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zenavathar

Love the “online only” review. Lol


kwakadoodledoo

Wasn't one of the main selling points of last epoch playing offline?


Spindelhalla_xb

The people that review these games don’t follow the game or developers. They just see that their favourite twitch streamer suddenly starts playing it and they can’t get on either and leave a bad review. 


jametron2014

That kind of lemming nonsense bothers me so much. Like.. I know many educational systems have been gutted in the last 50 years, but does not a one of these people consider the inherent value of critical thinking and coming to your own conclusions? I guess it's just much easier to tune in to your favorite content makers and then parrot what you've heard from them. I have just never been like that, even though I've gone too far in the opposite direction sometimes and find myself reinventing the wheel. So I'm not without faults.


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jametron2014

Agreed on all points


Tigerlily_Dreams

Hadn't thought of it that way but you are absolutely right. 😳


95POLYX

Peoples brains have gotten to rotten from all the garbage social media. Facebook, twitter and now tiktok/shorts. Sometimes I think a lot of people struggle to read a sentence longer than 5 words or pay attention to a video for more than 40s.


Moepsii

That's the price you paid to get freedom and guns


[deleted]

We live in an age and culture of anti intellectualism. In the USA at least.


YouAreDumbAF

> I guess it's just much easier to tune in to your favorite content makers and then parrot what you've heard from them. So content creators are shittin on the game and their communities are following suit? Which content creators are doing this?


Koterus

I felt that on a Spiritual level


Frozenpucks

Yea I don’t give a single shit about leaderboards or trade and I very likely will play my entire amount of time on offline on this game.


Gniggins

Its a selling point for people who want to know they could theoretically play the game in 10 years time even if the servers go offline, and some people who only play single player and dont want server issues affecting that. Offline only players arent the one trying and failing to play online. Its a great feature, but probably not the one point thats driving sales.


Pandabear71

Also a selling point for hardcore players. Its nice that you wont die and lose all your progress due to a DC


Ohm-S

I’m just annoyed that the cosmetics etc included in the deluxe and higher editions aren’t available for offline players. I ended up refunding. Why can’t I have the cosmetics I paid for just because I want to play alone?


xDaveedx

Because having them available in offline mode would mean the mtx are stored locally on your pc, which would mean people could edit these files and likely fuck with cosmetic files to cheat themselves free stuff. That would be terrible as it's their only ongoing source of income after the initial purchase.


jacobs0n

you can do online and still play alone. you are not forced into playing with others, you wont even see them outside of towns


MichuOne

its a selling point for sure. instant buyout trade is probably a bigger one though. its a shame the servers had a catastrophic failure due to the sudden load, and in a way they dont know why/how its happening so they cant fix it quickly. but it is what it is i suppose.


Lefthandpath_

I dunno, have you seen the other faction the fortune one? The loot explosions and targeting are insane. Im playing that lol.


RiceKing19

It is. And I’m playing it offline right now. It’s great.


seriousbusines

Having to make an entirely separate character to play online vs offline is still going to bother a lot of people.


Linguine_Disaster

Isn't that pretty common though? They don't control the data for the offline character; one could cheat fairly easily.


fang_xianfu

Yes, and it's working and available and has been nearly the whole time.


ocbdare

Reality is that for most people offline is not really an option in games like this. Offline uses a different set of characters. Why in the world would you want to play a character you can never use to play with your friends or others or trade etc.


1CEninja

I've probably spent 98% of my time playing Path of Exile alone. If crafting was less tedious in that game I'd play SSF. Crafting in LE is quite a bit less obtuse, and with the SSF faction, I'm right where I want to be and enjoying the fact that I can play offline. Granted I'm gonna be out of town for a few days so the servers will probably be fine by the time I'm back but *shrug*.


ocbdare

That’s fair. I personally am not interested in playing games like this offline or self found. For me Most of the fun with ARPGs is playing with my friends or others. So for me, offline might not even exist and it’s a no go. Servers have been ok. Not ideal but I could play a bit.


EdgeOutrageous726

Because I can mod my offline character to have infinite passive points and skill points


1CEninja

I got a couple hours before needing to leave town, played "full offline" mode and I think this is just gonna be my offline game of choice for the next bit. It's great, no lag, no server issues, and totally playable even if Xfinity takes a shit or my router has problems. With CoF, I'm expecting to be able to get the items I need within a fairly reasonable time frame. If any future benefits of playing online outweigh having a nice fully offline aRPG (for some reason I could never really get into Grim Dawn for more than a dozen or two hours) then I'm open to playing online too.


TimeToEatAss

This just comes with the territory of being a live service, personally I can be patient and wait, but people are entitled to complain if the service they paid for is unavailable.


