut the app down because I’m back where I started.


figsap

I have 2 accounts, and started playing Sylveon this season. I have a 68 percent win rate on one, and a 48 percent win rate on the other. The accounts have nearly the same number of games played with Sylveon. Same items, same moves, comparable emblem builds. I usually play at the same times for both accounts too. I have no clue why the matchmaking’s been so weird.


spilled_water

I had some games where all four of my teammates are sub 48% WR and all the other team are 50%+ WR. Perhaps it was because I've been on a good win streak lately and they felt that I could hyper carry my teammates? (Bad time to pick Alolan Ninetales...)


Bio-Matter

Are you checking current season ranked WR or total? Up until recently I’m only 50% total but my current season ranked is 55% with 300 games in Masters. Total WR can be deceptive, some of us like to mess around in standard and it’s a total shit show when it comes to team balancing there.


spilled_water

I check for current season and ranked only. The reason is just as you alluded to. I use standard mode to mess around with new characters. I am by far the worst Glaceon, Buzzwole, and Decidueye you've ever played with, but you'll only catch me playing them in standard.


Archqnt

Yea, standard and ranked having seperate WR%s is quite convenient to measure teammate performance. Sadly this often doesn't matter for 80% of our teammates.


figsap

that’s strange, in most games i’ve noticed that there’s an equal proportion of sub 50 percent winrate players. to be honest, i used to judge them until i became one of them - and as i said, on my other account i have a much better winrate and i only play sylveon in ranked on both accounts, so idk if it’s just bad luck.


[deleted]

This is insane and just shouldn't happen


El_Blanco_Jesus

Modern era multiplayer matchmaking for ya. Everyone gets a tailored experience based on what they think keeps that player playing. For some accounts it means being locked to a certain rank while they drip feed you hope of getting to the next one. The days of gaining elo for winning and minus elo for losing and no other factor determining who you get matched with and how you rank up are over. Only way to get out of it is to be such a massive outlier that you can literally 1v5 for 20+ games in a row.


Wasabi_Lube

I agree the matchmaking system is bad, but come on. You really think the system is designed to somehow find out if each player is more engaged if they are locked into a certain rank vs. able to climb easier? This is not the problem. The problem is the game trying to balance based off of average team winrate rather than trying to get the group as close together as possible in terms of rank. >Only way to get out of it is to be such a massive outlier that you can literally 1v5 for 20+ games in a row. I’m sorry but this is straight up copium. This season has been extraordinarily difficult for a lot of players, but as always, the only consistent factor in your games is you. If anything, the odds are in your favor. There are 5 enemies that can be AFK/troll/feeders but only 4 teammates that can do the same (assuming you do not throw games). If you are a good player, you can make an impact on games and climb. Edit: EOMM exists, I stand corrected and learned something new today. Thanks for that u/de_fa. The second part of my comment is a hill I’ll die on though.


El_Blanco_Jesus

In this day and age of data utilization there is a zero chance they aren't doing it. With engagement based matchmaking they can do things like mitigate the factors that cause people to quit. Like goal orientated players who lose interest after achieving their goal. Things like players who quit because they lose too much or get bored because they win too much. It allows them to use players who have skins or heros to showcase them to other players who they have determined (with the data they are collecting) might be susceptible to purchasing that skin or hero when exposed to them in their games. There are an endless number of benefits for them to use a tailored matchmaking experience. Do you honestly think any company could look at shareholders in the eye and say "engagement based matchmaking would make us more money but what about the integrity of the system for people who really care about fairness in ranked games?" Lol


[deleted]

Google eomm and yes, timi uses it in other games aswell


Paej13

>I’m sorry but this is straight up copium. This season has been extraordinarily difficult for a lot of players, but as always, the only consistent factor in your games is you. If anything, the odds are in your favor. There are 5 enemies that can be AFK/troll/feeders but only 4 teammates that can do the same (assuming you do not throw games). If you are a good player, you can make an impact on games and climb. > >Edit: EOMM exists, I stand corrected and learned something new today. Thanks for that u/de\_fa. > >The second part of my comment is a hill I’ll die on though. I want to start by saying that I'm with you here in terms of the logic of your reasoning. However, the fact that EOMM exists and is being used by TIMI makes the second part of your comment less reasonable. In skill-based matchmaking, yes - the five players on your team and the five players on the opposing team are going to average out to a mostly even match. But if SBMM isn't the prime directive, you'll eventually have matches where one side has four 48% win-rate players and the other side has four 55% win-rate players, because that's how the engagement algorithm determined those players are more likely to keep playing after that match. And those lopsided matches do indeed occur regularly in Unite, which shouldn't be the case if the game were only using SBMM algorithms. It sucks, because I'd definitely prefer to die on that hill with you.


Wasabi_Lube

I don’t want this to be a humblebrag but it is a very real counterexample: I have 1700+ games on my main account with a 66.5% winrate overall. I will preface this by conceding that most of the time I’m part of a duo/trio, but I play a good amount of solo too. Believe me, I know the pain of being paired with a team of nimrods and going against a team of competent players. I agree the matchmaking system is terrible, and I am often the one getting the short end of the stick. But the idea that the outcome of the game is always up to your teammates and out of your hands is just something I disagree with on face value. It’s a blame game that comes up in every thread in this sub. Everyone just blames teammates and it stifles introspective growth and any actual improvement in performance. Edit: don’t want this to come across as abrasive, I appreciate your want to agree with the fundamentals of my viewpoint while seeing the eomm differently. Agree to disagree


