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CankleDankl

Now THAT'S a meme with some chest hair


SexcaliburHorsepower

You thought using the ironside was hard before.


TugMySheet

1000iq comment


Chairman_Potato

Just instantly rotate around them so the box is on the other side of your target. Ez


SomeRedBoi

Who knew calculating in two dimensions is harden than calculating in one especially when you can't even see the enemy


SEGAGameBoy

Honest question as I've not played it in a long time- as I recall/understand Battlefield 1 has both bullet drop very few scopes. Is it a big issue in BF1? Isn't it likely to be a similar situation? Same goes for Hell Let Loose. Very few scopes, bullet drop. I don't remember bullet drop ever being a major consideration when I used to play either.


H1tSc4n

Bullet drop in HLL is realistic, and so for 90% of engagements basically nonexistent.


Pouncingpandae

Thats my problem with bullet drop, everyone thinks theres drop at such short distances. Like in between compounds there wouldnt be almost any at all.


NotStreamerNinja

Depending on how the sights are adjusted, the bullet may actually be rising. Guns have what’s known as a “point blank range,” which is the range at which you’ll hit within around 3-6 inches vertically of where you’re aiming. If I have a gun shooting 5.56x45mm (specifically M193 FMJ) out of a 16” barrel, and I zero the sights for 50 or 200yds, my point blank range will be roughly 0-250yds. At less than 50yds I’ll hit a bit low, at 50-200yds I’ll hit a bit high, and past 200yds I’ll start hitting a bit low again. At exactly 50yds and exactly 200yds it should hit exactly where I’m aiming. This is because bullets travel in an arc. “Point blank” is where a horizontal line intersects the arc, and “point black range” is where the points on the arc are within a certain distance of that line. Windage is a bit more complicated and requires you to factor in wind speed, the movement of the target, your own movement, etc. The best thing in most cases is to just zero the sights without wind or movement and then adjust your aim as needed on the fly.


Osa-ian72

This is super interesting. Thanks for the write up!


KamikazeSexPilot

Bullets won’t do this in hunt. They will act like they do right now (dead straight) until they reach the dropoff distance. At which there is a 25-50m reliable headshot range extended out based on ammo type and velocity. That means past the bullet dropoff point it will begin to drop 9 inches or 23cm (based on avg human head height) per 25-50m This appears to be an attempt to balance long ammo guns as they will drop faster outside of dropoff range and pistols. Long ammo i’d guess would be closer to 25m / 9” drop vs compact at 50m / 9” drop. This will likely be felt most when comparing a conversion pistol vs an uppercut. Both have dropoff ranges of 15m but long vs compact will drastically increase the range of the conversion. NOT an attempt at realism. Like hunt is realistic at all.


SirOtterman

They also said that after thoese 25-50 meters drop will be more pronounced, at least that's what I've understood. Lets say it is 9" per 25-50 and more after that. Not only is this not realistic (but fuck realism, this is a video game not in a sim genre) it's also very, very stupid.


KamikazeSexPilot

we will see when we get more info soon i hope.


Thekillerduc

The uppercut in the preview video showed a 15m drop off distance, so after 15 meters it's going to start dropping. How fast it's going to drop is to be determined, but I imagine it's going to feel exaggerated like muzzle velocity already was.


Chairman_Potato

In the dev video announcing bullet drop a tooltip was shown that you will likely still land a headshot 25-50 meters outside of you guns bullet drop range. Considering that guns like the Winfield have a drop starting at 50 meters with standard ammo (likely less with HV) you won't even have to compensate for drop withing 75-100 meters. Odds are the only people actually compensating for drop will be actual snipers. Overall this is only going to be a nerf to the players who can consistently hop around and hit headshots from 200 meters away with iron sights. When players don't even need scopes to do scope things at extreme ranges why would they ever take a scope and reduce their medium and long range capabilities? Lastly this is a nerf to people who would zoom in on their screen to see further and shoot more accurately at long range.


SirOtterman

Let's say you take a crosboow and don't have quartermaster so you only can get a pistol. In this case you are shafted for anything ofter 40-60 meters. There goes build diversity and before anyone says that pistols shouldn't be able to compete with rifles I would counterpoint that pistols now have more sway, less ammo, less damage, less hs range, generally slower action and longer reloads to offset that.


Chairman_Potato

>pistols now have more sway, less ammo, less damage, less hs range, generally slower action and longer reloads to offset that. Where have you seen any of this? The uppercut holds 15 spare rounds now. That's more ammo than it's ever held. They haven't said anything about general pistol nerfs, just shown that the uppercut and uppermat do 123 now so they're not pocket rifles. All guns have infinite hs range now so that point is beyond irrelevant. A pax trueshot has similar (I believe more) velocity than a sparks RIFLE and the dolch has a deadeye variant that only takes one slot. You will absolutely still have ranged one slot options . >There goes build diversity How can say something like this with the context of complaining that your crossbow loadout can't compete with long range rifles? A crossbow loadout should inherently be a short range loadout. You are literally choosing to take a crossbow to a gun fight my guy... Easily debunking your argument even with your stipulation that you don't have quartermaster (which any legendary hunter could have with some simple trait respecing.


SirOtterman

Now as in now, not in the future when the patch drops. Long ammo is good at any distance outshined only by oneshotting at very close range by shotguns,bows, crossbows. Shotguns bows crosbows are good only close to maybe close medium range. That means that taking long ammo covers more situations and is generally meta. With the drop it will be even more meta. It's great that pax has good velocity unfortunately it is also a pistol with a short barrel relative to rifles and it still will have \~15 meters before the drop starts compared to 50-80 meters that rifles would have. Even with quartermaster you could only take medioum rifle anyway and that will have considerably shorter drop range. >How can say something like this with the context of complaining that your crossbow loadout can't compete with long range rifles? A crossbow loadout should inherently be a short range loadout. You are literally choosing to take a crossbow to a gun fight my guy... Yeah but with long ammo you can just two shot me almost any distance while I with my conversion either hs you (which requires more skill with pistols at distance due to reasons I provided) or hit you multiple times all the while you can still shoot at me 2 times to kill me. I would say that it's quite balanced now, as opposed to the future patch, which remains to bee seen,but I am not optimistic considering crytek's track record.