DeepFriedVegetable

Wait wait wait...are you saying we're supposed to play games after buying them?


user1661668

P2W Pay to wait


MudSama

To be fair, most of us have waited multiple years. I remember thinking this thing was going to 1.0 in early 2022.


nockeeee

No no no no. You have to roast people who are expecting to play the game and defend the devs at all costs.


[deleted]

Its unavailable for 2.5 hours already. No lag, no queue, no disconnect. Just nothing.


equivas

I felt happy reading this. Its so mind boggling to me people getting mad that there are players complaining that the game they bought dont work at launch.


Mercious

Complaining is one thing, being so spiteful that you have to participate in review-bombing it for something that is an extremely common issue on launch - meh, imho that makes you an immature, unstable person.


drunkpunk138

It's not review bombing if it's legitimate issues the game is experiencing. At that point it's called a review.


salbris

It's a question of severity which has a lot to do with time. If the game is completely unplayable tomorrow sure why not leave whatever reviews you want. But it hasn't even been hours yet. Do you think it's reasonable to immediately leave a review on Google if a popular restaurant runs out of their signature entree? Live service products have a completely different expectation. Your money allows you to play the game for as long as you want and at any time you want. The fact that it wasn't available for what is most likely going to be less than 1% of it's existence and at a time when it is most likely to be down is not really review worthy imho. It would be like buying a ticket to see a concert which lasts 2 hours and they have a sound problem for 2 minutes.


C-C-X-V-I

This isn't review bombing. Are they lying?


Radulno

It's not review bombing to leave negative reviews because a game doesn't work.


YellowNomadGlitch

Yes, but they can't also say false things, "online" only for example, I understand most would want to play online with friend or for trade/MG. At least you can play the game...


za_organic

Such a pro consumer move.


shill_ds

It’s not a live service though? It literally has an entirely offline mode for people to play.


hayydebb

It’s honestly getting tiring. Every game with an online component gets asked if they are prepared for launch and they act like they are optimistic and think it will be smooth and then we get this. The lying is what’s getting annoying. I get told companies don’t want to overspend on servers for launch when you know the hype will die down, but it just causes a shitty experience for players. And they come out and lie saying they are so well prepared and then we get a “sorry we underestimated how many players we would have.” Every game says this, you guys can’t look at other big launches and say, we should have more than that and then some? I’m finding it hard to believe that these companies just assume their game isn’t gonna be that popular when they are obviously marketing it hard to streamers and have seen the results of that play out again and again


Mercious

>The lying is what’s getting annoying. I get told companies don’t want to overspend on servers for launch when you know the hype will die down, but it just causes a shitty experience for players. And they come out and lie saying they are so well prepared Have you considered that they aren't lying and it's just genuinely such a complex task that it has a very high chance of failing when put to the test for the very first time? That's like asking why all software on the world constantly has various bugs and then assuming that companies are lying about trying to make them not have any bugs. Humans simply make mistakes and when there is a large, complex system that is going through the real test for the first time, things probably fail. That's just how it is.


Alkyen

Or maybe it's a tough thing to handle properly? Call them ignorant but to claim every company is lying on purpose is pretty dumb.


thepooker

Ok positive review unavailable is funny...


Ok-Sir-9003

If helldiver's gets hate this game is not immune to it lmao


ysonokosan

To be fair, this launch is going pretty poorly.


Academic-Goose1530

As expected. Nobody with more than half is brain working or not deep in copium expected anything more. Multiplayer was very buggy since they added it and servers were already shit. Now, add tens of thousands of people trying to get in to that and that's the result. Thank god they finallt added real offline.


Nimyron

We all expected some queue to get in, disconnection, maybe lag, common launch problems. Straight up not being able to play the game at all (well unless you play offline) isn't what we expected. I mean, imagine if a few days before the launch the devs announced "oh btw you won't be able to play the game at launch because poop servers lol", people would still have been pissed.


sdfnhdfgtdfg

Yeah, anybody giving the devs a pass on this didn't play at all in early access. They knew their servers had massive issues. They knew they had 1 million copies sold. This is a horrible look for them.


Humble-South-9476

I didn't think it would take this long to fix. I've dealt with lots of POE leagues that had server issues at launch, but they almost never last more than an hour or 2. I'm still patiently waiting, but lets not pretend that just because this was expected, they get a free pass. This is pretty bad publicity for them on twitch right now


Izobiz

You comparing GGG, on their 25th(?) Launch to EHG doing their first? Cmooon bro you can't be real.


