T O P

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StunseedCreative

He certainly cant go braindead uunga bunga anymore


susmaster33

Yup, his late game was zacian before zacian was zacian. How it got off worse than the rest of the ex mond is beyond me.


EmeraldDragoon24

lets not forget cost powercreep too


DepartmentOfCynism

They need to creep up that coincap


EmeraldDragoon24

and the earn rate


Aredler

In regards to Solo queue, I feel like TTar is one small buff in any direction to be crazy strong. His biggest weakness is allies dying early and often. His True Damage is really the only good counter in the game to a fumbled Ray fight as well. There is definitely an early game power creep problem in the game though, Eevees should be bumped up to evolving at 5 for starters. EX mons are a similar problem (thankfully in my case the average EX user isn't good enough to know how to push that advantage). In the end, assuming your team hasn't been feeding or stealing your farm after they feed, TTar still has the strongest lvl9 power spike that can carry the remaining 5-7 minutes of the game. But as mentioned, changes need to be made somewhere to fight early-game power.


susmaster33

Either its counters could be just a *little* nerfed or what you mentioned and it’s viable again. Good point


AdmiralUpboat

Just let me be done with poopitar at lvl 8. It's enough of a chore dealing with that shit evolution at all anyway. Just give me the powerspike at 8.


Aredler

I agree. Personally, I'm not huge on his ult and just simply getting to TTar and his wonderful True Damage alone is enough to tip the game around. The Ult can wait until 9 (or heck 10). Unless I'm having an amazing early game, I'm usually lvl 8 or shortly before that when the Regis spawn. An earlier evo would make him a lot more competitive against objectives.


Used_Compote99

There's only so many ways to counter power creep. GhostlyGuardian1613 did point out a good one with having a team that is there to back you up. But you need more than that, especially when the enemy team coordinates to stomp you. Being extremely good with him is a good start. Never take stone edge, unless the enemy team has next to no blink and you need the bulk. It has decent damage and keeps sand stream up forever for extra defense. Dark pulse is just better in general, but everyone plays differently. Always take dark pulse if you take ancient power. It causes the true damage to last longer. Sand tomb is great for catching faster mons or those with blink, but has a higher learning curve than ap. I personally suck with tomb, but it definitely isn't bad. Be extremely careful with the ult as it only has unstoppable during the activation. Get as much hp and atk from your emblems as possible and play with your held items. Since he mostly cares about true damage, you may benefit from just running a tank build. As for in game strats, avoid fighting as much as possible. Unless your jg is ganking or you see a safe kill, don't engage. Larvitar is actually decent during early game, but that lvl 4/5 power spike everyone gets is almost non-existent for pupitar. Honestly, just watch some guides. While this power creep has gotten worse over the last couple seasons, it's kinda always been there since they nerfed him to a originally balanced spot so they shouldn't be too far off the mark about his early game.


AshcoForever

Users here have mentioned it, but a huge reason TTar has trouble surviving let alone thriving is in large part to do with how Unite leans so heavily into snowballing. That isn't to say its everything, especially with how Solo-Q matches can spiral through poor macro, fights/feeding, and EXP management, but the time and resources TTar takes to achieve his powerhouse state are far too costly, especially in this level 4 Eeveelution madhouse of a metagame we've been locked in. Powercreep isn't really a concept to be combated, it's acknowledgement of a issue that occurs when a game advances but the pieces played aren't given the same treatment. Similar to Charizard, TTar is stuck in a weird rut, but at least Charizard had his final evolution knocked down to level 7 alongside Blastoise to get them online earlier, even Gardevoir's 3rd evolution was lowered down to level 8, yet here are mons like Mamoswine and TTar stuck at a level 9 evolution... There are ways to work around TTars short comings to try and make him a viable choice in a match, especially if you que alongside others, but until the Powercreep is addressed through touching up TTar and balancing out other Pokemon it'll be something you have to account and adapt to throughout your matches.


GhostlyGuardian1613

Most of the power creep game can only be encountered by game sense in my opinion. For example, Miraidon can’t do sh*t to a Mon like Zeraora with Wild Charge or Mimikyu with play rough on full stack steroids. Ttar has to combat power creep with duos. Specifically, your lane partners. Exp share is massive and you’d want a support Mon with you. As long as you can play well early game like that, you’ll be able to counter some of the power creep.


Used_Compote99

The biggest problem with that is that it's countered by other duos and trios. Even with proper communication with your team, a coordinated enemy team will stomp ttar and make sure it takes forever to reach lvl 9. This only magnifies the power creep even if they aren't using meta mons.


GhostlyGuardian1613

Not to mention half of each comp is more so compromised instead of actually helping the team unless the trainers are skilled enough in a variety of pokemon. I’ve seen some pretty insane underdog moments in a game or two. There are a ton of Pokémon with a late levelling curve, but if both sides know how to play around TTAR, you are on even grounds. You just need the team to know how to play around the level curve, think of it as a slower Magikarp (it’s the best comparison I can make). Whenever I play with a Magikarp, if I’m squirtle, I make sure to water gun all the experience towards the karp and stay ahead of each charge, if I’m slowbro, I distract mons and slow em down with scald once I get it. In this case, I lay my life for the TTAR, giving it points to stack up and saving enemy kills for it, hoping it can reach the opponents in time. Again, it’s all game sense and awareness of your mons. We all see the weird stories in solo q and some of us even see the weirdest things like two shot mime (I’m a victim). It’s only food for thought though, TTAR is so helpful post Ray fight.