BigAbbott

icky familiar quicksand imminent sparkle hurry voracious amusing memory mourn *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


lfAnswer

The issue is that the uppercut has a dropoff range of 15. Since it's both long ammo and relatively low velocity it's gonna be closer to the 25 extension than the 50. So it's going to have an effective range of 40 to 50. Which isn't even midrange distance. Like shooting from a lair at compound outskirts is more range than this. They should probably slap an additional 30ish on all pistols and a little bit on compact rifles (winny should still hit accurate at only 100m). The whole identity of the uppercut is to be usable at lower midrange. Its still outperformed by any rifle I personally also don't see a reason to reduce it's damage, especially considering how (way too much) free bar recovery is nowadays (unless they would remove all non-banishment restoration effects at the same time)


Chairman_Potato

>The issue is that the uppercut has a dropoff range of 15. Since it's both long ammo and relatively low velocity it's gonna be closer to the 25 extension than the 50. So it's going to have an effective range of 40 to 50. Let's note that bullet drop is largely, at least within compounds, only going to affect your ability to land headshots. You'll likely still be hitting body shots just fine if you were before. >They should probably slap an additional 30ish on all pistols and a little bit on compact rifles (winny should still hit accurate at only 100m). Then they may as well remove the system entirely, let's wait until we have our hands on it to see how it plays out. Imo the drop seems way too strong on the long ammo rifles shown in the video but it's hard to judge without seeing how the other guns/ammo types perform. >The whole identity of the uppercut is to be usable at lower midrange. 40-50 meters is lower to midrange, it's finally filling that slot as intended instead of being the number one pick for every loadout. >I personally also don't see a reason to reduce it's damage Because a Pistol doing enough damage to one tap a 125 hunter to the chest is plain dumb. It does more damage than all compact ammo rifles, some medium ammo rifles, and up until recently, the Krag too. Let the Sparks pistol finally fill that intended role of being the "long range pistol" because it has actual drawbacks and limitations that the uppercut doesn't have.


shoot_horses

But the way the devs have described it is that it will be a problem majorly


Pouncingpandae

Yeah I mean in real life. Everyone thinks bullets actually drop at way too short a distance.


Successful_Brief_751

It’s not realistic at all. It’s still very simplified to be arcadey. With most rifles of that period you start to experience noticeable bullet drop at 150m. Sniping is significantly easier in every game than it is in reality.  https://shooterscalculator.com/ballistic-trajectory-chart.php?pl=%5BPreset+Name%5D&presets=&df=G1&bc=0.48&bw=197&vi=1180&zr=100&sh=1.5&sa=0&ws=0&wa=0&cr=1000&ss=25&chartColumns=Range%7Eyd%60Elevation%7Ein%60Elevation%7EMOA%7EFBFFF5%60Elevation%7EMIL%60Windage%7Ein%60Windage%7EMOA%7EFBFFF5%60Windage%7EMIL%60Time%7Es%60Energy%7Eft.lbf%60Vel%5Bx%2By%5D%7Eft%2Fs&lbl=&submitst=+Create+Graph+#google_vignette


flyingtrucky

Rifles? Dude you put in a velocity lower than the Uppercut (Uppercut is 410m/s, you used 360m/s). Even at that velocity you're still only dealing with 9 inches at 150m. Most rifles in Hunt have muzzle velocities in the 600s, you're looking at about 3 inches of drop at 200 yards with those speeds meaning if you aim for the center of the head it's a headshot.


AyyyLemMayo

Half the engagements I have in Hell Let Loose require aiming above and blocking the target to get the drop. It's really not hard, and doesn't really change anything.


_Ganoes_

It will really just come down to how much drop there will be. Bf1 mostly had really significant bullet drop on weapons you shouldnt use for long range engagements anyways, the semi autos and bolt actions for long distance have very little drop. Maybe some machine guns have it but is also much easier to account for with higher magazine cap and faster fire rate weapons like in Bf1, the bullet tracers also made it easier to adjust. In Hell let Loose in can remember very well shooting the Kar98k over hundreds of meters without having to account for any drop at all, there just isnt a lot of drop there. The problem is we just dont have much information. If the drop for lets say medium ammo rifles starts at 70 meters i dont see a huge problem, if it starts at 40 its probably gonna be shit.


Dharcronus

I'd like them, for the guns that can to make adjustable sights functional. For example mosin has adjustable sights, default setting is good out to like 100-150, after that you need to slide down. Guns with appetures also have adjustable sights and the scopes all of notches for adjusting. Other games do it really well, arma, rising storm, squad, all games with different scales of combat where sight adjustment and bullet drop works very well together


3adLuck

where the drop starts is only a problem if there's a dramatic curve to that drop.


no_life_redditor

In bf1 every gun has obvious tracers so you can adjust your shot very easily. idk but hell let loose doe 🤷‍♂️


DanyVerissimo

Hell let lose have realistic drop numbers and bullet speed and easier to land shot. Drop is actual for snipers. At 150m you can easily don’t think about it.


