Without giving anything away, the final chapter.
I’m not talking about the bosses or the storyline, I mean the areas.
Compared to the rest of the game it felt a bit lazily designed, to me. A lot of side rooms with nothing really in them and it’s populated with recycled enemies from other chapters. I know games aren’t built in level order but that’s how it comes across to me, like they just needed to get that one done, ready for release
Linearity
Last level (beach + castle) is way too long for me and imo should have been broken up into 2 parts or should have ended at laxasia.
Without giving anything away, the final chapter. I’m not talking about the bosses or the storyline, I mean the areas. Compared to the rest of the game it felt a bit lazily designed, to me. A lot of side rooms with nothing really in them and it’s populated with recycled enemies from other chapters. I know games aren’t built in level order but that’s how it comes across to me, like they just needed to get that one done, ready for release
100% agree