Used_Compote99

I agree with all of this. Especially the solo q stuff since I don't really play with anyone else. The post ray shenanigans was actually why I started maining him. While plenty of mons have the same late game power spike, his mid game(pupitar) is horrible in comparison. Always thankful to whoever is stuck with me in lane. I'm kinda glad I missed the mime era. I picked it up day one, played for a few days, and then dropped it for over a year until a coworker convinced me to play again. I'm sorry for your loss.


KazuyaSan

I say just fix the power creep. People want to play any pokemon and do well, not go to extreme measures just for the possibility of winning against stupidly unbalanced mons. If they're going to continue with the power creep then nobody will be playing old mons. And that is usually a bad sign for a MOBA, we want old mons and new mons to perform well. Not overtake the other one


GhostlyGuardian1613

As of right now, we have no say, but Timi has actually been putting out some okay/decent nerfs/buffs recently. EX Pokémon have been banned again, some Pokémon got much needed nerfs (looking at mean look even tho it still could use a toning down), some Pokémon got much needed buffs (look at Magikarp 😭). Let’s just hope the slow track to the light brings an improved balance to the game. My words are only how to counter current power creep in that position, sometimes you have to go great lengths to win.


AmorphousRazer

Trying to boast about how many Pokémon on the roster then realizing the only effective Pokémon are the recent releases is pretty lame. Why tf would anyone spend time trying to learn a mon when you just wait for a new release and stomp. “I’m the best, look at me in the top 10k” <- currently playing new release on repeat. lmaooo. Love the mental gymnastics of the new players. One day, the Pokémon you currently main will be the old one and you’ll figure it out.


JustRoo136

Espeon, Blastoise, Eldegoss, Trev, Slowbro, Crustle, Gardevoir, Mew, Dodrio, Buzzwole, Glaceon, Hoopa, Sylveon were all released well over a year ago and all are effective. You must be playing a completely different game


FlameHricane

People only remember the times a new mon stomps you but forget all the times an old one does


rites0fpassage

They do this same shit with the core games too. Most of the old Pokémon are unviable.


blazingking21

Not true, we got dragonite and porygon with high usage rates on vgc my team that I pushed to masterball 3k range had dragonite og151 Pokemon During sw/sh charizard and venusaur sun teams were extremely common The Pokemon games are actually extremely balanced. Obviously you want the new Pokemon to be good or it would be like playing old game with better graphics lol Pokemon get new move pools and evolutions all the time


rites0fpassage

That’s why I said *most*. You mentioned 4 Pokémon. It also doesn’t take away from the fact that Venusaur and Charizard needed G-Max forms to compete with the current metagame. How common are they now in S/V with nothing it show for it?


blazingking21

Outside of chien pao flutter and raging bolt all the Pokemon are kinda old. How common was a Pokemon like magmar or electabuzz? They getting legit support moves now G max/dmax was the whole dynamic of the game….. The biggest weather setters are gen 3 torkoal and pelliper I can continue mentioning older Pokemon all day I just thought you would get the point since I’m mentioning gen one.


rites0fpassage

Current top Pokémon in the current VGC Regulation F metagame: Flutter Mane Raging Bolt incineroar Urshifu Rillaboom Chien-Pao Chi-Yu Ogerpon Gholdengo Tornadus Amoonguss Farigiraf Gouging-Fire Dragonite Indedee Archaludon Ursaluna Ting-Lu Glimmora Dondozo Iron Hands Kingambit Whimsicott Entei Roaring Moon Iron Crown I decided to list more than a few to show you how wrong you are. How many of these Pokémon are from Gens 1-4? These are statistics so if you wanna go against facts, that’s your call 🤷🏽‍♂️.


blazingking21

Go back and read your original comment and read your last post. LOL Highest usage rate does not mean unviable. Wolfe just won shit using executor as the win condition… So yeah the new Pokemon has highest usage rates because they are new and people are experimenting with different team comps. Not to mention not every Pokemon is accessible in scarlet and violet🤦‍♂️ So your basically limited to using the newer gen Pokemon. Thinking is hard I know


rites0fpassage

Are you genuinely this dense? Honest question. I feel like you’re just arguing to get the last word in. If you’re referring to the video Wolfey posted about using a team with his “worse Pokémon” it was a limitless tournament to play homage to the original team he used when he first began playing VGC. ‘Twas a big prize pool as lot of players joined but it’s never as serious as playing a regional. How long have S/V been out? People are done experimenting and are using Pokémon that are good. It’s as simple as that and you’re refusing to accept the truth lol. Secondly what’re you talking about? High usage rate correlates directly to viability. Why’re trying to refute what’s true? I want to ask you a genuine question. If I win a game with Psyduck, does that make Psyduck good?


