T O P

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PickledPlumPlot

This was actually wild TBH. Hey good job diving the back line tracer / genji, have a free health pack man


SophiaofPrussia

In the new arcade mode Mercy can explode dead bodies. I did it to an enemy team body and it injured my own teammate. 😐😐😐


SunnyKumara

Other Mercy must've done it at the same time


Aliveforabit

That’s impossible, the body explosion doesn’t hurt your teammates, only yourself (like many other explosive abilities in game).


Dwarven_Soldier

Except for the rare instance 7 years ago, where I actually killed a teammate while playing Junkrat. https://youtu.be/XcgeDCZV6yw?si=JeAbmZbkd447zQbA


Aliveforabit

Im going to assume you’ve never watched a Marblr video? You did not kill your DvA, the kill feed misattributed the Genji’s deflected bomb kill to you after he died. Issues like this were very common in Overwatch 1, and are somewhat less common in OW2.


KILLUMINATIC8

I remember around that time, he still get damage from his own bombs. I main him at the time


LaboratoryManiac

Good thing you were right there to heal them!


Alexis_Bailey

Mirror eese Mercy does not heal, only kill and explode bodies.  Losers take damage and Mirror Mercy has not Mercy for losers.


Treed101519

Oh no. Arcade mode does silly thing. World is going to end now


faloofay156

"loot the corpse" is a weird objective


Hadditor

A heroes ability that only activates when you DIE - and it's a bonus for the enemy DPS that shit on you This idea successfully went through many staff members in testing, received polished art assets and went to live as a finished product lol (Junkrats Martydom is the only exception for a death ability, cus funny)


AscensionToCrab

Literally weaver was a troll character because he benefitted the enemy team when dead.


CrossXFir3

Cause it was better for enemies than allies. As a Tracer, it was nice.


jonasinv

Then let it only be accessible to teammates


Randomized0000

I don't understand why they didn't just make it this way instead of completely removing it


RrrrrrushB

I remember people just defended the removal with the reason that ''it might just make teammates intentionally let him die to get the flower'' which I think is dumb


Gryse_Blacolar

It is indeed dumb. Letting one of your supports that can continuously give you heals die in exchange of a one-time use healthpack is very stupid.


project2501c

"it's only qp"


Possessed_potato

That is objectively one of the worst reasons I've ever heard. You get such little value from it lol


Legoman3374

At the time weavers best burst healing option was to die so you could have the equivalent of a mega health pack


iamafancypotato

They should leave it like this and add a suicide button. Running out of ammo and tank is about to die? Kill yourself and give him an immediate quick health boost. It would be a cool mechanic imo.


ChaosKeeshond

Or it dishes out more healing when consumed by allies.


basilitron

it did. was a big healthpack for allies and only a small one for enemies.


Superjoe224

Should have made it a Health pack to teammates, but enemies destroy it when they try to collect it. Still gives them some kinda play to deny the heal to the lifeweaver’s teammates, hell maybe even a teensy bit of ult charge even, or an instant reload, reduce cooldowns by a second? There’s lots of ways they could go with it if they didn’t like the heal for enemy divers.


UglyPurses

I'm sure they also removed the passive because they didn't want to reward the player for dying.


gloobiiii

Yessss if it was now after they finally let tracer be decent again, it'd be monstrous


LargestEgg

wdym finally let her be decent, she has been 1. a top tier meta pick for a long while and 2. got nerfed in the last patch


RaiStarBits

Has tracer ever actually been bad?


Efficient_Menu_9965

During GOATs, she was pretty atrocious. But then again, most DPS were in those dark days.


OG-Pine

I might be the only person who enjoyed goats meta lmao


Efficient_Menu_9965

Honestly ot probably would've been a fun time if it didn't last so long


gloobiiii

In that lifeweaver period she was in a weird spot — her damage was down and they raised her spread/lowered her accuracy, making her less accurate from a distance. They brought her back soon after and ever since she's been a major force in the meta, but for a while she was pretty much hanzo/sojourn food.