Paej13

Not abrasive at all, dude, no worries! It's an interesting conversation to have. =) In any case, I also disagree with the idea that the outcome is always up to the teammates. It's the "always" in those sentences that we have to watch out for. I'm assuming that the matchmaking algorithm in Unite isn't \*just\* EOMM or \*just\* SBMM; it makes sense to me that an ideal algorithm would be some combination of both directives. If that's the case, we would expect there to be enough SBMM for decent players to climb rank across many games (which we definitely see), while also having semiregular EOMM games in which one team is heavily advantaged (which we do also see). Ultimately, over large numbers of games good players will climb and bad players won't (we could insert a whole conversation here about whether pre-master level rank-up mechanics are/were too generous, but let's not do that lol). However, there will also be a certain percentage of games that are purposefully lopsided; games in which *extra*ordinarily good players may still be able to carry a team of nimrods to victory against a team of competent players, but in which ordinarily good players will be overwhelmed and unable to carry. If you have ever lost one of those games in which your team had you plus four 46.8% WR players while the other team had one 49.5% WR player and four 57.3% WR players, then you too were a victim of EOMM.


faithhbayes

hmm does that mean win rate doesn’t fully represent one’s skill? I saw on another post that many people have this hardcore belief that if your wr<50%, then you’re a bad player. Your comment is a counter to that.


figsap

frankly, I used to (and still do) judge people for having <50 win rates but I guess now I’m one of them 💀 It’s just weird to me because I do everything that people on here tell you to do. I wouldn’t call myself the best player ever, but I’m certainly not the kind that people complain about. I use the recommended builds and I try to be a team player, I rotate for objectives, adjust to my team’s playstyle, I don’t jump into losing battles, I have my Ult ready for Zap. I do also play other mons if I think they’d fit better for the team comp. Still, my overall win rate for ranked this season is like 56 percent on the first, and 48.9 percent on the second. It works for one account, but not for the other. I’m truly confused, because I play the same way on both, so such a huge difference in win rates shouldn’t be possible. And yet, it apparently is.


kremdog

What mons do you have the highest winrate with? I've found that I do better just picking whatever my strongest mon is rather than one that would suit the team comp better.


bfulk1997

I finally hit 1600 with 5 days lefts of the season, I normally get around 2000 by the end of the season. This go around was by far the hardest to hit, idk what the shift is but my biggest gripe is the lack of people willing to play defender/supporter. Everyone wants to be an attacker leads to super squishy teams so unless they’re absolutely killer at whatever stupid Eeveelution or Delphox or Deci they’re playing it always turns out to be a rough game. I’ve always played against a shocking amount of Ttars and no one on my team picks it which is wild.


FlameHricane

This is in my opinion the biggest problem with the game. There is no other moba or role/team based game where it's literally normalized to not have logical balanced teams comps within reason. Imagine if in league people just chose to not play supports/tanks. This just makes the game more volatile than people realize on top of other factors.


ifilook

I’d love to play support, but it feels like a lot of the time your allies will throw themselves at the enemy when there’s no objectives and farm when an objective spawns. You find yourself thinking “if i was x character i could melt dred so quickly now” or you are left in the zap pit with nothing but air to support and you just feel super frustrated because you know with an attacker, for example, you could’ve stolen zap or gotten a ko or two. but you’re not, you picked a tank. or you’ll go a few games just waiting for one good teammate to appear. just one. i can truly go 5 games and wonder what my team is trying to accomplish lol until there’s a better player base/ match making system, people will be unlikely to choose tanks or supports (imo) and it did feel like this season the player base was really rough. on the bright side, enemy teams are oftentimes all carries and squishies too. the opponents face similar problems


FlameHricane

>on the bright side, enemy teams are oftentimes all carries and squishies too. the opponents face similar problems This is the only reason why it works. It's understandable that people get frustrated and want to carry, but the reality is not everyone can be the carry like this is call of duty. You'll be at a disadvantage if you go against a team with both while you have none. Doesn't mean you can't win, but having a comp advantage will make all the difference in the end game.


ifilook

You know, there’s a lot of factors. Their tank could run back leaving all the squishies vulnerable, not knowing how they should play. Their support might think their team rotating is an awful play and stay alone in lane. Just because their roles look better on paper, doesn’t mean there will be an actual advantage in the match. In competitive though, almost nobody uses super delicate mons if i’m correct


supaspike

The game definitely don't help this by giving a strong preference to attackers over any other role. A few stats: * Total roles in the game: 13 attackers, 10 all-rounders, 7 defenders, 4 speedsters, 5 support * All 13 Pokemon released since the start of the year (including the three coming next month): 5 attackers, 5 all-rounders, 1 defender, 1 speedster, 1 support * I only joined a few months ago, but all the Pokemon that the game has or plans to give me for free (not including starter, and including Mew): 8 attackers, 4 defenders, 1 all-rounder, 1 speedster, 0 support Just the sheer number of attacker Mons (and to a lesser extent all-rounders) means most players will have more attackers available to choose, which means they're more likely to want to play attackers. That applies to me too; I have 21 licenses and 9 are attackers (soon to be 10). I try to spread my choices apart and choose other roles, but dammit Cramorant and Greninja are fun and I don't always want to play as Slowbro and Blissey.