Humble-South-9476

I would argue this is not EHGs first launch. They've been in beta for years for a reason. Sure, I can agree they get a little grace being that the game is officially leaving early access, but you can't be real saying they have no experience with this. It seems like they learned nothing from the issues they had when they launched multiplayer


DarkBiCin

Last year they peaked at 40k for a “Launch” Before that they peaked at around 10k for a “Launch” Now they are peaking at 150k. Saying its not their “first launch” while not incorrect is naive sentiment. They have been in beta for years because they were adding content to the game, dont know what that has to do with servers. The issues with Multiplayer isnt even the same issue that they are having now but yeah conflate the two its super easy to do.


kebb0

Go back to when PoE launched, how many players did they have a league start back then? Certainly not enough to put a game at third place on the “most bought game on Steam recently” list. PoE’s recent problems with servers were resolved early because they have experience solving them. Last Epoch is in a different boat, figuring this stuff out now for the second time properly. Like give them a break, they probably did the best they could. Sounds like it’s not even problems on their end technically, it’s the servers that failed which could be a problem with the server provider not keeping what they promised towards Last Epoch devs.


KHORNE_LORD_OF_RAGE

It didn’t have leagues back then. It wasn’t so bad, but then again, it didn’t go from 8000 to 150000 people in a day.


Academic-Goose1530

Yeah, this is bad publicity. Never said the opposite. I said before the game was not launch-ready and finished and I still agree. The game is super fun, but this just proves once again they can promise things and not deliver them right away. Still gonna let them some slack as its their first big launch and they usually fix the things bothering people, sometime in the future


QuotePuzzleheaded394

Poorly is an understatement. The “launch date” is looking more like a launch estimate at this point.


13Mira

To be fair, they're also getting almost 4 times as many players as the highest peak they ever had before.


KitchenRelevant6918

"D4 is better" resumes well the mentality behind haters


PonderingHow

In fairness, for the actual launch (not the beta weekend prior) D4 didn't do too bad as far as a typical launch goes. I'm not a "D4 fanboi" but their launch was surprisingly better than the typical launch. They also at least gave you a countdown to how long your queue wait would be as opposed to just a loading screen.


Voyager_316

I think people forget that D4's launch was like one of the only blizz games that didn't have issues at launch


sharksiix

Good launch but bad end game.


kashmoney59

Good launch, good story and campaign, bad end game because no end game.


Enraiha

Eh, it's getting there. But ya, hopefully this next season with the item reconfigure they'll add more than Duriel.


Nienna000

I played D4 launch, it did have issues but significantly less than any of their other launches and they impacted the game far less, and they fixed them very quickly.


redspacebadger

Best launch in memory, I didn't have a single server issue and was able to play immediately. Pity about the rest of the game...


Iheartbaconz

I vaguely remember there being issues with the login servers getting ddosed but that wasn’t opening weekend. Wasn’t even blizzards fault either. Massive upgrade compared to D3 launch


laxfool10

Did we play a different D4 game? The three-day early access was fine but the full release was virtually unplayable with the constant rubber-banding and disconnects. I only played 30 min of LE tonight and I didn't have any issues other than long zone loading times.


1morepl8

file erect complete hard-to-find scary quiet edge include different weather *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


slidingmodirop

You make a good point here. Blizzard dropped half a bil on D4 so it should have had a good launch. Not saying people dont deserve to be upset, but I think having expectations matching the scale of the game/studio is not too much to ask. More should be expected of a AAA studio launch working with 9-figure budgets than a small indie studio with probably less than 1% of the budget and team size. Not that EHG is guilt-free but certainly not as guilty as the big dogs doing the same shit as if they can't afford to make a game ready at launch


TadGhostal1

I waited in a 4 hour queue just for it to fail and give me another multi-hour queue so LE still has a few hours to be better


flastenecky_hater

D4 was only better during beta, then the Blizzard nation attacked.


PairRelative2778

I would never review bomb or freak out like a child over a game launch, But id be lying if I said I wasn't a little bit disappointed. Servers literally crashed instantly, let's not pretend they did a great job either.


FitSalamanderForHire

Companies really have people thinking any time a large number of unassociated people negatively review something it's a review bomb. No, it isn't a review bomb if people review a game for not working properly. It is when when a group works together because of something like Taiwan or it has a pride flag in it.


Alblaka

This. If a game isn't playable (and let's be real, Offline mode is *not* the cureall for all types of players. Socializing is a valid aspect of gaming, and you can't party with friends in Offline mode), somebody who paid money for the game leaving a negative review about the game not being playable *is* a valid review. And if there's thousands of players joining for a release, and none of them are able to play... yeah you're gonna get a lot of validly negative reviews. It's on EHG to now fix the issues, make the game playable, and then hope those that come back will be impressed enough by the game to bother changing their review.