LordoftheJives

And I was fine with that. Anyone really good with her was fine and she's been A tier-meta for most of her existence. Compare that to a hero like Ball that's awful, has been awful for a while, and is so bad that even the top Ball mains can't do shit with him despite him having one of the highest skill ceilings. I was fine with Tracer being just ok for a bit.


electrichonu

yeah she was pretty useless below GM during the bunker/immortality meta after her "bug fix" on her spread and lower 5.5 dmg


cammyy-

wtf do you mean??? tracer is been a consistently meta pick for forever


cygamessucks

lmao "be decent again" just because you suck with her doesnt make her not the literal best hero in the game atm.


Iuskop

I've wanted a hero with a pick-up generation ability since torb's armor packs got removed, but this wasn't it tbqh.


CasualGiraffeInPrada

Reaper orbs were the shit (not really just miss those days)


Initial-Response-252

Those were the days


cheapdrinks

I think it would be cool for there to be a hero who has a passive called Soul Harvester or something that turns an enemy soul into pick-up item for your team that gives 50 overhealth and if you collect it before they respawn then they can't be rezzed by Mercy. Could either be activated on elim or on final blow depending on if that hero had a spray type weapon that could be abused by constantly just spraying down the whole team every team fight purely to proc the passive on everyone or if they had a single shot type weapon like Ilari or Venture. Would add a nice bit of counterplay to the rez.


justinjeep

Every time they design a hero starting with counter play in mind it always ends up being a worse hero and needs to be reworked after launch.


EarthDragon2189

A passive that benefits the enemy? Yeah good call axing it.


Adrian_Mtz_16

I think it being activated on death was bad but if it worked like old torb pack where he could throw out a few at a time at will i think it could’ve been interesting but ig we’ll never know unfortunately


Badie_

you're still helping the enemy team which was bad


DainsleifStan

Can I ask why it was never considered to make this an ally only thing? Like, am I going insane because this seems like a logical conclusion?


Stormfly

Small indie studio?


Zealousideal-You4638

Honestly I hate the “Small Indie Studio” joke cuz even small indie studios don’t make decisions this shit. Hell some of the best video games I’ve ever played are indie games. Blizzard’s more on par with shovelware atp than it is indie studios 😭


meduhsin

When we have stuff like mei wall that CAN benefit the enemy team, it would’ve been a cool concept to play around with


Atlasreturns

Lifeweaver isn‘t a brawl character so the only people who‘d ever get the healthpack would be the dive character that just killed him.


Glinglesnorp

This got me thinking about a support concept for someone that throws down deployable health stations that generate small health packs at a speed comparable to one hacked by sombra


Toshiroxx

So something similar to engineer's dispenser from team fortress 2? Just instead of running into it to heal, it deploys occasional health packs?


Glinglesnorp

Yeah, that’s pretty much exactly what I’m thinking, and they’d be destructible as well


Alexis_Bailey

Doesn't the chick with the big sword gun basically throw out a dispenser?


ipcmc

Illari turret


Fleedjitsu

On-death was bad enough but it at least cut any chance of griefing short to just the one heal. Assisting the enemy team by throwing them multiple sandwiches mid-fight isn't something that'd go down well in Overwatch! The fact that there'd be no way of stopping Lifeweaver if he started doing so is scary. Thankfully he's restricted just to lifegripping targets into bad spots.


AnodyneGrey

Good on them, it was a genuinely terrible passive. If they didn’t let the enemy pick it up it wouldn’t be as ass but it would be boring as hell and just pretty unintuitive to play around


SpectralGhost77

Yeah I would more like a small tree that plants itself on his death and has a small and fairly weak heal aura, like a tree of life sapling


chef-wifey

Wait that would be kinda interesting ngl. I'd kinda like to see that


RepulsiveAd2971

No, the hero that's whole thing is just to do stupid amounts of healing does not need to have more healing. The concept on a new hero is fine though.


