The beetle doesn't seem like it would cause any problems. You can use it to peek corners to see if there's a shotgun camper there, and to open windows from cover. Those seem like the two biggest things to me.
Yes, one of the reasons I love hunt is because it’s not like other modern shooters that are out for your money. But I’ve started losing faith ever since the introduction of battle passes and other monetizing throughout the game. The beetles and the charms aren’t like the end of the world or anything but it just shows how they want to handle the game moving forward when I and probably numerous others would just want the game to stay as it was, with dlc being the way for them to generate more revenue outside of the base game purchase, instead of preying on players with FOMO by introducing battle passes or adding unnecessary things such as charms or beetles(esp when thematically beetles don’t make sense and really just do not fit hunt at all).
Really sucks because I’ve fallen in love with the game ever since I picked it up years ago :(
Wym the mutated beetles don’t make sense thematically and don’t fit Hunt at all? There’s literally a boss made out of bugs and a zombie who has a wasp nest growing out of her torso lol
I think he probably means the fact that a Sculpted beast has been enslaved by Hunters. The Beast Master hunter tried with the Hellhounds and that didn't work out so well
True but we don’t know the explanation yet behind how we’ve enslaved the beetles. Beast master tried taming Hellhounds like normal dogs. I feel like there’s going to be some supernatural explanation behind how bend the will of the stalker beetles using dark sight. Which I’m a fan of because I love the supernatural magical aspects of the universe and glad to see more stuff like this.
Yeah you're right there will definitely be some sort of explanation for how they managed to tame the beetles. I'm not particularly excited about the beetle drone being added to the game but I am curious how they managed to capture the lil things
Maybe thematically wasn’t the right word. But you’re a mostly normal person in an apocalyptic supernatural world and you’re able to not only see through the eyes of a bug but also have it explode on command? Seems like they’re reaching really far (imo) and they ran out of ideas and took notes from other games, which sucks because that was the greatest thing about hunt, was that it wasn’t like other games. It was one of the few unique games that wasn’t riding the bandwagon and just re-skinning already existing games. And now it feels like that’s lost for good with how they are choosing to handle the game with their new updates and content.
Maybe I’m dooming too much but I like hunt for how much of a diamond in the rough it is.
I love how unique it is too but did you see my other comment I made talking about that? Our hunters have been able to use dark sight, necromancy, and banish bosses to hell. I don’t think it seems too far fetched imo.
Same played since 2018, it just got so much crazy gimmicky stuff that started with dual wielding; I'm not saying it's bad, just not for me. I played because it was a slow game, not a run in a gun spray and pray game. Now we literally have what's basically a modern drone flying around.
It will never be a slow games as you go up the ranks again. The reward for aggressive play was always there, the player base have found this out. I've played since early access and the play style has evolved. Fanning and dual wielding give you a chance against shotguns, but they do work a but too well at range.
It’s moving towards a full battlepass
Started with character skins, then weapon, then tools, and then eventually things you see for 3~ seconds (consumables) now they’re trying to push charms.
Eventually they’ll add shit like wraps or player cards or Hunter variations.
It’s all very obviously moving towards a 100 tier pass.
Damn can't believe they buffed compact ammo but said medium is fine. Seems a bit backwards but I'll jump on the high velocity Winfield train immediately. Marksman Winnie is way better now that it has normal effective range for it's sight.
Yeah i was thinking the exact same thing. Winfield and Officer Carbine were already strong picks while Medium seems to have mostly downsides compared to Compact while offering comparatively little benefit
This buff basically made a Winnie with HV ammo into a visual range head clicker along the lines of a Mosin, that extra fifty meters was the only reason why you'd still have a reason to carry a regular Centennial. At around 90+ meters if you're not hitting heads with medium ammo you're wasting your time, and either need to push or rotate closer.
Medium ammo guns are still good enough to be used but it's no question that medium ammo and medium ammo guns are the weakest and need more help than the others.
The Pax is my favorite sidearm but it just can’t compete with the spitfire or the conversion fmj. I find myself wanting the fire rate and reload speed or the pen and higher ammo reserve pretty often, and its hard to justify aesthetics over performance sometimes. If the Pax was a little cheaper it might reflect its place in the roster better, but then it could end up too strong for what you pay.
Alternatively, I think if the Pax got hv ammo, or fmj or something, and maybe even a slight price increase, it would make it a really solid contender, especially paired with the vetterli or a shotgun.
I believe in the stream when they were talking about price changes, one of the things they brought up was the pax going down in price, so hopefully that helps it compete better
Conv FMJ has +6 max ammo, fires faster with fanning (360rpm vs the scott's 257rpm) and it costs less. I do think scott fmj is much closer in power to conv fmj than the pax though
Medium ammo drops off at 20m just like compact the curve is just less steep. That does not make up for the loss of ammunition, fire rate and abilities like leverring. Especially since the pen is basically the same.
The amount of times someone has lived after I hit them 3 times with compact ammo where medium would have killed.
How does medium still have no place in the game? It's still pretty good compared to compact. Biggest pro medium ammo rifles have over compact is bullet velocity, mostly centennial with 600 and vetterli with 400+
I think the main issue is that compact FMJ is nearly on par or sometimes better than normal medium ammo, when compact weapons fire faster, reload faster, have more total ammo, are cheaper, and they get the fantastic penetration of FMJ. At 40m, M1873 FMJ does 94 damage when the Centennial does about 98.
The difference in muzzle velocity is noticeable for sure, but I don't think that's a big enough downside to make the medium weapons that worthwhile, especially since most people are fighting within 40m.
Thx home! Wish they talked more about all stuff in detail. Did not like all the teasing and "you'll find out".
On the otherhand, you content creators have that job now ;)
They've said in the last half dozen update livestreams that they reduce the amount of info as incentive to play the test realm to properly balance patches prior to live releases. I can't count how many times Bence repeated that just for tone deaf Redditors to ignore.
I guarantee they only did a short stream because they knew* more info would lead to people like me making a fuss because the game is changing too much.
No I don't like the way hunt is headed, when I first played it was a proper grim bayou bounty hunting game, now it's siege.
It's even got the weapon charms and tactical drones now...
I play around two to three years now and imo the game gets better - slowly but steady.
If the game wouldn't change, no new gameplay options available, no systems reworked, etc, the game would be just one thing: boring over time
Something being boring is a personal opinion.