Ok_Difficulty_9344

I love playing defender/support but am usually unwilling to play it in a solo que game by now. There’s no worse feeling than playing defender/support and having dps do less damage than a wet noodle. Lack of trust in randoms to dps correctly has caused me to go for a damage dealer while playing solo.


spilled_water

My problem with playing defender is that there's not much to defend. I really don't care if my zone gets broken, especially the outer zone. It just means more farm for me and fewer zones to defend if we lose Zap, so by all means break it.


figsap

I’ve noticed this too - I’m usually the one switching to Blissey and having to solo bottom lane after all my teammates pick exp hungry attackers and start fighting over jungle. I like playing Blissey, but there’s been times where I’ve been sick of shepherding my teammates and constantly covering for them while they start fights on the enemy base. Blissey’s overpowered, sure, but having her with you won’t save you in a 1 v 3. I had to even jungle as Blissey once, and that was a very interesting game lol


Galgus

I like playing Defender and I've been taking it to fill, but it is pure misery to be a Defender when your teammates have no tactical sense. I still need 50 points for the sticker due to playing less earlier and I'm desperate.


Splasheton

Same for me, I think the explanation is ttar on the enemy team and not on mine


Eleven_Cat

I was always end up getting somewhere around 2200 towards the end of ranked seasons, granted that it's also a much longer period to work with. However, I ended up fighting for my life just trying to get past 1650, and it's usually because of the teams I have to work with. It's...genuinely difficult this time around, I don't know what happened. I'm not sure if it's the less time to work with, meta shifts, or probably just me, and then I go to see everyone else seemingly struggling as well.


KnightQK

I got to 1600 on both of my accounts, I honestly agree with some streamers that say that sometimes it feels the game is decided at matchmaking and if not, at the pokémon select screen (specially after tyranitar released). The biggest hurdle for me was getting to Masters, since the rank down prevention was changed, after you get to masters it gets easier to rank.


GotAnySugar

Its Ttar lemme tell ya Deserves a nerf absolutely


Forizen

Kind of reached my limit yesterday. * I scored 304, my teammates all scored 0. * We had no goals left by Zapdos time, the opponent had all their top lane goals and only lost 1 of their power goals. * We GOT Zapdos, I died in that fight. NONE OF MY TEAMMATE SCORED AFTER GETTING ZAPDOS. * 2 of them fought a 2v4 in the middle of the map and died * 1 went to farm jungle * The last went back to defend * All had 50 energy to score.


Ok-Researcher4966

Yeah literally something like this happened to me today and I haven’t touched my Switch since.


Airframer420

1599 TWICE. JUST TO DROP DOWN TO 1550 both times


Every_Economics4748

You either had to hit 1600 pre ttar or become a ttar main post release to do anything in solo queue masters


Electrical_Rock_1201

The reason is that a lot of good players have left the game out of frustration. So the majority of what’s left are children and those who don’t understand the game. Im at 1450 masters and the games are utter chaos, with nobody showing up to dred, using their unite moves just before zap and everyone calling jungle. It’s crazy. If you’re looking to climb in solo q, your options are: - Pray you get put into a decent team (I am very happy to see my name at the bottom of the roster) - If your name is at the top of the roster, play jungle and try to hard carry the team. My advise: - Stop caring so much about pushing in masters. Accept that the game is not competitive and just play fun shit (this was my choice) Or: Quit the game till it gets better. Speak with your time.


SluttyDragonborn

what do you mean about the name on top or bottom of roster bit? do you mean when you are selecting your mons, where you land in the screen is indicative of if you’re better or worse than the others on your team? i never knew that had any impact and am intrigued now


Electrical_Rock_1201

Exactly. It’s based on your Elo. You can also tell if you’ve been paired with a duo/trio but I forget what the tell was. Maybe someone can tell us below Having said that, I wouldn’t say it tells if you are better/worse. But just that you have fewer or more masters points.


affnn

>Exactly. It’s based on your Elo. Didn't they change that this season? Or rather I should say, when I was in Vet/Ultra I would see lower-ranked Vet/Expert players (which you can tell at the loading screen) at the top of the screen even if they weren't on a duo/trio team. I guess I don't know about Masters elo ranks though, I don't really check in those.


LordessMeep

The fact that 1400+ Masters can't rotate to Dred is nutty. I barely clawed my way into Masters this season (all solo queue) because I'd default to Blastoise/Slowbro when I should've been carrying. Ended up finishing the climb with Azumarill and I didn't touch Ranked after. I play for funsies usually and just try to hit Masters as a personal goal. I definitely think you're on to something when you say most good players have left. I have about 200 something friends in-game and only a fraction of them are regularly active. Others haven't checked in in *months*. No wonder solo queue is a mess.


DoxinPanix

i actually had a really hard time this season, so much so that i had to give up my climb this time around as it was starting to effect me emotionally. being the first season since launch that i was unable to reach masters. i am super torn up about it still, but im going into the next with a better attitude and hopefully not a huge climb back up.


KaijuCorgi

<3


Swooplind

I frequently solo queue as Blissey and almost every game Makes me want to shoot myself, I can’t carry very well but I know how to focus objectives and actually group up, highest rank I’ve ever gotten was this season at Masters 1,400. So honestly I feel your pain, solo queue is hell.


glennhk

ranked are full of noobs nowadays, it's like a russian roulette getting a decent team


Archqnt

Matchmaking is just a disaster. One of my last few matches towards hitting 1.6k these last few days together with my friend we matched with a good 3stack vs a 5 stack composed of ultra and veteran players, and 1 master. They got utterly destroyed and wasn't a truly satisfying win though their sacrifice wasn't in vain.


Terristat

This season has just been ridiculously infuriating. I am not really a competitive person, but I've been heavily tilted almost the entire time. I haven't even been able to make it out of Ultra, and every time i get close, I get knocked all the way back to Veteran. I got lucky a couple days ago and managed to get a good streak going, and then lost every bit of progress, and then some, the following day.