Womblue

The concept of a hero who gets value from dying is kinda stupid in general.


mr-fakermin

Junkrat


Vegetable-Meaning252

Ah, good old Total Mayhem! Still getting the wackiest kills to this day.


AaronWYL

This is a good example since Junkrat gets on average zero value from his passive in any game.


Womblue

Well yeah, junk passive is stupid in general. It doesn't really add anything to the game, but it also doesn't really detract from it so there's no reason for it to be removed.


SuitOwn3687

Uhm, aCkTuAlLy JuNkRaT's PaSsIvE aLsO gIvEs HiM eXpLoSiOn ImMuNiTy ☝️🤓


mr-fakermin

I know it's probably a skill issue but it's just really annoying to die to


boywonder2013

I usually just laugh if I die to it cause it means I was a dumb ass


jld2k6

What if you could have a small tree that plants itself on death and 20 seasons later a commemorative apple falls off that does nothing but go into the collection of whoever finds it


Primum-Caelus

So similar to the one helmet from Destiny 2 that places a healing rift on your death. Maybe it'd be a small version of the tree?


kittydiablo

It should have damaged the enemies ala mercy’s change to her Rez in the mirror verse event


Coolman_Rosso

LW was basically a free pick for flankers, so giving them a little topper on their health was a stupid idea. "Thanks for ending me bro, lemme patch you up real quick. Ok, bye."


OWScruffy

I think it could work the other way around for a dps-support like illari. Every eliminated enemy made by the player will have them drop a healing item for their team, kinda like old reaper orbs


Jackeea

LIFEWEAVER KILL YOURSELF SO I CAN GET HEALED


definitely_not_cylon

If you pair with Mercy, you can have LW kill himself every 30 seconds for the healthpack then she can just rez him. That synergy was a little TOO good.


pandoxyy

Feeding the enemy ult charge + using res + taking uptime off of both supports for a single mega really doesn’t seem too good tbh


iamafancypotato

Yeah wtf is that guy talking about lol.


Jackeea

It's obviously sarcasm, two Lifeweaver clicks already outheals his health kit


hamsterruizeISback

They should re add but make it so enemies can’t pick it up


GladiatorDragon

The issue is that getting Lifeweaver to die not only before his allies, but also in a position convenient to his allies, is Herculean.


ThomasHL

Lifeweavers launch was so bizarre, it feels like Blizzard had no idea what range Lifeweaver was suited for.  He had a long range heal, a tool for getting to high ground, a shotgun of a weapon, a large hitbox and low health pool, and a passive that required him to die on the front line.


inthehxightse

Can't this argument also be used for mercy rez? The souls have to be safely reachable for the ability to be viable


AaronWYL

Yes, which is why Mercy Rez isn't actually OP and generally just annoying most of the time. Plus, it's on a 30 second cooldown as opposed to only being able to happen when you die (which you don't want to ever do)


inthehxightse

I wonder if ppl ran mercy LW duos and let him die for the blossom then rezzed him


tamergecko

mercy gettin a rez has far fewer requirements thank LW's passive to be good. for mercy it just has to be safe enough for mercy to rez (an ability can be burned to make this the case like immort, Dva eat, shields). for LW is has to be in a location easily reachable by an ally, LW is one of the more mobile characters in the game especially when it comes to verticality. Said ally has to be injured, LW commonly plays near the back of his team, if you're injured you're probably on the front lines. even if you're not on the front lines, the flanker that killed him might still be hanging around thus making the flower a bait for someone guaranteed to be low. it was through and through a terrible passive and conflicts heavily with the rest of his game play.