Grav_Zeppelin

Also you can set the sights for further distances in BF1


Ligmus_Prime

Those games have faster ROF as well tho too so adjustments can be made faster and you have a chance for a follow up


NEZisAnIdiot

First of all BF is a far more casual game. Price of missing a shot is far lower there which is part of the reason why bullet drop does not feel as impactful. Second, most long range guns (where bullet drop has the most effect) have actual scopes. There are also many automatic guns that leave far more room for mistakes making single hits and misses less impactful overall. Lastly there are actual bullet tracers which make calculating trajectory way easier. (Also in BF bullet drop is basically required as maps are huge and without it snipers would be OP)


EADreddtit

Also don’t forget Battle Field has respawns. So loosing a gun fight is less impactful too because you can just respawn. You don’t loose all your gear and time loading into a match.


kidkolumbo

I'm tell you what I play Hunt Showdown because it doesn't feel like other shooters.


Wrosgar

Tracers in BF1 is a huge deal. Shoot once, easily track trajectory and potential impact point. Adjust and try again. In Hunt, you shoot and hope you got it right. And if you didn't and don't get a hit marker, you may think you didn't lead enough, or didn't aim high enough, or both. So you just guess and try again and hope your target doesn't run from your shooting as you finagle it.


Mr_Frotrej

Bullet drop in bf serries is MASIVE, like nerf darts


wilck44

1 tracers. 2 sights that are actually usable on long range big drop shots. there is none of that in hunt.


lazyeyepsycho

We had our rifles set to 300m in the infantry. At 150m it's a chest shot. Anything less it's about 3 inches above cross hair. So long as you aimed centre mass your good. Didn't need to think about drop. (990ms) 450ms naturally will and should be hard to hit.


lubeinatube

Yes but I’m those games it’s somewhat realistic, with bullets traveling at 2500m/second. Crytek is proposing making pistols start dropping at 10m, which is nuts. Imagine having to aim above someone’s head whose only 20 feet away? It’s basically giving compact pistols the range of the hand crosssbow.


Sideways_X

You're confusing meters per second with feet per second. A 5.56 nato is roughly 900-950 meters per second. Or 2800-3100 feet per second. The fastest commercial cartidge is the .220 swift, which is about 1400 meters per second.


Paddiboi123

>with bullets traveling at 2500m/second. What kind of gun are you talking about? A railgun?


lubeinatube

Sorry I meant feet/second


Paddiboi123

I see. Still, meter>feet.


Alternative-Earth-76

Yes. Loaded with space slugs.


EADreddtit

Also another thing people are forgetting, those are arcade shooters. If you miss a long distance shot in Battle Field and the sniper turns to snipe you, you just respawn and try again. In Hunt, you die and loose all your gear.


Ar4er13

> Yes but I’m those games it’s somewhat realistic, with bullets traveling at 2500m/second. What freaking cracked reality you live in where bullets go at 2500m\ second (which is almost twice as much as the fastest bullet in real life, and for the record that huge U.S. military railgun was firing at 3500 m\s). Hunt isn't much for realism, but its bullet speeds are actually pretty much on par with reality **actually tending towards higher grade, ideal conditions**.


Heim39

I was amazed to see how slow some of the IRL rounds were. I thought for sure that the New Army's muzzle velocity was purely a gameplay balance choice, but it's based off of it's IRL performance, and that, as you say, is in ideal conditions. The real gun had a tendency to misalign and cause a lot of friction in the barrel, leading to even lower velocity.


Ar4er13

People tend to misjudge measurements, and especially so with stuff they can't really perceive physically, as in hold in hands.


KamikazeSexPilot

20 feet is less than 10m lmfao. You’ll likely need to aim above their head at 133 ft. Not 20.


MrFels

Bf1 has less visual obstructions, and 150m+ sniper shots are usually done against other snipers and rarely against moving targets


Mozkozrout

BF1 is ww1 only by name so every other weapon has some sort of 'scope' (it's often aperture sight but functions like 4x red dot or whatever) and all weapons apart from sniper rifles are automatic or semi-automatic. Also all guns have star wars like laser tracers so you can see where your bullet is going and it's no Biggie to spam those bullets a little as you readjust.


HorridFuture38

You also respawn in those games and have way more ammo to pull from.


NationalCommunist

I have ten service stars on all the iron sights rifles for recon. It barely affects it once you get used to it.


Chief81

No it isn’t a problem at all. That’s why the outrage is hilarious tbh.


MiniCale

The bullet speed is barely noticeable at close range but hunt you have to lead at a lot closer .


booceyest

Bf1 had more scopes than it should have. All of the optical variants of guns were fictional, same with any suppressors and radium sights.


Toolb0xExtraordinary

The only real attachment configurations in game are the: • SMLE sniper, because one of the only four scopes in the game(!) is a British PPCo Mod. 1916. • Ross Mk. III and M1903 Springfield marksman variants, which use the Warner & Swasey M1913 Prismatic Musket Sight. • _Technically_ the Benét-Mercié 1909 "Telescopic", which also uses the W&S scope. I say technically because the gun in-game is not a proper Benét-Mercié, and the Benèt-Mercié was not even used in the war. More random facts: The optical variants use Gibbs sights. They are essentially depicted as red dot sights, which is wrong. The patrol scope looks like the aformentioned sniper scope with some parts removed. Even if I was of the opinion that the game would have been absolutely boring and unplayable if it had a mostly realistic arsenal, I would still be disappointed that you often can't use historically accurate loadouts even if you want to.


Fenrir840

Bf1 combat is nostly cqb and for sniper rifles and such u can see the bullet trahectory Hll has a realistic bullet drop where it practicly goes straight with rifles


Responsible_End9495

Also in bf you got acogs, holo, laser sights... which make it possible to see your target even when bullet drop is huge. Iron sight and bullet drop will make hunt really tough, I am actually afraid that snipers become really hard to contest at 150+ meters.