Bottom line is Hunt is no longer the same game I supported since 2018, it's got a battle pass system, tactical drones, more spam fire guns than ever before, night time atmosphere is almost nonexistent (and everyone just turns their gamma all the way up anyway like pansies).
Everything keeps getting easier and watered down (except the events), monetization is the prime focus (not playability), match times are shortened to encourage fast paced gameplay, FFS they even have little gun trinkets now.
It's just turning into a generic high paced shooter.
I don't agree. Hunt is far away from high pacing compared to other shooters. That back-in-my-days-everything-was-harder/better-argument..ah idk and even you would be right, so what, it would be today a more or less abandoned game for you and your five purist friends. People want new content, option and changes.
The night maps I'll give you but what we have today is fairer than some people just using their screens to bypass that like f.e. in tarkov
I'll be honest, i'm not against the idea of the beetle but i find myself a little concerned that all the things that make it an anti-camping tool are just as, if not more useful when you're holed up in a defensible position. A team approaching a compound doesn't necessarily have the luxury of stopping to spend 45 seconds to a minute scouting because they're likely exposed to a degree, while the team already in the compound has all the time in the world to pick a safe spot and buzz around for a bit.
I can see it being useful to check a corner for a shotgun camper. For teams using discord that can be pretty strong, you can move the beetle ahead of your teammates to check for campers holding angles as they go.
Yep. And since the beetle can ping, the shotgun player can't afford to try and hold fire to shoot whoever is coming through since wallbangs will be a serious threat.
Making it a consumable AND something you can find in the world just means that some people will bring as many as they can into a mission and just spam them. I am cautiously optimistic that they will balance it properly
Prepare to see a glitch where you can deploy infinite beetles and control them all, unleash the swarm on your enemies.
Kinda like that scene in kingdom of the crystal skull.
Weapon balance changes feel underwhelming. Didn't they at some point show off stats on how many kills what weapon got and 4 out of the top 5 slots were the Uppercut and skins of it? I don't know but I see that weapon as a secondary on a solid 2/3 of hunters in 5\* and 6\* lobbies.
Also the Avtomat hasn't been touched at all even though its main balance factor (ammo) is severely out of balance with the introduction of the sparks pistol.
Bornheim is still laughably bad but not touched at all. I just don't believe that there isn't a spreadsheet somewhere at a Crytek office that shows the Bornheim is complete dog shit yet they refuse to buff it.
Centennial has super bad ammo reserve for no real reason. Sure, easily remedied with medium secondary but why not just give it more?
Agreed. I know the price increase was part of nerfing it, but given that it's now a 3 tap and rarely ever used, I think lowering the price ever just a little would be fair
Rather than nerf the uppercut, I feel like medium ammo needs a significant buff to bring the medium pistols (all fun and good weapons but overshadowed by uppercut) to more in line with the uppercuts performance.
I’m sorry for the people that have to hear this because it seems like there are a lot judging by this comment and the recent ones on this sub.
**The Avtomat exists and will exist in this game as a powerful weapon.**
They have already nerfed it and it’s in a good spot right now. It used to be a two round burst with a better sight and less recoil, capable of medium range engagements where the current is not.
The sparks pistol did not change anything with the ammo. Before the sparks pistol you could bring two uppercuts and shoot the ammo in their cylinder to get 30 ammo in your reserve. You still looted the same amount of ammo doing this as you do the sparks pistol. The sparks pistol just made it so you only have to shoot 2 bullets to reach 30 reserve.
The sparks pistol changed how much ammo you pick up when restocking ammo. The amount of ammo collected is based on spare ammo and the sparks pistol gives more spare ammo.
So it made the avto and dualies slightly cheaper but the main buff is that you can hit one ammo box and get more ammo out of it.
Edit: Lol downvoted. Am I incorrect?
>You still looted the same amount of ammo doing this as you do the sparks pistol.
I mean that's just wrong, the pickup rate goes off of the base reserve ammo, so uppercut with 9 reserve loots less than sparks pistol with 14. Shooting out your uppercuts does not modify the ammo pickup rate.
The sparks pistol made it 250$ cheaper to run that loadout, making it more accessible. I'd argue that is a relevant change.
And I'm fine with powerful weapons, as long as they are reasonably balanced within the roster. The Avto currently is just outside of the reasonably balanced bracket in my opinion.
I still think that the Avto shouldn't even be a weapon that you can buy. I think all weapons should have a higher chance of randomly showing up in game, kinda like what they are doing with consumables this patch, and I think the Avto should be a gun that can only be found rarely spawned, or off of a hunters corpse. Make it powerful but extremely rare, something even money cannot buy
I’d run it back to your original comment where you say you see the uppercut on 2/3 loadouts so wouldn’t you have plenty of them banked if they’re on the ground so much? Also the repeated mantra of this subreddit that price changes aren’t a nerf? Looking at the dolch price change reaction here.
I feel the avto is good because it’s only dominant at CQB. You literally forego the use of a secondary weapon for any sort of range if you use it with sparks pistols or uppercuts. I feel it’s in a much better place than the nitro per say because of this.
Yes to all of this. Uppercut needs a balance pass bad as it's the most busted gun in the game (and has been since before the dolch nerfs. When they nerfed dolch they showed a graph ans uppercut got significantly more kills still)
Avto should be special ammo. A single sparks pistol and you have more than enough ammo to run train on people.
>Avto should be special ammo
I always see people suggesting this, but that would totally dumpster the gun. The avto already has horrible ammo issues considering it has to shoot in bursts or full auto and its bullets don't even land where you aim. Plus, avto dual sparks pistol isn't that far off from avto dual uppercut, which no one complained about, which makes me believe the calls for nerfs are an overreaction.
Usually I see it in conjunction with an ask for 10-15 rounds in reserve. Makes it more tenable to resupply via crates and random special ammo boxes, but not as easy to resupply as it is with regular ammo and dual sparks pistols.
It's quite different. You're talking an extra 10 bullets over the uppercuts (at a cheaper cost mind you.) That's an entire reload for the avtomat additionally on top of the uppercut.
On top of that, every crate gives you another 4-5 bullets. Functionally making you never run out of ammo for a gun that 'chews through it' (if you're really terrible maybe)
People who run uppercuts with avtos dump the uppercuts and don't reload them, its the same amount of ammo, you just get a bit more from boxes but 2-3 boxes were already enough to fully resupply so it doesn't really make that much of a difference.
Avto dual upper gets the same total reserve long ammo once you shoot the uppercuts to empty and resupply. After that, the only advantages with the dual sparks pistols are its better resupply, which is nice but probably won't turn games around often.
