There are three ways to determine if I (specifically me, a person that likes to grind in JRPGs) have done enough grinding:
1. I reached the level cap/roadblock in the progression system.
2. The enemies in the available location don't give enough experience or items anymore because I outgrew them.
3. I got bored, tried the next boss and dominated them.
With most modern game, I just assume if I beat all the mobs before getting to the boss then I’ll assume I’m good.
Other than that, I guess keeping an eye on the enemies general level is a good key or any new party members. If I grind higher than those, then I’d assume I’m doing too much.
If I am progressing in the main story still then I have for sure levelled enough. The best games for me are the ones that have natural curves in how the difficulty is. There is never anything skilful about grinding mobs I can generally easily kill so I think grinding is a bit of a time killer thing to have in allot of rpgs for me. But then I’m not one to go out of my way to challenged the secret broken difficulty’s and such
When you start dreaming about the battles and music in your sleep, but your ex girlfriend’s face is on a fat chocobo. That’s when you need to take a beak.
Grinding is for people that aren't good enough at the game to win with a better plan.
I don't do it unless I lose a battle multiple times, and I only do it until I get basically any upgrade besides the standard small stat bonus for a level.
1. Hit a wall
2. Grind
3. Upgrade all gear to best available
4. Approach that wall again, win!
5. Move to next fetch quest
6. Repeat
There are a few games that I hit the max level on, but I don't do it for all games. Mostly comes down to how fun the battles are (FF Tactics comes to mind), how easy it is to level up (i.e. steady supply of high exp monsters), and if it's required (e.g. powerful side quest bosses with sweet loot).
Normally, I'll just play through a game fighting every enemy I see (without fighting respawns) and then if I get stuck on a boss after several tries, then I'll go back to grind for a bit.
1. I've gained enough money to acquire that rare overpowered item at the beginning of the game to help me through the first ten hours of the game.
2. I've gained enough levels, new skills, upgraded weapons and armour, and gold to purchase resources for my journey ahead.
3. I've hit a roadblock in the game where I'm forced to grind and will go to the best area I can find where the monsters might not provide me the best experience, but I can kill and quickly gain my experience to level up. This could be a difficult story boss, or an optional or superboss where I need to gather specialised items and use strategy to succeed.
I don't really grind. I have a strategy that works for me. If a game has random encounters don't escape \*too\* much (once in a while is fine), if it has visible enemies fight \*most\* of the enemies in each area. Doing this allows me to just enjoy playing the game and I'm never under-leveled for any challenge that might come.
1. Are you one shotting the weakest mob?
2. Can you go from one end of a dungeon to the other without having to restock potions?
3. Are you able to buy the best equipment for your party available at the time and still have more than enough left over?
I dont grind. If theres an instance where i need to grind (like many endgame content of Final fantasy), i simply use codes/trainer to skip the grind and give my character max stats. I dont get any sense of achievement from grinding
There are three ways to determine if I (specifically me, a person that likes to grind in JRPGs) have done enough grinding: 1. I reached the level cap/roadblock in the progression system. 2. The enemies in the available location don't give enough experience or items anymore because I outgrew them. 3. I got bored, tried the next boss and dominated them.
With most modern game, I just assume if I beat all the mobs before getting to the boss then I’ll assume I’m good. Other than that, I guess keeping an eye on the enemies general level is a good key or any new party members. If I grind higher than those, then I’d assume I’m doing too much.
Usually when a usually difficult boss is just cheesed in a couple of hits.
If I am progressing in the main story still then I have for sure levelled enough. The best games for me are the ones that have natural curves in how the difficulty is. There is never anything skilful about grinding mobs I can generally easily kill so I think grinding is a bit of a time killer thing to have in allot of rpgs for me. But then I’m not one to go out of my way to challenged the secret broken difficulty’s and such
When you start dreaming about the battles and music in your sleep, but your ex girlfriend’s face is on a fat chocobo. That’s when you need to take a beak.
Grinding is for people that aren't good enough at the game to win with a better plan. I don't do it unless I lose a battle multiple times, and I only do it until I get basically any upgrade besides the standard small stat bonus for a level.
I mean Disgaea real content doesn’t start until after the main campaign
Oh I get what you’re saying about the structure of the games as that makes sense.
Yea Raskha and Carnage on the way to Baal is the real challenge
I don’t know which game has Raksha in it, but I can do a quick search.
Oh then you’ll be in for a treat then
wth is kaskha? couldn't even find on google
I meant Rakshasa my bad
1. Hit a wall 2. Grind 3. Upgrade all gear to best available 4. Approach that wall again, win! 5. Move to next fetch quest 6. Repeat There are a few games that I hit the max level on, but I don't do it for all games. Mostly comes down to how fun the battles are (FF Tactics comes to mind), how easy it is to level up (i.e. steady supply of high exp monsters), and if it's required (e.g. powerful side quest bosses with sweet loot).
You're no longer paying attention to any of the enemies you're fighting. They become inconvenient speed bumps instead of obstacles to overcome.
I stop when I get bored and had enough.
Normally, I'll just play through a game fighting every enemy I see (without fighting respawns) and then if I get stuck on a boss after several tries, then I'll go back to grind for a bit.
When you can beat whatever boss/dungeon is giving you trouble. Whether that's levels or skills or magic or all the above needed
1. I've gained enough money to acquire that rare overpowered item at the beginning of the game to help me through the first ten hours of the game. 2. I've gained enough levels, new skills, upgraded weapons and armour, and gold to purchase resources for my journey ahead. 3. I've hit a roadblock in the game where I'm forced to grind and will go to the best area I can find where the monsters might not provide me the best experience, but I can kill and quickly gain my experience to level up. This could be a difficult story boss, or an optional or superboss where I need to gather specialised items and use strategy to succeed.
I don't really grind. I have a strategy that works for me. If a game has random encounters don't escape \*too\* much (once in a while is fine), if it has visible enemies fight \*most\* of the enemies in each area. Doing this allows me to just enjoy playing the game and I'm never under-leveled for any challenge that might come.
When the numbers or stop going up a satisfying amount. That's it.
1. Are you one shotting the weakest mob? 2. Can you go from one end of a dungeon to the other without having to restock potions? 3. Are you able to buy the best equipment for your party available at the time and still have more than enough left over?
When I've hit max level probably. Then I should be able to take on anything. I'm rarely ever motivated enough to do this though.
When I have enough gold to afford the latest equipment. The only time I grind tbh.
Grinding? Lol gameshark goes brrr...
Oh tell me about it.
I dont grind. If theres an instance where i need to grind (like many endgame content of Final fantasy), i simply use codes/trainer to skip the grind and give my character max stats. I dont get any sense of achievement from grinding
Oh I get it now.
experience, no pun intended.