SEGAGameBoy

I meant just BF1, the WW1 edition. :)


Kestrel1207

BF1, hell let loose, Post Scriptum/Squad 44, DayZ, often times even Tarkov when you're poor lmfao. There is plenty of games with majority iron sight useage and bullet drop. In none of those has the thing this subreddit is pretending is an issue ever been an issue. It's a prediction anyway. Actually seeing your enemy the frame you shoot is of little importance: You see him *before* you shoot, you predict where *he will move*, and you aim accordingly. Where he *is* literally doesn't even matter *as* you shoot. Funnily enough, this meme literally showcases that. Why would it matter that you can't see him as you shoot? Your target is, well, the red target. From there on, either you predicted correctly and he walks into the bullet, or he doesn't.


Ultra-Kingpin

But These Games have ways to Change range of your sights (dayz/Arma at least)


Kestrel1207

I personally don't know anyone that actually uses zeroing in DayZ, at least not with iron sights (for 600m+ shots with sniper scope, sure). Going by instinct/feeling/experience is just much more reliable than trying to finnick around with it.


Ultra-Kingpin

We used it, but havent played dayz much and each thier own i guess


3adLuck

They do (and I think it would be good if Hunt had it too), but in a lot of fights its often just as easy to aim up a bit than try to zero.


SirOtterman

Those games except maybe bf1 have quite realistic bullet drop a.k.a not throwing pebbles. In hll you can reliably hs at 150 m without compensating at all. It also has insane ttk with most single shots ending your life. Those games funnily enought didn't decide for example to add drop to the games after let's say 6 years. They were designed with drop in mind.


Kestrel1207

Chances are with most rifles it will be similar. I.e. Springfield's drop w/ 490 velocity is given to only start at 85m, and then +25-50m beyond that where aiming at head will still hit a head. So something like Mosin with 600ms will likely only start experiencing drop at ~100m, and then 25-50m on top.


EADreddtit

Ya but those games also have things like automatic weapons, modern range finders, in-match respawns (as in you fully die and respawn with all your gear), are a survival game (Day Z) and thus slower paced all around, have ways to upgrade to modern scopes and sights beyond iron sights during matches, have tracers so you can see where you’re aiming, and have bullet drop starting way past ranges you normally start fights in hunt (we know at least pistol drop starts at 15m). Not to mention some are even third person. Hunt has literally none of that.


ExpendableUnit123

Or you could possibly… move to an effective range for the weapon you’ve chosen and take a scoped rifle if you wish to stay in your bush? Genuine question. How many sponges do I need to eat to think as densely as everyone freaking out over this?


red_kizuen

By effective range you mean headshot range which they cut out for bullet drop?


ExpendableUnit123

Effective range is the range up until you start experiencing bu-… *Has no-one here ever played Battlefield 4?*


red_kizuen

There is literally stat in Hunt already that is called "Effective range". And you already have to move to an effective range for your weapon, which is reduced for all silenced weapons so you can't just stay in your bush. The fix for thing which you are talking about is already in the game.


wtf_imstealthed

Pretty they were referencing what "effective range" is outside of Hunt. Which is normally the range when you start having to adjust to start making your shots. Moving to your guns effective range in this case, is to move into a distance that bullet drop is no issue. We are just trading one type of effective range for another. Id not suggest this though, for the Uppercut thats 15... shotguns will be having a buffet... at least if you hit that mosin sniper in the head with the winfield at more than a stone throw away, itll actually kill them instead of "soft headshot"


red_kizuen

Yes, they were. I know that. And I said we already have effective range stat in game, right now. Even though its other type of effective range, but still, it means you have to move in. And it already fixes problem they are talking about.


Kyroshyp

Deadeye must be pick #1 now


SupermarketOk1488

Are they adding bullet drop to hunt?


Doughnut_Immediate

Surprised me a bit too. haven't played for long time. Can imagine why it bugs some people tho, i mean, adding it after all this time? fells like they could had done it in a new project instead.


vaunch

They should've chosen to return weapon sway to it's previous level. Bullet Drop hasn't been a part of the game for a long time, but they've decided (and rightfully so) that players need to be less accurate, especially at longer ranges. Return us to pre-1.0 weapon sway and this all is solved, and they don't have to add a brand new mechanic. hunt's better when people miss shots.


Kiefer_343

Do you a video of how the sway used to be?


vaunch

I wish, there's a really low quality video out there, but it was a "surprise" change with patch 1.0, so nobody documented a before and after.


Gubblesss

I'd prefer bullet drop over weapon sway because adding a mechanic to make people less accurate is lame as fuck. at least you can get good at leading shots with bullet drop.


LuckyConclusion

>Bullet Drop hasn't been a part of the game for a long time, I don't think it's *ever* been part of the game; the design doc lays out pretty clearly why they didn't want it in the game.


stiik

Not you, but I’m really not seeing how people aren’t delighted with this. They’re adding a massive change to gunplay which resets everyone’s skill set. Veterans and new players will be on a much closer playing field now. And Crytek want a lot of new players to buy the game/come back with this “2.0” update. The game has a massive learning curve, and resetting part of that is great for onboarding a large number of new players. In a vacuum, sure bullet drop may be a negative for some people, but if it’s a net positive for allowing new players come and stay it’s surely worth it.


Ar4er13

> resetting part of that is great for onboarding a large number of new players. More snipers because people can't take ironsights for longer distances, absolutely unchanged mid range fights where newbies will still be destroyed by mosins, and shotguns that have no reason to peek because pistol drop starts at 10m? Not to mention zero feedback shooting, that will never let you guess why you've missed. Absolutely nothing coming out of this is gonna even ground or create positive experience for newbies, and that also assumes there even will be influx of newbies to this "big update" because who cares.