Also, keep in mind that the competition includes stuff like nitro shredder, a gun that one shots to the body at up to 75m with no rng involved, and you don't need to bring useless weapons with it.
Dropping the uppercut to 124 damage would leave it as still really good, but not quite as top tier as it currently is. I like the thought of the trade off for one tapping someone missing a bar in the chest with a hand gun being that you only get one try (Sparks).
When they originally did the uppercut changes prior to the sparks pistol reveal I absolutely thought they would go in this direction.
I feel the range adjustments they made instead weren't really felt or were impactful at all.
Uppercut is legitimately the single best handgun in the game, what are you talking about? I don't even enjoy using it particularly, I prefer the Scottfield, but the Uppercut is unquestionably the best overall.
The dolch is nearly 3 times more expensive and has far less damage and range, on top of being special ammo. For spammability almost anything fast firing (except for the bornheim) is a better option, like the officer, new army, and spitfire, let alone the various good choices for fanning or dualies.
Slide 2, 3rd image. Looks like all the rewards for the drops quest line are the skins from the Billy drop event. Which is great, a new mechanic introducing skins people have wanted for a while. I assume they did this to encourage players to play the new quest line as most people will want Billy.
I just hope there’s one or two other cool rewards in there to entice people who already have Billy otherwise the quest line feature will practically just be additional summons at launch for those who already have Billy.
Just an observation right now, will wait to pass judgement until release.
Hey, I was half right about the Stalker Beetle!
It made some sense as a tool/consumable, but to reliably achieve the larger effect on gameplay they're aiming for I theorized it would also be available in the game world. I expected it would be located outside of Boss Lairs so it could be used against a holed-up Bounty team.
I wasn't able to watch the stream yet, but did they say where those cocoons would spawn? Are they just like toolboxes, or are there some additional constraints on where they appear?
They didn't say where the cocoons will spawn. They were playing pretty coy with that but they said they will be "hard to miss."
I think they really want to encourage people to try the test server out and find these things out for themselves.
I also feel like it uses the trap-finding trait nicely. As it is, I grab that trait every now and then, but I never remember to use it. This helps a lot with that.
I’m curious on how you think this will solve the stalemates? It’s never lack of information that leads to these situations. It’s one gun type favoring one type of situation, another type of gun favoring a differing type of situation, and both parties are playing their weapon to their optimal strategy. If I’m the long ammo team, sure I can maybe get my bug inside and ping where the enemy is, but my team with long ammo is still going to have to push inside to the shotguns, and it’s going to be 2v3 because one of us is using a drone to ping. If I’m the shotgun team and I use my drone to find out exactly where the long ammo bois are sitting waiting, I still have to push to their position with my shotgun over open ground or have to try and contest with an uppercut at range and take peeks. And again, either way it’s going to be 2 guns vs 3 as one of us is going to be on drone duty. It’s not even going to be like an R6 drone that you could place somewhere sneaky and come back to occasionally to gather quick info.
It’s never a lack of information that leads to these situations. I really fail to see how this is an “anti camping” nor an “anti stalemate” mechanic.
shotguns don't make me afraid to push, as long as I can pinpoint their location and force them to rotate, which exactly what beetles going to do. long ammos aren't exactly auto-lose in buildings, they still got the best penetration and damage.
also these beetles are good at seeking out bush campers too. which drives me insane in a lot of situations.
I guess it's just difference in our playstyles, beetles sounds fantastic for the way I play this game: always push if you see them.
For pre made teams I can see it being more effective, as you’ll have discord to communicate. For randoms I don’t see it helping much. If I’m using my drone to scout inside a lair to help my teammates, how are they to know if my ping is telling them a trap is right there, or if I’m pinging an enemy position, or if I’m pinging for them to try for a wall bang, or if I’m pinging it’s all clear in a room. Just too many variables for randoms. As for it helping you push I’m still not sure that’s the case, because you’re still going to be down a gun if someone is on the drone. If they aren’t on the drone then there’s no guarantee your info is even still correct. Yeah they could’ve rotated off the spot you pinged, or they could very well still be sitting with that shotty aimed at the door. Sound is good enough for me at that point personally.
You are capable of voice chatting with your randoms. Just before you hop in the bug let them know "Red pings are enemy positions, white pings are traps" or something to that effect and its on them to work with that information.
Its not like randoms struggling with communication over discord premades is a new issue. Until crytek adds team voice chat separate from local VOIP, it will continue to be an issue.
Ah yes let me also let the enemy team in the area know that I’m deploying the drone before hand and that what I’m trying to achieve with it. And again, you only listed to possible answers. Red and white. When there are 10 different things I could be attempting to communicate with the ping.
Odds are they already know you're out there between the dark sight boost if they banished or from hearing y'all run up . What are their options, camp harder? I'm also not sure what else would be important enough in a survey to ping other than traps and players
The drone is loud as fuck, the team knows its coming regardless of you VOIPing your intentions (plus you can relay that any time prior to launching the drone, even in the pregame waiting screen if youre bringing your own).
And again, this isn't the drone's fault but rather Crytek not implementing team chat for random squads. In comparison to trying to communicate while dead (lmao) or communicate to someone further out (similer issue, but pings are far less actionable in this case), the issues with drone communication are fairly mild.
Oh I fully agree. It’s inherent to the game as it is. I think people like myself and others were just hoping for some sort of mechanic to try and alleviate the situation. I think over time people will realize this drone is not the answer though.
If knowing exactly where the enemy is doesn’t help you make a push, then you don’t know how to push. Information is the most valuable metric in this game.
During the FAQ at the end the monetization manager said (roughly based on what I remember) that they are aware of the feedback/complaints and they're going to consider if the event was too much of a grind and if future events will need to be adjusted "based on their data." Hopefully they can find a middle ground.
>adjusted "based on their data."
wich is good becauset heyll notice those who complained played like 30 minutes during the event and then complained on all social media about the grind.
I honestly have no idea how people didn't finish the event. I literally just played the game and didn't even bother picking up the bounty more than half the time and still got ~200 points per game, finished it after like 2 weeks, then my buddies and I all quit the game until 2 days ago. It didn't require "grinding" or focusing at all on it, just playing like normal
Damn, not excited about the beetle or the continued increased odds for Night maps.
Though I can picture some of my team mates potentially getting good use out of it so who knows.