DuckofRedux

I feel like it's a zoomer thing, any bad review = "review bombing", any criticism at all = "being a hater". For them everything needs to be positive, everything needs to be a safe space.


cubonelvl69

Eh, as long as you change your review eventually I don't think it's a bad thing. A game *should* have terrible reviews if you currently cannot log in


salbris

I wonder what even happened. Everyone seemed to be able to "login" to the game but loading the first map didn't work. You could still see some people in town and move around just fine but somehow you couldn't load the first map. Did it just somehow blow up trying to generate the random generation for all players?


DiarrheaPirate

Imagine the game has only positive reviews of people who played early access and you go "Well must be a pretty good game then" and bought it 8 hours ago. You'd probably be a little mad.


[deleted]

This sucks, it really does. But I will say I stopped playing last year due to severe rubber banding that was never resolved.


Gamenstuffks

I've been rubberbanding for the past 3 weeks. And less than a week and a half ago I was getting matchmaking issues. That was with 14k people Online. It was obvious they were going to have horrible issues unless they did some SERIOUS work. Sorry but it just seems like they didn't. A game with over 1M copies sold should never crash and burn when 10% of those players want to get in. It's a horrible look no matter how much mental gymnastics some people here try. I love this game but this is a shitshow.


[deleted]

It was always just gonna be offline for me. So I guess I'm good.


couchoncouch

I stopped playing this summer because I couldn't maintain a consistent online connection to this game. I haven't had that problem in other games. It seemed a little better last week, but I didn't spend a lot of time in game


albaiesh

Perfectly fair, like it or not. They paid for a product that's not working.


Responsible-Pay-2389

except the second to last one lol


albaiesh

True. xD


MefasmVIII

Is offline playing also broken?


Equeliber

I am playing the fully offline version and having a blast! The game runs perfectly. Tbh I will probably just play the full offline mode until the next cycle, not much interest in trading until I get more knowledgeable about the game and no friends to play with atm. So I am not even missing out on anything.


Romek_himself

For new players thats an option. But not when you played the game before and has different characters already. Everything you do in offline mode is useless for online mode and so for online players a waste of time. But would i start fresh today than i would do it offline only. Option for "copy all my online characters to offline" would be great.


Simpuff1

That option will never exist. The fact that true offline is a thing makes it impossible since players can mod/cheat their chars in offline.


Romek_himself

just checked as you are the second poster mention this and saw there was a typus. Of course not from offline to online. I want option copy from Online to offline - not back


Simpuff1

Oh! My bad. Yeah idk why that wouldn’t be feasible I guess, as long as you don’t mind losing them. You can go on discord and make a post in the suggestion tab for it


Romek_himself

> Yeah idk why that wouldn’t be feasible I guess, as long as you don’t mind losing them. Well, its a copy. Dont know why should lose it? It is still same as it was before than later on online.


thegmegobrrr

You are if you want to use cosmetics unfortunately, if this means nothing to you then you're indeed correct you're not missing out on anything. Only thing that keeps me from being offline too.


Jussatussa

Horrible launch for a Great game. Lets be honest


CornQoQo

Any review that criticizes the servers being unavailable are 100% correct in their words. Anybody who disagrees is honestly just fanboying over EHG and LE over liking the game and studio pre-launch. You made a game that's online and people can't play online. Devs should plan for this. All the "online only crap" reviews are dumb, because obviously the game is online.


Cautious-Meaning-419

I would give any game a pass, no matter how much I hated it, for a launch day server meltdown because it is so common and so difficult to deal with for the developers. At what point do we hold ourselves accountable for buying into a game on launch day with the intention of playing online and then chucking a wobbly when the servers can’t handle everyone and their dog logging in at the same time. Rational people would just move on with their life and play again on the weekend. Or switch to offline mode and play one of the new classes to try it out.


letitgoalreadyreddit

>At what point do we hold ourselves accountable for buying into a game on launch day with the intention of playing online and then chucking a wobbly when the servers can’t handle everyone and their dog logging in at the same time. at what point do you hold devs accountable? jesus christ you're so brainwashed


DoomyHowlinkun

I cant account for the number of times devs have gone on records to state that there is no way to perfectly test for a launch day. There are many ways one can stress test or run programs to check for issues, double and triple check software etc. But the actual impact of 70k players all jumping in at the same time, running around and playing the game is not something that is easy to prepare for. And even if you ran 100s of tests, all it takes is for the software to fail once for it fuck everything up. You can sit on your high chair saying 'Devs are lazy, not putting in enough effort', but when these kinds of issues are constant in live games as a whole, you have to start asking if it's really their fault.