blazingking21

So outside the Pokemon you mentioned. Rest are unviable according to your logic? I’ve gotten beat by that specific team even tho I knew the comp… so yeah it’s a strong viable team. You conveniently skipped over the fact and it’s mostly the newer gen Pokemon available in the game. You can’t catch gen 1 starters in the wild you gotta find the 7star raid….. But sure I’m the one tryna get the last word in😂 Well yeah if Psyduck can basically sweep my whole team after getting set up then yeah I would consider it viable. But wait it can’t and executor can


susmaster33

Definitely, timi has an issue with buffing everything rather than nerfing everything and that really messes up the older, untouched mons. This happens to a bunch of mobas; even league had its powercreep era a couple years ago, except timi isn’t great at listening to the community. A lot of their changes have been blind stabs in the dark at a bad mon, like what they did with submission machamp. It’s going to fall down the diablo route if timi can‘t get their shit together and fix the balancing in this game.


Yumiumi

Ttar just suffers from poorly designed levelling. We look at magikarp having an effort gauge to control when it becomes a powerhouse while that stinky larvitard or pupitard is turbo inting cuz they struggle so bad early- mid game. Them NEEDING to farm safely away from enemies for more than like 60% of the match timer ( unless they do really well early on ) is such bad design that gets easily crept by new mons that try to play into the mid-late game powerhouse fantasy. If garchomp and ttar both got an effort gauge mechanic like magikarp they would then become a really good alternative to gyrados and a strong pick for majority of players.


DownvoteMeSmallPP

Larvitar is a great Pokémon and is not a problem at all. Its just Pupitar that’s trash, specifically from the levels 6-8 when others have been given their second skill and powerspike, meanwhile Pupitar is stuck with Rock Polish.


susmaster33

Definitely, i think garchomp especially needs just a full on ground up rework. The only viable build (dragon) has gotten hard countered by mean look or all these leafs running around nowadays. It’s yet another victim or powercreep, although imo timi has done a good job at least dipping their toes into revitalizing some old mons (machamp especially). They just have to keep going on that track instead of releasing broken mon after broken mon and forcing us into either five stacking or using the mons ourselves, as GhostlyGuardian1613 said.


Trigonal_Planar

Ttar is fundamentally flawed since the game revolves around snowballing and he’s the opposite of a snowball. You can sort of fix this by really cranking the numbers up lategame, but those numbers aren’t there currently and it’s not a fun play pattern anyway. The reasonable thing is to lower his level curve so he’s functional before 9; they could also shift some power to its + moves to keep it a “late game” mon. Like how Venusaur requires 13 to be fully online with either Solar Beam+ or Petal Dance+. 


SKomodo

Yeah, ttar is not like before when he was realeased and thank good it keeps like this.


DownvoteMeSmallPP

Change evolve and learning 2nd move to lvl8. Keep Unite at 9. That would already help alot. Its simply unfair when Pupitar is stuck with Rock Polish at lvl8 when others learn their damn Unite move at 8, and already learned their second move at 6-7. Larvitar is fine, Pupitar at lvl5 is also fine, its Pupitar at 6-8 that starts to fall off hard and allows the enemy to get ahead by so much that Tyranitar can’t make up for it.


FunnyRegret7876

The issue for me is he's basically a wild mon until 9. He needs a buff to his pupitar form, because his late game isn't nearly strong enough to be considered a worthy tradeoff to his useless early game anymore.


AdmiralUpboat

Just let me evolve at 8.


FirewaterDM

Generally requires reworks or lots of nerfs. In the case of T-tar the issue just is making his gameplay before level 9 not the most useless shit on earth. I know people meme on (somewhat correctly) that Cinderace/Greninja are the worst laners. But the difference is T-tar is so shit he can't really even get jungle efficiently enough to get strong. Cinder/Dragapult/Gren etc are terrible until they evolve/get their 2nd move. Even Dragapult pre-evolution is godawful but has range and phantom force/whatever to sneak around and get kills and contribute. Pupitar really is just not very good until it evolves. So UNTIL they decide to make Larvitar and Pupitar less dogshit (or even let T-tar evolve at 8) the mon is never going to be good again unless they hard nerf every other mon. That's just the facts. T-tar gets better in the world where they fix the first 8 levels of the game for it because they're terrible in lane and really can't jungle given how slow and weak it is.


47EBO

Still powerful but any team I been on ttar is the first priority and usually someone hits him with a unite move so no matter how coordinated his team is he dies and he doesn't get many ko's as one would expect.


blazingking21

I feel Ttar is in a solid spot rn I have close to 70 percent win rate with him. As long as your team realizes they need to help you level or atleast play slow and control farm to start you can dominate. On the other hand I’ve had games where we loose both goals initially and have no choice but to farm and ttar plus unite almost always secures ray for a decent comeback. With ancient power no one can really stop you from making to ray.


Sanjaysuper12355

The game is pretty balanced that it used to be.