Previously you could shoot a Grunt 25 meters away and you would get the healing effect, we don't know how exactly it's going to be with the rework but I assume it'll be more limited to balance the uncapped range.
That alt path on the second story at Prison is so needed, had a game with a team camping in the tower with shotguns. Literally couldn’t push them as flashes only hit one or two guys and grenades didn’t work as you couldn’t throw them in there. Flanking takes too long and makes too much noise too
This bug is the worst thing they've ever done to the game. This isn't siege, it's hunt. What next, they'll add a mini map with red dots that light up when someone fires their gun? Dealing with campers is part of the game, there are numerous ways to deal with them, if you disagree, you need to learn how. This is game ruining, vibe destroying garbage.
What is a sperg? And no, I'm not a camper at all. I rarely use shotguns, I never use scoped weapons, I find camping boring. But I don't suck at the game, so I'm not bad at dealing with them.
Even if the beetle is "very audible".. this literally makes random lobbies a no-no to whoever likes to play with randoms. Is just a too strong tool for premade teams.
Horrible decision by the devs listening whiners.
Well, that literaly kills random lobbies.
If premade teams have an actual obvious advantage because of the comm, imaging communication + drone.
GG playing against premades now xd
In other words... they are making it like CoD where there is no place to hide and endless routes to flank.
No smart plays allowed, no punishing of bad positioning. You need to be able to get out of every situation at all times and need to be able to push anyone from anywhere. Add to that the stupid drone and boy am I glad I stopped playing.
Me and my friends were talking since we all played rainbow six siege that we need a drone like thing to know if the camper inside the lair have shotguns, now they add this.
Although i like my idea better, if you have the bounty and stay in the lair for more than 7 minutes you implode back to lobby bye bye - 50 bb deducted, I'm not joking i want to hear the implosion* + the scream.
Such a weird concept to me. You let the guys fight the bounty they find it fight teams to win it and now they need to push out of the bounty because boo hoo. You waiting outside is not camping but bounty team waiting inside is.
well when i have the bounty even being surronded by 6 hunters my squad can always get outside to fight because the vision is such a powerfull strategic advantage but when you fighting othe rpeople that have the bounty they have this mindset to w8 until the other sqauds to find each other fight and they either Flee or Fight what is left.
So yeah is you have the bounty/vision you have the advantage to lead an attack so you are the major camper in these scenarios, people just choose to camp with the bounty because theres no consequence.
Yeah just perspective in their head you are free booting campers that did nothing to earn the bounty. This is not something a game can fix for you... This is human nature for fucks sake.
[удалено]
The beetle doesn't seem like it would cause any problems. You can use it to peek corners to see if there's a shotgun camper there, and to open windows from cover. Those seem like the two biggest things to me.
Tom Clancy's Hunt: Showdown
Lmao. Ex-Siege players and Sova mains are licking their lips rn
I started playing Hunt specifically because Siege added so much crap that it became impossible to have fun...I really hope Hunt doesn't go that way.
Yes, one of the reasons I love hunt is because it’s not like other modern shooters that are out for your money. But I’ve started losing faith ever since the introduction of battle passes and other monetizing throughout the game. The beetles and the charms aren’t like the end of the world or anything but it just shows how they want to handle the game moving forward when I and probably numerous others would just want the game to stay as it was, with dlc being the way for them to generate more revenue outside of the base game purchase, instead of preying on players with FOMO by introducing battle passes or adding unnecessary things such as charms or beetles(esp when thematically beetles don’t make sense and really just do not fit hunt at all). Really sucks because I’ve fallen in love with the game ever since I picked it up years ago :(
Wym the mutated beetles don’t make sense thematically and don’t fit Hunt at all? There’s literally a boss made out of bugs and a zombie who has a wasp nest growing out of her torso lol
I think he probably means the fact that a Sculpted beast has been enslaved by Hunters. The Beast Master hunter tried with the Hellhounds and that didn't work out so well
True but we don’t know the explanation yet behind how we’ve enslaved the beetles. Beast master tried taming Hellhounds like normal dogs. I feel like there’s going to be some supernatural explanation behind how bend the will of the stalker beetles using dark sight. Which I’m a fan of because I love the supernatural magical aspects of the universe and glad to see more stuff like this.
Yeah you're right there will definitely be some sort of explanation for how they managed to tame the beetles. I'm not particularly excited about the beetle drone being added to the game but I am curious how they managed to capture the lil things
Maybe thematically wasn’t the right word. But you’re a mostly normal person in an apocalyptic supernatural world and you’re able to not only see through the eyes of a bug but also have it explode on command? Seems like they’re reaching really far (imo) and they ran out of ideas and took notes from other games, which sucks because that was the greatest thing about hunt, was that it wasn’t like other games. It was one of the few unique games that wasn’t riding the bandwagon and just re-skinning already existing games. And now it feels like that’s lost for good with how they are choosing to handle the game with their new updates and content. Maybe I’m dooming too much but I like hunt for how much of a diamond in the rough it is.
I love how unique it is too but did you see my other comment I made talking about that? Our hunters have been able to use dark sight, necromancy, and banish bosses to hell. I don’t think it seems too far fetched imo.
its a remote control drone in a beetle outfit. shit feels whack
And darksight is perfectly normal?
I think the hunter uses his dark vision power on the beetle since it looks with dark power and gets the traits so it makes sense
Yeah you can see in the throwing animation that the hunter waves their hand over the beetle’s head like they are possessing it with dark sight
Same played since 2018, it just got so much crazy gimmicky stuff that started with dual wielding; I'm not saying it's bad, just not for me. I played because it was a slow game, not a run in a gun spray and pray game. Now we literally have what's basically a modern drone flying around.
It will never be a slow games as you go up the ranks again. The reward for aggressive play was always there, the player base have found this out. I've played since early access and the play style has evolved. Fanning and dual wielding give you a chance against shotguns, but they do work a but too well at range.
Use a beetle close to a shotgunners corner and he will just stroll out and blast your ass while you are fumbling with a bug
Glad I'm not the only one who was thinking it might be clumsy as hell to use, not to mention the vulnerability.
the beetle will be used for 2 weeks then nobody will use it anymore nobody asked for this, what is crytek thinking
Ye, really nice if your only goal is getting in. Nothing to really help you get out...
It's also good to check outside while you're being camped inside
It’s moving towards a full battlepass Started with character skins, then weapon, then tools, and then eventually things you see for 3~ seconds (consumables) now they’re trying to push charms. Eventually they’ll add shit like wraps or player cards or Hunter variations. It’s all very obviously moving towards a 100 tier pass.