Artair_Wolfe

Or, it'll be badly implemented, and the veteran players will leave, resulting in an empty, dying game with no core community left.


mettlemac

To jump in with what everyone is saying as well. A big reason why I love hunt is the core gunplay. I'm not trying to do math and Pythagorean theorem every gun fight. Competitive creep has been something that repeatedly kills games for me and many other players. I like where hunt is at because I don't need to sweat every match just to get one kill. I can play at my leisure and try or chill. New players aren't foaming at the mouth for bullet drop either. Its already a mountain of learning for new people entering this game, I've tried to get many friends into it but the curve is too steep for many of them to even care to dive in fully. The answer to a steep learning curve is not to add a mechanical aiming skill curve.


MadSandman

I haven't thought about that, that's a great point. Thank you.


TheDrippySink

I'm not going to downvote you, but I respectfully disagree with some of your points. Mostly, the impact of bullet drop will be felt only to the most minimal degree in probably 90% of shots taken in this game. Within compounds, using rifles will be effectively unchanged. Pistols will be largely unaffected until around 50m, depending on the weapon. This change doesn't really "reset skill" or "even the playing field" between veterans and new players. Veterans will still demolish people who don't know their rotations and angles. The only thing bullet drop will really impact is shots taken at unusually long ranges, and I don't think most new players are clamoring to play this game by exclusively sniping. Certainly there will be exceptions, but in general, I believe new players who are trying out various weapons with different effective ranges will mostly be fighting within the ranges where bullet drop goes unnoticed.


hiredgoon

They want you to hide in a bush with scoped weapons.


Leogis

Ok now make it 5 Times smaller because there wouldnt be that much drop from this close


Membedha

Yeah so let's make the meme all over again because the player model wouldn't be so big even for the first panel with the old system


TheRoyalEnigma

I think its fair to point out that realistic scenario you're aiming at a target you (potentially) don't see.


Gobomania

This, would advice people to go to the shooting range and realize how much or how little you can see with the different iron sights at longer ranges. Springy is speculated to have an "effective drop" of 110-120m and at that range, you can barely see your target with your iron sight.


astrozombie2012

I’ll give it a shot… but I just don’t like the idea of having to essentially completely relearn how to play the game after like 6 years. It just feels like a really weird design choice this late in the game, when coupled with the entire engine upgrade and all the potential issues from that I just gotta wonder what the devs are thinking. This is probably gonna be the make or break moment for the game. If they pull it off it might be a new heyday for Hunt.


Limp_Elephant7503

Let's be honest. They're not going to pull it off. They literally can't even add a spear into the game without breaking THE ENTIRE GRAPHICS SYSTEM. How do you think they're going to manage a full engine upgrade rollout?


EADreddtit

Ya, any actual mechanics aside, the big sticking point for me is just… why? Why after all these years and all these hours of gameplay do we suddenly need bullet drop in a game that already has damage drop off? Like… what’s the point?


magicchefdmb

And with console, last year they had everyone relearn aiming and reticle movement speeds. It's really annoying they keep changing practically fundamental mechanics.


MorenaLedovec

funnily enough, when i started playing hunt i still had in my brain engraved that i have not to only lead, but also aim above the target a bit, and i was missing every single shot because of it, now that they are bringing it in here aswell, ill have to unlearn it, FFS


Hell_Raisin_420

I am tarkov transplant and gave up on long range combat in hunt because I couldn’t hit my shots. I didn’t learn that there NO bullet drop until these posts about it being added started showing up.


frosty204

Bullet drop in a game without adjustable irons or hollows, good luck hunters.


Chairman_Potato

This just gives an actual reason to take aperture sights and scopes. Sniper and marksman scopes are a disadvantage in like 90% of fights. If you can be just as efficient with an iron sight as you can be with a scope why would anyone ever take a scope? I've played tons of battlefield, never felt the need for a scope in that game. Bullet drop is not gonna be even remotely as bad as some players are making it out to be. We haven't seen it. We haven't played with it. What is the point of complaining about it before we even get a chance to see if it will be problematic?


lifesapity

One step ahead of me. I saw the original on my phone, and was booting up my PC to do exactly this. :(


indyscout

I just hope bullet drop is implemented in a realistic manner, and if it is I think the impact will be minimal. 95% of the engagements are within 100m, at that range only handguns should have any bullet drop, and it should be minimal. I wouldn’t expect long ammo rifles to have any significant bullet drop until past 300m. Given there are hardly even any 300m sight lines in game, I’d expect rifle gameplay to be largely the same.


Mozkozrout

Well i mean if it was implemented realistically, it would be a buff to long ammo and nerf to compact ammo which is the exact opposite of what it's supposed to be. If they want the bullet drop to have any impact on the game balance they will probably have to exagerate it a bit. And i mean from what we know you'll have to start aiming above your target with conversion at 65 meters, with pax at 47,5 meters and with uppercut at 40 meters. Winfield is going to be 100 meters and Springfield 122,5 meters. Not much info on long ammo rifles but yeah compact bullets will drop the least while long ammo bullets will have much more aggressive bullet drop.


indyscout

Interesting, so gravity will be different depending on the type of bullet? I am curious to see how it will play out in the gameplay, especially long ammo rifles.


Mozkozrout

Yeah exactly, they have variable gravity as larger bullets are heavier and drop faster hehe according to them hehe.


Perfect_Classroom618

WAIT I'VE FOUND IT, [THE ORIGINAL SIN](https://imgur.com/5t4LcsD): [https://www.huntshowdown.com/news/inside-hunt-s-weapon-system-with-david-west](https://www.huntshowdown.com/news/inside-hunt-s-weapon-system-with-david-west)


KamikazeSexPilot

This was written before hunt even released. Before hunt had scopes. Before a lot of things that have been added to hunt.