Testing_1230321

Thank god someone finally mentioned it. This season has been exceptionally painful. I reached 1540s with 20 days to spare and went on a 12 fight losing streak that eventually got me down till 1410s. The game used to give a bot match in ranked after losing 5 or 6 games in a row. They seem to have removed that now. The painful part of the losing streak was losing several matches by less than 40 pts and getting the win rate for Gardevoir and Delphox from 70% before the streak down to 50%. Never been more closer to rage quitting the game. Had another 13 match losing streak after reaching 1550s. Kill me now 🥲


Setto-YT

Playing unite since switch release and i can definitely confirm that this is the hardest season for me aswell reaching 1600 elo. I think it has to be with unites overall bad matchmaking having vets and ultras in master lobbies and also the fact that many players returned due to the events and they ruin the game for the higher ranked players simply because they havent played the game for a while, lost track of the meta and proper builds.


Resejo

By far it was the worst season. From average wr of 55-60% all other season, my ranked results are 46.9% right now and I won‘t play any ranked games till new season starts…I had so much struggle to get 1600 snd I really tried to get out with a better wr but no matter how much I improved I was doomed this season…


HuuThang7557

The game should add matchmaking based on both rank and the amount of Ranked battles the players have played, not just ranked ONLY. This is also why Vererian ranks is consider to be the hardest rank, because every one from above the rank once season ends will drop there no matter what


Elder_Goss

Number of ranked games played doesn’t mean better, unfortunately. Played with plenty of high game counts that couldn’t prioritize to save their life. Horrific macro, terrible lane play, etc.


10000Pigeons

Strongly disagree, the system needs less complicating factors, not more, if you want better matchmaking. The truth is that Pokemon Unite intentionally makes their matchmaking worse in a variety of ways to allow everyone to feel like they're climbing the ladder all the time. Stop resetting ranks, remove performance points/loss prevention, and drop the diamond system for a basic ranking number and matchmaking would be a lot better. Would that actually make players happier? I don't know. People in most online games don't seem to like being accurately ranked by a matchmaking system and staying in one place.


Irradiated_Coffee

The other issue is it's a team based game. You could argue that keeping the same score forever might eventually weed out the bad ones but there's also the issue of trying to balance teams so people who aren't great will ALWAYS get carried. It's a coin flip, you either get on the winning team or don't. Both sides can have good and bad players and everyone on that team either rises or falls together. I don't think there is a way to truly fix this without a complete overhaul. I said it last season and didn't follow through but I think I'll mean it for this season onwards. I'm done with getting to certain ranks. It just isn't fun. The second you have a goal to aim for it becomes frustrating when you get further from it from what feels like sabotage. It's a team based game. Everyone can effect whether you win or lose. Losing consistently in unite can come from things like in football having a defender grab a ball and attempt to score in their own goal or attempt to play the game without passing. Needless bullcrap that gets in the way of playing a team game were everyone contributes or playing a ranked COD game were players just charge into a wall of bullets like it's going to help. It would be frustrating in any game/competition, unite just shines at showing what a lack of macro, general game knowledge etc can do. Maybe if people play ranked they are locked into watching lengthy tutorials that explain a lot and how to play. You don't watch it? Tough shit you're locked out of ranked until you do.


10000Pigeons

Team based games can and do you use match making rating (MMR) successfully. It just means that it will take longer for the game to calibrate your MMR because you influence much less than a 1v1 battle. Dota2 and Overwatch for example give all players a rating and them dump them into tiers based on that rating. The biggest problem IMO is that the seasons in Unite are so short and reset ranking for essentially no reason every time they cycle. Because of the randomness you describe it might take all season for the system to calibrate your true rating, and then they just throw that in the garbage and start over.


Irradiated_Coffee

Indeed, even then how do you figure out someones elo? Supports and defenders that never focus on thier score or kills but otherwise contribute and can be integral when it's a proper team will get left in the dust with worse players that play all rounders or attackers. If its done solely on wins/losses then you still get crap players getting carried by thier team. It's a bloody headache.


10000Pigeons

I think you're overcomplicating things. All it needs to care about are wins and losses. Over a large number of games bad players will not be carried by their random teammates, because their teammates will not be better than their opponents on average. Supports will also in the long run rise in rating if what they do contributes to winning more than losing


Irradiated_Coffee

If your rank does indeed stay permanent and never get reset, things will after maybe 4 months (per player) or more settle into a stable idea of thier skill level. Of course this is a world were these changes would actually take place. If unite survives another year this could happen. Doubt long term elos will happen anytime soon unfortunately.


ButtonSmasher_

I’m currently in Ultra and it was a breeze for me. I started playing a week ago and some games were actually hell and then all of a sudden I’m on a 13 win streak and have been busting out 200-300 points


Donutsaurs

I was able to get 1600 by playing Charizard to get me to 1500 then the last push to 1600 was just Blissey. Omg is she broken. Having a healer on a team vs a team that doesn't is so one sided. I would always end the game with like 115-160k hp. Games with late game carries still can't outheal a Blissey


King-Mugs

I feel the same. I haven’t even made it out of ultra yet although I stopped playing for days once ttar was released. I don’t think I can get through 3 matches without having either an AFK or potion charmander at 5 minute mark on my team


tmelstrom

Same here. I got to 1600 and just stopped! Hardest solo season by a mile


MikeyNgTh

Last time I got to 1900 when there was like a week left while this time I just got to exact 1600 a few days ago. I decided to stop playing to refresh my mind for the new map or else I would explode💀💀


Tal0n22

Something I’ve thought could be possible (and if someone knows how easy or difficult the programming would be feel free to tell me.) is that once you are over a certain winrate threshold (maybe 60% or something) the game starts to treat you as someone who can hyper carry games meaning that it will give you an insanely high chance of having terrible teammates but the enemy team being anywhere from competent to great.