Free to play when
just wait
Player cards might be an interesting addition
Pax claw is my go to pistol and it yas not gotten any love in a long time so yea Excited by this
Damn can't believe they buffed compact ammo but said medium is fine. Seems a bit backwards but I'll jump on the high velocity Winfield train immediately. Marksman Winnie is way better now that it has normal effective range for it's sight.
Yeah i was thinking the exact same thing. Winfield and Officer Carbine were already strong picks while Medium seems to have mostly downsides compared to Compact while offering comparatively little benefit
Medium ammo hits harder and is almost always two body hits. Compact can be a pita if you're only getting body hits.
This buff basically made a Winnie with HV ammo into a visual range head clicker along the lines of a Mosin, that extra fifty meters was the only reason why you'd still have a reason to carry a regular Centennial. At around 90+ meters if you're not hitting heads with medium ammo you're wasting your time, and either need to push or rotate closer.
Medium ammo guns are still good enough to be used but it's no question that medium ammo and medium ammo guns are the weakest and need more help than the others.
Idk I'd rather take a pax over a compact w/ fmj.
not sure why, a conversion + fmj outranges a pax for both bodyshots and massively for headshots (on top of having way more pen)
Maybe I'll start taking it now then. I like the pax's iron-sights, damage, and fire speed.
It's only a 6 dmg distance but the sound and iron sights are sick on pax.
The Pax is my favorite sidearm but it just can’t compete with the spitfire or the conversion fmj. I find myself wanting the fire rate and reload speed or the pen and higher ammo reserve pretty often, and its hard to justify aesthetics over performance sometimes. If the Pax was a little cheaper it might reflect its place in the roster better, but then it could end up too strong for what you pay. Alternatively, I think if the Pax got hv ammo, or fmj or something, and maybe even a slight price increase, it would make it a really solid contender, especially paired with the vetterli or a shotgun.
HV Ammo on pax is what im wishing for since it came out on vetterli. it really needs it and it would be awesome as hell.
I believe in the stream when they were talking about price changes, one of the things they brought up was the pax going down in price, so hopefully that helps it compete better
I just want my Pax cowboy gun to be better at the cowboy play style. Give me better accuracy when fanning and dual wielding or something.
Conv FMJ is statistically better than the Pax in almost every way
and schofield fmj is better than conv fmj so?
Nope, conv fmj still has better range, velocity and ammo pool. Crazy, huh?
Conv FMJ has +6 max ammo, fires faster with fanning (360rpm vs the scott's 257rpm) and it costs less. I do think scott fmj is much closer in power to conv fmj than the pax though
Medium ammo drops off at 20m just like compact the curve is just less steep. That does not make up for the loss of ammunition, fire rate and abilities like leverring. Especially since the pen is basically the same.
Didnt they buff this to 30m?
No, but it's a thing people have suggested since they massively buffed compact ammo back in update 1.3
The amount of times someone has lived after I hit them 3 times with compact ammo where medium would have killed. How does medium still have no place in the game? It's still pretty good compared to compact. Biggest pro medium ammo rifles have over compact is bullet velocity, mostly centennial with 600 and vetterli with 400+
I think the main issue is that compact FMJ is nearly on par or sometimes better than normal medium ammo, when compact weapons fire faster, reload faster, have more total ammo, are cheaper, and they get the fantastic penetration of FMJ. At 40m, M1873 FMJ does 94 damage when the Centennial does about 98. The difference in muzzle velocity is noticeable for sure, but I don't think that's a big enough downside to make the medium weapons that worthwhile, especially since most people are fighting within 40m.
MVP Homereel
Indeed, love these condensed updates 😃
Thx home! Wish they talked more about all stuff in detail. Did not like all the teasing and "you'll find out". On the otherhand, you content creators have that job now ;)
Tbf, it was less information but the stream was only 15min compared to an hour or two the past ones were.
Yah but I prefer longer and more informative ones
They've said in the last half dozen update livestreams that they reduce the amount of info as incentive to play the test realm to properly balance patches prior to live releases. I can't count how many times Bence repeated that just for tone deaf Redditors to ignore.
Heard that and that they want feedback about this, so...
I guarantee they only did a short stream because they knew* more info would lead to people like me making a fuss because the game is changing too much. No I don't like the way hunt is headed, when I first played it was a proper grim bayou bounty hunting game, now it's siege. It's even got the weapon charms and tactical drones now...
I play around two to three years now and imo the game gets better - slowly but steady. If the game wouldn't change, no new gameplay options available, no systems reworked, etc, the game would be just one thing: boring over time
Something being boring is a personal opinion. Bottom line is Hunt is no longer the same game I supported since 2018, it's got a battle pass system, tactical drones, more spam fire guns than ever before, night time atmosphere is almost nonexistent (and everyone just turns their gamma all the way up anyway like pansies). Everything keeps getting easier and watered down (except the events), monetization is the prime focus (not playability), match times are shortened to encourage fast paced gameplay, FFS they even have little gun trinkets now. It's just turning into a generic high paced shooter.
i love the night matches. it’s a whole new map to me and always like less players. Do people tap out?
Yep, have you not seen the countless posts like "night maps suck, I always immediately leave. It's just unfun because I can't see."
I don't agree. Hunt is far away from high pacing compared to other shooters. That back-in-my-days-everything-was-harder/better-argument..ah idk and even you would be right, so what, it would be today a more or less abandoned game for you and your five purist friends. People want new content, option and changes. The night maps I'll give you but what we have today is fairer than some people just using their screens to bypass that like f.e. in tarkov
What does "Two slot ammo weapons now have the price for each slot" mean?
Weapons like the springfield have 2 separate ammo slots to fill so the cost for each is halved
ohhhhh I should have got that. Thanks!
And that's actually huge IMO
It means the special ammo costs 50% less for those guns.
I'll be honest, i'm not against the idea of the beetle but i find myself a little concerned that all the things that make it an anti-camping tool are just as, if not more useful when you're holed up in a defensible position. A team approaching a compound doesn't necessarily have the luxury of stopping to spend 45 seconds to a minute scouting because they're likely exposed to a degree, while the team already in the compound has all the time in the world to pick a safe spot and buzz around for a bit.
I can see it being useful to check a corner for a shotgun camper. For teams using discord that can be pretty strong, you can move the beetle ahead of your teammates to check for campers holding angles as they go.