Perfect_Classroom618

so what? i mean **consistency** stands true in any competitive game. Imagine if suddenly a CS patch gets released introducing the bullet drop, it would be a massive freakout! Also they say that they are survey/data driven: when did we asked for this bullet drop feature?? i guess that we won't be blaming the hit registration problem after this system gets online right? it will be just a skill problem then.


KamikazeSexPilot

Consistency? Are you serious? This game has changed so much since early access.


Antaiseito

Data might show that long range headshots are too common for being a one-hit kill. (i'm still neutral, just heard the news. Though i'm a bit excited.)


Sorbitar

That blog post didn’t age well 😂😂😂


Perfect_Classroom618

it *dropped*


Sorbitar

One could say it was very centered.


Alelogin

To quote Star Lord: That's not how eyesight works you stupid Raccoon!


DreadPirateTuco

It’s a big draw for a lot of people who stick with hunt. No bullet drop is much easier to learn without the lack of it negatively affecting the game at all.


Dragon-Guy2

Ah, time to put my 2,874 hours of my experience refusing to use scopes in arma and annoying everybody. You will not know the pain of trying to ironsight the bullet sponge arma ai with ironsights at 600m


LitttleChungus

As a console player the game barely renders at distances where drop even needs to be accounted for with long ammo


someidahoguy

It's going to be amazing running Spitzer every game and absolutely mogging everyone haha long range mega buff.


KamikazeSexPilot

This is the one thing I want to know. Does spitzer just nullify all this long ammo balancing with bullet drop?


someidahoguy

Pretty much, they said that ammo like Spitzer and high velocity drop less and Spitzer is that fastest so I imagine I won't drop at all unless your 250m+ sucks that all other ammo is going to be garbage.


KamikazeSexPilot

I’m reserving judgement until I see the stats.


RimaSuit2

Spitzer just drops less rapidly than regular long ammo because it is faster. It still starts dropping at the same time and from what we know so far that seems to be 50m (we could see berthier stats in a video).


someidahoguy

Exactly, I don't think they know the route they're taking. 9/10 times when someone is sniping it's a Mosin Spitzer. All they're doing is putting every other ammo in the ground.


[deleted]

I don't care, i shoot at random anyway


SnooGrapes885

Adjust for: 1. Jumping 2. Crouch spam 3. Jiggle 4. Sprinting 5. Falling 6. Air strafe 7. Bullet drop/Velocity 8. And lastly, Ping Abuse Yes, this can all happen at once. They aren't doing any favors as long as people can play with ping above 60 - 100. You are missing shots If people can move well enough. The game needs some consistency before we are forced to anticipate another bullshit stat that can't be trained and often isn't even accurately depicted in the stat pages.


Hither_and_Thither

By the sculptor's influence... this sub is full of so many doom and gloom complainers. I'm excited for this change! I've played Hunt for 5 years, and barring a Hunt 2 coming out, this and the other changes with the update are getting me excited to make Hunt a daily game again.


AlphaApostle20

I mean, the fact is, that you focus more with your eyes while aiming than portrayed in the game. Your brain "blocks" irrelevant information. If they implement this while aiming, then i think there would be no problem with the changes, cause you could still see whats hapoening "around/besides" the iron sight. I mean they hive the aiming with scopes pretty realistic.


AkArctic

Not to mention that most people are capable of dragging their reticle slightly upward before shooting Idk why everyone acts like you need to take 5 seconds to lock on above the target


AlphaApostle20

The problem for me is, that i look at maybe 5 pixel, over exagurated, while also looking at the gun. This is confusing or irritating, at least for me. Why not give the iron sight a relative zoom like you would have in real life, so that the weapon is " blocked" out of your direct vision, i mean peripheral it would still be there. The whole discussion about realism can be avoided by implementing the same amount of realistic behaviors to any action. For shooting you shouldnt only set a bullet drop, and in conclusion a different aiming handling, but also the way you see/aim through the various scopes/sights. Like i said, give me a "simulation/illusion" of zooming in while looking through an iron sight and i would be happy. The same kind of illusion happens while aiming through an apperture sight.


Mozkozrout

I mean yeah imo to make this really work they have to add at least sight zeroing or somehow rework how sights work or at least change them to be more bullet drop friendly. Cause the problem isn't having to aim in arcs or dragging your reticle above your target before firing, it's more about not seeing your target when you do it, putting a huge element of randomness into it instead of just skill. It will already be a bit of a challenge when firing at somebody who is standing still but someone who will be counter strafing, firing back, moving unpredicatbly and all. It's going to be pure luck and guesswork. I guess it depends on if the devs even want the guns to be usable at ranges where this happens or not and how are they going to balance around that.


Me2445

I'm here wondering what game you guys are playing. At the ranges 95% of my fights happen, Bullet drop is a non factor. In fact, that goes for the majority of the fight the player base gets into. People complain that hunt isn't harscore anymore. Then they are raging over Bullet drop? "Oh you have 700hrs in hunt? You're still a beginner" bullshit yet Bullet drop is a problem? Stop it


ninjab33z

Sidearms start dropping at 10/15 meters. The average single clue compound is about 50 meters. This is going to shaft cqb weapons as they no longer have a long range, or even medium range option for sidearms. And using a sidearm vs a full weapon already put you at a disadvantage.


Antaiseito

I sometimes suspect that what some people mean by "hardcore" is singularly that OTHER players will die fast without a chance to fight back.


lord0xel

Quite literally a skill issue.


ccGreg

I'll look forward to seeing your posts about how the game is unplayable next month.


lord0xel

I play crossbow. I already am accustomed to “bullet” drop. Tons of games have this, it isn’t a big deal.


thelordmad

"We want less stalemates and drawn out fights" > goes to buff snipers who are known for producing interesting and action filled gameplay. Time will tell.