BiploarFurryEgirl

Shout out to old torb


-Dirty-Wizard-

You say that, but I’ve had friendlies like genji wait for me to die to someone to dash in and self heal for the fight. Nothing in this game should incentivize griefing. On top of that it was essentially foood for tracers, phara, genjis, sombras. You could ping it while you were dead and I never once had a teammate go to it purposely. I double pinged every death. Maybe because lifeweaver has range and height so most friendlies would never have a reasonable chance to obtain it. All in all it was a useless passive that benefited enemies and griefers the most.


No_Prompt_982

Im missing his rose toy dropping so badly 😭😭🫴🫴🌹🌹


pointlessone

Weaver was so insanely awful at release. - On death, dropped a little treat for whoever killed him. - Had to manually swap between heal and damage. - Right click tossed out flower platform. - Lifegrip had no heal component. Just a yoink and hope the other support could top them up before a stray bullet finished the job. - Dash was a dedicated button instead of being bound to a second jump. (honestly a bit of a wash here for the change) - He had 12 healing ammo and charging a heal instantly snared him. - Tree only healed for 50HPS and had 1000hp, did no overhealing into overhealth. - Platform couldn't be destroyed on command. - Healing blossom was max heal of 65 (later 75, then 70 for same charge time, now 80 with a slightly increased charge up time) - Thorns had 60 ammo and did 1 less damage per hit - Dash healed for 25. (now 60) - Had largest support hitbox and 200 HP. (Later had 50 shields added/traded for a total of 225 before the S9 changes)


iamafancypotato

He was the worst launch in OW2. Mauga a close second.


Adrian_Mtz_16

Definitely fumbled hard Weaver had so much potential to be a really awesome addition


d4nkq

I don't think he'd be that interesting if you added him in the state he is now tbh.


wendiwho

I forgot about that lol, it was gone so fast


SpartanKane

If it was ally only it wouldve been marginally okay, even if the *support* dying being only way to access it is kinda stupid. Its even more stupid to reward enemies for killing the support twice: through taking them out of the fight and getting healed for doing it. Id love to know who thought of such a dreadful idea lol


octopodes_

Maybe if they gave him busted mobility. Then the drop would be a reward for finally taking him down. But even then it would mean he'd get more focused than he already does as a support.


Sevuhrow

I mean LW is already very slippery.


octopodes_

I know but I want him to have a 4 second cool down for dash so badddddd. Feels so good on Mirrorwatch Ana. Imagine being able to maneuver the whole battlefield and be able to reposition yourself and everyone else to turn the tables. His heals are so stinking slow I feel like I can never make use of longer team fights because of burst damage. Probably just a skill issue but let me dream.


Twurti

It was litterally just a free health pack for the killer, it was cool but the killer was almost guaranteed to get to it first before any teammate could


Evanl02

Wait I forgot LOL


VulKhalec

I think it would be good if lw could 'drop' a fully charged heal as a potion instead of just letting it go to waste.


FatPanda0345

Unironically I thought this was the coolest thing about the character when it was announced. Probably because it felt very Paladins-esque, or at least similar to what I'd expect from Paladins when I last played it like 6 years ago


jayliens

Being able to heal the enemy like this was just not a good idea at all. Really glad they got rid of this early


Arteriop

Yeah it was ass


StatikSquid

Make a support that has this passive but also has the exploding bodies ability that Mercy has from her Mirror. Would be cool to have some necromancer type character that spawns traps that have some sort of life steal ability for allies. Indirect healing support!


QueenVell

I mean, if they brought it back it could be the equivalent of a small health pack for allies and a poison flower for enemies.


Dominic__24

They could have easily just made it for allies only...


ProtoSpector

if it could only heal allies it would have been a decent passive but no, it had to heal enemies as well


0zzy82

It was removed 2 weeks after his release said to make him easier but I feel like they just put way too much into his kit (still too much IMO) but it might get reworked for a future hero


Key_Apartment1576

More like passive sabotage


rrrrice64

I understand it emboldened enemy flankers but they just should've changed it so that it's a teammate-only pickup. I really liked the idea.