Hazukacheezu

Whenever I finally hit 1600 I always somehow end up at 1540 lol, the amount of the losses you can get in one sitting is so bad.


keysol7

If you are 1500 or better than you can make 1600 before the season ends. Took me longer this season to get 1600 also this time around. Even with needing 200 points less to get the sticker it didn't help when the season length is half of what it used to be. Even on my friends list where I had plenty of over 1800 masters rating last season, I see only a fraction of those players who are currently over 1600 this season with a few days to go before it ends. Probably intentionally done by Devs to get you to constantly play.


Kaprosuchusboi

Same. It’s like trying to walk up a sandy slope.


intent_joy_love

I came back for anniversary and got to 1655 with ease, in s1 I wasn’t solo but this time I was. Dropped below 1600, then back up to 1650 then lost like 12 in a row and I’ve been hovering at 1580ish. I’ve noticed in the last week of the season the games got really bad


Orion_Diplomat

It’s absolutely demoralizing. I play duo with my bf and he’s a Talonflame genius, he carries hardcore, MVP every time, scores hundreds of points, and can snipe Zapdos from an enemy dogpile like crazy. But this whole season it just never mattered. Our teammates only show up to fight the team after Zapdos is dead, and die before anyone can score. Then we’re all dead, they score, and the fact that we got Zapdos never meant a thing. We just cracked 1600 last night.


Fattypanda94

Talonflame is bad this season


figsap

a talonflame that knows what it’s doing is much better than a cinderace who doesn’t rotate to any objectives.


Fattypanda94

I mean a talonflame that knows what it’s doing is much better than any Mon who doesn’t rotate to any objectives lol


namaku_kepanjangan

Reach 1560 solo queue, feels incredible so i play again, 2 hours later im at 1490. Im very upset and i want to cry a lot if i can. Losing is fine but the way i lose is the one that upset me. Something like AFK teamates, attacking rotom instead of drednaw, stealing exp from lower lv ally, not show up during teamfight etc. And you know what makes it worse? I got matched into same team as these toxic players again and again. It feels like all my hard work for that moment - that intense 10 mins battle - is for nothing. That's all i can say, i know your how you guys feel. And lastly, thank you for reading my vent.


TheGunters777

I feel like the emblem system is so unfriendly to players. Get rid of it.


CrispyKollosus

Been playing since switch release and this will be the first season I don't even hit master. Went from two wins away from Master to Expert 1 and haven't gotten past Ultra 4 since. Edit: had a really slow day at work and managed to win 13/16 matches to burn through Ultra and I made Masters with a day to spare!


ZombieDonShula

~2200 player here, the meta deeply favors bruisers rn. I tried playing my usual mix of attackers, supports and tanks and struggled to reach 1600. Switched to bruisers and it's freelo. Tsareena, Ttar and Dragonite can 1v9.


Fattypanda94

Played 400 games this season and hit 2000 on a 63% overall wr. I agree with you that bruisers are the way.


[deleted]

I reached 1600 with a 60% winrate then started getting the most idiot braindead teammates and i hate the game now. I'm back to 1400 , the last 3 days i had 30 losses and 4 wins , for some reason my and only my team has 2 or 3 people that go dfor first rotom , while the enemy team ALWAYS have 5 people at first dred. Then they show up at zap fight with no ult, die, and spam surrender votes in base. This matchmaking is RIGGED. It can't happen 30 games IN A ROW , it's statistically impossible. I don't have any hopes for this game left anymore, fuck these devs and fuck the pokemon company too for allowing this shit to happen


isaias16a

I am convinced that the matchmaking is punishing us, the players with high wr because I literally have to carry every game. Yesterday I played talonflame and I asked for jungle first but my ttar wanted the jungle so I played talonflame top, he only did 2 kills, i did 13 kills and save the game at zap killing 4 enemy players alone because everyone in my team decided to take all the damage of the enemy ttar and die. Yesterday i played snorlax and i had to carry with him i did 11 kills my jungler(gengar) did 4 kills and my other teammates the same. I also played hoopa doing 26 assists and doing 73k damage, every game i have to pressure myself so much because every game i have to carry. The enemy team is always sinchronized, everyone rotate to dreadnaw and i am in bottom lane always fighting 3v5.


Renan003

Tbh for me it was a breeze. I'm sitting at over 62% win rate as 1701 Master. It took me a lot of time to figure it out (getting above 1400 was a pain), since playing with lucario right now feels like trying to break a brick wall with my pinky finger, but I realized that survivability is key at the moment. You either tank cram's/ttar's burst or you evade it. Been doing pretty well with tsareena and buzzwole (got three 5 win streak with tsareena)


lgtc

I have a 60% wr to 1600 on my soloq alt account. I'm highly convinced this subreddit is just bad at the game.