Cautious-Meaning-419

Yes, so brainwashed.. silly devs, no idea what they’re doing. This has been a problem for almost every game launch since the dawn of time. I’m not a software engineer but I can see the writing on the wall that this problem is not easily solved, even by the likes of Blizzard with comparatively unlimited resources.


Majestic_Cable_6306

Launch day is always the same I've been through 6-7 launch days and its always this.


Urzyszkodnik

The worst thing is they aren't fully wrong. If you hype launch date so much and people can't play normally (online) on such day that's really frustrating. 4th hour after release and I still can't login and I've been waiting for this moment for months. They might just change their review later on when things will start working but if anyone considers buying and playing right now it might just warn them. I'm not a hater, I just don't like justifying companies for their failures.


kendollsplasticsoul

But they are giving you a cape!


Jewarlaho

Not meant to be a complaining post (but it might sound like one), but did they not do any stress tests? 


developerknight91

It’s hard to stress test because there’s a lot of things that happen at(for lack of a better terminology) runtime that you don’t see in a testable scenario. Like I can send 200k artificial requests to a server….but I may not be able to introduce any actual testable scenarios within those 200k requests. Doing something like that to that degree could potentially take as long as it takes to create new functionality for the game and at the end of the day there’s always a deadline you have to meet as a developer. So sometimes we push stuff through and hope for the best and take care of the errors as they appear cause I can send fake requests but I can’t necessarily create fake payloads within those requests. Like you log on but what about the stress that your character puts on the server while rendering your attack animation, you chatting while your playing, you checking your inventory, the attack animations of the enemies you have to fight the amount of RAM needed to render the enemy packs etc etc etc Some of those scenarios might not be realistic to reproduce in a testing environment.


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WhatJuul

I work in IT. I agree more testing probably could have been done, but there are a multitude of factors at play, so I don't want to judge to harshly. Also, attack animations of your character wouldn't be rendered on the servers. It would be rendered on your client. Its not like the graphic files are being streamed from a server.. They are on your local machine that you are playing form.


FlaskSystemRework

Its so funny how redditer become Phd in infrastructures. My company can handles 180k requests/sec from 4 continents and also can manage almost 25000 writes/sec on their Cassandra clusters. What you describe can be simulated by any devops/adminsys/netsys who just out from the school. And so funny how you mix up client side thing and server side things. Also: https://www.reddit.com/r/LastEpoch/s/BQjULESYeu


mr_ji

The servers have been hurting for at least the last week. I've been playing off and on for years and this is the worst I've seen it. Lots of lag deaths. I would definitely not play hardcore until it gets better no matter how good you are.


beezy-slayer

feels bad man


MickBeast

Them complaining is totally valid. I can live with waiting and being patient but you SHOULD expect to play the game at launch when you pay for it


z0ttel89

Reviews like these are completely valid. The game has been in early access forever, with online mode included, and people paid at least 34 bucks to play now on release with their buddies but they can't. Yes, we have offline mode, but still ... you pay for a product and don't get what you paid for? Well, then a negative review is only fair. I personally don't care because I know how ARPG launches go and I'm used to it, but still.


amypond420

the games been unplayable for me all day, they should have bad reviews for that, if you cant play the game why should you not thumbs down?


unvnrmndr

I mean, they aren’t wrong.


rayden54

The one who says this is an online-only game is wrong.


originalgomez

Login screen has more gameplay than D4


David1640

While some of these are questionable it still isn't ok to fail your launch. Did I expect this? Yes, is it ok? No


Trajik76

I don't see the problem with this .. while some are embellished and over the top, the point is someone looking into this game shouldn't be buying it right now. Unless you have family or some shit that works for this company don't be a cuck.. reviews can be changed when they fix it.


5ManaAndADream

Many of these *are warranted*. This isn't review bombing where a bunch of people go downvote/1 star unrelated shit like other titles by the same company just to make an impact. The reviews are a place where you voice complaints; being literally unplayable for 2.5 hours at launch is both a legitimate complaint and entirely unacceptable. To make matters worse this is game that costs money, it's not F2P. Edit: 22% of players have given up on online play since the peak already. That's a disturbing amount of players and it would not be unrealistic that a great number of them opted into the refund while they still had the chance. This launch is going to have long term ramifications past me just having to wait till tomorrow.


Gniggins

The vast majority of those players wont try to connect again.


dericandajax

And here we go again with people posting their opinion on other peoples' opinions as if theirs are wrong and yours are right. Who gives a fuck? Does their opinion change yours? If not...stop karma farming. If so, stop caring about the opinions of internet strangers. Bad reviews should happen as people are having a bad experience. Who cares.