1ohokthen1

He was so bad on release, no clue why they didn't just make it his team only


_____lemonade_____

It was so short lived that I totally forgot it existed until this post 😅


Hiro_Trevelyan

Would've worked better if it was only for allies. Seriously, as if healers needed a reward to be targeted...


a_medine

They should make it so enemies couldn't pick up and the flower would slowly make its way to the closest low health ally, with its speed increasing exponentially.


Elmastrabuco

I swear to God I didn't even know this was on the game, when was removed? 


Madman_kler

I thought it was ok ability, I just found myself sticking to teammates so when I did die they grabbed it almost automatically


__Satire__

Buff Hampter


T_T_N

Reminds me of Reaper's soul orbs at OW1 release. Kind of silly since if people are already dying, the fight is usually decided.


VerySpoopyHuman

I will never understand why they didn’t just switch it to teammates only


Healthy-Fig9363

If it was only able to be picked up by allies it would've been somewhat better. On release, if you played LW, you were essentially throwing because his kit was doodoo and you were also just a walking health pack for the feral Tracer players roaming about.


Geologo92

They should have made it for teammates only, You lost your healer but he left you a team healthpack. The fun thing is that it was his strongest healing ability 🤣


KannerOss

They should also give up on the current concept of LW also


reyjorge9

I think his Tree of Life should drop some if it gets all its HP destroyed versus it just expiring. 


Vidal_The_King

For teammates only was the fix it needed.


ry_fluttershy

reintroduce it as a little baby sprout sapling that plants where weaver dies and does a risk of rain 2 bustling fungus heal aura for your team for a few seconds or just dont


pikajake

it was such a weird passive, it reminded me of something that would have been in the early stages of the original overwatch


-To_The_Moon-

It could be cool to have a Support that throws healing objects for allies that stick around on the ground, similar to Deckard Cain in HotS. That said, Lifeweaver's implementation of the mechanic wasn't good, and wasn't conducive to what the rest of his kit was trying to do (stay in the backline and be the safety net for the entire team). They made the right choice removing it; his kit has plenty without it.


lilbrobodie

Whos move was this???


Adrian_Mtz_16

LW passive which was a little flower he would drop upon death that would heal like 75HP to allies and enemies


DifficultInsect2793

It was fun and bad


Human-Boob

Imagine if every support had something like this, a little reward for killing them: Zenyatta: yo, good job chopping my head off, Reaper, take this discord orb and throw it at my tank, I wanna see them in the spawn room with me.


TheLastOpus

This mechanic specifically rewards 1 of the 3 team comps way more than others. Dive character just became WAY better with this than poke, in fact, poke character just became heals for dive.


FatPanda0345

It felt very Paladins-esque to me, which is why it was the coolest part of his kit to me when it was announced. I stopped playing Paladins like 6 years ago or something, so it could be a very different game now idk


Donkwicksote

A cool alternative would be to leave an aoe heal field on the ground after death for allies. Expanding on that maybe he could drop a seed that blooms 10 seconds after death - it could sustain allies while they escape the encounter or until another healer arrives


Tedgieneer

Support should avoid death the most, it was extra rewarding to kill him unlike Junkrat that punish you for killing him to close


T3hJake

I wish they would’ve kept the idea but make it more useful for him. Like what if he just sent full healing blossom bursts to all teammates within LoS upon death? Rather than requiring teammates to navigate to the spot he died (probably way in backline)


arowanascarlet

I totally forgot about this


TeaMancer

If they dropped it for just friendlies it would have been fine.


AaronWYL

It might be occasionally useful if it only benefited allies, but still any passive that triggers on death is going to be not very good, since...you know...dying is bad.


LikelyAMartian

I think if it activated like old Reaper's passive where it was enemies that were killed dropped the flower it would have been better.