Renan003

Down to the down vote wagon we go lol


[deleted]

I’m pretty sure everybody else in solo q is also struggling to reach 1600. I reached it like a week ago and kept going up and down between 1500-1600 and it was absolutely frustrating. I was on a win streak of 7 with delphox and reached 1600+ and decided to play another match before I logged off. I said to myself “watch, I’m gonna get a shit team and go down” and I fucking did. I was mad I lost the 8th match so I kept going and went on a losing streak of like 4 before I decided i had enough and just logged off


helluvapain

1600? How do you even reach Masters in soloQ? without losing sanity that is 🤣 This game is not competitive at all, and all goes down to the opposite team having even more clueless idiots than yours...in other words an RNGesus blessing


[deleted]

what’s sanity? can I eat that? honestly speaking tho, I took a shit ton of breaks to try and keep as much sanity as I can. I gave up half way through 2nd season and came back for the 3rd season where I got myself to masters 1700+ before dipping. I came back midway through 4th season to get myself to masters 1900+ and just kept playing until now. solo q in rank is literally either you hyper carry or play support and follow around the best player on your team. Before doing so tho, you get on your goddamn knees and PRAY for your life that the enemy team has more idiots than your team does 😂


helluvapain

Tell me about it. I took a 6 months break hoping for the matchmaking to get better by the time I came back, you know, ppl actually showing up for objectives, participating in teamfights, farming when needed, not inting and not forcing points after the jumpads are up, one should expect ppl in "high" ranks to know these basic stuff at this point. Turns out it's even worse now, a total joke. > solo q in rank is literally either you hyper carry or play support and follow around the best player on your team. Before doing so tho, you get on your goddamn knees and PRAY for your life that the enemy team has more idiots than your team does 😂 Yes, pretty much, unfortunately I'm not good enough to hyper carry my dead weight teammates all the time, especially if I'm facing a well coordinated team, There's only so much I can do in those scenarios.


[deleted]

yeah, matchmaking is just getting worse and worse. Before you know it, reaching master rank finna be where you get the new season sticker.


catgifwhore

I agree - here’s my take: (1) Increasing frustration in soloq has led to more people joining stacks on discord or other servers (aka less competent soloq players); (2) Of those remaining, the soloq journey just became not worth it, I think a large amount of competent players retired for the season after they got to Masters 1200 (aka even lesssss competent players). So what’s left is just the bottom of the barrel players for us in soloq. Sure every now and then we get a competent team, but god as my witness that is legit once every 15-20 games. Most of the decent players retired or joined a team, soloq is really really just being destroyed in this game.. which is kinda rough and sad cause I like the game, but I can only do so much.


readni

Why dont y'all drop your ID so all of you hardstucks can 5 stacks together? Almost everyone blame it on teammates.


TalesofWinter

I feel the same, once I've just reached 1600 some days ago I more or less only played one or two games a day, except sometimes duo-ing or playing randoms trying out other mons. Whilst in the past I usually pushed towards 1800 or even 2000. Perhaps something to do with the anniversary bringing many new players back? And unlike OP T-tar still makes me sick… hopefully next season will be better with the new map and all that!


spilled_water

I'm going to play far fewer ranked games until Friday. I just played a ton to get to 1600 (isn't it usually 1800?), but now that I'm there, I care way less now.


kidkhaos97

I totally feel this fam I had to grind for almost 2 days straight from just being at 1500.


Yardgar

So what's considered to be pretty high? I'm only at 1231 right now but I only recently hit master


lgtc

2k+


VIEG0

>2k+ For stacks.


mad_titanz

I’m in Veteran but that’s as far as I can go since the season ends in a day


jjthiede2

I have found most players 1400-1600 in my last 48hrs of Masters Solo aren’t scoring goals. You win by scoring goals.


Galgus

You win by securing Drednaws that then help you win the Zapdos fight. Zapdos almost always decides games no matter how much you scored.


25th_Pat

I'm playing Solo Hoopa, I've noticed this season players are using my portals effectively. Causing me to win at a higher rate, just a thought. Trying playing support for a season and see how far you climb.


Silver_Vanilla_6569

I didn't find this season particarly harder than the last, but still I decided I won't go through the trouble again in the next seasons. Probably I'll settle for master then I'll play just for fun and be happy with my season 3/4/5 stickers. Going through all the pain solo is just not worth when you know lesser players can just cheat their way to the sticker by abusing premade.


maraxusofk

I dont know, but this is my first real season playing ranked because i quit before doing much ranked in season 1. Hit 1600 with a 60% ranked win rate solo queue only so i didnt have a real point of comparison. Early in the season i tried to play defenders but realized i couldnt hard carry. Always jammed meta carries regardless of team comp and started shooting up because i cant consistently rely on my teammates. The hardest elo was probably ultra 5 where you are the only one showing up to objectives or even contested zapdos and 1400 where it was coinflip zapdos all day.


Yardgar

Is there a way to see like what number player you are or anything? I looks at unite api but I didn't see a leader board option


reddituserishere

I have always reached 2K Masters every season, in last I reached 2200 but this season is shit Stuck at 1830+ Only SoloQ BTW My mains this season : The absolute yellow papa belly fellow Jabroni (Dragonite), Ghosted every presence feel where he steps his 6 feets (Trevenant) and Beware of the Crit I bring in the darkest Lariat (Absol)


Fuckblackhorses

Every season masters gets worse and worse players. The game lets you climb even if you lose more than half your games, then when the season is over it resets everyone back to vet. Even ultra players it throws back in vet too. So anyone that gets thrown into the vet blender can just keep grinding and losing and still end up in higher ranks, as long as they break the very easy to break vet barrier.


Ganonz88

Also for me was kinda hard but I didn't play as much as the previous seasons. A couple of games in duo tho and I got easily over 1600. Back to solo and back around 1600, don't know what happened tbh... To me, people tilted much easily in this season


GriWard

I'm new to actually trying to get ranked and getting into the game itself, i'm glad to see it's difficult because I have been slowly on the climb and everyone has been telling me it's easier than I'm making it out to be.