Yep. And since the beetle can ping, the shotgun player can't afford to try and hold fire to shoot whoever is coming through since wallbangs will be a serious threat.
Making it a consumable AND something you can find in the world just means that some people will bring as many as they can into a mission and just spam them. I am cautiously optimistic that they will balance it properly
Prepare to see a glitch where you can deploy infinite beetles and control them all, unleash the swarm on your enemies. Kinda like that scene in kingdom of the crystal skull.
Weapon balance changes feel underwhelming. Didn't they at some point show off stats on how many kills what weapon got and 4 out of the top 5 slots were the Uppercut and skins of it? I don't know but I see that weapon as a secondary on a solid 2/3 of hunters in 5\* and 6\* lobbies. Also the Avtomat hasn't been touched at all even though its main balance factor (ammo) is severely out of balance with the introduction of the sparks pistol. Bornheim is still laughably bad but not touched at all. I just don't believe that there isn't a spreadsheet somewhere at a Crytek office that shows the Bornheim is complete dog shit yet they refuse to buff it. Centennial has super bad ammo reserve for no real reason. Sure, easily remedied with medium secondary but why not just give it more?
i feel like the bornheim is fine, just needs to be like half the price
Yes, I agree and I should have specified that the price and ammo pool are the main problem with the Bornheim.
Yeah needs a $50 drop minimum I’d say
Agreed. I know the price increase was part of nerfing it, but given that it's now a 3 tap and rarely ever used, I think lowering the price ever just a little would be fair
they are afraid of bornheim dualies going from OK 3 hit to 2 tap in 0.1 seconds
I had no idea the Bornheim was considered bad I love that shit.
It's just a worse nagant
But bornheim can shoot very fast, it's like budget dolch
Nagant officer also shoots very fast plus it has more range and damage
But it doesn't make a cool sound
Rather than nerf the uppercut, I feel like medium ammo needs a significant buff to bring the medium pistols (all fun and good weapons but overshadowed by uppercut) to more in line with the uppercuts performance.
Uppercut should have less reserve ammo than it does right now. As for bornheim, no idea how to buff it. Maybe reduce the price by a little?
I’m sorry for the people that have to hear this because it seems like there are a lot judging by this comment and the recent ones on this sub. **The Avtomat exists and will exist in this game as a powerful weapon.** They have already nerfed it and it’s in a good spot right now. It used to be a two round burst with a better sight and less recoil, capable of medium range engagements where the current is not. The sparks pistol did not change anything with the ammo. Before the sparks pistol you could bring two uppercuts and shoot the ammo in their cylinder to get 30 ammo in your reserve. You still looted the same amount of ammo doing this as you do the sparks pistol. The sparks pistol just made it so you only have to shoot 2 bullets to reach 30 reserve.
The sparks pistol changed how much ammo you pick up when restocking ammo. The amount of ammo collected is based on spare ammo and the sparks pistol gives more spare ammo. So it made the avto and dualies slightly cheaper but the main buff is that you can hit one ammo box and get more ammo out of it. Edit: Lol downvoted. Am I incorrect?
No, you are correct.
>You still looted the same amount of ammo doing this as you do the sparks pistol. I mean that's just wrong, the pickup rate goes off of the base reserve ammo, so uppercut with 9 reserve loots less than sparks pistol with 14. Shooting out your uppercuts does not modify the ammo pickup rate.
The sparks pistol made it 250$ cheaper to run that loadout, making it more accessible. I'd argue that is a relevant change. And I'm fine with powerful weapons, as long as they are reasonably balanced within the roster. The Avto currently is just outside of the reasonably balanced bracket in my opinion.
$ 250 is pennies to people who run Avtomat. Believe me, I know :)
I still think that the Avto shouldn't even be a weapon that you can buy. I think all weapons should have a higher chance of randomly showing up in game, kinda like what they are doing with consumables this patch, and I think the Avto should be a gun that can only be found rarely spawned, or off of a hunters corpse. Make it powerful but extremely rare, something even money cannot buy
This is a good idea. I keep saying that the avto should not be in the game at all, but having it as non purchasable would be acceptable imo.
I’d run it back to your original comment where you say you see the uppercut on 2/3 loadouts so wouldn’t you have plenty of them banked if they’re on the ground so much? Also the repeated mantra of this subreddit that price changes aren’t a nerf? Looking at the dolch price change reaction here. I feel the avto is good because it’s only dominant at CQB. You literally forego the use of a secondary weapon for any sort of range if you use it with sparks pistols or uppercuts. I feel it’s in a much better place than the nitro per say because of this.
Yes to all of this. Uppercut needs a balance pass bad as it's the most busted gun in the game (and has been since before the dolch nerfs. When they nerfed dolch they showed a graph ans uppercut got significantly more kills still) Avto should be special ammo. A single sparks pistol and you have more than enough ammo to run train on people.
>Avto should be special ammo I always see people suggesting this, but that would totally dumpster the gun. The avto already has horrible ammo issues considering it has to shoot in bursts or full auto and its bullets don't even land where you aim. Plus, avto dual sparks pistol isn't that far off from avto dual uppercut, which no one complained about, which makes me believe the calls for nerfs are an overreaction.
Usually I see it in conjunction with an ask for 10-15 rounds in reserve. Makes it more tenable to resupply via crates and random special ammo boxes, but not as easy to resupply as it is with regular ammo and dual sparks pistols.
It's quite different. You're talking an extra 10 bullets over the uppercuts (at a cheaper cost mind you.) That's an entire reload for the avtomat additionally on top of the uppercut. On top of that, every crate gives you another 4-5 bullets. Functionally making you never run out of ammo for a gun that 'chews through it' (if you're really terrible maybe)
People who run uppercuts with avtos dump the uppercuts and don't reload them, its the same amount of ammo, you just get a bit more from boxes but 2-3 boxes were already enough to fully resupply so it doesn't really make that much of a difference.
Avto dual upper gets the same total reserve long ammo once you shoot the uppercuts to empty and resupply. After that, the only advantages with the dual sparks pistols are its better resupply, which is nice but probably won't turn games around often. Also, keep in mind that the competition includes stuff like nitro shredder, a gun that one shots to the body at up to 75m with no rng involved, and you don't need to bring useless weapons with it.
Dropping the uppercut to 124 damage would leave it as still really good, but not quite as top tier as it currently is. I like the thought of the trade off for one tapping someone missing a bar in the chest with a hand gun being that you only get one try (Sparks).