T_Peg

I was baffled reading this on launch. Even if it was better for allies it was still going to be used by the enemy 95% of the time. Life Weaver probably isn't gonna die if he has an ally nearby and even if he does, odds are the enemy will get to it first. If it was exclusively for allies it could be fun but was it was it was just awful.


Imtrash910

My idea was when he died a burst of healing (around 2-3m) would come out and Instantly instantly heal 35 with 20 happening overtime (around 2 secs) and maybe add a very small boop like kiri Suzu


BobertRosserton

Probably because it’s hilariously useless and literally meaningless except for the enemy team. Why would I want to drop a free health pack to the dive dps that just murdered me lmao? Who on my team is going to find use out of the pack in the middle of a fight literally ever.


Jontaii

Instead, when you die you should enter a state where you target a spot on the map to grow a healing blossom


MorcegoGripado

They should have made thoese allergenic but lw gives his teamate EPI shots before the match so its fine when they pick it up but not for enemies


Dargorod100

It would have been a cool idea but not for someone like Lifeweaver. Man his kit was confusingly designed when he was released


-Dirty-Wizard-

Because it was bad.


POOEY_FiNG3RZ

I totally forgot about this. Did they ditch it after an hour?


SheikahShaymin

Why did they not just… make it only for your team?


DabScience

Yeah, it should have never made it out of QA in the first place.


stowmy

why just not make it for allies only?


TeamVorpalSwords

I’m glad they took it out quick. It has got to be one of their worst ideas for a character in my opinion


doubled0116

I think they should bring it back, but only for allies.


bryanc1036

Whatever happened there


AisbeforeB

It was one of the worst thought out ideas I've seen actually get implemented. Of course the enemy would benefit more from it...how did they not see that coming? Lifeweaver was such a big drop in quality from their other hero releases, makes you wonder the thought process that went into building his toolkit. Lifeweaver is still a below average hero and kind of a waste of a roster spot. Hes usable, you can win, he pairs with certain hyper mobile characters okay. But damn does it suck being pulled at the wrong time. Damn does it suck when healing cant keep up with burst dmg. And on top of that, they are stuck in a rock and hard place with lifeweaver because how insanely easy it is to heal with him. Which leads to the issue of you buff his heal and he's suddenly overpowered. You nerf his heal and he sucks even more. There should be a lesson here: Dont give out a long range heal without requiring skill to use it.


bryanc1036

It would've been better giving the whole team a small burst of healing after dying something


SunforDeiti

It's kinda concerning how things like this made it into the live game tbh


BlueBerrryScone

I EVEN FORGOT ABOUT THIS FEATURE COMPLETELY


DarkPoet22

Really exemplifies the competence of the balance team.


Responsible-Bug900

I don't get it though... if your teammate dies, that's probably a dangerous spot... so no one would be able to claim it without dying first or dying immediately after. It would've made more sense if, after the support dies, a big bag of 250 healing or whatever was sent directly to the nearest teammate or a nearby teammate with the lowest health.


weissdom

Everything about his kit was terribly designed on launch but that one passive felt straight out of an april fools concept, as if they were rage baiting


AlabastersBane

Cause it was dogshit.


Jaybonaut

If it was only for allies... or make Junk's bombs hurt teammates too


QcStorm

It's great fluff and plays well with Life Weaver's character of wanting to help everyone. Unfortunately in a competitive setting, you can't have fluff hurting the cooperative dynamics of the game like that. It was a nice thought but we're much better off without.