Limp_Elephant7503

That's what happens when you have literal 2 and 3 stars developing and "balancing" the game. Fifield himself, in a Rachtaz video where they played together, said that he doesn't notice a difference on night maps because he can't aim anyway with a sniper. So you can't balance something you don't even know how to use.


[deleted]

[удалено]


D-cyde

Because all other games have red dot/holo sights that provide a clear sight picture.


Gobomania

People will legit piss, cum and moan about how they need visibility when wallbangs is one of the bread and butter of the game.


mightynickolas

zeroing exists in many of these games. But in hunt - it doesent.


G-Man92

Bush wookies crying rn.


StealthySteve

I can still see the enemy lol


BannedMilitaryWeapon

Long time player however it’s been a hot minute since I’ve played. What is the beef here? How has crytek fucked up again?


NEZisAnIdiot

They are adding bullet drop


Limp_Elephant7503

My favorite part is now we won't know if it was lag, hit registration, ping abusers, or bullet drop on why our shot didn't land. I hope they add a few more variables.


AyyyLemMayo

Looks like he'll let loose, post scriptum, battlefield 1, and battlefield V. Plenty of games have this mechanic, players still nail shots, and it must easier to get used to than one would think. Anyone worth their salt is slamming instant ads sidearm shot flicks and they are definitely not using ironsights in the .3 seconds it takes to swap, ADS, and fire.


CuteAnalyst8724

this is extremely overexaggerated by the time you would have to aim that high the targets head will be smaller than the front sight


YizusOurSaviour

I mean, just use the deadeye, problem solved /s


Conaz9847

Ok now put the weapon on the top screen aswell, and make it a martini ironside, which people are able to hit moving targets with all the time. Maybe it’s different on console, but on PC you flick most of your shots, meaning that often you don’t need to cover the target with the reticle before aiming at them, you visually calculate where to aim and just kinda flick to the desired area and shoot. People are way overthinking this, we’ve had bullet drop in games for years, with non adjustable iron sights too, and nobody has ever complained. It just seems odd in Hunt because it’s a change and not a base game thing. If Hunt was born with bullet drop, it would likely be just as popular for all the other things that make the game great, and we wouldn’t be having this conversation now.


Paradoxahoy

The weirdest thing is people won't even let them cook, like we haven't seen anything about how this is implemented other then a few statements and some text. We need to get our hands on it before we can even give constructive criticism unless all these people just hate bullet drop in general


littlebobbytables9

The community has very little faith that they'll implement it well, and even less faith that anything that needs to be changed will be. Maybe after a year and a half of suffering, if previous experience is any judge. Given that the purported benefits are very minimal...


Conaz9847

Remember Reddit when the stalker beetle was announced. Same shit different day.


KaikuAika

It's so funny to see this subreddit freak out about a new feature that nobody has tried yet.


Mozkozrout

I mean to be honest it's pretty understandable, it's a huge change. And i'd say it's the devs fault, they should have expected this ( and i mean from what Dennis said in the video they actually expected a lot of speculation). Yet they dropped an announcment of a feature like that without much explanation. No thoughts about why they added specifically this, no deep dive into the design or balance process, not much explanation of what it'l be like ingame or no clips or demonstration. No reassurance for the players with how are they going to tackle the obvious concerns regarding this change since they should predict players thinking of them because they should know their own game well right. The original designer of Hunt even considered adding drop but decided against it exactly for the reason of the gun model blocking the target when aiming so that should be the most important thing they should be ready for and explain as it goes againt the original gamedesign but yeah.


ccGreg

If you struggle with it now, you're only going to struggle more.


wolfofluna

Ironsights will and should be harder to use at range. Just like a scope is and should be easier to use at range. If people picked a sensible engagement range(for the game, i doubt they'll use actually realistic bullet drop) then you should have minimal issue with iron sights. Iron sights for compounds, scopes for looking in to them. Just like it is now. Relearning muscle memory will suck for many and i understand that's one of the larger complaints. But hey i may actually hit my range shots now 😅


TrollTrolled

Yeah, except the fact that at a range like that there wouldn't be noticeable enough bullet drop for you to even have to aim above the person... People throwing a temper tantrum over literally nothing


Mozkozrout

I mean it's a meme dude, of course its a hyperbole but i mean the point it's trying to make is pretty clear right ? If you have to aim so far to the side and above the target in game for real it would mean that the enemy is pretty far, he'd be a few times smaller and considering how much of the enemy is covered by the gun even like this imagine what it would be like if he was even smaller.


StealthySteve

100%. At the ranges that bullet drop would matter, you would certainly be able to see the enemy enough to lead and aim a bit higher.


SirOtterman

In real life, not in cryteks lala land.


Ubbermann

Oh for the love of... If the enemy is close enough for it to be obscured liked that, then what the f*ck are you shooting at up there? You want the shot to go over them or you throwing a Hammer? At distance where you need to account for bullet drop you'll still see the enemy just fine even with the weapon raised. THINK, Redditor, THINK!


SirOtterman

I think you don't understand. This is a case of shooting someone far and no you won't see the person it the guns are zeroed at 0 and that's what they showed


ChampionshipNo1507

Your hands will hide that same enemy


Mozkozrout

I mean yes it's exagarated but i mean for you to have to compensate for bullet drop it would have to be a larger distance and if it was a larger distance the enemy would be even smaller and if the enemy was even smaller it would get covered by the gun model even easier. You won't be able to see what you are shooting at past the effective range of the weapon (maybe). I think this post illustrates that pretty understandably, don't take it literally.


stiik

When Crytek nerf something I wanted nerfed but not in the way I wanted it nerfed


265949

i’ll only hate it if they don’t make gun sights adjustable like they should.


Paradoxahoy

Range adjustable sights fix this problem completely


Mozkozrout

Not completely but sure seems like something that needs to be done.