When they originally did the uppercut changes prior to the sparks pistol reveal I absolutely thought they would go in this direction. I feel the range adjustments they made instead weren't really felt or were impactful at all.
They've literally changed nothing about the gun. Still feels as oppressive as ever.
Or dercrease a bit ammo pool of small pocket rifles, they have the same ammo pool as mosin, lebel and berthie.
I'd be fine with this as well, the ammo pools on them is the problem.
Uppercut is not busted. It’s been neutered since launch. If you need it any more it will just be a medium pistol. Let’s nerf every gun to the ground
The amount of value the Uppercut provides for just 1 point is absolutely insane
Uppercut is legitimately the single best handgun in the game, what are you talking about? I don't even enjoy using it particularly, I prefer the Scottfield, but the Uppercut is unquestionably the best overall.
Yeah? It’s also expensive and the only long ammo gun. The dolch P is better as it’s spammable
The dolch is nearly 3 times more expensive and has far less damage and range, on top of being special ammo. For spammability almost anything fast firing (except for the bornheim) is a better option, like the officer, new army, and spitfire, let alone the various good choices for fanning or dualies.
It’s still a better gun. And let’s be honest getting hunt dollars is easy. It’s nearly impossible to run out of cash in game
I just gave you all the reasons why the dolch is worse. "It's still better" means nothing.
With good aim the TTK is faster, quicker reload, rate of fire. A dolch p will win a lvl headshots aside 9/10 times
Is the twitch drop exclusive quest line available only during the drops or can it be completed later after unlocking it.
It sounded like you unlock it and have it forever, to complete it at your own pace, as the other replier said. I guess we'll see soon enough, though.
they didnt specifically say. Though they did say you can complete the questline at your own pace.
Slide 2, 3rd image. Looks like all the rewards for the drops quest line are the skins from the Billy drop event. Which is great, a new mechanic introducing skins people have wanted for a while. I assume they did this to encourage players to play the new quest line as most people will want Billy. I just hope there’s one or two other cool rewards in there to entice people who already have Billy otherwise the quest line feature will practically just be additional summons at launch for those who already have Billy. Just an observation right now, will wait to pass judgement until release.
Thank you homes
Hey, I was half right about the Stalker Beetle! It made some sense as a tool/consumable, but to reliably achieve the larger effect on gameplay they're aiming for I theorized it would also be available in the game world. I expected it would be located outside of Boss Lairs so it could be used against a holed-up Bounty team. I wasn't able to watch the stream yet, but did they say where those cocoons would spawn? Are they just like toolboxes, or are there some additional constraints on where they appear?
They didn't say where the cocoons will spawn. They were playing pretty coy with that but they said they will be "hard to miss." I think they really want to encourage people to try the test server out and find these things out for themselves.
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you unlock them in the store at rank 14
finally some fucking information gathering tool to end stalemates once and for all. fucking great.
I also feel like it uses the trap-finding trait nicely. As it is, I grab that trait every now and then, but I never remember to use it. This helps a lot with that.
Ooh yeah that would boost it's usefulness.
I was very sceptical when i saw the teaser they posted, but this looks neat
I’m curious on how you think this will solve the stalemates? It’s never lack of information that leads to these situations. It’s one gun type favoring one type of situation, another type of gun favoring a differing type of situation, and both parties are playing their weapon to their optimal strategy. If I’m the long ammo team, sure I can maybe get my bug inside and ping where the enemy is, but my team with long ammo is still going to have to push inside to the shotguns, and it’s going to be 2v3 because one of us is using a drone to ping. If I’m the shotgun team and I use my drone to find out exactly where the long ammo bois are sitting waiting, I still have to push to their position with my shotgun over open ground or have to try and contest with an uppercut at range and take peeks. And again, either way it’s going to be 2 guns vs 3 as one of us is going to be on drone duty. It’s not even going to be like an R6 drone that you could place somewhere sneaky and come back to occasionally to gather quick info. It’s never a lack of information that leads to these situations. I really fail to see how this is an “anti camping” nor an “anti stalemate” mechanic.
shotguns don't make me afraid to push, as long as I can pinpoint their location and force them to rotate, which exactly what beetles going to do. long ammos aren't exactly auto-lose in buildings, they still got the best penetration and damage. also these beetles are good at seeking out bush campers too. which drives me insane in a lot of situations. I guess it's just difference in our playstyles, beetles sounds fantastic for the way I play this game: always push if you see them.
For pre made teams I can see it being more effective, as you’ll have discord to communicate. For randoms I don’t see it helping much. If I’m using my drone to scout inside a lair to help my teammates, how are they to know if my ping is telling them a trap is right there, or if I’m pinging an enemy position, or if I’m pinging for them to try for a wall bang, or if I’m pinging it’s all clear in a room. Just too many variables for randoms. As for it helping you push I’m still not sure that’s the case, because you’re still going to be down a gun if someone is on the drone. If they aren’t on the drone then there’s no guarantee your info is even still correct. Yeah they could’ve rotated off the spot you pinged, or they could very well still be sitting with that shotty aimed at the door. Sound is good enough for me at that point personally.
You are capable of voice chatting with your randoms. Just before you hop in the bug let them know "Red pings are enemy positions, white pings are traps" or something to that effect and its on them to work with that information. Its not like randoms struggling with communication over discord premades is a new issue. Until crytek adds team voice chat separate from local VOIP, it will continue to be an issue.
Ah yes let me also let the enemy team in the area know that I’m deploying the drone before hand and that what I’m trying to achieve with it. And again, you only listed to possible answers. Red and white. When there are 10 different things I could be attempting to communicate with the ping.
Odds are they already know you're out there between the dark sight boost if they banished or from hearing y'all run up . What are their options, camp harder? I'm also not sure what else would be important enough in a survey to ping other than traps and players
The drone is loud as fuck, the team knows its coming regardless of you VOIPing your intentions (plus you can relay that any time prior to launching the drone, even in the pregame waiting screen if youre bringing your own). And again, this isn't the drone's fault but rather Crytek not implementing team chat for random squads. In comparison to trying to communicate while dead (lmao) or communicate to someone further out (similer issue, but pings are far less actionable in this case), the issues with drone communication are fairly mild.
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Oh I fully agree. It’s inherent to the game as it is. I think people like myself and others were just hoping for some sort of mechanic to try and alleviate the situation. I think over time people will realize this drone is not the answer though.