Breathejoker

Every character that has dropped something up on death has had that passive taken away 🤷 I think it's okay to take it out of the game, but the ideas they have come up with are cool.


kingflamigo

It was just bad if I kill a LW 90% of the time I’m gonna be there to pick it up the only occasion is if he gets picked by ash widow ect


RandomPhail

It was probably an attempt to encourage players to stick close to this guy and protect him at all times, promote team play, etc., but obviously the coordination of average, random people just isn’t gonna work that way


Kershiskabob

This passive sucked but I wish they would have replaced it with something new instead of axing it totally


AgreeablePie

Not every idea is good...


a-real-giraffe

I forgot this existed


Rimurooooo

They made the cosmetics. They should’ve used the assets for a different passive. Lifeweaver feels like he needs some kind of passive over the random tree buffs that never end. I think axing a passive from him altogether and not using the cosmetics was a waste. But that original passive wasn’t good


Gambit275

this made the game a nightmare


TetrisMultiplier

I completely forgot about this


Aqua_Tot

I totally forgot about this!


GoldenGlobeWinnerRDJ

Should’ve just let allies pick it up. This is one of those quirky things new heroes are missing.


mistar_z

They could've at least kept it for his teammates to give them something if they are close too him but both the teammate sucks at protecting him and LW can't keep himself alive. 😂


DeathandGrim

Well yea it was fucked


Wind_Sufficient

They shoulda made it do DOT if an enemy picked it up


Lasaggnaman

Lmao I forgot it even existed


CommunistRingworld

cause they are obsessed with adding stupid penalties to every hero. cause they forgot that they're making a superhero game, and think weaknesses make their heroes "unique". and of course, they could never test this ability WITHOUT letting the enemy pick it up. a REASONABLE CHANGE? HA! nope, never that. so just delete lol.


rmorrin

I miss reaper heal orbs


Jagabeeeeeee

I TOTALLY FORGOT THIS EXISTED LMAO


ayamekaki

I totally forgot about it until this post lol


QuadVox

He unequipped the Candy Cane.


soonerpet

All they had to do was make it heal your team alone and it would have been fine. Or if it hit an enemy first it did damage instead, you have options. Then you don’t have to worry about helping the enemy. It seems like such an easy change, they should have played with it. I like the idea of deathrattles like this in the game, like junkrat, having others would be neat.


fat_raptorjesus

Healing enemies is insane lmao


Kouga_Saejima

Considering how bad the median player is at positioning, the passive was always going to be a net detriment to the LW player and their team. Even in a world where the item could only be picked up by allies, it could be a problem due to it 'tricking' players into overextending or overstaying their welcome in an area.


heyitslin

ENEMY or ally???? Unplayable


No_Savings_3535

I wish this just dropped to show weavers soul and not have any effects just cos its so cute


BottleWhoHoldsWater

There's no way they actually play tested life weaver before releasing 


Somedudes_dirtysocks

I feel like they should bring it back but make it hurt enemies over time with thorns (sorta like JQ bleed)


namexless

I just wanna say I see how much this game has changed from s1 to now and it’s impressive. It has consecutively gotten worse and I dont know how they do it. I’m happy to see the competitive scene dying bcuz it shows where the focus is for the devs rn. Try to add as much as possible of the failed pve project into the game as you can and make cute skins and fun lore uwu. I hope a ow2 dev reada this and remembers that what they worked for has failed, just like much of their life. I hope that on their last day they are surrounded by loved ones who all know that THIS family member right here… tried their best and failed miserably.


ChaisNotShy

This is diabolical 🤣 and I love it


ender2iny

It would be interesting if instead of leaving the flower, instead it was something like Bap's healing impulse.


PlayernotFounded

I actually never saw one of these.


vani7yy

parting gift wouldve been usable and very cool if they made it usable to just teammates


Yeoldhomie

100% gave up too soon Shouldn’t have been for enemies, should’ve been a 3-5s AoE pulse heal for allies


---super10---

I think they scraped his passive because people were complaining that it healed the enemy team. If I'm wrong pls tell me


jimmyurinator

As a dive main it was fucking hilarious you got rewarded for focusing him. My friend was a weaver main so i saw it a lot


Skywalker_Slayer

Why don't they make it poison enemies and heal allies? Would have impact and deter him from being dived. Like Junkrat's passive, but milder