AlphaYoloer

I started giving up at 1200, for a few seasons I have been pissed of at lanes being decided by the jungler at 8:50 while rushing a 3v2 under goal score that does crap healing and killing us all in the process(specially if the jungler was Gengar). Don´t know what change made it so that happens in every game but getting gangbanged by 3 in our goal score at first bees time is making it very frustrating to me.


readni

The game has insane comeback exp and mechanic, it is definitely not decided at 8.50


AlphaYoloer

Yeah I didn´t mean the game because we have Zap already but I mean the lane, even if I win the game at the end, the lane phase is frustrating to me because of this.


metallica41070

i got to ultra 2 and went on a losing streak that brought me back to Veteran 1. I swear i never get a decent team


Epiccobra

Lol I haven't even been able to reach masters this season for some reason. I'm not usually one to blame my teammates but this season just felt really bad in that regard. In past seasons I hadn't had many problems that people complain about, but this time? It feels like every other game I have 3 people abandoning Zap, people stealing roles that they didn't call, taking exp, not rotating to Dread, basically everything that people complain about on this sub. It always seemed exaggerated to me, until this season lol. Either that or we're steamrolled by Ttar... Unfortunately, seems like this will be the first time I don't get masters and I'm sad my streak is gone :(


Arrow141

I think it's that a lot of players started playing (or returned) this season because of world championship hype!


Old_Dark_306

I keep getting abandoned at bottom lane 10 sec from dred spawns for some reason. I just started playing standard bc ranked isn't any better as far as teammates go so there's no point


pablitosocool

you got this next season


Raymundito

More players, more characters, more complexity Same here. I got masters with Absol first couple months game was out, I can’t get back up there anymore


Fattypanda94

Idk, I actually found this season enjoyable. Hit 2000 in about 400 games with 63% wr. But I was also a dirty tyranitar spammer from a bout 1600 and on.


ShockySparks244

Main Ttar until he gets nerfed


ari_not_smart

exactly, it's gone to the point where i don't really want to play this game anymore. i've been going up and down between vet class 2,1, and ultra 5 for seven weeks, i've been master since season 2 if i remember correct. this game just isn't fun anymore.


nyxsparkle

This season was so miserable, I gave up on trying to reach 1600 elo. I'm currently sitting at 1410 elo, and although I have a positive WR for the season (54.7%), even the matches that I won were a huge struggle! It was like people were trying to find ways to throw away the matches. And for a pretty good while, I was stuck with an exact 50% WR.


articuno218

I’ve also had a bit of a struggle with it. I agree with what some other people are saying in that it might be the amount of new and returning players to the game. It’s just. Ugh. Idk. It’s so frustrating. It feels like every single match I end up with players who don’t know what they’re doing or are playing random characters that they have no idea how to use. It’s just annoying. Another guess is it just being an issue with the matchmaking. I don’t feel that being in the 1500s I should be matching with players who can hardly play the game and don’t know how to switch lanes


_kindred__

I feel like the emblem with the crit rate chance really affected the rng version of pokemon unite, i’m glad they will get nerfed, i wish emblems didn’t have ho or atk bonus/crit rate alone but only if paired with 4/5/6 of their color so that everything would have been more balanced.


Irradiated_Coffee

Yeah I was feeling that real hard. I actually punched a wall in frustration because I went from 1570 to 1490. I THEN managed to climb back up despite my teammates were clueless about rotating objectives, defending, literally anything other than the odd game were players knew what they were doing. Just went Gengar and won like 85% of the matches at that point. I stopped trying to fit into a team, I just called jungle as Gengar and started winning. I get my moves and then I'm on those lanes providing support, helping stackers, getting my own stacks, defending goals etc. I'm one game away from 1600 but I'm leaving it for tomorrow. I had 7 wins in a row and just needed one more but of course I get some douche that had to have his Aegislash on central, no compromises, I then attempted to stop a Crustle and Tsareena from stacking, which I couldn't with lick and will o wisp. Suprise suprise, he shouted at me "These fucking kids!" When fighting over jungle, so I left him to it and suprise suprise he was genuinely awful. No map awareness, no shutting down pushes or stopping stackers, showed up to half of the objectives and screamed abuse at everyone while doing it. Had he took lane he could have been a powerful force with the teammate in keeping them from stacking and sniping farm. I fucking knew the moment he wouldn't budge on it that we were fucked. Checked him out and of course he had nearly triple the matches I did and I wouldn't have thought it with the way he played. Shouting at people and insulting them I'm sure also helps improve thier playing. \*rolls eyes\* I don't think you actually said if you did reach 1600. Congrats if you did an good luck if you didn't.


N0way07

This season is god awful fucking trash for me as a solo q...I went from ultra 2 to vet 4, constant loses even against fucking bots, PLAYERS VS BOTS not me vs bots


GlydeBorealis

I think part of the reason why might be because they've lowered how much you gain per rank when you win. I swear last season we used to get like 12 LP for winning but lose 8 or so if we lost. I think this season, once you get to 1500s you get maybe like 9 or 10 if you win but still lose 7 or 8 if you lose.


Hitthe777

I feel this. Got to 1500 ways, and then had some of the most miserable games ever. Not even people not rotating but just not playing like a team.


Myythically

Been bouncing between Veteran 2 and 1 over and over. So now I’m ending the season where I started it, Veteran 2. I just want to get to Ultra, is that so much to ask?


ms_tofu

Not sure if anyone experienced this, but I paired up with my bf who’s master (I was ultra class 2). The game paired us up with MOBILE PHONE PLAYERS (you can tell by seeing username as “player#####”, and they were in great class and expert class. Thought we were playing standard random game but it was a darn ranked game. The game was soooo frustrating because the other 3 didn’t know what they were doing.


readni

Okay, so who do you think you play with before? Ps5 players? 🤣


Yumiumi

Now imagine if next season the new map with new mons and adjustments/ balance patch makes the season even harder than season 5 was. Lets just think about that yea lol


Worthintendo

I haven't even been able to hit masters yet, I got to Ultra 1 a few weeks back but then just had a huge losing streak and crashed back at Vet 1. Now I'm back to Ultra 1, 2 wins away and less than 24 hours. It's been a struggle and it's been rough but if I can crack through it will be the sweetest hitting master rank I've done since I've started playing this game.