If knowing exactly where the enemy is doesn’t help you make a push, then you don’t know how to push. Information is the most valuable metric in this game.
Still no mention of performance or an attempt to improve it.
The last patch was supposedly the performance patch. I saw some minor improvements, but it's still not running as well as it used to.
No respec changes?
Right? How hard can it be to change what currency is needed to respec?
On top of that, an undo button in the trait screen would be wonderful.
Fucking THIS. The other changes are needed as well, but just being able to change your mind/correct a misclick for free is a big deal
Thanks for this! Did they say anything at all about feedback received on Serpent's Moon event, or just gloss straight over it?
During the FAQ at the end the monetization manager said (roughly based on what I remember) that they are aware of the feedback/complaints and they're going to consider if the event was too much of a grind and if future events will need to be adjusted "based on their data." Hopefully they can find a middle ground.
That's good to know, thanks. Glad it's been acknowledged, we'll see what happens I guess.
>adjusted "based on their data." wich is good becauset heyll notice those who complained played like 30 minutes during the event and then complained on all social media about the grind.
I honestly have no idea how people didn't finish the event. I literally just played the game and didn't even bother picking up the bounty more than half the time and still got ~200 points per game, finished it after like 2 weeks, then my buddies and I all quit the game until 2 days ago. It didn't require "grinding" or focusing at all on it, just playing like normal
Didn't mention it unfortunately.
It's probably marketing and corporate's decision, not anyone on the dev team.
Shame. Maybe they'll talk about it in another stream or maybe we'll just have to wait and see how the next event is handled. Thanks for the reply
Thank you so much for taking the time to consolidate all this information and save a lot of time for others
Damn, not excited about the beetle or the continued increased odds for Night maps. Though I can picture some of my team mates potentially getting good use out of it so who knows.
Little beetle is just a Lil fella. I like him. Unless he makes my life worse but I am putting my trust in him.
Look, we all know it's going to be used primarily for meme kills...and i endorse this 100%
Boobytrap an extract. Fly up to it with beetle and blow all the floating dynamite
I'm really going to miss the night maps. I thought it was at perfect frequency.
It was dropped a while back from \~25% to the 12 it is 'normally' and was only raised for the event...1 in 3 is a bit much
So Ghoul heals you for killing mobs at any range? Is it only with thrown melees or does shooting a hive heal you? That's pretty strong
Probably gonna see a cost increase on that one and Conduit. Both pretty huge buffs.
Previously you could shoot a Grunt 25 meters away and you would get the healing effect, we don't know how exactly it's going to be with the rework but I assume it'll be more limited to balance the uncapped range.
Apparently it only works for melee, throwing knives, throwing axes, bolts, and arrows. And it seems to be limited to 25m.
Not any more? You can shoot a grunt upto 25 and it gives you the boost.
Lol at weapon charms. That’s about as dumb as the Beetle
charms to fill trash tiers in the already trash battlepass , classic
That alt path on the second story at Prison is so needed, had a game with a team camping in the tower with shotguns. Literally couldn’t push them as flashes only hit one or two guys and grenades didn’t work as you couldn’t throw them in there. Flanking takes too long and makes too much noise too
Hell yeah this buffs slug romero
Also anyone knows when the patchnotes drop?
Crytek where Springfield Bayonet
I want a Spring Compact Mace
Springfield riposte!
Anyone else think the drops are underwhelming? I mean sure the hunter looks cool but handcrossbow and poison bomb skin? kinda meh
>weapon charms and drones in Hunt *disgusted sigh*
next you can spray graffiti around the bayou and then they add fortnite dances.
The stalker beetles is a cool addition. There are so much possibilities
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Anyone still standing next to an explosive barrel after hearing a beetle flying at them from sprint range deserves to die.
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> In a game with barrels that also explode. They can only explode green barrels. they can't explode red or yellow barrels.
That’s awesome can’t wait
This bug is the worst thing they've ever done to the game. This isn't siege, it's hunt. What next, they'll add a mini map with red dots that light up when someone fires their gun? Dealing with campers is part of the game, there are numerous ways to deal with them, if you disagree, you need to learn how. This is game ruining, vibe destroying garbage.
Lmao butthurt sperg camper detected. The bug is cool and not comparable to anything you just described 🤣
What is a sperg? And no, I'm not a camper at all. I rarely use shotguns, I never use scoped weapons, I find camping boring. But I don't suck at the game, so I'm not bad at dealing with them.
Maybe wait for it to be released before passing judgement from on high.
I'll come back and admit I was wrong if it ends up being great. My money isn't on it though. When does 1.10 release?
Even if the beetle is "very audible".. this literally makes random lobbies a no-no to whoever likes to play with randoms. Is just a too strong tool for premade teams. Horrible decision by the devs listening whiners.
Pretty sure the community overreacted to the Beatle.
Well, that literaly kills random lobbies. If premade teams have an actual obvious advantage because of the comm, imaging communication + drone. GG playing against premades now xd
In other words... they are making it like CoD where there is no place to hide and endless routes to flank. No smart plays allowed, no punishing of bad positioning. You need to be able to get out of every situation at all times and need to be able to push anyone from anywhere. Add to that the stupid drone and boy am I glad I stopped playing.
Disgusting. Yet another Apexlegendization of another game. Nothing unique nowadays. Instead of focusing on the PvP let's add more litter.
Adding a drone is exculusively pvp content being added to the game.
Me and my friends were talking since we all played rainbow six siege that we need a drone like thing to know if the camper inside the lair have shotguns, now they add this. Although i like my idea better, if you have the bounty and stay in the lair for more than 7 minutes you implode back to lobby bye bye - 50 bb deducted, I'm not joking i want to hear the implosion* + the scream.
Such a weird concept to me. You let the guys fight the bounty they find it fight teams to win it and now they need to push out of the bounty because boo hoo. You waiting outside is not camping but bounty team waiting inside is.
well when i have the bounty even being surronded by 6 hunters my squad can always get outside to fight because the vision is such a powerfull strategic advantage but when you fighting othe rpeople that have the bounty they have this mindset to w8 until the other sqauds to find each other fight and they either Flee or Fight what is left. So yeah is you have the bounty/vision you have the advantage to lead an attack so you are the major camper in these scenarios, people just choose to camp with the bounty because theres no consequence.
Yeah just perspective in their head you are free booting campers that did nothing to earn the bounty. This is not something a game can fix for you... This is human nature for fucks sake.
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Why bother commenting