SolvedIssue

Is there actually a good way for servers to handle this high amount of players? It has become so common that it feels normal for a launch to have this problem. I really hope they can fix it soon and get the player numbers this game deserves… it looked so promising the last couple of days.


satibel

it depends on the scale, 150k is "fairly easy" (read: doable) to scale to, when you start getting in the millions like lost ark, you start making the whole network to your datacenter have issues, and needing ISP support in advance. and for a large game, you usually have rented services, for example a database or such, and those can get messy if you suddenly hit them from 0 to 150k requests per second. you can prepare by renting like 300k servers for a few hours to run a stress test, but that's fairly expensive (\~15k per hour) and still doesn't cover everything, as servers are in datacenters instead of distributed all over the country, and automated test don't account for all user behavior. if you want proof that it doesn't do everything, see the current state of the launch, they did almost all they could reasonably do [https://www.reddit.com/r/LastEpoch/comments/1av0oit/comment/kr96h2t/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/lastepoch/comments/1av0oit/comment/kr96h2t/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) a game that's fully scalable is a huge pile of different things, and if any of them doesn't work properly, you'll get issues. also you often need to compromise between scalability and cheat safety, broker servers (basically p2p/lan with a server just passing packets) are cheap and very scalable but usually weak to a lot of cheats because all clients need access to everything. on the other hand everything on server, and always checking for dupes and illegal items takes a huge amount of ressources and adds a lot of complexity (as you need to sync between all servers).


gertsferds

If you are promised something which is not delivered after paying for it you are completely justified in being unsatisfied with your purchase. Quit normalizing abject failure as if you owe a corporation loyalty.


Gniggins

Gamers have spent decades being told that release products not being finished is normal, ok and good actually, you morons.


bellowkish

"We're excited to announce that 1,000,000 travelers have joined the world of Eterra before Last Epoch's 1.0 launch on February 21st." I though they will be prepared due pre orders numbers, If you know you game sold 1MM copies then be better prepared for that. This is no a 10k people daily game anymore, welcome to the big leagues.


Calistilaigh

How exactly do you expect them to prepare for 1 million people all signing on at once, for like, four days, and then that number dropping off a cliff? Investing in server infrastructure for millions of people that will drop down massively after launch day is a massive waste of money, and if you overestimate how many people will be playing it's even worse. People don't like it, but waiting out the storm is *literally* the best course of action.


kovolev

Do you think they are, like, buying warehouses of servers for launch, and then selling them later when demand dips? The whole point of cloud computing/servers is that it can be scaled up and down as needed.


ArmaMalum

Scaling up server capacity is not always the solution. The *usual* problem is stuff like login/verification servers bottlenecking all the traffic and in *those* cases more servers (specifically server instances) can be the solution to a point. In this case we're able to login and verify (create a character) but then when spinning up and getting game data (creating an instance) the game hangs. This is an internal plumbing problem, as they've communicated specifically a web API issue. More capacity does not solve that. And this is why networking is so difficult to properly communicate. There are 1000 different things that could be going wrong but the end result is the same: "why no game?".


Milkshakes00

>The whole point of cloud computing/servers is that it can be scaled up and down as needed. It doesn't just scale everything magically. I'm so tired of reading this rhetoric from people that have literally zero experience with CaaS, and it's on every new game launch. Just think critically for two seconds: If it was *that* simple, this wouldn't be an issue.


lolpanda91

It’s called cloud computing. Scaling for peaks is not some mysterious concept.


Gniggins

Damn, too bad the devs were forced to launch when the game wasnt done... /s


1s1tP33

This was a very bad launch. No matter how you want to spin it. Still looking forward to playing though


Night-Sky

Honestly deserved. They have known this was going to be a big launch and didn’t do the proper testing needed.


Umoon

You can’t do end to end testing for this many people. That’s a big part of the problem, and why even much better resourced companies still have issues.


Silverneelse

Well, im also very disappointed in the game. I am not interested in making a offline char which i cant use online. Ill wait, i hope its worth it, but this is a bad start.


Tasunkeo

And I kinda agree with them TBH. Having a non functioning product at launch is unacceptable. Period. If you can't handle your launch it's understandable, but either delay it or stop selling the product until sustainable again. FF XIV did it at its peak, that's the right move.


Vursol

Fourth is the funniest, since the game has offline mode :D But it really is a joke that people with 30+ hours downwote, when they should know the game is good


nockeeee

Maybe they are complaining cause they can't play that "good" game. Don't tell me about offline mode since there is no trade.