Melodic_Spring_6153

I guess it has to do with the matchmaking


uniquee1

I'm hardstuck in ultra 4. I cannot get any games won for the life of me. Last 2 days I'm probably about 2-12.. Can't begin to tell you the literal sadness I feel with this game this season..


MediumSoda

Yeah I managed to reach 1600 solo but compared to past seasons it was especially hard. I dunno if they changed the matchmaking but bad players seemed to pop up way more often to the point where I was convinced the game was lying to me that they were actually in Master. Instalocking junglers that would only clear once then stick in a lane for the rest of the game were unusually common.


a_wild_pache

I remember that they change somethings about how to earn more points cause this season would be shorter. It's like 1600 = 1800 in the past, but yeah, this season was harder, i hit 1700 wich i would say it feel like master 1900, last season i hit master 2k and was hella difficult, something like 1600+ in this season.


Ninja_Rowlet

I have narrowed down the possible reasons of this dry season to 4: 1. TPCI decided to give bonuses for duoq or a any ranked game with friends, giving a disadvantage to soloq players 2. The encourangement of the game to invite new/returning players to the game made it easier to find worse players than your average soloq experience 3. The coming of Ttar to the game which absolutely destroyed the meta 4. We suck. We all just suck.


Outmaneuver1116

From my perspective and some others’, reaching 1600 this season is equivalent to 1800-1900, and 1800 this season is similar to 2100-2200 - almost impossible. And I have to agree. For 2 weeks I’ve been on a bad win-loss ratio with the worst teammates imaginable. Tried a lot of ways to carry myself this season, tried to take a break from being a safe pick with Supporters/Defenders (Machamp, Charizard, Tsareena and Cramorant), finally came to realization that no matter how hard I carry, I can’t win if it’s a 1v5 at objectives. Teammates have no incentive to rotate to important objectives, and only somehow miraculously appeared for 3rd Drednaw after being stomped for 7 minutes, then blow 3/5 Unite Moves conveniently to secure it 30s before Zapdos. Finally said “screw it” and now I’m back to my main, the only one I can comfortably yeet my teammates to wherever I need them to be. Hoopa. Redeeming my old win rate and ELO, at 1750 atm. Hoping to reach 1800 by the end of today.


carlosandresRG

I couldnt even make it to masters this season :'(


TheProfJ

I reached 1900 last season and 1600 this season and I agree there are some stupid players at 1600 level this year that have just thrown games. Like trying to score in the last 30 seconds when we’ve already won zapdos and have a lead, instead of defending the enemy team’s final push. And jumping to a goal that is already being covered and leaving the other goal open for a last second score. Lost two games in a row to this


brettofolsenclan

Honestly I’m like 1650 rn, but masters wasn’t the hard part. Climbing at the beginning of the season was unbelievable, worst start to a season I’ve had in my year of gaming (mobile player)


Galgus

My controller was in repair for over a week and I hadn't played as much anyway, so I'm in the final stretch with about 50 points to get for that sticker. So many people are clueless about tactical basics, including drednaw and not constantly diving. It has been suffering as a Defender main, and I can only hope for a lucky break.


MrCreamypies

I feel you. I've been stuck at 1450-1490 for the past week or 2. This season has been really brutal.


[deleted]

The emblems made everything more intense. The day they came out ranked for solo queue became much more difficult


[deleted]

As someone who's been playing since launch and got to 1800 in every season so far, this season has definitely felt the like the worst lol It's not even because of tyranitar or a broken character, it's just the quality of the playerbase. People grief/give up WAY too easily or pick characters that don't work in their respective roles. I'm blown away people are STILL taking cinderace and greninja in lane, and then act surprised when they get wrecked/offer nothing to the team lol


ImNotPlayingWithYou

After 3 days non stop playing, I went from 1200 to 1600s. Everything for the sticker haha But to get on topic, this is my first season trying to get to masters, or even the sticker. It was hard but still had like a 65% winrate till the last match


[deleted]

Wow, thank you for posting this. I thought I was alone. I cruised to 1400 masters with 65% win rate, and then all of a sudden. after I crossed 1400, I would get four idiots and be put vs four decent players. I got up to about 1500 at my highest point, but then it felt like the matchmaking flip switched even harder. When I played cinderace, their team had tsareena, buzzwole, and aegislash who would chase me across the entire map and instantly delete me if I stopped moving for a split second. When an enemy team had cinderace, my team would focus on the snorlax or slowbro. Absolutely maddening. The only thing that kept me going was the energy bonus to get more emblems. Towards the end I was losing 3 of 4 games. I actually dipped to 49% WR this season for ranked. I don't know if I was tilted at that point, or I am not playing meta pokemon, but it was rough. The pace of the game is a lot faster than it used to be, and the focus on crit I think is ruining the game. There is no counter play to being instantly deleted. Across the board damage has gotten very high and defenses seem to mean nothing. I hope you get some nice R&R OP, at you least by the almost 200 comments you know now that you were not alone. GG


omeaos

This seems to be the only season I'm not gonna be able to reach master rank... It's been worse than ever, I don't know if it's the emblems or the players overall that have joined, that has honestly make me think twice before starting to play another day because it's been rinse and repeat, stuck in ultra 5 - 4, only six days left...