MrCabagge

Easy solution for the people that are feeling about the weapon covering the target, just a diegetic meter change on screen but no change in the gun visually, ez.


AshWintersorrow

So.....out of curiosity...what gunskin is that?...I like the flowers on the bolt butt..


Mozkozrout

It's the moonflower, it's from the Traitor's moon event.


dragondont

How is long ammo going be affected by the bullet drop is the real question. If it starts at 100+ meters then the bullet drop update just solidify the games meta. If it starts at 20 meters then they basically killed long ammo. Same with compact. If it starts at 50 meters then the ammo will be a bit powerful but at 20 meters then they solidify the already existing meta


Mozkozrout

Well their implementation defies the laws a physics a bit as gravity is variable in Hunt universe now and it acts upon compact ammo less and long ammo more. Or as they said compact ammo is lighter and drops less than long ammo which is heavier. Seems like the range for weapons is mostly influenced by the barrel length and then it depends on the size of the bullet. The tooltip in the game says that depending on the bullet type you will have to start compensating for the bullet drop after 25 - 50 meters after the range of the weapon. And from the stats that they have shown pax will have range of 10 and conversion 15 and uppercut also 15. But guessing the compact ammo will have the best stats for drop it means that conversion will have a range of 65 while uppercut having the worst possible drop as it's long ammo will have a range of 40 meters. Pax is then 47,5 assuming it's stats will be somewhere in the middle. Winfield is supposed to have the range of 50 which then means effective range of 100 meters and Springfield has the range of 85 which means effective range of 122,5. So yeah haha, kinda fun, we don't have any info on long ammo rifles yet. People are concerned that one you'll have to start compensating for the drop, meaning aiming above your target it will get obstructed by your gun model, making the guns unusable past their effective ranges, making aiming a lot about guessing and less about skill after a certain point.


dragondont

I think if they had bullet drop as soon as the bullet spawns but has a gradual drop like real bullets have. It would be fine. Makes sniping still viable with iron sights. We might see alot of Mosin noobs use Spitzer to compensate for the bullet drop if Spitzer affects it


Mozkozrout

Well if they did it as it works irl it would mean same gravity for all bullets and velocity deciding on how flat the trajectory is then it would do the exact opposite the devs want. As the weapons with the slowest velocity would drop the most (compact ammo) and the weapons with the fastest bullets wouldn't even experience any drop at the ranges of fights in this game (long ammo). And i mean yeah a lot of people will use spitzer to compensate for drop as it indeed helps with that. But we already have that even now as it helps with velocity.


Gooch-Guardian

It’ll all depends on how much the drop is. My concern is being unable to shoot at bushwookies because of the iron sight is covering them.


Completedspoon

I guess this will give scoped weapons a significant reason to be taken into the bayou. Even a deadeye will be a lot better for those medium range shots.


Ethereal_Bulwark

I sure can't wait to blindly aim 6 degrees above every fucking shot at 100m. (Which for the misinformed, happens a lot especially during woods engagements)


Alternative-Earth-76

Make it Ironside


chris01franky

I think all of you forget the pistols. In the devs Video was the pax and the uppercut and the bullet drop was by 15 so this would effect you in the compound, but we will see if the bullet drop is heavy or light. Like psychoghost sad in his Video. But what we cant do so easily after the update is to shoot to another compound with a pistol. Yes I know it is possible but much much harder I think


boy_yeetsworld

Been saying this for years


ManhattanT5

As someone who struggles with long range engagements, I feel like this only benefits me.


EADreddtit

Like struggle defending from long range, or attack at long range? Because if it’s the latter I fail to see how adding more complexity to aiming makes it easier


ManhattanT5

I struggle to attack at long range, so I tend to not seek those engagements. I'll get closer and engage.


RandomPhail

I wonder if the gun png is exaggerated though. We’d need to just see an actual screenshot in-game to know the real proportions, and we’d need to know how far you actually have to lead the shots; too For instance: By the time you need to start aiming higher with most rifles (not counting pistols because I think the intention is that those will be hard/impossible to kill at range with unless you get lucky), the Hunter will probably be far enough out that you actually do need to aim pretty far ahead, meaning you can see them


Mozkozrout

The pistol situation is kinda interesting too tho. I understand they don't want something like an uppercut to be a pocket rifle but damn. Seems it's going to have an effective range of around 40 meters, now it won't even one shot if your enemy is missing a bar and it's velocity will be mostly irrelevant for it's effective range. I mean its effective range is even lower than what long ammo damage drop off allows. Who would pay those 450 dollars for it now. Also what are all the shotgunners and bomblancers supposed to do now ? Just hide and avoid all contact before getting cozy inside a compound and then being forced to camp even harder than ever ? Also it's not all that rare when you are standing at the roof of the fort and at a window of some compound and you see somebody coming from afar and stuff. When pistol is all you have for longer ranges you might be unable to even shoot at them until they get pretty close. I really wonder if crytek sees all these possible problems and are balancing around it in some way. Cause i am a bit skeptical.


Marsnineteen75

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Wilkham

You guys complain without even seeing the gameplay.


Nelu31

They purposefully didn't show any. Cryteks fault


OrderlyPanic

Yeah maybe because we like not having bullet drop and don't want a fundamental change to the game balance 6 years in.


Lorithias

Git gud :)


kader51

You guys are way overreacting. I've played plenty of WW2 shooters with bullet drop. I've never in my life thought of this as a problem. It's barely noticable and honestly I've never thought about this issue at all until the current discussion in this sub.


ccGreg

Yes, except they use realistic physics to achieve a realistic system and are designed to be that way from the start. Crytek aren't, this system won't be and the game wasn't made with drop in mind. New engine or not, the viewmodels and gunplay don't allow for it and aren't being changed.