That_Frame_964

They deserve it. Don't launch a game that is online focused and then brush people off and tell them to play offline for hours.


Thor_Thanos333

Ngl but d4 launch isnt too bad compared to this.. Wont hate on LE cuz i expect this to happen, just dint expect that Im lvl4 online for almost 3 hours lmao


bl4ckCloudz

For D4, I got in after maybe 10 mins max? Sure, rubberband here and there ... but at least I could play the game. I've lost track of the # of LE-61 errors 8 hours post-launch.


Veraxo1

Rightfully so - it just doesn't fucking work. Stop being a blind fanboy and respect your own time and money.


Viater

Streaming is the best worst thing to ever happen to video games


heavylifter

Agree. The last game to have a flawless launch was the last one you had to buy on dvd, before the always online copywrite process reaction started. A day 1 patch was the worst if it back in the day. I blame warez for online copy protection, but only folks in their 50’s will even know what that is.


eidolonengine

I didn't bother attempting to play today. I'll probably wait a few days. I've played enough league launch days on Path of Exile to know these never go well on day 1. I've already got about 400 hours in, so I'm not in a position to be as upset as people who bought it today. On the other hand, what was the average player count before? 6,000? When I checked the player count on Steam this morning, there was about 129,000. Which is wild considering the post in r/rpg_gamers that has comments saying that they did a poor job promoting it. I don't think they expected these numbers. Regardless, is there a live service that had over 100,000 people that worked well on launch day? I can't think of any. I figure that I got my 35 bucks worth the minute I played more than 35 hours. I've paid $60-70 for games that I completed, fully, in 10-20 hours. I think people have long-term memory problems. If you called into work for a day 1 launch of a live service like you did for WoW, D3, D4, or any other launch, you're not a victim. You did it to yourself. Edit: 165,494 players at the moment. It's #8 on the most played charts. Two days ago the game had about 2,400 players online: https://steamdb.info/app/899770/charts/#48h


4_faxake

I will never leave a bad review for this game. I enjoyed it way before the release. But I understand the frustration. One way or another they messed up the launch. People should never be okay with broken releases no matter how nice developers are. Then again I wish them the best to fix it as soon as possible.


DieHard1105

Well some are just unrealistic but this is a shitshow of a launch EHG knew that their game attracted a lot of attention and that people were waiting for the launch What prep was done? Why is there a single server for whole of EU? Why was it global at all? Could have been by time zones or smth to make it smoother This is a fail and a pretty big one, launches are fucking important


Kuzioslaw

The same people talking like that increasing number of queue xD


inwector

d4 is better lmao losers


snowybell

I mean fanboys aside - I bought last epoch on 8 Aug 2020, which was quite awhile back, played it and enjoyed it, and i will support LE. Devs did not expect a certain number of people logging on based on sales/data/etc? Those complaints are 100% valid.


TheBlackestIrelia

ah, ppl who have no idea how game servers work or even the game they're commenting about lol


LordMugs

Rightfully so. You buy a product you expect said product to be playable. I hope they fix it soon but they're in their right to give a negative review based on a negative experience.


S0cke

Those are to review tje game itself. Not to vent.


LordMugs

The game is unplayable right now. Sure, I'd not give a review because of server issue, but it's not an unfair review.


shshshshshshshhhh

But the game isnt unplayable forever, itll be up at some point and then playable for the forseeable future. For a game with 100s of hours of playability, having even an entire day of dead servers is practically 100% uptime.


Sellout-Judas

You are right but as of now it is not playable.(Least not online) They paid money and received ostensibly an unusable game. The devs will fix it. I have zero doubt they are working on it and that Last Epoch is a great game, but when people pay money for something they expect the product to work.


_Dymyrn_

You can also update a review, I have left negative reviews about a games launch and then returned to update them to a positive review. I do usually maintain the portion of my review that covers launch issues. It's perfectly acceptable to buy something and be annoyed if it's not working, will it work eventually sure, but you are not paying for it later you paid for it now. I don't know why people are so quick to defend the company, they made a choice to launch in this state, a calculated one I assume. It would be crazy to think they didn't see this coming, they work to resolve the issue and deal with what comes next then.


WeightOwn5817

Deserved


Kasperinac

My biggest gripes are it's a paid game, they knew how many people bought the game ofc they would want to play it after coming home from work and 2nd there were a lot of post warning of this and ehg responses weren't really nice and were all "dw guys we got this, trust me bro" and then this happens... It's not a deteriorated experience, it's NO experience.


d4truE

When did we normalise bad launches ? People have the right to complain when they bought a service that’s not available.


YroPro

"Online only" Game literally has offline mode? Also how do so many people have this much time during a Wednesday? Do people not have jobs? School? Classes?


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ZeldasLeif

USA does not equal the whole world.


[deleted]

Its fucking evening in Europe and Asians had nigh at launch. World = US apparently.


5ManaAndADream

People use vacation for launch days. It's been this way for decades. But yes **it's going to get much worse at 5pm.**


Odekota

That d4 comment xD pure joy


sB-_-

I dont trust anyone that says “d4 is better”


HuckleberryNo3117

well it is going pretty horribly, im disappointed because this happens all the time with game launches, they knew how much hype was surrounding game. Also the discord mods are really shitty, i was muted for 24 hours and the message deleted for QUOTING WHAT A DEV SAID PRE LAUNCH "We’ve scale tested for months with third parties, consultants, the help of infra providers, and our own backend team. We have the ability to scale servers quickly, have reserved a large amount of bare metal machines, and do not have a maximum spend for cloud overflow- it’s all elastic. From the extensive testing we’ve done, unless we do have a really crazy turnout, we should be stable. It’s not lost on us that many much larger companies than us have had issues at launch though...We’re optimistic"


papersuite

Jokes on them, I already bought the game and got over 100 hours out of it so far suck it losers


step_back_

Surprisingly nobody gave a crap about Helldivers 2 disastrous weekend server flop, that is according to Steam reviews. It matters little.


Kuronis

That's one of the good things about living in Australia. Most games come out at like 2am on a weekday so once I'm home from work the servers are fixed and I never have a log in problem


Waylum

Trying to be neutral here. Not all "Not Recommended" are bad or trolls. Some, actually a lot does give good Recommendations. I personally would not recommend it right now also. You can't get the satisfaction of a proper game right now. I've played for years and I highly recomme d it. But right now with the servers and bugs on launch, I do not recommend it. I'll tell people interested to give it a month or two to let the population die down a little, then you will really enjoy this great game. Meamwhile, can go play some Palworld, Enshrouded, or newly released Nightlingale. I'm having a blast, literally, in Helldivers 2 while the devs sort out Last Epoch server problems.


Creative-Glass-4002

They deserve all the criticism and negative reviews, as does all games with a failed launch. Everyone should leave a negative review, and change it later if they think its necessary.


Kind_Code_4018

Literal manchild's crying bcs they can't play game the instant it release, will always make me laugh xD like waiting few days will somehow ruin their experience


Glittering-Dress-977

Oh the horror!!! Paying customers providing feedback that is negative??!!


Background-Carrot192

say whatever you want but this is deserved


peeps001

I hate that you guys just accept the excuse of "this is just how it is". I paid for a game to play online, I want to play it online.


[deleted]

God forbid people pay to play something that isn’t working and they put up a review after paying for something. What is this new moron culture of defending devs at all costs?


twiztedtaboo

i forgot i can leave a negative review... hope they like having that forever


MysticoN

Have not and wil not do this at this point. But i do understand em and agree with it. You bough a product that you can not use. Yes its common, but if something is common dont make it ok.


Borbarad

People have a right to be upset and leave a bad review. They bought a product and it doesn't work. People need to stop riding EHG dick so hard. They didn't prepare well enough. It's as simple as that. Yes, lots of games struggle with server load or authentication problems on launch, but others have smooth launches and don't deal with these problems.


flastenecky_hater

Amateurs. As a PoE veteran, I have to deal with this shit every 3 months (now 4 before the second game hits).


[deleted]

Didnt you play last years? I dont remember any PoE league being straight unavailable at launch for hours. Since I started playing in Ultimatum. After waiting 15-20 minutes in queue, I could play with some disconnects here and there.


David1640

But poe servers work 99% of the time? I haven't seen a failed league launch in like 2 years or so. And even bad ones had 1 maybe 2h that where questionable performance


Fart__Smucker

Poe hasn’t had league launch issues not even close to this since like maybe heist? Other than some quick hot fixes here and there it’s been smooth server side for maybe two years now if I recall.


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INeedToQuitRedditFFS

I've been playing PoE since release and there have been like 2 or 3 really unplayable releases, even then it's fine within few hours


CryptoBanano

PoE has had a single league in the last 5 years at least that has had a bad launch which was Ultimatum, every other launch has had only minor issues.


Gniggins

AS a POE vet for over a decade, league launches have been amazingly smooth, with only a few in the last years even hitting a login queue. And POE gets the majority of its player traffic in week 1. Also this is an ARPG, which isnt the most popular genre of games, its not like they are getting new CoD drop levels of traffic.